# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# GitHub Stars Top 50

## 50 highest rated (by stars on Github) open source games in the database

Platforms:
remake strategy content commercial + original required real-time
Based on the open sourced code for the Command & Conquer Remaster and can play the original games content standalone.
Inspirations: Command & Conquer, Command & Conquer: Red Alert
Developers: Giuliano Belinassi, Henri Valta, OmniBlade, shfil123, Steve Tall, test12376, Toms, Toni Spets
Homepage: TheAssemblyArmada/Vanilla-Conquer
Technical info
Code languages: C, C++, Assembly
Code licenses: GPL-3.0
Code repositories: TheAssemblyArmada/Vanilla-Conquer.git( since 2020, ), electronicarts/CnC_Remastered_Collection.git @add( since 2020, )
Build system: CMake
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Platforms:
action sandbox tower defense
Developers: (G_H), _m_nr_sU, Aldas, alex, Ali-C-Ila, AmateurPotion, Andrew Antsiferov, Angel-24, Angel_24, Antsiferov Andrew, Anuken, Arik, Arkanic, Artur Quaresma, AydenRennaker, Azathoth, azureblue, ballgamer56, Baltazár Radics, Baramos666, BasedUser, bei2, buthed010203, Catchears, cinnx, Darkness#3729, dase1353, DeltaNedas, Dexapnow, Draco, elmenda452, Enrico, Epowerj, Fatonndev, Felix Corvus, Fernando, fuzzbuck, Gdeft, genNAowl, GioIacca9, iczero, Ilya246, itskatt, J-VdS, Jan Polák, Joshua Fan, JrTRinny, Krzysztof Skrzętnicki, L0615T1C5-216AC-9437, Lapis, LeoDog896, Leonid Skorospelov, Lorex, LQ, Math2128, Matthew Peng, Max O'Cull, Maxwelllondon, MEEP of Faith, Miguel de Dios Matias, MWestfall, Neba-MD, NgLam is SIMP, Ngọc Lam, Nikolass1000, Olexandr Nesterenko, OSP, Patrick 'Quezler' Mounier, Paulao17, Petr Gašparík, PlayerBrasil13, Predator127, Prosta4okua, QmelZ, Quick-Korc, Rainzz, Rasangus, RebornTrack970, Recessive, router, Senventise, Sharlotte, Skat, Skybbles, Slava0135, Slotterleet, Somka000, Sonnicon, soytheLB, Spico (Spirit Guy), stuffyAI, Sunny Kim, TheJaaju, ThePythonGuy, TheShadowKnight, TheSlaylord, Thomas Widyantoko, Timmeey86, TranquillyUnpleasant, TsjipTsjip, Tunacan, Vanguard, VizardAlpha, Volas171, VozDuh, William So, Wina, WinterUnderTheSnow, xgamezs, YellOw139, younggam, Zachary, zatnas, zethnest, 彭瑞暄, 老滑稽, 키에르
Homepages: anuke.itch.io/mindustry, mindustrygame.github.io
Downloads: play.google.com/store/apps/details?id=io.anuke.mindustry, f-droid.org/packages/io.anuke.mindustry, anuke.itch.io/mindustry
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: Anuken/Mindustry.git( since 2017, )
Code dependencies: libGDX
Build system: Gradle
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Platform:
puzzle sliding blocks
Port to Android: https://github.com/tpcstld/2048 or https://github.com/uberspot/2048-android
Developers: Gabriele Cirulli, Jerry Jiang, Laurent, Lee Reilly, Paul Woitaschek, sigod, Tim Petricola
Homepages: play2048.co, 2048
Play online: play2048.co
Technical info
Code languages: JavaScript, Java
Code licenses: MIT
Code repositories: gabrielecirulli/2048.git( since 2014, ), tpcstld/2048.git @add( since 2014, )
Assets licenses: MIT
Build system: Rake
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Platform:
game engine remake strategy content commercial + original required real-time
Inspirations: Age of Empires, Age of Empires II, Star Wars: Galactic Battlegrounds
Developers: Akritas Akritidis, Alex Antonov, Andrew Eikum, Andrew Thompson, azrdev, Birch-san, Charles Pigott, Christoph Heine, D R Siddhartha, Danilo Bargen, Darren Strash, Francisco Demartino, Frank Schmidt, Jasper v. B., jgelderloos, Jimmy Berry, Johan Klokkhammer Helsing, Johannes Walcher, Jonas Jelten, Jonathan, Kevin Peters, Lorenzo Gaifas, Markus Otto, masi456, Mayeul Cantan, Michael Enßlin, Michael Sebastiyan, Michał Janiszewski, Miguellissimo, Niklas Fiekas, Piruzzolo, Prashanth Jonnala, PythonicChemist, Qingnan Duan, Renée Kooi, Samuel Schetterer, Sascha Vincent Kurowski, Sebastian Brodehl, Serhan Tutar, simonsan, spjoe, Tobias Feldballe Petersen, Tushar Maheshwari, Velkan, Wilco Kusee, Wojciech Nawrocki, Yvan Burrie
Homepage: openage.sft.mx
Technical info
Code languages: C++, Python
Code licenses: GPL-3.0
Code repositories: SFTtech/openage.git( since 2013, )
Code dependencies: OpenGL, SDL
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Platform:
remake strategy multiplayer online + LAN real-time
Mods: https://github.com/cookgreen/Yuris-Revenge
Inspirations: Command & Conquer, Command & Conquer: Red Alert, Dune 2000
Developers: abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, darkademic, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, MorMund, Moviuro, Mustafa Alperen Seki, mvdhout1992, Nah, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Unrud, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula
Homepage: www.openra.net
Media: OpenRA
Download: www.openra.net/download
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: OpenRA/OpenRA.git( since 2010, )
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Platforms:
remake simulation content original required
Re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing original bugs and raising game limits.
Inspirations: RollerCoaster Tycoon, RollerCoaster Tycoon 2
Developers: A.N, Aaron van Geffen, Adam, Adrian Wielgosik, Albert Morgese, Alexander Overvoorde, Andy Ford, annoyingdroid, anyc, atmaxinger, aw20368, Basssiiie, Ben Johnston, Ben Pye, blackhand1001, Breno Rodrigues Guimarães, Bryan DiLaura, camthesaxman, ceeac, Chanwoong Kim, Cheetos420, Christian F. Coors, Christian Murphy, Christian Schubert, Cody Jung, Cory Sanin, CraigCraig, Daan de Heij, danidoedel, Daniel Kamil Kozar, Daniel Karandikar, Daniel Trujillo Viedma, Daniël Heres, Dennis Devriendt, Dennis-Z, deurklink, Dom Light, Duncan, DutchRPW, Dániel Tar, frutiemax, Gabriel Guedes, Gericom, GingerAdonis, Graham Edgecombe, Harry Lam, Haven Kim, Helio Nunes Santos, Hendrik v. Raven, hexdec, Hielke Morsink, hokasha2016, Hudson Oliveira, irrelevantirreverent, Jackson Davis, James, jensj12, Jeroen Sack, JeroenDStout, Jim, Jim Armstrong, Jonathan Haas, Joshua Moerman, Josue Acevedo, Julia Pinheiro, Justin Gottula, Jørn Lomax, Kane, Keatzee, Keith Stellyes, Kevin, Kevin Burke, Krutonium, Kyle Kirbatski, Leurak, Linus Unnebäck, LRFLEW, Lucas Åström, Maciek Baron, Maikel Stuivenberg, MaikelS11, Manuel Vögele, Marco Costa, marcovmun, Margen67, Marijn van der Werf, Martin Černáč, Mathias Gibbens, Matt Souza, Matte A, Matthias Lanzinger, Matthias Mailänder, Melissa, Michael Steenbeek, Michał Janiszewski, Michiel, Miso Zmiric, muemart, Mustapha Elghoul, NathanIkola, nexgenration, Nicolas Hawrysh, nightroan, Nils Caspar, Olivier Wervers, OpenRCT2 git bot, oystedal, Patrick Wijnings, Paul Sajna, Paweł Bylica, Peter, Peter Hill, Peter Ryszkiewicz, Philip Goto, Phillip Walters, pizza2004, pkubaj, platipo, Pulkit, quale, Richard Fine, Richard Jenkins, Richard Qian, Robert Jordan, Rodbourn, RollingStar, rpstester, Ruben De Smet, Rune Laenen, Saad Rehman, Sadret, Sam Horn, Sidney, Sijmen, Silent, Simon J, skdltmxn, Skip, spacek531, Ted John, TELK, TheAssassin, Thomas den Hollander, Timmy Weerwag, Tobias Kohlbau, Tom Lankhorst, Tom Parsons, Tom van der Kleij, Tomas Dittmann, TomasZilinek, Trevor Harkness, Trevor Wilson, Tulio Leao, Umdlye, Vinicius Sa, w-flo, William Wallace, wolfreak99, X123M3-256, Xkeeper, xperia64, Yannic Geurts, Yaroslav Tretyakov, YJSoft, zaxcav, Łukasz Pękalski, ζeh Matt
Homepages: openrct2.io, openrct2.org
Media: OpenRCT2
Download: openrct2.org/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenRCT2/OpenRCT2.git( since 2014, )
Build system: CMake
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Platform:
game engine strategy turn-based
Game engine for turn-based games. Notable projects: https://boardgame.io/documentation/#/notable_projects Platform: https://github.com/freeboardgames/FreeBoardGames.org
Developers: Adrian Gaudebert, Amit Portnoy, Chris Heninger, Chris Swithinbank, Clemens Wolff, flamecoals, Francois Schneider, heartbit, janKir, Jason Harrison, Kyle J. Roux, Nicolo John Davis, Omar Halbouni, Philihp Busby, qsona, Saeid Alidadi, Stefan Hanke, Stefan Ladwig, Vinny
Homepage: boardgame.io
Technical info
Code languages: JavaScript, TypeScript
Code licenses: MIT
Code repositories: boardgameio/boardgame.io.git( since 2017, )
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Platforms:
puzzle clone content open multiplayer online sandbox voxel
Inspiration: Minecraft
Developers: Brian Mathews, Dylan Knutson, Michael Fogleman
Homepage: www.michaelfogleman.com/projects/craft
Technical info
Code languages: C, Python
Code licenses: MIT
Code repositories: fogleman/Craft.git( since 2013, )
Code dependencies: OpenGL
Build system: CMake
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Platform:
adventure role playing multiplayer online + massive
Developers: Franck Lecollinet, Guillaume Lecollinet, Myles Recny
Homepage: Archive: 20210714055307/http://browserquest.herokuapp.com
Media: BrowserQuest
Technical info
Code languages: JavaScript
Code licenses: MPL-2.0
Code repositories: mozilla/BrowserQuest.git( since 2011, )
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Platform:
action remake content commercial + original required (Diablo 1) engine recreation
All functions identical to the original.
Inspiration: Diablo
Developers: Adam Heinermann, Adam Stachowicz, Anders Jenbo, Andi, BorisTheBrave, Dennis Duda, Gleb Mazovetskiy, Joan Karadimov, JustAnotherGuid, Manuel K, Marco, nomdenom, qndel, Robin, Sergey Semushin, squidcc
Homepage: diasurgical/devilution
Technical info
Code languages: C, C++
Code licenses: Unlicense
Code repositories: diasurgical/devilution.git( since 2018, )
Build system: Make
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Platforms:
music clone content open
See also: https://github.com/itdelatrisu/opsu, https://github.com/fluddokt/opsu, https://github.com/AnirudhRahul/opsu-Android
Inspirations: Beatmania IIDX, Osu! Tatakae! Ouendan, Taiko no Tatsujin
Developers: Adonais Romero González, Aergwyn, aitani9, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, Angela Zhang, apollo, BananeVolante, Bartłomiej Dach, Berkan Diler, BlauFx, Charlie, Christian Kamphausen, Christine Chen, ckie, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, emu1337, Endrik, Fabian L, Fabian Lindgren, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gabe Livengood, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, Henry Lin, HoLLy, Huo Yaoyuan, ilsubyeega-desu, Ivan Pavluk, Jack Boswell, Jack Lee, Jack Scotson, JackLee9355, Jacob, Jacob Odgård Tørring, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jesse Myers, Jessica Meng, Jihoon, Jihoon Yang, JimmyC7834, John Neijzen, jorolf, Joseph Madamba, Joseph-Ramos-CMU, Justus Tumacder, jvyden, Kaleb, kamp, Keijia, Kelvin, KoziLord, kyekiller, Kyle Chang, Laica, LastExceed, Leon Gebler, Liam DeVoe, LiangXiang Shen, Lucas A., Maciej Sołtys, MafinBoy, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, MBmasher, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, Nathan Du, Naxess, nwabear, ocboogie, odgaard, Olle Kelderman, Opelkuh, Owen Young, Pasi4K5, Patrick Andersson, Paul Teng, PercyDan, phos, Piotrek Brzeziński, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, rednir, Remie Richards, RizonFTW, Robin Avery, Ron B, Ronnie Moir, RORIdev, roridev, Ryan Zmuda, Salman Ahmed, Samuel Cattini-Schultz, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, Swords, tgi, TheOmyNomy, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Nolte, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, Vincent Maggioli, VINXIS, Vladimir Pavlov, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур
Homepage: osu.ppy.sh/home
Downloads: osu.ppy.sh/home/download, ppy/osu/releases
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: ppy/osu.git( since 2014, )
Code dependencies: .NET
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Platform:
action game engine first-person shooter
Source of Doom.
Inspiration: Doom
Homepage: id-Software/DOOM
Technical info
Code languages: C
Code licenses: Custom
Code repositories: id-Software/DOOM.git( since 2012, )
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Platforms:
simulation clone content open
Inspiration: SimCity
Developers: Anselm Eickhoff, Ben Wang, Martin Risell Lilja, O01eg, Rasmus Larsen, Vladimir
Homepage: aeplay.org/citybound
Downloads: aeplay.org/citybound-livebuilds, citybound/citybound/releases
Technical info
Code languages: Rust, JavaScript
Code licenses: AGPL-3.0
Code repositories: citybound/citybound.git( since 2016, )
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Platform:
platform remake content commercial + original required
Source code to VVVVVV.
Inspiration: VVVVVV
Developers: Allison Fleischer, Ally, Charlie, Daniel Lee, Dav999-v, ePirat, Ethan Lee, Fredrik Ljungdahl, leo60228, Matt Aaldenberg, Matt Penny, Misa, Misa Elizabeth Kai, Nichole Mattera, Reese Rivers, Rémi Verschelde, Terry Cavanagh, Tynan Richards
Homepage: distractionware.com/blog/2020/01/vvvvvv-is-now-open-source
Technical info
Code languages: ActionScript, C++
Code licenses: Custom
Code repositories: TerryCavanagh/vvvvvv.git( since 2015, )
Code dependencies: Adobe AIR, SDL2
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Platforms:
remake role playing roguelike turn-based
Turn-based survival game set in a post-apocalyptic world. Fork of [Cataclysm](cataclysm.md)
Inspiration: Cataclysm
Developers: 8street, 9600bauds, acidia, actual-nh, Aenye, aierce, akirashirosawa, akozhevn, akrieger, Alan Brady, Alasnuyo, Alec White Valentine, Aleksander, Alexander Morland, Alexander Scherer, Alexey, Alexey Kim, Alexey Mostovoy, AlisW02, Allison, Aloxaf, Amans Tofu, ampersand55, anabatic, Andi Shores, andrei, Andrey Bienkowski, anejjam, Angela Graves, angoddu, anonym, anothersimulacrum, Anton Burmistrov, Anuradha Dissanayake, arcke, arijust, Ashes, Asmageddon, atomicdryad, Ava, awesine, axujen, Barhandar, Barry Gackle, barsoosayque, BeigeSand, Ben Fox-Moore, Ben Gray, Bence, Bernardo Sulzbach, BevapDin, Binrui Dong, BorkBorkGoesTheCode, Brad Busse, Brandon Bergren, Brandon Kentel, Brian Lefler, Brian McDade, Brian-Otten, cainiaowu, cake>pie, carmakazi, casswedson, Catacstone, Catiua, chaisawlajatang, Chaosvolt, Charlie Nolan, Chris Vickio, Christian Bielert, Christian Buskirk, ChunkOfMeat, Clarence "Sparr" Risher, Cliffs Dover, CodeBandit, codemime, Competently-Incompetent, Coolthulhu, CosmicCoincidence, Cosmitz, CountAlex, curstwist, Curtis Merrill, Cyrano7, D Anzorge, daftfad, DangerNoodle, DanmakuDan, Danny Bautista, Dark Daskin, darktoes, Davi-DeGanne, David, David Holmes, Dax Fugue, DeadLeaves, DemAvalon, Denis Volk, DialoMalison, dissociativity, Dmitry Serov, DoctorGoat, DoctorVanGogh, Donnie McNabb, DracoGriffin, Dru, Dylan Greer, Dyrewulfe, DZiral, Edith Brunel, Efi, Eighth-of-Third, ejseto, Ekarus Ryndren, eltank, ephemeralstoryteller, EpicOrange, Eric, Eric Pierce, Esdian, eso, evilexecutive, Faalagorn, faefux, Fergus Dall, ferociousdork, Firestorm01X2, FlameStormer2000, Francisco Moreira, freezerbunny, Fris0uman, Frost-wood, FryCarson, FulcrumA, Gabe-Lincoln, Gabriel-SE, GalenEvil, Gatleos, GennFaol, GiM, GlyphGryph, Gordon Watt, Goron, Greev, Greg McNew, halfahermit, harison86, Heather Soron Kaminski, Herbert Jones, Hesu Lee, Hirmuolio, hitbutton, HuXTUS, Huynh Yen Loc, Hymore246, hyper2snyper, I-am-Erk, Ian Strachan, ice-o-metric, Ilya Agafonov, Ilya Margolin, Inglonias, ipcyborg, Isaac Freund, ISuckM8, ituluwituluwzev, Ivan P., Ivan Zaitsev, Jacek Nakonieczny, James Gangur, Jamuro-g, Jason Gilbert, Jason Jones, jcd000, Jeremy, Jeremy Osborne, Jeremy Rose, Jerimee Richir, Jianxiang Wang (王健翔), jkraybill, Joe, John Bytheway, John Candlebury, johnrdconnolly, jokermatt999, JonahDes, Jorn Vernee, Josh Richey, Joshua Chin, joshuagiles, Justin, KA101, Kael Talvadore, Kanexan, karols146, Karthas077, Kelenius, Kevin Giovinazzo, Kevin Granade, Keyspace-1, kilozombie, Kilvoctu, klorpa, Kodi Arfer, KongMD, KurzedMetal, Kyle Fawcett, Lap, Larwick, LaVeyanFiend, Leland Clemmons, Leonid Vasilev, Lil Shining Man, LISPCoC, Lucasargh, lucasmr, lucianposton, LyleSY, Maddremor, Maleclypse, malhawee, Malkeus, Mark Langsdorf, mark7, Marloss, Martijn Arnoldussen, Matt K., Matthew Taylor, maxmurder, maxsond, mctynp, Mdnthrvst, Mecares, meladath, Menschheit, Michael Davies, mightyagrippa, Mike, MisterFelixFox, misterprimus, Mom-Bun, Mooses2k, moosestrangler, MorCel374, mqrause, mrkybe, Mshock777, MT-Arnoldussen, Muffindrake, mugling, Nate Moore, Nathan Fowler, NaturesWitness, neitsa, NeviNovat, nexusmrsep, Nicholas De Nova, Nick Taylor, nikheizen, Nioca, Noctifer-de-Mortem, NotFuji, nsklaus, Nymall, Octav "Narc" Sandulescu, oddbjol, Oddzball, Olanti, Oleg Antipin, Oleksii S. Malakhov, Oliver Jowett, OrenAudeles, origamiwolf, OromisElf, OvenBaker, OzoneH3, PatrikLundell, patternoia, Paul Fenwick, Pete Goodfellow, Peter Lacey-Bordeaux, Peter Piwowarski, Petr Onderka, phaethonfire, philippeop, Piotr Staszewski, pisskop, plazma-rush, Podesta, pouar, Pr0man, PropaneSoup, prutschman, Pupsi Mupsi, Pär Karlsson, Quietust, Rabbit, RadHazard, Rail-Runner, railmonkey, RarkGrames, Reaper42, Reclusive-reptile, Regularitee, Reiner Herrmann, Robert Maupin, Robert Tisdale, Robik81, RogueYun, Rolf K, Roy Berube, rsulli55, Ryan, Ryan Sullivant, Rémy Roy, sagethor, Saicchi, Salty Panda, satheon49, Sean "Chezzo" Osman, Sean Mirrsen, Senrain, Sergey Alirzaev, Sergio Duran, Serhiy Zahoriya, Seth, Skippy McSkip, skYYman, slimeboy460, Snaaty, sneeze-attack, snipercup, Soufian, SouP, souricelle, Soyweiser, spacenookie, Spencer Michaels, starpolemic, Steven Noonan, Steven Wu, Stevensonz, Stéphane Travostino, SunshineDistillery, Surma, surprise22, taiyu, Tamiore, TechyBen, Theawesomeboophis, TheFlame52, ThinkInvisible, Tivec, Tom Quinn, Tomas Volka, Tonkatsu, Tony, ToxiClay, Treah Blade, Tsunder, Turtlicious, Unknown, UrbanCMC, utunnels, vache, valuial, VampyreLord, Vasyan, Venera3, Veraghin, vidarsk, Violet White, Viss Valdyr, Vitaly Vlasov, Vlad, Voker57, Vollch, vulkans22, Whales, Williham Williham Totland, Wishbringer, Wokko1, wormingdead, Wouter van Kesteren, Wuzzy, xalgenos, xanderrootslayer, Xenomorph-III, Xpyder, Xygen, yobbobanana, yowshi, Zach Morgan, Zaweri, Zhilkin Serg, zombiethoughts, zwparchman
Homepages: cataclysmdda.org, discourse.cataclysmdda.org
Download: cataclysmdda.org/releases
Technical info
Code languages: C++
Code licenses: CC-BY-SA-3.0
Code repositories: CleverRaven/Cataclysm-DDA.git( since 2012, )
Code dependencies: ncurses
Assets licenses: CC-BY-SA-3.0
Build system: Make
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Platform:
strategy chess
Developers: ajithcj, Bruno Melo, candirufish, ceebo, Daylen Yang, DU-jdto, ElbertoOne, erbsenzaehler, Fabian Fichter, FauziAkram, Gary Linscott, Gian-Carlo Pascutto, Guy Vreuls, Günther Demetz, hxim, IIvec, Jean-Francois Romang, Jonathan Calovski, Jonathan D., Joona Kiiski, Joost VandeVondele, jundery, Jörg Oster, loco-loco, Lolligerhans, lucasart, Lyudmil Antonov, Marco Costalba, Mark Tenzer, mbootsector, Michael Byrne, Michael Chaly, miguel-l, Moez Jellouli, mstembera, Niklas Fiekas, noobpwnftw, Ondrej Mosnáček, protonspring, Reuven Peleg, Rocky640, Ryan Takker, Sami Kiminki, Sergio Vieri, Stefan Geschwentner, Stefano Cardanobile, Stéphane Nicolet, syzygy1, Tom Vijlbrief, Tomasz Sobczyk, Unai Corzo, uriblass, VoyagerOne, xoto10
Homepage: official-stockfish
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: official-stockfish/Stockfish.git( since 2014, )
Build system: Make
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Platform:
remake simulation
Git history was removed in 2019. Copyright problems mentioned.
Inspiration: SimCity 2000
Developer: Nicholas Ochoa
Homepage: nicholas-ochoa/OpenSC2K
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: nicholas-ochoa/OpenSC2K.git( since 2018, )
Code dependencies: Phaser, WebGL
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Platform:
action remake content commercial + original required (Diablo 1) engine recreation
Improved engine recreation for modern systems.
Inspiration: Diablo
Developers: 4aron5un, AAS, Adam Heinermann, Adam Stachowicz, Alex Sweet, Anders Jenbo, Andi, Andrew James, ApertureSecurity, BC Ko, Benny, Benny Franco Dennis, BorisTheBrave, Chance4us, danie1kr, Dennis Duda, Epifanov Ivan, FluffyQuack, Gianluca Boiano, Gleb Mazovetskiy, gogogogi, Grigory Sokolov, Guillaume Roche, Joan Karadimov, John Törnblom, Jonathan Mercier-Ganady, Juliano Leal Goncalves, JustAnotherGuid, Karina Betzabe Romero Ulloa, Manuel K, Marcin Konicki, Marco, Marek, Marlon Beijer, Mathieu Maret, Max Desiatov, mnml, MrHuu, NikoVP, nomdenom, nsm53project, obligaron, pionere, Psojed, qndel, Robin, rsn8887, Sergey Semushin, Siddharth singh chouhan, squidcc, Stephen C. Wills, thebigMuh, Trevor Philip, Trihedraf, Trung Lê, Vladimir Olteanu, vladtepesch, Yuri Pourre, Łukasz Łapiński
Homepages: diasurgical/devilutionX, Archive: 20130602191141/http://iphone.keyvisuals.com/apps/doom-classic-for-iphone-source-code-available
Technical info
Code languages: C, C++
Code licenses: Unlicense
Code repositories: diasurgical/devilutionX.git( since 2018, )
Build system: CMake
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Platform:
game engine remake role playing content original required
Unofficial open source engine reimplementation of the game Morrowind. See also [OpenMW on Android](openmw_for_android.md)
Inspiration: The Elder Scrolls III: Morrowind
Developers: Alex, Alexander "Ananace" Olofsson, Alexander Nadeau, Alexander Stillich, Alexandre Moine, Alexei Dobrohotov, Allofich, Andrei Kortunov, Anton Uramer, arbitrary-dev, Artem Kotsynyak, Artem Utin, Arthur Moore, Assumeru, astillich-igniti, athile, Aussiemon, Austin Salgat, Azdul, Bo Svensson, Bodillium, Bret Curtis, Britt Mathis, cc9cii, cfcohen, Chris Djali, Cody Glassman, Cramal, Cédric Mocquillon, darkf, David Cernat, David Walley, Dmitry Marakasov, dteviot, Edmondo Tommasina, endorph, eroen, Fil Krynicki, Finbar Crago, fr3dz10, Gleb Mazovetskiy, Gohan1989, gugus, halalstuff, Hristos N. Triantafillou, Internecine, Jackerty, Jacob Essex, James Carty, Jan Borsodi, Jan-Peter Nilsson, Jason Hooks, Jeffrey Haines, Jiří Kuneš, Joakim Berg, Joel Graff, Jordan Ayers, Jordan Milne, Josua Grawitter, jrivany, Julien Voisin, k1ll, Kamil Bar, kcat, Kevin, Kyle Cooley, Lennart Bernhardt, logzero, Lukasz Gromanowski, M S, Madcow, Mads Sandvei, Marc Zinnschlag, Marco Melletti, marcrbouvier, Marek Dudek, Marek Kochanowicz, Mark76, MAtahualpa, MatthewRock, Max Henzerling, Michael Mc Donnell, Michael Papageorgiou, Michał Bień, Miloslav Číž #movingToGitLab, Miroslav Puda, MiroslavR, Mitchell Schwitzer, MocquillonCedric, Nathan Aclander, Nathan Jeffords, Nicolay Korslund, Nikolay Kasyanov, Oleg, Perry Hugh, Phillip Andrews, pi03k, Pieter van der Kloet, PL_kolek, PlutonicOverkill, Rafael Moura, rainChu, rexelion, rhtucker, riothamus, Rob Cutmore, Robert MacGregor, Rohit Nirmal, Roman, Roman Melnik, Roman Proskuryakov, Roman Siromakha, sandstranger, Sandy, Scott Howard, Sebastian Wick, Sergey Fukanchik, Sergey Shambir, sergoz, Simon Humpohl, slothlife, Sophie Kirschner, Stanislav Bas, Stanislaw Halik, Starsickle, Sylvain T, Tatrabbit, terrabyte25, Thoronador, Thunderforge, Tom, Tom Mason, TorbenC, tri4ng1e, unelsson, Xenkhan, xyzz, Yuri Krupenin, zelurker, Łukasz Gołębiewski, ⴹⅿаոuel GuéveΙ
Homepage: openmw.org/en
Media: OpenMW
Download: openmw.org/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenMW/openmw.git( since 2009, ), xyzz/openmw-android.git
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Platforms:
game engine content open programming roguelike
AI programming game.
Developer: Ryan Bates
Homepage: ryanb/ruby-warrior
Technical info
Code languages: Ruby
Code licenses: MIT
Code repositories: ryanb/ruby-warrior.git( since 2008, )
Assets licenses: MIT
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Platform:
remake simulation content original possible + open (swappable)
Inspiration: Transport Tycoon
Developers: Alberth289346, Alexander Weiss, Andy, Bernard Teo, Brendon Green, Charles Pigott, Dan Villiom Podlaski Christiansen, Didac Perez Parera, dP, Eddi-z, embeddedt, Emil Djupfeldt, frosch, Gabda, glx22, Greg-21, Henry, Ingo von Borstel, JMcKiern, Joan Josep, Joe Stringer, Jonathan G Rennison, Juriy Petrochenkov, Loïc Guilloux, Matt Kimber, Matthijs Kooijman, Michael Lutz, Milek7, Niels Martin Hansen, nikolas, Owen Rudge, Patric Stout, Pavel Stupnikov, PeterN, rubidium42, SamuXarick, sean, stormcone, TELK, Thijs Marinussen, Tyler Trahan, Ulf Hermann, Vít Šefl
Homepage: www.openttd.org
Media: OpenTTD
Download: www.openttd.org/downloads/openttd-releases/latest.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: OpenTTD/OpenTTD.git( since 2018, )
Build system: Autoconf
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Platform:
game engine
HTML5 game engine.
Developers: Aaron McLeod, Andre Antonio Schmitz, Daniel Krueger, Ellison, Giwayume, insidiator, Jay Oster, Jeroen Reurings, Jihed Kallel, Jorin Vermeulen, Josh Katz, Juhana Paavola, Kamil Rojewski, Lamberto Tedaldi, Matthew Morrow, Nikolay Lazarov, Olivier Biot, Rémy Boulanouar, Sean Muron, TheManuz, Yosua Hamonangan
Homepage: melonjs.org
Download: melonjs/melonJS/releases
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: melonjs/melonJS.git( since 2011, )
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Platforms:
action clone racing
Kart racing game.
Inspiration: Mario Kart
Developers: Akshay Singhvi, Alayan, Alayan-stk-2, Alistair Findlay, Ameet Khedkar, amtkhdkr, Artem, Arthur-D, auriamg, Ben Au, Benau, Benjamin Krajancic, C. Michael Murphey, Christian Zigotzky, Corentin Pazdera, Daniel Butum, Daniel Ölschlegel, David CARLIER, Deve, dimitrijejankov, divvy81, Dmitry Marakasov, Elderme, Fouks0, Geoffrey Mon, Glenn D.J., Glenn De Jonghe, GuillaumeBft, gupascal, hiker, jean-manuel clemençon, Karl Ove Hufthammer, Kevin Zheng, konstin, Kuba, leper, M Gagnon, Maosen the Jellyfish, Marc Coll, Mary, Mathieu Laprise, Matthew Trescott, MiroslavR, Moved to: https://github.com/BKrajancic, Mrxx99, Néd J., Odd0002, QwertyChouskie, Richard Qian, riso, Ryan, Rémi Verschelde, Sachith Seneviratne, salucas, samuncle, Sebastian Krzyszkowiak, Sebastian Neubauer, Sergii Pylypenko, Stephen, Stephen Just, temeliak, Timothy Hamlett, Tobias Markus, Unitraxx, Ward Muylaert
Homepages: supertuxkart.net/Main_Page, supertuxkart
Downloads: supertuxkart.net/Download, f-droid.org/en/packages/org.supertuxkart.stk
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: supertuxkart/stk-code.git( since 2014, ), svn.code.sf.net/p/supertuxkart/code
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Platform:
remake role playing client content commercial multiplayer competitive + online + co-op
Old School RuneScape client
Inspiration: Old School RuneScape
Developers: Abel Briggs, Abex, Adam, Alex Kolpa, Alexander Henne, Alexander Lyon, Alexsuperfly, Anthony, AWarbear, Ben Dol, Ben Moyer, Blackberry0Pie, Brady, Broooklyn, Cameron Moberg, Charlie Waters, chivesrs, Crow, Cyborger1, Damen, Daniel, Daniel Bolink, Daniel Teo, DannysPVM, David, Davis Cook, dekvall, Dennis, Devin French, Dominik, Dreyri, Eadgars-Ruse, emerald000, ermalsh, FatalWaffles, forsco, Frederik, Gamer1120, Gamma91, geheur, Gregg, Gustavo Rodrigues, Hannah_GBS, Harry, Henry Darnell, Hexagon, honeyhoney, Hydrox, HypoxiaOSRS, Håkon Rosseland Paulsen, iguana, Infinitay, Jacky Liang, Jacob McElroy, Jeremy Plsek, Jeroen, Jesse Serrao, Jonathan Lee, Joona, Jordan, Joshua Filby, Juzzephe, JZomDev, JZomerlei, Kamiel, kmutchnick, Kronos, Krysa, Kyle Fricilone, Kyle Stevenson, l2-, Lars, Levi, LlemonDuck, ln, ltvill, Magic fTail, Maiddog, Malfuryent, MarbleTurtle, Martin H, Matthew C, Matthew Steglinski, Max Bartlett, Melky, Mitchell Kovacs, Morgan Lewis, Nathen Sample, NotFoxtrot, oplosthee, PandahRS, Rami, RansomTime, raqes, Reasel, rlw0014, Robbie McLeod, Robert McLeod, Robin Weymans, Robin Withes, Ron Young, Ruben Amendoeira, Ryan Bohannon, Sam Beresford, Sander de Groot, Sean Dewar, SebastiaanVanspauwen, Sergz39, Seth, ShaunDreclin, shmeeps, SirGirion, SomeoneWithAnInternetConnection, SoyChai, spatiag, Spedwards, steffenhauge, Su-Shing Chen, superiorser9, ThatGamerBlue, ThePharros, TheStonedTurtle, Tim Granata, Tomas Slusny, Toocanzs, Trevor, trimbe, Twiglet1022, Tyler Hardy, Tyler Nichols, Usman Akhtar, Vetricci, whartd, William, William Collishaw, winterdaze, Woox, xDemoN, xdesr, XrioBtw, Zachary Waller
Homepage: runelite.net
Technical info
Code languages: Java
Code licenses: 2-clause BSD
Code repositories: runelite/runelite.git( since 2016, )
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Platforms:
strategy clone multiplayer setting fantasy turn-based
High fantasy theme.
Inspirations: Master of Monsters, Warsong
Developers: 8573, Aishiko, Alessandro Pira, Alexander van Gessel, Alfredo Beaumont, alinkmaze, allefant, Amir Hassan, anatoly techtonik, ancestral, Andreas, Andrey Bienkowski, Andrius Silinskas, Andrius Štikonas, András Salamon, anonymissimus, aquileia, Artem Khrapov, Astrid Halberkamp, aynekay, beetlenaut, Ben Anderman, Boucman, Bruno Macabeus, bwaresiak, Celtic Minstrel, Charles Dang, Chergnobarp, Chris Beck, Chris Hopman, Christian Bielert, Chusslove Illich, clockback, Coffee--, Daniel Foerster, Daniel Fox Franke, DannyDaemonic, davewx7, David Seifert, David White, dhains, doofus-01, Earth-Cake, Edward Chernenko, ElectroRat, Elvish_Hunter, Eric Gallager, Eric S. Raymond, Favyen Bastani, Felix Bauer, fendrin, Francisco Muñoz, fujimo-t, gabba, galegosimpatico, Galen Brooks, garbageslam, gfgtdf, Glen Whitney, Greg Shikhman, Gregory A Lundberg, Groggy Dice, grz0, Guillaume Melquiond, Guillermo Biset, gunchleoc, Gunter Labes, hajo4, happygrue, Hejnewar, Iris Morelle, Iurii Chernyi, J. W. Bjerk, Ja-MiT, Jan Rietema, Jeffrey 'Sigurd' Westcoat, Jeffrey Lucas Eldridge, Joey L. Maalouf, Jordà, jostephd, Jyrki Vesterinen, Kestenvarn, Kevin, Kevin Yap, Konrad2, Kunal Mehta, Lari Nieminen, lipk, Lordbob, Lovens Weche, Luther, Martin Hrubý, Martin Renold, Matthias Krüger, mattsc, Maximilian Fricke, mordante, mschoeck-zz, mstrebel, Mykyta, Nathan Walker, nemaara, newfrenchy83, Nicolas Weeger, Nils Kneuper, Nobuhito OKADA, Nobun, nurupo, Oleg Tsarev, Oron Peled, Patrick P., Paweł Jackowski, Pentarctagon, Randypk, Richard Kettering, Rikard Falkeborn, rocketBANG, Rusty Russell, Ryan, Ryan Roden-Corrent, Sean Yeh, sergemartin, Sergey Lavrenyuk, Sergey Popov, sevu, Silas Brill, Simon Forsyth, spixi, Steve Cotton, Tahsin Jahin Khalid, th-b, Thibault FEVRY, Thom Diment, Timotei Dolean, Toom, trewe, Turuk, Tuukka Hastrup, upthorn, Vasili Novikov, Vasya, Victor Sergienko, Vlad Drozdov, vultraz, walodar, Wedge009, Whiskeyjack, Yann Dirson, Zaal Tonia, Zappaman, Łukasz Dobrogowski
Homepages: www.wesnoth.org, wesnoth, wesnoth-on-android
Media: The Battle for Wesnoth
Downloads: www.wesnoth.org/#download, wesnoth-on-android/files
Technical info
Code languages: C, C++, Java, Python, Lua
Code licenses: GPL-2.0
Code repositories: wesnoth/wesnoth.git( since 2013, )
Build system: CMake
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Platforms:
game engine 2D 3D
Developers: Adam Blake, Andrew Karpushin, bslack, Chris Culy, Christian, David Sauve, Elliot Saba, FunMiles, Ithai Levi, Jim Duchek, Jon Watte, Karim Ahmed, Kensuke Matsuzaki, Kieran Cunney, Marc Plano-Lesay, Marcin Jakubowski, Matt Styles, Michal Srb, Nick Landry, Noel Austin, Ramprasad Madhavan, rcmaniac25, SAUVAGEOT Paul-Arthur, Sean Taylor, Steve Grenier, Üstün Ergenoglu
Homepage: www.gameplay3d.io
Technical info
Code languages: C++, C
Code licenses: Apache-2.0
Code repositories: gameplay3d/gameplay.git( since 2011, ), gameplay3d/gameplay-deps.git @add( since 2014, )
Build system: CMake
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Platforms:
game engine 3D
Developers: aaravamudan2014, AlexBarys, Andrey Syrokomskiy, Areloch, bank, Bloodknight, bpay, Brian Roberts, chaigler, Daniel Buckmaster, David Wyand, Glenn Smith, irei1as, James Urquhart, Jeff Hutchinson, John3, Lopuska, Luis Anton Rebollo, Lukas Joergensen, MusicMonkey5555, OTHGMars, pacomont, Phillip Khandeliants, Robert MacGregor, Scott Przybylski, SilentMike, Thomas Dickerson, Timmy, Tony, Vincent Gee, wcbx
Homepages: torque3d.org, www.garagegames.com/products/torque-3d
Media: Torque 3D
Download: wiki.torque3d.org/main:downloads
Technical info
Code languages: C++, C
Code licenses: MIT
Code repositories: TorqueGameEngines/Torque3D.git( since 2020, ), GarageGames/Torque3D.git @add( since 2012, )
Build system: CMake
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Platform:
role playing 2D clone popular space trading
Inspiration: Escape Velocity
Developers: Adam Borowski, Alkallid, Amazinite, Anarchist2, Andre LaBranche, Arachi-Lover, Becca Tommaso, Ben Hauch, Benjamin Milman, Bladewood, bobrobbow, Brick63, ChamEV, Chris Pickel, Claire Gallup, Colby Gallup, Darcy, Denis Bernard, Dmitry Marakasov, DrBlight, Elyssaen, Endless Sky, EndrosG, Eric A Kozub, Flávio J. Saraiva, Frederick Goy IV, Gods-Righthand, Hacklin, Hadron1776, jafdy, James Guillochon, Janaszar, jmhorjus, jostephd, Lia, LocalGod79, Lorantine, M*C*O, MageKing17, MarcelineVQ, MessyMix, naehc, Naminson, Nams-2, Nate Graham, Nescio0, Nick Barry, Nicolas, Nomadic Volcano, oo13, Ornok, pega3, Peter van der Meer, ph2000, quyykk, roadrunner56, Roscoe Skylar, Rémi Verschelde, Sean Fahey, Tadrix, tatami4, tehhowch, TemTem, Terin, Thomas Ballinger, Thunderforge, toilethinges, warp-core, Wrzlprnft, Zitchas, Андрей Беньковский
Homepage: endless-sky.github.io
Media: Endless Sky
Download: endless-sky/endless-sky/releases
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: endless-sky/endless-sky.git( since 2015, )
Assets licenses: CC-BY-SA
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Platforms:
game engine
Developers: Janne Sinivirta, Michal Stawinski, Nicolas Gramlich, rodrigo moraes
Homepage: Archive: 20200402081053/http://www.andengine.org:80
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: nicolasgramlich/AndEngine.git( since 2011, )
Build system: Ant
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Platforms:
simulation clone content open
Inspiration: Powder Game
Developers: antb, arK, Bryan Hoyle, C7C8, Catelite, Doxin, jacksonmj, jacob1, jbot-42, Jesse Jaara, Johannes Kadak, Maddy Miller, Mark Theng, Matthew Miller, mmbob, mniip, moonheart08, Nate, NoH, ntoskrnl11, Pilihp64, QuanTech0, savask, Simon, suve, Tamás Bálint Misius, wolfy1339, zc00gii
Homepage: powdertoy.co.uk
Technical info
Code languages: C++, C, Lua, Python
Code licenses: GPL-3.0
Code repositories: The-Powder-Toy/The-Powder-Toy.git( since 2010, )
Code dependencies: SDL2
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Platforms:
role playing roguelike
Developer: Watabou
Homepage: pixeldungeon.watabou.ru
Download: f-droid.org//packages/com.watabou.pixeldungeon
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: watabou/pixel-dungeon.git( since 2014, ), watabou/PD-classes.git @add( since 2014, )
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Platforms:
action remake skill
Inspiration: Tomb Raider
Developers: Gh0stBlade, laripette, Leo-89, Manuel Alfayate Corchete, Pablo Maiolo, SaracenOne, Timur Gagiev, Torsten Kammer, vaguerant, vanfanel2
Homepage: XProger/OpenLara
Play online: xproger.info/projects/OpenLara
Technical info
Code languages: C++, C
Code licenses: 2-clause BSD
Code repositories: XProger/OpenLara.git( since 2016, )
Code dependencies: WebGL
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Platforms:
remake strategy content open multiplayer online + hotseat turn-based
Inspiration: Civilization V
Developers: 9kgsofrice, AdityaMH, Alexander Korolyov, Am-per-Sand, armandberger, Arthur van der Staaij, Augusto Oliveira, Brian Gainor, Bryan W. Weber, coding-human, Coruna, Daniel Bälz, dic1911, Duan Tao, F4R3LB3ST, Fantaziu Ion, Federico Luongo, Freshy, GGGuenni, Giuseppe D'Addio, givehub99, HadeanLake, Jack Rainy, jnecus, Kensvin, Kentalot, LeMoonStar, lishaoxia1985, logic, lyrjie, Marerjh, mrimvo, NoNZeeZ, Oheto, Oleg, paontv, pikkolpk, Prosta4okua, proteus-anguinus, RadioMagnetofonStereofoniczny, ravignir, rayray61, RCalleti, Roumaan, Runo Hawk, SimonCeder, SomeTroglodyte, SpacedOutChicken, StepanIvasyn, sulai, sveckarel, u-ndefine, vhj, Vladimir Tanakov, Voytee, Väinö Mäkelä, wrov, Xander Lenstra, Yair Morgenstern, Yann
Homepages: yairm210/UnCiv, yairm210.itch.io/unciv
Technical info
Code languages: Kotlin
Code licenses: MPL-2.0
Code repositories: yairm210/UnCiv.git( since 2017, )
Code dependencies: libGDX
Assets licenses: CC-BY
Build system: Gradle
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Platform:
remake strategy content commercial + original required
Engine for Heroes III, giving it new and extended possibilities.
Inspiration: Heroes of Might and Magic III
Developers: Alex Dunn, Alex V.S., Alexander Shishkin, Alexandra Catalina, Alexey Petruchik, Andrii Danylchenko, Andrzej Żak, Arseniy Shestakov, Artem, Bartosz Bielecki, beegee, DAroo, David Zéni, DjWarmonger, Dmitry, Dydzio, edeksumo, Ewilhan, Fay, Frank Zago, Glazunov Vadim, Henning Koehler, Ivan Savenko, John Bolton, josch, karliss, Karol Rudnik, Krzesimir Nowak, Laszlo Ozsvart, linuxrocks123, Macron1Robot, Mateusz B, Mateusz Baran, Michał Janiszewski, Michał Kalinowski, Michał W. Urbańczyk, Michał Wawrzyniec Urbańczyk, Mikhail Paulyshka, Mikko, O01eg, Ori Bar, Paracelsus, Piotr, Rafal R, red1939, rhn, Rickard Westerlund, Sandy, stopiccot, teZeriusz, tohava, Tom Zielinski, Toney Sui, Trevor Standley, Uladzislau Susha, Vadim Glazunov, Vadim Markovtsev, Victor, xyzz, yupsi, Zyx-2000
Homepages: vcmi.eu, vcmi
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: vcmi/vcmi.git( since 2014, ), svn.code.sf.net/p/vcmi/code
Code dependencies: SDL
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Platform:
remake simulation strategy content commercial + original required
Inspiration: Theme Hospital
Developers: Alan Woolley, Alberth289346, Alexander Bessman, altiereslima, Antoine Lemaire, Anton Shestakov, Artem Polishchuk, benckx, bobcanthelpyou, Chris James, Chrystalyst, DavidFair, Edvin, emorrp1, Erlend Mongstad, Grimdoc, Jaco, James Russell, Josh Keegan, Jørgen P. Tjernø, lewri, MarkL, Miika-Petteri Matikainen, Mounir Lamouri, mugmuggy, Pavel Schoffer, Peter Waller, phillipp, Robert Flack, Romain, Ryan, Stephen E. Baker, Toby, Víctor "IlDucci", William Gatens, wolfy1339, yangfl, YoungSeok Yoon, Zbyněk Schwarz
Homepages: corsixth.com, Archive: 20191118152552/http://forums.corsixth.com
Download: CorsixTH/CorsixTH/releases
Technical info
Code languages: Lua, C++
Code licenses: MIT
Code repositories: CorsixTH/CorsixTH.git( since 2013, )
Code dependencies: SDL2
Build system: CMake
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Platform:
simulation clone content open
Inspiration: Powder Game
Developer: Max Bittker
Homepage: maxbittker.com/making-sandspiel
Play online: sandspiel.club
Technical info
Code languages: Rust, JavaScript, TypeScript
Code licenses: MIT
Code repositories: maxbittker/sandspiel.git( since 2018, )
Code dependencies: WebGL
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Platform:
simulation clone content open sandbox voxel
Inspiration: Minecraft
Developers: Eausa, kiroma, Matthew Hopson, Sebastian
Homepage: Hopson97/MineCraft-One-Week-Challenge
Technical info
Code languages: C++, C
Code licenses: MIT
Code repositories: Hopson97/MineCraft-One-Week-Challenge.git( since 2017, )
Code dependencies: SFML
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Platforms:
puzzle 3D content open
Showcasing a fully ray marched graphics and making use of fractals and a fractal collision engine.
Developers: Bryce Wilson, FW, HackerPoet, Mykhailo Moroz, Ott Toomet, Selicre, William Unsworth
Homepage: codeparade.itch.io/marblemarcher
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: HackerPoet/MarbleMarcher.git( since 2018, ), WAUthethird/Marble-Marcher-Community-Edition.git @add( since 2019, )
Assets licenses: ?
Build system: CMake
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Platform:
game engine remake strategy real-time
See also [Spring 1944](https://spring1944.net/) a special scenario of the spring engine, code: https://github.com/spring1944/spring1944 Or [ZeroK](http://zero-k.info/) another game using SpringRTS.
Inspiration: Total Annihilation
Developers: -jK-, 12345swordy, abma, Achim Königs, Beherith, Bernd Schmidt, Betalord, Chris Han, daftalx, Daniel, DeadnightWarrior, Dmitry Marakasov, Dmytry, Dylan Petonke, esainane, Eshed, Eshed Shaham, FLOZi, Gajo Petrovic, George Hilios, gnibu, GoogleFrog, hoijui, Hugh Perkins, jcnossen, JeeZ, jk3064, Johan Rehnberg, Jose Luis Cercós Pita, Karl-R., Licho, LunaMoo, MadrMan, MajBoredom, Marek Baczyński, Matt Peterson, N0U, psarkozy, Rainer Müller, René Fritze, rlcevg, Robin Vobruba, Robin Westberg, rtri, Samuel Nicholas, Simon Logic, SpliFF, sprunk, Stefan Johansson, Tobi Vollebregt, Tom J Nowell, TurBoss, Yaribz, Yeha, yokosou, zerver
Homepages: springrts.com, springrts.com/wiki/Main_Page, springrts
Media: Spring
Download: springrts.com/wiki/Download
Technical info
Code languages: C++, C, Lua
Code licenses: GPL-2.0
Code repositories: spring/spring.git( since 2008, ), git.code.sf.net/p/springrts/code
Build system: CMake
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Platform:
remake simulation content open sandbox voxel
Inspiration: Minecraft
Developers: cubrr, Daniel V., Drew DeVault, Flynn, gbear605, Justin Yanke, Kim Chase, Marian Dziubiak, Mitchell Kutchuk, Robin Kanters, Ross Lancaster, William Moorehouse
Homepage: Archive: 20180423174517/https://truecraft.io
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: ddevault/TrueCraft.git( archived, since 2014, ), danielcrenna/TrueCraft.git @add
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Platforms:
action remake role playing content commercial + original required
Inspiration: Diablo
Developers: alexey.lysiuk, Artem Kuskis, Bálint Kiss, Colm Vize, Exairnous, Grant Ramsay, Jordy Vieira, Matus Goljer, Patrick, Rohit Nirmal, Sergey Semushin, Shyam Guthikonda, Tom Mason
Homepage: freeablo.org
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: wheybags/freeablo.git( since 2013, )
Build system: CMake
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Platform:
simulation clone
Inspiration: Minecraft
Developers: jdah, jdh
Homepage: jdah/minecraft-weekend
Technical info
Code languages: C
Code licenses: MIT
Code repositories: jdah/minecraft-weekend.git( since 2020, )
Code dependencies: OpenGL
Build system: Make
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Platform:
remake strategy popular real-time
Full campaign with optional (but strongly recommended!), videos, battle against four factions, multi-player and single-player skirmish modes, and an extensive tech tree and a full unit designer.
Inspiration: Warzone 2100
Developers: 20kdc, alfred007, AmiralJCDG, Andrey, Björn Ali Göransson, Buginator, Christian Ohm, Colin MacDonald, Cristian Odorico, cybersphinx, Cyp, dak180, Dani Llewellyn, Daniel Llewellyn, Dennis Schridde, Elio Gubser, epilef, Forgon2100, Freddie, Freddie Witherden, g.denis, Giel van Schijndel, Guangcong Luo, Ilari Tommiska, KJeff01, Kreuvf, LordGolias, Maxim Zhuchkov, Michał, Mysteryem, nanotech, NoQ, pastdue, Paweł Perłakowski, Per I Mathisen, Per Inge Mathisen, Prot EuPhobos, Safety0ff, Stephen Swaney, Subsentient, Thiago Romão Barcala, Thomas Rupprecht, Tipchik, Topi Miettinen, vexed, Vincent Laviron, Vitya Andreev, Vladimir Salnikov, vlj, wzdev-ci
Homepages: wz2100.net, warzone2100
Download: warzone2100/files/releases
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: Warzone2100/warzone2100.git( since 2010, )
Build system: CMake
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Platforms:
strategy content open multiplayer online + LAN real-time
Engine part is called Pyrogenesis.
Inspiration: Age of Empires
Developers: Ben Brian, Erik Johansson, Kieran Pilkington, Lancelot de Ferrière, leper, Nicolas Auvray, Philip Taylor, Pureon, s0600204, Stanislas Dolcini
Homepages: play0ad.com, zero-ad
Media: 0 A.D.
Download: play0ad.com/download
Technical info
Code languages: C, C++, JavaScript
Code licenses: GPL-2.0
Code repositories: 0ad/0ad.git( since 2010, ), svn.wildfiregames.com/public/ps
Code dependencies: libogg, libvorbis, libxml2, OpenAL, SDL2, zlib
Assets licenses: CC-BY-SA-3.0
Build system: Custom
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Platforms:
action game engine remake content original required shooter
[Derivative games](https://ioquake3.org/extras/derivative-games/)
Inspiration: Quake III Arena
Developers: Anthony Pesch, cmf028, Dominic Fandrey, Ensiform, Eugene C., hairball, Jack Slater, James Canete, Jeremiah Sypult, Ludwig Nussel, MAN-AT-ARMS, Mickaël Thomas, Pan7, Richard Allen, Ryan C. Gordon, Simon McVittie, Thilo Schulz, Thomas Köppe, Tim Angus, ToKu, Tom Kidd, Tony White, Zack Middleton
Homepage: ioquake3.org
Download: ioquake3.org/get-it
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: ioquake/ioq3.git( since 2012, )
Code dependencies: SDL2
Build system: Make
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Platform:
role playing roguelike
Single player dungeon exploration game that runs on a wide variety of computer systems. See also [NetHack Falcon's Eye](https://sourceforge.net/projects/falconseye/), a graphical modification of NetHack.
Inspiration: Hack
Developers: Adam Powers, alkom, Bart House, chasonr, copperwater, David Cohrs, Dean Luick, Derek, Derek Ray, Dion Nicolaas, HMM, Janet Walz, Jean-Christophe Collet, Kenneth Lorber, Kestrel Gregorich-Trevor, Kevin Hugo, Mak Kolybabi, Michael Meyer, Mike S, Mike Stephenson, NetHack Read-only user, nhkeni, nhmall, NHTangles, Pasi Kallinen, Pat Rankin, Patric Mueller, Tung Nguyen, Warwick Allison
Homepages: www.nethack.org, nethack
Media: NetHack
Download: www.nethack.org/common/index.html
Technical info
Code languages: C
Code licenses: Custom
Code repositories: NetHack/NetHack.git( since 2015, ), Vanilla-NetHack/NetHack-3.4.3.git @add( since 2010, ), git.code.sf.net/p/nethack/NetHack
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Platform:
puzzle clone
Inspiration: Tetris
Developers: Garrett Finucane, Lee Reilly, Logan Engstrom, Mathew Huusko V, Michael Yang, Noah Moroze, redirect
Homepages: hextris.github.io, hextris.io
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: Hextris/Hextris.git( since 2014, )
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Platform:
platform remake content commercial + original required
Inspiration: Commander Keen Series
Developer: keendreams
Homepage: keendreams/keen
Technical info
Code languages: C, Assembly, C++
Code licenses: GPL-2.0
Code repositories: keendreams/keen.git( since 2014, )
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Platform:
action game engine remake content commercial + original required multiplayer Online + LAN
Difference between the two Github repos?
Inspiration: S.T.A.L.K.E.R: Call of Pripyat
Developers: 007exe, a1batross, abramcumner, Alexander Akulich, Alundaio, Andrew Boyarshin, Andrew Davies, Andrey Voitishin, Anton Tsukanov, CasualDev242, David CARLIER, Dmitry Tsarevich, drug007, ensign Curvedhand, FreeZoneMods, George Ivlev, gunslingermod, Igor Novikov, jazzvaz, Jules Blok, Lev Khoroshansky, Max Goncharenko, Mike Nordell, Mikhail Bogdanov, mrnotbadguy, NeoAnomaly, Plotja, q4a, qweasdd136963, r-a-sattarov, RainbowZerg, Robin, Roman Zavalov, ShokerStlk, SkyLoaderr, vamit611, Viktor Stavitsky, vincent-t, vTurbine, Xottab_DUTY, Zegeri
Homepage: discord.gg/sjRMQwv
Technical info
Code languages: C++, Lua
Code licenses: ?
Code repositories: OpenXRay/xray-16.git( since 2014, ), Im-dex/xray-162.git @add( since 2016, )
Code dependencies: SDL2, DirectX, OpenGL, Open Dynamics Engine
Build system: CMake
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Platforms:
game engine 2D
Developers: 3dDeters, Casey Doran, chaigler, Charlie Patterson, cmp, Harley Laue, James Urquhart, Lukas Joergensen, marauder2k7, Mich, Mike Lilligreen, Nathan Martin, Nora Ky, olet-toporkov, ParodyGames, Paul Jan, Peter Robinson, Simon Love, timmgt, William Lee Sims
Homepage: torque3d.org/torque2d
Media: Torque 2D
Download: TorqueGameEngines/Torque2D/releases
Technical info
Code languages: C++, C
Code licenses: MIT
Code repositories: TorqueGameEngines/Torque2D.git( since 2020, ), GarageGames/Torque2D.git @add( since 2013, )
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