# Thousand Parsec

- Home: https://web.archive.org/web/20180516211349/http://www.thousandparsec.net/tp/, https://sourceforge.net/projects/thousandparsec/
- State: beta, inactive since 2012
- Download: https://web.archive.org/web/20180523204730/http://www.thousandparsec.net/tp/download-instructions.php
- Keyword: strategy, framework, 4X, space
- Code repository: https://github.com/thousandparsec/tpserver-cpp.git, https://github.com/thousandparsec/tpclient-pywx.git @add, http://git.thousandparsec.net/ (not available right now)
- Code language: C++, Python
- Code license: GPL-2.0
- Code dependency: NumPy, psyco, pygame, pyOpenSSL, wxPython

A framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Should this be a game engine instead? Server is written in C++. Client is written in Python.

## Building
