102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty.  In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPRING_CLOTH_COLLISION_TESH_H
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#define SPRING_CLOTH_COLLISION_TESH_H
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extern DebugDraw* g_debugDraw;
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extern Camera g_camera;
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extern Settings g_settings;
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class SpringClothCollision : public Test
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{
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public:
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	SpringClothCollision()
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	{
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		g_camera.m_zoom = 25.0f;
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		b3SpringClothDef def;
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		def.allocator = &m_clothAllocator;
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		def.mesh = m_meshes + e_clothMesh;
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		def.density = 0.2f;
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		def.ks = 1000.0f;
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		def.kd = 0.0f;
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		def.r = 0.2f;
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		def.gravity.Set(0.0f, -10.0f, 0.0f);
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		m_cloth.Initialize(def);
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		m_clothCapsule.m_centers[0].Set(0.0f, -2.0f, 2.0f);
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		m_clothCapsule.m_centers[1].Set(0.0f, -2.0f, -2.0f);
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		m_clothCapsule.m_radius = 2.0f;
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		m_clothCapsule.SetFriction(1.0f);
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		m_cloth.AddShape(&m_clothCapsule);
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	}
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	void Step()
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	{
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		float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f;
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		if (g_settings.pause)
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		{
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			if (g_settings.singleStep)
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			{
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				g_settings.singleStep = false;
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			}
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			else
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			{
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				dt = 0.0f;
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			}
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		}
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		m_cloth.Step(dt);
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		b3Shape** shapes = m_cloth.GetShapes();
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		for (u32 i = 0; i < m_cloth.GetShapeCount(); ++i)
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		{
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			b3Shape* s = shapes[i];
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			b3Transform xf;
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			xf.SetIdentity();
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			g_debugDraw->DrawShape(s, b3Color_white, xf);
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		}
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		m_cloth.Draw(g_debugDraw);
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		b3SpringClothStep step = m_cloth.GetStep();
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		char text[256];
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		sprintf(text, "Iterations = %u", step.iterations);
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		g_debugDraw->DrawString(text, b3Color_white);
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	}
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	static Test* Create()
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	{
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		return new SpringClothCollision();
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	}
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	b3StackAllocator m_clothAllocator;
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	b3CapsuleShape m_clothCapsule;
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	b3SpringCloth m_cloth;
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};
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#endif |