# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Games starting with O

Platform:
game engine remake content original required shooter
Inspirations: Doom, Doom II, Heretic, Hexen
Developers: Alex Mayfield, Charlie Gunyon, Denis Lukianov, drivingspectrum, joffb, John D. Corrado, jsd1982, Maëllig Desmottes, Michael Wood, Mike Lightner, Nick, RestlessRodent, Sean Leonard, Stephen McGranahan, William Breathitt Gray
Homepage: odamex.net
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: odamex/odamex.git( since 2015, )
Build system: CMake
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Platform:
action open content
Inspiration: Magic Carpet
Developer: Jeremiah D. Powell
Homepages: ogrian.sourceforge.net, ogrian
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: git.code.sf.net/p/ogrian/code
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Platforms:
board puzzle 3D
Simple mahjong solitaire game with 3D graphics.
Inspiration: Mahjong
Developers: AleXXandEr, Kai SD, kornerr, kornerrjenkins, Opensource Game Studio, xmorph
Homepages: opengamestudio.org/en/game/ogs-mahjong-1.html, osrpgcreation
Download: osrpgcreation/files/Mahjong
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: hg.code.sf.net/p/osrpgcreation/code
Code dependencies: CEGUI, OGRE
Build system: CMake
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Platforms:
arcade content open side-scrolling
Developers: Dmitry Marakasov, Jimmy, Jimmy Christensen
Homepage: osgg
Download: osgg/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: DusteDdk/osgg.git( since 2012, ), osgames/osgg.git @add, svn.code.sf.net/p/osgg/code
Code dependencies: OpenGL, SDL
Assets licenses: Artistic license-1.0
Build system: Make
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Platform:
strategy content open real-time space
Universe Simulator.
Developers: Mo Morsi, Mohammed Morsi, Nicolas Satragno, Nina Satragno
Homepage: movitto/omega
Technical info
Code languages: JavaScript, Ruby
Code licenses: AGPL-3.0
Code repositories: movitto/omega.git( since 2009, )
Assets licenses: CC BY-SA, Public domain, GPL
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Platform:
remake content commercial + original required
Aims to be pixel-perfect, bug-for-bug clone.
Inspiration: Commander Keen Series
Developers: David Gow, Martin Fiedler, NY00123, owenmpierce, Szilárd Biró
Homepage: davidgow.net/keen/omnispeak.html
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: sulix/omnispeak.git( since 2012, )
Build system: Make
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Platform:
remake content open multiplayer online
Multiplayer survival game of parenting and civilisation building.
Developers: Jason Rohrer, Justin Love
Homepages: onehouronelife.com, jasonrohrer/OneLife
Media: One Hour One Life
Technical info
Code languages: C, C++, PHP
Code licenses: Public domain
Code repositories: jasonrohrer/OneLife.git( since 2017, )
Assets licenses: Public domain
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Platform:
arcade content open
Developer: Olli Etuaho
Homepages: Archive: 20180724071018/https://hectigo.net/games/oneisenough, packages.debian.org/search?keywords=oneisenough
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame
Assets licenses: GPL-2.0
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Platform:
puzzle remake
Inspiration: Sensitive
Homepage: gordebak.itch.io/onewaytogo
Technical info
Code languages: Lua
Code licenses: GPL-3.0
Code dependencies: LÖVE
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Platform:
strategy chess
Developer: Michael Speck
Homepages: lgames.sourceforge.net/OCC, lgames
Download: lgames/files/occ
Technical info
Code languages: PHP, JavaScript
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/lgames/code
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Platforms:
game engine visual novel
Inspiration: NScripter
Homepage: onscripter.osdn.jp/onscripter.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Build system: Make
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Platforms:
simulation 3D clone space trading
Inspiration: Elite
Developers: AnotherCommander, cim, DaymareOn, Eric Walch, Jens Ayton, jobi-wan, Kaks, Kevin Anthoney, Konstantinos Sykas, Nick Rogers, phkb
Homepages: www.oolite.org, wiki.alioth.net/index.php/Oolite_Main_Page, aegidian.org/bb/index.php
Media: Oolite
Download: oolite.org/download
Technical info
Code languages: Objective-C, C, JavaScript
Code licenses: GPL-2.0
Code repositories: OoliteProject/oolite.git( since 2013, )
Code dependencies: Cocoa, SDL
Assets licenses: CC-BY-NC-SA
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Platform:
remake strategy content commercial + original required (X-Com Apocalypse)
Inspirations: X-COM: Apocalypse, X-COM: Terror from the Deep, X-COM: UFO Defense
Developers: 5thAvenue, Alexey Rogachevskiy, Code., Daniel, emptyVoid, FilmBoy84, Francisco Altoe, Istrebitel, Ivan Shibanov, Jari, Jonathan Hamilton, Kirill Mishustin, Marq Watkin, redv, ShadowDancer, SiemensSchuckert, Silviu Ghita, sparkstar, Steve Schnepp, Vasiliy Panasenko, Xracer
Homepage: openapoc.org
Download: ci.appveyor.com/project/openapoc/openapoc
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: OpenApoc/OpenApoc.git( since 2014, )
Code dependencies: SDL2
Build system: CMake
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Platform:
game engine remake
Inspiration: Cube 2: Sauerbraten
Developer: Henry Hirsch
Homepage: team-cube.github.io
Technical info
Code languages: C++, C
Code licenses: zlib
Code repositories: team-cube/open-cube.git( since 2015, )
Build system: Make
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Platform:
puzzle
Flood fill puzzle game.
Developer: Rhys Rustad-Elliott
Homepage: GunshipPenguin/open_flood
Downloads: play.google.com/store/apps/details?id=com.gunshippenguin.openflood, f-droid.org/packages/com.gunshippenguin.openflood
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: GunshipPenguin/open_flood.git( since 2016, )
Build system: Gradle
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Platforms:
remake content commercial + open (some demo content) + original required
Inspiration: Cannon Fodder
Developers: drnovice, Robert Crossfield
Homepage: openfodder.com
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: OpenFodder/openfodder.git( since 2012, )
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Platform:
remake content commercial modification multiplayer competitive + online + LAN + co-op + matchmaking
Mod of Team Fortress 2.
Inspiration: Team Fortress 2
Homepage: openfortress.fun
Technical info
Code languages: C++
Code licenses: CC-BY-NC-SA-4.0, Custom
Code repositories: KaidemonLP/Open-Fortress-Source.git, svn.openfortress.fun/svn/open_fortress
Code dependencies: Source SDK
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Platform:
arcade clone free content
This is an engine recreation of a Pac-Man clone called Greedy by French demogroup Eclipse. Originally written for DOS and sold as shareware, Greedy was later ported to Windows and eventually made a free, but not open source game. Open Greedy attempts to recreate the game's engine for proper cross-platform compatibility.
Inspiration: Pac-Man
Homepage: troel.net/opengreedy
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: atroel/open-greedy.git
Code dependencies: SDL2
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Platform:
puzzle clone
Inspiration: Super Hexagon
Developers: AlphaPromethium, byte-chan™, IvoryDuke, Matija Skala, Mischa Alff, Synth Morxemplum, treier57lol, Vittorio Romeo, Wolf Clément, Zly
Homepage: vittorioromeo.info/projects.html
Technical info
Code languages: C++
Code licenses: AFL-3.0
Code repositories: SuperV1234/SSVOpenHexagon.git( since 2012, )
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Platforms:
remake simulation content commercial + original required flight
Inspiration: Ace Combat: Assault Horizon
Developer: undefined-darkness
Homepage: zxstudio.org/blog/author/razgriz
Download: zxstudio.org/blog/open-horizon-downloads
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: undefined-darkness/open-horizon.git( since 2014, )
Code dependencies: nya-engine
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Platform:
remake strategy turn-based
Inspiration: Imperium Galactica
Developers: David Karnok, Péter Kovács, Robikz
Homepage: open-ig-dev.blogspot.com
Download: akarnokd/open-ig/releases
Technical info
Code languages: Java
Code licenses: LGPL-3.0
Code repositories: akarnokd/open-ig.git( since 2015, )
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Platform:
remake role playing simulation multiplayer online space
Early development.
Inspiration: Jumpgate: The Reconstruction Initiative
Developers: Christoph Brill, Daniel S., spom_spom
Homepages: opengate.sourceforge.net, opengate
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/opengate/code
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Platform:
board role playing ruleset
The players play mighty heroes and wicked villains in order to tell stories of epic proportion.
Developers: Brian Feister, Cryogenic, Fabio Endrizzi, istabosz, Mario Lurig, Matthew O'Connor, Michael Loubier, R.J. Wood
Homepage: openlegendrpg.com
Technical info
Code languages: None
Code licenses: Custom
Code repositories: openlegend/core-rules.git( since 2014, )
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Platform:
remake role playing multiplayer online + massive
Meridian 59 is a long-running medieval fantasy combat and adventure MMO.
Inspiration: Meridian 59
Developers: Andrew Chrapko, Ashton, broodhill, Clint Banzhaf, Daenks, FSU-Phil, M59Gar, M59Khan, Mark Sturm, Matthew Trey, Meridian59, Morbus, PKChrisChan, Roy, Sarevok, siwithaneye, skittles1, theanax, tsShergill, xFirekatx
Homepage: openmeridian.org
Download: openmeridian.org/create-account
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: OpenMeridian/Meridian59.git( since 2013, )
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Platform:
remake strategy online tiles turn-based
License of artwork?
Inspiration: Panzer General 2
Developers: Iulian Luca, Nicu Pavel
Homepage: www.linuxconsulting.ro/openpanzer
Technical info
Code languages: JavaScript
Code licenses: GPL-2.0
Code repositories: nicupavel/openpanzer.git( since 2012, )
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Platforms:
strategy content open
Implementation of the GPL Quake source.
Developers: Bill Currie, Charles Galbraith, David Costanzo, Gargoylol, Mapes, Seth Galbraith, Toddd
Homepages: openquartz.sourceforge.net/index.html, openquartz
Download: openquartz/files
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: osgames/openquartz.git, openquartz.cvs.sourceforge.net
Assets licenses: ?
Build system: Make
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Platform:
simulation clone
Train simulator for the largest collection of digital content in the world - routes, rolling stock and activities.
Inspiration: Microsoft Train Simulator
Homepage: openrails.org
Download: openrails.org/download/program
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: svn.uktrainsim.com/svn/openrails
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Platforms:
remake
Inspiration: Rodent's Revenge
Developers: Pierre, Pierre-Yves
Homepages: pierreyoda/o2r, o2r
Downloads: pierreyoda/o2r/releases, o2r/files
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: pierreyoda/o2r.git( since 2017, ), svn.code.sf.net/p/o2r/code
Code dependencies: Qt, SFML
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Platforms:
remake role playing multiplayer online + massive
As close of a replica Runescape game experience as possible.
Inspiration: Runescape Classic
Developers: Aenge, aldrichdev, Bl0ds, Brian Foster, Chris, Daniel Loth, Fefect, Hubcapp, ipkpjersi, James Wallen-Jones, Kenix3, Luis Salazar, Marwolf, Payton, Preston Smith, rsc-g15, Ryan Trujillo, Tessalicious, xjoe28, Zachariah Knight
Homepages: rsc.vet, runescapeclassic.dev, Archive: 20200510133848/https://openrsc.com
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: open-runescape-classic/core.git, open-runescape-classic/single-player.git @add, Open-RSC/Core-Framework.git( since 2018, )
Build system: Gradle
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Platform:
adventure content open
Server side implementation of an open virtual 3D world in which users can create their own content. It was founded in 2007 as an open source alternative to Second Life and is compatible to Second Life clients.
Inspiration: Second Life
Homepage: opensimulator.org/wiki/Main_Page
Download: opensimulator.org/wiki/Download
Technical info
Code languages: C#
Code licenses: ?
Code repositories: git://opensimulator.org/git/opensim
Code dependencies: MonoGame
Assets licenses: ?
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Platform:
sports strategy online
Soccer manager game in which you are not the manager or trainer, but the player.
Developer: Daniel Mecke
Homepage: opensoccerstar.com
Technical info
Code languages: PHP
Code licenses: GPL-3.0
Code repositories: dmecke/OpenSoccerStar.git( since 2014, )
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Platform:
action platform 2D clone
Renamed from Open Sonic to Open Surge in 2011.
Inspiration: Sonic the Hedgehog series
Developers: Alexandre Martins, Arthur Blot, Christian Zigotzky, Christopher Martinus, Francesco, Halatnikov, Reimund Renner, SecularSteve, Stylix58, Szymon Weihs, Tomires
Homepages: opensurge2d.org, opensnc.sourceforge.net/home/index.php, opensnc.sourceforge.net/forum/index.php, opensnc
Downloads: opensnc.sourceforge.net/forum/viewtopic.php?id=1931, opensnc.sourceforge.net/home/download.php
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: alemart/opensurge.git( since 2018, ), svn.code.sf.net/p/opensnc/code
Code dependencies: Allegro
Build system: CMake
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Platform:
remake
See also https://sourceforge.net/p/opensyobon/bugs/4/
Inspiration: Shobon Action
Developer: Mathew Velasquez
Homepage: opensyobon
Download: opensyobon/files
Technical info
Code languages: C++
Code licenses: ?
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Platform:
role playing
Based on [Tibia](https://tibia.fandom.com/wiki/CipSoft_GmbH).
Inspiration: Tibia
Developers: 13r, adakraz, Alexandre Severino, Anstice, Arkold Thos, Artur Pacan, assassina, Assassina Mutante, Axel, Daniel Antunes, Dennis, Eduardo Bart, Elf, fike, Gilfar, GriZzm0, Haktivex, Hampus Joakim Nilsson, Heliton, Ivan Vučica, jakexblaster (Marcos Cunha), Jiddo, johannesrosenqvist, johnny8020, Konrad Kuśnierz, Luis Hernandez, Mark Samman, mips, Nate Fries, OsoSangre, pedro_b, Piotr Walaszczyk, Rafael Hamdan, Rafał Wrzeszcz, Remere, René Mujica Moreau, Ricochet, Roberto, Simone, smyg, Sorcuring, Stefan Maier, Sven Matner, Thomaz Yuji, Thomaz Yuji Babá, Vitor, Winghawk
Homepages: opentibia, opentibia
Download: opentibia/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: opentibia/server.git( archived, since 2012, ), opentibia/yatc.git @add( since 2012, )
Build system: CMake
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Platform:
remake role playing simulation open content
Inspiration: Stardew Valley
Homepage: mastodon.gamedev.place/@OpenValley
Technical info
Code languages: C++
Code licenses: CC-BY-NC-SA-4.0
Code repositories: gitea.it/rixty/OpenValley.git
Code dependencies: SDL2, Flare engine
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Platforms:
strategy dice
Inspiration: Yahtzee
Developers: Guy Rutenberg, Journeyman, smcgill
Homepages: www.openyahtzee.org, openyahtzee
Downloads: www.openyahtzee.org/wiki/download, openyahtzee/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/openyahtzee/code, osgames/openyahtzee.git @add
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Platform:
action clone content original required
Game Development Software.
Inspiration: Legend of Zelda
Homepages: openzelda/openzelda-source, Archive: 20171028213428/http://openzelda.nfshost.com
Technical info
Code languages: C, C++
Code licenses: zlib
Code repositories: openzelda/openzelda-source.git( since 2015, )
Assets licenses: proprietary, CC-BY-NC-SA-3.0, CC-BY-SA-2.5
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Platform:
game engine remake strategy content commercial + original required real-time
Inspirations: Age of Empires, Age of Empires II, Star Wars: Galactic Battlegrounds
Developers: Akritas Akritidis, Alex Antonov, Andrew Eikum, Andrew Thompson, azrdev, Birch-san, Charles Pigott, Christoph Heine, D R Siddhartha, Danilo Bargen, Darren Strash, Francisco Demartino, Frank Schmidt, Jasper v. B., jgelderloos, Jimmy Berry, Johan Klokkhammer Helsing, Johannes Walcher, Jonas Jelten, Jonathan, Kevin Peters, Lorenzo Gaifas, Markus Otto, masi456, Mayeul Cantan, Michael Enßlin, Michael Sebastiyan, Michał Janiszewski, Miguellissimo, Niklas Fiekas, Piruzzolo, Prashanth Jonnala, PythonicChemist, Qingnan Duan, Renée Kooi, Samuel Schetterer, Sascha Vincent Kurowski, Sebastian Brodehl, Serhan Tutar, simonsan, spjoe, Tobias Feldballe Petersen, Tushar Maheshwari, Velkan, Wilco Kusee, Wojciech Nawrocki, Yvan Burrie
Homepage: openage.sft.mx
Technical info
Code languages: C++, Python
Code licenses: GPL-3.0
Code repositories: SFTtech/openage.git( since 2013, )
Code dependencies: OpenGL, SDL
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Platforms:
puzzle content open
Falling block puzzle game.
Inspiration: NaturalChimie
Developers: Antoine Morineau, Gecko667, guigoz, Guillaume Delhumeau, MrPouit, silkut
Homepages: www.openalchemist.com, openalchemist
Downloads: www.openalchemist.com/downloads.php, openalchemist/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/openalchemist/code
Code dependencies: ClanLib
Assets licenses: CC-BY-SA 2.0
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Platforms:
action remake first-person shooter
Inspiration: Quake 3
Developers: Anthony Pesch, Ensiform, hairball, Jack Slater, James Canete, Jeremiah Sypult, leilei-, Ludwig Nussel, Poul Sander, Richard Allen, Ryan C. Gordon, Sui Jingfeng, Thilo Schulz, Tim Angus, Tony White, Zack Middleton
Homepage: openarena.ws/smfnews.php
Media: OpenArena
Download: openarena.ws/download.php
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: OpenArena/engine.git( since 2014, ), suijingfeng/vkOpenArena.git @add( since 2018, )
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Platforms:
remake simulation content commercial + original required (?)
Inspiration: Black & White
Developers: Matt Stevens, Michał Janiszewski, NeroBurner, raffclar, Sandy
Homepages: openblack/openblack, forum.bwgame.net
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: openblack/openblack.git( since 2018, )
Code dependencies: OpenGL, SDL2
Build system: CMake
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Platforms:
puzzle clone
Inspiration: Tetris
Developer: Mátyás Mustoha
Homepage: mmatyas/openblok
Download: mmatyas/openblok/releases
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: mmatyas/openblok.git( since 2016, )
Build system: CMake
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Platforms:
simulation game maker
Make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua.
Developers: Alfredzo Nash, Bednesti, brutustodd, Chris Bradley, DangerOnTheRanger, Danny Green, Oliver Frye, TheEnd
Homepages: Archive: 20121114113914/http://openblox.sourceforge.net, openblox
Download: openblox/files
Technical info
Code languages: Python, Lua
Code licenses: GPL-3.0
Code repositories: hg.code.sf.net/p/openblox/openblox, osgames/openblox.git @add, hg.code.sf.net/p/openblox/bloxstaller
Code dependencies: Panda3D, wxPython
Assets licenses: CC-BY-SA-3.0
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Platform:
game engine 2D clone content open
2D side-scrolling engine for beat em' ups, shooters like Streets of Rage, Double Dragon, Final Fight. [Completed modules](http://www.chronocrash.com/forum/index.php?board=10.0)
Inspirations: Double Dragon, Final Fight, Streets of Rage
Developers: Bryan Cain, Carlos Donizete Froes, CRxTRDude, Damon V. Caskey, Jan Beich, Malik, SumolX, utunnels, Wasin Thonkaew, White Dragon
Homepage: www.chronocrash.com/forum
Technical info
Code languages: C, C++
Code licenses: 3-clause BSD
Code repositories: DCurrent/openbor.git( since 2017, )
Code dependencies: SDL2
Build system: Make
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Platforms:
simulation clone content open
Inspiration: BVE Trainsim
Developers: Christopher Lees, Connor Fitzgerald, Jakub Vaněk, Marc Riera, Maurizio M. Gavioli, s520
Homepage: openbve-project.net
Download: openbve-project.net/download
Technical info
Code languages: C#
Code licenses: Public domain
Code repositories: leezer3/OpenBVE.git( since 2015, )
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Platform:
remake content commercial
Inspiration: Carmageddon
Homepage: 1amstudios.com/projects/openc1
Technical info
Code languages: C#
Code licenses: ?
Code repositories: jeff-1amstudios/OpenC1.git( since 2014, )
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Platform:
game engine remake simulation content original required
Restarted in 2020.
Inspiration: Creatures
Developers: Alyssa Milburn, bdonlan, Eric Goodwin, Jeremy Rose, ligfx
Homepage: Archive: 20110223210931/http://openc2e.org
Media: creatures.fandom.com/wiki/Openc2e
Technical info
Code languages: C, C++
Code licenses: LGPL-2.1
Code repositories: openc2e/openc2e.git( since 2020, ), ccdevnet/openc2e.git @add( since 2008, ), nornagon/openc2e.git @add( since 2013, )
Build system: CMake
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Platform:
simulation 3D clone
Another 3D city simulator. https://github.com/frodrigo/opencity, https://github.com/vorot93/opencity, https://github.com/AnotherFoxGuy/OpenCity Took inspiration from https://sourceforge.net/projects/freereign/. See also [OpenCityNeo](https://github.com/icecoolinux/opencityneo)
Inspiration: SimCity
Developers: Duong Khang NGUYEN, frodrigo
Homepages: www.opencity.info, opencity
Media: OpenCity
Download: www.opencity.info/en/Download.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/opencity.git, svn.code.sf.net/p/opencity/code, opencity.cvs.sourceforge.net
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Platform:
remake content commercial + original required
Inspiration: Claw
Developers: Bakasura, Denis Papec, Dmitrii Dementev, Pavel Löbl, Petr Jašíček
Homepage: pjasicek/OpenClaw
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: pjasicek/OpenClaw.git( since 2017, )
Code dependencies: Box2D, SDL
Build system: CMake
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Platforms:
action remake 2D
Player controls small but witty and nimble humanoid beings.
Inspiration: Clonk
Developers: Armin Burgmeier, Armin Scheurens, Benjamin Herr, boni, ckanibal, David Dormagen, Ewan Mellor, Fabian Pietsch, Felix Wagner, Fulgen301, gitMarky, isilkor, jcaesar, Kevin Zheng, Linus Heckemann, Lukas Werling, Maikel de Vries, Meowtimer, Peter Wortmann, Philipp Kern, Sven, Tobias Zwick, Tushar Maheshwari, Urschel
Homepage: www.openclonk.org
Media: OpenClonk
Download: www.openclonk.org/download
Technical info
Code languages: C, C++
Code licenses: ISC
Code repositories: openclonk/openclonk.git( since 2013, )
Build system: CMake
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Platform:
remake content commercial + original required
Inspiration: Crystal Caves
Developer: Simon Sandström
Homepage: gurka/OpenCrystalCaves
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: gurka/OpenCrystalCaves.git( since 2017, )
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Platform:
strategy clone content open multiplayer online text-based
Inspiration: Dominion
Developers: barmmie, Christopher Smith, Cody Kinsey, Guilherme Portela, Gustavo Straube, Jake, James Hodgson, John Strömblom, Kender2, MJBrennan, WaveHack
Homepage: www.opendominion.net
Technical info
Code languages: PHP
Code licenses: AGPL-3.0
Code repositories: OpenDominion/OpenDominion.git( since 2015, )
Code dependencies: Laravel
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Platform:
remake strategy real-time
Inspiration: Dogs of War
Developer: rofl0r
Homepage: rofl0r/openDOW
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: rofl0r/openDOW.git( since 2013, )
Build system: Make
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Platform:
remake strategy content original required
Inspiration: Dune 2
Developers: drnovice, glx22, KO Myung-Hun, Máximo Castañeda, Olaf van der Spek, Patric Stout, Thomas BERNARD, wangds, Xaroth
Homepage: OpenDUNE/OpenDUNE
Download: OpenDUNE/OpenDUNE/releases
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: OpenDUNE/OpenDUNE.git( since 2012, )
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Platforms:
strategy clone real-time
Inspiration: Dungeon Keeper
Developers: 4562448, Bebere, BorQube, Danimal696, David CARLIER, hwoarangmy, Ian T. Jacobsen, oyvindln, Pavel Rojtberg, Rémi Verschelde, tomluchowski, Yohann Ferreira
Homepage: opendungeons.github.io
Download: opendungeons.github.io/downloads.html
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenDungeons/OpenDungeons.git( since 2014, )
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Platform:
cards remake
See also https://elementsthegame.fandom.com/wiki/Elements_the_Game_Wiki
Inspiration: Elements
Developers: Philip Dubé, Trevor Sayre, Wesley M. Botello-Smith
Homepage: etg.dek.im
Play online: etg.dek.im
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: serprex/openEtG.git( since 2013, )
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Platform:
action clone
Inspiration: Fire Power
Developer: KaiN
Homepage: Last-Minute-Creations/openFire
Technical info
Code languages: C
Code licenses: MIT
Code repositories: Last-Minute-Creations/openFire.git( since 2016, )
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Platform:
remake simulation free content
The project aimed to create an updated flight simulation engine compatible with Domark Software and Simis Limited's Flight Sim Toolkit (FST), and support user-made games created with FST. The WEBCVS page is no longer available.
Inspiration: Flight Sim Toolkit
Homepage: ariel.ucs.unimelb.edu.au/~gjo
Technical info
Code languages: C
Code licenses: GPL-2.0
Code dependencies: SDL
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Platform:
role playing clone content open
Inspiration: Five Nights at Freddy's
Developers: darkhaven3, Ian
Homepage: MotoLegacy/OpenFNaF
Technical info
Code languages: C
Code licenses: MIT
Code repositories: MotoLegacy/OpenFNaF.git( since 2019, )
Code dependencies: SFML
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Platform:
remake scrolling skill
Inspiration: The Great Giana Sisters
Homepage: Archive: 20190801083807/http://sourceforge.net/projects/openggs
Download: Archive: 20190515074042/https://sourceforge.net/projects/openggs/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
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Platform:
remake cars racing
Inspiration: Test Drive
Developer: Anton Gerdelan
Homepage: antongerdelan.net/blog/formatted/2014_12_10_test_drive.html
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: capnramses/opengl_test_drive_clone.git( archived, since 2014, )
Code dependencies: OpenGL
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Platform:
remake role playing
Original code released under GPL.
Inspiration: Gladiator
Developers: Jonny D, Sean Ford, Zardus
Homepages: snowstorm.sourceforge.net/cgi-bin/site.cgi?page=home, snowstorm
Download: snowstorm.sourceforge.net/cgi-bin/site.cgi?page=download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/snowstorm/git, osgames/snowstorm.git @add
Code dependencies: SDL
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Platform:
game engine remake role playing content commercial + original required
Engine remake of Gothic II.
Inspirations: Gothic, Gothic II
Developers: ErrorFlexXx, Try, Álvaro "da3m0n"
Homepage: Try/OpenGothic
Download: Try/OpenGothic/releases
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: Try/OpenGothic.git( since 2019, )
Build system: CMake
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Platform:
strategy
Open source clone of 'Heroes Of Might And Magic III' engine. Requires ownership of Heroes of Might and Magic III.
Inspiration: Heroes of Might and Magic III
Developers: crackedmind, Ice
Homepages: launchpad.net/openhomm, heroes-rebirth
Download: launchpad.net/openhomm/+download
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: osgames/openhomm.git, code.launchpad.net/openhomm
Code dependencies: Qt, SDL
Build system: QMake
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Platforms:
remake strategy content commercial + original required turn-based
Aims at creating content open.
Inspiration: Hogs of War
Developers: Bonerlord, Daniel Collins, DummkopfOfHachtenduden, Mark Sowden, Stefano
Homepage: TalonBraveInfo/OpenHoW
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: TalonBraveInfo/OpenHoW.git( since 2017, )
Code dependencies: OpenAL, SDL2
Build system: CMake
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Platforms:
strategy content open multiplayer online + LAN real-time
OpenRA mod with freely licensed pixelart building upon the unreleased [Hard Vacuum](https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/) graphical assets by Daniel Cook.
Inspirations: Command & Conquer, Dune 2, KKND, StarCraft
Developers: Matthias Mailänder, Paweł Dzierżanowski, Zimmermann Gyula
Homepage: openhv.itch.io/openhv
Media: www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra
Download: OpenHV/OpenHV/releases
Technical info
Code languages: C#, Lua
Code licenses: GPL-3.0
Code repositories: OpenHV/OpenHV.git( since 2019, )
Code dependencies: OpenRA
Assets licenses: CC-BY-3.0, CC-BY-SA-4.0
Build system: Make, msbuild
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Platform:
music entertainment
Rhythm dancing game.
Inspiration: StepMania
Developers: August Gustavsson, Carl Myers, DataBeaver, Kate Gray, mooinglemur, spigwitmer, Toni Spets, vyhd
Homepages: openitg.gr-p.com, openitg/openitg/wiki
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: openitg/openitg.git( archived, since 2011, )
Build system: Autoconf
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Platforms:
arcade remake content commercial + original required
Inspiration: Jazz Jackrabbit
Developers: AlisterT, Carsten Teibes, Fabian Greffrath, Mike Purvis, Przemysław Buczkowski, Scott, StanB123
Homepage: www.alister.eu/jazz/oj
Download: www.alister.eu/jazz/oj/download.php
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: AlisterT/openjazz.git( since 2014, )
Code dependencies: SDL
Build system: Make
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Platform:
action game engine remake content commercial + original required
Inspirations: Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
Developers: Alex Lo, Alex Nordlund, Alexandre Blin, Anonymous Maarten, Archangel35757, Boris I. Bendovsky, Brandon Largeau, Dion Williams, Ensiform, Harry Jeffery, Joel Teichroeb, Lourens Elzinga, Nathaniel Brandes, Nick, ouned, razor, redsaurus, Scooper, Simon McVittie, Szilárd Biró, Taahir Ahmed, Willi Schinmeyer, Zack Middleton
Homepage: JACoders/OpenJK
Download: builds.openjk.org
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: JACoders/OpenJK.git( since 2013, )
Build system: CMake
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Platform:
game engine remake simulation content commercial + original required
Inspiration: Dungeon Keeper 2
Developers: ArchDemons, belgianguy, Petteri Loisko, Toni Helenius, ufdada
Homepage: tonihele/OpenKeeper
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: tonihele/OpenKeeper.git( since 2014, )
Code dependencies: jMonkeyEngine
Build system: Gradle
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Platforms:
remake content commercial + original required
Inspiration: Krush Kill 'n' Destroy
Homepage: www.kknd-game.com/index.php
Media: OpenKrush
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: IceReaper/OpenKrush.git
Code dependencies: OpenRA
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Platforms:
action remake skill
Inspiration: Tomb Raider
Developers: Gh0stBlade, Manuel Alfayate Corchete, Pablo Maiolo, SaracenOne, Timur Gagiev, Torsten Kammer, vaguerant, vanfanel2
Homepage: XProger/OpenLara
Play online: xproger.info/projects/OpenLara
Technical info
Code languages: C++, C
Code licenses: 2-clause BSD
Code repositories: XProger/OpenLara.git( since 2016, )
Code dependencies: WebGL
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Platform:
action arcade remake content open multiplayer split-screen
Liero 1.36. License information at http://www.liero.be/licenses/135/license.txt
Inspiration: Liero
Developers: Anders Höckersten, gliptic
Homepages: www.liero.be, code.google.com/archive/p/liero
Technical info
Code languages: C++, C
Code licenses: Custom
Code repositories: gliptic/liero.git( since 2014, )
Code dependencies: SDL
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Platform:
action arcade remake
Realtime worms shoot-em-up.
Inspirations: Liero, Worms
Developers: Albert Zeyer, Karel Petránek, lxkurko, Martin Erik Werner, Olof Larsson, Sergii Pylypenko, yuri
Homepage: www.openlierox.net
Downloads: www.openlierox.net/downloads, openlierox/files
Technical info
Code languages: C++
Code licenses: LGPL-2.0
Code repositories: albertz/openlierox.git( since 2011, ), git.code.sf.net/p/openlierox/code
Build system: CMake
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Platforms:
remake simulation content commercial + original required transport
The original game use the modified version of RollerCoaster Tycoon 2's engine. OpenLoco using modified version of OpenRCT2's engine.
Inspiration: Chris Sawyer's Locomotion
Developers: Aaron van Geffen, ceeac, Duncan, Justin Gottula, Kane, Marijn van der Werf, Michael Steenbeek, Michał Janiszewski, Peter Gaal, Richard Jenkins, Svelbeard, Ted John, TELK, Zcooger, ζeh Matt
Homepage: OpenLoco/OpenLoco
Download: OpenLoco/OpenLoco/releases
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: OpenLoco/OpenLoco.git( since 2018, )
Build system: CMake
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Platform:
arcade remake content commercial + original required multiplayer LAN racing
Inspiration: Midnight Club II
Developers: Duncan, LRFLEW
Homepage: LRFLEW/OpenMC2
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: LRFLEW/OpenMC2.git( since 2016, )
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Platform:
strategy clone content commercial + original required
Inspiration: Master of Magic
Developer: Jacopo Santoni
Homepage: Jakz/openmom
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: Jakz/openmom.git( since 2014, )
Code dependencies: SDL2
Build system: CMake
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Platform:
remake strategy content original required turn-based
See also https://github.com/mimi1vx/openmoo2, https://gitlab.com/scarabeusiv/openmoo2
Inspiration: Master of Orion 2
Developer: II9T5
Homepages: pjotrligthart/openmoo2-hg-mirror, Archive: 20191221224844/http://openmoo2.org/en
Download: Archive: 20191229125931/http://openmoo2.org/en/download
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: pjotrligthart/openmoo2-hg-mirror.git( since 2015, )
Code dependencies: pygame
Build system: setup.py
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Platforms:
action clone
Inspiration: Mortal Kombat
Developers: arvind, Gabor Sebestyen, Kami, openmortaldev, UPi
Homepages: apocalypse.rulez.org/~upi/Mortal, openmortal
Download: openmortal.sourceforge.net/download.html
Technical info
Code languages: C++, Perl
Code licenses: GPL-2.0
Code repositories: osgames/openmortal.git, openmortal.cvs.sourceforge.net
Build system: Make
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Platforms:
action emulator
MSX emulator.
Developers: Albert Beevendorp, Alex Wulms, Arnold Metselaar, boukichi, D15C0DE, David Heremans, Edwin, Eric Boon, Filip H.F. "FiXato" Slagter, Herman Oudejans, Joost Yervante Damad, Laurens Holst, Maarten ter Huurne, Manuel Bilderbeek, Max Feingold, Patrick van Arkel, peterhanraets, Reikan, Sandy Pleyte, Sean Young, Wouter Vermaelen
Homepages: openmsx.org, openmsx
Downloads: openMSX/openMSX/releases, openmsx/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: openMSX/openMSX.git( since 2015, ), git.code.sf.net/p/openmsx/openmsx, svn.code.sf.net/p/openmsx/code
Build system: Meson
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Platform:
game engine remake role playing content original required
Unofficial open source engine reimplementation of the game Morrowind. See also [OpenMW on Android](openmw_for_android.md)
Inspiration: The Elder Scrolls III: Morrowind
Developers: Alex, Alexander "Ananace" Olofsson, Alexander Nadeau, Alexander Stillich, Alexandre Moine, Alexei Dobrohotov, Allofich, Andrei Kortunov, arbitrary-dev, Artem Kotsynyak, Artem Utin, Arthur Moore, Assumeru, astillich-igniti, athile, Aussiemon, Austin Salgat, Azdul, Bodillium, Bret Curtis, Britt Mathis, cc9cii, cfcohen, Chris Djali, Cramal, Cédric Mocquillon, darkf, David Cernat, David Walley, Dmitry Marakasov, dteviot, Edmondo Tommasina, endorph, eroen, Fil Krynicki, Finbar Crago, fr3dz10, Gohan1989, gugus, Hristos N. Triantafillou, Internecine, Jackerty, Jacob Essex, James Carty, Jan Borsodi, Jan-Peter Nilsson, Jason Hooks, Jeffrey Haines, Jiří Kuneš, Joakim Berg, Joel Graff, Jordan Ayers, Jordan Milne, Josua Grawitter, jrivany, k1ll, Kamil Bar, kcat, Kevin, Kyle Cooley, Lennart Bernhardt, logzero, Lukasz Gromanowski, M S, Madcow, Marc Zinnschlag, Marco Melletti, marcrbouvier, Marek Dudek, Marek Kochanowicz, Mark76, MAtahualpa, MatthewRock, Michael Mc Donnell, Michael Papageorgiou, Michał Bień, Miloslav Číž #movingToGitLab, Miroslav Puda, MiroslavR, Mitchell Schwitzer, MocquillonCedric, Nathan Aclander, Nathan Jeffords, Nicolay Korslund, Nikolay Kasyanov, Perry Hugh, Phillip Andrews, pi03k, Pieter van der Kloet, PL_kolek, PlutonicOverkill, Rafael Moura, rainChu, rexelion, rhtucker, riothamus, Rob Cutmore, Robert MacGregor, Rohit Nirmal, Roman Melnik, Roman Proskuryakov, Roman Siromakha, sandstranger, Sandy, Scott Howard, Sebastian Wick, Sergey Fukanchik, Sergey Shambir, sergoz, Simon Humpohl, slothlife, Sophie Kirschner, Stanislav Bas, Stanislaw Halik, Starsickle, Sylvain T, terrabyte25, Thoronador, Thunderforge, Tom, Tom Mason, TorbenC, tri4ng1e, unelsson, Xenkhan, xyzz, Yuri Krupenin, zelurker, Łukasz Gołębiewski, ⴹⅿаոuel GuéveΙ
Homepage: openmw.org/en
Media: OpenMW
Download: openmw.org/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenMW/openmw.git( since 2009, ), xyzz/openmw-android.git
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Platform:
remake content commercial
See also [OpenMW](openmw.md).
Inspiration: The Elder Scrolls III: Morrowind
Developers: Bret Curtis, Licaon_Kter, sandstranger, xyzz
Homepage: omw.xyz.is
Downloads: play.google.com/store/apps/details?id=is.xyz.omw, f-droid.org/packages/is.xyz.omw
Technical info
Code languages: Kotlin, Java
Code licenses: GPL-3.0
Code repositories: xyzz/openmw-android.git( since 2018, )
Build system: Gradle
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Platform:
game engine remake cars content commercial + original required racing
Wants to create one engine to play the NFS series (NFS1 - NFS6). The NFS3 implementation is almost done, the others semi-playable or not implemented yet.
Inspiration: Need For Speed III: Hot Pursuit
Developer: Amrik Sadhra
Homepage: opennfs.com
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: OpenNFS/OpenNFS.git( since 2015, )
Code dependencies: Bullet3, OpenGL
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Platform:
action puzzle remake content original required survival
Inspiration: Notrium
Developers: Eduardo Pinho, Vincent Verhoeven
Homepage: verhoevenv/OpenNotrium
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: verhoevenv/OpenNotrium.git( since 2014, )
Code dependencies: SDL2
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Platforms:
action remake content commercial (?) + open (?) + original required
single player, 2 player and network play work, content from omf2097.com
Inspiration: One Must Fall: 2097
Developers: Alexander Weps, Andreas Gnau, Andrew Thompson, animehunter, Giuseppe Deda, Martti Rannanjärvi, TheOnlyJoey, Tuomas Virtanen
Homepage: www.openomf.org
Media: OpenOMF
Downloads: www.openomf.org/downloads, omf2097/openomf/releases
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: omf2097/openomf.git( since 2013, )
Build system: CMake
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Platform:
remake strategy multiplayer online + LAN real-time
Mods: https://github.com/cookgreen/Yuris-Revenge
Inspirations: Command & Conquer, Command & Conquer: Red Alert, Dune 2000
Developers: abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, Moviuro, Mustafa Alperen Seki, mvdhout1992, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula
Homepage: www.openra.net
Media: OpenRA
Download: www.openra.net/download
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: OpenRA/OpenRA.git( since 2010, )
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Platform:
action remake content original required
Inspiration: Tomb Raider
Developers: Carsten Teibes, Terry 'Mongoose' Hendrix II, Thomas Buck
Homepages: xythobuz/OpenRaider, openraider.sourceforge.net, openraider
Download: xythobuz/OpenRaider/releases
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: xythobuz/OpenRaider.git( since 2013, ), openraider.cvs.sourceforge.net
Code dependencies: OpenAL, OpenGL, SDL2
Build system: CMake
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Platforms:
remake simulation content original required
Re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing original bugs and raising game limits.
Inspirations: RollerCoaster Tycoon, RollerCoaster Tycoon 2
Developers: A.N, Aaron van Geffen, Adam, Adrian Wielgosik, Albert Morgese, Alexander Overvoorde, Andy Ford, annoyingdroid, anyc, atmaxinger, aw20368, Basssiiie, Ben Johnston, Ben Pye, blackhand1001, Breno Rodrigues Guimarães, Bryan DiLaura, camthesaxman, ceeac, Chanwoong Kim, Christian F. Coors, Christian Murphy, Christian Schubert, Cody Jung, Cory Sanin, CraigCraig, Daan de Heij, danidoedel, Daniel Kamil Kozar, Daniel Trujillo Viedma, Daniël Heres, Dennis Devriendt, Dennis-Z, deurklink, Dom Light, Duncan, DutchRPW, Dániel Tar, frutiemax, Gabriel Guedes, Gericom, GingerAdonis, Graham Edgecombe, Harry Lam, Haven Kim, Helio Nunes Santos, Hendrik v. Raven, hexdec, Hielke Morsink, hokasha2016, Hudson Oliveira, irrelevantirreverent, Jackson Davis, James, jensj12, Jeroen Sack, JeroenDStout, Jim, Jim Armstrong, Jonathan Haas, Joshua Moerman, Josue Acevedo, Julia Pinheiro, Justin Gottula, Jørn Lomax, Keatzee, Keith Stellyes, Kevin, Kevin Burke, Krutonium, Kyle Kirbatski, Leurak, Linus Unnebäck, LRFLEW, Lucas Åström, Maciek Baron, MaikelS11, Manuel Vögele, Marco Costa, marcovmun, Marijn van der Werf, Martin Černáč, Mathias Gibbens, Matt Souza, Matte A, Matthias Lanzinger, Matthias Mailänder, Melissa, Michael Steenbeek, Michał Janiszewski, Michiel, Miso Zmiric, muemart, Mustapha Elghoul, NathanIkola, nexgenration, Nicolas Hawrysh, nightroan, Nils Caspar, Olivier Wervers, OpenRCT2 git bot, oystedal, Paul Sajna, Paweł Bylica, Peter, Peter Hill, Peter Ryszkiewicz, Philip Goto, Phillip Walters, pizza2004, pkubaj, platipo, Pulkit, quale, Richard Fine, Richard Jenkins, Richard Qian, Robert Jordan, Rodbourn, RollingStar, rpstester, Ruben De Smet, Rune Laenen, Sadret, Sam Horn, Sidney, Sijmen, Simon J, skdltmxn, Skip, spacek531, Ted John, TELK, TheAssassin, Thomas den Hollander, Timmy Weerwag, Tobias Kohlbau, Tom Lankhorst, Tom Parsons, Tom van der Kleij, Tomas Dittmann, TomasZilinek, Trevor Harkness, Trevor Wilson, Tulio Leao, Umdlye, Vinicius Sa, w-flo, William Wallace, wolfreak99, X123M3-256, Xkeeper, xperia64, Yannic Geurts, Yaroslav Tretyakov, YJSoft, zaxcav, Łukasz Pękalski, ζeh Matt
Homepages: openrct2.io, openrct2.org
Media: OpenRCT2
Download: openrct2.org/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenRCT2/OpenRCT2.git( since 2014, )
Build system: CMake
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Platform:
arcade remake
Inspiration: SkyRoads
Developer: Daniel Church
Homepage: openroadsgame.com
Play online: openroadsgame.com
Technical info
Code languages: TypeScript, JavaScript
Code licenses: MIT
Code repositories: anprogrammer/OpenRoads.git( since 2014, )
Code dependencies: WebGL
Assets licenses: ?
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Platform:
strategy isometric real-time
Also known as arrakis.
Developers: Andreas Røsdal, Rtsfan
Homepages: Archive: 20150412083852/https://www.pygame.org/projects/22/189, Archive: 20070305102426/http://arrakis.sourceforge.net/wiki/index.php?OpenRTS, arrakis
Download: arrakis/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/openrts.git
Code dependencies: PGU, pygame
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Platforms:
action game engine remake content commercial + original required
Recreation of the classic Grand Theft Auto III game executable.
Inspiration: Grand Theft Auto III
Developers: aldoxtor, Anonymous Maarten, Christoph Heiss, Daniel Evans, darkf, haphzd, Jannik Vogel, Lucas, Marco Schmidt, mole99, NFSMONSTR, Paul Kocialkowski, qkolj, shfil, Sven Stucki, tsjost
Homepage: openrw.org
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: rwengine/openrw.git( since 2015, )
Code dependencies: SDL2
Build system: CMake
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Platform:
remake strategy multiplayer Online + LAN real-time
Inspiration: Swarm Assault
Homepage: www.moddb.com/mods/opensa
Technical info
Code languages: C#, Lua
Code licenses: GPL-3.0
Code repositories: Dzierzan/OpenSA.git
Code dependencies: OpenRA
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Platforms:
game engine strategy clone content commercial + original required real-time
Inspiration: Command & Conquer: Generals
Developers: Birgit, Daan Meijer, Daniel Sklenitzka, hashkitten, Jana Mohn, Lanyi, Markus Hiller, Michael Schnabel, Paavo Huhtala, Stephan Vedder, Tim Jones, Voldie
Homepages: opensage.github.io, timjones.io/blog/tags/opensage
Download: OpenSAGE/OpenSAGE/releases
Technical info
Code languages: C#
Code licenses: LGPL-3.0
Code repositories: OpenSAGE/OpenSAGE.git( since 2017, )
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Platform:
remake simulation
Git history was removed in 2019. Copyright problems mentioned.
Inspiration: SimCity 2000
Developer: Nicholas Ochoa
Homepage: nicholas-ochoa/OpenSC2K
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: nicholas-ochoa/OpenSC2K.git( since 2018, )
Code dependencies: Phaser, WebGL
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Platform:
remake simulation
Tower simulation game.
Inspiration: SimTower
Developers: Fabian Schuiki, Hoshi, matthewharvey
Homepage: openskyscraper.org
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: fabianschuiki/OpenSkyscraper.git( since 2010, )
Build system: CMake
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Platform:
sports strategy online
Online Soccer Manager
Developers: cosme12, Marco
Homepage: delight-im/OpenSoccer
Technical info
Code languages: PHP
Code licenses: GPL-3.0
Code repositories: delight-im/OpenSoccer.git( since 2014, )
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Platforms:
puzzle clone content open
Inspiration: Solomon's Key
Developers: immortalx74, Michael Dodis
Homepage: mdodis/OpenSolomonsKey
Technical info
Code languages: C++
Code licenses: Unlicense
Code repositories: mdodis/OpenSolomonsKey.git( since 2019, )
Build system: Custom
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Platforms:
remake first-person sandbox shooter
Inspiration: Ace of Spades
Developers: ArionWT, Chameleonhider, Damien Flament, David CARLIER, Dennis Barzakovsky, Dmitry Marakasov, Flávio Monteiro, Hanju Yoo, Ilia, John Ericson, João Rodrigues, Kent Delante, Marco Schlumpp, Masaki Yamahata, Nick Renieris, NotAFile, teodor6140, yvt
Homepages: openspades.yvt.jp, sites.google.com/a/yvt.jp/openspades
Download: yvt/openspades/releases
Technical info
Code languages: C, C++, AngelScript
Code licenses: GPL-3.0
Code repositories: yvt/openspades.git( since 2013, )
Build system: CMake
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Platform:
remake content commercial + original required
Inspiration: Space Rangers 2: Dominators
Developers: Alexander Akulich, Kakadu, Konstantin Oblaukhov
Homepage: ObKo/OpenSR
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: ObKo/OpenSR.git( archived, since 2011, )
Code dependencies: OpenAL, Qt
Build system: CMake
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Platforms:
puzzle remake content open
Inspiration: Supaplex
Developers: Alexey Sokolov, Cillié Malan, Román Jiménez, Sergio Padrino
Homepage: sergiou87/open-supaplex
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: sergiou87/open-supaplex.git( since 2020, )
Code dependencies: SDL2
Build system: Make
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Platform:
remake content commercial + original required
Inspiration: Star Wars Episode I: Racer
Developers: Jannik Vogel, Tobias Taschner
Homepage: openswe1r.github.io
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: OpenSWE1R/openswe1r.git( since 2017, )
Code dependencies: OpenGL, SDL2
Build system: CMake
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Platforms:
game engine remake content commercial + original required
Inspiration: The Elder Scrolls: Arena
Developers: Aaron, Allofich, Dozayon, kcat, Malcolm Mallardi, MinganMuon, Robert MacGregor, Thunderforge
Homepage: afritz1/OpenTESArena
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: afritz1/OpenTESArena.git( since 2016, )
Code dependencies: OpenAL, SDL2, WildMidi
Build system: CMake
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Platform:
remake content original required
SVN of project is gone and Git is older than releases, take from download page maybe?
Inspiration: Titus the Fox
Developers: Eirik Stople, stople
Homepages: opentitus.sourceforge.net, opentitus, opentitus.fandom.com/wiki/OpenTitus_Wiki
Download: opentitus/files/opentitus
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: stople/OpenTitus.git( since 2012, )
Code dependencies: SDL
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Platform:
action game engine remake content commercial + original required
Inspiration: Tomb Raider
Developers: Adrien RICCIARDI, Federico Barlotti, Filipe Freire, Gabriel Mtz, Gh0stBlade, Sai-sai, Steffen Ohrendorf, TeslaRus, Timur Gagiev, Tom Niget, Tom Pritchard, Torsten Kammer, vvs-
Homepage: opentomb.github.io
Download: opentomb/OpenTomb/releases
Technical info
Code languages: C, C++, Lua
Code licenses: LGPL-3.0
Code repositories: opentomb/OpenTomb.git( since 2015, )
Build system: CMake
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Platform:
cards remake
Inspiration: Triple Triad
Developer: Benjamin Fuu
Homepage: benjaminfoo/OpenTriad
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: benjaminfoo/OpenTriad.git( since 2015, )
Build system: Gradle
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Platform:
remake simulation content original possible + open (swappable)
Inspiration: Transport Tycoon
Developers: Alberth289346, Alexander Weiss, Andy, Bernard Teo, Brendon Green, Charles Pigott, Dan Villiom Podlaski Christiansen, Eddi-z, Emil Djupfeldt, frosch, Gabda, glx22, Greg-21, Henry, Ingo von Borstel, JMcKiern, Joan Josep, Joe Stringer, Jonathan G Rennison, Juriy Petrochenkov, Matt Kimber, Matthijs Kooijman, Michael Lutz, Milek7, Niels Martin Hansen, nikolas, Owen Rudge, Patric Stout, Pavel Stupnikov, PeterN, rubidium42, SamuXarick, stormcone, Thijs Marinussen, Tyler Trahan, Ulf Hermann
Homepage: www.openttd.org
Media: OpenTTD
Download: www.openttd.org/downloads/openttd-releases/latest.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: OpenTTD/OpenTTD.git( since 2018, )
Build system: Autoconf
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Platform:
action remake shooter
Inspiration: Tyrian
Developers: Carl Reinke, schmerm, Yuri Kunde Schlesner
Homepages: opentyrian/opentyrian, Archive: 20200418041638/https://bitbucket.org/opentyrian/opentyrian/wiki/Home
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: opentyrian/opentyrian.git( since 2020, )
Code dependencies: SDL
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Platforms:
game engine remake role playing content commercial + original required
Inspiration: Final Fantasy VIII
Developers: Albeoris, Benjamin Fuu, Marcin Gomulak, Robert Russell
Homepage: makipl.github.io/OpenVIII-monogame
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: MaKiPL/OpenVIII-monogame.git( since 2018, )
Code dependencies: MonoGame
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Platform:
sports strategy online
Manage a virtual fantasy football (soccer) team and play with it against other users.
Developer: Ingo Hofmann
Homepage: ihofmann/open-websoccer
Download: ihofmann/open-websoccer/releases
Technical info
Code languages: PHP
Code licenses: LGPL-3.0
Code repositories: ihofmann/open-websoccer.git( since 2014, )
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Platform:
remake strategy turn-based
OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch.
Inspirations: X-COM: Apocalypse, X-COM: Terror from the Deep, X-COM: UFO Defense
Developers: 54x, Alexander Kashev, Alexey Rogachevskiy, alienfood, Andrew Schultz, Andriy B. Kmit', Andrzej Owsiejczuk, Angelos Tzotsos, atlimit8, Azamat H. Hackimov, boozedog, cfailde, cornels, d2uriel, Daniel, DarkDefender, Dmitry Marakasov, dtrushn, Eino Keskitalo, FalkoOXC, Fenyő, Gix, Greg Bonik, Greg V., Guido Pinkas, hackbunny, IvanDogovich, Jaco, Jason Gilbert, Jay Atkinson, JDarthenay, Jonathan Hamilton, kevL, Kim Nilsson, Konstantinos Arvanitis, Krzysztof Knapik, Marq Watkin, Meridian, Myk, NHOrus, Nik Konyuchenko, OmniscientQ, Player701, R1dO, radius75, redv, Ross Horsman, Ryan C. Creasey, ShadowGJ, sheepo99, Shugyousha, stefkosdev, stiiin, tomvd, Tomáš Chvátal, uqs, Volutar, Warboy1982, Westin Breger, WorMzy Tykashi, Yankes, ZehCastro
Homepage: openxcom.org
Media: OpenXcom
Download: openxcom.org/downloads-milestones
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpenXcom/OpenXcom.git( since 2011, )
Build system: CMake
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Platform:
action game engine remake content commercial + original required multiplayer Online + LAN
Difference between the two Github repos?
Inspiration: S.T.A.L.K.E.R: Call of Pripyat
Homepage: discord.gg/sjRMQwv
Technical info
Code languages: C++, Lua
Code licenses: ?
Code repositories: OpenXRay/xray-16.git, Im-dex/xray-162.git @add
Code dependencies: SDL2, DirectX, OpenGL, Open Dynamics Engine
Build system: CMake
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Platform:
action clone content open
Inspiration: Yandere Simulator
Developer: HardlyACoolPerson
Homepage: Evilpersonwithnosoul/OpenYandere
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: Evilpersonwithnosoul/OpenYandere.git( since 2018, )
Code dependencies: Unity
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Platform:
strategy turn-based
A WWII, turn-based platoon, company level war game on the Eastern Front.
Developer: Kalman Andrasi
Homepages: kursk.sourceforge.net, kursk
Download: kursk/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/kursk.git
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Platforms:
remake content open
Inspiration: Pokémon
Developers: Bobor-dev, Cyrielle, Ethan_Charrier, Jonny Paton, Kévin Bernard-Allies, Michael Vetter, Navet56, Olivier Grech
Homepage: opmon-game.ga
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: OpMonTeam/OpMon.git( since 2017, ), OpMonTeam/OpMon-Data.git @add( since 2018, )
Code dependencies: SFML
Assets licenses: CC-BY-SA, CC-BY
Build system: CMake
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Platform:
arcade clone
Inspiration: SkyRoads
Homepage: www.zneaker.com/projects.html#orbit
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: OpenGL, SDL
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Platform:
remake strategy
Inspiration: Log!cal
Developer: Björn Nilsson
Homepage: bni.github.io/orbium
Technical info
Code languages: JavaScript
Code licenses: GPL-2.0
Code repositories: bni/orbium.git( since 2010, )
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Platforms:
game engine
Homepage: fynnfluegge/oreon-engine
Download: fynnfluegge/oreon-engine/releases
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: fynnfluegge/oreon-engine.git
Build system: Maven
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Platform:
educational role playing
Prototype for an educational role-playing game for intercultural education.
Developer: Michael Kriegel
Homepages: Archive: 20131114051805/http://www.e-circus.org, orient-ecircus
Download: orient-ecircus/files
Technical info
Code languages: C#, Java
Code licenses: GPL-2.0
Code repositories: osgames/orient.git
Build system: Visual Studio, Ant
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Platform:
remake strategy
Inspiration: Bolo
Developer: Stéphan Kochen
Homepage: stephank.github.io/orona
Play online: stephank.github.io/orona/bolo.html
Technical info
Code languages: CoffeeScript
Code licenses: GPL-2.0
Code repositories: stephank/orona.git( archived, since 2010, )
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Platform:
arcade remake
Inspiration: Joust
Developers: dulsi, Rémi Verschelde
Homepage: identicalsoftware.com/ostrichriders
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: dulsi/ostrichriders.git( since 2016, )
Build system: Make
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Platforms:
music clone content open
See also: https://github.com/itdelatrisu/opsu, https://github.com/fluddokt/opsu, https://github.com/AnirudhRahul/opsu-Android
Inspirations: Beatmania IIDX, Osu! Tatakae! Ouendan, Taiko no Tatsujin
Developers: Adonais Romero González, Aergwyn, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, BananeVolante, Bartłomiej Dach, Berkan Diler, Charlie, Christian Kamphausen, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, Endrik, Fabian L, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, HoLLy, Huo Yaoyuan, Ivan Pavluk, Jack Scotson, JackLee9355, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jihoon Yang, John Neijzen, jorolf, Joseph Madamba, kamp, Keijia, Kelvin, KoziLord, kyekiller, Laica, LastExceed, Leon Gebler, Liam DeVoe, Lucas A., Maciej Sołtys, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, nwabear, ocboogie, odgaard, Olle Kelderman, Patrick Andersson, Paul Teng, PercyDan, phos, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, Remie Richards, Ron B, Ronnie Moir, RORIdev, Ryan Zmuda, Salman Ahmed, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, tgi, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, VINXIS, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур
Homepage: osu.ppy.sh/home
Downloads: osu.ppy.sh/home/download, ppy/osu/releases
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: ppy/osu.git( since 2014, )
Code dependencies: .NET
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Platform:
role playing multiplayer online + massive
Mainly a client to connect to Eternal Lands? Was described at https://en.wikipedia.org/wiki/Eternal_Lands#Spin-offs but not included on that page anymore.
Inspiration: Eternal Lands
Developers: Alexander Gottwald, Felix Janda, Gé Vissers, Joe "Flame" Sullivan, Karol, Paul Broadhead (bluap in EL), Sir-Odie, xaphier
Homepage: www.other-life.com
Download: www.other-life.com/downloads.php
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: jp8900308/other-life.git( since 2015, ), gregoryfenton/other-life.git @add( since 2012, )
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Platform:
simulation visual novel
Play as a colonist on a new planet with your new husband.
Developers: Andrea Landaker, Rachel
Homepage: metasepia.icecavern.net/OurPersonalSpace/index.html
Technical info
Code languages: Ren'Py
Code licenses: GPL-3.0
Code repositories: qirien/personal-space.git( since 2012, )
Code dependencies: Ren'Py
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Platform:
strategy space
On-line strategy game which takes place in the dangerous universe. See also https://github.com/Lukc/ospace-lukc, https://github.com/mozts2005/OuterSpace, https://github.com/OuterDeepSpace/OuterDeepSpace
Developers: Aina Melkor, Anderuso, Marek Haičman, Mental, PeS, Qark, Random Chaos, Sindel, Vladimir Meister
Homepage: ospace
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: ospaceteam/outerspace.git( since 2012, ), svn.code.sf.net/p/ospace/code
Code dependencies: pygame
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Platform:
remake simulation content commercial + original required
Inspiration: Outpost
Developers: Brett, cugone, Daniel Stevens, Leeor Dicker
Homepage: forum.outpost2.net/index.php/topic,5718.0.html
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: OutpostUniverse/OPHD.git( since 2018, )
Build system: Make
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Platforms:
game engine 2D
Developers: Elviss Strazdins, Marlin Watts-Woods
Homepage: elnormous/ouzel
Technical info
Code languages: C, C++, Objective-C
Code licenses: 2-clause BSD
Code repositories: elnormous/ouzel.git( since 2015, )
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Platforms:
arcade content open space
Player controls a spaceship and fights against the gods that rule the universe.
Developer: Linley Henzell
Homepages: overgod, www.allegro.cc/depot/Overgod
Download: overgod/files
Technical info
Code languages: C
Code licenses: GPL-2.0
Assets licenses: ?
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Platform:
game engine
https://github.com/xrOxygen/xray-oxygen is gone
Inspiration: XRay engine
Homepage: i-love-kfc/xray-oxygen
Technical info
Code languages: C++, C
Code licenses: Apache-2.0
Code repositories: i-love-kfc/xray-oxygen.git
Build system: Visual Studio
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