# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Frameworks

## Index

Platform:
framework simulation strategy space
Developers: Adam Jordanek, bergi9, Casey Parker, donpepe0, Flugschwein, Gregario Mansa, Hilarious001, IntinteDAO, Jan-Otto Kröpke, Jbaukens, louis88, Martin, mys, Nkeneabasi Friday Aniekan, Ozan Kurt, Pope19, Ravikin, Roberto, sarmaticus, tatarysh, z3ll1337
Homepage: jkroepke/2Moons
Download: jkroepke/2Moons/releases
Technical info
Code languages: PHP, JavaScript
Code licenses: MIT
Code repositories: jkroepke/2Moons.git( archived, since 2015, ), steemnova/steemnova.git @add( since 2018, )
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Platform:
framework game engine 3D
Developer: Timo Wiren
Homepage: bioglaze/aether3d
Download: bioglaze/aether3d/releases
Technical info
Code languages: C++
Code licenses: zlib
Code repositories: bioglaze/aether3d.git( since 2015, )
Build system: Make, Visual Studio, Xcode
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Platform:
framework
Developers: Aldrik Ramaekers, allefant, Andreas Rönnquist, Beoran, Bill Quith, Boris Carvajal, Bruce Pascoe, Bruno Félix Rezende Ribeiro, Doug Thompson, elias-pschernig, Fırat Salgür, Jon Rafkind, Jonathan Lilliemarck, Jonathan Seeley, Julian Smythe, Karthik Kumar Viswanathan, Mark Oates, mhenschel, Orangeyness, Pavel Sountsov, Peter Hull, Rm Beer, Rodolfo Borges, Ryan Roden-Corrent, Sebastian Krzyszkowiak, SiegeLord, tobing65, Trent Gamblin, wangp, Zorro
Homepage: liballeg.org
Media: Allegro
Download: liballeg.org/download.html
Technical info
Code languages: C
Code licenses: zlib
Code repositories: liballeg/allegro5.git( since 2010, )
Build system: CMake
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Platform:
framework 2D
Developers: Jasper Van der Jeugt, qubodup
Homepages: annchienta.sourceforge.net/?page=home, annchienta
Download: annchienta/files/annchienta/current
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: sago007/annchienta.git( since 2017, ), svn.code.sf.net/p/annchienta/code
Build system: CMake
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Platform:
framework 2D multiplayer online
Framework/engine is the Marauroa subproject.
Developers: AntumDeluge, Balaur, bleutailfly, bluelads4, Chris, filinep, Hendrik Brummermann, Katie Russell, Kimmo Rundelin, Laguz, Lumocra, Marcel Miebach, Markus, Martin Fuchs, monsterdhal, onu, plassy, RedQueen, sjtsp2008, soniccuz, Storyteller, tigertoes, yoriy
Homepages: arianne-project.org, arianne-project.org/engine/marauroa.html, arianne
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/arianne/marauroa, arianne.cvs.sourceforge.net
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Platforms:
framework 3D engine
Developers: 70/V9, Alexander Kleemann, anadin, Devin Curry, E1e5en, Kent Hinson, knowledgenude, Lubos Lenco, Martin W, Moritz Brückner, N8n5h, niacdoial, philipmduarte, QuantumCoderQC, Sandy, Sebastian Alff, Simonrazer, Urjasvi Suthar, Valentín Barros, zaethan, Zeeshan Abid, Zicklag
Homepages: armory3d.org, armory3d/iron/wiki
Download: armory3d.org/download.html
Technical info
Code languages: Haxe, Python
Code licenses: zlib
Code repositories: armory3d/armory.git( since 2015, ), armory3d/iron.git @add( since 2013, )
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Platform:
framework
PBEM Game engine which is used to create many different strategy wargames today and for the past decade. Game engine? Implementations? See also: [Atlantis Little Helper](https://sourceforge.net/projects/alh/), [Dev group](https://web.archive.org/web/20201214185644/https://groups.yahoo.com/neo/groups/atlantisdev/info), [Atlantis 1.0](https://github.com/ennorehling/atlantis). https://github.com/essenbee/atlantis, https://github.com/AtlaClient/AtlaClient
Developers: Artem Trytiak, Enno Rehling, Loriaki, Stephen Baillie, T Gerigk
Homepages: www.prankster.com/project, Archive: 20151024232821/https://sourceforge.net/projects/atlantis, Archive: 20140516211231/http://www.atlantis-pbem.org
Media: Atlantis
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: Atlantis-PBEM/Atlantis.git( since 2011, ), svn.code.sf.net/p/atlantis/code
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Platform:
framework game engine 2D 3D
Developers: Alan, Dal, eugenegous, Gareth Fouche, Jay Sistar, JimMarlowe, JohnnyWahib, JoshEngebretson, Ken Paulson, LaraEngebretson, Manuel Freiberger, Matt Benic, Nikita Zhelezkov, raheelx, Rokas Kupstys, Ross Hadden, Scott Dillman, Shaddock Heath, Weinand
Homepage: AtomicGameEngine/AtomicGameEngine
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: AtomicGameEngine/AtomicGameEngine.git( since 2015, )
Build system: CMake
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Platform:
framework 3D
Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender. Part of Blender.
Homepages: www.blender.org/features/game-creation, docs.blender.org/manual/en/2.79/game_engine/index.html
Media: Blender game engine
Download: www.blender.org/download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git://git.blender.org/blender.git
Build system: CMake
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Platform:
framework game engine 2D 3D
Developers: Andrzej Kilijański, Benedikt Magnus, Eugene Loza, Jan Adamec, Kagamma, Matthias, Michalis Kamburelis, Sven, Tomasz W
Homepage: castle-engine.io
Technical info
Code languages: Pascal
Code licenses: LGPL-2.0
Code repositories: castle-engine/castle-engine.git( since 2015, )
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Platform:
framework
Developers: -, Aaron Baumbach, Adrien Béraud, Adrien de Sentenac, ahlwong, AIGRIND, Alexander Wong, AlexV, Andre Rudlaff, Andreas Loew, Andrey Syrokomskiy, angeltown, Anniruddh, Anton Sokolchenko, applejday, Augusto Souza, axmx, Ben Ward, bman, bo yu（余波）, bofeng-song, Borja Refoyo Ruiz, Byung Il Choi, calfjohn, carlomorgantinizynga, Carlos Sessa, Carsten Sandtner, Ce Zheng, cheng.zhang, CHP, Chris, chuanweizhang2013, Ciaran Jessup, cocoscodeide, CocosRobot, codetypes, Dale Stammen, Danut Chereches, Darragh Coy, David DeSimone, Dawid Drozd, Denis Mingulov, Didiet, Dimon4eg, dingpinglv, Dmitry Lukianov, Dongyang.Cai, dzl-ian, Ed Bartley, Edward Zhou, Eli Lipsitz, Eli Yukelzon, Elviss Strazdins, Farkas Péter, Felix J, Filipe Lemos, fispurring, flamefox, flyingpacer, Francis, Frank Xu, Furkan Üzümcü, garfield_ho, Gavin Thornton, gero, ggggamer, gin0606, Giovanni Zito, Giuseppe Lapenta, Gkaczk, godyZ, Greg Rynkowski, guanqun, HALX99, halx99, hanbihui, Hao Wu, Haoyu Qiu, hbb, hhy, hobogenized, Hong, Liang, Hu Kaiou, Huabing.Xu, hugo, Igor Zavorotkin, iPuppy, iris-wy, j-jorge, Jae-Hong Lee, James Gregory, Jarek Lewandowski, Jason Xu, Jeff Wang, Jialong Zhai, jianglong, jianglong-zz, Jimmy, jiusheng, joewan, John, John-He-928, johnange, Josh Bodily, Jozef Prídavok, Jun Hyeon, Nam, Justin, Justin Hawkwood, Kaede Fujisaki, kcisoul, kepler-5, Kezhu Wang, Kohki Miki, KompjoeFriek, krinara86, kyokomi, leda, lettas, lihex, liuyq, loadrunner, longlene, Luis Parravicini, Macarse, maciekczwa, Marat Yakupov, Martell Malone, Martin Konôpka, Mat Hopwood, Maz, Maz Jaleel, mda, Michael Kösel, Milos Jakovljevic, minggo, Mircea Rilă, mogemimi, mschoi17, Namezero, Naoyuki Totani, newnon, Nicholas Barrios, Nikita, Nikolay Slobodin, Nite Luo, nutty, Oleg Baluk, pandamicro, Paul Gardiner, Paul Kim, Peter Siegmund, Peter Young, Phenix Yu, pipu, Pisces000221, pyrosphere, qiaofeng00oo, René Klačan, RH, Ricardo Quesada, Rohan Kuruvilla, Rolando Abarca, Sam Clegg, samuele3hu, Sasha Kuznietsov, sbrednikhin, seobyeongky, Sergey Shambir, Shane Smit, ShaoWeiLi, Sheldon, shinriyo, Shuja Shabandri, shujun.qiao, Shulepov, Shun Lin, sig-kill, SijieWang, silverscania, Slack-Moehrle, SongChengJiang, songmiao, SongShu, Standil, Steve Tranby, Strokachuk Oleg, SunLightJuly, sunzhuoshi, superLin, Surith Thekkiam, SuYaoHui, takaken1994, TankorSmash, Thomas Perl, tiantian20007, Timothy Zhang, tongpengfei, TZW, Valeri, Victor K, Vincent Yang, Vision Ke, Vladimir Perminov, Vladimir Timofeev, Vladyslav Kaplun, Waiter, Wenhai Lin, William Shakour, Wilson E. Alvarez, Wupei, xiaofeng11, XiaoYang, xpol, yalab, yanli.huang, yinkaile, Yodesoft, Yue Tang, yuezang, YuLei Liao, yushenglu, yuye.liu, Zhang Menghe, Zhe Wang, zii, Éloi Rivard, 偶尔e网事, 刘敏, 天热吃西瓜, 子龙山人, 江战, 超能力
Homepage: cocos2d-x.org/cocos2dx
Media: COCOS2D-X
Download: cocos2d-x.org/download
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: cocos2d/cocos2d-x.git( since 2010, )
Build system: CMake
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Platforms:
framework 3D
Developers: Alexandru Voicu, Anders Stenberg, Andrei Bârsan, Andres Freund, Andrew Topp, Andy, Anthony Legrand, Antony Martin, Arianna Benigno, Baciu Alin, Benjamin, Black-Panther, Christian Bayle, Christian Van Brussel, Claudiu Mihail, crystal-manage, Dariusz Dawidowski, Dave Fletcher, Domi, Don Mac, Eduardo, Eric Sunshine, F Richter, Fossi, Genjix, Greg Hoffman, Joe Forte, Jorrit Tyberghein, Keith Fulton, Liu Lu, Luca Cappa, Luca Pancallo, Lukas Erlinghagen, Marten Svanfeldt, Mat Sutcliffe, Michael D. Adams, Mike Gist, Mohit Taneja, Naman Gupta, nilspin, Pablo Martín, Pavel Krajcevski, Pedro Souza, Philip Wyett, Quentin Anciaux, Ralph Campbell, RlyDontKnow, Ronie Salgado, Ross Brack, Santiago Sánchez, Scott Johnson, Seth Berrier, Seth Yastrov, Soumitra Saxena, Steel Style, stepik777, sueastside, touko, Trond Varslot, Vincent Knecht, weltall, Zbigniew Jarzynski
Homepages: www.crystalspace3d.org, crystal
Media: Crystal Space 3D SDK
Download: crystal/files
Technical info
Code languages: C, C++
Code licenses: LGPL-2.1
Code repositories: kyanha/crystal.git( since 2018, ), svn.code.sf.net/p/crystal/code
Code dependencies: OpenGL
Build system: Make
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Platform:
framework
OpenGL engine written in the D language.
Developers: Brandon Littell, Colden Cullen, Daniel Jost, Derin Yarsuvat, Eric Christenson, Sean Brennan, Timothy Reynolds, Tyler Wozniak
Homepage: circularstudios.com/Dash
Technical info
Code languages: D
Code licenses: MIT
Code repositories: Circular-Studios/Dash.git( since 2014, )
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Platform:
framework
Multi-platform Game Engine, C# OpenGL Version (custom wrapper) including the Editor.
Homepages: deltaengine.net, DeltaEngine
Technical info
Code languages: C#
Code licenses: Apache-2.0
Code repositories: DeltaEngine/DeltaEngine.git( since 2012, )
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Platforms:
framework emulator
Nintendo DS emulator. See also: https://github.com/IceReaper/DesktopAdventuresToolkit
Developers: Adam Sampson, Anish Moorthy, Autechre, davg-qqq, Jules-A, linkmauve, Marco Köpcke, Matthias Gatto, Mattia Rombi, Max Fedotov, retr0s4ge, Roger Manuel, Salz, SuuperW, zeromus
Homepage: desmume.org
Downloads: desmume.org/download, desmume/files
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: TASVideos/desmume.git( since 2016, )
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Platform:
framework clone
Allows to play games created with RPG Maker 2000 and 2003.
Inspiration: RPG Maker
Developers: 20kdc, Alberto León, BlisterB, Carsten Teibes, Christian Breitwieser, DBLobster, Dzmitry Kushnarou, fdelapena, Gabriel, glynnc, Johann Schopplich, kakurasan, Lobomon, Lothar Serra Mari, Mariano Javier Suligoy, Matthew Fioravante, Paulo Vizcaino, Rikku2000, Rinnegatamante, rueter37, scurest, Seth N. Hetu, Shin-NiL, Szilárd Biró, Takeshi Watanabe, Tondorian, Tyrone, vgvgf, Zegeri
Homepages: easyrpg.org/player, easyrpg.org
Download: easyrpg.org/player/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: EasyRPG/Player.git( since 2012, )
Build system: Autoconf, CMake
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Platform:
framework game engine 2D
Developer: Matvey Cherevko
Homepage: enduro2d/enduro2d
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: enduro2d/enduro2d.git( since 2018, )
Build system: CMake
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Platform:
framework 3D
Game development environment.
Developers: Alasdair Morrison, faissaloo, forthevin, Greg Williamson, Harijs Grinbergs, Heathtech, IsmAvatar, Jean-Pierre Sabbagh, Josh Ventura, Justin Rissler, k.vanberendonck, Kyle Van Berendonck, polygone, RemoveRusky, Robert Colton, Russell Johnston, Samuel Venable, Seth N. Hetu, ssss, time-killer-games, van0014, Zach Reedy
Homepage: enigma-dev.org
Media: ENIGMA (development environment)
Download: enigma-dev.org/download.htm
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: enigma-dev/enigma-dev.git( since 2012, )
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Platform:
framework clone content commercial + original required
Inspiration: Little Fighter 2
Developers: Bobby Ng, Chris Tsang, Mark Wissink
Homepages: project-f.github.io, Archive: 20190629133825/https://www.projectf.hk/F.LF
Technical info
Code languages: JavaScript
Code licenses: CC-BY-NC-SA-3.0
Code repositories: Project-F/F.LF.git( since 2015, )
Assets licenses: Proprietary
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Platforms:
framework game engine clone
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. See also [Get Involved](https://flarerpg.org/get-involved/).
Inspiration: Diablo
Developers: Bas Doodeman, blazindragon, Chris Oelmueller, Clint Bellanger, dallatower, Daniel Santos, David Bariod, Dmitriy A. Perlow, Dmitry Marakasov, DoKel, Evgen Pavlov, feelydj, Gabriel Pettier, Grisha, gunchleoc, Hans Joachim Desserud, Henrik Andersson, henrik-m, Igor Paliychuk, JanetHunt, Joey Bleau, Joseph Bleau, Justin Jacobs, Ludo, Manuel A. Fernandez Montecelo, Matthew Krohn, Matthias Krüger, Mikaláï Valér'evič Sakalóuskĩ, Milan, Nojan, Paul Wortmann, Pawonashi, piotrrak, Quentin Stiévenart, Queria Sa-Tas, Ryan Dansie, Sergey Basalaev, Stefan Beller, Stefano Peris, sujiniku, Thane Brimhall, Thomas Glamsch
Homepages: flarerpg.org, clintbellanger/flare-engine
Downloads: flarerpg.org/index.php/download, clintbellanger/flare-engine/releases
Technical info
Code languages: C++, Java, Python
Code licenses: GPL-3.0
Code repositories: clintbellanger/flare-engine.git( since 2018, ), clintbellanger/flare-game.git @add( since 2018, )
Build system: CMake
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Platform:
framework
Developer: Adam 'Atomic' Saltsman
Homepage: flixel.org
Download: flixel.org/download.html
Technical info
Code languages: ActionScript
Code licenses: MIT
Code repositories: AdamAtomic/flixel.git( since 2009, )
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Platforms:
framework 2D
Inspiration: Flixel
Developers: Ka Wing Chin, Thomas Weston
Homepage: Archive: 20190623151758/http://flixel-gdx.com
Technical info
Code languages: Java
Code licenses: 3-clause BSD
Code repositories: flixel-gdx/flixel-gdx.git( since 2013, )
Code dependencies: libGDX
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Platform:
framework clone content open
Inspiration: Flappy Bird
Developer: CanadaHonk
Homepage: oojmed.com/floppy-birb
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: oojmed/floppy-birb.git( since 2019, )
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Platform:
framework game engine
Suitable for puzzles like Sokoban.
Homepage: zzo38computer.org/fossil/heromesh.ui/home
Download: zzo38computer.org/fossil/heromesh.ui/dir?ci=tip
Technical info
Code languages: C, JavaScript
Code licenses: Public domain
Code dependencies: SDL
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Platforms:
framework 2D editor engine
Developer: Leland Dawson
Homepage: game-editor.com/Main_Page
Download: game-editor.com/Download
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: game-editor/game-editor.git( since 2013, )
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Platform:
framework remake 2D content original required isometric
Implementation of Bioware's Infinity Engine.
Inspirations: Baldur's Gate, Icewind Dale, Planescape: Torment
Developers: Alyssa Milburn, Azamat H. Hackimov, Balrog994, Beren Minor, Bernd Schmidt, Brad Allred, caillean7, chilvence, Dennis Schridde, Dmitry, fenuks, fizzet, gtoptsid, ifyGecko, Jaka Kranjc, Jan Petykiewicz, Jaroslav Benkovský, Kevin Michael Frick, m7600, Marcel, Mounir Lamouri, nerd-rage, Nikolai Vincent Vaags, peschwa, Taras, Tom Prince, Tomsod, Version 5 Games, Willem Jan Palenstijn
Homepage: gemrb.org
Download: gemrb.org/Install.html
Technical info
Code languages: C++, Python
Code licenses: GPL-2.0
Code repositories: gemrb/gemrb.git( since 2012, )
Code dependencies: OpenAL, SDL2, Twisted, zlib
Build system: CMake
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Platforms:
framework editor
Developers: Anthony Ball, Antonio Calatrava, Apollo144, Arturs Sosins, Atılım Çetin, bugcaptor, Görkem Çetin, John Blackburn, keszegh, Lucas Souchet, Marcelo Silva, mokalux, MultiPain, Nicolas Bouquet, Nikolay Yevstakhov, paul-reilly, tkhnoman, totebo
Homepage: giderosmobile.com
Download: giderosmobile.com/download
Technical info
Code languages: C, C++, Lua
Code licenses: ?
Code repositories: gideros/gideros.git( since 2014, )
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Platform:
framework 2D 3D
Developers: 20kdc, Aaron Franke, Aaron Record, Adam Brown, Alex Hirsch, Alexander-Alekseev, Alexey Khoroshavin, AlexHolly, AlexHoratio, Aman Jain, Andrea Catania, Andrew Silver, Andrii Doroshenko, Andy Maloney, Andy Moss, Angad Kambli, Anilforextra, Anish Bhobe, Anton Yabchinskiy, antony jones, aqnuep, ArcadeDoug, Aren Villanueva, Artem Varaksa, avencherus, azagaya, Bartłomiej T. Listwon, Bastiaan Olij, Ben Rog-Wilhelm, Benjamin, Bernhard Liebl, Bhupendra Aole, Bil Bas, Biliogadafr, Blackiris, Blazej Floch, Bojidar Marinov, brainsick, Brian Semrau, Brickcaster, Bruno Lourenço, bruvzg, Błażej Szczygieł, Cameron Reikes, Camille Mohr-Daurat, Carter Anderson, Chanon Sajjamanochai, Chen Tao, Clay John, Colin Kinloch, Conan K. Zhang, corrigentia, CowThing, Cradmon, Daeil Kim, Damar Inderajati, Dana Olson, Daniel Eliasinski, Daniel R, Daniel Ramirez, Daniel Ting, Danil Alexeev, David Saltares, David Sichma, David Snopek, Daw11, Dawid Wdowiak, deliciousfudge, Dennis Brakhane, Dharkael, Dima Granetchi, Dio, Dmitriy Romanov, Dmitry Koteroff, Dominique LaSalle, dreamsComeTrue, DrMoriarty, ducdetronquito, Dumitru Stama, Duroxxigar, e8newallm, eehrich, Ellen Poe, Elliott Sales de Andrade, Emmanuel, Emmanuel Barroga, Emmanuel Leblond, empyreanx, Enzo Nocera, Eoin O'Neill, Eric Lasota, Eric M, Eric Rybicki, Eric Tuvesson, Erik Selecký, est31, Evgeny Andreeshchev, F, Fabio Alessandrelli, fabriceci, Feniks, FigyTuna, Florian Jung, Florian Kothmeier, follower, foxydevloper, Francois Belair, Fredia Huya-Kouadio, Gallilus, Geequlim, Gen, Geometror, George Marques, Gerrit Großkopf, Giantblargg, Gilles Roudière, GlaceGwyneth, Gleb Mineev, Gordon MacPherson, Guilherme Felipe de C. G. da Silva, Guillaume Laforte, Gustav Andersson, Gustav Lund, Guy Rabiller, Hanif Ariffin, Haoyu Qiu, Hein-Pieter van Braam, Hennadii Chernyshchyk, Henrik Andersson, hilfazer, Hiroshi Ogawa, Holger Dammertz, Homer666, hoontee, Hubert Jarosz, Hugo Locurcio, Ibrahn Sahir, Ignacio Roldán Etcheverry, Indah Sylvia, isaacremnant, Ivan Shakhov, Ivan Vodopiviz, jack, Jakob Sinclair, James Westman, jbuck3, Jean Jung, Jean-Michel Bernard, JFonS, Johan Manuel, Johannes Witt, John Wigg, John Zulauf, Jonas, jonri, Jordan Schidlowsky, Jorge Araya, Joshua Grams, Juan Linietsky, Julian Murgia, Jummit, Justo Delgado, Ján Jančár, Jérôme GULLY, Jérôme Gully, K. S. Ernest (iFire) Lee, Karol Walasek, Karolis Kalzanauskas, karroffel, Kaveeta Vivatchai, kbake, Kelly Thomas, Ken Paulson, Kenneth Lorthioir, Kevin Fischer, Khairul Hidayat, Kit Bishop, kleonc, koalefant, Kongfa Waroros, Konrad Nowakowski, Konstantin Zaitcev, kubecz3k, kuruk-mm, Kyle Eichlin, Kyle Luce, Lamonte, LATRio, lawnjelly, Lee Zher Huei, Leleat, Leon Krause, Letheed, Liangdi, Lisandro Lorea, Liz Haas, Lorenz Junglas, Lucien Menassol, Luke Picciau, luzpaz, Lynx, lyuma, M. Huri, m4nu3lf, maksloboda, Manuel Strey, Marc, Marcel Admiraal, Marcelo Fernandez, Marcin Zawiejski, Marcus Brummer, Mariano Javier Suligoy, Marios Staikopoulos, Mark Kuo, Mark Riedesel, Martin Capitanio, Martin Jakubik, Martin Liška, Martin Sjursen, marxin, marynate, MasonAsh, Masoud BH, Mateo Miccino, Mateus Felipe C. C. Pinto, Mateusz, Matthew, Matthias Hölzl, Matthieu Huvé, Mattias Cibien, Maurizio Petrarota, Max Hilbrunner, Maxime Leroy, Maximillian Polhill, mbalint, MCrafterzz, megalike, Menderes, Meriipu, Meru Patel, merumelu, Michael Alexsander, Michał Iwańczuk, Michele Valente, MichiRecRoom, Mikko Mustonen, Mitch Curtis, Moritz Wundke, Morris "Tabor" Arroad, mrezai, MS, muiroc, Muller-Castro, Naoto Kondo, Naryosha, Nathan, Nathan Franke, Nathan Lovato, Nehluxhes, Nicholas Huelin, Nickswoboda, NikodemL, Nils, nmrkr, Numan Zaheer Ahmed, Nuno Donato, opl-, Ovnuniarchos, Pan Ip, Pascal Richter, Patrick, Patrick Olsen, Paul Batty, Paul Joannon, Paul Trojahn, Paulo Gomes, Paweł Fertyk, PeaceSells50, Pedro J. Estébanez, Peter Folkins, Piet Bronders, Piet Goris, Pieter-Jan Briers, pihdastudios, pkowal1982, Przemysław Gołąb, Pun1sher, punto-, puthre, Péter Magyar, QbieShay, quabug, Rafał Mikrut, Ralph Minderhoud, Ramesh Ravone, Ranoller, raphael10241024, Raskyld, Rasmus, Raul Santos, Ray, ray90514, Ricardo Pérez, Ricardo Subtil, Rob Messick, Robbie Cooper, Robert Hernandez, Robert Morse, Roberto F. Arroyo, Robin Hübner, rodolforg, Romløk, romulox-x, rraallvv, Rushyendra Maganty, Ruslan Mustakov, Ryan Roden-Corrent, Ryan Stein, Rémi Verschelde, Răzvan C. Rădulescu, Sam Green, Samuel Grigolato, SamuelDeboni, Saniko, santouits, SaracenOne, sdfgeoff, Sergey Lapin, Sergey Minakov, sersoong, shartte, sheepandshepherd, Shiqing Lyu, Siddharth Sen, Siddhartha Pratap Singh, Siewio, Silc 'Tokage' Renew, Silvano Cerza, Simon Wenner, sketchyfun, SkyLucilfer, Slooth, smix8, SneakyFish5, staddy, Stefano Bonicatti, Stijn Hinlopen, supagu, SuperUserNameMan, surt, Swarnim Arun, Syl, tagcup, TC, Thakee Nathees, thebestnom, Theo Hallenius, theoway, Thomas ten Cate, ThreeRhinosInAnElephantCostume, Timo, Timo Schwarzer, toasteater, Tomek, trollodel, Tumeo, Twarit Waikar, TwistedTwigleg, u32i64, Umang Kalra, Utkarsh, Viktor Ferenczi, Vinzenz 'evilissimo' Feenstra, volzhs, Waldson Patrício, Webster Sheets, Will Nations, William Deurwaarder, Wilson E. Alvarez, Windy Darian, Xavier Cho, Xavier Sellier, Yetizone, Yuri Roubinsky, Yuri Sizov, Zae Chao, Zak, Zak Stam, Zaven Muradyan, zenvoid, ZuBsPaCe, Дмитрий Сальников, Костадин Дамянов
Homepage: godotengine.org
Media: Godot
Download: godotengine.org/download
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: godotengine/godot.git( since 2014, )
Build system: Scons
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Platform:
framework game engine content commercial
Tool of Grand Theft Auto: San Andreas. Contains asset extraction tools for GTA:SA https://github.com/grit-engine/grit-engine/tree/master/gtasa
Inspiration: Grand Theft Auto: San Andreas
Developers: Alexey Shmakov, Augusto P. Moura, Bas Timmer, Dave Cunningham, lavrod
Homepages: grit-engine/grit-engine, Archive: 20190902110513/http://www.gritengine.com
Technical info
Code languages: C++, Python
Code licenses: MIT
Code repositories: grit-engine/grit-engine.git( since 2016, )
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Platform:
framework isometric tiles turn-based
Developers: ABCGi, Hajo, Radomir Dopieralski
Homepage: h-world
Download: h-world/files
Technical info
Code languages: C, Lua, C++
Code licenses: GPL-2.0
Code repositories: osgames/h-world.git( since 2018, ), h-world.cvs.sourceforge.net
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Platform:
framework
Developers: Aaron Hill, Adriano Lima, Aleph0Null, Anders Nissen, ArtBIT, Brian Newtz, Chris, davidcollado, Dlean Jeans, Elliott Smith, Fernando Bevilacqua, Florian Dormont, Geokureli, Jens Fischer, Jimmy Delas, Joe Williamson, Josh Schonstal, Joshua Granick, Justo Delgado, Kevin Leung, Kevin Purcell, KJB, Lars Doucet, Leonardo Cavaletti, Max, Nick, Paul Gene Thompson, Pekka Heikkinen, Robin Arys, Rudi Bonfiglioli, Samuel Batista, Sergey Miryanov, SergioB, shinji-yoshida, Sruloart, Steve, steve, Tiago Ling Alexandre, TiagoLr, Tilman Schmidt, Tim I Hely, Valerio Santinelli, Vasco Freitas, Werdn, Yura, Zaphod
Homepage: Archive: 20210829140810/https://haxeflixel.com
Download: Archive: 20210829064248/https://haxeflixel.com/documentation/getting-started
Technical info
Code languages: Haxe
Code licenses: MIT
Code repositories: HaxeFlixel/flixel.git( since 2011, )
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Platforms:
framework 2D
Developers: Adrian Vetter, Andy Li, Ben Morris, Edgar Magdaleno, Eric Lund, Erin M Gunn, Fernando Serboncini, Giuseppe Di Mauro, Guillaume Desquesnes, julsam, Markus Westerlind, Matrefeytontias, Matt Tuttle, Raul Ferriz, Speed, Thomas Dendale, Willard, wselken
Homepage: Archive: 20210826050452/http://haxepunk.com
Download: HaxePunk/HaxePunk/releases
Technical info
Code languages: Haxe
Code licenses: MIT
Code repositories: HaxePunk/HaxePunk.git( since 2011, )
Code dependencies: FlashPunk
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Platform:
framework 3D real-time
Homepage: irrlicht.sourceforge.io
Media: Irrlicht Engine
Download: irrlicht.sourceforge.io/?page_id=10
Technical info
Code languages: C++, C
Code licenses: zlib
Code repositories: zaki/irrlicht.git( since 2010, ), svn.code.sf.net/p/irrlicht/code
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Platform:
framework role playing online
Developers: Justin Kelly, Lisa Corcoran, Rob Stocker
Homepage: Archive: 20180318104050/http://www.eclecticmeme.com
Technical info
Code languages: JavaScript, PHP
Code licenses: GPL-3.0
Code repositories: Techbot/JiGS-PHP-RPG-engine.git( since 2012, )
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Platform:
framework 3D
Game engine, made especially for Java game developers who want to create 3D games.
Developers: Alexandr Brui, Ali-RS, Artur Biesiadowski, Brent Owens, Campbell Suter, Cristiano Aguzzi, Daniel Johansson, David Bernard, dok, Eiren Rain, empirephoenix, Erlend Sogge Heggen, Fadorico, FennelFetish, grizeldi, Hannes Nevalainen, iwgeric, Jakub Šimek, James Khan, Jean-Francois Renaud, joliver82, Julien Seinturier, Jérôme, Kim Ilyong, Kirill Vainer, kostyantyn-dev, Lou Hamersly, MadJack, Marcin Roguski, MeFisto94, Michael Braunstingl, Michael Burnett, Michael Zuegg, mitm001, mulova, NemesisMate, Nikolay Plekhanov, Normen Hansen, Paul Speed, Perjin, Phr00t, Quazi Irfan, R.K., ractocGC, Remy, Ricardo Subtil, Riccardo Balbo, Rickard Edén, Rémy Bouquet, Sebastian Weiss, Skye Book, Stephen Gold, TehLeo, tiatin, Tomo Cesnik, Toni Helenius, Trevor Flynn, William Hubbard, Yan
Homepage: jmonkeyengine.org
Media: jMonkeyEngine
Download: jMonkeyEngine/sdk/releases
Technical info
Code languages: Java
Code licenses: 3-clause BSD
Code repositories: jMonkeyEngine/jmonkeyengine.git( since 2014, )
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Platform:
framework
Desktop/Android/BlackBerry/iOS/HTML5 Java game development framework.
Developers: Adam Gorman, Adinata Thayib, Adrian Papari, Aldous, Alex Vega, alex55i, AndEditor7, Andrew Shu, Antoine Vianey, Anton Chekulaev, Ariel Coppes, Aurelien Ribon, Avetis, Benjamin Schulte, blackbluegl, BlueRiverInteractive, broken-e, Carlos Martinez, Christoph Aschwanden, CodePoKE, Cord Rehn, cypherdare, damios, Daniel, Daniel Heinrich, Daniel Ludwig, Daniil Sivak, davebaol, David Lönnhager, David Park, David Saltares, Davis Silverman, dudez, dylanetaft, Fabiitch, Florian Bäthge, florianf, Franck Wolff, FredGithub, Frosty-J, frustaci, Geoffrey Owen, Gijs-Jan Roelofs, Green Lightning, Guillaume Alvarez, Guillermo Andrades, Gustavo Maciel, Hanno Neuer, hyvas, indiumindeed, intrigus, J Fixby, James Game, James Jurach, Jan Polák, Jaroslaw Wisniewski, Jean-Sébastien B., Jeric, Jesse Talavera-Greenberg, Johannes Sjölund, John C. Allwein, Jon Renner, Jonathan Pearl, Julien Villegas, Junji Takakura, Justin Hamilton, Justin Shapcott, karan nagpal, karlstrings, Kjetil Mehl, kotcrab, Kush, LC, Leonid, lordjone, Luca Vignaroli, Maarten Bezemer, Mai M., maltaisn, Marco Baccarani, Mario Zechner, Matthias Piepkorn, Maxim Titov, MGSX, Michael Barkholt, Michael Bayne, Mickaël Allonneau, mikemee, Mikhail Churbanov, Mikhail Kreymerman, Miltos, MJ, Natan, Nathan Sweet, Ncl8, Niklas Therning, obigu, Oleh Palianytsia, Olli-Pekka Valtonen, Pat, payne911, Pedro Veloso, Peter LaValle, Philip Kamenarsky, Piotr Jastrzebski, PokeMMO, psperl, raeleus, Richard Martin, Rob Bogie, Robert Massaioli, Roland Vigh, Rosthouse, ryanastout, sarkanyi, SimonIT, sluglit, Stefan Bachmann, Tam Dinh Thai Minh, The Power Process, TheInventionist, Thomas Creutzenberg, Thomas Pronold, Thomas ten Cate, Thomas Weston, Thotep, tmclif, Tommy C. Li, Tommy Ettinger, Tomski, Valentin Milea, Vincent, Vincent Bousquet, wheelergames, WickedShell, William Guss, Xoppa, Yuri Pourre, Ángel Serrano
Homepage: libgdx.com
Media: libGDX
Technical info
Code languages: Java, C++, C
Code licenses: Apache-2.0
Code repositories: libgdx/libgdx.git( since 2012, )
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Platform:
framework
Developers: Brian Matzon, Heiko Brumme, Ioannis Tsakpinis, Kai Burjack, Leon Linhart
Homepage: www.lwjgl.org
Media: Lightweight Java Game Library
Download: www.lwjgl.org/download
Technical info
Code languages: Kotlin, C, Java
Code licenses: 3-clause BSD
Code repositories: LWJGL/lwjgl3.git( since 2012, )
Build system: Gradle
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Platforms:
framework game framework
Fantasy computer that you can use to make, play and share tiny retro-looking games and programs. Games made by it: https://liko-12.github.io/Disks/
Developers: abledbody, boredom101, Egor Dorichev, Fernando Carmona Varo, Filippo, Joshua Minor, Lucas Henrique, Marcuss2, Pablo Ariel Mayobre, Phil Hagelberg, Rami Sabbagh, Thirite, trabitboy, Trevor Martin
Homepage: liko-12.github.io
Download: LIKO-12/LIKO-12/releases
Technical info
Code languages: Lua, Rust
Code licenses: MIT
Code repositories: LIKO-12/LIKO-12.git( since 2021, )
Code dependencies: LÖVE
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Platforms:
framework 2D 3D
Developer: cping
Homepage: cping/LGame
Download: cping/LGame/releases
Technical info
Code languages: Java, C#
Code licenses: Apache-2.0
Code repositories: cping/LGame.git( since 2012, )
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Platforms:
framework 2D
C# wrapper for LÖVE
Inspiration: LÖVE
Developer: Yx
Homepage: endlesstravel/Love2dCS
Technical info
Code languages: C#, C++
Code licenses: MIT
Code repositories: endlesstravel/Love2dCS.git( since 2017, )
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Platform:
framework 3D
Developers: Benjamin Wolf, Dominik Madarász, Jakub Lukasik, James Webb, Maxim Kolganov, Mikulas Florek, Mitchell de Rijcke, timbaker, tluqo
Homepage: nem0/lumixengine
Download: nem0/LumixEngine/releases
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: nem0/LumixEngine.git( since 2013, ), nem0/lumixengine_data.git
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Platforms:
framework 2D
Framework you can use to make 2D games in Lua.
Developers: Alex Szpakowski, Bart van Strien, Bill Meltsner, Bobbyjoness, Boolsheet, Dylan Katz, James Watkins-Harvey, Joel Schumacher, Kyle McLamb, Martin Felis, Matt, Matthias Richter, Miku AuahDark, Pablo Ariel Mayobre, Shawn Schafer, Tanner Rogalsky, xpol
Homepage: love2d.org
Technical info
Code languages: C++
Code licenses: zlib
Code repositories: love2d/love.git( since 2019, )
Build system: CMake
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Platform:
framework role playing 2D multiplayer online + massive
Developers: Andreas Habel, Björn Steinbrink, Blue112, Charles Miller, Guillaume Melquiond, Jared Adams, ko2fan, Mashu, nymacro, Przemysław Grzywacz, Rogier Polak, Stefan Beller, Thorbjørn Lindeijer
Homepage: www.manasource.org
Download: www.manasource.org/downloads.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: mana/manaserv.git( archived, since 2011, ), tales/tales-client.git @add( archived, since 2013, )
Build system: CMake
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Platforms:
framework remake clone content open racing
[Discussion of the music licensing](http://memak.raydium.org/viewtopic.php?p=5216&sid=6ccfed9175e1d0892554bb2d2d79ab9c)
Inspiration: TrackMania
Developer: x fennec
Homepages: maniadrive.raydium.org, maniadrive
Downloads: maniadrive.raydium.org/index.php?downloads=yes, maniadrive/files
Technical info
Code languages: PHP
Code licenses: ?
Code repositories: svn://raydium.org/raydium/trunk
Code dependencies: Raydium
Assets licenses: GPL, CC BY-NC-SA, CC BY-SA
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Platform:
framework 3D
Maratis 3.x is mature.
Developers: Anaël Seghezzi, RealAquilus
Homepage: www.maratis3d.org
Download: www.maratis3d.org/?page_id=57
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: anael-seghezzi/Maratis-4.git( since 2015, ), code.google.com/archive/p/maratis/source
Build system: CMake, Scons
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Platforms:
framework remake content open voxel
Inspiration: Minecraft
Developers: 0gb.us, adrido, Agustin Calderon, AlexKurisu, Allan Nordhøy, An0n3m0us, ANAND, Andrei Stepanov, Anton, Anton Tsyganenko, Aracnus, Beha, Ben Deutsch, Bigfoot, BlockMen, Bluebird, BreadT, BrunoMine, celeron55, ChineseHackers, Ciaran Gultnieks, Craig Davison, Danila Shutov, dannydark, Daretmavi, David CARLIER, David Leal, Diego Heras, Diego Martínez, Dmitry Marakasov, doserj, DS, DTA7, Duane Robertson, Dániel Juhász, Elias Fleckenstein, Elijah Duffy, est31, Esteban I. Ruiz Moreno, Ezhh, Fixer, Florian Euchner, flyx, Foghrye4, Gaël C., Gregory Currie, Han So Ri, hecks, Hugo Locurcio, Hugues Ross, Ian Giestas Pauli, Jacob Ferrero, Jakub Vaněk, Jean-Patrick Guerrero, Jeff Huang, Jens Rottmann, Jonathan Neuschäfer, Jozef Behran, João Rodrigues, Juhani Numminen, Juozas, kahrl, KodexKy, kwolekr, Kyle Mills, larjona, Lars Müller, Le Platos, Lejo, lhofhansl, lisacvuk, LoneWolfHT, Lord89James, Loïc Blot, luk3yx, Maciej Kasatkin, Maksim, Markus Koschany, mat9117, matttpt, MillersMan, minetest-services, Mircea Kitsune, mito551, Muhammad Rifqi Priyo Susanto, Nathanaël Courant, Naëla Courant, Nils Dagsson Moskopp, nOOb3167, Oblomov, Oleksandr Kovalchuk, orwell96, osoitz, Oğuz Ersen, Pantyhose-X, Paramat, Paul Ouellette, Pavel, Pierre-Yves Rollo, PilzAdam, proller, random-geek, raymoo, red-001, Rob Blanckaert, Robert 'Bobby' Zenz, Rogier-5, rubenwardy, sfan5, ShadowNinja, Silvério Santos, SmallJoker, socramazibi, sofar, SokolovPavel, Sokomine, SpeedProg, Stas K., stujones11, sweetbomber, t0suj4, tenplus1, TeTpaAka, texmex, TheTermos, Thomas--S, TicklishHoneyBee, Tim, Tre, Vanessa Dannenberg, Viktar Vaŭčkievič, Vincent Glize, Vincent Robinson, Vitaliy, Warr1024, Wayward One, Weblate (bot), weedy, weqqr, Wuzzy, x2048, Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi (MNH48), zaoqi, Zeno-, zeuner, Zheyu Shen, ZhiZe-ZG, zoli111, Zughy, ‮
Homepage: www.minetest.net
Downloads: www.minetest.net/downloads, f-droid.org//packages/net.minetest.minetest
Technical info
Code languages: C, C++, Lua
Code licenses: LGPL-2.1
Code repositories: minetest/minetest.git( since 2011, )
Code dependencies: Irrlicht Engine
Assets licenses: CC-BY-SA-3.0
Build system: CMake
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Platform:
framework clone
Implementation of the Ruby Game Scripting System (RGSS).
Inspiration: RPG Maker
Developers: Ancurio, cremno, David Salvisberg, Edward Rudd, Jonas Kulla
Homepage: Ancurio/mkxp
Technical info
Code languages: C++, C
Code licenses: GPL-2.0
Code repositories: Ancurio/mkxp.git( since 2013, )
Build system: CMake
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Platform:
framework
Implementation of the Microsoft XNA 4 Framework.
Developers: Adam Kapos, Adrian Batzill, Alejandro González, Aleksander Berus, Andre Esteve, Andrei Timofeev, Andy Dunn, Aranda Morrison, Bartlander, Benjamin Ward, Boris Krivonog, Brian Peek, Carl Ådahl, Chris Crutchfield, Chris Sung, Christian Schwarz, Dan Rigby, Daniel Neel, Daniel Sör, Dave Leaver, David Kiss, David Lively, David Taylor, Dean Ellis, DigitalRune, Dominique Louis, Edward Rudd, espes, Ethan Lee, Eugene Marcotte, Evan Todd, Florian Fischer, Gareth Williams, Harry, Helmut Garstenauer, HopefulToad, Hüseyin Uslu, Jack Dolabany, Jacob Anderson, Jake Poznanski, James Ford, James Lupiani, jbeshir, Jeff Johnson, Jeremy, Jesse, Jo Shields, John Lyon-Smith, Jonathan Noyola, Jonathan Peppers, Jordan Phillips, June Rhodes, Justin Aquadro, KakCAT, Karim LUCCIN, Katelyn Gadd, Kenneth Pouncey, kfazi, kimimaru4000, Lancej, Lior Tal, Marcus R. Brown, Mark, Marshall Ward, Martin Garstenauer, Martin Wahnschaffe, Matt Rusiniak, Matthew Leibowitz, Mattias Cibien, Michael Cummings, Michael De Piazzi, Michael Falk, Mostafa Aghajani, Nathan Furtwangler, ncoder, Nikos Kastellanos, Pascal Craponne, Petri Laarne, Philippe, Rami Tabbara, Renaud Bédard, Roman Shapiro, roponator, Ryan Cheung, Scott, Scott Freeman, Sebastian Krośkiewicz, Shawn M., Simon (Darkside) Jackson, Simon Eddeland, squarebananas, Steve 'Sly' Williams, stromkos, StygianTraveler, Sławomir Siudek, tdeeb, TechPizza, thefiddler, Thiago 'Jedi' Abreu, Thiago Dias Pastor, Thomas Altenburger, Tim Jones, Tom Spilman, TotallyEvil Developers, Tzenchor, Vicente Penades, Victor Chelaru, Vodacek, Xanather, Yannick Comte, YTN0, Yuri Roubinsky, zigzag312, Zolniu, Ádám L. Juhász
Homepage: www.monogame.net
Media: MonoGame
Download: www.monogame.net/downloads
Technical info
Code languages: C#
Code licenses: MS-PL, MIT
Code repositories: MonoGame/MonoGame.git( since 2011, )
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Platforms:
framework
Developers: Adrien, Alexandre Janniaux, Apjue, Faymoon, Gawaboumga, GigAnon, ImperatorS79, Jérôme Leclercq, REMqb, Rémi Bèges, Tao Schreiner
Homepage: DigitalPulseSoftware/NazaraEngine
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: DigitalPulseSoftware/NazaraEngine.git( since 2012, )
Build system: premake
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Platform:
framework
Official Hamster Republic Role Playing Game Construction Engine
Developers: James Paige, Ralph Versteegen
Homepage: rpg.hamsterrepublic.com/ohrrpgce/Main_Page
Media: O.H.R.RPG.C.E.
Download: rpg.hamsterrepublic.com/ohrrpgce/Downloads
Technical info
Code languages: Basic
Code licenses: GPL-2.0
Code repositories: bitbucket.org/rbv/ohrrpgce-svn.git, ohrrpgce/ohrrpgce.git @add( since 2019, ), rpg.hamsterrepublic.com/source/wip @add
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Platform:
framework 3D
Game engine and a game development platform. See also: [University of Illinois/NCSA Open Source License](https://github.com/OctaForge/OF-Engine/blob/master/COPYING.md)
Developers: Daniel Kolesa, Lee Salzman, plankatron
Homepage: octaforge.org
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: git.octaforge.org/OctaForge/OctaCore.git, OctaForge/OF-Engine.git( archived, since 2011, )
Build system: Make
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Platform:
framework 3D
Scene-oriented, flexible 3D engine.
Developers: A.J. Gardner, Alex Choi, Assaf Raman, Brian, Brian Johnstone, creadmefford, darksylinc, David Rogers, Demetrius flavious, Emily Mansfield, Erik Ogenvik, Eugene Golushkov, Flavien Bridault, Florian Schoppmann, George Evmenov, Guillermo Ojea Quintana, Hern, Holger Frydrych, J. Edward Sanchez, Jesse Johnson, Joel Croteau, Joilnen, Jorrit de Vries, Juan Borda, Kevin Gaudet, Klaim (Joël Lamotte), kPYKx7Ddw4n1aIKZ, LMCrashy, Marko Tsengov, Matias N. Goldberg, Michaël, Murat Sari, Nir Hasson, Noam Gat, OgreTransporter, paroj, Pavel Rojtberg, Peter Szücs, Philip, Philip Allgaier, Riley Adams, Robert Sasu, Samuel Kogler, SerVerXPlanet, Simon Schmeisser, SNiLD, Stefania Pedrazzi, Steve Streeting, TheSHEEEP, Zaid Abdulla, Алексей
Homepages: www.ogre3d.org, ogre
Media: OGRE
Download: www.ogre3d.org/download/sdk
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: OGRECave/ogre.git( since 2015, ), svn.code.sf.net/p/ogre/code
Build system: CMake
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Platform:
framework roguelike
Developers: David Gibbs, Eric Shafto, Guus Sliepen, Hal Bonnin, Jay Kint, Josh Kelley, Laurence R. Brothers, Rick Cooley, Sheldon Simms, Tom Breton, William Tanksley
Homepages: www.alcyone.com/max/projects/omega, omega-roguelike, packages.debian.org/search?keywords=omega-rpg
Technical info
Code languages: C, Emacs Lisp
Code licenses: LGPL-2.0
Code repositories: osgames/omega-roguelike.git( since 2019, ), omega-roguelike.cvs.sourceforge.net
Build system: Make
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Platform:
framework game engine game editor
Game engine and editor.
Developers: Chris Jones, mehdix, petrocket, Ralph Little, Serdar Dere, Steven 'lazalong' Gay, Vincenzo Greco
Homepages: oge.sourceforge.net/wiki/index.php/Main_Page, oge
Download: oge/files
Technical info
Code languages: C++
Code licenses: LGPL-2.1
Code repositories: osgames/oge.git( since 2019, ), git.code.sf.net/p/oge/git @add, svn.code.sf.net/p/oge/svn, oge.cvs.sourceforge.net
Build system: CMake
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Platform:
framework role playing 2D
2D RPG creation utility, similar to the popular RPG Maker series.
Developers: Ithior, Justin (Tuxinator) Davis, Tobin Davis
Homepages: openrpgmaker.sourceforge.net, openrpgmaker
Downloads: openrpgmaker.sourceforge.net/wiki/index.php/Download, openrpgmaker/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: osgames/openrpgmaker.git( since 2018, )
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Platform:
framework
Developers: Alexey Vinokurov, Andreas Rønning, andresa88, Ben Morris, Brian Gunn, bW8kZmFt, Chris Speciale, codetoko, crayfellow, Dan Korostelev, Danny Wilson, David Hamiter, Dimitri Pomier, Greg Caldwell, guruas3, Hendrik Klindworth, Ilia Glazkov, Ilya Malanin, james4k, Jay Sistar, Jean-Denis Boivin, Jens Fischer, Josh Tynjala, Joshua Granick, Joshua McKenty, Justin Espedal, Justo Delgado, Kane Wallmann, kanewallmann, Kaspars Jaudzems, kixkev, KixSevenson, Klug76, Lars Doucet, Leander1P, Luke Mitchell, m0rkeulv, Markus, mastef, Milton Candelero, NenadBojkovski, Nick, Nikolay Sukharev, Nilsen Filc, Pablo Martin, player-03, Rainy, tbyrne-imag, Thomas BAUDON, tuna, Valentin Lemière, Zaphod, Łukasz Modliński
Homepage: www.openfl.org
Media: OpenFL
Download: www.openfl.org/learn/docs/getting-started
Technical info
Code languages: Haxe
Code licenses: MIT
Code repositories: openfl/openfl.git( since 2013, )
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Platform:
framework first-person setting medieval shooter
Developers: Alex Trujillo, Andreas Osowski, b1n, Captnoord, Frank, Frank Oosterhuis, Geert Schoots, IFASS, Ivan Nikolaev, Jack Coulter, Levia, Lukas Tönne, Luke Papaj, Lythaniel, Matt Williams, Micah, Pedro Azevedo, Sander Bisschops, Simon de la Court, Simon G, yaen, Yossi mozgerashvily
Homepages: openfrag, Archive: 20060714104441/http://wiki.openfrag.org, Archive: 20120708034350/http://openfrag.org, Archive: 20061230100321/http://openfrag.org
Download: openfrag/files
Technical info
Code languages: C++, Lua
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/openfrag/code
Build system: CMake
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Platform:
framework role playing
Allows people to play Role Playing Games and some miniature based war games in real-time over the Internet.
Developers: Ben Collins-Sussman, Chris Blocher, chris davis, Christopher Rouse, David Byron, Digital Xero, Dj Gilcrease, Mark Tarrabain, Mojo Xanadu, Robert T Childers, Rome Reginelli, Stefanos Armstrong, Ted Berg, Thomas Baleno, Todd Faris, Travis Casey
Homepages: www.rpgobjects.com/index.php?c=orpg, app.assembla.com/spaces/openrpg, openrpg, app.assembla.com/wiki/show/traipse
Downloads: www.rpgobjects.com/index.php?c=orpg&m=getorpg, openrpg/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/openrpg.git( since 2019, ), svn.code.sf.net/p/openrpg/svn, openrpg.cvs.sourceforge.net
Code dependencies: CherryPy, Pillow, wxPython
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Platform:
framework 2D
Plugin-based, data-driven 2D-oriented game engine.
Developers: Andrew, Andrey, Geoffrey Clark, iarwain, Jonas Öhrn, Philippe Simons, Sausage Johnson, Zor
Homepages: orx-project.org, Archive: 20171016145518/https://bitbucket.org/orx/orx
Media: Orx
Download: orx/orx/releases
Technical info
Code languages: C
Code licenses: zlib
Code repositories: orx/orx.git( since 2015, )
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Platform:
framework 3D engine
Developers: Adrien GIVRY, Benjamin Viranin, kmqwerty, Kubiisek, Max Brun, Thibaut PONCHON
Homepage: overloadengine.org
Download: adriengivry/Overload/releases
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: adriengivry/Overload.git( since 2019, )
Build system: premake
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Platform:
framework 3D
For Python and C++ programs.
Developers: Bei Yang, Brian Lach, Christopher He, D. Lawrence, DangerousYams, darrenr555, Dave, David Rose, deflected, Derzsi Dániel, Ed Swartz, enn0x, Fireclaw, gyedo, Jason Hancock, Joe Shochet, joehager, John Cote, Jon Parise, jyelon, kamgha, kpatelPro, Kyle Smith, LD, Leandro Benedet Garcia, M. Ian Graham, Michael Wass, Mike Christel, Mitchell Stokes, rdb, redmondurbino, Rishabh Tewari, Sam Edwards, Samir Naik, Schwarzbaer, sean5470, tobspr, treeform, wolfgangp, Younguk Kim, zhaohuang, zpavlov
Homepage: www.panda3d.org
Media: Panda3D
Download: www.panda3d.org/download
Technical info
Code languages: C++, C
Code licenses: 3-clause BSD
Code repositories: panda3d/panda3d.git( since 2013, )
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Platform:
framework 2D
HTML5 game framework.
Developers: Ada Lovecraft, Alan Owen, Aleksi Pousar, Alex Ford, Alexandros Mourtziapis, Alvin, alvinsight, Andreas Loew, Anzumana Taal, Ben Abbott, Bilge, Bill Reed, bitnenfer, BobbyB., Cameron Foale, Carlos Martinez, Chad Engler, Charles Black, Chris Andrew, Chris Wright, Christoph Dörfel, Clark Stevenson, Craig Whiteside, Dan Cox, Daniel Parkinson, Dara, David Hayes, david wee, Dorian Rodriguez, DottieDot, Eirik Slinning Korsnes, Filip Nedyalkov, Florent Cailhol, florianvazelle, Funnisimo, Georgios Kaleadis, gltovar, Greg Fulton, Hal Helms, Halil CAKAR, J.C, Jared Cook, Jason Kwok, Javier Arevalo, Jesper Sørensen, jestarray, John Skoteiniotis, John Watson, Jonah Jeleniewski, josh shepard, Josh Soref, Kwondo Park, Lewis Lane, Lisandro Lorea, Luc Bloom, Markus Kristo, Michael Hadley, migiyubi, Mike Headley, Milkey Mouse, Moña Games, Nat Quayle Nelson, Nick Chamberlain, Nick Howell, Nick Ryall, Nicolas Challeil, Niklas Berg, Omar Shehata, Patrick Sletvold, Paul N Stickney, Paul Salaets, Pavle Goloskoković, Pete Baron, Peter Achberger, Phaiax, Phaser Editor 2D, Rafael Barbosa Lopes, Rex, Richard Davey, Richard Haddad, Robert Kowalski, samme, Samuel Batista, Sean Bohan, Seth Berrier, Shukizu, spayton, Stafford Williams, standardgaussian, Stuart Lee, svipal, Sylvain Pollet-Villard, TadejZupancic, tarsupin, Thomas Felix, Thomas Tan, Tim Cabbage, Travis O'Neal, Twilrom, Vaughan Hilts, vbornand, Vladislav Forsh, wseng, Yahiko Uzumaki, YsraelJMM, Zach Sarette, Zé
Homepage: phaser.io
Download: phaser.io/download
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: photonstorm/phaser.git( since 2013, )
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framework
Collection of libraries forming a framework.
Developers: Alex Perry, Ben Woodhead, Bert Driehuis, Bram Stolk, Curtis Olson, Eric Lavigne, Gerard Decatrel, Giancarlo Niccolai, Gil Carter, J. Nathan Matias, James 'J.C.' Jones, John F. Fay, Jürgen Marquardt, Mark K Vallevand, Mĺrten Strömberg, Nick McEvoy, Norman Vine, Per Liedman, Sam Stickland, Sebastian Ude, Steve Baker, Wolfram Kuss
Homepages: plib.sourceforge.net, plib
Download: plib.sourceforge.net/download.html
Technical info
Code languages: C++
Code licenses: LGPL-2.0
Code repositories: svn.code.sf.net/p/plib/code
Build system: Autoconf
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Platform:
framework
C++ and Lua framework for building interactive applications.
Developers: Bill, Cameron Hart, Christian Bielert, Danny Warren, Devin Stone, fodinabor, Ivan Safrin, Mark Austin, mcclure, Paul Smith, samiamwork
Homepage: polycode.org
Download: polycode.org/download
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: ivansafrin/Polycode.git( since 2010, )
Build system: CMake
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Platform:
framework
Library for making multimedia applications like games built on top of the SDL library.
Developers: Aaron Li, AB3, Adam Andrews, amipy, Amos Bastian, Andrey Lopukhov, Andy Nguyen, Ankith, Ayush Bisht, ayushbisht2001, Bill Edwards, Bob Ippolito, bydariogamer, Charles, charlesoblack, Charlie Hayden, Chris Herborth, Christian Bender, Christoph Gohlke, Clark Seanor, code-forger, Dan Lawrence, Daniel Pope, Daniil Kuznetsov, David Lönnhager, DGMcKenney, DotMars, DouglasMcKenney, dr0id, endolith, François Magimel, galexandreg, Gregory, Grigoris Tsopouridis, Grigoriy, Grimmys, Hobbes, Ian Mallett, Ilia Gogotchuri, Jake Bailey, jmm0, Josip Komljenović, Jussi Toivola, K Duggan, Kevin Huang, khuang0312, Kristof, Lenard Lindstrom, leopoldwe, lkito, Lorenz Quack, Marcus von Appen, Mark Hurley, Mathieu Virbel, mcpalmer1980, Mega-JC, Nguyễn Gia Phong, Nicholas Dudfield, Niels Thykier, Nirav Patel, notpygame, Paul V Craven, Peter Shinners, Pierre Sassoulas, Prasanna Venkatesh, Radomir Dopieralski, René Dudfield, rethanon, Sebastian Henz, Sigurður Sveinn Halldórsson, Starbuck5, Stefano Rivera, Steven Chua, Stuart Axon, Thiago Jobson, Thomas Kluyver, Travis Chang, tripping-alien, tsadama, Werner Laurensse, xFly_Dragon, zoldalma999
Homepage: www.pygame.org/news
Media: pygame
Download: www.pygame.org/download.shtml
Technical info
Code languages: C, Python
Code licenses: LGPL-2.1
Code repositories: pygame/pygame.git( since 2017, )
Code dependencies: SDL
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Platform:
framework
ORPG (online role-playing-game) engine that allows everyone to create their own ORPG adventure within minutes. Is this an engine or a game?
Developers: Irtorius, Marcus Møller
Homepage: Archive: 20131114162141/http://www.powrtoch.org:80/pyorpg
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: marcusmoller/pyorpg-client.git( since 2013, ), marcusmoller/pyorpg-server.git @add( since 2013, )
Code dependencies: PGU, pygame, Twisted
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Platform:
framework racing
Developer: Jujucece
Homepages: pyracerz.sourceforge.net, pyracerz
Download: pyracerz/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame
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Platform:
framework
Cross-platform application framework. Not a specialized game framework, but one could write games with it. See also the [Qt Creator IDE](https://wiki.qt.io/Qt_Creator).
Developers: aavit, Adam Strzelecki, aholza, Albert Astals Cid, Alberto Mardegan, alcroito, Aleix Pol, Alejandro Exojo, Alessandro Portale, Alex Blasche, Alexander Akulich, Alexandra Cherdantseva, Alexey Edelev, Allan Jensen, Andreas Aardal Hanssen, Andreas Buhr, Andreas Hartmetz, Andrey Golubev, André Hartmann, André Klitzing, André Rocha (TQtC), Andy Nichols, AndyShawQt, antkudr, Assam Boudjelthia, Aurélien Gâteau, avolkov-astra, bbreitmeyer, bitbrat, BogDan Vatra, Boris Dušek, Błażej Szczygieł, Charles Yin, Chris Meyer, Christian Ehrlicher, Christian S, Christoph Schleifenbaum, Christophe Giboudeaux, cor3ntin, Cristian Adam, Cristián Maureira-Fredes, Daiwei Li, Daniel Molkentin, David Faure, David Gil, davidedmundson, Debao Zhang, dfaure, Dimitrios Apostolou, diseraluca-qt, Dmitry Kazakov, Dmitry Shachnev, dongmeiwang, Dyami Caliri, Edward Welbourne, Eike, Elvis Angelaccio, ElvisLee, ericLemanissier, eskilblomfeldt, Fabian K, Filipe Azevedo, Florian Bruhin, Frank Meerkötter, Frank Richter, Frederik Gladhorn, Fredrik Orderud, Friedemann Kleint, Gatis Paeglis, Giuseppe D'Angelo, Gunnar Sletta, Holger Freyther, Ievgenii Meshcheriakov, iieklund, Israel Lins Albuquerque, Ivan Komissarov, J-P Nurmi, Jake Petroules, James Turner, Jan Arne Petersen, Jan Grulich, JarekKobus, Jason Barron, Jean-Michaël Celerier, Jeremy Lainé, jeromepasion, Jesus Fernandez, jianliang79, jmcdonnell-qnx, Jocelyn Turcotte, Johannes Zellner, John Layt, Jonathan Liu, José Millán Soto, jsee23, Jörg Bornemann, Jüri Valdmann, Kai Koehne, Kai Pastor, Kamil Trzciński, Kavindra Palaraja, kbroulik, Kevin Funk, Kevin Ottens, Konstantin Ritt, Konstantin Tokarev, kreios4004, Kurt Pattyn, laknoll, Lars Schmertmann, Laszlo Agocs, Laszlo Papp, Leena Miettinen, Liang Qi, Lionel CHAZALLON, lixinwei715, loaden, Lorn Potter, Luca, mabrand, Maks Naumov, Marc Mutz, Markus Goetz, Martin Klapetek, Martin Storsjö, Matt Hoosier, Maurice Kalinowski, mgraesslin, Mike Achtelik, Mike Krus, Mikhail Svetkin, Milian Wolff, Mitch Curtis, Montel Laurent, Morten Johan Sørvig, Mårten Nordheim, Nicolas Fella, nierob, Nikita Krupenko, njeisecke, oktal3700, Olivier Goffart, Orgad Shaneh, Oswald Buddenhagen, owolff, Palo Kisa, Paul, Paul Lemire, Paul Wicking, Peter Kümmel, Peter Seiderer, phartmann, Pier Luigi Fiorini, Pino Toscano, Raphael Kubo da Costa, Ray Donnelly, Richard Moore, rickst29, Robert Löhning, Robin Burchell, Rolf Eike Beer, Romain Pokrzywka, Ryan Chu, Samuel Gaist, Samuel Nevala, sapiippo, sav-ix, sbinner, Sean Harmer, Sergio Martins, Shawn Rutledge, Simon Hausmann, Stephen Kelly, Sune Vuorela, Sze Howe Koh, talamaki, Tasuku Suzuki, tasuku-suzuki, Thiago Macieira, Thomas Hartmann, Thomas McGuire, Tim Blechmann, tmartsum, Tobias Hunger, Tobias Koenig, Tor Arne Vestbø, toreinio, tsdgeos, ulherman, Uli Schlachter, Venu, vertrni, Ville Voutilainen, Vitaly, Volker Hilsheimer, Volker Krause, Vova Mshanetskiy, Weng Xuetian, Xizhi Zhu, xknight, Yoann Lopes, Yuhang Zhao, Zeno Albisser
Homepage: www.qt.io
Media: Qt
Download: www.qt.io/download
Technical info
Code languages: C++
Code licenses: LGPL-3.0
Code repositories: qt/qtbase.git( since 2013, )
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Platform:
framework
Homepage: quad-engine.com
Download: quad-engine.com/downloads.html
Technical info
Code languages: Pascal
Code licenses: MIT
Code repositories: bitbucket.org/Darthman/quad/src
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Platforms:
framework
Games framework inspired by Borland BGI graphics lib and by XNA framework.
Developers: Ahmad Fatoum, Ben Parsons, Berni8k, brankoku, Chris, chriscamacho, D3nX, Dani Martin, David Reid, Doyle, Eric J., flashback-fx, Ghassan Al-Mashareqa, hristo, Hristo Stamenov, Jeffery Myers, Jens Pitkänen, Joel Davis, Jorge A. Gomes, Joshua Colclough, Joshua Reisenauer, kernelkinetic, Kevin Yonan, Lumaio, M., Marc Palau, Marco Lizza, Max Danielsson, Michael Campagnaro, Michael Vetter, Mikael Rasmussen, Mohamed Shazan, Murray Campbell, Pablo Marcos, Pablo Marcos Oltra, procedural, Rabia Alhaffar, Random, Ray, RDR8, Reece Mackie, Richard Smith, Rob Loach, Saggi Mizrahi, SamNChiet, seanpringle, Seth Archambault, Victor Gallet, Vlad Adrian, Víctor Fisac, Wilhem Barbier
Homepage: www.raylib.com
Download: raysan5.itch.io/raylib
Technical info
Code languages: C, C++, C#
Code licenses: zlib
Code repositories: raysan5/raylib.git( since 2013, ), ChrisDill/Raylib-cs.git @add( since 2018, )
Build system: CMake, Make
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Platforms:
framework visual novel
Visual novel engine.
Developers: Akshay Arora, Alan Justino da Silva, Albert Westra, Alexander Taylor, Alexandre Tranchant, Andykl, antoinentx, Arda, b3b, Ben Rousch, Beuc, caryoscelus, Chris Tucker Mear, Christofer Bertonha, cival, CodePsy-2001, Craig P. Donson, Daniel Luque, dogtopus, Enerccio, Eric Ahn, evilantishad0w, Gabriel Pettier, Gio, Gouvernathor, Huang Junjie, James Paige, Joshua Fehler, Julian Uy, kalawore, Kathryn Taylee, Kevin Turner, kobaltcore, Koichi Akabe, kyouryuukunn, kʼ, Lari Liuhamo, Laurens Versluis, Lee Yunseok, Lezalith, Mal Graty, Mathieu Virbel, Maxwell Paul Brickner, midgethetree, Morgan Willcock, Moshibit, Neyunse, Nik Klever, Nolanlemahn, ooa113y, Patrick Dawson, philat, pionere, Pratomo Asta N, RangHo Lee, Remix, Renoa, Ria-kon, roger, Sergey Musiyenko, shawna-p, Shiz, Thomas Karl Pietrowski, Tom Rothamel, vollschauer, WKFO, xavi-mat, Xela, xRenx, yoshifan, Zachary Spector, zedraxlo, 瑞毅
Homepage: www.renpy.org
Media: Ren'Py
Download: www.renpy.org/latest.html
Technical info
Code languages: C, Python, Ren'Py
Code licenses: LGPL-2.1
Code repositories: renpy/renpy.git( since 2012, ), renpy/pygame_sdl2.git @add( since 2014, ), renpy/renpy-deps.git @add( archived, since 2013, ), renpy/python-for-android.git @add( since 2014, ), renpy/rapt.git @add( archived, since 2013, ), renpy/renios.git @add( archived, since 2014, )
Code dependencies: pygame, SDL2
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Platform:
framework role playing 2D
Homepage: savannah.gnu.org/projects/rpge
Technical info
Code languages: C, Shell
Code licenses: GPL-3.0
Code repositories: git.savannah.gnu.org/git/rpge.git, osgames/rpge.git @add( since 2019, )
Build system: Autoconf
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Platform:
framework
Open source easy to use standalone 3D Game Maker and 3D Game Design program currently based on the cube 2 engine.
Homepage: www.sandboxgamemaker.com/free-game-maker
Download: www.sandboxgamemaker.com/free-game-maker-download
Technical info
Code languages: C++, C
Code licenses: Custom
Code repositories: PlatinumArts/Platinum-Arts-Sandbox-Free-Game-Maker.git( since 2014, )
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Platform:
framework game engine 3D
Developer: David Dubois
Homepage: DethRaid/SanityEngine
Technical info
Code languages: C++
Code licenses: MPL-2.0
Code repositories: DethRaid/SanityEngine.git( since 2020, )
Build system: Visual Studio
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Platform:
framework 2D side-scrolling
Developer: Benjamin Marty
Homepages: sgdk2.sourceforge.net, sgdk2
Downloads: sgdk2.sourceforge.net/download.php, sgdk2/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/sgdk2/git, osgames/sgdk2.git @add( since 2019, ), svn.code.sf.net/p/sgdk2/code
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Platform:
framework game engine remake
Allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. Requires original data files.
Inspiration: SCUMM
Developers: a/, Aaryaman Vasishta, Aashwin Vaish, Adrian Frühwirth, Alex Bevilacqua, Alexander, Alexander Panov, Alexander Reim, Alexandre Fontoura, AllOuttaGum, Alphard-o, Alyssa Milburn, Andrea Boscarino, Andrei Kurushin, Andrei Prykhodko, angstsmurf, Anotherguest, Anton Yarcev, Antoniou Athanasios, Arnaud Boutonné, Aryan Rawlani, athrxx, aviloria, Bartek Gentkowski, Bartosz Dudziak, Bastien Bouclet, Ben Castricum, Bertrand Augereau, BeWorld, Björn Esser, Borja Lorente, Cadi, Cameron Cawley, chrilith, Chris Warren-Smith, Christian Krause, Christian Kündig, Christoph Mallon, clone2727, Colin Snover, d356, dafioram, Dan Church, Daniel, David A. Russo, David Turner, David-John Willis, Deborah Servilla, dftsf, Die4Ever, Divyam Ahuja, Dmitry Gladkov, Donovan Watteau, Doron Rosenberg, Douglas Liu, Drenn1, Dries Harnie, Dylan Servilla, Eduard Chaika, Einar Johan Trøan Sømåen, Ender, Eric Culp, Eric Fry, Erich E. Hoover, Ettore Atalan, Eugene Sandulenko, Evgeny Grechnikov, Faalagorn, Fabio Battaglia, Filippos Karapetis, Fiodar, Francisco Javier Diéguez Tirado, FrostyHitoshura, Giulio Camuffo, goodoldgeorge, Gregory, Hein-Pieter van Braam, Henrik "Henke37" Andersson, Hubert Maier, Ingo van Lil, Ismail Khatib, Ivan Lukyanov, Jakub Wilk, Jaromír Wysoglad, Jennifer McMurray, jepael, Joel Teichroeb, Johannes Schickel, johndoe123, Jonas Karlsson, Joni Vähämäki, Joohan Lee, Joost Peters, Jordi Vilalta Prat, Joseph Davies, Joseph Jezak, Joseph-Eugene Winzer, Julien Templier, Kaloyan Chehlarski, Kari Salminen, Kawa, KingGuppy, Kirben, kkaisershot, Klaus Reimer, Lars Skovlund, Le Philousophe, LMerckx, lolbot-iichan, Lothar Serra Mari, Lyubomyr Lisen, malikcjm, Manuel Alfayate Corchete, marcosoutsider, Marcus Comstedt, Marko Madic, Martin Gerhardy, Matan Bareket, Matt Lewandowsky, Matthew Duggan, Matthew Jimenez, Matthieu Milan, Max Horn, Maxim Kovalenko, mdenizdemirci, Michael Ball, Michael D., Michał Janiszewski, midstream, miller-alex, MiroslavR, Misty De Meo, mparnaudeau, MPinillos, Narek Mailian, Nathanael Gentry, neuromancer, Nick Renieris, Nipun Garg, Niv Baehr, NMIError, Norbert Bajkó, Oleksii, Omer Mor, Orgad Shaneh, Ori Avtalion, Oystein Eftevaag, Paolo86cripple, Paul Gilbert, PaulGilbert, Paweł Kołodziejski, peres, Peter Helbing, Peter Kohaut, Pierre de Poulpiquet, Pino Toscano, Péter Bozsó, Rafał Będźkowski, Rafał Rzepecki, Retro-Junk, RichieSams, Robert Crossfield, Robert Göffringmann, Rodrigo Rebello, Rodrigo Vegas Sánchez-Ferrero, Roland van Laar, rsn8887, scootergrisen, Scott Percival, Scott Thomas, Sebastian Krzyszkowiak, ShadowNate, sheep, Simei YIN, Simon Sawatzki, sirlemonhead, sluicebox, spookypeanut, Stefano Musumeci, Steven Hoefel, SteveNew, sunmax, Sven Hesse, sylvaintv, tag2015, Tarek Soliman, taylorzhancher, Thierry Crozat, Thomas Allen, Thomas Edvalson, Thomas Fach-Pedersen, Timo Mikkolainen, tiqpit, Tobia Tesan, tobigun, Tom L., Tom Shawver, Tomas Jakobsson, Torbjörn Andersson, trembyle, upthorn, VAN-Gluon, Vhati, Vincent Pelletier, Vladimir, Vladimir Serbinenko, vmpajares, vyzigold, Víctor "IlDucci", Walter van Niftrik, Weblate (bot), Will Thomson, Willem Jan Palenstijn, wonst719, yaz0r, Yotam Barnoy, Zbyněk Schwarz, Zvika, Ľubomír Remák, Łukasz Wątka
Homepage: www.scummvm.org
Media: ScummVM
Download: www.scummvm.org/downloads
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: scummvm/scummvm.git( since 2011, )
Build system: Make
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Platform:
framework 2D
Developers: Agnostic Entertainment, Christoph Frick, Heiko Irrgang
Homepages: sge2d, Archive: 20110526140520/http://agnosent.com:80/wolfcms/open-source/sge2d
Download: sge2d/files/sge2d
Technical info
Code languages: C
Code licenses: MIT
Code repositories: osgames/sge2d.git( since 2018, ), svn.code.sf.net/p/sge2d/code
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Platform:
framework game engine 2D
Developers: Adrián Matejov, Emilio Coppola, The Diligent Circle 丸
Homepages: python-sge.github.io, pypi.org/project/sge, savannah.nongnu.org/projects/stellarengine
Download: python-sge.github.io/download.html
Technical info
Code languages: Python
Code licenses: LGPL-3.0
Code repositories: python-sge/sge.git( since 2020, ), git.savannah.nongnu.org/git/stellarengine.git @add, web.cvs.savannah.nongnu.org/viewvc/stellarengine
Code dependencies: pygame
Build system: setup.py
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Platforms:
framework 3D
See also [SoftPixel Editor](https://sourceforge.net/projects/softpixeleditor/)
Developer: Lukas Hermanns
Homepages: softpixelengine.sourceforge.net, softpixelengine
Download: softpixelengine.sourceforge.net/downloads.html
Technical info
Code languages: C++, C
Code licenses: zlib
Code repositories: osgames/softpixelengine.git( since 2019, ), svn.code.sf.net/p/softpixelengine/code
Build system: CMake
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Platform:
action framework game engine remake role playing 2D
Inspiration: Legend of Zelda - A Link to the Past
Developers: 19oj19, BenObiWan, bin仔, Christopho, Claire Moore, clemzio, Diarandor, joshuarobinson, legrostazon, Matthias Mailänder, Maxs, Michel Hermier, Morwenn, Olivier Cléro, rcjx, Rekc@h, Samuel Lepetit, Shin-NiL, std::gregwar, Thomas Noury, Vincent Breitmoser, Vlag, xethm55
Homepage: www.solarus-games.org
Download: www.solarus-games.org/en/solarus/download
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: solarus-games/solarus.git( since 2018, ), solarus-games/solarus.git( archived, since 2012, )
Assets licenses: CC-BY-SA
Build system: CMake
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Platform:
framework game engine role playing 3D content original required
Source code of the Storm Engine (Sea Dogs / Pirates of the Caribbean games)
Inspirations: Age of Pirates 2: City of Abandoned Ships, Sea Dogs: To Each His Own
Developers: Andrea Mangione, Andrei Shtabel, Artem Kononenko, Artem Vorotnikov, espkk, Eugeny Pliskovsky, Hammie, Konstantin Oblaukhov, mitrokosta, Nikolai Prigodich, q4a, Szymon J.
Homepage: storm-devs.github.io/storm-engine
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: storm-devs/storm-engine.git( since 2020, )
Build system: CMake
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Platform:
framework 2D 3D
Developers: David Llanos, Elisée Maurer, Florent POUJOL, Nicolas Gauthier, Paul, Victor Nogueira
Homepages: superpowers-html5.com/index.en.html, superpowers
Download: sparklinlabs.itch.io/superpowers
Technical info
Code languages: TypeScript
Code licenses: ISC
Code repositories: superpowers/superpowers-core.git( archived, since 2015, )
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Platforms:
framework 2D multiplayer local top-down
Starships that battle in a 2d top-down arena.
Developers: ekorina, Matteo Abrate, SalvoB, Urtzi Odriozola
Homepage: notapixelstudio.github.io/superstarfighter
Technical info
Code languages: GDScript
Code licenses: MIT
Code repositories: notapixelstudio/superstarfighter.git( since 2018, )
Code dependencies: Godot
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Platform:
framework remake 3D
Stable platform for various types of gameplay settings in a voxel world. Not sure if it's a game, a game engine/framework or a graphical/scene framework.
Inspiration: Minecraft
Developers: 4Denthusiast, Abhinav Tripathi, Adam Aboudi, Adrian Siekierka, Aleksander Wójtowicz, Alex, Alexander Grooff, André Lago, AndyTechGuy, Anthodeus, Anthony Kireev, Arav Singhal, Arihant-Joshi, Arkka Dhiratara, Arpan Banerjee, Arpit Kamboj, Arthur Casals, Avalancs, AWFeldick, Bas de Böck, Benjamin Wrensch, BenjaminAmos, Chris Bogaards, Chris Vennel, ContronThePanda, Darshan Tank, David Kamberský, David S, Devi Acharya, Dylan, Dylan J, E Aakash, Edvinas Danevičius, Ely Jacobi, EMX, engiValk, Esa-Petri Tirkkonen, EvanY, flo, Flávio Couto, Gabriel Fabrício, Gianluca Nitti, Gregor Karetka, Gustavo Silva, Iaron da Costa Araújo, Igor Yamolov, iHDeveloper, Immortius, indianajohn, ironchefpython, jdrueckert, Jessica Hawkwell, Jin XIA, Jindřich Dítě, jmryan64, JoeClacks, joseph-healy, Josh Zacharias, Jozef, Jtsessions, Jun Kim, kaen, Kartikey Agrawal, kcirtaptrick, Kevin Blaszczyk, Kevin Turner, Kinshuk Kashyap, Koward, ktksan, Linus van Elswijk, Loonride, Louis Rosenberg, Lucas Lima Vieira, Malanius Privierre, Malo Jaffré, Mandar Juvekar, manu3d, Manuel Brotz, Marcel, Marcin Sciesinski, Margretor, Martin Steiger, Mathias Kalb, Max Borsch, Maxim, Mayant Mukul, Meet Shah, meetcshah19, Mehul Ahuja, Metamolecular, LLC, metouto, Michael Bilinsky, Michael Pollind, Mike Kienenberger, Milan Ender, Mitch, morrilet, mwvdev, naiffuR, Nail Khanipov, Naman Tiwari, Neil Moon, Nicholas Bates, Nihal Singh, nschnitzer, Omaranwa, oniatus, Oussama Aouessar, overdhose, Penn Su, Piotr Halama, Quinton Reeves, Qwertygiy, Rajiv Thorat, Rasmus Praestholm, readv, Richard, Robin Schimpf, Ron Popov, Rostyslav Zatserkovnyi, Sagar Gupta, Saket Singh, Sam Dirkswager, Sarthak Khandelwal, sdab, Serj S., shartte, SHAUNAK DIXIT, Shreyas Iyer, sin3point14, Soundwave, Squishy Terasology Robot, Stefania Makrygiannaki, Stuthulhu, Suhas S, Swastik Garg, synopia, Taha Doğan Güneş, TimVerhaegen, Tobias Nett, TobyShaw, Trekmarvel, TylerT, ujjwal mishra, vampcat, vedant-shroff, Visan, Viveret Amant, William Lahti, XTariq, Павел Артеменко
Homepage: terasology.org
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: MovingBlocks/Terasology.git( since 2011, )
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Platform:
framework content open first-person shooter
(abbreviated TOL) Experimental online multiplayer first-person shooter game.
Inspiration: Revenge Of The Cats: Ethernet
Developers: Andrew Mac, Andrey Syrokomskiy, Areloch, bank, bpay, Brian Roberts, Daniel Buckmaster, David Wyand, James Urquhart, Lopuska, Luis Anton Rebollo, Lukas Joergensen, Michael "fr1tz" Goldener, Michael Goldener, SilentMike, Timmy, Vincent Gee
Homepage: www.terminal-overload.org
Technical info
Code languages: C++, C, C#
Code licenses: GPL-3.0
Code repositories: fr1tz/terminal-overload.git( since 2014, )
Code dependencies: Torque 3D
Assets licenses: CC-BY 4.0
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Platform:
framework strategy 4X space
A framework for turn-based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree. Should this be a game engine instead? Server is written in C++. Client is written in Python.
Developers: Aaron Mavrinac, Alan P. Laudicina, Aqua Fox, Brett Nash, Greywhind, James Gardner, Joel Stanley, Jotham, Jure Repinc, Krzysztof Sobolewski, Lee Begg, Matthew Draper, Michael Winslow, nash, niphree, Paul Schulz, Tim 'mithro' Ansell, Tim Ansell, Tyler
Homepages: Archive: 20180516211349/http://www.thousandparsec.net/tp, thousandparsec
Download: Archive: 20180523204730/http://www.thousandparsec.net/tp/download-instructions.php
Technical info
Code languages: C++, Python
Code licenses: GPL-2.0
Code repositories: thousandparsec/tpserver-cpp.git( since 2010, ), thousandparsec/tpclient-pywx.git @add( since 2010, )
Code dependencies: NumPy, psyco, pygame, pyOpenSSL, wxPython
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Platform:
framework interactive fiction text-based
Client-side framework for narrative hypertext interactive fiction.
Developers: Alexander Yakovlev, Bruno Dias, David Eyk, Ian Millington, Juhana Leinonen
Homepages: idmillington.github.io/undum, Archive: 20161202210632/http://undum.com
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: idmillington/undum.git( since 2010, )
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Platform:
framework 2D 3D
Developers: 1vanK, AGreatFish, Alex Parlett, Arnis Lielturks, Artur K., asterj, CG-SS, Chris Friesen, Christian Clavet, cosmy, damu, Danny Boisvert, darwikey, David Feltell, definitelynobody, dragonCASTjosh, Enhex, Eugene Kozlov, feltech, Florastamine, Gauthier Billot, gleblebedev, Henrik Heino, henu, Iain Merrick, Igor Segalla, James Thomas, Jonne Nauha, Jordan Patterson, JTippetts, juj, Konstantin Guschin, Konstantin Tomashevich, Lasse Öörni, Lumak, luveti, Mike3D, MonkeyFirst, NickRoyer, ninjastone, Nwokoma Uchechukwu, orefkov, OvermindDL1, pat2nav, Pavel Matcula, Pencheff, primitivewaste, r-a-sattarov, Raster Ron, reattiva, Ricardo Abreu, Rokas Kupstys, Romain Tartière, Sandu Liviu Catalin, Sergey Lapin, SirNate0, ssinai1, sssooonnnggg, SuperWangKai, svifylabs, szamq, thebluefish, TheComet, tommy3, Trevor Cash, urho3d-travis-ci, Vladimir, Wang Kai, Y-way, Yao Wei Tjong, Yusuf Umar, 魔大农
Homepage: urho3d.io
Download: urho3d/files/Urho3D
Technical info
Code languages: C++, AngelScript
Code licenses: MIT
Code repositories: urho3d/Urho3D.git( since 2013, )
Build system: CMake
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Platforms:
board framework game engine clone
Game engine for creating electronic versions of traditional board and card games. Quite a few [VASSAL modules](http://www.vassalengine.org/wiki/Category:Modules). https://git.code.sf.net/p/vassalengine/listbridge, https://git.code.sf.net/p/vassalengine/site, https://git.code.sf.net/p/vassalengine/site-src, https://git.code.sf.net/p/vassalengine/vassal4-demo
Inspiration: Board Game
Developers: Aaron Liebling, Andy McMaster, Anthony Galica, Arnaud Bouis, Ben Smith, Bo Leer-Andersen, Bob Davison, Brent Easton, Brian Kemp, CAMELOT, Carl Bartlett, Carlo Fedeli, Daniel Takai, David Sullivan, Dennis Jorgenson, Dominik Derwinski, Eric Lloyd, Federico Corso, George Hayward, Jeff Coyle, Jerry, Jim Cotugno, Jim Urbas, Joel Uckelman, John, Jon, Jonathan C. Dietrich, Joseph Tilley, Julien Cassignol, Ken Stevens, Lance Leung, Martin Hubley, matt brennan, Meng Tan, Michael Kiefte, Nick Kobelja, Pieter Geerkens, Rodney Kinney, Santiago Rodrigez Pozo, Scott Tooker, Tim Byrne, Tim_McCarron, Tom Repetti, Torsten Spindler, wlk
Homepages: www.vassalengine.org, vassalengine
Downloads: www.vassalengine.org/download.php, vassalengine/files
Technical info
Code languages: Java
Code licenses: LGPL-2.1
Code repositories: svn.code.sf.net/p/vassalengine/svn
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Platform:
framework content open first-person space
First-person space trading and combat simulator. See also [VegaStrike Developer Tools](https://sourceforge.net/projects/ppueditor/?source=directory) and [VSMap3D](https://sourceforge.net/projects/vsmap3d/?source=directory).
Inspiration: Elite
Developers: Aazelone Pyoleri, Adam Battersby, Adam Johnson, Alan Shieh, Alexander Rawass, Andreas, Andy Cristina, Anthony Wall, Benjamen Meyer, Bernhard Kaindl, Bjorn Reese, breifsnyder, Brian, Carsten Griwodz, Chris Platz, Corey O'Connor, D Willadsen, dan_w, Daniel Aleksandrow, Daniel Reiter Horn, Dave Jeffery, David Wales, Derek Meek, Dimitar Kavlakov, Ed Sweetman, Eliot Lash, etheralwalker, Evert Vorster, Ezee, Friso van der Meer, frobean, geoscope, Gorrünwe, Hardy Leonardo da Cunha Pereira, hellcatv, IxianMace, J. S., Jack, James Carthew, Jason Winzenried, Jeff Graw, jguyton, Kirjah Salys, Klauss++, Konstantinos Arvanitis, logzero, Marcel Paré, Martin Bürbaum, Matthew, Matthew G, Matthew Kruer, Michael Strein, michal banach, Mike Byron, Mike Furr, Morgan, Nachum Barcohen, Nathanael Phillips, P-D-E, Patrick Horn, Peter S. Griffin, Peterson Ford Trethewey, Pheonix Rising, Phlogios, PolarFox, pyramid, pyramid3d, Reliant, Richard Jones, Robert Jacob, Roy Falk, Rune Morling, s0600204, Scott Jardine, Silverain, Smi7h1sH3r3, Smi7h1sH3r3 808, spiritplumber, Stefan Stapelberg, Stephen G Tuggy, Stéphane Vaxelaire, Travis Baldree, Vanessa Lee, William M. Grim, www2, Zeog
Homepages: www.vega-strike.org, vegastrike.sourceforge.net, vegastrike
Media: Vega Strike
Download: vegastrike.sourceforge.net/getfiles
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: vegastrike/Vega-Strike-Engine-Source.git( since 2015, ), svn.code.sf.net/p/vegastrike/code
Code dependencies: OpenGL
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Platform:
framework 2D 3D
Developer: Amer Koleci
Homepage: amerkoleci/vortice
Download: www.nuget.org/profiles/amerkoleci
Technical info
Code languages: C#, C++
Code licenses: MIT
Code repositories: amerkoleci/vortice.git( since 2019, )
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Platform:
framework rendering
DirectX11 real-time renderer.
Developer: Volkan Ilbeyli
Homepage: vilbeyli/VQEngine
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: vilbeyli/VQEngine.git( since 2020, )
Build system: Custom
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Platform:
framework role playing multiplayer online + massive
Developers: Adam Wendt, Alexey Torkhov, Alistair Riddoch, Aloril, Anders Petersson, Andrew Barch, anthonypesce, Arjun Kumar, Bryce Harrington, Chris Lappe, Dan Tomalesky, David J. Felix, David Zokvic, Dean Bouvier, Erik Ogenvik, Hagen Möbius, Hans Häggström, Jack Cummings, James M Best, James Turner, jekin trivedi, John _Scott_ Tillman, John R. Sheets, Kai Blin, Laurel Fan, Lee Begg, Malcolm Walker, Manohar Vanga, Manuel A. Fernandez Montecelo, Martin Preisler, Olek Wojnar, Oliver White, patoski, Peter Szücs, pifthemagicdragon, Ralph Giles, Romulo Fernandes, Ryan Deacon, Sal Ferro, Samuel Kogler, Sean Ryan, Shivawn, Simon Goodall, Stephen M. Webb, svparulekar, Teebs, Tess Snider, Torbjřrn Lćdre, William Heymann, xrenmilay, Yaroslav Taben, zzorn
Homepages: www.worldforge.org, worldforge
Media: WorldForge
Download: www.worldforge.org/index.php/downloads
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: worldforge/cyphesis.git( since 2011, ), worldforge/ember.git @add( since 2011, )
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Platform:
framework remake content commercial + original required engine recreation
Reimplementation of BioWare’s Aurora engine (and derivatives) as used in their 3D games, beginning with Neverwinter Nights. Requires original game data.
Inspiration: BioWare's Aurora engine
Developers: Beren Minor, Bob Hall, Cameron Cawley, cc9cii, Charlotte Koch, clone2727, Farmboy0, fdde, Javier Jardón, John C Barstow, kevL, logzero, Manuel Tondeur, Michael D., mirv-sillyfish, Nathaniel Brandes, Nostritius, Patrick Dworski, Stanislav Bas, Sven Hesse, Vsevolod Kremianskii
Homepage: xoreos.org
Download: xoreos.org/downloads/index.html
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: xoreos/xoreos.git( since 2010, )
Code dependencies: OpenGL, SDL2
Build system: Autoconf, CMake
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Platform:
framework editor
Developers: Christian Budde, Rado1 Cervenka, VilleKrumlinde
Homepage: www.zgameeditor.org
Download: www.zgameeditor.org/index.php/Main/Download
Technical info
Code languages: Pascal
Code licenses: MIT
Code repositories: VilleKrumlinde/zgameeditor.git( since 2015, )
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