bounce/examples/testbed/tests/varying_friction.h
2020-01-30 18:42:47 +00:00

163 lines
3.4 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VARYING_FRICTION_H
#define VARYING_FRICTION_H
class VaryingFriction : public Test
{
public:
VaryingFriction()
{
{
b3BodyDef bdef;
b3Body* ground = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
ground->CreateShape(sd);
}
static b3BoxHull rampHull(25.0f, 0.5f, 25.0f);
{
b3BodyDef bdef;
bdef.position.Set(-20.0f, 20.0f, 0.0f);
bdef.orientation = b3QuatRotationZ(-0.1f * B3_PI);
b3Body* ramp = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &rampHull;
b3ShapeDef sd;
sd.shape = &hs;
sd.friction = 0.4f;
ramp->CreateShape(sd);
}
{
b3BodyDef bdef;
bdef.position.Set(20.0f, 30.0f, 0.0f);
bdef.orientation = b3QuatRotationZ(0.1f * B3_PI);
b3Body* ramp = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &rampHull;
b3ShapeDef sd;
sd.shape = &hs;
sd.friction = 0.3f;
ramp->CreateShape(sd);
}
{
b3BodyDef bdef;
bdef.position.Set(-20.0f, 40.0f, 0.0f);
bdef.orientation = b3QuatRotationZ(-0.1f * B3_PI);
b3Body* ramp = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &rampHull;
b3ShapeDef sd;
sd.shape = &hs;
sd.friction = 0.2f;
ramp->CreateShape(sd);
}
{
b3BodyDef bdef;
bdef.position.Set(20.0f, 50.0f, 0.0f);
bdef.orientation = b3QuatRotationZ(0.1f * B3_PI);
b3Body* ramp = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &rampHull;
b3ShapeDef sd;
sd.shape = &hs;
sd.friction = 0.1f;
ramp->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(40.0f, 70.0f, -10.0f);
b3Body* body = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sd;
sd.density = 1.0f;
sd.friction = 0.2f;
sd.shape = &hs;
body->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(40.0f, 70.0f, 0.0f);
b3Body* body = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sd;
sd.density = 1.0f;
sd.friction = 0.5f;
sd.shape = &hs;
body->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(40.0f, 70.0f, 10.0f);
b3Body* body = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sd;
sd.density = 1.0f;
sd.friction = 0.8f;
sd.shape = &hs;
body->CreateShape(sd);
}
}
static Test* Create()
{
return new VaryingFriction();
}
};
#endif