# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Games starting with B

Platform:
puzzle clone content open
Inspiration: Baba Is You
Homepage: bab-devs.github.io
Technical info
Code languages: Lua
Code licenses: MIT
Code repositories: lilybeevee/bab-be-u.git
Code dependencies: LÖVE
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Platform:
game engine platform 2D
Homepage: martindrapeau.github.io/backbone-game-engine/index.html
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: martindrapeau/backbone-game-engine.git
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Platform:
game engine 2D
2D Game Engine for QML.
Developers: Ken VanDine, Paulo Pinheiro, Ragner Magalhaes, Rodrigo Oliveira, Roger Zanoni, Tomaz Noleto
Homepages: Archive: 20171114191824/http://bacon2d.com, bacon2d.github.io/docs
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: Bacon2D/Bacon2D.git( since 2014, )
Code dependencies: Qt
Build system: QMake
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Platform:
strategy content open
Multiplayer shooter in Zero Gravity.
Developers: Bjørn Hansen, Reuben Lord, Ryan Bundy
Homepages: balder.sourceforge.net, balder
Download: balder/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/balder/code
Assets licenses: GPL
Build system: Scons
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Platform:
action content open
Extensible ball and paddle game.
Developer: Eric P. Hutchins
Homepage: www.gnu.org/software/ballandpaddle
Technical info
Code languages: C++, Scheme
Code licenses: GPL-3.0
Code repositories: osgames/ballandpaddle.git, bzr.savannah.gnu.org/r/ballandpaddle
Code dependencies: GNU Guile, SDL
Assets licenses: GPL
Build system: Make
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Platform:
action clone
Inspiration: Arkanoid
Developer: Krzysztof Budnik
Homepage: budnix.github.io/ball-and-wall
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: budnix/ball-and-wall.git( since 2015, )
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Platform:
action remake artillery
Remake of the Turnbased Artillery game from 1987. [Original](http://www.eckhardkruse.net/atari_st/baller.html) in the Public domain.
Inspiration: Ballerburg
Homepage: baller.tuxfamily.org
Media: Ballerburg SDL
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: git.tuxfamily.org/baller/baller.git, osgames/ballerburg.git @add
Code dependencies: SDL2
Build system: CMake
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Platform:
remake role playing 3D content commercial first-person multiplayer co-op + online + LAN roguelike
Inspiration: Barony
Developers: akp, Ciprian, David CARLIER, DrWhoCares, Gilgatex, Linus Heckemann, Lutz Kellen, Pegasus Epsilon, Phillip Whelan, ptitSeb, Sheridan Kane Rathbun, WALL OF JUSTICE
Homepage: www.baronygame.com
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: TurningWheel/Barony.git( since 2016, )
Code dependencies: OpenGL, SDL2
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Platform:
puzzle content open skill
Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick. Based on Petris (until v0.43)
Inspiration: Tetris
Developer: Federico Poloni
Homepage: fph.altervista.org/prog/bastet.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: fph/bastet.git( since 2013, )
Assets licenses: no assets
Build system: Make
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Platform:
arcade multiplayer
Battleship game.
Developers: Jacob L. Anawalt, Ricardo Quesada
Homepages: batnav.sourceforge.net/batnav-en.html, batnav
Download: batnav/files
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: osgames/batnav.git, batnav.cvs.sourceforge.net
Build system: Make
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Platform:
action remake
Inspiration: Frogs and Flies
Homepage: perso.b2b2c.ca/~sarrazip/dev/batrachians.html
Download: perso.b2b2c.ca/~sarrazip/dev/batrachians.html#download
Technical info
Code languages: C++
Code licenses: GPL-2.0
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Platform:
arcade flight side-scrolling
Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks.
Developers: em7em7em, Ian Gusev, Maxim Markaitis, Yurii Mazurevich
Homepages: Archive: 20120213105444/http://btrgame.com, battery
Download: battery/files/battery
Technical info
Code languages: Java
Code licenses: EPL-2.0, Custom
Code repositories: GaidamakUA/BatteryReborn.git( since 2019, )
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Platform:
action remake strategy
Inspiration: Battle City
Developers: abiffle, deceth, Riley W.
Homepage: battlecity.org
Technical info
Code languages: C, C++, Pascal
Code licenses: GPL-3.0
Code repositories: Deceth/Battle-City.git( since 2009, )
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Platforms:
action arcade 2D content commercial tank
Fast 2D tank arcade game with multiplayer and split-screen modes.
Developers: Methos, Vladimir, Vladimir Menshakov, Vladimir Zhuravlev
Homepages: btanks.sourceforge.net/blog, btanks
Download: btanks/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: whoozle/btanks.git( since 2012, ), svn.code.sf.net/p/btanks/code
Assets licenses: Proprietary
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Platform:
strategy turn-based
Simple grid and turned based battle simulation game.
Developer: Brett
Homepage: battlefieldjava
Download: battlefieldjava/files/battlefieldjava
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: bsutton/BattlefieldJava.git( since 2014, ), git.code.sf.net/p/battlefieldjava/git, battlefieldjava.cvs.sourceforge.net
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Platform:
role playing turn-based
May be more like alpha.
Developer: Leon Liefting
Homepage: Leejjon/Battleround
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: Leejjon/Battleround.git( since 2015, )
Code dependencies: libGDX
Build system: Maven
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Platform:
strategy real-time
Inspirations: Powermonger, Settlers, Warcraft
Developer: David Kamphausen
Homepage: Archive: 20190320172146/https://plus.google.com/101003433246259562872
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: godrin/antargis.git( since 2013, )
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Platform:
platform skill
Homepage: beat-feet/beat-feet
Download: f-droid.org//packages/com.serwylo.beatgame
Technical info
Code languages: Kotlin
Code licenses: GPL-3.0
Code repositories: beat-feet/beat-feet.git
Build system: Gradle
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Platform:
action 2D content open shooter
Shoot'em'up with focus on timing, sound and smooth 2D visuals.
Developer: Olli Etuaho
Homepage: Archive: 20190813223336/http://www.hectigo.net/games/beatharvester
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame, PyOpenGL
Assets licenses: CC-BY 3.0
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Platforms:
action content open logic
Based on Sokoban, expanded with new items such as explosives, stones, special gates.
Inspiration: Sokoban
Developer: Martin Stransky
Homepages: www.anakreon.cz/berusky1.html, Archive: 20151026223411/https://sourceforge.net/projects/berusky
Download: Archive: */https://sourceforge.net/projects/berusky/files/*
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: stransky/berusky.git( since 2011, )
Code dependencies: SDL
Assets licenses: GPL
Build system: Make
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Platform:
action content open logic
Logic game. Also contained in Fedora, Debian, ..
Developer: Martin Stransky
Homepages: www.anakreon.cz/berusky2.html, Archive: 20150103190301/https://sourceforge.net/projects/berusky2
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: stransky/berusky2.git( since 2011, )
Assets licenses: GPL-2.0
Build system: Make
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Platform:
role playing
Developers: Andrew Beal, Franklin Buskirk, Freaky Picasso, Joseph Baffaro, Kevin Lemoine, Morgan Smith, Tobias Theuer, Zachary Murray
Homepage: bm-game
Download: bm-game/files
Technical info
Code languages: JavaScript
Code licenses: GPL-2.0
Code repositories: osgames/bmtactics.git
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Platform:
cards remake content open multiplayer online
Inspiration: Ace of Spades
Developer: xtreme8000
Homepage: aos.party/jenkins/job/BetterSpades
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: xtreme8000/BetterSpades.git( since 2016, )
Build system: CMake
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Platform:
puzzle content open multiplayer
Developer: Jason Rohrer
Homepage: Archive: 20150131015825/http://www.esquire.com/features/best-and-brightest-2008/rohrer-game
Download: hcsoftware/files/Between
Technical info
Code languages: PHP, C++
Code licenses: ?
Code dependencies: SDL
Assets licenses: Public domain
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Platform:
simulation sports
Cue sports simulator aiming for physical accuracy and simplicity.
Developer: Dimitris Papavasiliou
Homepages: www.nongnu.org/billiards, savannah.nongnu.org/projects/billiards
Downloads: www.nongnu.org/billiards/#downloads, download.savannah.nongnu.org/releases/billiards
Technical info
Code languages: Lua, Objective-C
Code licenses: GPL-3.0
Code repositories: osgames/billiards.git, cvs.savannah.nongnu.org:/sources/billiards
Build system: Autoconf
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Platforms:
action puzzle
See also https://packages.debian.org/search?keywords=biniax, https://play.google.com/store/apps/details?id=com.biniax.sdl [Original Biniax](http://www.tuzsuzov.com/biniax/index1.htm), [Biniax mobile](http://biniax.com/mobile)
Homepage: biniax.com
Media: Biniax
Download: www.tuzsuzov.com/biniax/download2.html
Technical info
Code languages: C
Code licenses: zlib
Code repositories: osgames/biniax.git
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Platform:
simulation
Artificial life simulator, simulating organisms, their workings and their environment.
Developers: AdaM, Joan Queralt, Joan Queralt Molina, MarcoA, Richard David Williams, Tyler
Homepages: biogenesis.sourceforge.net, biogenesis
Download: biogenesis/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/biogenesis/git
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Platform:
strategy 4X space turn-based
In the style of classics such as Microprose's Master of Orion 2 or ST: Birth of the Federation. See also [Android/Java version](https://bitbucket.org/sarkanyi/bote-libgdx/) and https://blotunga.itch.io/birth-of-the-empires
Inspirations: Master of Orion 2, Star Trek: Birth of the Federation
Developers: anonymissimus, Iceflower, Malvoisin, Reg, Vuto-BotE
Homepage: bote2.square7.ch/en/wiki/Main_Page
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: bote-team/bote.git( since 2013, )
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Platforms:
action content open space
Developers: bobdaduck, Bryan Conrad, Carl Hewett, eykamp, Naleo Hyde, Pascal Terjan, raptor, Rémi Verschelde, Samuel Williams, Vittorio Giovara
Homepages: bitfighter.org, Archive: 20141227065326/http://code.google.com/p/bitfighter
Download: bitfighter.org/downloads
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: bitfighter/bitfighter.git( since 2015, )
Code dependencies: SDL2
Assets licenses: GPL
Build system: CMake
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Platform:
strategy clone content open multiplayer co-op
Inspiration: Bug Bomber
Developers: Luke Hoschke, VenKamikaze
Homepage: VenKamikaze
Technical info
Code languages: C++
Code licenses: Apache-2.0
Code repositories: VenKamikaze/BitRiot.git( since 2016, )
Code dependencies: SDL2
Build system: CMake
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Platforms:
simulation first-person shooter
Homepages: www.icculus.org/blackshades, sr.ht/~cnx/blackshades
Media: wolfire.com/blackshades.html, Black Shades
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: git.sr.ht/~cnx/blackshadessvn://svn.icculus.org/blackshades
Code dependencies: SDL
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Platform:
simulation content open first-person shooter
Fork of the game Black Shades.
Inspiration: Black Shades
Developer: David Rosen
Homepages: Archive: 20150412072649/http://home.gna.org/blackshadeselite, Archive: 20150412083319/https://gna.org/projects/blackshadeselite
Technical info
Code languages: ?
Code licenses: ?
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Platform:
strategy multiplayer online space
Web-based, multi-player space exploration game inspired by the popular BBS game of TradeWars. Fork is [Red Nova Traders](https://sourceforge.net/projects/rednova/), inactive since 2006. See also https://github.com/myprohost/BlackNovaTrader, https://github.com/Kambyses/BlackNova-Traders
Inspiration: TradeWars
Developers: Adam Fort, Brian Gustin, David Rowlands, Kelly Shane Harrelson, Paul Ogle, Ramjet, Ron Harwood, The Kabal, TheMightyDude
Homepages: blacknova, blacknova.net
Download: blacknova/files
Technical info
Code languages: PHP, JavaScript
Code licenses: GPL-2.0
Code repositories: osgames/blacknova.git, svn.code.sf.net/p/blacknova/code
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Platforms:
simulation 3D content open sandbox voxel
The backstory takes place in the future, with the player finding themselves on a mysterious planet, after the crash of their spaceship.
Developer: Blackvoxel
Homepages: www.blackvoxel.com, Blackvoxel/Blackvoxel
Download: www.blackvoxel.com/view.php?node=1541
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: Blackvoxel/Blackvoxel.git( since 2014, )
Code dependencies: OpenGL
Assets licenses: GPL-3.0
Build system: Make
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Platforms:
adventure game engine point & click
Developers: danigm, Edu Garcia, Rafael Garcia
Homepage: bladecoder/bladecoder-adventure-engine
Download: bladecoder/bladecoder-adventure-engine/releases
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: bladecoder/bladecoder-adventure-engine.git( since 2014, )
Code dependencies: libGDX
Build system: Gradle
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Platform:
action remake
Inspiration: Awesomenauts
Developer: Blake Dayman
Homepage: zombieman1041/BlakedAwesomenaughts
Technical info
Code languages: JavaScript, PHP
Code licenses: MIT
Code repositories: zombieman1041/BlakedAwesomenaughts.git( since 2015, )
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Platform:
action content open first-person shooter
Initial goal is to serve as a Free data package for engines based on the GPLed Heretic source. The IWAD data is released under a 3-clause BSD license. Its theme is dark fantasy with inspirations from metal music and horror.
Developers: Blasphemer, G. Wessner, Jute Gyte
Homepages: www.doomworld.com/vb/freedoom/70732-blasphemer-discussion, code.google.com/archive/p/blasphemer
Media: www.indiedb.com/games/blasphemer
Technical info
Code languages: None
Code licenses: None
Code repositories: Blasphemer/blasphemer.git( since 2015, )
Code dependencies: Heretic
Assets licenses: 3-clause BSD
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Platform:
educational content open memory
KDE implementation of the memory game Simon Says.
Inspiration: Simon Says
Developers: Albert Astals Cid, Andreas Cord-Landwehr, Christoph Feck, Danny Allen, Eckhart Wörner, Jeremy Whiting, Jonathan Riddell, Matthias Kretz, Montel Laurent, Patrick Spendrin, Stephan Kulow, Steve Jordi, tsdgeos, Urs Wolfer, Yuri Chornoivan
Homepages: edu.kde.org/blinken, KDE/blinken
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: KDE/blinken.git( since 2015, )
Code dependencies: KDE Frameworks
Assets licenses: GPL-2.0, GFDL
Build system: CMake
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Platforms:
game engine 2D
Runs Lua scripts.
Homepage: jtc0de/Blitwizard
Technical info
Code languages: C, C++, Lua
Code licenses: zlib
Code repositories: jtc0de/Blitwizard.git
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Platform:
strategy turn-based
Little turn-based strategy game based on Pendulous shareware rules. See also [Pendulous](https://www.blackfalcongames.net/?p=225).
Inspiration: Pendulous
Developer: Syll
Homepage: blitzkrieg
Download: blitzkrieg/files/developpement
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: osgames/blitzkrieg.git, blitzkrieg.cvs.sourceforge.net
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Platform:
platform 2D content commercial + original required
Inspiration: Blob Wars Attrition
Developer: Stephen J Sweeney
Homepage: stephenjsweeney/blobwarsAttrition
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: stephenjsweeney/blobwarsAttrition.git( since 2018, )
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Platform:
platform 3D content commercial shooter third-person
Created by Parallel Realities.
Developers: Alba Mendez, Guus Sliepen, Hans de Goede, Stephen Sweeney
Homepages: packages.debian.org/sid/games/blobandconquer, Archive: 20080601225609/https://www.parallelrealities.co.uk/blobAndConquer.php, blobandconquer
Media: www.parallelrealities.co.uk/games/blobAndConquer
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: perpendicular-dimensions/blobandconquer.git( since 2016, ), git.code.sf.net/p/blobandconquer/code @add
Code dependencies: SDL
Assets licenses: commercial
Build system: Make
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Platforms:
action arcade
Continuation of the famous Blobby Volley 1.x arcade game.
Developers: CvX!, danielknobe, Erik Schultheis, Jonathan Sieber, Sven Rech
Homepages: blobby.sourceforge.net, blobby
Download: blobby/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/blobby/code
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Platform:
action content open racing side-scrolling
Similar to X-Moto, but the player controls a jet boat instead of a motorcycle.
Inspiration: X-Moto
Homepages: Archive: 20111013002050/http://bloboats.blobtrox.net, tracker.debian.org/pkg/bloboats
Download: Archive: 20091226074342/http://bloboats.blobtrox.net/download.php
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: salsa.debian.org/games-team/bloboats.git
Assets licenses: GPL, CC
Build system: Make
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Platform:
arcade platform 2D content commercial
Developers: Guus Sliepen, Hans de Goede, Stephen Sweeney
Homepage: blobwars
Media: Blobwars: Metal Blob Solid
Download: blobwars/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/blobwars/code, osgames/blobwars.git @add, src.fedoraproject.org/rpms/blobwars.git @add, OSSGames/GAME-SDL-ACTION-Blobwars_Metal_Blob_Solid.git( since 2019, )
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Platforms:
puzzle clone match 3 sliding blocks
A match-3 game inspired by "Tetris Attack" but more PC friendly.
Inspiration: Tetris Attack
Developer: Poul Sander
Homepage: blockattack.net
Download: blockattack.net/download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: blockattack/blockattack-game.git( since 2015, )
Code dependencies: SDL2
Assets licenses: GPL-2.0, CC-BY-SA, Public domain
Build system: CMake
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Platform:
strategy
Inspiration: Tetris
Homepage: SoltauFintel/blockpuzzle
Download: f-droid.org//packages/de.mwvb.blockpuzzle
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SoltauFintel/blockpuzzle.git
Build system: Gradle
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Platforms:
puzzle remake
Inspiration: Blockout
Developer: Jean Luc PONS
Homepages: www.blockout.net/blockout2, blockout
Download: blockout/files/blockout
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/blockout.git, blockout.cvs.sourceforge.net
Code dependencies: OpenGL
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Platform:
arcade shooter top-down
Developer: Pascal van der Heiden
Homepages: www.bloodmasters.com, bloodmasters
Download: www.bloodmasters.com/index.php?p=downloads
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/bloodmasters/code
Code dependencies: .NET, DirectX
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Platform:
game engine strategy turn-based
Game engine for turn-based games. Notable projects: https://boardgame.io/documentation/#/notable_projects Platform: https://github.com/freeboardgames/FreeBoardGames.org
Developers: Adrian Gaudebert, Amit Portnoy, Chris Heninger, Chris Swithinbank, Clemens Wolff, flamecoals, Francois Schneider, janKir, Jason Harrison, Kyle J. Roux, Nicolo John Davis, Omar Halbouni, Philihp Busby, qsona, Saeid Alidadi, Stefan Hanke, Stefan Ladwig
Homepage: boardgame.io
Technical info
Code languages: JavaScript, TypeScript
Code licenses: MIT
Code repositories: boardgameio/boardgame.io.git( since 2017, )
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Platform:
arcade skill
Inspiration: Jezzball
Homepage: bobthekingofegypt/BobBall
Download: f-droid.org//packages/org.bobstuff.bobball
Technical info
Code languages: Java
Code licenses: 2-clause BSD
Code repositories: bobthekingofegypt/BobBall.git
Build system: Gradle
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Platform:
puzzle remake
Inspiration: Bobby Carrot
Homepage: bobby.yannicka.fr
Play online: bobby.yannicka.fr/#!/choose-level
Technical info
Code languages: TypeScript
Code licenses: AGPL-3.0
Code repositories: yannicka/bobby.git
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Platforms:
arcade clone content open
Inspiration: Atomic Bomberman
Developers: Martijn de Boer, Patrick, Steffen Pohle
Homepages: www.bomberclone.de, packages.debian.org/sid/bomberclone, bomberclone
Download: www.bomberclone.de/core.html
Technical info
Code languages: C
Code licenses: GPL-2.0
Assets licenses: GPL
Build system: Autoconf
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Platforms:
action arcade
Inspiration: Bomberman
Developers: baptiste sansierra, Bernd A., Eggomat, Fury, JEROME BIGOT
Homepages: bombermaaan.sourceforge.net, bombermaaan
Downloads: bombermaaan.sourceforge.net/download.php, bombermaaan/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: osgames/bombermaaan.git, svn.code.sf.net/p/bombermaaan/code
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Platforms:
action remake
Remake of Bomberman, another Dynablaster clone.
Inspiration: Bomberman
Developers: Bernard, Michal Marek, Petr Gajdusek
Homepages: bombic.sourceforge.net, bombic
Download: bombic/files/bombic
Technical info
Code languages: C++, Objective-C
Code licenses: GPL-2.0
Code repositories: osgames/bombic.git, svn.code.sf.net/p/bombic/code
Code dependencies: SDL
Build system: Make
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Platform:
action remake
Inspiration: Bomberman
Developers: Bernard, Karel Fiser
Homepages: bombic2.sourceforge.net, bombic2
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/bombic2/code
Code dependencies: SDL
Build system: Make
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Platform:
action remake content open
Inspiration: Atomic Bomberman
Homepage: drummyfish
Technical info
Code languages: Python
Code licenses: CC0
Code repositories: drummyfish/Bombman.git
Code dependencies: pygame
Assets licenses: CC0
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Platform:
role playing content open roguelike turn-based
Break Out Of Hareka's Underground is focusing on tactical positioning mechanisms.
Developer: anaseto
Homepage: download.tuxfamily.org/boohu/index.html
Download: download.tuxfamily.org/boohu/downloads
Technical info
Code languages: Go
Code licenses: ISC
Code repositories: git.tuxfamily.org/boohu/boohu.git, anaseto/boohu.git @add( since 2017, )
Assets licenses: ISC
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Platform:
action remake content swappable
Inspiration: BOOM
Developer: Silverweed
Homepage: silverweed.github.io/boom
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: silverweed/lifish.git( since 2015, )
Code dependencies: SFML
Build system: CMake
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Platform:
strategy real-time
Futuristic real-time strategy game. Code repository not available (https://www.boswars.org/development.shtml).
Homepage: www.boswars.org
Download: www.boswars.org/download.shtml
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: OneSleepyDev/boswars_osd.git( since 2016, ), OneSleepyDev/boswars_osd_archive.git @add( since 2017, )
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Platform:
strategy real-time
More like alpha.
Developers: Andreas Beckermann, Ben Adler, Felix Seeger, Krzysztof Kosz, Mickael Marchand, Nils Trzebin, Rivo Laks, Scott MacDonald, Thomas Capricelli, Timo Huebel
Homepages: boson.sourceforge.net/index.php, boson
Downloads: boson.sourceforge.net/download.php, boson/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/boson.git, svn.code.sf.net/p/boson/code
Code dependencies: OpenGL
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Platform:
action remake
Dig through caves collecting gems.
Inspiration: Boulder Dash
Developers: Colin LEVERGER, Valerian Saliou
Homepage: valeriansaliou/boulder-dash
Download: valeriansaliou/boulder-dash/releases
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: valeriansaliou/boulder-dash.git( since 2015, )
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Platform:
arcade content open for kids
Hide and move game in a garden with vegetables for kids.
Developer: Richard T. Jones
Homepages: pyweek.org/e/bouncy, packages.debian.org/sid/bouncy
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame
Assets licenses: GPL
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Platforms:
puzzle brain exercise
Brain training exercise.
Developers: Ashwin Menon, DavidF, Jonathan Toomim, Paul, Paul Hoskinson, Rahul Patel, Samantha McVey, xantares
Homepages: brainworkshop.sourceforge.net, brainworkshop
Downloads: brainworkshop.sourceforge.net/download.html, brainworkshop/files/brainworkshop
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: brain-workshop/brainworkshop.git( since 2017, ), osgames/brain-workshop.git @add, svn.code.sf.net/p/brainworkshop/code
Code dependencies: pyglet
Assets licenses: CC
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Platform:
action remake
Inspiration: Bratwurst
Homepage: sabetts/bratwurst
Technical info
Code languages: Lisp
Code licenses: GPL-2.0
Code repositories: sabetts/bratwurst.git( since 2009, )
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Platform:
action 3D clone
Inspiration: Breakout
Homepage: marksteelz3/Atari-VR---Breakout
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: marksteelz3/Atari-VR---Breakout.git( since 2017, )
Code dependencies: Unity
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Platform:
simulation clone
Inspirations: Ship Simulator 2006, Ship Simulator 2008, Ship Simulator Extremes
Developers: ceeac, David Elir Evans, James Packer, whoopsie
Homepage: www.bridgecommand.co.uk
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: bridgecommand/bc.git( since 2015, )
Code dependencies: Irrlicht Engine
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Platform:
puzzle content open
Clear levels navigating your way around walls.
Developers: Bokorn, glezmen
Homepage: brikx
Download: brikx/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Assets licenses: GPL-2.0
Build system: Make
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Platforms:
action clone
Inspiration: Breakout
Homepage: briquolo.free.fr/en/index.html
Download: briquolo.free.fr/en/download.html
Technical info
Code languages: C++
Code licenses: GPL-3.0
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Platform:
action board content open
90-ball bingo game with 3 by 9 boards. The computer simulates your opponents who act like elderly people, e. g. by making mistakes and chatting. The number of players and the speed of the game is configurable.
Developer: Bert Beckwith
Homepage: britbingo
Download: britbingo/files
Play online: bbingo.eu5.net
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Assets licenses: GPL-3.0
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Platforms:
role playing roguelike
Your quest is to find the Amulet of Yendor.
Developer: Jonadab the Unsightly One
Homepages: sites.google.com/site/broguegame, brogue.fandom.com/wiki/Brogue_Wiki
Technical info
Code languages: C
Code licenses: AGPL-3.0
Code repositories: tsadok/brogue.git( since 2016, )
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Platform:
adventure role playing multiplayer online + massive
Developers: Franck Lecollinet, Guillaume Lecollinet, Myles Recny
Homepage: Archive: 20210714055307/http://browserquest.herokuapp.com
Media: BrowserQuest
Technical info
Code languages: JavaScript
Code licenses: MPL-2.0
Code repositories: mozilla/BrowserQuest.git( since 2011, )
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Platforms:
strategy chess clone
Inspiration: Battle Chess
Developers: Joe Flint, Michael Cook, neilpa
Homepages: Archive: 20080410010554/http://brutalchess.sourceforge.net, brutalchess
Download: brutalchess/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/brutalchess.git, svn.code.sf.net/p/brutalchess/code
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Platform:
remake role playing
Inspirations: Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
Developers: 01y, Boris I. Bendovsky, Cong, CrimsonTautology, Manuel K, Scott, XxMiltenXx
Homepage: bibendovsky.github.io/bstone
Download: bibendovsky/bstone/releases
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: bibendovsky/bstone.git( since 2013, )
Build system: CMake
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Platform:
action content open side-scrolling space
Survival-exploration game where a moon buggy is driven across the surface of Earth and Moon.
Developer: Chris Hopp
Homepage: Archive: 20210125003448/https://fydo.net/projects/buggygame
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame
Assets licenses: Free Art License
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Platform:
action remake
Inspiration: BurgerTime
Homepage: perso.b2b2c.ca/~sarrazip/dev/burgerspace.html
Download: perso.b2b2c.ca/~sarrazip/dev/burgerspace.html#download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
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Platform:
simulation sports strategy soccer
Football (a.k.a. soccer) manager game featuring many international leagues and cups.
Developers: Christopher Hunter, Felipe de Melo Barbosa, Gunnar, Gyozo Both, Ivan Ramirez, Jeffrey Sanders, Mihai Floran, Tom Stellard, zbrox
Homepages: bygfoot.sourceforge.net/new, bygfoot
Download: bygfoot/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/bygfoot/git, svn.code.sf.net/p/bygfoot/code
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Platforms:
action clone multiplayer shooter tank
Inspiration: Battle Zone
Developers: Alexander Boyd, alezakos, Alfredo Tupone, Bernt Hansen, blast007, Bryan Jennings, Bullet Catcher, Chris Schoeneman, Cobra_Fast, Daniel Remenak, Dave Brosius, Dave Rodgers, David Wollner, Flash, Frank Evers, Frank Thilo, Jeff Makey, Jeffery Myers, Joe Van Overberghe, Joshua Bodine, jwmelto, kingrobot, Kyle Mills, L4m3r, Mark Thomas, mdskpr, Mike Miller, Sean Morrison, Steven Mertens, Thomas Stauer, Tim Riker, Tupone Alfredo, Vladimir Jimenez, Zehra
Homepages: www.bzflag.org, bzflag
Media: BZFlag
Download: www.bzflag.org/downloads
Technical info
Code languages: C++
Code licenses: LGPL-2.1, MPL-2.0
Code repositories: BZFlag-Dev/bzflag.git( since 2015, ), svn.code.sf.net/p/bzflag/code
Build system: Autoconf
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