import developer information from github
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- Download: http://www.gltron.org/download.php
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- Platform: Windows, Linux, macOS
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- Keyword: action, 3D
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- Code repository: https://github.com/osgamearchive/gltron.git (svn and git combination), https://git.code.sf.net/p/gltron/git @add, https://svn.code.sf.net/p/gltron/code (svn), http://gltron.cvs.sourceforge.net (cvs, contained in the svn)
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- Code repository: https://github.com/osgamearchive/gltron.git (svn and git combination, @archived, @created 2019, @stars 1, @forks 0), https://git.code.sf.net/p/gltron/git @add, https://svn.code.sf.net/p/gltron/code (svn), http://gltron.cvs.sourceforge.net (cvs, contained in the svn)
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- Code language: C
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- Code license: ? (GPL version?)
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- Code dependency: SDL
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- Developer: Andreas Umbach, Jonathan Atkins, Andy Howe, Martin Donlon, Nou Phabmixay, Nicolas Deniaud, nicolas zimmermann, Todd Kirby, Tim Peeler, Darrell Walisser
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- Developer: Andreas Umbach, Jonathan Atkins, Andy Howe, Martin Donlon, Nou Phabmixay, Nicolas Deniaud, nicolas zimmermann, Todd Kirby, Tim Peeler, Darrell Walisser, andi75, kkaisershot
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3D snake game based on the light cycle portion of the film Tron.
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