Files
bounce/include/bounce/cloth/shapes/cloth_sphere_shape.h
Luke Benstead e5897d433d Upgrade bounce
2020-01-30 18:42:47 +00:00

74 lines
2.2 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_CLOTH_SPHERE_SHAPE_H
#define B3_CLOTH_SPHERE_SHAPE_H
#include <bounce/cloth/shapes/cloth_shape.h>
#include <bounce/collision/shapes/aabb.h>
#include <bounce/common/template/list.h>
class b3ClothParticle;
struct b3ClothSphereShapeDef : b3ClothShapeDef
{
b3ClothParticle* p;
};
// A cloth sphere shape
class b3ClothSphereShape : public b3ClothShape
{
public:
// Return the cloth particle.
b3ClothParticle* GetParticle() { return m_p; }
const b3ClothParticle* GetParticle() const { return m_p; }
// Return the next sphere in the cloth.
b3ClothSphereShape* GetNext() { return m_next; };
const b3ClothSphereShape* GetNext() const { return m_next; };
private:
friend class b3Cloth;
friend class b3ClothParticle;
friend class b3ClothContactManager;
friend class b3ClothSphereAndTriangleContact;
friend class b3ClothSphereAndShapeContact;
friend class b3ClothSolver;
friend class b3ClothContactSolver;
friend class b3List2<b3ClothSphereShape>;
b3ClothSphereShape(const b3ClothSphereShapeDef& def, b3Cloth* cloth);
~b3ClothSphereShape();
// Compute AABB
b3AABB ComputeAABB() const;
// Synchronize AABB
void Synchronize(const b3Vec3& displacement);
// Destroy contacts
void DestroyContacts();
// Particle
b3ClothParticle* m_p;
// Links to the cloth sphere shape list.
b3ClothSphereShape* m_prev;
b3ClothSphereShape* m_next;
};
#endif