bounce/examples/testbed/framework/controller.cpp
2018-04-10 01:02:56 -03:00

180 lines
3.4 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <testbed/framework/controller.h>
#include <testbed/framework/model.h>
#include <testbed/framework/view.h>
// !
#include <glfw/glfw3.h>
// !
static inline b3Vec2 GetCursorPosition()
{
extern GLFWwindow* g_window;
double x, y;
glfwGetCursorPos(g_window, &x, &y);
return b3Vec2(float32(x), float32(y));
}
Controller::Controller(Model* model, View* view)
{
m_model = model;
m_view = view;
m_leftDown = false;
m_rightDown = false;
m_shiftDown = false;
m_ps0.SetZero();
}
Controller::~Controller()
{
}
void Controller::Event_SetWindowSize(u32 w, u32 h)
{
m_model->Command_ResizeCamera(float32(w), float32(h));
}
void Controller::Event_Press_Key(int button)
{
if (button == GLFW_KEY_LEFT_SHIFT)
{
m_shiftDown = true;
}
if (m_shiftDown)
{
if (button == GLFW_KEY_DOWN)
{
m_model->Command_ZoomCamera(1.0f);
}
if (button == GLFW_KEY_UP)
{
m_model->Command_ZoomCamera(-1.0f);
}
}
else
{
m_model->Command_Press_Key(button);
}
}
void Controller::Event_Release_Key(int button)
{
if (button == GLFW_KEY_LEFT_SHIFT)
{
m_shiftDown = false;
}
if (m_shiftDown)
{
}
else
{
m_model->Command_Release_Key(button);
}
}
void Controller::Event_Press_Mouse(int button)
{
if (button == GLFW_MOUSE_BUTTON_LEFT)
{
m_leftDown = true;
if (!m_shiftDown)
{
m_model->Command_Press_Mouse_Left(GetCursorPosition());
}
}
if (button == GLFW_MOUSE_BUTTON_RIGHT)
{
m_rightDown = true;
}
}
void Controller::Event_Release_Mouse(int button)
{
if (button == GLFW_MOUSE_BUTTON_LEFT)
{
m_leftDown = false;
if (!m_shiftDown)
{
m_model->Command_Release_Mouse_Left(GetCursorPosition());
}
}
if (button == GLFW_MOUSE_BUTTON_RIGHT)
{
m_rightDown = false;
}
}
void Controller::Event_Move_Cursor(float32 x, float32 y)
{
b3Vec2 ps;
ps.Set(float32(x), float32(y));
b3Vec2 dp = ps - m_ps0;
m_ps0 = ps;
float32 ndx = b3Clamp(dp.x, -1.0f, 1.0f);
float32 ndy = b3Clamp(dp.y, -1.0f, 1.0f);
if (m_shiftDown)
{
if (m_leftDown)
{
float32 ax = -0.005f * B3_PI * ndx;
float32 ay = -0.005f * B3_PI * ndy;
m_model->Command_RotateCameraY(ax);
m_model->Command_RotateCameraX(ay);
}
if (m_rightDown)
{
float32 tx = 0.2f * ndx;
float32 ty = -0.2f * ndy;
m_model->Command_TranslateCameraX(tx);
m_model->Command_TranslateCameraY(ty);
}
}
else
{
m_model->Command_Move_Cursor(GetCursorPosition());
}
}
void Controller::Event_Scroll(float32 dx, float32 dy)
{
if (m_shiftDown)
{
float32 ny = b3Clamp(dy, -1.0f, 1.0f);
m_model->Command_ZoomCamera(1.0f * ny);
}
}