# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Games starting with Z

Platform:
role playing roguelike
Available for almost any computer and operating system. Based on Angband. See also https://github.com/dennis-roof/Zband, https://github.com/jjnoo/Zangband
Inspiration: Angband
Developers: Chris Kern, Mitsuhiro Itakura, Robert Ruehlmann, Ross Morgan-Linial, Steven Fuerst, topi ylinen, Willem Siemelink
Homepages: www.zangband.org, zangband
Media: ZAngband
Download: zangband/files
Technical info
Code languages: C
Code licenses: Custom
Code repositories: osgames/zangband.git, zangband.cvs.sourceforge.net
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Platforms:
arcade 2D multiplayer
Remake of a 2D multiplayer game similar to the Tron movie-themed light cycle games and snake games.
Inspiration: Achtung, die Kurve!
Developers: BoomerBoss, Kaan, mage
Homepages: zatacka.sourceforge.net, zatacka
Downloads: zatacka.sourceforge.net/index.php?id=download, zatacka/files
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: zatacka.cvs.sourceforge.net
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Platform:
action remake
Inspiration: Achtung, die Kurve!
Developer: Simen Heggestøyl
Homepage: simenheg/zatackax
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: simenheg/zatackax.git( since 2013, )
Code dependencies: SDL
Build system: Autoconf
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Platform:
action content open first-person requires original engine shooter
Initial goal is to serve as a Free data package for engines based on the Hexen source.
Developers: Ayub Ahmed, Eric Söderberg, Snakecharmer
Homepages: CireG/Zauberer, www.doomworld.com/vb/freedoom/72519-zauberer
Technical info
Code languages: None
Code licenses: ISC
Code repositories: CireG/Zauberer.git( since 2013, )
Code dependencies: Hexen
Assets licenses: 3-clause BSD
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Platforms:
puzzle remake
Inspiration: Zuma
Developer: Remigiusz Dybka
Homepages: zaz.sourceforge.net, zaz
Download: zaz.sourceforge.net/index.php?page=3
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/zaz/code
Code dependencies: SDL
Build system: Autoconf
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Platforms:
remake content commercial (?) + original required first-person shooter
Maybe ZDoom and GZDoom should be splitted.
Inspirations: Doom, Doom II, Heretic, Hexen
Developers: 3saster, Alexander Kromm (m8f), alexey.lysiuk, Alison Watson (Nightdive Studios), argv-minus-one, Benjamin Moir, Blue-Shadow, Braden Obrzut, Cacodemon345, Christoph Oelckers, Christopher Bruns, Chronos Ouroboros, Colton G. Rushton, David CARLIER, dondiego, Ed the Bat, Edoardo Prezioso, Edward Richardson (Nightdive Studios), Eevee, Erick Tenorio, FishyClockwork, Gaerzi, Gutawer, j-palomo, Jan Engelhardt, Jordon Moss, JP LeBreton, kcat, Kevin Caccamo, Kyle Evans, Leonard2, Lucy Phipps, Maarten Lensink, Magnus Norddahl, MajorCooke, Marisa Heit, Marisa Kirisame, MaxED, Michael Labbe, mykola-ambar, Nash Muhandes, Nemrtvi, nukeykt, Player701, raa-eruanna, Rachael Alexanderson, Randy Heit, SanyaWaffles, Shawn Walker-Salas, Sterling Parker, svdijk, Teemu Piippo, Thomas Hume, vanhofen, Vitaly Novichkov, William Breathitt Gray, Xaser Acheron, yqco, Zain Aamer, ZZYZX
Homepages: zdoom.org, zdoom
Downloads: zdoom.org/downloads, coelckers/gzdoom/releases, zdoom/files
Technical info
Code languages: C, C++, ZenScript
Code licenses: GPL-3.0
Code repositories: coelckers/gzdoom.git( since 2013, ), git.code.sf.net/p/zdoom/gzdoom
Build system: CMake
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Platform:
remake strategy content open multiplayer online + LAN real-time
Inspiration: Z
Developer: DaMarkov
Homepages: zzone.lewe.com/zed-online-game, zedonline
Technical info
Code languages: C++
Code licenses: ?
Code repositories: hg.code.sf.net/p/zedonline/code
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Platform:
role playing
Game and editing tool for creating custom Legend of Zelda quests.
Inspiration: Legend of Zelda
Developers: evouga, Gleeok, Peter Hull, Saffith, venrob, ZoriaRPG
Homepage: www.zeldaclassic.com
Download: www.zeldaclassic.com/downloads
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: ArmageddonGames/ZeldaClassic.git( since 2015, )
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Platform:
role playing
Works with Solarus, an open-source Zelda-like 2D game engine.
Developers: Christopho, legrostazon, Peter De Wachter, Renkineko, rypervenche, Thomas Noury, Vincent Breitmoser, Vlag
Homepage: solarus-games/zsdx
Technical info
Code languages: Lua
Code licenses: GPL-3.0
Code repositories: solarus-games/zsdx.git, solarus-games/zsdx.git( archived, since 2013, )
Code dependencies: Solarus
Build system: CMake
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Platform:
simulation
Homepage: Archive: 20200219170600/http://juankysoriano.com/zen
Download: f-droid.org/de/packages/zen.meditation.android
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: juankysoriano/Zen.git
Build system: Gradle
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Platform:
action strategy first-person multiplayer only shooter
Blend of first-person shooter and tank combat, focusing on multiplayer gaming exclusively.
Developers: Adrian Batzill, BaronM, ckiosidi, codeanimals, Konstantinos, Muschick Christian
Homepages: www.zeroballistics.com, zeroballistics
Download: zeroballistics/files
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: osgames/zeroballistics.git, svn.code.sf.net/p/zeroballistics/code
Build system: CMake
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Platform:
strategy real-time
Inspirations: Supreme Commander, Total Annihilation
Developers: a-nop, Adrià, Aquanim, CrazyEddieTK, D(ara Kharab)i, danfireman, Danny B, darloth, DeinFreund, Dominic Renaud, esainane, Eshed Shaham, Euan Mutch, frameworld, Gajo Petrovic, GoogleFrog, Helwor, IndeIrae, Jeremy Munson, jseah, KlonZK, L.J. Lim, Legomenon-gh, Licho, Loren Merritt, luckywaldo7, maackey, MarcT, Matt Vollrath, N0U, Owen, palimpsestate, Porkch0p, r-christie, Rafal, rlcevg, RyMarq, Saktoth, Sgathec, Shaman, shaun, Simon Knox, Skasi, sprunk, TheMooseIsLoose, Tim Newsome, Tom Fyuri, versus666, wagonrepairer, xponen, Анархид
Homepage: zero-k.info
Media: Zero-K
Download: zero-k.info/Wiki/Download
Technical info
Code languages: Lua
Code licenses: GPL-2.0
Code repositories: ZeroK-RTS/Zero-K.git( since 2013, )
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Platform:
strategy
Successful [Kickstarter project](https://www.kickstarter.com/projects/djwhitt/zetawar).
Inspirations: Elite Command, Weewar
Developers: David Whittington, Tim Bedford
Homepage: www.zetawar.com
Technical info
Code languages: Clojure
Code licenses: MIT
Code repositories: Zetawar/zetawar.git( since 2016, )
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Platform:
game engine emulator
Homepage: Zal0/ZGB/wiki
Download: Zal0/ZGB/releases
Technical info
Code languages: C, Assembly, C++
Code licenses: MIT
Code repositories: Zal0/ZGB.git
Build system: Visual Studio
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Platforms:
game engine remake strategy content commercial + original required real-time
Inspiration: Z
Developer: Mike Nigh
Homepages: zod.sourceforge.net, zod
Download: zod/files
Technical info
Code languages: C++
Code licenses: ?
Code repositories: hg.code.sf.net/p/zod/zod_engine
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Platform:
strategy tiles turn-based
Developer: Andrey Lesnikóv
Homepages: ozkriff/zoc, ozkriff.games/2017-08-17--devlog
Download: ozkriff/zoc/releases
Technical info
Code languages: Rust
Code licenses: Apache-2.0
Code repositories: ozkriff/zoc.git( since 2015, )
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Platform:
adventure remake text-based
Inspiration: Zork
Developer: Frederik Kammel
Homepage: vatbub/zorkClone
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: vatbub/zorkClone.git( since 2016, )
Build system: Maven
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Platform:
remake
Port of ZZT.
Inspiration: ZZT
Developer: Ben Hoyt
Homepage: benhoyt.com/writings/zzt-in-go
Technical info
Code languages: Go
Code licenses: MIT
Code repositories: benhoyt/zztgo.git( since 2020, )
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