83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_CLOTH_CAPSULE_SHAPE_H
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#define B3_CLOTH_CAPSULE_SHAPE_H
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#include <bounce/cloth/shapes/cloth_shape.h>
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#include <bounce/collision/shapes/aabb.h>
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#include <bounce/common/template/list.h>
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class b3ClothParticle;
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struct b3ClothCapsuleShapeDef : b3ClothShapeDef
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{
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b3ClothParticle* p1;
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b3ClothParticle* p2;
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};
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// A cloth capsule shape
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class b3ClothCapsuleShape : public b3ClothShape
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{
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public:
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// Return the particle 1.
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b3ClothParticle* GetParticle1() { return m_p1; }
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const b3ClothParticle* GetParticle1() const { return m_p1; }
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// Return the particle 2.
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b3ClothParticle* GetParticle2() { return m_p2; }
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const b3ClothParticle* GetParticle2() const { return m_p2; }
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// Return the next capsule in the cloth capsule list.
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b3ClothCapsuleShape* GetNext() { return m_next; }
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const b3ClothCapsuleShape* GetNext() const { return m_next; }
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private:
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friend class b3Cloth;
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friend class b3ClothParticle;
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friend class b3ShearForce;
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friend class b3StretchForce;
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friend class b3MouseForce;
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friend class b3ClothContactManager;
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friend class b3ClothSphereAndTriangleContact;
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friend class b3ClothCapsuleAndCapsuleContact;
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friend class b3ClothSolver;
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friend class b3ClothContactSolver;
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friend class b3List2<b3ClothCapsuleShape>;
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b3ClothCapsuleShape(const b3ClothCapsuleShapeDef& def, b3Cloth* cloth);
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~b3ClothCapsuleShape();
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// Compute AABB
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b3AABB ComputeAABB() const;
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// Synchronize AABB
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void Synchronize(const b3Vec3& displacement);
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// Destroy contacts
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void DestroyContacts();
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// Particles
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b3ClothParticle* m_p1;
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b3ClothParticle* m_p2;
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// Links to the cloth capsule shape list.
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b3ClothCapsuleShape* m_prev;
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b3ClothCapsuleShape* m_next;
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};
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#endif |