# OSGL
Infos and technical information about many open source games and frameworks.
Author: Trilarion

# Games starting with S

Platform:
role playing 3D roguelike
See also: https://github.com/q4a/scourge2
Developers: Alexander Kjäll, Breakable, Charles Goodwin, CoD, David C., Dennis Murczak, Diego J. Romero López, FreeLikeGNU, Gabor Torok, leadgolem, Luca Perri, Maarten Vanraes, Mat L, Pál Zoltán Illés, Raphael Bosshard, retrix, Vambola Kotkas, Vincent FIACK
Homepages: scourge, Archive: 20090105165051/http://scourgeweb.org
Download: scourge/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: q4a/scourge.git( since 2015, ), svn.code.sf.net/p/scourge/code
Code dependencies: SDL
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Platforms:
remake content commercial multiplayer online + LAN
Inspiration: Grand Theft Auto: San Andreas
Developer: in0finite
Homepage: GTA-ASM/SanAndreasUnity
Download: GTA-ASM/SanAndreasUnity/releases
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: GTA-ASM/SanAndreasUnity.git( since 2018, )
Code dependencies: Unity
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Platform:
simulation clone content open
Inspiration: Powder Game
Developer: Max Bittker
Homepage: maxbittker.com/making-sandspiel
Play online: sandspiel.club
Technical info
Code languages: Rust, JavaScript, TypeScript
Code licenses: MIT
Code repositories: maxbittker/sandspiel.git( since 2018, )
Code dependencies: WebGL
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Platform:
arcade for kids
The player controls a girl, trying to catch good and golden eggs and avoiding bad eggs.
Developer: Patrick Gerdsmeier
Homepage: eier.gerdsmeier.net
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sarah-maries-eierjagd.git
Code dependencies: SDL
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Platform:
remake strategy
Old [Googlecode project](https://code.google.com/archive/p/tether/)
Inspiration: Moonbase Commander
Developer: Donkyhotay
Homepages: scorched-moon.github.io, Scorched-Moon
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: Scorched-Moon/server.git( since 2015, ), Scorched-Moon/client.git @add( since 2015, )
Code dependencies: PGU, pygame
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Platforms:
strategy 3D artillery clone turn-based
Inspiration: Scorched Earth
Developers: Cameron Smith, David Beleznay, Gavin Camp, Joris Beugnies, Paul Vint, Robert Hand
Homepages: www.scorched3d.co.uk, scorched3d
Media: Scorched3D
Downloads: www.scorched3d.co.uk/#download, scorched3d/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgamearchive/scorched3d.git( archived, since 2019, ), git.code.sf.net/p/scorched3d/git @add, svn.code.sf.net/p/scorched3d/code, scorched3d.cvs.sourceforge.net
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Platforms:
board strategy
Place letters on the board like in crosswords.
Inspiration: Scrabble
Developer: Scotty
Homepages: scrabble.sourceforge.net/wiki, scrabble
Technical info
Code languages: Pascal
Code licenses: GPL-3.0
Code repositories: osgames/scrabble3d.git, Scrabble3D/3.1.git @add( since 2015, ), svn.code.sf.net/p/scrabble/code
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Platform:
strategy content open roguelike
You drive your robot through unknown areas and have to fight other robots.
Developer: Thijs van Ommen
Homepage: inconsolation.wordpress.com/2015/03/10/scrap-go-forth-and-scavenge-aggressively
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: thijsvanommen/scrap.git( since 2017, )
Assets licenses: no media
Build system: Make
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Platform:
action arcade remake
C port of Asylum. [Successor of Asylum](http://asylum.acornarcade.com/) from 1994. Asylum was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain.
Inspiration: Asylum
Developers: Andy Southgate, blotwell, Hugh Robinson
Homepages: sdl-asylum.sourceforge.net, sdl-asylum
Media: asylum.acornarcade.com
Download: sdl-asylum.sourceforge.net/main.html#Download
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: osgames/sdl-asylum.git, svn.code.sf.net/p/sdl-asylum/code
Code dependencies: OpenGL, SDL
Assets licenses: Public domain
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Platform:
action remake
Inspiration: Bomberman
Homepage: Archive: 20200114185344/http://www.linuxmotors.com/SDL_bomber
Download: Archive: 20190905050656/http://www.linuxmotors.com/SDL_bomber/downloads
Technical info
Code languages: C
Code licenses: GPL-2.0
Code dependencies: SDL
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Platform:
action remake flight
Port of the classic 8086 biplane shoot-em-up. See also the original [Sopwith](https://web.archive.org/web/20200131222432/http://davidlclark.com/page/sopwith)
Inspiration: Sopwith
Developers: Jesse Smith, Simon Howard
Homepages: sdl-sopwith.sourceforge.net, sdl-sopwith
Download: sdl-sopwith/files
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: osgames/sdl-sopwith.git, svn.code.sf.net/p/sdl-sopwith/code
Code dependencies: SDL
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Platform:
arcade content open
Inspiration: Breakout
Developers: Anders Birkedam, Jimmy, Jimmy Christensen, Quinton Reeves
Homepages: sdl-ball.sourceforge.net, sdl-ball
Downloads: sdl-ball.sourceforge.net/?page=download, sdl-ball/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: DusteDdk/SDL-Ball.git( since 2014, )
Code dependencies: OpenGL, SDL
Assets licenses: ?
Build system: Make
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Platform:
action remake
Inspiration: Prince of Persia
Developers: Błażej Szczygieł, Dávid Nagy, Enrique P. Calot, Kees Cook, Pieter Valkema, Robert Crossfield, Ryzee119
Homepage: www.popot.org/get_the_games.php?game=SDLPoP
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: NagyD/SDLPoP.git( since 2015, )
Code dependencies: SDL
Build system: CMake
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Platform:
arcade skill
Inspiration: Fruit Ninja
Homepage: quaap.com/D/SeafoodBerserker
Download: f-droid.org//packages/com.quaap.fishberserker
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: quaap/SeafoodBerserker.git
Build system: Gradle
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Platform:
strategy content open real-time
Search and destroy real-time strategy game game.
Developer: HoleInTheHeadStudios
Homepages: pyweek.org/e/RoeBros, Archive: 20210111175307/https://fydo.net/projects/redherring
Download: sftrh/files/sftrh
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame, PygLibs
Assets licenses: FAL
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Platform:
action puzzle remake
Jump and Run game like Super Mario World with an advanced Editor.
Inspiration: Mario World
Developers: Florian Richter, M Gagnon, Mancus1984, Muammar El Khatib, Robert W, shadowsnipes, Tristan Heaven
Homepages: secretmaryo.org, smclone
Media: Secret Maryo Chronicles
Download: smclone/files
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: FluXy/SMC.git( since 2010, )
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Platform:
strategy
Something in-between of a turn-based/real-time strategy game set in Japan during the 16th and 17th centuries when warlords fought for control of the Japanese islands. More like alpha.
Developers: matle, P_Hansson
Homepage: sengdokuwsj
Download: sengdokuwsj/files
Technical info
Code languages: C++, Lua
Code licenses: MIT
Code repositories: osgames/sengoku.git
Code dependencies: SDL
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Platform:
action remake
Inspiration: Sensitive
Developer: Alexander Schenkel
Homepage: bylexus/sensitive-js
Technical info
Code languages: JavaScript
Code licenses: Custom
Code repositories: bylexus/sensitive-js.git( since 2017, )
Assets licenses: Unknown
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Platform:
adventure point & click
Developers: Blake O'Hare, Christine Sandquist, ikanreed, SpearsDRacona
Homepage: pyweek.org/e/np8g
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: blakeohare/pyweek-sentientstorage.git( since 2015, )
Code dependencies: pygame
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Platforms:
remake strategy content original required
Developers: abledbody, Andreas Eberle, andreasb242, Bo Henriksen, Ivan Voronin, JKatzwinkel, KaiN, Michael Zangl, nptr, Paul Wedeck, PayDay1, Rudolf Polzer, Simulant87, Stephan Bauer, Thomas Zeugner, Tom Pratt
Homepage: jsettlers/settlers-remake
Download: jsettlers/settlers-remake/releases
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: jsettlers/settlers-remake.git( since 2014, )
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Platforms:
remake strategy
Inspiration: Seven Kingdoms: Ancient Adversaries
Developers: 7k2, alexstreit, Jeff, Jiří Moravec, L. Alberto Giménez, Lenny Andreu, MicroVirus, runtime-x86, Steve Lavoie, the3dfxdude, themerion, Timothy Rink, unavowed
Homepage: 7kfans.com
Downloads: www.7kfans.com/wiki/index.php/Download, skfans/files, the3dfxdude/7kaa/releases
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: the3dfxdude/7kaa.git( since 2013, )
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Platform:
game engine remake content commercial + original required (full original game)
Engine modifications for the classic game Fallout 2 including bug fixes, support for modern operatins systems and additional features for modders.
Inspiration: Fallout 2
Developers: Mr.Stalin, NovaRain, Vennor, Vlad, vlad-saritasa
Homepage: phobos2077/sfall
Download: phobos2077/sfall/releases
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: phobos2077/sfall.git( since 2015, )
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Platform:
action remake
Inspiration: Shadow of the Beast
Developer: Andrea Bovo
Homepage: spleennooname.github.io/shadow-of-the-beast-html5
Technical info
Code languages: JavaScript
Code licenses: Apache-2.0
Code repositories: spleennooname/shadow-of-the-beast-html5.git( since 2016, )
Code dependencies: PandaJS
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Platform:
remake content original required
Content license?
Inspiration: Shadowgrounds: Survivor
Developers: Alexander Richardson, Radegast, Vasiliy Yeremeyev
Homepage: vayerx/shadowgrounds
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: vayerx/shadowgrounds.git( since 2011, )
Build system: CMake
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Platform:
strategy
License has been added after personal communication with the original maintainer (https://github.com/Trilarion/opensourcegames/issues/17).
Inspiration: Konquest
Developer: Javier Marín
Homepage: sharpkonquest
Download: sharpkonquest/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: osgames/sharpkonquest.git
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Platforms:
role playing roguelike
Inspiration: Pixel Dungeon
Homepage: shatteredpixel.com/shatteredpd
Download: f-droid.org//packages/com.shatteredpixel.shatteredpixeldungeon
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: 00-Evan/shattered-pixel-dungeon.git
Build system: Gradle
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Platforms:
remake content commercial + original required (game data from System Shock: Enhanced Edition)
Inspiration: System Shock
Developers: Azamat H. Hackimov, Ben S., Chad Cuddigan, Daniel Gibson, donnierussellii, icosahedral-dragon, Ingo van Lil, JP Cimalando, Manuel K, Markku Rikola, Michał Janiszewski, Mikko Kaistinen, Vasily Postnicov, Wladimir J. van der Laan
Homepage: Interrupt/systemshock
Download: Interrupt/systemshock/releases
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: Interrupt/systemshock.git( since 2018, )
Code dependencies: SDL2
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Platforms:
remake 2D 3D shooter top-down
Developers: Chris DeLeon, Gregory Peng, Jeff Thoene, John Nesky, Matthew Sarnoff, Michael Weber, Tuscan Knox
Homepage: www.gamecreation.org/games/shotgun_debugger
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sdb.git
Code dependencies: SDL
Build system: Visual Studio
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Platform:
remake
Aim of this project is to port the original Win32 Delphi code, over to C# using MonoGame and XNA.
Inspiration: Siege of Avalon
Developers: Allen Halsted, Dan, Daniel <Vampo Rainze>, David house, Dominique Louis, Jason Farmer, pentadrago, Rodrigo Roman, Róbert Kisnémeth, Steven
Homepages: soaos.sourceforge.net, soaos
Media: Siege of Avalon : Open Source
Technical info
Code languages: Pascal
Code licenses: Custom
Code repositories: CartBlanche/Siege-of-Avalon-Open-Source.git( since 2011, ), soaos.cvs.sourceforge.net
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Platform:
role playing 3D
Hybrid real-time, turn-based system.
Developer: Jan Rietema
Homepage: code.google.com/archive/p/silvertree
Download: code.google.com/archive/p/silvertree/downloads
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: LibreGamesArchive/silvertree.git( since 2015, ), code.google.com/archive/p/silvertree/source/default/source
Build system: Scons
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Platform:
remake content commercial + original required
Singleplayer only version of FreeSO.
Inspiration: The Sims
Developer: riperiperi
Homepage: riperiperi/Simitone
Technical info
Code languages: C#
Code licenses: MPL-2.0
Code repositories: riperiperi/Simitone.git( since 2017, )
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Platforms:
puzzle remake content open
Developers: Alex Burgel, Alexander Edge, Ben Hutchings, Chris Boyle, doopl, Eric Chen, Franklin Wei, Greg Hewgill, Guy Kogus, Jacob Nevins, jonaskoelker, Kent Sutherland, Kevin Lyles, neclepsio, Orta Therox, Peter Steinberger, Scott Talbot, Sergey Gavrilyuk, sgtatham, Simon Tatham, Tim Brückmann, toco
Homepages: www.chiark.greenend.org.uk/~sgtatham/puzzles, chris.boyle.name/projects/android-puzzles, hewgill.com/puzzles
Technical info
Code languages: C
Code licenses: MIT
Code repositories: git.tartarus.org/simon/puzzles.git, chrisboyle/sgtpuzzles.git @add( since 2009, ), ghewgill/puzzles.git @add( since 2013, )
Code dependencies: GTK
Assets licenses: MIT
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Platform:
arcade skill
Homepage: TobiasBielefeld/Simple-Brick-Games
Download: f-droid.org/de/packages/de.tobiasbielefeld.brickgames
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Brick-Games.git
Build system: Gradle
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Platforms:
arcade platform
Developer: Steve Smith
Homepage: SteveSmith16384/SimplePlatformer
Download: SteveSmith16384/SimplePlatformer/releases
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SimplePlatformer.git( since 2019, )
Code dependencies: libGDX
Build system: Gradle
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Platform:
puzzle content open
Inspiration: Sokoban
Developer: Mateusz Viste
Homepages: simplesok.sourceforge.net, simplesok
Download: simplesok/files
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: osgames/simplesok.git, svn.code.sf.net/p/simplesok/code
Code dependencies: SDL
Assets licenses: ?
Build system: Make
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Platform:
cards strategy
Solitaire game collection with 14 games.
Developers: Cyril C., Jari Winberg, Maurizio Petrarota, Romain Hennuyer, Taco, Tobias Bielefeld, Todor Balabanov
Homepages: play.google.com/store/apps/details?id=de.tobiasbielefeld.solitaire, f-droid.org/packages/de.tobiasbielefeld.solitaire
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Solitaire.git( since 2016, )
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Platforms:
puzzle sudoku
Inspiration: Sudoku
Developer: Graeme Gott
Homepage: gottcode.org/simsu
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: Qt
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Platform:
simulation clone
A cross-platform simulation game in which the player strives to run a successful transport system. Is [this](https://www.simutrans.com/en/) the English version? See also the mod [Iron Bite](https://sourceforge.net/projects/ironsimu/).
Inspiration: Transport Tycoon
Developers: Albert Ruiz, An_dz, Andrew Carlotti, André Zanghelini, ceeac, Christoph Mallon, DirkW, DrSuperGood, Dwachs, Eric Gindre, Fabio128, Gauthier.N, Günter Beine, IgorEliezer, James Hood, Jan Korbel, Kieron Green, Leartin Dialonis, Lubak91, makie, Marcos Lopez, Markus Pristovsek, martin, Martin_Prosek, Miziiik, Mobo, Nathanael Nerode, Nicholas Tanger, Olaf P, PappeTeeMaster, sojo, The Transporter, Timothy, Tomas Padevet, TurfIt, Vladimír Slávik, Vladislav Kurz, Václav Macůrek
Homepages: www.simutrans.com/en, www.simutrans.de, simutrans
Media: Simutrans
Download: www.simutrans.com/en/download
Technical info
Code languages: C++
Code licenses: Artistic License-1.0
Code repositories: aburch/simutrans.git( since 2009, ), svn.code.sf.net/p/simutrans/code
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Platform:
music content open karaoke
Developer: Fredrik Portstrom
Homepage: Archive: 20120326005334/http://fredrik.jemla.eu/sinatra
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: FreeType, GStreamer, libavformat, portaudio, SDL
Assets licenses: ?
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Platform:
action remake
See also https://github.com/slx7R4GDZM/Sine-Toolkit
Inspiration: Asteroids
Developer: slx7R4GDZM
Homepage: slx7R4GDZM/Sine
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: slx7R4GDZM/Sine.git( since 2016, )
Code dependencies: SFML
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Platform:
adventure
Adventure game based on the open source film 'Sintel'.
Developer: Jonathan Buresh
Homepage: jonburesh/sintelgame
Media: Sintel The Game
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: jonburesh/sintelgame.git( since 2013, )
Code dependencies: Blender game engine
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Platform:
arcade remake sports
Inspiration: SkiFree
Homepage: andymason/Skifree-HTML5-clone
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: andymason/Skifree-HTML5-clone.git( since 2011, )
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Platform:
arcade remake sports
Inspiration: SkiFree
Developers: Anders Evenrud, Daniel Hough
Homepage: basicallydan.github.io/skifree.js
Play online: basicallydan.github.io/skifree.js
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: basicallydan/skifree.js.git( since 2012, )
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Platform:
strategy
Web-based cross between amazing games like, VGAPlanets, Ascendancy an for example Master of Orion. Many code comments and variable names in German. See also https://github.com/sepplsche/skrupel, https://github.com/skrupel
Developers: Bernd Kantoks, Björn Finke, Christian Neff, cincrement, DoubleMalt, Dready, finke, Husten, JANNiS, syox1, weaselchen
Homepage: skrupel
Download: skrupel/files
Technical info
Code languages: PHP, JavaScript
Code licenses: GPL-2.0
Code repositories: kantoks/skrupel.git( since 2011, ), osgames/skrupel.git @add, skrupel.cvs.sourceforge.net
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Platform:
role playing clone roguelike
Variant of the roguelike game NetHack that offers extra features, monsters, and items. See also https://github.com/dirkz/slashem-iphone, https://github.com/Elronnd/slashem-next, https://code.google.com/archive/p/slashem-macosx/, https://github.com/blitz/slashem, https://github.com/mistydemeo/slashem, https://github.com/SLASHEM-Extended/SLASHEM-Extended, https://github.com/BarclayII/slashem-up
Inspiration: NetHack
Developers: Clive Crous, J. Ali Harlow, Paul Hurtley, Pekka Rousu, Warren Cheung
Homepages: www.slashem.org, slashem.sourceforge.net, slashem
Media: SLASH'EM
Downloads: slashem.sourceforge.net/stable.html, slashem/files
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: osgamearchive/slashem.git( archived, since 2019, ), slashem.cvs.sourceforge.net
Build system: Make
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Platform:
strategy turn-based
Developer: phill
Homepages: slaygame, slaygame.sourceforge.net
Download: slaygame/files
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: osgames/slaygame.git
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Platform:
role playing content open multiplayer
Aka Geisterfahrer is a two-player RPG game.
Developer: Jason Rohrer
Homepage: sleepisdeath.net
Technical info
Code languages: C++
Code licenses: ?
Code repositories: jasonrohrer/SleepIsDeath.git
Code dependencies: SDL
Assets licenses: ?
Build system: Make
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Platforms:
arcade 2D
2D side volleyball game.
Inspiration: Blobby Volley
Developers: MCMic, VinDuv
Homepages: slime.tuxfamily.org, packages.debian.org/search?keywords=slimevolley
Download: slime.tuxfamily.org/down.php
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
Build system: CMake
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Platform:
arcade clone content open multiplayer competitive + split-screen skill
Inspiration: Slime Volleyball
Developer: Jonas Byström
Homepage: pixeldoctrine.com/slimevolleyball.html
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: highfestiva/life.git( since 2016, )
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Platforms:
strategy content open turn-based
Gravity‐based.
Developers: Bart Mak, Greg*, Jonathan Musther, SpeckFleck
Homepages: Archive: 20150630125714/http://slingshot.wikispot.org, slingshot-game
Downloads: Archive: 20150630152307/http://slingshot.wikispot.org/Downloads, slingshot-game/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/slingshot.git, svn.code.sf.net/p/slingshot-game/code
Code dependencies: pygame
Assets licenses: GPL-2.0
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Platform:
arcade remake
Inspiration: Slot Racers
Developer: Zillode
Homepage: Archive: 20111005084008/http://zillode.be:80/index.php?page=finishedprojects&id=5
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: Zillode/Slot-Racers.git( since 2008, )
Build system: Make
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Platforms:
adventure game engine
Developers: BigMc, ptitSeb, Sebastian Krzyszkowiak
Homepage: opensludge.github.io
Downloads: opensludge.github.io/download.html, opensludge/opensludge/releases
Technical info
Code languages: C, C++, Objective-C
Code licenses: LGPL-2.1
Code repositories: opensludge/opensludge.git( since 2014, )
Code dependencies: GTK
Build system: Make
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Platform:
action
Developer: Jean-Baptiste "Jiba" Lamy
Homepages: www.lesfleursdunormal.fr/static/informatique/old/slune/index_en.html, Archive: 20170206055408/http://gna.org/projects/slune, Archive: 20060411054828/http://home.gna.org/oomadness/en/slune/index.html
Downloads: www.lesfleursdunormal.fr/static/informatique/old/slune/download_en.html, pypi.org/project/Slune
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: Cal3D, GLEW, OpenGL, Py2Play, SDL
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Platform:
action
Inspiration: Super Smash Bros.
Developer: Guillaume
Homepages: guillaume-gouchon/smash.js, Archive: 20180428062354/http://smash.gouchon.com
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: guillaume-gouchon/smash.js.git( since 2014, )
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Platforms:
action platform 2D shooter
Developers: Bert Hekman, Jeroen Groeneweg
Homepages: smashbattle.demontpx.com, smashbattle
Downloads: smashbattle.demontpx.com/downloads, smashbattle/files
Technical info
Code languages: C++
Code licenses: ?
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Platform:
arcade open content
Developer: Andy Balaam
Homepage: smolpxl.artificialworlds.net
Technical info
Code languages: JavaScript
Code licenses: AGPL-3.0
Code repositories: smolpxl/smolpxl.git
Assets licenses: AGPL-3.0
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Platform:
arcade remake skill
Inspiration: Snake
Developer: spypunk
Homepage: spypunk/snake
Technical info
Code languages: Java
Code licenses: WTFPL
Code repositories: spypunk/snake.git( since 2016, )
Build system: Maven
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Platforms:
strategy real-time
Developer: Shawn Anderson
Homepage: code.google.com/archive/p/snelps
Technical info
Code languages: Ruby
Code licenses: LGPL-2.1
Code repositories: shawn42/snelps.git( since 2009, )
Code dependencies: Rubygame, SDL
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Platform:
strategy content open real-time
Developers: Benjamin P. Jung, Daren, Darkflame, DunkFordyce, geekwad, Jared, Joey Marshall, Matthew Marshall, Matthew Powell, Mikey Lubker, Sean R. Lynch, Wansti
Homepages: joey101.arcticpaint.com/snowballz, Archive: 20160308143610/https://www.pygame.org/projects/22/328, packages.debian.org/search?keywords=snowballz, snowballz
Technical info
Code languages: Python
Code licenses: ?
Code repositories: osgames/snowballz.git, snowballz.cvs.sourceforge.net
Code dependencies: pygame, pyglet, Rabbyt
Assets licenses: GPL
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Platforms:
puzzle content open
Inspiration: Sokoban
Homepage: sokobang.obfusk.dev/#3_0
Downloads: f-droid.org//packages/dev.obfusk.sokobang, f-droid.org//packages/com.mobilepearls.sokoban
Play online: sokobang.obfusk.dev/#3_0
Technical info
Code languages: CoffeeScript
Code licenses: AGPL-3.0
Code repositories: obfusk/sokobang.git
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Platforms:
puzzle
Inspiration: Sokoban
Developer: Guy Langston
Homepages: sokosolve.sourceforge.net, sokosolve
Downloads: sokosolve.sourceforge.net/install.html, sokosolve/files
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/sokosolve/code, svn.code.sf.net/p/sokosolve/decade
Code dependencies: WinForms
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Platforms:
action arcade remake content open
Inspiration: Solar Fox
Developers: Eero Tamminen, Pete Shinners
Homepage: www.pygame.org/shredwheat/solarwolf/index.shtml
Download: www.pygame.org/shredwheat/solarwolf/index.shtml#download
Technical info
Code languages: Python
Code licenses: LGPL-2.1
Code repositories: osgames/solarwolf.git
Code dependencies: pygame
Build system: Make
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Platform:
action 2D open content shooter
Inspirations: Liero, Scorched Earth
Homepage: www.soldat.pl
Technical info
Code languages: C, Pascal
Code licenses: MIT
Code repositories: Soldat/soldat.git
Code dependencies: SDL2
Assets licenses: CC-BY
Build system: CMake
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Platforms:
action 3D first-person horror shooter
Developers: Stephen Carlyle-Smith, Steve Smith
Homepage: SteveSmith16384/3DHorrorGame
Download: stephensmith.itch.io/sole-collector
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/3DHorrorGame.git( since 2019, )
Code dependencies: jMonkeyEngine
Assets licenses: (See readme)
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Platform:
strategy setting medieval
Medieval Celtic fantasy trilogy by Stephen Lawhead.
Homepage: code.google.com/archive/p/songofalbion
Technical info
Code languages: C, C++
Code licenses: Apache-2.0
Code repositories: rayjohannessen/songofalbion.git( since 2015, ), code.google.com/archive/p/songofalbion/source
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Platforms:
platform clone skill
Inspiration: Sonic the Hedgehog series
Developers: Alam Arias, Bartu İnce, cat, Eidolon, GoldenTails, Jaime Passos, James Hale, James R., Kaito Sinclaire, kaysrishaq, lachwright, LJSonik, MascaraSnakeSRB2, mazmazz, Michael T. DeGuzis, MonsterIestyn, namishere, Nevur, Offline, PrisimaTheFox, RedEnchilada, RobTisdell, Sally Coolatta, Sean Ryder, SeventhSentinel, Snu0510, spaddlewit, sphere, SteelT, szv, Tasos Sahanidis, Tatsuru, toasterone, wolfs, Zachary McAlpin, Zwip-Zwap Zapony
Homepage: www.srb2.org
Download: www.srb2.org/download
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: STJr/SRB2.git( since 2014, )
Build system: CMake
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Platform:
arcade open content
Developer: Andy Balaam
Homepage: andybalaam/sootl
Play online: andybalaam.github.io/sootl
Technical info
Code languages: Elm
Code licenses: GPL-2.0
Code repositories: andybalaam/sootl.git
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Platform:
remake simulation flight
Inspiration: Sopwith
Developers: Andrew Jenner, Jornand de Buisonjé
Homepages: sopwith3.sourceforge.net, sopwith3, www.wingkong.net/sopwith2b/sopwith3.html
Downloads: www.wingkong.net/sopwith2b/files-games.html, sopwith3/files
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-2.0
Code repositories: osgames/sopwith3.git, sopwith3.cvs.sourceforge.net
Build system: Make
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Platform:
role playing multiplayer online + massive
Developers: Jessica Beller, jurkan, Przemysław Grzywacz, Stefan Beller, Thorbjørn Lindeijer
Homepage: www.sourceoftales.org
Technical info
Code languages: Lua
Code licenses: GPL-3.0
Code repositories: tales/sourceoftales.git( archived, since 2012, )
Code dependencies: Mana source engine
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Platform:
remake content commercial + original required
Inspiration: Stronghold
Developers: FilipJanitor, Jakob Sinclair, metalvoidzz
Homepage: sourcehold/Sourcehold
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: sourcehold/Sourcehold.git( since 2019, )
Code dependencies: OpenAL, SDL2
Build system: CMake
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Platform:
strategy 2D 4X space turn-based
Quite a lot of design documentation available.
Developers: Astrometric, Steaker
Homepage: space-faring
Download: space-faring/files
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/space-faring/gitcode, svn.code.sf.net/p/space-faring/code
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Platform:
strategy clone content open
Inspiration: Space Harrier
Developer: Bruno Ortiz
Homepage: brunoaor.github.io/Space-Harrier-Clone
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BrunoAOR/Space-Harrier-Clone.git( since 2018, )
Code dependencies: SDL2
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Platform:
remake strategy multiplayer space
Inspiration: Artemis: Spaceship Bridge Simulator
Developers: Andrew Conrad, Iván Sánchez Ortega, Jeremy Van Grinsven, Justin Warwick, MCMic, Michael Aldridge, smcameron
Homepage: smcameron.github.io/space-nerds-in-space
Technical info
Code languages: C, Lua
Code licenses: GPL-2.0
Code repositories: smcameron/space-nerds-in-space.git( since 2012, )
Build system: Make
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Platform:
strategy 4X space
Inspirations: Galactic Civilizations, Master of Orion
Developer: Lorenz Beyeler
Homepages: spaceopera, spaceopera.sourceforge.net
Download: spaceopera/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgames/spaceopera.git, svn.code.sf.net/p/spaceopera/code
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Platform:
role playing online space turn-based
Players assume the role of a crew member on a space station. Uses the [Byond engine]() which is closed source! Open source versions: + https://tgstation13.org/ https://github.com/tgstation/tgstation + https://baystation12.net/ https://github.com/Baystation12/Baystation12/ + https://www.paradisestation.org/forum/ https://github.com/ParadiseSS13/Paradise + https://github.com/ss13remake/ss13remake + https://github.com/griefly/griefly (not using Byond?)
Homepage: spacestation13.com
Media: Space Station 13
Technical info
Code languages: DM
Code licenses: AGPL-3.0
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Platform:
strategy space turn-based
Inspiration: Space Trader
Homepage: bitbucket.org/brucelet/space-trader
Download: f-droid.org//packages/com.brucelet.spacetrader
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: bitbucket.org/brucelet/space-trader.git
Build system: Gradle
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Platform:
strategy space turn-based
Port to C# (.NET) of the popular game for Palm.
Inspiration: Space Trader
Developers: David Pierron, Jay French, MK
Homepage: spacetraderwin
Download: spacetraderwin/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: SpaceTraderGame/SpaceTrader-Windows.git( since 2013, ), spacetraderwin.cvs.sourceforge.net
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Platform:
strategy space turn-based
Developer: Honza J.
Homepages: space-war-2, space-war-2.sourceforge.io
Download: space-war-2/files
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: git.code.sf.net/p/space-war-2/git
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Platforms:
action shooter space
Homepage: fgerbig/SpacePeng
Download: f-droid.org/de/packages/de.fgerbig.spacepeng
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: fgerbig/SpacePeng.git
Code dependencies: libGDX
Build system: Gradle
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Platforms:
strategy space turn-based
This port is based upon the C# port at Space Trader for Windows. Requires also jwinforms (https://sourceforge.net/projects/jwinforms/).
Inspiration: Space Trader
Developer: Aviv Eyal
Homepage: spacetraderjava
Download: spacetraderjava/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgamearchive/spacetraderjava.git( archived, since 2018, ), svn.code.sf.net/p/spacetraderjava/code, spacetraderjava.cvs.sourceforge.net
Build system: Ant, Gradle
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Platform:
strategy 2D multiplayer network real-time space
Developer: mrevenga
Homepages: spacezero.sourceforge.net, spacezero
Downloads: spacezero.sourceforge.net/index.html#download, spacezero/files
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/spacezero/code
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Platform:
game engine
Developer: Panos Karabelas
Homepage: PanosK92/SpartanEngine
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: PanosK92/SpartanEngine.git( since 2016, )
Build system: premake
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Platform:
action simulation 3D racing
Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine.
Developers: Andrew, Bart, beaglejoe, Bertaux Xavier, briangr, Daniel Schellhammer, Haruna Matsumori, IcyStar, Jean-Philippe Meuret, kilo aka Gábor Kmetykó, Kristof, madbad, Mart Kelder, Ney Cândido da Silva Ribeiro, Ocirne94, Paul DeVaul, Robert Reif, rvlander, simon wood, sjFreak, Wolf-Dieter Beelitz, xDraconian
Homepages: www.speed-dreams.org, speed-dreams
Download: www.speed-dreams.org/#download
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: svn.code.sf.net/p/speed-dreams/code
Build system: CMake
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Platforms:
adventure role playing
Rpg/strategy/adventure game about a poor spice farmer in 12th century Baghdad area.
Developers: Dzamil Kamanger, Goran Mrdja, Juha Holopainen, Kalle Hamm, Michiko Isogai, Sade Kahra
Homepages: spicetrade, Archive: 20201023015544/http://www.spicetrade.org
Download: spicetrade/files
Technical info
Code languages: Java
Code licenses: LGPL-2.1
Code repositories: osgames/spicetrade.git
Build system: Ant
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Platform:
puzzle remake
Inspiration: Supaplex
Developer: radu124
Homepage: radu124/splexhd
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: radu124/splexhd.git( since 2011, )
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Platform:
puzzle clone content open multiplayer online + LAN + split-screen
Inspiration: Tetris
Homepage: tetris.spludlow.co.uk
Downloads: www.spludlow.co.uk/Install/Downloads.aspx, www.spludlow.co.uk/Source/Spludlow.Tetris
Technical info
Code languages: C#
Code licenses: GPL-3.0
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Platform:
puzzle game framework
Developer: Tomas Slusny
Homepage: deathbeam/spooker
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: deathbeam/spooker.git( since 2014, )
Code dependencies: SFML
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Platform:
game engine remake strategy real-time
See also [Spring 1944](https://spring1944.net/) a special scenario of the spring engine, code: https://github.com/spring1944/spring1944 Or [ZeroK](http://zero-k.info/) another game using SpringRTS.
Inspiration: Total Annihilation
Developers: -jK-, 12345swordy, abma, Achim Königs, Beherith, Bernd Schmidt, Betalord, Chris Han, daftalx, Daniel, DeadnightWarrior, Dmitry Marakasov, Dmytry, Dylan Petonke, esainane, Eshed, Eshed Shaham, FLOZi, Gajo Petrovic, George Hilios, gnibu, GoogleFrog, hoijui, Hugh Perkins, jcnossen, JeeZ, jk3064, Johan Rehnberg, Jose Luis Cercós Pita, Karl-R., Licho, LunaMoo, MadrMan, MajBoredom, Marek Baczyński, Matt Peterson, N0U, psarkozy, Rainer Müller, René Fritze, rlcevg, Robin Vobruba, Robin Westberg, rtri, Samuel Nicholas, Simon Logic, SpliFF, sprunk, Stefan Johansson, Tobi Vollebregt, Tom J Nowell, TurBoss, Yaribz, Yeha, yokosou, zerver
Homepages: springrts.com, springrts.com/wiki/Main_Page, springrts
Media: Spring
Download: springrts.com/wiki/Download
Technical info
Code languages: C++, C, Lua
Code licenses: GPL-2.0
Code repositories: spring/spring.git( since 2008, ), git.code.sf.net/p/springrts/code
Build system: CMake
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Platform:
strategy clone real-time
Gameplay is a mix of Company of Heroes and Supreme Commander
Inspirations: Company of Heroes, Company of Heroes 2, Company of Heroes: Opposing Fronts, Company of Heroes: Tales of Valor, Supreme Commander
Developers: Ben Tyler, buumi, Elí Santiago, Eshed Shaham, Fedja Beader, FLOZi, frju365, jal76, Jose Luis Cercós Pita, PepeAmpere, yuritch
Homepage: spring1944.net
Technical info
Code languages: Lua
Code licenses: GPL-2.0, CC-BY-NC-3.0
Code repositories: spring1944/spring1944.git( since 2013, )
Code dependencies: Spring RTS engine
Assets licenses: CC-BY-NC-3.0
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Platform:
remake role playing online
Inspiration: Space Station 13
Developers: spoogemonster, Völundr
Homepage: ss13remake/ss13remake
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: ss13remake/ss13remake.git( since 2015, )
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Platform:
adventure visual novel for adults
Homepage: nyaatrap.blog.fc2.com/blog-entry-20.html
Media: Archive: 20160422072505/https://lgdb.org/game/star_maiden_rio
Download: www.mediafire.com/file/jog3fcfxgsyd03f/Astraea_Rio-1.05-all.zip/file
Technical info
Code languages: Ren'Py
Code licenses: MIT
Code dependencies: Ren'Py
Assets licenses: CC-NC
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Platform:
remake strategy 4X real-time space
Music is not part of the open source release.
Inspiration: Star Ruler 2
Developers: Amy Ackermann, David CARLIER, Lucas de Vries
Homepage: starruler2.com
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BlindMindStudios/StarRuler2-Source.git( since 2018, )
Assets licenses: CC-BY-NC 2.0
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Platform:
adventure remake shooter
Inspiration: Star Control 2
Developer: julian.jimenez
Homepage: jjimenezg93/star-control2
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: jjimenezg93/star-control2.git( since 2016, ), jjimenezg93/U-gine.git @add( since 2015, ), jjimenezg93/InputManager.git @add( since 2016, )
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Platform:
arcade remake skill
Inspiration: Star Wars (1983 arcade game)
Developer: Abhinandan Kelgere Ramesh
Homepage: abhinandanramesh/Star-Wars-III
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: abhinandanramesh/Star-Wars-III.git( since 2014, )
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Platform:
action 2D shooter side-scrolling
Developer: lbprogramming
Homepage: starblastrix
Download: starblastrix/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/starblastrix.git
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Platforms:
strategy 4X space turn-based
Developers: EmP, Ivan, Ivan Vučica
Homepages: stareater4x.blogspot.com, zvjezdojedac
Download: subchannel13/Stareater/releases
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: subchannel13/Stareater.git( since 2015, )
Code dependencies: MonoGame
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Platform:
remake content commercial + original required
Inspiration: StarCraft
Developers: Andreas, Bursig Rafal, DeX, Forrest, Hypexed, Iuri Fiedoruk, Jimmy Salmon, Joris Dauphin, Martin Gerhardy, n0.obAtroN, pali, Tim Felgentreff, Tpimp
Homepages: stargus.stratagus.com, stargus.sourceforge.net, stargus
Download: stargus/files
Technical info
Code languages: C++, Lua
Code licenses: GPL-2.0
Code repositories: Wargus/stargus.git( since 2015, ), svn.code.sf.net/p/stargus/code, code.launchpad.net/stargus
Code dependencies: Stratagus
Build system: Make
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Platform:
arcade open content shooter similar space
Inspirations: Asteroids, Omega Race
Developer: Jari Karjala
Homepage: smtng.jpkware.com
Technical info
Code languages: Scala
Code licenses: GPL-3.0
Code repositories: jkarjala/starmines-tng.git
Code dependencies: Phaser
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Platform:
strategy 4X clone space
Inspiration: Stars!
Developers: Aeglos, Carter, Daniel Vale, Ed Kolis, Foo Five Thousand, ForceUser, Henning Maas, Jan Magne Tjensvold, k808j, Laurie Vale, Marlon, Marq Singer, Nibor, Nigel, NorthBender, Pavel Kazlou, Pawel Gielmuda, PL_Andrev, retired C# coder, Shadallark, TimD
Homepage: stars-nova
Download: stars-nova/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/stars-nova/code, svn.code.sf.net/p/stars-nova/svn
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Platform:
action remake space
Sources released by original creator in 2011.
Inspiration: Starshatter
Homepages: www.hard-light.net/forums/index.php?board=234.0, code.google.com/archive/p/starshatter-open
Media: starshatter-open
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: Luomu/starshatter-open.git( since 2015, )
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Platform:
action arcade space
Homepage: atorresm/Starun
Download: f-droid.org/de/packages/atm.starun.game
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: atorresm/Starun.git
Build system: Gradle
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Platform:
platform content open
You play as a non-flying kind of duck. The goal is to collect eggs and coins.
Developer: Drummyfish
Homepage: drummyfish/Steamer-Duck
Technical info
Code languages: Python
Code licenses: CC0
Code repositories: drummyfish/Steamer-Duck.git
Code dependencies: pygame
Assets licenses: CC0
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Platform:
role playing multiplayer online
Multiplayer online adventure game with an old school feel. Uses the Arianne engine.
Developers: AntumDeluge, Balaur, bleutailfly, bluelads4, Chris, Cosmin Humeniuc, filinep, Hendrik Brummermann, Jordan Irwin, Katie Russell, Kimmo Rundelin, Laguz, Lumocra, Marcel Miebach, Markus, Martin Fuchs, monsterdhal, olonu, omero, onu, plassy, PolskaGRA, RedQueen, sjtsp2008, soniccuz, Storyteller, tigertoes, tigertoes13, tobiwankenobi-stendhal, yoriy
Homepages: stendhalgame.org, arianne
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: arianne/stendhal.git( since 2015, ), git.code.sf.net/p/arianne/stendhal @add
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Platform:
music clone
Dance and rhythm game.
Inspiration: Dance Dance Revolution
Developers: A.C, Adam Lowman, AJ Kelly, Alberto Ramos, Aldo Fregoso, Alex Davidov, Alexander Griffin, Alexander Haibl, Andrew Arsenault, Arvaneth, Austen, Bronstad, buchan, cerbocb, Charles Lohr, Chris Danford, Colby Klein, Colin, Dan Colardeau, Devin J. Pohly, Diego Ahumada, din, Drew Barbarello, Eric Gustafson, Eric Holniker, Fire, Fred Wulff, Gareth Francis, Geoff Benson, Glenn Maynard, Greg Cotton, hanubeki (@803832), Henrik "Henke37" Andersson, Hugo Hromic, jalbert-dev, Jason Felds, Jason Walsh, Johannes Brandt Nielsen, John Bauer, johnreactor, Jonathan Payne, Jose Varela, Josh Allen, Kevin Slaughter, Kyzentun, ListenerJubatus, Luizsan, Manu Evans, Martin Kröning, Matt Gardner, Mike Calfin, MrThatKid, Nathan G, Nemezis Edge, phantom10111, Prcuvu, psmay, quietly-turning, Raymund Zacharias, Renaud Lepage, Rhythm Lunatic, roothorick, Sean Burke, Shenjoku, sillybear, Skyone, spigwitmer, Steve, Steve Checkoway, Steven Towle, Supreeeme, Tatsh, teejusb, tertu, Thai Pangsakulyanont, Thumbsy, Tom Jackson, Tracy Ward, tvStatic, Tyler Brekke, vdl, Vincent Laviron, vyhd, Wolfman, x0rbl, Xsoft, ZipFile, 雪竜 (Tommy Li)
Homepages: www.stepmania.com, stepmania
Media: StepMania, StepMania
Download: stepmania/files
Technical info
Code languages: C, C++, Lua
Code licenses: MIT
Code repositories: stepmania/stepmania.git( since 2013, )
Assets licenses: CC-BY-NC
Build system: CMake
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Platforms:
game engine 3D first-person multiplayer real-time shooter
Developers: Stephen Carlyle-Smith, Steve Smith
Homepage: multiplayerfpstutorial.blogspot.com/p/introduction.html
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SteveTech1.git( since 2019, )
Code dependencies: jMonkeyEngine
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Platform:
strategy chess
Homepage: official-stockfish
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: official-stockfish/Stockfish.git
Build system: Make
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Platform:
role playing turn-based
Inspiration: Fire Emblem
Homepages: www.pygame.org/project-Story+of+a+Lost+Sky-1106-.html, Archive: 20200813235926/https://bitbucket.org/featheredmelody/lost-sky-project-public/wiki/Home
Download: Archive: 20200810092410/https://bitbucket.org/featheredmelody/lost-sky-project-public/downloads
Technical info
Code languages: Python
Code licenses: 3-clause BSD
Code repositories: bitbucket.org/featheredmelody/lost-sky-project-public/src, osgames/lost-sky.git @add
Code dependencies: pygame
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Platforms:
game engine strategy real-time
Developers: Alexandre Detiste, Alyokhin, Andrettin, cybermind, DinkyDyeAussie, Joris Dauphin, Karol Kreński, pali, talas, Tim Felgentreff
Homepage: stratagus.com/stratagus.html
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: Wargus/stratagus.git( since 2015, )
Build system: CMake
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Platform:
simulation multiplayer online space
Focused on cooperative (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.
Developers: Mark Saward, Robert Noll, Sebastian Dorda
Homepages: Archive: 20140211182144/http://sfz.schattenkind.net/wiki/index.php/Main_Page, sfz
Download: Archive: 20130606103829/http://ghoulsblade.schattenkind.net/sfz/LATEST_SFZ_SOURCE.zip
Technical info
Code languages: C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/stressfreezone.git
Code dependencies: Lugre
Build system: Make, premake
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Platform:
remake content commercial + original required first-person multiplayer online shooter
Inspiration: Strife
Developers: James Haley (Nightdive Studios), Samuel
Homepage: doomwiki.org/wiki/Strife:_Veteran_Edition
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-3.0
Code repositories: svkaiser/strife-ve.git( since 2014, )
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Platform:
platform puzzle content open
aka Upsilon Cat
Developers: Coda, Hubert Lamontagne, Isabelle Bouchard, Joel Bouchard Lamontagne, Reduz
Homepage: pyweek.org/e/Rambo
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: osgames/stringrolled.git
Code dependencies: pygame
Assets licenses: Public domain
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Platforms:
action clone racing
With rally style of driving.
Inspiration: TrackMania
Developers: ahmedismaiel, Alan Szlosek Jr, Crystal Hammer, Dmitry Marakasov, Rémi Verschelde, Tapio Vierros
Homepages: stuntrally.tuxfamily.org, stuntrally
Downloads: stuntrally.tuxfamily.org/downloads, stuntrally/files
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: stuntrally/stuntrally.git( since 2011, )
Code dependencies: OGRE, SDL2, VDrift
Build system: CMake
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Platforms:
puzzle content open
Inspiration: Sudoku
Developers: ApeHanger, Daneih Ismail, Dmitry Salnikov, Fumiaki NAKANISHI (中西史明), Janis Eisaks, Jeroen Broks, Rafael Fontenelle, Stavros, Sylvain Vedrenne
Homepages: sudokuki.sourceforge.net, sudokuki
Download: sudokuki/files
Technical info
Code languages: C, Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/sudokuki/code, svn.code.sf.net/p/sudokuki/svn
Assets licenses: GPL-3.0
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Platform:
role playing clone multiplayer
Featuring both a single-player and a multiplayer mode for about 2 to 8 players.
Inspiration: Diablo
Homepages: Archive: 20161221150109/http://sumwars.org:80/wiki/Main_Page, sumwars.org/forum, Archive: 20190403171409/https://bitbucket.org/sumwars/sumwars-code
Download: Archive: 20160704003202/http://sumwars.org:80/wiki/Download
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/sumwars.git
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Platform:
game engine remake role playing simulation content commercial + original required space
Originally written in Pascal and compiled to bytecode for an abstract architecture. Implements a bytecode interpreter in C, which runs the game.
Inspiration: SunDog: Frozen Legacy
Developers: Thomas BERNARD, Wladimir J. van der Laan
Homepage: laanwj/sundog
Technical info
Code languages: C, C++, Python
Code licenses: MIT
Code repositories: laanwj/sundog.git( since 2017, )
Code dependencies: SDL
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Platform:
remake role playing simulation space
Where are the newer sources of the resurrection project? Why is there a NDA for taking part in the beta? Looks not very open.
Inspiration: SunDog: Frozen Legacy
Developers: Arnaud Cheritat, Brandon Little, Bruce F. Webster, CrazyWeazel, Darcy Phipps, Jake La Foret, Jeremy Hitchcock, Jeremy Yoder, Les Thompson, Matthew, Patrick Devine, rick browne
Homepages: www.sundogresurrectionproject.com, sundog
Media: SunDog Resurrection
Download: www.sundogresurrectionproject.com/downloads.html
Technical info
Code languages: Java, Python
Code licenses: ?
Code repositories: svn.code.sf.net/p/sundog/code, sundog.cvs.sourceforge.net
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Platform:
puzzle remake content commercial skill
Inspiration: Supaplex
Developer: eguneys
Homepage: eguneys.github.io/jsgames
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: eguneys/supaxl.git( since 2018, )
Code dependencies: pixi.js
Assets licenses: Proprietary
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Platforms:
platform 2D open content
Inspiration: Super Mario
Developer: Victor David Santos
Homepage: victords/super-bombinhas
Download: victords/super-bombinhas/releases
Technical info
Code languages: Ruby
Code licenses: GPL-3.0
Code repositories: victords/super-bombinhas.git
Code dependencies: Gosu, MiniGL
Assets licenses: CC-BY-SA
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Platforms:
arcade remake
Inspiration: Super Methane Brothers
Homepage: methane.sourceforge.net
Media: Super Methane Brothers
Download: methane/files/Methane%20Stable
Technical info
Code languages: C++
Code licenses: GPL-2.0
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Platform:
arcade remake
Inspiration: Super Methane Brothers
Developer: Carsten Teibes
Homepage: carstene1ns/super-methane-brothers
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: carstene1ns/super-methane-brothers.git( since 2014, )
Build system: CMake
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Platform:
arcade skill
Homepage: retrowars/retrowars
Download: f-droid.org//packages/com.serwylo.retrowars
Technical info
Code languages: Kotlin
Code licenses: GPL-3.0
Code repositories: retrowars/retrowars.git
Build system: Gradle
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Platform:
platform clone content open multiplayer competitive
Runs in browser based NES emulator.
Inspiration: Super Smash Bros.
Homepage: sgadrat.itch.io/super-tilt-bro
Download: sgadrat/super-tilt-bro/releases
Technical info
Code languages: Assembly, Python
Code licenses: WTFPL
Code repositories: sgadrat/super-tilt-bro.git( since 2016, )
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Platform:
arcade content open side-scrolling
It is the sequel of the games Transball and Transball 2, all of them based in the 'Thrust' type of games.
Inspiration: Transball
Developer: Santiago Ontañón
Homepage: Archive: 20190426224042/http://www.braingames.getput.com/stransball2/default.asp
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Assets licenses: ?
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Platform:
remake racing
Inspiration: Super Cars
Homepage: jotd.pagesperso-orange.fr/supercars3
Download: jotd.pagesperso-orange.fr/supercars3/Supercars3_06.zip
Technical info
Code languages: Java
Code licenses: ?
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Platform:
remake
Inspiration: Super Foul Egg
Developer: Ant
Homepage: ant512/SuperFoulEgg
Technical info
Code languages: Objective-C, C
Code licenses: MIT
Code repositories: ant512/SuperFoulEgg.git( since 2014, )
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Platforms:
platform clone content open
Inspiration: Super Mario
Developers: 165your4, Alzter, Andy Alt, Benjamin Leduc, Bill Kendrick, Bobby Youstra, brmbrmcar, Carsten Wirtz, Christian Hagemeier, Christoph Sommer, Daniel Butum, divVerent, Hume2, Ingo Ruhnke, Jacob Burroughs, Karkus, leper, LMH0013, Martin van Zijl, Mathnerd314, Matt McCutchen, Matthew, Matthias Braun, Max Teufel, MiroslavR, Ocelot, Omer I.S., Ondřej Hošek, Ryan Flegel, Savsish, Sebastian Neubauer, Semphriss, serano01, Sergii Pylypenko, Shawn Anastasio, Timothy Goya, Tobias Markus, weluvgoatz, Wolfgang Becker, Zwatotem, ‮
Homepage: www.supertux.org
Media: SuperTux
Downloads: www.supertux.org/download.html, SuperTux/supertux/releases
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: SuperTux/supertux.git( since 2013, )
Code dependencies: Boost, SDL2
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Platforms:
action clone racing
Kart racing game.
Inspiration: Mario Kart
Developers: Akshay Singhvi, Alayan, Alayan-stk-2, Alistair Findlay, amtkhdkr, Artem, Arthur-D, auriamg, Ben Au, Benau, Benjamin Krajancic, C. Michael Murphey, Christian Zigotzky, Corentin Pazdera, Daniel Butum, Daniel Ölschlegel, David CARLIER, Deve, dimitrijejankov, divvy81, Dmitry Marakasov, Elderme, Fouks0, Geoffrey Mon, Glenn De Jonghe, GuillaumeBft, gupascal, hiker, jean-manuel clemençon, Karl Ove Hufthammer, Kevin Zheng, konstin, leper, M Gagnon, Maosen the Jellyfish, Marc Coll, Mathieu Laprise, Matthew Trescott, MiroslavR, Moved to: https://github.com/BKrajancic, Mrxx99, Néd J., Odd0002, QwertyChouskie, riso, Ryan, Rémi Verschelde, Sachith Seneviratne, salucas, samuncle, Sebastian Krzyszkowiak, Sebastian Neubauer, Sergii Pylypenko, Stephen, Stephen Just, temeliak, Timothy Hamlett, Tobias Markus, Unitraxx, Ward Muylaert
Homepages: supertuxkart.net/Main_Page, supertuxkart
Downloads: supertuxkart.net/Download, f-droid.org/en/packages/org.supertuxkart.stk
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: supertuxkart/stk-code.git( since 2014, ), svn.code.sf.net/p/supertuxkart/code
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Platforms:
action clone content open entertainment multiplayer split-screen
Inspiration: Mario Party
Homepages: SuperTuxParty/SuperTuxParty, www.reddit.com/r/SuperTuxParty
Technical info
Code languages: GDScript
Code licenses: GPL-3.0
Code repositories: SuperTuxParty/SuperTuxParty.git
Code dependencies: Godot
Assets licenses: CC-BY-3.0
Build system: Make
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Platform:
strategy 4X turn-based
Empire-building strategy game on the galactic level. See also the [forum](https://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=300) with recent activity.
Developer: Mike Strobel
Homepages: archive.codeplex.com/?p=supremacy, supremacy.square7.ch/wiki/index.php?title=Main_Page, Archive: 20191119161338/http://www.startreksupremacy.com:80
Download: Archive: 20191128001923/http://www.startreksupremacy.com/download.html
Technical info
Code languages: C#
Code licenses: MS-RL
Code repositories: bitbucket.org/mstrobel/supremacy/src
Assets licenses: CC-BY-SA-2.0
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Platform:
remake
Inspiration: Survivor (1986)
Developer: Scott Schiller
Homepage: www.schillmania.com/survivor
Play online: www.schillmania.com/survivor
Technical info
Code languages: JavaScript
Code licenses: CC-BY-NC-3.0
Code repositories: scottschiller/SURVIVOR.git( since 2012, )
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Platform:
remake content commercial (?) + original required (?) shooter
Assets license unclear
Inspiration: Shadow Warrior
Developers: Evan Ramos, Martin Howe
Homepage: www.proasm.com/sw/swp.html
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: Hendricks266/SWP.git( since 2013, )
Build system: Make
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Platform:
action remake strategy content commercial + original required real-time
Based on disassembly of original executable.
Inspiration: Syndicate Wars
Homepage: swars.vexillium.org
Download: swars.vexillium.org/#download
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
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Platforms:
puzzle content open
Narrative puzzle game involving solving an assortment of ingenious logical and verbal puzzles embedded within a storyline which is revealed piece by piece as the puzzles are solved.
Inspiration: System's Twilight
Developer: Matthew D. Steele
Homepage: Archive: 20210506000028/https://mdsteele.games/syzygy
Technical info
Code languages: Rust
Code licenses: GPL-3.0
Code repositories: mdsteele/syzygy.git( since 2016, )
Assets licenses: GPL-3.0
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