new entries, extended maintenance script

This commit is contained in:
Trilarion 2017-12-10 23:13:13 +01:00
parent 253548716b
commit 11ac040169
10 changed files with 155 additions and 32 deletions

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- **[Adventure games & Visual novels](games/adventure/_toc.md)** (14)
- **[Game frameworks](games/framework/_toc.md)** (46)
- **[Popular required libraries](games/library/_toc.md)** (23)
- **[Role Playing Games](games/rpg/_toc.md)** (44)
- **[Role Playing Games](games/rpg/_toc.md)** (46)
- **[Simulation games](games/simulation/_toc.md)** (10)
- **[Strategy games](games/strategy/_toc.md)** (37)
- **[Strategy games](games/strategy/_toc.md)** (41)
[comment]: # (end of autogenerated content)
A collection of open source games sorted by genre. The projects are at least in beta stage with a code basis that builds
into an executable demo. Related infos and tips geared toward building the games are collected here. Emphasis is on
support for Windows, Linux and Android.
Motivation: I want to improve the process of building open source games, maybe even rescuing some lost projects.
I concentrate on the hardware/software platforms that I have access to.
See also the list of [popular games on Github](https://github.com/leereilly/games) by Lee Reilly.
## Contributing
@ -38,6 +35,9 @@ and further actions I intend to do.
- Simplifying dependencies
- Increasing the number of supported platforms
I want to improve the process of building open source games, maybe even rescuing some lost projects.
I concentrate on the hardware/software platforms that I have access to.
## Disclaimer
No warranty whatsoever of the information presented herein for any purpose. There could be errors in here.

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@ -5,7 +5,7 @@ _Included in Blender is a complete game engine, allowing you to create a fully f
- Home: https://www.blender.org/features/game-creation/
- Download: https://www.blender.org/download/
- State: mature
- Code: http://git.blender.org/blender.git
- Code: https://developer.blender.org/diffusion/
- Language(s): C++
- License: GPL-2.0

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@ -2,8 +2,7 @@
_OpenGL engine written in the D language._
- Home: http://circularstudios.com/#dash
- Download: http://dash.circularstudios.com/guides/gettingstarted.html
- Home: https://dash.circularstudios.com/
- Code: https://github.com/Circular-Studios/Dash
- Language(s): D
- License: MIT

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@ -2,7 +2,8 @@
Counts the number of records each subfolder and updates the overview. Sorts the entries in the contents files of
each subfolder alphabetically.
TODO check for external dead links (if desired, only now and then)
This script runs with Python 3, it could also with Python 2 with some minor tweaks probably, but that's not important.
TODO remove "?source=navbar" from the end of links (sourceforge specific)
TODO check for "_{One line description}_" or "- Wikipedia: {URL}" in game files and print warning
TODO print all games without license or code information
@ -11,22 +12,40 @@
TODO in readme put contents to the top, put all games folder into another folder and this script as well as the template too
TODO change Wikipedia to Media
TODO single player to SP, multi player to MP for keywords
TODO list those with exotic licenses (not GPL, zlib, MIT, BSD)
TODO list those with exotic licenses (not GPL, zlib, MIT, BSD) or without licenses
TODO Which C, C++ projects do not use CMake
TODO list those inactive (sort by year backwards)
"""
import os
import re
import urllib.request
import http.client
def get_category_paths():
"""
Returns all sub folders of the games path.
"""
return [os.path.join(games_path, x) for x in os.listdir(games_path) if os.path.isdir(os.path.join(games_path, x))]
def get_entry_paths(category_path):
"""
Returns all files of a category path, except for '_toc.md'.
"""
return [os.path.join(category_path, x) for x in os.listdir(category_path) if x != '_toc.md' and os.path.isfile(os.path.join(category_path, x))]
def read_first_line_from_file(file):
"""
Convenience function because we only need the first line of a category overview really.
"""
with open(file, 'r') as f:
line = f.readline()
return line
def read_interesting_info_from_file(file):
"""
Parses a file for some interesting fields and concatenates the content
Parses a file for some interesting fields and concatenates the content. To be displayed after the game name in the
category overview.
"""
with open(file, 'r') as f:
text = f.read()
@ -60,7 +79,7 @@ def read_interesting_info_from_file(file):
def update_readme():
"""
Recounts entries in subcategories and writes them to the readme
Recounts entries in subcategories and writes them to the readme. Needs to be performed regularly.
"""
print('update readme file')
@ -78,19 +97,19 @@ def update_readme():
end = matches[2]
# get sub folders
subfolders = [x for x in os.listdir(games_path) if x != '.git' and os.path.isdir(os.path.join(games_path, x))]
category_paths = get_category_paths()
# get number of files (minus 1) in each sub folder
n = [len(os.listdir(os.path.join(games_path, folder))) - 1 for folder in subfolders]
n = [len(os.listdir(path)) - 1 for path in category_paths]
# assemble paths
paths = [os.path.join(games_path, folder, '_toc.md') for folder in subfolders]
paths = [os.path.join(path, '_toc.md') for path in category_paths]
# get titles (discarding first two ("# ") and last ("\n") characters)
titles = [read_first_line_from_file(path)[2:-1] for path in paths]
# combine folder name, number, titles in one list
info = zip(titles, subfolders, n)
# combine titles, category names, numbers in one list
info = zip(titles, [os.path.basename(path) for path in category_paths], n)
# sort according to title
info = sorted(info, key=lambda x:x[0])
@ -108,32 +127,30 @@ def update_readme():
def update_category_tocs():
"""
Lists all entries in all sub folders and generates the list in the toc file
Lists all entries in all sub folders and generates the list in the toc file. Needs to be performed regularly.
"""
# get sub folders
subfolders = [x for x in os.listdir(games_path) if x != '.git' and os.path.isdir(os.path.join(games_path, x))]
# get category paths
category_paths = get_category_paths()
# for each subfolder
for folder in subfolders:
print('generate toc for {}'.format(folder))
# for each category
for category_path in category_paths:
print('generate toc for {}'.format(os.path.basename(category_path)))
# read toc header line
toc_folder = os.path.join(games_path, folder)
toc_file = os.path.join(toc_folder, '_toc.md')
toc_file = os.path.join(category_path, '_toc.md')
toc_header = read_first_line_from_file(toc_file)
# get all files
files = [x for x in os.listdir(toc_folder) if x != '_toc.md' and os.path.isfile(os.path.join(toc_folder, x))]
paths = [os.path.join(toc_folder, file) for file in files]
# get paths of all entries in this category
entry_paths = get_entry_paths(category_path)
# get titles (discarding first two ("# ") and last ("\n") characters)
titles = [read_first_line_from_file(path)[2:-1] for path in paths]
titles = [read_first_line_from_file(path)[2:-1] for path in entry_paths]
# get more interesting info
more = [read_interesting_info_from_file(path) for path in paths]
more = [read_interesting_info_from_file(path) for path in entry_paths]
# combine name and file name
info = zip(titles, files, more)
info = zip(titles, [os.path.basename(path) for path in entry_paths], more)
# sort according to title
info = sorted(info, key=lambda x:x[0])
@ -149,6 +166,61 @@ def update_category_tocs():
with open(toc_file, 'w') as f:
f.write(text)
def check_validity_external_links():
"""
Checks all external links it can find for validity. Prints those with non OK HTTP responses. Does only need to be run
from time to time.
"""
# regex for finding urls (can be in <> or in () or a whitespace
regex = re.compile(r"[\s\n]<(http.+?)>|\]\((http.+?)\)|[\s\n](http[^\s\n]+)")
# count
number_checked_links = 0
# get category paths
category_paths = get_category_paths()
# for each category
for category_path in category_paths:
print('check links for {}'.format(os.path.basename(category_path)))
# get entry paths
entry_paths = get_entry_paths(category_path)
# for each entry
for entry_path in entry_paths:
# read entry
with open(entry_path, 'r') as f:
content = f.read()
# apply regex
matches = regex.findall(content)
# for each match
for match in matches:
# for each possible clause
for url in match:
# if there was something
if url:
try:
# without a special headers, frequent 403 responses occur
req = urllib.request.Request(url, headers={'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64)'})
urllib.request.urlopen(req)
except urllib.error.HTTPError as e:
print("{}: {} - {}".format(os.path.basename(entry_path), url, e.code))
except http.client.RemoteDisconnected:
print("{}: {} - disconnected without response".format(os.path.basename(entry_path), url))
number_checked_links += 1
if number_checked_links % 50 == 0:
print("{} links checked".format(number_checked_links))
print("{} links checked".format(number_checked_links))
if __name__ == "__main__":
# paths
@ -161,3 +233,6 @@ if __name__ == "__main__":
# generate list in toc files
update_category_tocs()
# check external links (only rarely)
# check_validity_external_links()

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@ -16,10 +16,12 @@
- **[Dawn](dawn.md)** (C++, GPL-3.0, beta, inactive since 2011)
- **[Deliantra](deliantra.md)** (C, GPL-2.0, mature)
- **[Egoboo](egoboo.md)** (C++, C, GPL-3.0, mature, inactive since 2015)
- **[Erebus](erebus.md)** (C++, GPL-3.0, beta)
- **[Eternal Lands](eternal_lands.md)** (C, C++, [Special](https://raw.githubusercontent.com/raduprv/Eternal-Lands/master/eternal_lands_license.txt), mature)
- **[Evol Online](evol_online.md)** ()
- **[Exult](exult.md)** (C++, GPL-2.0, mature)
- **[Fall of Imyrin](fall_of_imiryn.md)** (Python, GPL-3.0, beta, inactive since 2009)
- **[Freedink](freedink.md)** (C++, GPL-3.0)
- **[FreedroidRPG](freedroid.md)** (C, GPL-2.0, mature)
- **[Hero of Allacrost](allacrost.md)** (C++, Lua, GPL-2.0, stable)
- **[Ilarion](ilarion.md)** (C++, Java, Lua, GPL-3.0, mature)

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# Erebus
_RPG (Role-Playing Game), for PCs, smartphones, tablets and handhelds._
- Home: http://erebusrpg.sourceforge.net/
- Download: http://erebusrpg.sourceforge.net/#download
- State: beta
- Code: https://sourceforge.net/p/erebusrpg/code/ci/master/tree/
- Language(s): C++
- License: GPL-3.0
Uses Qt
## Building

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# Freedink
_Dink Smallwood is an adventure/role-playing game, similar to Zelda (2D top view), made by RTsoft. FreeDink is a new and portable version of the game engine._
- Home: https://www.gnu.org/software/freedink/
- Download: https://www.gnu.org/software/freedink/get
- Code: http://git.savannah.gnu.org/cgit/freedink.git/
- Language(s): C++
- License: GPL-3.0
May require original content
## Building

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@ -6,13 +6,16 @@
- **[Battle for Wesnoth](wesnoth.md)** (C++, GPL-2.0, mature)
- **[Birth of the Empires](birth_of_the_empires.md)** (C++, Private use allowed (original artwork under special license))
- **[C-evo](c_evo.md)** (Delphi Pascal, None found, mature, inactive since 2013)
- **[Civil](civil.md)** (Python, GPL-2.0, beta, inactive since 2003)
- **[Crimson Fields](crimson_fields.md)** ()
- **[Crown and Cutless](crown_and_cutless.md)** (C++, Special, beta, inactive since 2006)
- **[Endgame: Singularity](singularity.md)** (Python, GPL-2.0, beta, inactive since 2010)
- **[Free Orion](freeorion.md)** (C++, Python, GPL-2.0, beta)
- **[FreeCol](freecol.md)** (Java 8, GPL-2.0, mature)
- **[FreeRails](freerails.md)** (Java, alpha)
- **[Freeciv](freeciv.md)** (C, GPL-2.0, mature)
- **[Freeciv WebGL](freeciv_web.md)** (Javascript, Java, AGPL-3.0, mature)
- **[Gigalomania](gigalomania.md)** (C++, GPL-2.0, beta, mature (inactive since))
- **[Glest](glest.md)** (C++, GPL-2.0, mature, inactive since 2009)
- **[Globulation2](globulation2.md)** (C++, GPL-3.0, mature)
- **[Heroes of Wesnoth](heroes_of_wesnoth.md)** (C++, beta)
@ -38,5 +41,6 @@
- **[Widelands](widelands.md)** (C++, Lua, GPL-2.0, mature)
- **[Xconq](xconq.md)** (GPL, mature)
- **[Zero-K](zero_k.md)** (Lua, GPL-2.0)
- **[Zetawar](zetawar.md)** (Clojure, MIT, mature)
[comment]: # (end of autogenerated content)

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# Gigalomania
_A 2D real time strategy Mega-Lo-Mania-like god game._
- Home: http://gigalomania.sourceforge.net/
- State: beta, mature (inactive since)
- Keywords: single player, multi player, RTS, TBS (if none, remove the line)
- Code: https://sourceforge.net/p/gigalomania/code/ci/master/tree/
- Language(s): C++
- License: GPL-2.0
## Building

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@ -11,7 +11,7 @@ _Game engine for real-time strategy (RTS) video games._
- Language(s): C++, C, Lua
- License: GPL-2.0
See also [Spring 1944](http://spring1944.net/) a special scenario of the spring engine (code: https://github.com/spring1944/spring1944).
See also [Spring 1944](http://spring1944.net/) a special scenario of the spring engine, code: https://github.com/spring1944/spring1944
Or [ZeroK](http://zero-k.info/) another game using SpringRTS.