Mark or remove unused parameters/variables. Rename variables that shadow previous declarations. Add macro to generate unique identifiers and use that for the profile scope variable name.
46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_SPHERE_H
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#define B3_SPHERE_H
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#include <bounce/common/math/vec3.h>
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struct b3Sphere
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{
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b3Vec3 vertex;
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float32 radius;
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const b3Vec3& GetVertex(u32 index) const;
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u32 GetSupportVertex(const b3Vec3& direction) const;
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};
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inline const b3Vec3& b3Sphere::GetVertex(u32 index) const
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{
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B3_NOT_USED(index);
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return vertex;
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}
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inline u32 b3Sphere::GetSupportVertex(const b3Vec3& direction) const
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{
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B3_NOT_USED(direction);
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return 0;
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}
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#endif
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