# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Games starting with C

Platforms:
action remake shooter
Overhead run-and-gun game.
Inspiration: C-Dogs
Developers: Antoine Musso, Carsten Teibes, Cong, Justin Jacobs, Lucas Martin-King, Matthias Mailänder, Veikko Soininen, William
Homepage: cxong.github.io/cdogs-sdl
Media: C-Dogs SDL
Download: cxong.github.io/cdogs-sdl/downloads.html
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: cxong/cdogs-sdl.git( since 2013, )
Code dependencies: SDL2
Assets licenses: CC0, CC-BY, CC-BY-SA
Build system: CMake
Improve Raw entry
Platform:
strategy clone turn-based
Empire building game.
Inspiration: Civilization II
Developer: Vasili Novikov
Homepage: www.c-evo.org
Media: C-evo
Download: www.c-evo.org/files/files.php
Technical info
Code languages: Pascal
Code licenses: Public domain, GPL-3.0
Code repositories: vn971/cevo.git( since 2015, )
Improve Raw entry
Platform:
game engine 3D
Developer: Yannick Comte
Homepage: demonixis/C3DE
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: demonixis/C3DE.git( since 2014, )
Code dependencies: MonoGame
Build system: Visual Studio
Improve Raw entry
Platform:
remake strategy
Inspiration: Nuclear Reaction
Developer: maikmerten
Homepage: maikmerten/c64-nuclearreaction
Technical info
Code languages: C, Assembly
Code licenses: GPL-3.0
Code repositories: maikmerten/c64-nuclearreaction.git( since 2012, )
Improve Raw entry
Platform:
action
Mix between action and rpg.
Developer: Sean J. McKiernan
Homepage: Mekire/cabbages-and-kings
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: Mekire/cabbages-and-kings.git( since 2013, )
Code dependencies: pygame, wxPython
Improve Raw entry
Platform:
action remake content commercial + original required
Recreation of the original game.
Inspiration: Cadaver
Homepage: jotd.pagesperso-orange.fr/cadaver
Download: jotd.pagesperso-orange.fr/cadaver/bin/Cadaver-001.zip
Technical info
Code languages: C++
Code licenses: GPL-2.0
Improve Raw entry
Platforms:
remake simulation strategy city
Inspiration: Caesar 3
Developers: andreibranescu, Artem Kuskis, dalerank, Dmitry Marakasov, Erepb, GandjX, gathanase, George Gaál, hellium666, Ivan, Martin Schultz, Pavel Alexandrov, pufik6666, Rovanion Luckey, Silas, sleepstranger, Softer, Tomasz Wsuł, victor sosa, Vladimir Baranov, Vladislav Rassokhin
Homepages: bitbucket.org/dalerank/caesaria/overview, bitbucket.org/dalerank/caesaria/wiki/Home
Download: bitbucket.org/dalerank/caesaria/wiki/Releases
Technical info
Code languages: C++, JavaScript, C
Code licenses: GPL-3.0
Code repositories: bitbucket.org/dalerank/caesaria.git, dalerank/caesaria-game.git( since 2014, )
Build system: CMake
Improve Raw entry
Platform:
game engine 3D
Changed license from GPL to MIT (usually only possible with consent of all authors).
Homepage: www.cafu.de
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: bitbucket.org/cafu/cafu.git
Build system: CMake
Improve Raw entry
Platform:
role playing asciiart text-based
Featuring ASCII art. See also [Candy Box](https://github.com/candybox2/candybox)
Developer: Andrei Kvapil
Homepage: candybox2.wordpress.com
Media: Candy Box 2
Play online: candybox2.github.io
Technical info
Code languages: TypeScript, JavaScript
Code licenses: GPL-3.0
Code repositories: candybox2/candybox2.github.io.git( since 2017, )
Improve Raw entry
Platform:
arcade for kids
Homepage: tube42/candymem
Download: f-droid.org/de/packages/se.tube42.kidsmem.android
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: tube42/candymem.git( since 2015, )
Build system: Gradle
Improve Raw entry
Platforms:
sports table tennis
Developers: Kanna Yoshihiro, Takayuki KUSANO, yotsuya san
Homepages: cannonsmash.sourceforge.net, cannonsmash
Download: cannonsmash/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/cannonsmash.git( since 2019, ), cannonsmash.cvs.sourceforge.net
Code dependencies: OpenGL
Improve Raw entry
Platform:
action remake content commercial
Inspiration: Out Run
Developers: Manuel Alfayate Corchete, reassembler, Santhosh Raju
Homepages: djyt/cannonball/wiki, reassembler.blogspot.com
Download: djyt/cannonball/wiki#downloads
Technical info
Code languages: C++
Code licenses: MAME
Code repositories: djyt/cannonball.git( since 2012, )
Build system: CMake
Improve Raw entry
Platforms:
music content open karaoke
Developers: Andreas Kattner, Felix Rodriguez Lopez, Stefan Huchler
Homepages: spiderbit/canta, Archive: 20111016122324/http://www.canta-game.org
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: spiderbit/canta.git( since 2010, )
Code dependencies: GStreamer, Soya3D
Assets licenses: GPL-2.0
Improve Raw entry
Platforms:
puzzle simulation content open sandbox
Physics simulation puzzle game in which the player has to get a red and a green circle together.
Developer: Roman Belov
Homepages: caphgame.sourceforge.net, caphgame
Download: caphgame/files
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/caphgame/code
Code dependencies: SDL
Assets licenses: GPL-3.0
Improve Raw entry
Platform:
cards puzzle content open multiplayer online
Developers: Adolfo R. Brandes, Chris McCormick, Farsides, Matjaz Gregoric, Rogerio Hilbert Lima, Xavier Antoviaque
Homepage: Archive: 20190126033549/https://cardstories.org
Technical info
Code languages: JavaScript, Python
Code licenses: AGPL-3.0
Code repositories: farsides/cardstories.git( since 2011, )
Code dependencies: Twisted
Assets licenses: CC-BY-SA-3.0
Improve Raw entry
Platforms:
action remake content commercial + original required
Inspiration: Grand Theft Auto
Homepage: codenamecpp/carnage3d
Technical info
Code languages: C++, C
Code licenses: MIT
Code repositories: codenamecpp/carnage3d.git
Build system: Make
Improve Raw entry
Platforms:
simulation
On a pixel-grid in grayscale, with minimal detail.
Developers: Aaron Wallentine, gondur
Homepages: Archive: 20150619214353/http://www.richardhofmeier.com/cartlife/editions.html, indiegames.ch/die-geheimen-projekte-des-richard-hofmeier
Media: Cart Life
Download: cartlife/files/OpenSores_0.1
Technical info
Code languages: AGS Script
Code licenses: Custom
Code repositories: gondur/cartlife_src.git( since 2015, )
Code dependencies: Adventure Game Studio
Improve Raw entry
Platform:
remake role playing
See also Castle of the Winds in Elm.
Inspiration: Castle of the Winds
Developer: Joseph Ni
Homepages: game.castleofthewinds.com, mordrax.github.io/cotwmtor
Play online: game.castleofthewinds.com
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: mordrax/cotwmtor.git( since 2015, )
Improve Raw entry
Platform:
remake role playing
See also Castle of the Winds.
Inspiration: Castle of the Winds
Developers: Dušan Juretić, Joseph Ni
Homepage: game.castleofthewinds.com
Technical info
Code languages: Elm, JavaScript
Code licenses: MIT
Code repositories: mordrax/cotwelm.git( since 2016, )
Improve Raw entry
Platform:
remake strategy
Inspiration: Rampart
Developer: Karl Bartel
Homepages: www.linux-games.com/castle-combat, castle-combat
Download: castle-combat/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: karlb/castle-combat.git( since 2019, )
Improve Raw entry
Platform:
action adventure content open
3D-engine (C++/DirectX9) and a fully playable prototype of a 3rd person action/adventure game featuring running, shooting and sneaking.
Developers: James Marshall, Jani Kajala, naaier, Olli Sorjonen, Sami Sorjonen, shodan123, Toni Aittoniemi
Homepages: catmother.sourceforge.net, catmother
Download: catmother/files
Technical info
Code languages: C++
Code licenses: 3-clause BSD, GPL-2.0
Code repositories: osgames/catmother.git( since 2019, ), svn.code.sf.net/p/catmother/code
Improve Raw entry
Platform:
role playing roguelike
Post-apocalyptic roguelike. See also [Cataclysm: Dark Days Ahead](cataclysm_dark_days_ahead.md) (fork)
Developers: Alien-AV, Daniel Dengler, Whales
Homepage: cataclysmrl.blogspot.com
Technical info
Code languages: C++
Code licenses: CC-BY-SA-3.0
Code repositories: Whales/Cataclysm.git( since 2010, )
Improve Raw entry
Platforms:
remake role playing roguelike turn-based
Turn-based survival game set in a post-apocalyptic world. Fork of [Cataclysm](cataclysm.md)
Inspiration: Cataclysm
Developers: 8street, 9600bauds, acidia, actual-nh, Aenye, aierce, akirashirosawa, akozhevn, akrieger, Alan Brady, Alasnuyo, Alec White Valentine, Aleksander, Alexander Morland, Alexander Scherer, Alexey, Alexey Kim, Alexey Mostovoy, AlisW02, Allison, Aloxaf, Amans Tofu, ampersand55, anabatic, Andi Shores, andrei, Andrey Bienkowski, anejjam, Angela Graves, angoddu, anonym, anothersimulacrum, Anton Burmistrov, Anuradha Dissanayake, arcke, arijust, Ashes, Asmageddon, atomicdryad, Ava, awesine, axujen, Barhandar, Barry Gackle, barsoosayque, BeigeSand, Ben Fox-Moore, Ben Gray, Bence, Bernardo Sulzbach, BevapDin, Binrui Dong, BorkBorkGoesTheCode, Brad Busse, Brandon Bergren, Brandon Kentel, Brian Lefler, Brian McDade, Brian-Otten, cainiaowu, cake>pie, carmakazi, casswedson, Catacstone, Catiua, chaisawlajatang, Chaosvolt, Charlie Nolan, Chris Vickio, Christian Bielert, Christian Buskirk, ChunkOfMeat, Clarence "Sparr" Risher, Cliffs Dover, CodeBandit, codemime, Competently-Incompetent, Coolthulhu, CosmicCoincidence, Cosmitz, CountAlex, curstwist, Curtis Merrill, Cyrano7, D Anzorge, daftfad, DangerNoodle, DanmakuDan, Danny Bautista, Dark Daskin, darktoes, Davi-DeGanne, David, David Holmes, Dax Fugue, DeadLeaves, DemAvalon, Denis Volk, DialoMalison, dissociativity, Dmitry Serov, DoctorGoat, DoctorVanGogh, Donnie McNabb, DracoGriffin, Dru, Dylan Greer, Dyrewulfe, DZiral, Edith Brunel, Efi, Eighth-of-Third, ejseto, Ekarus Ryndren, eltank, ephemeralstoryteller, EpicOrange, Eric, Eric Pierce, Esdian, eso, evilexecutive, Faalagorn, faefux, Fergus Dall, ferociousdork, Firestorm01X2, FlameStormer2000, Francisco Moreira, freezerbunny, Fris0uman, Frost-wood, FryCarson, FulcrumA, Gabe-Lincoln, Gabriel-SE, GalenEvil, Gatleos, GennFaol, GiM, GlyphGryph, Gordon Watt, Goron, Greev, Greg McNew, halfahermit, harison86, Heather Soron Kaminski, Herbert Jones, Hesu Lee, Hirmuolio, hitbutton, HuXTUS, Huynh Yen Loc, Hymore246, hyper2snyper, I-am-Erk, Ian Strachan, ice-o-metric, Ilya Agafonov, Ilya Margolin, Inglonias, ipcyborg, Isaac Freund, ISuckM8, ituluwituluwzev, Ivan P., Ivan Zaitsev, Jacek Nakonieczny, James Gangur, Jamuro-g, Jason Gilbert, Jason Jones, jcd000, Jeremy, Jeremy Osborne, Jeremy Rose, Jerimee Richir, Jianxiang Wang (王健翔), jkraybill, Joe, John Bytheway, John Candlebury, johnrdconnolly, jokermatt999, JonahDes, Jorn Vernee, Josh Richey, Joshua Chin, joshuagiles, Justin, KA101, Kael Talvadore, Kanexan, karols146, Karthas077, Kelenius, Kevin Giovinazzo, Kevin Granade, Keyspace-1, kilozombie, Kilvoctu, klorpa, Kodi Arfer, KongMD, KurzedMetal, Kyle Fawcett, Lap, Larwick, LaVeyanFiend, Leland Clemmons, Leonid Vasilev, Lil Shining Man, LISPCoC, Lucasargh, lucasmr, lucianposton, LyleSY, Maddremor, Maleclypse, malhawee, Malkeus, Mark Langsdorf, mark7, Marloss, Martijn Arnoldussen, Matt K., Matthew Taylor, maxmurder, maxsond, mctynp, Mdnthrvst, Mecares, meladath, Menschheit, Michael Davies, mightyagrippa, Mike, MisterFelixFox, misterprimus, Mom-Bun, Mooses2k, moosestrangler, MorCel374, mqrause, mrkybe, Mshock777, MT-Arnoldussen, Muffindrake, mugling, Nate Moore, Nathan Fowler, NaturesWitness, neitsa, NeviNovat, nexusmrsep, Nicholas De Nova, Nick Taylor, nikheizen, Nioca, Noctifer-de-Mortem, NotFuji, nsklaus, Nymall, Octav "Narc" Sandulescu, oddbjol, Oddzball, Olanti, Oleg Antipin, Oleksii S. Malakhov, Oliver Jowett, OrenAudeles, origamiwolf, OromisElf, OvenBaker, OzoneH3, PatrikLundell, patternoia, Paul Fenwick, Pete Goodfellow, Peter Lacey-Bordeaux, Peter Piwowarski, Petr Onderka, phaethonfire, philippeop, Piotr Staszewski, pisskop, plazma-rush, Podesta, pouar, Pr0man, PropaneSoup, prutschman, Pupsi Mupsi, Pär Karlsson, Quietust, Rabbit, RadHazard, Rail-Runner, railmonkey, RarkGrames, Reaper42, Reclusive-reptile, Regularitee, Reiner Herrmann, Robert Maupin, Robert Tisdale, Robik81, RogueYun, Rolf K, Roy Berube, rsulli55, Ryan, Ryan Sullivant, Rémy Roy, sagethor, Saicchi, Salty Panda, satheon49, Sean "Chezzo" Osman, Sean Mirrsen, Senrain, Sergey Alirzaev, Sergio Duran, Serhiy Zahoriya, Seth, Skippy McSkip, skYYman, slimeboy460, Snaaty, sneeze-attack, snipercup, Soufian, SouP, souricelle, Soyweiser, spacenookie, Spencer Michaels, starpolemic, Steven Noonan, Steven Wu, Stevensonz, Stéphane Travostino, SunshineDistillery, Surma, surprise22, taiyu, Tamiore, TechyBen, Theawesomeboophis, TheFlame52, ThinkInvisible, Tivec, Tom Quinn, Tomas Volka, Tonkatsu, Tony, ToxiClay, Treah Blade, Tsunder, Turtlicious, Unknown, UrbanCMC, utunnels, vache, valuial, VampyreLord, Vasyan, Venera3, Veraghin, vidarsk, Violet White, Viss Valdyr, Vitaly Vlasov, Vlad, Voker57, Vollch, vulkans22, Whales, Williham Williham Totland, Wishbringer, Wokko1, wormingdead, Wouter van Kesteren, Wuzzy, xalgenos, xanderrootslayer, Xenomorph-III, Xpyder, Xygen, yobbobanana, yowshi, Zach Morgan, Zaweri, Zhilkin Serg, zombiethoughts, zwparchman
Homepages: cataclysmdda.org, discourse.cataclysmdda.org
Download: cataclysmdda.org/releases
Technical info
Code languages: C++
Code licenses: CC-BY-SA-3.0
Code repositories: CleverRaven/Cataclysm-DDA.git( since 2012, )
Code dependencies: ncurses
Assets licenses: CC-BY-SA-3.0
Build system: Make
Improve Raw entry
Platform:
action 2D content commercial shooter
Homepage: CatacombGames/Catacomb
Media: Catacomb
Technical info
Code languages: Pascal
Code licenses: GPL-2.0
Code repositories: CatacombGames/Catacomb.git( since 2014, )
Improve Raw entry
Platform:
action first-person shooter
Also includes repositories for the Catacomb Adventure Series.
Developer: rdmandel
Homepage: catacomb.games
Media: Catacomb 3-D
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: CatacombGames/Catacomb3D.git( since 2014, ), CatacombGames/CatacombAbyss.git @add( since 2014, ), CatacombGames/CatacombApocalypse.git @add( since 2014, ), CatacombGames/CatacombArmageddon.git @add( since 2014, )
Improve Raw entry
Platform:
remake content commercial
CatacombGL is a Windows source port with OpenGL graphics for the 1992 game The Catacomb Abyss.
Inspiration: Catacomb 3-D
Developer: ArnoAnsems
Homepage: ArnoAnsems/CatacombGL
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: ArnoAnsems/CatacombGL.git( since 2018, )
Code dependencies: OpenGL
Improve Raw entry
Platform:
remake content commercial
Inspirations: Catacomb, Catacomb II
Developer: Braden Obrzut
Homepage: Blzut3/CatacombSDL
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: Blzut3/CatacombSDL.git( since 2014, )
Build system: CMake
Improve Raw entry
Platform:
board strategy
Inspiration: Catan
Developer: Marcus
Homepage: Bubu/android-dice-game
Download: f-droid.org/en/packages/com.ridgelineapps.resdicegame
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: Bubu/android-dice-game.git( since 2017, )
Build system: Gradle
Improve Raw entry
Platform:
role playing multiplayer local + massive
Developers: BRULE Herman Jacques Roger, rrfvtgb
Homepage: catchchallenger.first-world.info
Download: catchchallenger.first-world.info/download.html
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: alphaonex86/CatchChallenger.git( since 2012, )
Improve Raw entry
Platform:
action clone content commercial
Inspiration: Battle City
Developers: Anton-Aleksei Ilyin, Michael
Homepage: dogballs.github.io/cattle-bity
Technical info
Code languages: TypeScript
Code licenses: MIT
Code repositories: dogballs/cattle-bity.git( since 2018, )
Improve Raw entry
Platforms:
platform clone
Inspiration: Ugh!
Developers: Martin Gerhardy, Rémi Verschelde
Homepage: www.caveproductions.org
Technical info
Code languages: C, JavaScript
Code licenses: GPL-3.0
Code repositories: mgerhardy/caveexpress.git( since 2014, )
Code dependencies: SDL
Assets licenses: CC-BY-SA-4.0
Build system: CMake
Improve Raw entry
Platforms:
action clone
Inspiration: Sokoban
Developers: Martin Gerhardy, Rémi Verschelde
Homepage: www.caveproductions.org
Technical info
Code languages: JavaScript, C, C++, Lua
Code licenses: GPL-3.0
Code repositories: mgerhardy/caveexpress.git( since 2014, )
Code dependencies: SDL
Build system: CMake
Improve Raw entry
Platform:
action arcade content open text-based
Inspirations: Boulder Dash, Digger
Developer: Tom Rune Flo
Homepage: Archive: 20120110101219/http://www.x86.no/cavezofphear
Technical info
Code languages: C
Code licenses: GPL-3.0
Assets licenses: GPL-3.0
Improve Raw entry
Platform:
action remake strategy content commercial + original required
Inspiration: Sid Meier's Colonization
Homepage: institution.github.io/cc94
Technical info
Code languages: C++, Python
Code licenses: AGPL-3.0
Code repositories: institution/cc94.git( since 2014, )
Improve Raw entry
Platform:
remake strategy content commercial multiplayer split-screen + online + LAN real-time
Based on the open sourced code of Cortex Command.
Inspiration: Cortex Command
Developers: Basxto, Dan Tabar, Evgeniy VIgovskiy, fourZK, Gareth YR, HeliumAnt, MaximDude, MyNameIsTrez, orengg, pawnishoovy, Stuart Riddell
Homepage: DataRealms/CCOSS
Technical info
Code languages: C++
Code licenses: AGPL-3.0
Code repositories: cortex-command-community/Cortex-Command-Community-Project-Source.git( since 2019, ), DataRealms/CCOSS.git @add( since 2019, )
Code dependencies: Allegro
Improve Raw entry
Platform:
action shooter space top-down
Inspiration: Chromium B.S.U.
Developer: Daniel Foerster
Homepage: celestron
Download: celestron/files
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/celestron/code, osgames/celestron.git @add( since 2019, )
Code dependencies: NumPy, pygame
Improve Raw entry
Platforms:
game engine
Developer: Ondřej Voves
Homepage: cyberegoorg.gitlab.io/cetech
Technical info
Code languages: C, C++
Code licenses: CC0
Code repositories: cyberegoorg/cetech.git( since 2015, )
Improve Raw entry
Platform:
remake strategy
Inspiration: Nuclear Reaction
Developers: HaroldPirschner, Johannes Neubauer, maikmerten, Stephan Windmüller
Homepage: cr.freewarepoint.de
Technical info
Code languages: Java
Code licenses: LGPL-3.0
Code repositories: maikmerten/chainreaction.git( since 2012, )
Improve Raw entry
Platform:
strategy content open first-person shooter
Including new weapons, maps, vehicles. See also: https://sourceforge.net/projects/chaosesqueanthologyvolume2/
Inspiration: Xonotic
Developers: ChaosEsqueTeam, Htimsy Rogerg, KlokWerk, PerlJamZ10, Sir Ranjid
Homepage: chaosesqueanthology
Download: chaosesqueanthology/files
Technical info
Code languages: ?
Code licenses: ?
Assets licenses: CC-BY
Improve Raw entry
Platform:
board strategy 3D chess content open
Developers: FrenchYann, Yann
Homepage: yanngranjon.com/static/games/chess3D
Technical info
Code languages: JavaScript, Python
Code licenses: GPL-3.0
Code repositories: FrenchYann/Chess3D.git( since 2013, )
Code dependencies: WebGL
Assets licenses: GPL-3.0
Improve Raw entry
Platform:
role playing content open multiplayer massive + online requires server
Code for the server may not be up-to-date. See also Glitch the Game, released source code.
Developers: Andy Castille, Brian Grey, Courtney B Reid, Craig S. Cottingham, Paul VanKeuren, Robert Blackhart
Homepage: www2.childrenofur.com
Technical info
Code languages: Dart, JavaScript
Code licenses: MIT
Code repositories: ChildrenOfUr/coUclient.git( archived, since 2013, ), ChildrenOfUr/coUserver.git
Assets licenses: MIT
Improve Raw entry
Platforms:
adventure educational for kids
Developers: Alexander Kolotov, Chris_147, Christiaan de Wit, Matias A. Graña, Peter Govers, Rene Dohmen, Robert Wadley, Stas Zytkiewicz
Homepages: www.childsplay.mobi, childsplay, schoolsplay
Downloads: schoolsplay/files, childsplay/files
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/childsplay/git, svn.code.sf.net/p/childsplay/code, childsplay.cvs.sourceforge.net, git.code.sf.net/p/schoolsplay/code, svn.code.sf.net/p/schoolsplay/code-0
Code dependencies: NumPy, pygame
Improve Raw entry
Platforms:
action remake shooter
Doom source port that accurately reproduces the experience of Doom as it was played in the 1990s. Supports a number of games and mods based on the Doom. License of assets?
Inspirations: Doom, Heretic, Hexen, Strife
Developers: Alex Mayfield, Alexandre-Xavier Labonté-Lamoureux, alexey.lysiuk, Azarien, CapnClever, David CARLIER, Fabian Greffrath, James Canete, James Haley, James Haley (Nightdive Studios), Jan Engelhardt, Jason Benaim, Jonathan Dowland, Julia Nechaevskaya, Kaiser, linguica, Michael Day, Michael Francis, Mike Swanson, nukeykt, Rodrigo Rebello, rtc, Samuel, Samuel Villarreal (Nightdive Studios), Simon Howard, Turo Lamminen, William Breathitt Gray, Zvonimir Buzanic
Homepages: www.chocolate-doom.org/wiki/index.php/Chocolate_Doom, chocolate-doom
Downloads: www.chocolate-doom.org/wiki/index.php/Downloads, chocolate-doom/files
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: chocolate-doom/chocolate-doom.git( since 2009, )
Build system: CMake
Improve Raw entry
Platform:
action remake content commercial + original required
Remake of Duke Nukem 3D. TODO: License conflicts, see https://github.com/fabiensanglard/chocolate_duke3D/issues/48
Inspiration: Duke Nukem 3D
Developers: darealshinji, Fabien, Rohit Nirmal
Homepage: fabiensanglard/chocolate_duke3D
Technical info
Code languages: C
Code licenses: GPL-2.0, Custom
Code repositories: fabiensanglard/chocolate_duke3D.git( archived, since 2012, )
Code dependencies: SDL
Build system: Autoconf
Improve Raw entry
Platform:
role playing multiplayer online + massive
It's all about grinding and doing chores.
Developer: jazztickets
Homepage: jazztickets/choria
Technical info
Code languages: C++, C, Lua
Code licenses: GPL-3.0
Code repositories: jazztickets/choria.git( since 2012, )
Code dependencies: Lua, SDL
Build system: CMake
Improve Raw entry
Platform:
puzzle open content
Developer: Amf
Homepage: www.level7.org.uk/chroma
Technical info
Code languages: C
Code licenses: GPL-2.0
Assets licenses: GPL-2.0
Build system: Make
Improve Raw entry
Platform:
action shooter top-down
Arcade-style, top-scrolling space shooter.
Developers: brianwredfern, Keyboard Sage, Mark B. Allan, Max Horn, Paul Wise, Sam Hocevar
Homepages: chromium-bsu.sourceforge.net, chromium-bsu
Media: Chromium B.S.U.
Downloads: chromium-bsu.sourceforge.net/download.html, chromium-bsu/files
Technical info
Code languages: C++
Code licenses: Artistic License-1.0
Code repositories: git.code.sf.net/p/chromium-bsu/code
Build system: Autoconf
Improve Raw entry
Platform:
remake
Inspiration: Command & Conquer: Red Alert
Developers: Olivier Abdesselam, OmniBlade, Toms, yazgoo
Homepage: TheAssemblyArmada/Chronoshift
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: TheAssemblyArmada/Chronoshift.git( archived, since 2018, )
Build system: CMake
Improve Raw entry
Platform:
puzzle content open
chrząszcz (meaning beetle in Polish) is a maze game in which the player needs to pass through chambers.
Developer: Pawel Biernacki
Homepages: www.pawelbiernacki.net/software/chrzaszcz, chrzaszcz
Download: chrzaszcz/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: SDL
Assets licenses: GPL
Improve Raw entry
Platforms:
game engine simulation sandbox voxel
Inspiration: Minecraft
Developers: Hugo Devillers, landru27
Homepage: chunkstories.xyz
Technical info
Code languages: Kotlin, Java
Code licenses: LGPL-3.0
Code repositories: Hugobros3/chunkstories.git( since 2018, )
Build system: Gradle
Improve Raw entry
Platforms:
action remake
Inspiration: Circus Atari
Homepage: www.newbreedsoftware.com/circus-linux
Downloads: www.newbreedsoftware.com/circus-linux/download, ftp://ftp.tuxpaint.org/unix/x/circus-linux
Technical info
Code languages: C
Code licenses: GPL-2.0
Improve Raw entry
Platforms:
simulation clone content open
Inspiration: SimCity
Developers: Anselm Eickhoff, Ben Wang, Martin Risell Lilja, O01eg, Rasmus Larsen, Vladimir
Homepage: aeplay.org/citybound
Downloads: aeplay.org/citybound-livebuilds, citybound/citybound/releases
Technical info
Code languages: Rust, JavaScript
Code licenses: AGPL-3.0
Code repositories: citybound/citybound.git( since 2016, )
Improve Raw entry
Platform:
strategy multiplayer online turn-based
Follow-up: https://gitlab.com/Trilarion/civil
Developers: Gareth Noyce, Jan Ekholm, John Eikenberry, Kalle Svensson, Korruptor, Marcus Alanen, Michael Earl, Tom Flanagan, Uwe Hermann
Homepages: civil.sourceforge.net, civil
Download: civil.sourceforge.net/download.html
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/civil.git( since 2018, ), civil.cvs.sourceforge.net
Improve Raw entry
Platform:
remake strategy turn-based
Strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was a successor to the Civilization series by Sid Meier. May require ownership of original content? See also https://github.com/ptitSeb/ctp2, https://github.com/jleclanche/darkdust-ctp2, https://github.com/RolandTaverner/ctp2
Inspiration: Call to Power II
Developers: Andriy B. Kmit', Andriy Kmit', civctp2, henshall828, LynxAbraxas, Mariusz, Martin Gühmann, ptitSeb, William Deurwaarder
Homepages: ctp2.darkdust.net, apolyton.net/forum/other-games/call-to-power-2/ctp2-source-code-project
Media: Civilization: Call To Power 2 Source Project
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: civctp2/civctp2.git( since 2018, ), ctp2.darkdust.net/anonsvn
Improve Raw entry
Platform:
simulation city for kids online
Homepages: sourceforge.net/projects/civitas, www.conexum.com.br/cosmopolita
Download: civitas/files
Technical info
Code languages: Java, Blender Script
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/civitas/code, svn.code.sf.net/p/civitas/svn
Code dependencies: Blender game engine
Improve Raw entry
Platform:
remake strategy content commercial + original required
Exact clone.
Inspiration: Civilization
Developers: Christoph Donges, Jake Brown, Jakob Mulvad Nielsen
Homepage: Archive: 20181127195119/https://www.civone.org
Technical info
Code languages: C#
Code licenses: CC0
Code repositories: SWY1985/CivOne.git( since 2015, )
Improve Raw entry
Platforms:
game engine
Medium level development kit. Which games use ClanLib?
Developers: Artem, authenticate, Chu Chin Kuan, Grizmu, Jeremy Cochoy, Kenneth Gangstø, Lethal Ghost, Magnus Norddahl, Mark Page, Pyrdacor, roothorick, xantares
Homepages: www.clanlib.org, directory.fsf.org/wiki/Clanlib, clanlib, www.seul.org/~grumbel/tmp/clanlib/intro.html
Technical info
Code languages: C, C++
Code licenses: zlib
Code repositories: sphair/ClanLib.git( since 2013, )
Build system: Make
Improve Raw entry
Platform:
role playing
Started as a commercial project. Part of the Exile series and released in 1997 by Spiderweb Software.
Developers: Ben Scott, C.W. Betts, Celtic Minstrel, Jeff Vogel, Keira Dueck, Mark Clark, Menshin, Rémi Verschelde
Homepages: www.spiderwebsoftware.com/blades/opensource.html, spiderwebforums.ipbhost.com/forum/12-blades-of-exile, calref/cboe
Media: Classic Blades of Exile
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: calref/cboe.git( since 2013, )
Improve Raw entry
Platforms:
action game engine remake content commercial + original required first-person shooter
Update of the classic DOOM engine inside DOOM 3 BFG Edition. Classic RBDoom 3 BFG is updating the classic DOOM engine inside DOOM 3 BFG Edition
Inspirations: Doom, Doom 3
Developers: Andreas Bergmeier, Biel Bestué de Luna, Codes4Fun, Daniel Gibson, Darren Salt, David Foerster, George Kalampokis, Jonathan Young, Pat Raynor, r-a-sattarov, Radegast, Robert Beckebans, shawn, Tobias Frost, Wintermute 0110, Yamagi
Homepage: MadDeCoDeR/Classic-RBDOOM-3-BFG
Media: www.moddb.com/mods/classic-rbdoom-3-bfg-edition
Download: MadDeCoDeR/Classic-RBDOOM-3-BFG/releases
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: MadDeCoDeR/Classic-RBDOOM-3-BFG.git( since 2017, )
Code dependencies: SDL2
Improve Raw entry
Platforms:
remake multiplayer online open content
Inspiration: Minecraft
Developers: 123DontMessWitMe, CybertronicToon, dakriy, Fam0r, Goodlyay, igor725, SpiralP, UnknownShadow200
Homepage: www.classicube.net
Download: www.classicube.net/download
Technical info
Code languages: C
Code licenses: 3-clause BSD
Code repositories: UnknownShadow200/ClassiCube.git( since 2014, )
Code dependencies: OpenGL
Improve Raw entry
Platform:
role playing client clone content open multiplayer online + massive
Inspiration: Ultima Online
Developers: 3HMonkey, aclark13, Alias, Andrea Angelini, Benjamin Willard, broxen, c0mput3rxz, deccer, dissident, gaechti, Jaedan, Jakub Linhart, James, jkachhad, Marcelo Paez Sequeira, Mel, Peter Wedder, Plugtopus Agency, Quick, rdegelo, Rob C., roxya, Samuli Yliniemi, Sascha, Siva, Stefan, TannerBist, Timur Alekseenko
Homepage: www.classicuo.eu
Technical info
Code languages: C#
Code licenses: 4-clause BSD
Code repositories: andreakarasho/ClassicUO.git( since 2018, )
Improve Raw entry
Platforms:
action clone content open
Inspiration: Gunpoint
Developer: Rohit Nirmal
Homepage: rohit.itch.io/clonepoint
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: rohit-n/Clonepoint.git( since 2015, )
Code dependencies: SDL2
Improve Raw entry
Platform:
remake skill
Inspiration: Flappy Bird
Developers: Ellison, Olivier Biot, shinriyo, sunzhuoshi
Homepage: ellisonleao.github.io/clumsy-bird
Play online: ellisonleao.github.io/clumsy-bird
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: ellisonleao/clumsy-bird.git( archived, since 2014, )
Code dependencies: melonJS
Improve Raw entry
Platforms:
remake strategy
Inspiration: Escape from Colditz
Developers: Aperture Software, picryott
Homepage: aperture-software.github.io/colditz-escape
Media: Colditz Escape
Download: aperture-software/colditz-escape/releases
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: aperture-software/colditz-escape.git( since 2015, )
Build system: Make
Improve Raw entry
Platform:
remake strategy content open programming real-time
You can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Updated version of the Colobot original source code.
Inspiration: Colobot
Developers: AbigailBuccaneer, adiblol, Alexander "Ananace" Olofsson, Alexander Monakov, BCE, Daniel Roux, Didier Raboud, Emxx52, Erihel, immibis, José Robson Mariano Alves, krzys_h, Krzysztof Dermont, Marcin Zawadzki, Mateusz Przybył, MatiRg, melex750, Michał Konopacki, Michał Zieliński, Muzscaly, Oleg Kosmakov, Piotr Dziwiński, piotrwalkusz1, Programerus, Raptor Parkowski, suve, TerranovaTeam, tomangelo, Tomasz Kapuściński, Victor Vieux, xiendev
Homepage: colobot.info
Download: colobot.info/download-colobot-gold
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: colobot/colobot.git( since 2012, )
Code dependencies: SDL2
Build system: CMake
Improve Raw entry
Platform:
strategy
Design and develop of a sequel to the original game.
Inspiration: Colonization
Developers: Chainsword, Gustavo Bonis Calvo, John D. Dilley, kayne2000, Pasi Lackman, Peter Kocsis
Homepage: coltoo
Download: coltoo/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/coltoo.git( since 2018, ), coltoo.cvs.sourceforge.net
Improve Raw entry
Platform:
adventure text-based
Original Colossal Caves adventure game, but in Python 3. More repositories?
Developers: Brandon Rhodes, Don Woods, Jim Gilloghy, William Crowther
Homepages: rickadams.org/adventure, brandon-rhodes/python-adventure
Media: Colossal Cave Adventure
Technical info
Code languages: Python
Code licenses: Apache-2.0
Code repositories: brandon-rhodes/python-adventure.git( since 2014, )
Build system: setup.py
Improve Raw entry
Platform:
arcade clone commercial content tetris-like
Inspiration: Columns
Developer: dgcor
Homepage: dgcor/Columns
Technical info
Code languages: C++
Code licenses: zlib
Code repositories: dgcor/Columns.git( since 2021, )
Code dependencies: SFML, DGEngine
Build system: CMake
Improve Raw entry
Platform:
action simulation flight
Developers: Brandon Bohn, cinbody, Clément Bourdarias, delta, dust, Emyr James, Henrik, Laurent GERVAL, Mark Rose, Martin Hoffmann, Matt Boddicker, michael minault, Michal Holcik, Niklas, Philipp H, Renner, Scott Flicker, th3flyboy, Thomas Schütze, vi
Homepages: Archive: 20140215084623/https://sourceforge.net/apps/mediawiki/csp/index.php?title=Main_Page, csp
Download: csp/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/csp/git, svn.code.sf.net/p/csp/svn
Improve Raw entry
Platform:
remake strategy content original required + commercial engine
Inspirations: Conflict: Vietnam, Crusade in Europe, Decision in the Desert
Developer: pwiecz
Homepage: pwiecz/command_series
Technical info
Code languages: Go
Code licenses: GPL-2.0
Code repositories: pwiecz/command_series.git( since 2020, )
Improve Raw entry
Platforms:
action remake
Many different repositories on Github with different licenses.
Inspiration: Commander Keen Series
Developers: Albert Zeyer, Alexandre Detiste, Casey Bird, Gagster, Gerhard Stein, Gerstrong, James Le Cuirot, Jeongin Lee, Jerome Marty, Lyubomyr Lisen, mewingtree, NY00123, pizza2004, Sergii Pylypenko, tulip81, z33ky
Homepages: clonekeenplus.sourceforge.io, clonekeenplus
Download: clonekeenplus.sourceforge.io/download.php
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: Dringgstein/Commander-Genius.git( since 2018, ), albertz/commandergenius.git @add( since 2009, ), pelya/commandergenius.git @add( since 2009, ), gerstrong/Commander-Genius.git @add( since 2011, )
Build system: CMake
Improve Raw entry
Platform:
action remake
Inspiration: Commando
Homepage: Archive: 20180814182143/http://commandojs.org
Technical info
Code languages: JavaScript, CoffeeScript
Code licenses: MIT
Code repositories: commandojs/CommandoJS.git( since 2012, )
Code dependencies: melonJS
Improve Raw entry
Platform:
puzzle content open
Inspiration: Magical Drops
Homepage: Drasky-Vanderhoff/CommonDrops
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: Drasky-Vanderhoff/CommonDrops.git
Code dependencies: SFML
Build system: Visual Studio
Improve Raw entry
Platform:
strategy real-time space
Developer: Jon Trulson
Homepage: jtrulson/conquest
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: jtrulson/conquest.git( since 2018, )
Code dependencies: SDL2
Build system: Make
Improve Raw entry
Platform:
strategy 4X
Inspiration: Civilization series
Developer: Mark
Homepages: conquests.sourceforge.net, conquests
Download: launchpad.net/conquests/+download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/conquests.git( since 2018, )
Improve Raw entry
Platform:
puzzle programming
Revolving around cellular automata.
Developers: ABA Games, Kenta Cho
Homepage: www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton
Play online: abagames.sakura.ne.jp/16/consomaton
Technical info
Code languages: TypeScript
Code licenses: MIT
Code repositories: abagames/consomaton.git( since 2016, )
Code dependencies: Node.js
Improve Raw entry
Platform:
simulation
Construction game.
Developer: Ingo Ruhnke
Homepages: construo.github.io, Construo/construo
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: Construo/construo.git( since 2015, )
Build system: CMake
Improve Raw entry
Platform:
simulation programming
Two or more battle programs (called "warriors") compete for control of a virtual computer. See also [SDL pMars](https://corewar.co.uk/pihlaja/pmars-sdl/index.htm), [corewar.io](https://www.corewar.io/) with [sources on Github](https://github.com/corewar/corewar)
Developers: alexander sasha wait, Anton Marsden, Björn Günzel, Brian Haskin, Ilmari Karonen, Pavel Šavara
Homepages: corewar.co.uk, www.corewar.info, vyznev.net/corewar/guide.html, corewar, corewar.co.uk/standards/icws94.htm, www.corewar.info/emulator.htm
Media: Core War
Technical info
Code languages: C, Java
Code licenses: GPL-2.0, 2-clause BSD
Code repositories: osgames/corewar.git( since 2019, ), corewar.cvs.sourceforge.net
Improve Raw entry
Platform:
game engine 3D
Developer: CorEduard
Homepages: corengine.sourceforge.net, corengine
Download: corengine/files
Technical info
Code languages: C
Code licenses: zlib
Improve Raw entry
Platform:
remake simulation strategy content commercial + original required
Inspiration: Theme Hospital
Developers: Alan Woolley, Alberth289346, Alexander Bessman, altiereslima, Antoine Lemaire, Anton Shestakov, Artem Polishchuk, benckx, bobcanthelpyou, Chris James, Chrystalyst, DavidFair, Edvin, emorrp1, Erlend Mongstad, Grimdoc, Jaco, James Russell, Josh Keegan, Jørgen P. Tjernø, lewri, MarkL, Miika-Petteri Matikainen, Mounir Lamouri, mugmuggy, Pavel Schoffer, Peter Waller, phillipp, Robert Flack, Romain, Ryan, Stephen E. Baker, Toby, Víctor "IlDucci", William Gatens, wolfy1339, yangfl, YoungSeok Yoon, Zbyněk Schwarz
Homepages: corsixth.com, Archive: 20191118152552/http://forums.corsixth.com
Download: CorsixTH/CorsixTH/releases
Technical info
Code languages: Lua, C++
Code licenses: MIT
Code repositories: CorsixTH/CorsixTH.git( since 2013, )
Code dependencies: SDL2
Build system: CMake
Improve Raw entry
Platform:
platform remake content commercial + original required
Inspiration: Cosmo's Cosmic Adventure
Developer: Eric Fry
Homepage: yuv422/cosmo-engine
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: yuv422/cosmo-engine.git( since 2017, )
Code dependencies: SDL2
Build system: CMake
Improve Raw entry
Platform:
remake content commercial + original required
Reconstruction of the original source code, compiles under Turbo-C to an MS-DOS EXE
Inspiration: Cosmo's Cosmic Adventure
Developer: Scott Smitelli
Homepage: www.scottsmitelli.com/projects/cosmore
Technical info
Code languages: C, Assembly
Code licenses: MIT
Code repositories: smitelli/cosmore.git( since 2020, )
Improve Raw entry
Platform:
action remake
Inspiration: Astrosmash
Homepage: perso.b2b2c.ca/~sarrazip/dev/cosmosmash.html
Download: perso.b2b2c.ca/~sarrazip/dev/cosmosmash.html#download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Improve Raw entry
Platforms:
puzzle content open text-based
Homepage: fastrgv/CoTerminalApps
Download: fastrgv/CoTerminalApps/releases
Technical info
Code languages: Ada
Code licenses: GPL-3.0
Assets licenses: None
Improve Raw entry
Platforms:
puzzle remake multiplayer online
Inspiration: Tetris Attack
Homepage: www.nongnu.org/crack-attack
Download: www.nongnu.org/crack-attack/#releases
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: savannah.nongnu.org/cvs/?group=crack-attack
Build system: Autoconf
Improve Raw entry
Platforms:
puzzle clone content open multiplayer online sandbox voxel
Inspiration: Minecraft
Developers: Brian Mathews, Dylan Knutson, Michael Fogleman
Homepage: www.michaelfogleman.com/projects/craft
Technical info
Code languages: C, Python
Code licenses: MIT
Code repositories: fogleman/Craft.git( since 2013, )
Code dependencies: OpenGL
Build system: CMake
Improve Raw entry
Platform:
puzzle remake
Inspiration: Flappy Bird
Developer: Varun
Homepage: varunpant.com/resources/CrappyBird/index.html
Play online: varunpant.com/resources/CrappyBird/index.html
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: varunpant/CrappyBird.git( since 2014, )
Improve Raw entry
Platform:
action content open multiplayer online tower defense
Developer: Chf
Homepages: Archive: 20120414174119/http://towerdefence.hft-stuttgart.de, creepsmash
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: khakulov/CreepTD.git( since 2011, ), svn.code.sf.net/p/creepsmash/code
Improve Raw entry
Platform:
strategy clone turn-based
Tactical war game.
Inspiration: Battle Isle series
Homepage: crimson.seul.org
Media: Crimson Fields
Download: crimson.seul.org/download.php
Technical info
Code languages: C++, C
Code licenses: GPL-2.0
Code repositories: osgames/crimson.git( since 2018, ), crimson.seul.org/cvs.php
Build system: Autoconf
Improve Raw entry
Platform:
arcade 2D scrolling skill
Homepage: alaskalinuxuser/app_critical_velocity
Download: f-droid.org//packages/com.alaskalinuxuser.criticalvelocity
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: alaskalinuxuser/app_critical_velocity.git( since 2018, )
Build system: Gradle
Improve Raw entry
Platform:
simulation strategy content open evolution
Life and evolution simulator.
Developer: Bob Winckelmans
Homepages: critterding.sourceforge.net, critterding
Download: critterding/files/critterding
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Build system: CMake
Improve Raw entry
Platform:
action arcade open content
Inspiration: Frogger
Developer: Andy Balaam
Homepage: andybalaam/cross-the-road
Play online: andybalaam.gitlab.io/cross-the-road
Technical info
Code languages: Elm, JavaScript
Code licenses: AGPL-3.0
Code repositories: andybalaam/cross-the-road.git( since 2018, )
Assets licenses: AGPL-3.0
Improve Raw entry
Platform:
role playing multiplayer online + massive
Cooperative multiplayer graphical RPG and adventure game. See also [Gridarta for Crossfire, the map editor](https://sourceforge.net/projects/gridarta/).
Developers: Aaron Baugher, Alestan, Alexander Schultz, Andreas Kirschbaum, Andreas Vogl, Andrew Fuchs, AnMaster, Anthony Wyatt, Anton Oussik, Bob Tanner, Bort, Brendan Lally, David Seikel, DraugTheWhopper, eracc, Eric Kendrick, Jaakko Niemi, John Cater, Joris Bontje, Josh Hoover, Joshua Wilson, Karla Stenger, Kevin R. Bulgrien, Kevin Zheng, Klaus Elsbernd, Kurt Fitzner, Lalo Martins, Mark Wedel, Meegwun Southall, meflin2, Nicolas Weeger, Philipp Currlin, Preston Crow, rakitahs, Raphaël Quinet, Rebecca Kelly, Rick Tanner, rower, Salathar, Saru, SilverNexus, tchize, Todd Mitchell
Homepages: crossfire.real-time.com, crossfire
Media: Crossfire
Downloads: crossfire.real-time.com/download/index.html, crossfire/files
Technical info
Code languages: C, Java
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/crossfire/code
Improve Raw entry
Platforms:
role playing client clone content open fork OrionUO multiplayer online
Inspiration: Ultima Online
Developers: Artem Ivanov, Danny Angelo Carminati Grein, Deuce, Everton Fernando Patitucci da Silva, GarantEEG, Hotride, Jakub Linhart, John, Münir Ozan Topcu, Nic84, Olivier Abdesselam, Sascha, Solandus, Val, yazgoo
Homepage: crossuo.com
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: crossuo/crossuo.git( since 2019, )
Build system: CMake
Improve Raw entry
Platform:
board role playing content open
Inspiration: Scrabble
Developer: Eric House
Homepage: xwords.sourceforge.io
Download: xwords/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/xwords/git, svn.code.sf.net/p/xwords/svn
Build system: Gradle
Improve Raw entry
Platform:
game engine
Developers: Daniele Bartolini, Michele Rossi, Moshimo, Raphael de Vasconcelos Nascimento, Simone Boscaratto
Homepage: www.crownengine.org
Technical info
Code languages: C, C++, Vala
Code licenses: MIT
Code repositories: crownengine/crown.git( since 2012, )
Build system: Make
Improve Raw entry
Platform:
remake strategy 3D
Pirate action/adventure game in the spirit of the old Pirates! game.
Inspiration: Sid Meier's Pirates!
Developers: Benjamin Coppock, Collin Sanford, David Thulson
Homepages: www.crownandcutlass.com, crownandcutlass
Download: crownandcutlass/files/crownandcutlass
Technical info
Code languages: C++, C
Code licenses: Custom
Code repositories: osgames/crownandcutlass.git( since 2018, ), svn.code.sf.net/p/crownandcutlass/code
Improve Raw entry
Platform:
puzzle remake
Inspiration: Crystal Quest
Developer: Haley Thurston
Homepage: haleymt.github.io/CrystalQuest
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: haleymt/CrystalQuest.git( since 2015, )
Code dependencies: jQuery
Improve Raw entry
Platform:
puzzle remake
Inspiration: Kula World
Developers: brutalis, Exosphere, Georgios Mixalis, Helix, patryk1303, Promitheas Avgerinos, QwertyChouskie, Valeri
Homepages: cubosphere/cubosphere-code/projects, cubosphere
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: cubosphere/cubosphere-code.git( since 2018, ), cubosphere/cubosphere-data.git @add( since 2018, ), bzr://cubosphere.bzr.sourceforge.net/bzrroot/cubosphere
Code dependencies: SDL2
Build system: CMake
Improve Raw entry
Platforms:
simulation 2D content open evolution
Inspiration: Game of Life
Developer: Jason Rohrer
Homepages: cultivation.sourceforge.net, cultivation
Download: cultivation/files/cultivation
Technical info
Code languages: C++
Code licenses: Public domain
Code dependencies: GLUT
Improve Raw entry
Platforms:
strategy real-time
Developers: a-nikolaev, Alexey Nikolaev, Anton Balashov
Homepage: a-nikolaev.github.io/curseofwar
Download: a-nikolaev/curseofwar/releases
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: a-nikolaev/curseofwar.git( since 2013, )
Build system: CMake, Make
Improve Raw entry
Platform:
puzzle maze
Developer: Graeme Gott
Homepage: gottcode.org/cutemaze
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: Qt
Improve Raw entry
Platform:
puzzle
Inspirations: Puyo Puyo, Tetris
Developer: Immanuel Halupczok
Homepages: www.karimmi.de/cuyo, Archive: 20120817234225/http://www.mathematik.uni-tuebingen.de/~peter/cuyo, packages.debian.org/sid/cuyo
Download: download.savannah.gnu.org/releases/cuyo
Technical info
Code languages: C++, OCaml
Code licenses: GPL-2.0
Code repositories: osgames/cuyo.git( since 2019, ), cvs.savannah.nongnu.org:/sources/cuyo
Build system: Autoconf
Improve Raw entry
Platforms:
remake shooter
Inspiration: Cytadela
Homepage: cytadela.sourceforge.net
Download: cytadela/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Improve Raw entry
Platform:
simulation clone content open
Inspiration: SimCity
Developers: bangboomboomboom, Bogi79, Edgar, Elizabeth Sherrock, Emir Sarı, Georgi, KINGTUT10101, kollix, M Mograbi, Mario, Pablo Antonio Camacho Jr., Paragoumba, Restyled Commits, SimplyLiz, Steven Gann, syanush, Vincent-Olivier Roch, Weblate (bot), yukyduky
Homepage: cytopia.net
Download: cytopia.net/download
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: CytopiaTeam/Cytopia.git( since 2018, )
Code dependencies: SDL2
Build system: CMake
Improve Raw entry
Back to top