diff --git a/code/backlog.txt b/code/backlog.txt index 8d55287e..e93debe5 100644 --- a/code/backlog.txt +++ b/code/backlog.txt @@ -99,4 +99,12 @@ https://www.tapatalk.com/groups/imperilist/ https://www.wurfelengine.net/ https://zdoom.org/downloads (gzdoom, lzdoom) https://zope.readthedocs.io/en/latest/ -https://github.com/loudsmilestudios/TetraForce \ No newline at end of file +https://github.com/loudsmilestudios/TetraForce +https://github.com/mgerhardy/engine +https://github.com/carlbirch/BirchEngine +https://github.com/search?utf8=%E2%9C%93&q=freesynd&type= +https://github.com/videogamepreservation +https://github.com/loudsmilestudios/TetraForce +https://github.com/groverburger/g3d +https://github.com/BayatGames/RedRunner +https://github.com/yrgo/awesome-educational-games \ No newline at end of file diff --git a/code/html/generate_static_website.py b/code/html/generate_static_website.py index ed939200..bd5b01d7 100644 --- a/code/html/generate_static_website.py +++ b/code/html/generate_static_website.py @@ -1,104 +1,81 @@ """ -Generates the static website +Generates the static website. -Uses Jinja2 (see https://jinja.palletsprojects.com/en/2.11.x/) +Uses -Sitemaps is not needed, only for large projects with lots of JavaScript und many undiscoverable pages. +- Jinja2 (https://jinja.palletsprojects.com/en/2.11.x/) +- Simple-DataTables (https://github.com/fiduswriter/Simple-DataTables) + +Sitemap is not needed, only for large projects with lots of JavaScript und many pages that aren't discoverable. """ -# TODO simple data table with columns: name (homepage as link), keywords (at least essential ones), inspiration, language, code license +# TODO table: state, os, license smaller +# TODO table: search window width larger -# TODO languages: ? at the end sort +# TODO categories: index and (number) no space in between, maybe span around index +# TODO categories: put more explanations on the category pages and the categories (number and short sentences) +# TODO categories: missing categories icons +# TODO categories: use icon-text as in https://bulma.io/documentation/elements/icon/ instead of is-large -# TODO too many spans, especially for text (maybe just plain text), also text with URLs inside is difficult (but why) +# TODO top level tab (search tab) goes to table # TODO keywords: content, multiplayer replace by icons (open, commercial (dollar signs)) +# TODO keywords: explain most common ones -# TODO most people only come to the main page, put more information there (direct links to genres, ...) -# TODO put more explanations on the category pages and the categories (number and short sentences) +# TODO general: most people only come to the main page, put more information there (direct links to genres, ...) +# TODO general: if the only change is a change in last updated, do not change it (we can probably check with git diff for it) or checksums +# TODO general: minimize tag usage: jinja template optimization for line breaks and indention and minimal amount of spaces (and size of files) and minimal amount of repetition of tags +# TODO general: too many spans, especially for text (maybe just plain text), also text with URLs inside is difficult (but why) +# TODO general: replace or remove @notices in entries +# TODO general: check singular, plural (game, entries, items) although support is already quite good for that +# TODO general: better link replacements +# TODO general: update Bulma (already at latest version) +# TODO general: meta/title+description tag +# TODO general: meta description of the pages, fill them +# TODO general: style URLs (Github, Wikipedia, Internet archive, SourceForge, ...) +# TODO general: optimize layout for mobile view (quite good already) +# TODO general: meta titles for all pages, make them nice because they appear in search results! (https://www.contentpowered.com/blog/good-ctr-search-console/) +# TODO general: rel attribute https://www.w3schools.com/TAGS/att_a_rel.asp -# TODO text description automaticall generated from keywords, state, and technical informations for example: First-person action shooter written in C++, inspired by ... but inactive for 7 years. - -# TODO statistics should have disclaimer (warning or info box) about accuracy with link to contribute guidelines - -# TODO game move developer to technical information and maybe rename technical information to details - -# TODO game engines should be sorted with frameworks/tools, not with games (they aren't games or are they?) - -# TODO if the only change is a change in last updated, do not change it (we can probably check with git diff for it) or checksums - -# TODO minimize tag usage: jinja template optimization for line breaks and indention and minimal amount of spaces (and size of files) and minimal amount of repetition of tags - -# TODO contribute.html add content - -# TODO more icons - missing categories -# TODO replace or remove @notices in entries (maybe different entries format) - -# TODO everywhere: singular, plural (game, entries, items) - -# TODO games: platform icons and mature, state larger (but maybe not on mobile) - -# TODO games: platform information larger printed, keyword tags underlined to indicate links -# TODO devs: icons mark as links (how? ask on ux.stackexchange.com?) - -# TODO everywhere: better link replacements - -# TODO game: first homepage link bold +# TODO idea: text description automatically generate from keywords, state, and technical informations for example: First-person action shooter written in C++, inspired by ... but inactive for 7 years. +# TODO statistics: should have disclaimer (warning or info box) about accuracy with link to contribute guidelines # TODO statistics: better and more statistics with links where possible # TODO statistics: with nice graphics (pie charts in SVG) with matplotlib # TODO statistics: get it from common statistics generator -# TODO frameworks: icons for frameworks/libraries/tools - -# TODO filter by category: icons too large (overlapping) - +# TODO games: developer details is too small to click on some devices, maybe details is-size6 instead +# TODO games: platform icons and mature, state make them all larger (but maybe not on mobile) +# TODO games: keyword tags underlined to indicate links +# TODO games: first homepage link bold # TODO games: @see-home/@see-download/@add (ignore or replace?) # TODO games: top 50 list from Github via their stars with download links (add to entries) and with screenshot # TODO games: add screenshot ability (add screenshot to database, at least for top 50) +# TODO games: screenshot render directly with make_img # TODO games: order: homepage, inspiration, download, developer - -# TODO update Bulma - -# TODO everywhere: meta/title tag -# TODO everywhere: style URLs (Github, Wikipedia, Internet archive, SourceForge, ...) - -# TODO inspirations: icon full lamp (not contained in icomoon.io) - # TODO games: developers if more than a single line (collapse, expand?) without JS? (https://stackoverflow.com/questions/41220717/collapse-without-javascript, https://codeconvey.com/html-expand-collapse-text-without-javascript/) # TODO games: technical info (collapse on click) # TODO games: link to dependencies (either if existing or if url) # TODO games: javascript table # TODO games: repositories comments have too much space after( and before ) +# TODO games: show or not show info?? show only first line of info (which should be a short description or make it a field (only for popular ones), otherwise rely on keywords) +# TODO games: cross-references for code dependencies if included -# TODO mobile view: optimize layout for mobile view - -# TODO languages: C# redirects to C - -# TODO keywords: explain most common ones - -# TODO categories: use icon-text as in https://bulma.io/documentation/elements/icon/ instead of is-large - -# TODO meta description of the pages, fill them - -# TODO info: show only first line of info (which should be a short description or make it a field (only for popular ones), otherwise rely on keywords) +# TODO contribute: contribute.html add content +# TODO devs: icons mark as links (how? ask on ux.stackexchange.com?) # TODO developers: anchors to non-latin written developers do not work (chinese names have simply xxxxx) -# TODO SEO optimizations, google search ... -# TODO sitemap -# TODO Google search console -# TODO rel attribute https://www.w3schools.com/TAGS/att_a_rel.asp +# TODO frameworks: icons for frameworks/libraries/tools +# TODO filter by category: icons too large (overlapping) + +# TODO top50: only those that are active (and mature? and remove python of the week maybe ignore list) + +# TODO inspirations: icon full lamp (not contained in icomoon.io) # TODO inspirations: if included in the database, link instead to game (cross-reference) -# TODO cross-references for code dependencies if included - -# TODO add dynamic table (what to include) - -# TODO meta titles for all pages, make them nice because they appear in search results! (https://www.contentpowered.com/blog/good-ctr-search-console/) - import os import shutil import math @@ -180,8 +157,8 @@ genre_icon_map = { 'Library': 'library' } -# cross-references to the langue pages -code_language_references = {l: games_by_language_path[:-1] + ['{}#{}'.format(games_by_language_path[-1], osg.canonical_name(l))] for l in c.known_languages} +# cross-references to the language pages +code_language_references = {language: games_by_language_path[:-1] + ['{}#{}'.format(games_by_language_path[-1], language.lower())] for language in c.known_languages} # map of internal non game names to display names (which are in plural) non_game_category_names = { @@ -194,6 +171,9 @@ non_game_category_names = { # we check the output html structure every time html5parser = html5lib.HTMLParser(strict=True) +# file hashes for detecting changes +previous_files = {} + # pluralization (mostly with s, but there are a few exceptions) plurals = {k: k+'s' for k in ('Assets license', 'Contact', 'Code language', 'Code license', 'Developer', 'Download', 'Inspiration', 'Game', 'Keyword', 'Home', 'Homepage', 'Organization', 'Platform', 'Tag')} for k in ('Media', 'Play', 'Play online', 'State'): @@ -204,7 +184,7 @@ for k in ('Code repository', 'Code dependency'): def get_plural_or_singular(name, amount): """ - Gets the pluarization of a known word for a known amount. Helper function. + Gets the pluralization of a known word for a known amount. Helper function. """ if not name in plurals.keys(): raise RuntimeError('"{}" not a known singular!'.format(name)) @@ -213,6 +193,18 @@ def get_plural_or_singular(name, amount): return plurals[name] +def file_hash(text): + """ + Removes the last updated ... line from html file and the data line from svg and then computes a hash. + :param text: + :return: + """ + text = text.split('\n') + text = [t for t in text if not any(t.startswith(prefix) for prefix in (' This website is built ', ' '))] + text = ''.join(text) + return hash(text) + + def raise_helper(msg): """ Helper, because raise in lambda expression is a bit cumbersome. @@ -227,21 +219,29 @@ def write(text, file): :param text: :param file: """ - # validate text + # output file if isinstance(file, str): file = [file] - try: - html5parser.parse(text) - except Exception as e: - utils.write_text(os.path.join(c.web_path, 'invalid.html'), text) # for further checking with https://validator.w3.org/ - print('problem with file {}, see invalid.html'.format(file)) - raise RuntimeError(e) - # output file file = os.path.join(c.web_path, *file) + + # check file hash and use previous version + if file in previous_files and previous_files[file]['hash'] == file_hash(text): + # no significant change, use previous version instead + text = previous_files[file]['text'] + else: + # validate text + try: + html5parser.parse(text) + except Exception as e: + utils.write_text(os.path.join(c.web_path, 'invalid.html'), text) # for further checking with https://validator.w3.org/ + print('problem with file {}, see invalid.html'.format(file)) + raise RuntimeError(e) + # create output directory if necessary containing_dir = os.path.dirname(file) if not os.path.isdir(containing_dir): os.mkdir(containing_dir) + # write text utils.write_text(file, text) @@ -844,7 +844,7 @@ def add_screenshot_information(entries): :param entries: :return: - """ +d """ # read screenshot information overview = osg.read_screenshots_overview() @@ -853,8 +853,8 @@ def add_screenshot_information(entries): # get screenshots entry name = osg.canonical_name(entry['Title']) # TODO should be stored upon loading I guess screenshots = overview.get(name, {}) - screenshots = [{'width': s[0], 'height': s[1], 'url': s[2], 'file': ['screenshots', '{}_{:02d}.jpg'.format(name, id)]} for id, s in screenshots.items()] - if screenshots: # TODO url None should be treated here or in the jinja template + screenshots = [{'width': s[0], 'height': s[1], 'url': s[2] if s[2] and not s[2].startswith('!') else None, 'file': ['screenshots', '{}_{:02d}.jpg'.format(name, id)]} for id, s in screenshots.items()] + if screenshots: # TODO inline from the template to just have an element that is rendered for screenshot (make_image missing for that still) entry['screenshots'] = screenshots @@ -869,15 +869,15 @@ def create_table_json_data(entries): db = {'headings': ['Title', 'State', 'Tags', 'Platform', 'Language', 'License']} data = [] for entry in entries: - title = '{} (Entry)'.format(entry['Home'][0], entry['Title'], url_to([], entry['href'])) + title = '{} '.format(url_to([], entry['href']), entry['Title'], entry['Home'][0]) state = ', '.join(entry['State']) tags = entry['Keyword'] - tags = [tag for tag in tags if tag in c.recommended_keywords] + tags = [tag for tag in tags if tag in c.interesting_keywords] tags = ', '.join(tags) platform = entry.get('Platform', ['-']) platform = ', '.join(platform) language = ', '.join(entry['Code language']) - license = [x[-1] for x in entry['Code license']] + license = [x[-1] for x in entry['Code license']] # undo license links again license = ', '.join(license) data.append([title, state, tags, platform, language, license]) data.sort(key=lambda x: str.casefold(x[0])) @@ -919,7 +919,7 @@ def generate(entries, inspirations, developers): convert_entries(non_games, inspirations, developers) # set external links up - add_license_links_to_entries(games) + add_license_links_to_entries(entries) # create entries.json for the table create_table_json_data(entries) @@ -1002,7 +1002,14 @@ def generate(entries, inspirations, developers): # build-systems build_systems_stat = stat.get_build_systems(entries) build_systems_stat = stat.truncate_stats(build_systems_stat, 10) - stat.export_pie_chart([stat for stat in build_systems_stat if stat[0] != 'N/A'], os.path.join(c.web_path, 'statistics', 'build_systems.svg')) + file = os.path.join(c.web_path, 'statistics', 'build_systems.svg') + stat.export_pie_chart([statistic for statistic in build_systems_stat if statistic[0] != 'N/A'], file) + # read back and check if identical with old version (up to date) + text = utils.read_text(file) + if file in previous_files and previous_files[file]['hash'] == file_hash(text): + # use old version instead + text = previous_files[file]['text'] + utils.write_text(file, text) section = { 'title': 'Build system', 'items': ['{} ({})'.format(*item) for item in build_systems_stat], @@ -1188,6 +1195,15 @@ if __name__ == "__main__": start_time = time.process_time() + # create dictionary of file hashes + print('estimate file hashes') + for dirpath, dirnames, filenames in os.walk(c.web_path): + for file in filenames: + if any(file.endswith(ext) for ext in ('.html', '.svg')): + file = os.path.join(dirpath, file) + text = utils.read_text(file) + previous_files[file] = {'hash': file_hash(text), 'text': text} + # clean the output directory print('clean current static website') utils.recreate_directory(c.web_path) diff --git a/code/html/listing_entries.jinja b/code/html/listing_entries.jinja index 1a696ec1..a5eb07ab 100644 --- a/code/html/listing_entries.jinja +++ b/code/html/listing_entries.jinja @@ -30,7 +30,7 @@ {#- screenshots if available -#} {%- if 'screenshots' in item%}{% endif -%} {#- technical fields -#} diff --git a/code/html/table.jinja b/code/html/table.jinja index 6d24fa6f..bddfdeb6 100644 --- a/code/html/table.jinja +++ b/code/html/table.jinja @@ -7,13 +7,13 @@

Sortable and searchable.

-
+
diff --git a/code/utils/constants.py b/code/utils/constants.py index ed850873..cc64759b 100644 --- a/code/utils/constants.py +++ b/code/utils/constants.py @@ -75,6 +75,9 @@ recommended_keywords = ( 'strategy', 'cards', 'board', 'music', 'educational', 'tool', 'game engine', 'framework', 'library', 'remake') # TODO unmake remake a recommended keyword (should be the same as clone maybe), i.e. add another recommended keyword if only remake is in there +# interesting keywords = recommend keywords + some popular keywords +interesting_keywords = recommended_keywords + ('2D', '3D', 'clone', 'first-person', 'real-time', 'roguelike', 'shooter', 'space', 'turn-based') + # non game keywords take precedence over other (game) recommended keywords, at most one of them per entry non_game_keywords = ('framework', 'game engine', 'library', 'tool') @@ -128,6 +131,7 @@ language_urls = { 'Rust': 'https://en.wikipedia.org/wiki/Rust_(programming_language)', 'Scala': 'https://en.wikipedia.org/wiki/Scala_(programming_language)', 'Scheme': 'https://en.wikipedia.org/wiki/Scheme_(programming_language)', + 'Script': 'https://en.wikipedia.org/wiki/Scripting_language', # for all script/shell dialects that aren't listed separately 'Swift': 'https://en.wikipedia.org/wiki/Swift_(programming_language)', 'TorqueScript': 'https://en.wikipedia.org/wiki/Torque_(game_engine)', 'TypeScript': 'https://en.wikipedia.org/wiki/TypeScript', @@ -137,7 +141,7 @@ language_urls = { 'ZenScript': 'https://github.com/CraftTweaker/ZenScript' } -known_languages = tuple(sorted(list(language_urls.keys()) + ['None', 'Script', 'Shell', '?'], key=str.casefold)) +known_languages = tuple(sorted(list(language_urls.keys()), key=str.casefold)) + ('None', '?') # known licenses, anything outside of this will result in a warning during a maintenance operation # only these will be used when gathering statistics diff --git a/code/utils/osg_statistics.py b/code/utils/osg_statistics.py index 957739e5..5a4a079b 100644 --- a/code/utils/osg_statistics.py +++ b/code/utils/osg_statistics.py @@ -55,4 +55,4 @@ def export_pie_chart(stat, file): containing_dir = os.path.dirname(file) if not os.path.isdir(containing_dir): os.mkdir(containing_dir) - plt.savefig(file, transparent=True) + plt.savefig(file, transparent=True) # TODO can we also just generate svg in text form and save later? diff --git a/docs/data/entries.json b/docs/data/entries.json index f54c9dac..9e6d606f 100644 --- a/docs/data/entries.json +++ b/docs/data/entries.json @@ -9,3639 +9,2015 @@ ], "data": [ [ - "Curse of War (Entry)", + "2Moons Browsergame Engine ", + "mature", + "framework, simulation, strategy, space", + "Web", + "PHP, JavaScript", + "MIT" + ], + [ + "Aether3D ", + "beta", + "framework, game engine, 3D", + "-", + "C++", + "zlib" + ], + [ + "Allegro ", + "mature", + "framework", + "-", + "C", + "zlib" + ], + [ + "Annchienta ", + "mature, inactive since 2009", + "framework, 2D", + "-", + "C++", + "GPL-3.0" + ], + [ + "Arianne / Marauroa ", + "mature", + "framework, 2D", + "-", + "Java", + "GPL-2.0" + ], + [ + "Armory ", + "mature", + "framework, 3D", + "Windows, Linux, macOS", + "Haxe, Python", + "zlib" + ], + [ + "Atlantis ", + "mature, inactive since 2016", + "framework", + "-", + "C++", + "GPL-2.0" + ], + [ + "Atomic Game Engine ", + "mature, inactive since 2018", + "framework, game engine, 2D, 3D", + "-", + "C++", + "MIT" + ], + [ + "Blender game engine ", + "mature", + "framework, 3D", + "-", + "C++", + "GPL-2.0" + ], + [ + "Castle Game Engine ", + "mature", + "framework, game engine, 2D, 3D", + "-", + "Pascal", + "LGPL-2.0" + ], + [ + "COCOS2D-X ", + "mature", + "framework", + "-", + "C++", + "MIT" + ], + [ + "Crystal Space 3D SDK ", + "mature, inactive since 2015", + "framework, 3D", + "Windows, Linux, macOS", + "C, C++", + "LGPL-2.1" + ], + [ + "Dash Engine ", + "mature, inactive since 2015", + "framework", + "-", + "D", + "MIT" + ], + [ + "Delta Engine ", + "mature, inactive since 2015", + "framework", + "-", + "C#", + "Apache-2.0" + ], + [ + "DeSmuME ", + "mature, inactive since 2015", + "framework", + "Windows, Linux, macOS", + "C, C++", + "GPL-2.0" + ], + [ + "EasyRPG Player ", + "mature", + "framework, clone", + "-", + "C++", + "GPL-3.0" + ], + [ + "Enduro2D ", + "beta", + "framework, game engine, 2D", + "-", + "C++", + "MIT" + ], + [ + "ENIGMA (development environment) ", + "mature", + "framework, 3D", + "-", + "C++, C", + "GPL-3.0" + ], + [ + "Flare ", + "mature", + "framework, game engine, clone", + "Windows, Linux, macOS", + "C++, Java, Python", + "GPL-3.0" + ], + [ + "F.LF ", + "mature", + "framework, clone", + "Web", + "JavaScript", + "CC-BY-NC-SA-3.0" + ], + [ + "Flixel ", + "mature", + "framework", + "-", + "ActionScript", + "MIT" + ], + [ + "flixel-gdx ", + "beta, inactive since 2017", + "framework, 2D", + "Windows, Linux, macOS, Android, iOS, Web", + "Java", + "3-clause BSD" + ], + [ + "Floppy Birb ", + "mature", + "framework, clone", + "Web", + "JavaScript", + "MIT" + ], + [ + "Free Hero Mesh ", + "beta", + "framework, game engine", + "Linux", + "C, JavaScript", + "Public domain" + ], + [ + "Game Editor ", "mature, inactive since 2014", - "strategy", - "Windows, Linux", + "framework, 2D", + "Windows, Linux, macOS, iOS", "C, C++", "GPL-3.0" ], [ - "A7Xpg (Entry)", - "beta, inactive since 2005", - "arcade", + "Gamedev Framework (gf) ", + "beta", + "framework, 2D", "-", - "D", - "2-clause BSD" + "C++", + "zlib" ], [ - "Abe's Amazing Adventure (Entry)", - "mature, inactive since 2005", - "platform", - "Windows, Linux, macOS", - "C", + "GemRB ", + "mature", + "framework, remake, 2D", + "-", + "C++, Python", "GPL-2.0" ], [ - "Abuse (Entry)", - "mature, inactive since 2011", - "action, platform, remake", - "Linux", - "C++, Lisp", - "Public domain, GPL-2.0, WTFPL" + "Gideros ", + "mature", + "framework", + "Windows, Linux, macOS, Android", + "C, C++, Lua", + "?" ], [ - "Waste's Edge (Entry)", + "Godot ", + "mature", + "framework, 2D, 3D", + "-", + "C, C++", + "MIT" + ], + [ + "Grit Game Engine ", "beta", - "role playing", + "framework, game engine", + "-", + "C++, Python", + "MIT" + ], + [ + "H-World ", + "beta, inactive since 2005", + "framework, turn-based", + "-", + "C, Lua, C++", + "GPL-2.0" + ], + [ + "HaxeFlixel ", + "mature", + "framework", + "-", + "Haxe", + "MIT" + ], + [ + "HaxePunk ", + "mature", + "framework, 2D", + "Windows, Linux, macOS, Android, iOS, Web", + "Haxe", + "MIT" + ], + [ + "Irrlicht Engine ", + "mature", + "framework, 3D, real-time", + "-", + "C++, C", + "zlib" + ], + [ + "JiGS Interactive Game System ", + "beta", + "framework, role playing", + "Web", + "JavaScript, PHP", + "GPL-3.0" + ], + [ + "jMonkeyEngine ", + "mature", + "framework, 3D", + "-", + "Java", + "3-clause BSD" + ], + [ + "libGDX ", + "mature", + "framework", + "-", + "Java, C++, C", + "Apache-2.0" + ], + [ + "Lightweight Java Game Library ", + "mature", + "framework", + "-", + "Kotlin, C, Java", + "3-clause BSD" + ], + [ + "LIKO-12 ", + "mature", + "framework", + "Windows, Linux, macOS, Android", + "Lua, Rust", + "MIT" + ], + [ + "Loon Game ", + "beta", + "framework, 2D, 3D", + "Windows, Linux, macOS", + "Java, C#", + "Apache-2.0" + ], + [ + "L\u00d6VE ", + "mature", + "framework, 2D", + "Windows, Linux, macOS, Android, iOS", + "C++", + "zlib" + ], + [ + "Love2dCS ", + "mature", + "framework, 2D", + "Windows, Linux, macOS", + "C#, C++", + "MIT" + ], + [ + "Lumix Engine ", + "beta", + "framework, 3D", + "-", + "C++", + "MIT" + ], + [ + "Mana ", + "beta", + "framework, role playing, 2D", + "-", + "C++", + "GPL-2.0" + ], + [ + "ManiaDrive ", + "mature, inactive since 2008", + "framework, remake, clone", + "Windows, Linux", + "PHP", + "?" + ], + [ + "Maratis ", + "beta", + "framework, 3D", + "-", + "C++", + "GPL-2.0" + ], + [ + "Minetest ", + "mature", + "framework, remake", + "Windows, Linux, macOS, Android", + "C, C++, Lua", + "LGPL-2.1" + ], + [ + "mkxp ", + "mature", + "framework, clone", + "-", + "C++, C", + "GPL-2.0" + ], + [ + "MonoGame ", + "mature", + "framework", + "-", + "C#", + "MS-PL, MIT" + ], + [ + "Nazara Engine ", + "beta", + "framework", + "Windows, Linux", + "C, C++", + "MIT" + ], + [ + "Octaforge ", + "mature", + "framework, 3D", + "-", + "C++", + "Custom" + ], + [ + "OGRE ", + "mature", + "framework, 3D", + "-", + "C++", + "MIT" + ], + [ + "O.H.R.RPG.C.E. ", + "mature", + "framework", + "-", + "Basic", + "GPL-2.0" + ], + [ + "Omega-rpg ", + "beta, inactive since 2000", + "framework, roguelike", + "-", + "C, Emacs Lisp", + "LGPL-2.0" + ], + [ + "Open Game Engine ", + "beta, inactive since 2008", + "framework, game engine", + "Windows", + "C++", + "LGPL-2.1" + ], + [ + "Open RPG Maker ", + "beta, inactive since 2014", + "framework, role playing, 2D", + "-", + "C++", + "GPL-3.0" + ], + [ + "OpenFL ", + "mature", + "framework", + "-", + "Haxe", + "MIT" + ], + [ + "Openfrag ", + "beta, inactive since 2008", + "framework, first-person, shooter", + "-", + "C++, Lua", + "GPL-2.0" + ], + [ + "OpenRPG ", + "mature, inactive since 2013", + "framework, role playing", "-", "Python", "GPL-2.0" ], [ - "Project Dollhouse (Entry)", + "Orx ", + "mature", + "framework, 2D", + "-", + "C", + "zlib" + ], + [ + "Overload ", + "mature", + "framework, 3D", + "Windows", + "C, C++", + "MIT" + ], + [ + "Panda3D ", + "mature", + "framework, 3D", + "-", + "C++, C", 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Adventures, text game generator ", + "beta, inactive since 2012", + "tool", + "-", + "Ada", + "GPL-2.0" + ], + [ + "D-Fend Reloaded ", + "mature, inactive since 2015", + "tool", + "Windows", + "Pascal", + "GPL-3.0" + ], + [ + "Deity ", + "mature, inactive since 2014", + "tool", + "-", + "Python", + "GPL-2.0" + ], + [ + "Dungeon Mapper ", + "beta, inactive since 2013", + "tool", + "-", + "C++", + "GPL-3.0" + ], + [ + "EasyRPG Editor ", + "mature", + "role playing, tool", + "Windows, Linux", + "C++", + "GPL-3.0" + ], + [ + "Fantasy Map Generator ", + "mature", + "tool", + "Web", + "JavaScript", + "MIT" + ], + [ + "GM Tools ", + "beta, inactive since 2004", + "tool", + "-", + "C++, C", + "GPL-2.0" + ], + [ + "GoRogue ", + "mature", + "tool, 2D, roguelike", + "Windows", + "C#", + "MIT" + ], + [ + "Goxel ", + "beta", + "tool, 3D", + "Windows, Linux, macOS", + "C, C++", + "GPL-3.0" + ], + [ + "JaNaG - Java Name Generator ", + "mature, inactive since 2016", + "tool", + "-", + "Java", + "GPL-3.0" + ], + [ + "KevEdit ", + "mature", + "tool", + "Windows, Linux, macOS", + "C", + "GPL-2.0" + ], + [ + "Libre: The Open Source Card Game ", + "mature, inactive since 2010", + "cards, tool", + "-", + "Python, Script", + "AGPL-3.0" + ], + [ + "Mafia: Toolkit ", + "mature", + "tool", + "Windows", + "C#", + "MIT" + ], + [ + "Memoria ", + "mature", + "remake, tool", + "-", + "C#", + "MIT" + ], + [ + "MonoGame.Extended ", + "mature", + "tool", + "-", + "C#", + "MIT" + ], + [ + "Monster Generator ", + "mature", + "tool", + "-", + "Java", + "MIT" + ], + [ + "Necklace of the Eye ", + "mature, inactive since 2016", + "tool, roguelike", + "-", + "C++", + "GPL-3.0" + ], + [ + "NetRadiant-custom ", + "mature", + "tool", + "Windows, Linux", + "C++, C", + "GPL-2.0" + ], + [ + "opsu! ", + "mature", + "tool", + "Windows, Linux, macOS, Android", + "Java", + "GPL-3.0" + ], + [ + "PCGen ", + "mature", + "tool", + "-", + "Java", + "LGPL-2.1" + ], + [ + "Pendumito ", + "mature, inactive since 2003", + "tool", + "Web", + "JavaScript", + "GPL-2.0" + ], + [ + "Procedural Map Generator ", + "mature, inactive since 2018", + "tool", + "Windows", + "C++", + "MIT" + ], + [ + "Psyco ", + "mature, inactive since 2008", + "tool", + "Windows, Linux", + "C", + "MIT" + ], + [ + "Pymapper ", + "mature", + "tool", + "-", + "Python", + "GPL-3.0" + ], + [ + "ReShade ", + "mature", + "tool", + "Windows", + "C++", + "3-clause BSD" + ], + [ + "rFXGen ", + "mature", + "tool", + "Windows", + "C", + "zlib" + ], + [ + "Rolemaster Office ", + "mature", + "tool", + "-", + "Java", + "Apache-2.0" + ], + [ + "Rolisteam ", "mature", "tool", "Windows, Linux, macOS", "C++, JavaScript", - "0" - ], - [ - "OpenRPG (Entry)", - "mature, inactive since 2013", - "framework, role playing", - "-", - "Python", - "0" - ], - [ - "Freebloks 3D for Android (Entry)", - "mature", - "strategy", - "Android", - "Kotlin, C++", "GPL-2.0" ], [ - "Armor Alley (Entry)", - "beta", - "action, remake, strategy", - "Web", - "JavaScript", - "CC-BY-NC-3.0" + "RPDungeon - computer aided role playing ", + "beta, inactive since 2006", + "tool", + "-", + "Pascal", + "GPL-2.0" ], [ - "Survivor (Entry)", + "sfxr ", + "mature, inactive since 2012", + "tool", + "Windows, macOS", + "C++", + "MIT" + ], + [ + "SLADE ", "mature", - "remake", - "Web", - "JavaScript", - "CC-BY-NC-3.0" - ], - [ - "Scorched3D (Entry)", - "mature, inactive since 2014", - "strategy", - "Windows, Linux", + "tool", + "Windows, macOS", "C++", "GPL-2.0" ], [ - "Project Alexandria (Entry)", - "beta, inactive since 2007", - "arcade", - "-", - "Python", - "?" + "Slick2D ", + "beta, inactive since 2014", + "tool", + "Windows, Linux", + "Java", + "3-clause BSD" ], [ - "SLASH'EM (Entry)", - "beta, inactive since 2007", - "role playing", + "SR ", + "mature", + "tool", "-", - "C, C++", - "Custom" + "C, Assembly", + "MIT, GPL-2.0, ?" ], [ - "Source of Tales (Entry)", + "TTDPatch ", "mature, inactive since 2013", - "role playing", + "simulation, tool", + "Windows", + "Assembly, C, C++", + "GPL-2.0" + ], + [ + "Turbu ", + "beta, inactive since 2013", + "role playing, tool", "-", - "Lua", + "Pascal", + "MPL-1.1" + ], + [ + "UndertaleModTool ", + "beta", + "tool", + "-", + "C#", "GPL-3.0" ], [ - "Speed Dreams (Entry)", - "mature", - "action, simulation", + "VGC ", + "beta", + "tool", "-", "C++", + "Apache-2.0" + ], + [ + "Wind Waker Randomizer ", + "mature", + "tool", + "-", + "Python, Assembly", + "MIT" + ], + [ + "World Builder ", + "mature, inactive since 2007", + "tool", + "Windows", + "Visual Basic", "GPL-2.0" ], [ - "Classic Blades of Exile (Entry)", - "mature", - "role playing", + "Zeta ", + "beta", + "tool", "-", - "C++", + "C", + "MIT" + ], + [ + "0 A.D. ", + "beta", + "strategy, real-time", + "Windows, Linux, macOS", + "C, C++, JavaScript", "GPL-2.0" ], [ - "Total Annihilation 3D (Entry)", - "beta, inactive since 2017", + "1oom ", + "mature", "remake, strategy", - "Windows, Linux, macOS", - "C++, C, Lua", + "Windows, Linux", + "C", "GPL-2.0" ], [ - "Terminal Overload (Entry)", - "beta, inactive since 2016", - "framework", + "2006-rebotted ", + "mature", + "remake, role playing", "-", - "C++, C, C#", - "0" + "Java", + "2-clause BSD" ], [ - "Dragon History - Dra\u010d\u00ed Historie (Entry)", - "mature, inactive since 2010", - "adventure", - "-", - "Pascal, Script, Pascal, Assembly", - "GPL-2.0" + "2048 ", + "mature", + "puzzle", + "Web", + "JavaScript, Java", + "MIT" ], [ - "Ularn (Entry)", - "mature, inactive since 2018", - "role playing", - "-", - "C, C++", - "GPL-2.0" - ], - [ - "Ultimate Stunts (Entry)", - "beta, inactive since 2013", + "2048 Python ", + "mature", "remake", - "Windows, Linux, macOS", + "-", + "Python", + "MIT" + ], + [ + "2H4U ", + "mature, inactive since 2007", + "puzzle", + "-", "C++", "GPL-2.0" ], [ - "4D Maze Game (Entry)", + "3D Pong ", + "beta, inactive since 2004", + "arcade, 3D", + "Linux, macOS", + "C", + "GPL-2.0" + ], + [ + "3Dc ", + "mature, inactive since 2000", + "board, puzzle, 3D", + "-", + "C", + "GPL-2.0" + ], + [ + "3d.city ", + "mature, inactive since 2016", + "simulation, clone", + "Web", + "JavaScript", + "GPL-3.0" + ], + [ + "4D-TRIS ", + "mature, inactive since 2012", + "puzzle, clone", + "Windows, Linux, macOS", + "C", + "GPL-2.0" + ], + [ + "4D Maze Game ", "mature, inactive since 2008", "educational, puzzle", "Windows, Linux, macOS", @@ -3793,5591 +2577,63 @@ "Public domain" ], [ - "VASSAL (Entry)", - "mature", - "board, framework, game engine", - "Windows, Linux, macOS", - "Java", - "1" - ], - [ - "Wolfpack Empire (Entry)", - "mature", - "strategy", - "-", - "C", - "GPL-3.0" - ], - [ - "XBill (Entry)", + "54321 ", "mature, inactive since 2001", - "arcade", - "Linux", - "C, Shell", - "GPL-2.0" - ], - [ - "X-Force: Fight For Destiny (Entry)", - "beta, inactive since 2011", - "strategy", + "puzzle", "-", - "Pascal", - "GPL-2.0" - ], - [ - "XPilot (Entry)", - "mature, inactive since 2010", - "action", - "Windows, Linux", - "C, C++", - "GPL-2.0" - ], - [ - "XSkat (Entry)", - "mature", - "cards, strategy", - "Windows, Linux, macOS, Android", - "Java", + "C++", "Custom" ], [ - "Yamagi Quake II (Entry)", - "mature", - "action, remake", - "Windows, Linux", - "C", - "GPL-2.0" - ], - [ - "Infiniminer (Entry)", - "mature, inactive since 2016", - "simulation", - "-", - "C#", - "MIT" - ], - [ - "ZAngband (Entry)", - "mature, inactive since 2005", - "role playing", - "-", - "C", - "Custom" - ], - [ - "Zero Ballistics (Entry)", - "mature, inactive since 2013", - "action, strategy", - "Windows", - "C++", - "MIT" - ], - [ - "Zetawar (Entry)", - "mature", - "strategy", - "Web", - "Clojure", - "MIT" - ], - [ - "ZGameEditor (Entry)", - "mature", - "framework", - "-", - "Pascal", - "T" - ], - [ - "Orbit-Hopper (Entry)", - "mature, inactive since 2019", - "arcade", - "-", - "C++", - 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[ - "XSwing Plus (Entry)", - "beta, inactive since 2010", - "remake", - "-", - "Java", - "GPL-3.0" - ], - [ - "xu4 (Entry)", - "mature, inactive since 2016", - "remake, role playing", - "-", - "C++", - "GPL-2.0" - ], - [ - "Xye (Entry)", - "beta, inactive since 2013", - "arcade", - "-", - "C++", - "zlib" - ], - [ - "Chess3D (Entry)", - "mature, inactive since 2016", - "board, strategy", - "Web", - "JavaScript, Python", - "GPL-3.0" - ], - [ - "YSoccer (Entry)", - "mature", - "remake, simulation, sports", - "Windows, Linux, macOS", - "Java", - "GPL-2.0" - ], - [ - "Zatacka (Entry)", - "beta, inactive since 2007", - "arcade", - "Windows, Linux", - "C, C++", - "GPL-2.0" - ], - [ - "Zaz (Entry)", - "beta, inactive since 2010", - "puzzle, remake", - "Windows, Linux, macOS", - "C++", - "GPL-3.0" - ], - [ - "ZDoom (Entry)", - "mature", - "remake", - "Windows, Linux, macOS", - "C, C++, ZenScript", - "GPL-3.0" - ], - [ - "Zero-K (Entry)", - "mature", - "strategy", - "-", - "Lua", - "GPL-2.0" - ], - 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(Entry)", - "mature, inactive since 2009", - "action, platform", - "Windows, Linux, macOS", - "Blender Script", - "?" - ], - [ - "Supremacy (Entry)", - "beta, inactive since 2014", - "strategy", - "-", - "C#", - "MS-RL" - ], - [ - "Excellent Bifurcation (Entry)", - "mature, inactive since 2007", - "action", - "-", - "C", - "GPL-2.0" - ], - [ - "Antares (Entry)", - "beta", - "remake, strategy", - "-", - "C++", - "LGPL-3.0" - ], - [ - "Arianne / Marauroa (Entry)", - "mature", - "framework", - "-", - "Java", - "0" - ], - [ - "Armory (Entry)", - "mature", - "framework", - "Windows, Linux, macOS", - "Haxe, Python", - "b" - ], - [ - "Arx Libertatis (Entry)", - "mature", - "remake, role playing", - "-", - "C++", - "GPL-3.0" - ], - [ - "AssaultCube (Entry)", - "mature, inactive since 2018", - "action", - "Windows, Linux, macOS", - "C, C++", - "Custom" - ], - [ - "Iter Vehemens ad Necem (Entry)", - "beta", - "role playing", - "-", - "C++", - "GPL-2.0" - ], - [ - "Metaforce (Entry)", - "beta", - 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"arcade", - "-", - "C++", - "GPL-3.0, 3-clause BSD" - ], - [ - "Aisleriot (Entry)", + "Aisleriot ", "mature", "arcade, cards", "Linux", @@ -11969,487 +2713,111 @@ "GPL-3.0" ], [ - "Atomix (Entry)", - "mature", - "puzzle, remake", - "-", - "C", - "GPL-2.0" - ], - [ - "Gnome Chess (Entry)", - "mature", - "strategy", - "Linux", - "Vala", - "GPL-3.0" - ], - [ - "Mines (Entry)", - "mature", - "strategy", - "Linux", - "Vala", - "GPL-3.0" - ], - [ - "Quadrapassel (Entry)", - "mature", - "puzzle", - "-", - "Vala", - "GPL-2.0" - ], - [ - "Remixed Dungeon (Entry)", - "mature", - "remake, role playing", - "Android", - "Java", - "GPL-3.0" - ], - [ - "Ryzom Core (Entry)", - "mature", - "remake, role playing", - "-", - "C++, PHP", - "AGPL-3.0" - ], - [ - "Wagic, the Homebrew (Entry)", - "beta", - "cards, game engine", - "Windows, Linux, macOS, Android, iOS", - "C++, C, Objective-C", - "D" - ], - [ - "Berusky (Entry)", - "mature", - "action", - "Windows, Linux", - "C++", - "GPL-3.0" - ], - [ - "Berusky II (Entry)", - 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"Daggerfall Unity (Entry)", - "mature", - "remake, role playing", + "Alex the Allegator 4 ", + "mature, inactive since 2003", + "platform", "Windows, Linux, macOS", - "C#", + "C", + "GPL-2.0" + ], + [ + "Alien Assault Traders ", + "beta, inactive since 2009", + "strategy, space, turn-based", + "Web", + "PHP", + "GPL-2.0" + ], + [ + "alive ", + "beta", + "action, remake", + "Windows, Linux", + "C++", "MIT" ], [ - "DOOM Retro (Entry)", - "mature", - "action, remake", - "Windows", - "C, C++", - "GPL-3.0" - ], - [ - "GLSpeed (Entry)", - "mature", - "remake, simulation", - "-", - "Pascal, C", - "GPL-2.0" - ], - [ - "Blasphemer (Entry)", - "mature, inactive since 2017", - "action", - "-", - "None, Python", - "None" - ], - [ - "DreamChess (Entry)", + "Allure of the Stars ", "beta", - "board, strategy", - "Windows, Linux, macOS", - "C", - "GPL-3.0" + "role playing, strategy, roguelike, turn-based", + "Web", + "Haskell", + "AGPL-3.0" ], [ - "Duality (Entry)", + "Ambermoon.net ", "mature", - "game engine", - "-", - "C#", - "T" - ], - [ - "DXX-Rebirth (Entry)", - "mature", - "remake", - "Windows, Linux", - "C, C++, Python", - "GPL-3.0, Custom" - ], - [ - "EDuke32 (Entry)", - "mature", - "action, remake", - "-", - "C, C++", - "GPL-2.0" - ], - [ - "ET: Legacy (Entry)", - "mature", - "action, remake", - "Windows, Linux, macOS", - "C, C++, Lua", - "GPL-3.0" - ], - [ - "ezQuake (Entry)", - "mature", - "action, remake", - "Windows, Linux, macOS", - "C, C++", - "GPL-2.0" - ], - [ - "FlightGear (Entry)", - "mature", - "simulation", - "Windows, macOS", - "C++", - "GPL-2.0" - ], - [ - "xdigger (Entry)", - "mature, inactive since 1999", - "action", - "Linux", - "C", - "GPL-2.0" - ], - [ - "FreedroidRPG (Entry)", - "mature", - "role playing", - "-", - "C, C++, Lua", - "GPL-2.0" - ], - [ - "Intersect (Entry)", - "beta", - "game engine, role playing", + "remake, role playing", "Windows, Linux, macOS", "C#", - "T, 0" - ], - [ - "FreeOrion (Entry)", - "beta", - "remake, strategy", - "-", - "C++, Python", - 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", + "beta, inactive since 2016", + "arcade, puzzle, remake", + "-", + "C", + "GPL-3.0" + ], + [ + "wkbre ", + "beta", + "remake, strategy, 3D, real-time", + "-", + "C++, C", + "GPL-3.0" + ], + [ + "Wograld ", + "beta", + "role playing", + "-", + "C", + "GPL-2.0" + ], + [ + "Wolf3dX ", + "beta", + "action, remake, shooter", + "-", + "C#", + "GPL-2.0" + ], + [ + "Wolfpack Empire ", + "mature", + "strategy, real-time", + "-", + "C", + "GPL-3.0" + ], + [ + "Word War vi ", + "mature", + "action, 2D, shooter", + "Linux, macOS", + "C", + "GPL-2.0" + ], + [ + "World of Heroes ", + "beta, inactive since 2009", + "strategy, 2D, turn-based", + "-", + "Python", + "3-clause BSD" + ], + [ + "World of Phaos ", + "mature, inactive since 2011", + "role playing", + "Web", + "PHP", + "GPL-2.0" + ], + [ + "WWW ", + "beta, inactive since 2014", + "platform, puzzle, 2D, clone", + "Web", + "JavaScript", + "GPL-3.0" + ], + [ + "wxLaserTank ", + "mature, inactive since 2009", + "remake", + "-", + "C++", + "GPL-2.0" + ], + [ + "Wyrmsun ", + "mature", + "strategy, real-time", + "-", + "Lua, C++", + "GPL-2.0" + ], + [ + "X-Force: Fight For Destiny ", + "beta, inactive since 2011", + "strategy, clone, turn-based", + "-", + "Pascal", + "GPL-2.0" + ], + [ + "X-Moto ", + "mature, inactive since 2014", + "action, remake, 2D", + "Windows, Linux, macOS", + "C++", + "GPL-2.0" + ], + [ + "XArchon ", + "beta, inactive since 2003", + "strategy, clone", + "-", + "C, C++", + "GPL-2.0" + ], + [ + "Xargon ", + "mature, inactive since 2015", + "remake", + "-", + "C++", + "GPL-3.0" + ], + [ + "xBaK ", + "beta, inactive since 2013", + "remake", + "Linux", + "C++", + "GPL-3.0" + ], + [ + "XBill ", + "mature, inactive since 2001", + "arcade", + "Linux", + "C, Script", + "GPL-2.0" + ], + [ + "XBlast ", + "mature, inactive since 2005", + "arcade", + "Windows, Linux", + "C, Java", + "GPL-2.0" + ], + [ + "Xconq ", + "mature, inactive since 2005", + "strategy", + "-", + "C++, C, Script", + "GPL-2.0" + ], + [ + "xdigger ", + "mature, inactive since 1999", + "action", + "Linux", + "C", + "GPL-2.0" + ], + [ + "xDuke ", + "beta, inactive since 2010", + "remake", + "-", + "C", + "GPL-2.0" + ], + [ + "Xenowar ", + "mature, inactive since 2014", + "strategy, clone, turn-based", + "Windows, Android", + "C, C++", + "GPL-3.0" + ], + [ + "XEvil ", + "mature", + "platform", + "-", + "C++", + "GPL-2.0" + ], + [ + "XInvaders 3D ", + "mature, inactive since 2000", + "arcade, 3D", + "-", + "C, Objective-C", + "GPL-2.0" + ], + [ + "Xjig ", + "mature", + "puzzle, 2D", + "-", + "C", + "Custom" + ], + [ + "XMage ", + "mature", + "cards, strategy, clone", + "-", + "Java", + "MIT" + ], + [ + "Xonotic ", + "mature", + "action, clone, first-person, shooter", + "-", + "C, C++", + "GPL-3.0" + ], + [ + "XorCurses ", + "beta, inactive since 2012", + "puzzle, clone", + "Linux", + "C", + "GPL-3.0" + ], + [ + "XPilot ", + "mature, inactive since 2010", + "action, 2D, space", + "Windows, Linux", + "C, C++", + "GPL-2.0" + ], + [ + "XPilot NG ", + "mature, inactive since 2010", + "action, remake, space", + "Windows, Linux, macOS", + "C", + "GPL-2.0" + ], + [ + "XScavenger ", + "mature, inactive since 2015", + "puzzle, remake, 2D", + "-", + "C", + "GPL-2.0" + ], + [ + "XSera ", + "beta, inactive since 2010", + "strategy, real-time, shooter", + "-", + "C, Lua", + "MIT" + ], + [ + "XSkat ", + "mature", + "cards, strategy", + "Windows, Linux, macOS, Android", + "Java", + "Custom" + ], + [ + "XSwing Plus ", + "beta, inactive since 2010", + "remake", + "-", + "Java", + "GPL-3.0" + ], + [ + "xu4 ", + "mature, inactive since 2016", + "remake, role playing", + "-", + "C++", + "GPL-2.0" + ], + [ + "Xultris ", + "mature, inactive since 2011", + "arcade", + "Web", + "JavaScript, XUL", + "MPL-1.1" + ], + [ + "Xye ", + "beta, inactive since 2013", + "arcade, clone", + "-", + "C++", + "zlib" + ], + [ + "Yamagi Quake II ", + "mature", + "action, remake, shooter", + "Windows, Linux", + "C", + "GPL-2.0" + ], + [ + "Yet Another Doom Clone ", + "mature", + "action, first-person, shooter", + "-", + "JavaScript, Python", + "GPL-3.0" + ], + [ + "YKnytt ", + "beta", + "platform, remake", + "-", + "C#", + "MIT" + ], + [ + "Yo Frankie! ", + "mature, inactive since 2009", + "action, platform", + "Windows, Linux, macOS", + "Blender Script", "?" + ], + [ + "YSoccer ", + "mature", + "remake, simulation, sports", + "Windows, Linux, macOS", + "Java", + "GPL-2.0" + ], + [ + "Zandronum ", + "mature, inactive since 2017", + "action, first-person, shooter", + "Windows, Linux, macOS", + "C", + "Custom" + ], + [ + "ZAngband ", + "mature, inactive since 2005", + "role playing, roguelike", + "-", + "C", + "Custom" + ], + [ + "Zatacka ", + "beta, inactive since 2007", + "arcade, 2D", + "Windows, Linux", + "C, C++", + "GPL-2.0" + ], + [ + "Zatacka X ", + "beta", + "action, remake", + "-", + "C", + "GPL-3.0" + ], + [ + "Zauberer ", + "beta, inactive since 2018", + "action, first-person, shooter", + "-", + "None", + "ISC" + ], + [ + "Zaz ", + "beta, inactive since 2010", + "puzzle, remake", + "Windows, Linux, macOS", + "C++", + "GPL-3.0" + ], + [ + "ZDoom ", + "mature", + "remake, first-person, shooter", + "Windows, Linux, macOS", + "C, C++, ZenScript", + "GPL-3.0" + ], + [ + "Zed Online ", + "mature", + "remake, strategy, real-time", + "-", + "C++", + "?" + ], + [ + "Zelda Classic ", + "mature", + "role playing", + "Windows", + "C, C++", + "GPL-3.0" + ], + [ + "Zelda: Mystery of Solarus DX ", + "mature", + "role playing", + "-", + "Lua", + "GPL-3.0" + ], + [ + "Zen! ", + "mature", + "simulation", + "Android", + "Java", + "GPL-2.0" + ], + [ + "Zero-K ", + "mature", + "strategy, real-time", + "-", + "Lua", + "GPL-2.0" + ], + [ + "Zero Ballistics ", + "mature, inactive since 2013", + "action, strategy, first-person, shooter", + "Windows", + "C++", + "MIT" + ], + [ + "Zetawar ", + "mature", + "strategy", + "Web", + "Clojure", + "MIT" + ], + [ + "Zone of Control ", + "beta, inactive since 2017", + "strategy, turn-based", + "-", + "Rust", + "Apache-2.0" + ], + [ + "zorkClone ", + "beta", + "adventure, remake", + "-", + "Java", + "Apache-2.0" + ], + [ + "Zugspiel ", + "beta, inactive since 2004", + "simulation", + "Linux", + "C++", + "GPL-2.0" + ], + [ + "zztgo ", + "beta", + "remake", + "-", + "Go", + "MIT" ] ] } \ No newline at end of file diff --git a/docs/frameworks/framework.html b/docs/frameworks/framework.html index 7b84cfaa..737b08e8 100644 --- a/docs/frameworks/framework.html +++ b/docs/frameworks/framework.html @@ -262,7 +262,7 @@
framework
Homepages: deltaengine.net, DeltaEngine
- Details
Code languages: C#
Code licenses: Apache-2.0
Code repositories: DeltaEngine/DeltaEngine.git(since 2012, )
+ Details
Code languages: C#
Code licenses: Apache-2.0
Code repositories: DeltaEngine/DeltaEngine.git(since 2012, )
Improve Raw entry
@@ -679,7 +679,7 @@ 2D 3D
Homepage: cping/LGame
Download: cping/LGame/releases
- Details
Code languages: Java, C#
Code licenses: Apache-2.0
Code repositories: cping/LGame.git(since 2012, )
Developer: cping
+ Details
Code languages: Java, C#
Code licenses: Apache-2.0
Code repositories: cping/LGame.git(since 2012, )
Developer: cping
Improve Raw entry
@@ -695,7 +695,7 @@
framework 2D
Homepage: endlesstravel/Love2dCS
Inspiration: LÖVE
- Details
Code languages: C#, C++
Code licenses: MIT
Code repositories: endlesstravel/Love2dCS.git(since 2017, )
Developer: Yx
+ Details
Code languages: C#, C++
Code licenses: MIT
Code repositories: endlesstravel/Love2dCS.git(since 2017, )
Developer: Yx
Improve Raw entry
@@ -827,7 +827,7 @@
framework
Homepage: www.monogame.net
Media: MonoGame
Download: www.monogame.net/downloads
- Details
Code languages: C#
Code licenses: MS-PL, MIT
Code repositories: MonoGame/MonoGame.git(since 2011, )
Developers: (115)Adam Kapos, Adrian Batzill, Alejandro González, Aleksander Berus, Andre Esteve, Andrei Timofeev, Andy Dunn, Aranda Morrison, Bartlander, Benjamin Ward, Boris Krivonog, Brian Peek, Carl Ådahl, Chris Crutchfield, Chris Sung, Christian Schwarz, Dan Rigby, Daniel Neel, Daniel Sör, Dave Leaver, David Kiss, David Lively, David Taylor, Dean Ellis, DigitalRune, Dominique Louis, Edward Rudd, espes, Ethan Lee, Eugene Marcotte, Evan Todd, Florian Fischer, Gareth Williams, Harry, Helmut Garstenauer, HopefulToad, Hüseyin Uslu, Jack Dolabany, Jacob Anderson, Jake Poznanski, James Ford, James Lupiani, jbeshir, Jeff Johnson, Jeremy, Jesse, Jo Shields, John Lyon-Smith, Jonathan Noyola, Jonathan Peppers, Jordan Phillips, June Rhodes, Justin Aquadro, KakCAT, Karim LUCCIN, Katelyn Gadd, Kenneth Pouncey, kfazi, kimimaru4000, Lancej, Lior Tal, Marcus R. Brown, Mark, Marshall Ward, Martin Garstenauer, Martin Wahnschaffe, Matt Rusiniak, Matthew Leibowitz, Mattias Cibien, Michael Cummings, Michael De Piazzi, Michael Falk, Mostafa Aghajani, Nathan Furtwangler, ncoder, Nikos Kastellanos, Pascal Craponne, Petri Laarne, Philippe, Rami Tabbara, Renaud Bédard, Roman Shapiro, roponator, Ryan Cheung, Scott, Scott Freeman, Sebastian Krośkiewicz, Shawn M., Simon (Darkside) Jackson, Simon Eddeland, squarebananas, Steve 'Sly' Williams, stromkos, StygianTraveler, Sławomir Siudek, tdeeb, TechPizza, thefiddler, Thiago 'Jedi' Abreu, Thiago Dias Pastor, Thomas Altenburger, Tim Jones, Tom Spilman, TotallyEvil Developers, Tzenchor, Vicente Penades, Victor Chelaru, Vodacek, Xanather, Yannick Comte, YTN0, Yuri Roubinsky, zigzag312, Zolniu, Ádám L. Juhász

+ Details
Code languages: C#
Code licenses: MS-PL, MIT
Code repositories: MonoGame/MonoGame.git(since 2011, )
Developers: (115)Adam Kapos, Adrian Batzill, Alejandro González, Aleksander Berus, Andre Esteve, Andrei Timofeev, Andy Dunn, Aranda Morrison, Bartlander, Benjamin Ward, Boris Krivonog, Brian Peek, Carl Ådahl, Chris Crutchfield, Chris Sung, Christian Schwarz, Dan Rigby, Daniel Neel, Daniel Sör, Dave Leaver, David Kiss, David Lively, David Taylor, Dean Ellis, DigitalRune, Dominique Louis, Edward Rudd, espes, Ethan Lee, Eugene Marcotte, Evan Todd, Florian Fischer, Gareth Williams, Harry, Helmut Garstenauer, HopefulToad, Hüseyin Uslu, Jack Dolabany, Jacob Anderson, Jake Poznanski, James Ford, James Lupiani, jbeshir, Jeff Johnson, Jeremy, Jesse, Jo Shields, John Lyon-Smith, Jonathan Noyola, Jonathan Peppers, Jordan Phillips, June Rhodes, Justin Aquadro, KakCAT, Karim LUCCIN, Katelyn Gadd, Kenneth Pouncey, kfazi, kimimaru4000, Lancej, Lior Tal, Marcus R. Brown, Mark, Marshall Ward, Martin Garstenauer, Martin Wahnschaffe, Matt Rusiniak, Matthew Leibowitz, Mattias Cibien, Michael Cummings, Michael De Piazzi, Michael Falk, Mostafa Aghajani, Nathan Furtwangler, ncoder, Nikos Kastellanos, Pascal Craponne, Petri Laarne, Philippe, Rami Tabbara, Renaud Bédard, Roman Shapiro, roponator, Ryan Cheung, Scott, Scott Freeman, Sebastian Krośkiewicz, Shawn M., Simon (Darkside) Jackson, Simon Eddeland, squarebananas, Steve 'Sly' Williams, stromkos, StygianTraveler, Sławomir Siudek, tdeeb, TechPizza, thefiddler, Thiago 'Jedi' Abreu, Thiago Dias Pastor, Thomas Altenburger, Tim Jones, Tom Spilman, TotallyEvil Developers, Tzenchor, Vicente Penades, Victor Chelaru, Vodacek, Xanather, Yannick Comte, YTN0, Yuri Roubinsky, zigzag312, Zolniu, Ádám L. Juhász

Improve Raw entry
@@ -905,7 +905,7 @@
framework roguelike
Homepages: www.alcyone.com/max/projects/omega, omega-roguelike, packages.debian.org/search?keywords=omega-rpg
- Details
Code languages: C, Emacs Lisp
Code licenses: LGPL-2.0
Code repositories: osgames/omega-roguelike.git(since 2019, ), omega-roguelike.cvs.sourceforge.net
+ Details
Code languages: C, Emacs Lisp
Code licenses: LGPL-2.0
Code repositories: osgames/omega-roguelike.git(since 2019, ), omega-roguelike.cvs.sourceforge.net
Build system: Make
Developers: (11)David Gibbs, Eric Shafto, Guus Sliepen, Hal Bonnin, Jay Kint, Josh Kelley, Laurence R. Brothers, Rick Cooley, Sheldon Simms, Tom Breton, William Tanksley

Improve Raw entry @@ -1163,7 +1163,7 @@
Homepage: www.raylib.com
Download: raysan5.itch.io/raylib
- Details
Code languages: C, C++, C#
Code licenses: zlib
Code repositories: raysan5/raylib.git(since 2013, ), ChrisDill/Raylib-cs.git @add(since 2018, )
+ Details
Code languages: C, C++, C#
Code licenses: zlib
Code repositories: raysan5/raylib.git(since 2013, ), ChrisDill/Raylib-cs.git @add(since 2018, )
Build system: CMake, Make
Developers: (51)Ahmad Fatoum, Ben Parsons, Berni8k, brankoku, Chris, chriscamacho, D3nX, Dani Martin, David Reid, Doyle, Eric J., flashback-fx, Ghassan Al-Mashareqa, hristo, Hristo Stamenov, Jeffery Myers, Jens Pitkänen, Joel Davis, Jorge A. Gomes, Joshua Colclough, Joshua Reisenauer, kernelkinetic, Kevin Yonan, Lumaio, M., Marc Palau, Marco Lizza, Max Danielsson, Michael Campagnaro, Michael Vetter, Mikael Rasmussen, Mohamed Shazan, Murray Campbell, Pablo Marcos, Pablo Marcos Oltra, procedural, Rabia Alhaffar, Random, Ray, RDR8, Reece Mackie, Richard Smith, Rob Loach, Saggi Mizrahi, SamNChiet, seanpringle, Seth Archambault, Victor Gallet, Vlad Adrian, Víctor Fisac, Wilhem Barbier

Improve Raw entry @@ -1179,7 +1179,7 @@ @@ -1193,7 +1193,7 @@
Homepage: savannah.gnu.org/projects/rpge
- Details
Code languages: C, Shell
Code licenses: GPL-3.0
Code repositories: git.savannah.gnu.org/git/rpge.git, osgames/rpge.git @add(since 2019, )
+ Details
Code languages: C, Script
Code licenses: GPL-3.0
Code repositories: git.savannah.gnu.org/git/rpge.git, osgames/rpge.git @add(since 2019, )
Build system: Autoconf
Improve Raw entry @@ -1240,7 +1240,7 @@ 2D side-scrolling
Homepages: sgdk2.sourceforge.net, sgdk2
Downloads: sgdk2.sourceforge.net/download.php, sgdk2/files
- Details
Code languages: C#
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/sgdk2/git, osgames/sgdk2.git @add(since 2019, ), svn.code.sf.net/p/sgdk2/code
Developer: Benjamin Marty
+ Details
Code languages: C#
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/sgdk2/git, osgames/sgdk2.git @add(since 2019, ), svn.code.sf.net/p/sgdk2/code
Developer: Benjamin Marty
Improve Raw entry
@@ -1403,7 +1403,7 @@ first-person shooter
Homepage: www.terminal-overload.org
Inspiration: Revenge Of The Cats: Ethernet
- Details
Code languages: C++, C, C#
Code licenses: GPL-3.0
Code repositories: fr1tz/terminal-overload.git(since 2014, )
Code dependencies: Torque 3D
Assets licenses: CC-BY 4.0
Developers: (17)Andrew Mac, Andrey Syrokomskiy, Areloch, bank, bpay, Brian Roberts, Daniel Buckmaster, David Wyand, James Urquhart, Lopuska, Luis Anton Rebollo, Lukas Joergensen, Michael "fr1tz" Goldener, Michael Goldener, SilentMike, Timmy, Vincent Gee

+ Details
Code languages: C++, C, C#
Code licenses: GPL-3.0
Code repositories: fr1tz/terminal-overload.git(since 2014, )
Code dependencies: Torque 3D
Assets licenses: CC-BY 4.0
Developers: (17)Andrew Mac, Andrey Syrokomskiy, Areloch, bank, bpay, Brian Roberts, Daniel Buckmaster, David Wyand, James Urquhart, Lopuska, Luis Anton Rebollo, Lukas Joergensen, Michael "fr1tz" Goldener, Michael Goldener, SilentMike, Timmy, Vincent Gee

Improve Raw entry
@@ -1503,7 +1503,7 @@ 2D 3D
Homepage: amerkoleci/vortice
Download: www.nuget.org/profiles/amerkoleci
- Details
Code languages: C#, C++
Code licenses: MIT
Code repositories: amerkoleci/vortice.git(since 2019, )
Developer: Amer Koleci
+ Details
Code languages: C#, C++
Code licenses: MIT
Code repositories: amerkoleci/vortice.git(since 2019, )
Developer: Amer Koleci
Improve Raw entry
@@ -1583,7 +1583,7 @@

The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

+ This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

\ No newline at end of file diff --git a/docs/frameworks/game engine.html b/docs/frameworks/game engine.html index ac8f4b05..97b7be98 100644 --- a/docs/frameworks/game engine.html +++ b/docs/frameworks/game engine.html @@ -138,6 +138,22 @@ Raw entry +
+ +
Homepage: anki3d.org
+ Details
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: godlikepanos/anki-3d-engine.git
+ Build system: CMake
+ Improve + Raw entry +
+
Homepage: Aminator/DirectX12GameEngine
- Details
Code languages: C#
Code licenses: MIT
Code repositories: Aminator/DirectX12GameEngine.git(since 2018, )
+ Details
Code languages: C#
Code licenses: MIT
Code repositories: Aminator/DirectX12GameEngine.git(since 2018, )
Build system: Visual Studio
Developer: Amin Delavar
Improve Raw entry @@ -593,7 +609,7 @@
Homepage: www.duality2d.net
- Details
Code languages: C#
Code licenses: MIT
Code repositories: AdamsLair/duality.git(since 2013, )
Developers: (13)Adam, Alexandre Oliveira, Andrew O'Connor, Christian Greiner, Dean Johnson, intercross21, Jared Miller, Lőrinc, Lőrinc Serfőző, Mladen Mihajlović, Rick van Dam, SirePi, tliecau

+ Details
Code languages: C#
Code licenses: MIT
Code repositories: AdamsLair/duality.git(since 2013, )
Developers: (13)Adam, Alexandre Oliveira, Andrew O'Connor, Christian Greiner, Dean Johnson, intercross21, Jared Miller, Lőrinc, Lőrinc Serfőző, Mladen Mihajlović, Rick van Dam, SirePi, tliecau

Improve Raw entry
@@ -609,7 +625,7 @@
game enginestrategy content commercial
Homepage: www.dwarfcorp.com
Inspirations: Dwarf Fortress, Minecraft
- Details
Code languages: C#
Code licenses: MIT
Code repositories: Blecki/dwarfcorp.git(since 2015, )
Code dependencies: MonoGame, XNA
Assets licenses: Proprietary
+ Details
Code languages: C#
Code licenses: MIT
Code repositories: Blecki/dwarfcorp.git(since 2015, )
Code dependencies: MonoGame, XNA
Assets licenses: Proprietary
Build system: Visual Studio
Developers: Chris Cajas, Daniel Roethlisberger, Makeshiftrobot, Matthew Klingensmith, Solsund, Yueran (Aaron) Yuan
Improve Raw entry @@ -625,7 +641,7 @@
adventuregame engine point & click
Homepages: e-adventure.e-ucm.es, e-adventure
Download: e-adventure/files
- Details
Code languages: Java, C#
Code licenses: GPL-3.0
Code repositories: e-ucm/eAdventure-legacy.git(archived, since 2013, ), e-ucm/eAdventure.git @add(archived, since 2012, ), e-ucm/uAdventure.git @add(since 2016, ), osgames/e-adventure.git @add(since 2019, ), svn.code.sf.net/p/e-adventure/code
+ Details
Code languages: Java, C#
Code licenses: GPL-3.0
Code repositories: e-ucm/eAdventure-legacy.git(archived, since 2013, ), e-ucm/eAdventure.git @add(archived, since 2012, ), e-ucm/uAdventure.git @add(since 2016, ), osgames/e-adventure.git @add(since 2019, ), svn.code.sf.net/p/e-adventure/code
Build system: Ant
Developers: (12)Alberto, emarchiori, Enrique López Mañas, eUCM Developer, imartinez, Ivan Martinez-Ortiz, Iván J. Pérez, Javier Torrente, Manuel Freire, Victorma Perez Colado, Ángel del Blanco Aguado, Ángel Serrano

Improve Raw entry @@ -840,7 +856,7 @@
game engineremakesimulation content original required
Homepage: freeso.org
Inspiration: The Sims Online
Download: freeso.org/download
- Details
Code languages: C#
Code licenses: MPL-2.0
Code repositories: riperiperi/FreeSO.git(since 2015, )
Code dependencies: MonoGame
Developers: (13)andrewknoll, Cosmatevs, ddfczm, dotequals, Franco Franks, Jeremy Glazebrook, Mats Vederhus, riperiperi, Sim, simptomo, TheArchitectFreeSO, Todd Hertzelle, Tony Bark

+ Details
Code languages: C#
Code licenses: MPL-2.0
Code repositories: riperiperi/FreeSO.git(since 2015, )
Code dependencies: MonoGame
Developers: (13)andrewknoll, Cosmatevs, ddfczm, dotequals, Franco Franks, Jeremy Glazebrook, Mats Vederhus, riperiperi, Sim, simptomo, TheArchitectFreeSO, Todd Hertzelle, Tony Bark

Improve Raw entry
@@ -870,7 +886,7 @@
game engine 3D
Homepage: fusee3d.org
- Details
Code languages: C#, Python
Code licenses: MIT
Code repositories: FUSEEProjectTeam/Fusee.git
+ Details
Code languages: C#, Python
Code licenses: MIT
Code repositories: FUSEEProjectTeam/Fusee.git
Build system: Visual Studio
Improve Raw entry @@ -1072,7 +1088,7 @@
Homepage: andyfriesen/ika
- Details
Code languages: C++, Python, PHP, C#
Code licenses: GPL-2.0
Code repositories: andyfriesen/ika.git(since 2015, )
Code dependencies: OpenGL, SDL
+ Details
Code languages: C++, Python, PHP, C#
Code licenses: GPL-2.0
Code repositories: andyfriesen/ika.git(since 2015, )
Code dependencies: OpenGL, SDL
Build system: Scons
Developer: Andy Friesen
Improve Raw entry @@ -1121,7 +1137,7 @@ 2D multiplayer massive
Homepage: www.freemmorpgmaker.com
Download: www.freemmorpgmaker.com/downloads
- Details
Code languages: C#
Code licenses: MIT, GPL-2.0
Code repositories: AscensionGameDev/Intersect-Engine.git(since 2020, )
Code dependencies: MonoGame
Developers: Cheshire, JC Snider, Kibbelz, lodicolo
+ Details
Code languages: C#
Code licenses: MIT, GPL-2.0
Code repositories: AscensionGameDev/Intersect-Engine.git(since 2020, )
Code dependencies: MonoGame
Developers: Cheshire, JC Snider, Kibbelz, lodicolo
Improve Raw entry
@@ -1335,7 +1351,7 @@
actiongame engineremakesimulation space
Homepage: librelancer.net
Inspiration: Freelancer
Download: librelancer.net/downloads.html
- Details
Code languages: C, C#
Code licenses: MIT
Code repositories: Librelancer/Librelancer.git(since 2015, )
Code dependencies: OpenGL
+ Details
Code languages: C, C#
Code licenses: MIT
Code repositories: Librelancer/Librelancer.git(since 2015, )
Code dependencies: OpenGL
Build system: CMake
Developers: Alex, Bohdan Starosta, Callum, Laz
Improve Raw entry @@ -1432,7 +1448,7 @@
game engine 2D
Homepage: mini2dx.org
Downloads: mini2dx.org/downloads.html, mini2Dx/mini2Dx/releases
- Details
Code languages: Java, C#
Code licenses: Apache-2.0
Code repositories: mini2Dx/mini2Dx.git(since 2013, )
+ Details
Code languages: Java, C#
Code licenses: Apache-2.0
Code repositories: mini2Dx/mini2Dx.git(since 2013, )
Build system: Gradle
Developers: Augusto Zanellato, Przemek Tomczyk, Thomas Cashman, Thomas Youngson, Wayne Leroux
Improve Raw entry @@ -1448,7 +1464,7 @@
Homepage: Martenfur/Monofoxe
Download: Martenfur/Monofoxe/releases
- Details
Code languages: C#
Code licenses: MIT
Code repositories: Martenfur/Monofoxe.git(since 2019, )
Code dependencies: MonoGame
Developers: Félix Dion-Robidoux, Martenfur
+ Details
Code languages: C#
Code licenses: MIT
Code repositories: Martenfur/Monofoxe.git(since 2019, )
Code dependencies: MonoGame
Developers: Félix Dion-Robidoux, Martenfur
Improve Raw entry
@@ -1720,7 +1736,7 @@ content commercial + original required real-time
Homepages: opensage.github.io, timjones.io/blog/tags/opensage
Inspiration: Command & Conquer: Generals
Download: OpenSAGE/OpenSAGE/releases
- Details
Code languages: C#
Code licenses: LGPL-3.0
Code repositories: OpenSAGE/OpenSAGE.git(since 2017, )
Developers: (13)Birgit, Daan Meijer, Daniel Sklenitzka, hashkitten, Jana Mohn, Lanyi, Markus Hiller, Michael Schnabel, Paavo Huhtala, Stephan Vedder, Tim Jones, Tyler Reynolds, Voldie

+ Details
Code languages: C#
Code licenses: LGPL-3.0
Code repositories: OpenSAGE/OpenSAGE.git(since 2017, )
Developers: (13)Birgit, Daan Meijer, Daniel Sklenitzka, hashkitten, Jana Mohn, Lanyi, Markus Hiller, Michael Schnabel, Paavo Huhtala, Stephan Vedder, Tim Jones, Tyler Reynolds, Voldie

Improve Raw entry
@@ -1767,7 +1783,7 @@
game engineremakerole playing content commercial + original required
Homepage: makipl.github.io/OpenVIII-monogame
Inspiration: Final Fantasy VIII
- Details
Code languages: C#
Code licenses: MIT
Code repositories: MaKiPL/OpenVIII-monogame.git(since 2018, )
Code dependencies: MonoGame
Developers: Albeoris, Benjamin Fuu, Marcin Gomulak, Robert Russell
+ Details
Code languages: C#
Code licenses: MIT
Code repositories: MaKiPL/OpenVIII-monogame.git(since 2018, )
Code dependencies: MonoGame
Developers: Albeoris, Benjamin Fuu, Marcin Gomulak, Robert Russell
Improve Raw entry
@@ -1937,6 +1953,24 @@ Raw entry +
+
game engine + 3D + engine remake
+
Homepage: h-uru.github.io/Plasma
Download: h-uru.github.io/Plasma/download.html
+ Details
Code languages: C++, Python
Code licenses: GPL-3.0
Code repositories: H-uru/Plasma.git
+ Build system: CMake
+ Improve + Raw entry +
+
-

Open source game frameworks/tools

Index of 307 game frameworks/tools

+

Open source game frameworks/tools

Index of 310 game frameworks/tools

Frameworks (96) - Game Engines (165) + Game Engines (167) Libraries (16) - Tools (49) + Tools (50)
@@ -115,7 +115,8 @@ (beta)
  • Alimer (beta)
  • Ambrose3D (beta, inactive since 2007)
  • AndEngine - (inactive since 2013)
  • Anura
  • Arcane-Engine + (inactive since 2013)
  • AnKi 3D engine + (beta)
  • Anura
  • Arcane-Engine (beta)
  • Atomic Game Engine (inactive since 2018)
  • Backbone Game Engine (beta, inactive since 2016)
  • Bacon2D @@ -194,14 +195,14 @@ (beta)
  • OpenTESArena (beta)
  • OpenTomb (beta)
  • OpenVIII - (beta)
  • + (beta)
  • OpenXRay
  • -
    -
    Homepage: apostolique.github.io/Apos.Gui
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Apostolique/Apos.Gui.git
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Apostolique/Apos.Gui.git
    Improve Raw entry
    @@ -160,7 +160,7 @@
    Homepage: RonenNess/GeonBit.UI
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: RonenNess/GeonBit.UI.git(since 2016, )
    Code dependencies: MonoGame
    Developer: Ronen
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: RonenNess/GeonBit.UI.git(since 2016, )
    Code dependencies: MonoGame
    Developer: Ronen
    Improve Raw entry
    @@ -209,7 +209,7 @@
    library 2D
    Homepage: discosultan/penumbra
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: discosultan/penumbra.git(since 2015, )
    Code dependencies: MonoGame
    Developers: Jaanus Varus, Marcel Härtel
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: discosultan/penumbra.git(since 2015, )
    Code dependencies: MonoGame
    Developers: Jaanus Varus, Marcel Härtel
    Improve Raw entry
    @@ -301,7 +301,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/frameworks/tool.html b/docs/frameworks/tool.html index 4b974766..f69a8ac0 100644 --- a/docs/frameworks/tool.html +++ b/docs/frameworks/tool.html @@ -260,11 +260,27 @@ 2D roguelike
    Homepage: Chris3606/GoRogue
    Download: Chris3606/GoRogue/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Chris3606/GoRogue.git(since 2017, )
    Developers: Chris3606, masonwheeler
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Chris3606/GoRogue.git(since 2017, )
    Developers: Chris3606, masonwheeler
    Improve Raw entry
    +
    +
    tool + 3D
    +
    Homepage: goxel.xyz
    Downloads: goxel.xyz/download, guillaumechereau/goxel
    + Details
    Code languages: C, C++
    Code licenses: GPL-3.0
    Code repositories: guillaumechereau/goxel.git
    + Build system: Scons
    + Improve + Raw entry +
    +
    Homepages: librecardgame.sourceforge.net/dokuwiki/doku.php, librecardgame
    Download: librecardgame/files
    - Details
    Code languages: Python, Shell
    Code licenses: AGPL-3.0
    Code repositories: osgames/librecardgame.git(since 2019, ), librecardgame.bzr.sourceforge.net/bzrroot/librecardgame
    Assets licenses: CC-BY-SA-3.0
    Developer: Gryc Ueusp
    + Details
    Code languages: Python, Script
    Code licenses: AGPL-3.0
    Code repositories: osgames/librecardgame.git(since 2019, ), librecardgame.bzr.sourceforge.net/bzrroot/librecardgame
    Assets licenses: CC-BY-SA-3.0
    Developer: Gryc Ueusp
    Improve Raw entry
    @@ -318,7 +334,7 @@
    Homepage: videogamemods.com/mafia/mods/mafia-2-toolkit
    Inspiration: Mafia II
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Greavesy1899/MafiaToolkit.git(since 2018, )
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Greavesy1899/MafiaToolkit.git(since 2018, )
    Build system: Visual Studio
    Developers: Greavesy1899, Kamzik123, moddingcode, Pavel V., Pavel Vorozheykin
    Improve Raw entry @@ -336,7 +352,7 @@ content commercial + original required engine
    Homepage: Albeoris/Memoria
    Inspiration: Final Fantasy IX
    Download: Albeoris/Memoria/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Albeoris/Memoria.git(since 2016, )
    Code dependencies: Unity
    Developers: Albeoris, attwo, snouz, Tirlititi
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Albeoris/Memoria.git(since 2016, )
    Code dependencies: Unity
    Developers: Albeoris, attwo, snouz, Tirlititi
    Improve Raw entry
    @@ -351,7 +367,7 @@
    tool
    Homepage: www.monogameextended.net
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: craftworkgames/MonoGame.Extended.git
    Code dependencies: MonoGame
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: craftworkgames/MonoGame.Extended.git
    Code dependencies: MonoGame
    Improve Raw entry
    @@ -715,7 +731,7 @@
    tool content commercial
    Homepage: krzys-h/UndertaleModTool
    Inspiration: Undertale
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: krzys-h/UndertaleModTool.git(since 2018, )
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: krzys-h/UndertaleModTool.git(since 2018, )
    Build system: Visual Studio
    Developers: Archie, Benjamin Urquhart, colinator27, Grossley, Kneesnap, krzys_h, Nikita Krapivin
    Improve Raw entry @@ -761,7 +777,7 @@
    Homepage: worldbuilder
    Download: worldbuilder/files
    - Details
    Code languages: Visual Basic
    Code licenses: GPL-2.0
    Code repositories: osgames/worldbuilder.git(since 2018, ), worldbuilder.cvs.sourceforge.net
    Developers: Ben, Cube
    + Details
    Code languages: Visual Basic
    Code licenses: GPL-2.0
    Code repositories: osgames/worldbuilder.git(since 2018, ), worldbuilder.cvs.sourceforge.net
    Developers: Ben, Cube
    Improve Raw entry
    @@ -790,7 +806,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/0.html b/docs/games/0.html index 15b7bf78..434ccf4a 100644 --- a/docs/games/0.html +++ b/docs/games/0.html @@ -54,7 +54,7 @@ content open multiplayer online + LAN real-time
    -
    Homepages: play0ad.com, zero-ad
    Media: 0 A.D.
    Inspiration: Age of Empires
    Download: play0ad.com/download
    +
    Homepages: play0ad.com, zero-ad
    Media: 0 A.D.
    Inspiration: Age of Empires
    Download: play0ad.com/download
    Details
    Code languages: C, C++, JavaScript
    Code licenses: GPL-2.0
    Code repositories: 0ad/0ad.git(since 2010, ), svn.wildfiregames.com/public/ps
    Code dependencies: libogg, libvorbis, libxml2, OpenAL, SDL2, zlib
    Assets licenses: CC-BY-SA-3.0
    Build system: Custom
    Developers: Ben Brian, Erik Johansson, Kieran Pilkington, Lancelot de Ferrière, leper, Nicolas Auvray, Philip Taylor, Pureon, s0600204, Stanislas Dolcini
    @@ -258,7 +258,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

    \ No newline at end of file diff --git a/docs/games/A.html b/docs/games/A.html index 88f197fc..b10870d6 100644 --- a/docs/games/A.html +++ b/docs/games/A.html @@ -426,7 +426,7 @@
    remakerole playing commercial content
    Homepage: pyrdacor/ambermoon.net
    Inspiration: Ambermoon
    Downloads: Pyrdacor/Ambermoon.net#download, Pyrdacor/Ambermoon.net/releases
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Pyrdacor/Ambermoon.net.git(since 2020, )
    Developers: Jens, Pyrdacor
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Pyrdacor/Ambermoon.net.git(since 2020, )
    Developers: Jens, Pyrdacor
    Improve Raw entry
    @@ -758,7 +758,7 @@ 2D multiplayer online + massive
    Homepages: www.comunidadargentum.com, www.argentumonline.com.ar, morgoao, argentumonline, ao-libre
    Downloads: www.comunidadargentum.com/descargas, morgoao/files
    - Details
    Code languages: Visual Basic
    Code licenses: GPL-2.0, AGPL-3.0
    Code repositories: ao-libre/ao-server.git(since 2018, ), ao-libre/ao-cliente.git @add(since 2018, ), ao-libre/ao-worldeditor.git @add(since 2020, ), morgoao.cvs.sourceforge.net
    Developers: (40)abusiv0, Alejandro Santos, Alexis Caraballo, Amraphen, AOSecProj, Borouse, BoxStar, BrianPr, cucsijuan, Cuicui, Fakkerz, Franco Benito, FrancoBenito, Fredy Treboux, Gexur, Ignacio Arminas, Joaquín, Jotabe, Juan Dalmasso, Juan Martín Sotuyo Dodero, Juanmz, Lautaro Marino, Leandro Mendoza, LoreleiArgAoLibre, Lucas, Luciano Contartese, Marco Vanotti, Mateo, Mauro Segoviano, Natanael Andrés Garrido, Neox189, Pablo Ignacio Márquez, Pato, Pato Torres, pLuS, ReyarB, Ronin, Samuel Fernandez, WalterSit0, Zaxtor

    + Details
    Code languages: Visual Basic
    Code licenses: GPL-2.0, AGPL-3.0
    Code repositories: ao-libre/ao-server.git(since 2018, ), ao-libre/ao-cliente.git @add(since 2018, ), ao-libre/ao-worldeditor.git @add(since 2020, ), morgoao.cvs.sourceforge.net
    Developers: (40)abusiv0, Alejandro Santos, Alexis Caraballo, Amraphen, AOSecProj, Borouse, BoxStar, BrianPr, cucsijuan, Cuicui, Fakkerz, Franco Benito, FrancoBenito, Fredy Treboux, Gexur, Ignacio Arminas, Joaquín, Jotabe, Juan Dalmasso, Juan Martín Sotuyo Dodero, Juanmz, Lautaro Marino, Leandro Mendoza, LoreleiArgAoLibre, Lucas, Luciano Contartese, Marco Vanotti, Mateo, Mauro Segoviano, Natanael Andrés Garrido, Neox189, Pablo Ignacio Márquez, Pato, Pato Torres, pLuS, ReyarB, Ronin, Samuel Fernandez, WalterSit0, Zaxtor

    Improve Raw entry
    @@ -1059,7 +1059,7 @@ first-person open content shooter -
    Homepage: TheMozg/awk-raycaster/wiki
    +
    Homepage: TheMozg/awk-raycaster/wiki
    Details
    Code languages: AWK
    Code licenses: MIT
    Code repositories: TheMozg/awk-raycaster.git(since 2016, )
    Developers: Fedor 'TheMozg' Kalugin, Fedor Kalugin
    Improve Raw entry @@ -1093,7 +1093,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/B.html b/docs/games/B.html index 6e7f5d76..dfb1df39 100644 --- a/docs/games/B.html +++ b/docs/games/B.html @@ -84,7 +84,7 @@
    action content open
    Homepage: www.gnu.org/software/ballandpaddle
    - Details
    Code languages: C++, Scheme, Shell
    Code licenses: GPL-3.0
    Code repositories: osgames/ballandpaddle.git(since 2019, ), bzr.savannah.gnu.org/r/ballandpaddle
    Code dependencies: GNU Guile, SDL
    Assets licenses: GPL
    + Details
    Code languages: C++, Scheme, Script
    Code licenses: GPL-3.0
    Code repositories: osgames/ballandpaddle.git(since 2019, ), bzr.savannah.gnu.org/r/ballandpaddle
    Code dependencies: GNU Guile, SDL
    Assets licenses: GPL
    Build system: Make
    Developer: Eric P. Hutchins
    Improve Raw entry @@ -168,7 +168,7 @@
    arcade multiplayer
    Homepages: batnav.sourceforge.net/batnav-en.html, batnav
    Download: batnav/files
    - Details
    Code languages: C, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/batnav.git(since 2019, ), batnav.cvs.sourceforge.net
    + Details
    Code languages: C, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/batnav.git(since 2019, ), batnav.cvs.sourceforge.net
    Build system: Make
    Developers: Jacob L. Anawalt, Ricardo Quesada
    Improve Raw entry @@ -759,7 +759,7 @@ shooter top-down
    Homepages: www.bloodmasters.com, bloodmasters
    Download: www.bloodmasters.com/index.php?p=downloads
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: svn.code.sf.net/p/bloodmasters/code
    Code dependencies: .NET, DirectX
    Developer: Pascal van der Heiden
    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: svn.code.sf.net/p/bloodmasters/code
    Code dependencies: .NET, DirectX
    Developer: Pascal van der Heiden
    Improve Raw entry
    @@ -1001,7 +1001,7 @@ 3D clone
    Homepage: marksteelz3/Atari-VR---Breakout
    Inspiration: Breakout
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: marksteelz3/Atari-VR---Breakout.git(since 2017, )
    Code dependencies: Unity
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: marksteelz3/Atari-VR---Breakout.git(since 2017, )
    Code dependencies: Unity
    Improve Raw entry
    @@ -1094,7 +1094,7 @@
    adventurerole playing multiplayer online + massive
    -
    Homepage: Archive: 20210714055307/http://browserquest.herokuapp.com
    Media: BrowserQuest
    +
    Homepage: Archive: 20210714055307/http://browserquest.herokuapp.com
    Media: BrowserQuest
    Details
    Code languages: JavaScript
    Code licenses: MPL-2.0
    Code repositories: mozilla/BrowserQuest.git(since 2011, )
    Developers: Franck Lecollinet, Guillaume Lecollinet, Myles Recny
    Improve Raw entry @@ -1205,7 +1205,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/C.html b/docs/games/C.html index 407ff405..1b0f458e 100644 --- a/docs/games/C.html +++ b/docs/games/C.html @@ -268,7 +268,7 @@
    Homepages: Archive: 20150619214353/http://www.richardhofmeier.com/cartlife/editions.html, indiegames.ch/die-geheimen-projekte-des-richard-hofmeier
    Media: Cart Life
    Download: cartlife/files/OpenSores_0.1
    - Details
    Code languages: AGS Script
    Code licenses: Custom
    Code repositories: gondur/cartlife_src.git(since 2015, )
    Code dependencies: Adventure Game Studio
    Developers: Aaron Wallentine, gondur
    + Details
    Code languages: AGS Script
    Code licenses: Custom
    Code repositories: gondur/cartlife_src.git(since 2015, )
    Code dependencies: Adventure Game Studio
    Developers: Aaron Wallentine, gondur
    Improve Raw entry
    @@ -352,7 +352,7 @@
    remakerole playing roguelike turn-based
    -
    Homepages: cataclysmdda.org, discourse.cataclysmdda.org
    Inspiration: Cataclysm
    Download: cataclysmdda.org/releases
    +
    Homepages: cataclysmdda.org, discourse.cataclysmdda.org
    Inspiration: Cataclysm
    Download: cataclysmdda.org/releases
    Details
    Code languages: C++
    Code licenses: CC-BY-SA-3.0
    Code repositories: CleverRaven/Cataclysm-DDA.git(since 2012, )
    Code dependencies: ncurses
    Assets licenses: CC-BY-SA-3.0
    Build system: Make
    Developers: (397)8street, 9600bauds, acidia, actual-nh, Aenye, aierce, akirashirosawa, akozhevn, akrieger, Alan Brady, Alasnuyo, Alec White Valentine, Aleksander, Alexander Morland, Alexander Scherer, Alexey, Alexey Kim, Alexey Mostovoy, AlisW02, Allison, Aloxaf, Amans Tofu, ampersand55, anabatic, Andi Shores, andrei, Andrey Bienkowski, anejjam, Angela Graves, angoddu, anonym, anothersimulacrum, Anton Burmistrov, Anuradha Dissanayake, arcke, arijust, Ashes, Asmageddon, atomicdryad, Ava, awesine, axujen, Barhandar, Barry Gackle, barsoosayque, BeigeSand, Ben Fox-Moore, Ben Gray, Bence, Bernardo Sulzbach, BevapDin, Binrui Dong, BorkBorkGoesTheCode, Brad Busse, Brandon Bergren, Brandon Kentel, Brian Lefler, Brian McDade, Brian-Otten, cainiaowu, cake>pie, carmakazi, casswedson, Catacstone, Catiua, chaisawlajatang, Chaosvolt, Charlie Nolan, Chris Vickio, Christian Bielert, Christian Buskirk, ChunkOfMeat, Clarence "Sparr" Risher, Cliffs Dover, CodeBandit, codemime, Competently-Incompetent, Coolthulhu, CosmicCoincidence, Cosmitz, CountAlex, curstwist, Curtis Merrill, Cyrano7, D Anzorge, daftfad, DangerNoodle, DanmakuDan, Danny Bautista, Dark Daskin, darktoes, Davi-DeGanne, David, David Holmes, Dax Fugue, DeadLeaves, DemAvalon, Denis Volk, DialoMalison, dissociativity, Dmitry Serov, DoctorGoat, DoctorVanGogh, Donnie McNabb, DracoGriffin, Dru, Dylan Greer, Dyrewulfe, DZiral, Edith Brunel, Efi, Eighth-of-Third, ejseto, Ekarus Ryndren, eltank, ephemeralstoryteller, EpicOrange, Eric, Eric Pierce, Esdian, eso, evilexecutive, Faalagorn, faefux, Fergus Dall, ferociousdork, Firestorm01X2, FlameStormer2000, Francisco Moreira, freezerbunny, Fris0uman, Frost-wood, FryCarson, FulcrumA, Gabe-Lincoln, Gabriel-SE, GalenEvil, Gatleos, GennFaol, GiM, GlyphGryph, Gordon Watt, Goron, Greev, Greg McNew, halfahermit, harison86, Heather Soron Kaminski, Herbert Jones, Hesu Lee, Hirmuolio, hitbutton, HuXTUS, Huynh Yen Loc, Hymore246, hyper2snyper, I-am-Erk, Ian Strachan, ice-o-metric, Ilya Agafonov, Ilya Margolin, Inglonias, ipcyborg, Isaac Freund, ISuckM8, ituluwituluwzev, Ivan P., Ivan Zaitsev, Jacek Nakonieczny, James Gangur, Jamuro-g, Jason Gilbert, Jason Jones, jcd000, Jeremy, Jeremy Osborne, Jeremy Rose, Jerimee Richir, Jianxiang Wang (王健翔), jkraybill, Joe, John Bytheway, John Candlebury, johnrdconnolly, jokermatt999, JonahDes, Jorn Vernee, Josh Richey, Joshua Chin, joshuagiles, Justin, KA101, Kael Talvadore, Kanexan, karols146, Karthas077, Kelenius, Kevin Giovinazzo, Kevin Granade, Keyspace-1, kilozombie, Kilvoctu, klorpa, Kodi Arfer, KongMD, KurzedMetal, Kyle Fawcett, Lap, Larwick, LaVeyanFiend, Leland Clemmons, Leonid Vasilev, Lil Shining Man, LISPCoC, Lucasargh, lucasmr, lucianposton, LyleSY, Maddremor, Maleclypse, malhawee, Malkeus, Mark Langsdorf, mark7, Marloss, Martijn Arnoldussen, Matt K., Matthew Taylor, maxmurder, maxsond, mctynp, Mdnthrvst, Mecares, meladath, Menschheit, Michael Davies, mightyagrippa, Mike, MisterFelixFox, misterprimus, Mom-Bun, Mooses2k, moosestrangler, MorCel374, mqrause, mrkybe, Mshock777, MT-Arnoldussen, Muffindrake, mugling, Nate Moore, Nathan Fowler, NaturesWitness, neitsa, NeviNovat, nexusmrsep, Nicholas De Nova, Nick Taylor, nikheizen, Nioca, Noctifer-de-Mortem, NotFuji, nsklaus, Nymall, Octav "Narc" Sandulescu, oddbjol, Oddzball, Olanti, Oleg Antipin, Oleksii S. Malakhov, Oliver Jowett, OrenAudeles, origamiwolf, OromisElf, OvenBaker, OzoneH3, PatrikLundell, patternoia, Paul Fenwick, Pete Goodfellow, Peter Lacey-Bordeaux, Peter Piwowarski, Petr Onderka, phaethonfire, philippeop, Piotr Staszewski, pisskop, plazma-rush, Podesta, pouar, Pr0man, PropaneSoup, prutschman, Pupsi Mupsi, Pär Karlsson, Quietust, Rabbit, RadHazard, Rail-Runner, railmonkey, RarkGrames, Reaper42, Reclusive-reptile, Regularitee, Reiner Herrmann, Robert Maupin, Robert Tisdale, Robik81, RogueYun, Rolf K, Roy Berube, rsulli55, Ryan, Ryan Sullivant, Rémy Roy, sagethor, Saicchi, Salty Panda, satheon49, Sean "Chezzo" Osman, Sean Mirrsen, Senrain, Sergey Alirzaev, Sergio Duran, Serhiy Zahoriya, Seth, Skippy McSkip, skYYman, slimeboy460, Snaaty, sneeze-attack, snipercup, Soufian, SouP, souricelle, Soyweiser, spacenookie, Spencer Michaels, starpolemic, Steven Noonan, Steven Wu, Stevensonz, Stéphane Travostino, SunshineDistillery, Surma, surprise22, taiyu, Tamiore, TechyBen, Theawesomeboophis, TheFlame52, ThinkInvisible, Tivec, Tom Quinn, Tomas Volka, Tonkatsu, Tony, ToxiClay, Treah Blade, Tsunder, Turtlicious, Unknown, UrbanCMC, utunnels, vache, valuial, VampyreLord, Vasyan, Venera3, Veraghin, vidarsk, Violet White, Viss Valdyr, Vitaly Vlasov, Vlad, Voker57, Vollch, vulkans22, Whales, Williham Williham Totland, Wishbringer, Wokko1, wormingdead, Wouter van Kesteren, Wuzzy, xalgenos, xanderrootslayer, Xenomorph-III, Xpyder, Xygen, yobbobanana, yowshi, Zach Morgan, Zaweri, Zhilkin Serg, zombiethoughts, zwparchman

    Improve @@ -596,7 +596,7 @@ first-person shooter
    Homepage: chaosesqueanthology
    Inspiration: Xonotic
    Download: chaosesqueanthology/files
    - Details
    Code languages: ?
    Code licenses: ?
    Assets licenses: CC-BY
    Developers: ChaosEsqueTeam, Htimsy Rogerg, KlokWerk, PerlJamZ10, Sir Ranjid
    + Details
    Code languages: ?
    Code licenses: ?
    Assets licenses: CC-BY
    Developers: ChaosEsqueTeam, Htimsy Rogerg, KlokWerk, PerlJamZ10, Sir Ranjid
    Improve Raw entry
    @@ -836,7 +836,7 @@ for kids online
    Homepages: sourceforge.net/projects/civitas, www.conexum.com.br/cosmopolita
    Download: civitas/files
    - Details
    Code languages: Java, Blender Script
    Code licenses: GPL-2.0
    Code repositories: git.code.sf.net/p/civitas/code, svn.code.sf.net/p/civitas/svn
    Code dependencies: Blender game engine
    + Details
    Code languages: Java, Blender Script
    Code licenses: GPL-2.0
    Code repositories: git.code.sf.net/p/civitas/code, svn.code.sf.net/p/civitas/svn
    Code dependencies: Blender game engine
    Improve Raw entry
    @@ -851,7 +851,7 @@
    remakestrategy content commercial + original required
    Homepage: Archive: 20181127195119/https://www.civone.org
    Inspiration: Civilization
    - Details
    Code languages: C#
    Code licenses: CC0
    Code repositories: SWY1985/CivOne.git(since 2015, )
    Developers: Christoph Donges, Jake Brown, Jakob Mulvad Nielsen
    + Details
    Code languages: C#
    Code licenses: CC0
    Code repositories: SWY1985/CivOne.git(since 2015, )
    Developers: Christoph Donges, Jake Brown, Jakob Mulvad Nielsen
    Improve Raw entry
    @@ -901,7 +901,7 @@ content open multiplayer online + massive
    Homepage: www.classicuo.eu
    Inspiration: Ultima Online
    - Details
    Code languages: C#
    Code licenses: 4-clause BSD
    Code repositories: andreakarasho/ClassicUO.git(since 2018, )
    Developers: (28)3HMonkey, aclark13, Alias, Andrea Angelini, Benjamin Willard, broxen, c0mput3rxz, deccer, dissident, gaechti, Jaedan, Jakub Linhart, James, jkachhad, Marcelo Paez Sequeira, Mel, Peter Wedder, Plugtopus Agency, Quick, rdegelo, Rob C., roxya, Samuli Yliniemi, Sascha, Siva, Stefan, TannerBist, Timur Alekseenko

    + Details
    Code languages: C#
    Code licenses: 4-clause BSD
    Code repositories: andreakarasho/ClassicUO.git(since 2018, )
    Developers: (28)3HMonkey, aclark13, Alias, Andrea Angelini, Benjamin Willard, broxen, c0mput3rxz, deccer, dissident, gaechti, Jaedan, Jakub Linhart, James, jkachhad, Marcelo Paez Sequeira, Mel, Peter Wedder, Plugtopus Agency, Quick, rdegelo, Rob C., roxya, Samuli Yliniemi, Sascha, Siva, Stefan, TannerBist, Timur Alekseenko

    Improve Raw entry
    @@ -931,7 +931,7 @@
    remake skill
    -
    Homepage: ellisonleao.github.io/clumsy-bird
    Inspiration: Flappy Bird
    Play online: ellisonleao.github.io/clumsy-bird
    +
    Homepage: ellisonleao.github.io/clumsy-bird
    Inspiration: Flappy Bird
    Play online: ellisonleao.github.io/clumsy-bird
    Details
    Code languages: JavaScript
    Code licenses: MIT
    Code repositories: ellisonleao/clumsy-bird.git(archived, since 2014, )
    Code dependencies: melonJS
    Developers: Ellison, Olivier Biot, shinriyo, sunzhuoshi
    Improve Raw entry @@ -1184,7 +1184,7 @@
    remakesimulationstrategy content commercial + original required
    -
    Homepages: corsixth.com, Archive: 20191118152552/http://forums.corsixth.com
    Inspiration: Theme Hospital
    Download: CorsixTH/CorsixTH/releases
    +
    Homepages: corsixth.com, Archive: 20191118152552/http://forums.corsixth.com
    Inspiration: Theme Hospital
    Download: CorsixTH/CorsixTH/releases
    Details
    Code languages: Lua, C++
    Code licenses: MIT
    Code repositories: CorsixTH/CorsixTH.git(since 2013, )
    Code dependencies: SDL2
    Build system: CMake
    Developers: (39)Alan Woolley, Alberth289346, Alexander Bessman, altiereslima, Antoine Lemaire, Anton Shestakov, Artem Polishchuk, benckx, bobcanthelpyou, Chris James, Chrystalyst, DavidFair, Edvin, emorrp1, Erlend Mongstad, Grimdoc, Jaco, James Russell, Josh Keegan, Jørgen P. Tjernø, lewri, MarkL, Miika-Petteri Matikainen, Mounir Lamouri, mugmuggy, Pavel Schoffer, Peter Waller, phillipp, Robert Flack, Romain, Ryan, Stephen E. Baker, Toby, Víctor "IlDucci", William Gatens, wolfy1339, yangfl, YoungSeok Yoon, Zbyněk Schwarz

    Improve @@ -1588,7 +1588,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/D.html b/docs/games/D.html index 8daff410..c056d2c2 100644 --- a/docs/games/D.html +++ b/docs/games/D.html @@ -85,7 +85,7 @@
    remakerole playing content original required
    Homepage: www.dfworkshop.net
    Inspiration: The Elder Scrolls II: Daggerfall
    Download: Interkarma/daggerfall-unity/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Interkarma/daggerfall-unity.git(since 2015, )
    Code dependencies: Unity
    Developers: (35)Allofich, Andy B, Andy Blower, BadLuckBurt, bansheexyz, Ben, DFIronman, Dominik Madarász, electrorobobody, Etienne, Ferital, Galactic Chimp, Gavin Clayton, GethN7, ifkopifko, Jay_H, JayH2971, Joris van Eijden, Josh Steinhauer, Justin Steele, Kirill Smirnov, Kévin Alexandre Boissonneault, l3lessed, Lypyl, Matt, midopa, Mike B., murderbeard, numidium, Nystul-the-Magician, Paolo, Pierre Etchemaïté, Ralzar81, TheLacus, XJDHDR

    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: Interkarma/daggerfall-unity.git(since 2015, )
    Code dependencies: Unity
    Developers: (35)Allofich, Andy B, Andy Blower, BadLuckBurt, bansheexyz, Ben, DFIronman, Dominik Madarász, electrorobobody, Etienne, Ferital, Galactic Chimp, Gavin Clayton, GethN7, ifkopifko, Jay_H, JayH2971, Joris van Eijden, Josh Steinhauer, Justin Steele, Kirill Smirnov, Kévin Alexandre Boissonneault, l3lessed, Lypyl, Matt, midopa, Mike B., murderbeard, numidium, Nystul-the-Magician, Paolo, Pierre Etchemaïté, Ralzar81, TheLacus, XJDHDR

    Improve Raw entry
    @@ -246,7 +246,7 @@
    remake shooter
    Homepage: Archive: 20070711231311/http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm
    Inspiration: Deathchase
    - Details
    Code languages: C, Perl, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/deathchase3d.git(since 2019, )
    Code dependencies: SDL
    + Details
    Code languages: C, Perl, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/deathchase3d.git(since 2019, )
    Code dependencies: SDL
    Improve Raw entry
    @@ -414,7 +414,7 @@
    actionremake content commercial + original required (Diablo 1) engine recreation
    -
    Homepage: diasurgical/devilution
    Inspiration: Diablo
    +
    Homepage: diasurgical/devilution
    Inspiration: Diablo
    Details
    Code languages: C, C++
    Code licenses: Unlicense
    Code repositories: diasurgical/devilution.git(since 2018, )
    Build system: Make
    Developers: (16)Adam Heinermann, Adam Stachowicz, Anders Jenbo, Andi, BorisTheBrave, Dennis Duda, Gleb Mazovetskiy, Joan Karadimov, JustAnotherGuid, Manuel K, Marco, nomdenom, qndel, Robin, Sergey Semushin, squidcc

    Improve @@ -432,7 +432,7 @@
    actionremake content commercial + original required (Diablo 1) engine recreation
    -
    Homepages: diasurgical/devilutionX, Archive: 20130602191141/http://iphone.keyvisuals.com/apps/doom-classic-for-iphone-source-code-available
    Inspiration: Diablo
    +
    Homepages: diasurgical/devilutionX, Archive: 20130602191141/http://iphone.keyvisuals.com/apps/doom-classic-for-iphone-source-code-available
    Inspiration: Diablo
    Details
    Code languages: C, C++
    Code licenses: Unlicense
    Code repositories: diasurgical/devilutionX.git(since 2018, )
    Build system: CMake
    Developers: (59)4aron5un, AAS, Adam Heinermann, Adam Stachowicz, Alex Sweet, Anders Jenbo, Andi, Andrew James, ApertureSecurity, BC Ko, Benny, Benny Franco Dennis, BorisTheBrave, Chance4us, danie1kr, Dennis Duda, Epifanov Ivan, FluffyQuack, Gianluca Boiano, Gleb Mazovetskiy, gogogogi, Grigory Sokolov, Guillaume Roche, Joan Karadimov, John Törnblom, Jonathan Mercier-Ganady, Juliano Leal Goncalves, JustAnotherGuid, Karina Betzabe Romero Ulloa, Manuel K, Marcin Konicki, Marco, Marek, Marlon Beijer, Mathieu Maret, Max Desiatov, mnml, MrHuu, NikoVP, nomdenom, nsm53project, obligaron, pionere, Psojed, qndel, Robin, rsn8887, Sergey Semushin, Siddharth singh chouhan, squidcc, Stephen C. Wills, thebigMuh, Trevor Philip, Trihedraf, Trung Lê, Vladimir Olteanu, vladtepesch, Yuri Pourre, Łukasz Łapiński

    Improve @@ -466,7 +466,7 @@
    actionremake content commercial + original required shooter
    -
    Homepage: dhewm3.org
    Inspiration: Doom 3
    Download: dhewm/dhewm3/releases
    +
    Homepage: dhewm3.org
    Inspiration: Doom 3
    Download: dhewm/dhewm3/releases
    Details
    Code languages: C, C++
    Code licenses: GPL-3.0
    Code repositories: dhewm/dhewm3.git(since 2012, )
    Code dependencies: OpenGL
    Build system: CMake
    Developers: Daniel Gibson, Nick Andrews, Scott Wakeling, Turo Lamminen, Yamagi
    Improve @@ -483,7 +483,7 @@
    remake content commercial + original required
    Homepage: mofr/Diablerie
    Inspiration: Diablo II
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: mofr/Diablerie.git(since 2017, )
    Code dependencies: Unity
    Developers: Alexander Egorov, PLUG13
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: mofr/Diablerie.git(since 2017, )
    Code dependencies: Unity
    Developers: Alexander Egorov, PLUG13
    Improve Raw entry
    @@ -561,7 +561,7 @@
    adventurevisual novel
    Homepage: scoutshonour.com/digital
    Media: Archive: 20160507142946/https://lgdb.org/game/digital_love_story
    - Details
    Code languages: Ren'Py, Python
    Code licenses: CC-BY-NC-SA-3.0
    Code repositories: osgames/digitalalovestory.git(since 2018, )
    + Details
    Code languages: Ren'Py, Python
    Code licenses: CC-BY-NC-SA-3.0
    Code repositories: osgames/digitalalovestory.git(since 2018, )
    Improve Raw entry
    @@ -1081,7 +1081,7 @@
    role playing roguelike
    -
    Homepage: crawl.develz.org
    Inspiration: Linley's Dungeon Crawl
    Download: crawl.develz.org/download.htm
    +
    Homepage: crawl.develz.org
    Inspiration: Linley's Dungeon Crawl
    Download: crawl.develz.org/download.htm
    Details
    Code languages: C++, Lua
    Code licenses: GPL-2.0
    Code repositories: crawl/crawl.git(since 2014, )
    Code dependencies: Lua, SDL
    Developers: (133)4Hooves2Appendages, Aaron Becker, Aaron Golden, Aaron Olowin, abrahamwl, Adam Borowski, AdamPG, Adrienne Walker, Aidan Holm, Alan Malloy, Alex Jurkiewicz, Allspice, amcnicky, arcee1986, ariaB, Benjamin S Wolf, Benoit Giannangeli, bjobae, Brendan Hickey, bstrie, ByrelMitchell, CanOfWorms, caotto, cbuchananhowland, Cedor, Chris Honey, Chris Oelmueller, cut1less, Cyprian Gascoigne, DarkTwinge, Darshan Shaligram, DMB, Doesnty, Dom Light, dpeg, dplusplus, DrKe, Edgar A. Bering IV, Eino Keskitalo, Elan Morin Tedronai, Elliot Dronebarger, elliptic, Emily, Evan Shaw, felirx, floatingatoll, Floodkiller, floraline, Florian Diebold, frogbotherer, Gabriel Marks, GafrieGithub, gammafunk, Glenn Matthews, Goratrix, Gustaf Hallberg, Hellmonk, hellmonk3, Hurcan Solter, Implojin, Isaac Sloat, James Meickle, Jesse Luehrs, jmbjr, Johannes Maier, John Stahara, John Stilley, Jon Knapp, Josh Braden, Josh Gelbard, Kate, KennySheep, Kyle Fox, Kyle Rawlins, Larpico, Lothar Dierkes, luca-barbieri, mainiacjoe, Mark Lodato, marksg07, Martin Aigner, mgdelmonte, Michael Gagno, Mikko Vepsäläinen, Mindcrafter, minqmay, MorganLeah, Naruni-Crawl, Nathan Mills, Neil Moore, Nicholas Feinberg, Nicholas Smith, nicolae-carpathia, nikheizen, nlavsky, NormalPerson7, nrook, nrook-google, PabloMansanet, Pekka Lampila, Peter Wicks Stringfield, pubby, qoala, Raphaël Langella, RBrandon, Reid Barton, RJ Cunningham, rlund2, Robert, Robert Burnham, roctavian, RojjaCebolla, Rolf K, Ryan Riegel, Samuel Bronson, Samuel Wilson, Sandman25DCSS, sdynet, SeveMonahan, sgrunt, Shmuale Mark, Skrybe, sorear, stahara, Stenella, Steven Noonan, Taylor M. Hedberg, ufshaikh, Wensleydale, wjchen, www, Yer mivvaggah, Zhang Kai

    Improve Raw entry @@ -1095,7 +1095,7 @@
    Homepage: www.dungeoneye.net
    Inspiration: Eye of the Beholder II: The Legend of Darkmoon
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: iliak/dungeoneye.git(since 2015, )
    Developer: Iliak
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: iliak/dungeoneye.git(since 2015, )
    Developer: Iliak
    Improve Raw entry
    @@ -1172,7 +1172,7 @@
    adventure text-based
    Homepage: www.driver-aces.com/ronnie.html#dunnet
    Media: Dunnet
    - Details
    Code languages: Emacs Lisp
    Code licenses: GPL-3.0
    Code repositories: git.savannah.gnu.org/git/emacs.git
    Developer: Ron Schnell
    + Details
    Code languages: Emacs Lisp
    Code licenses: GPL-3.0
    Code repositories: git.savannah.gnu.org/git/emacs.git
    Developer: Ron Schnell
    Improve Raw entry
    @@ -1239,7 +1239,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/E.html b/docs/games/E.html index 58009fc6..d4bf28e0 100644 --- a/docs/games/E.html +++ b/docs/games/E.html @@ -288,7 +288,7 @@ popular space trading -
    Homepage: endless-sky.github.io
    Media: Endless Sky
    Inspiration: Escape Velocity
    Download: endless-sky/endless-sky/releases
    +
    Homepage: endless-sky.github.io
    Media: Endless Sky
    Inspiration: Escape Velocity
    Download: endless-sky/endless-sky/releases
    Details
    Code languages: C++
    Code licenses: GPL-3.0
    Code repositories: endless-sky/endless-sky.git(since 2015, )
    Assets licenses: CC-BY-SA
    Developers: (71)Adam Borowski, Alkallid, Amazinite, Anarchist2, Andre LaBranche, Arachi-Lover, Becca Tommaso, Ben Hauch, Benjamin Milman, Bladewood, bobrobbow, Brick63, ChamEV, Chris Pickel, Claire Gallup, Colby Gallup, Darcy, Denis Bernard, Dmitry Marakasov, DrBlight, Elyssaen, Endless Sky, EndrosG, Eric A Kozub, Flávio J. Saraiva, Frederick Goy IV, Gods-Righthand, Hacklin, Hadron1776, jafdy, James Guillochon, Janaszar, jmhorjus, jostephd, Lia, LocalGod79, Lorantine, M*C*O, MageKing17, MarcelineVQ, MessyMix, naehc, Naminson, Nams-2, Nate Graham, Nescio0, Nick Barry, Nicolas, Nomadic Volcano, oo13, Ornok, pega3, Peter van der Meer, ph2000, quyykk, roadrunner56, Roscoe Skylar, Rémi Verschelde, Sean Fahey, Tadrix, tatami4, tehhowch, TemTem, Terin, Thomas Ballinger, Thunderforge, toilethinges, warp-core, Wrzlprnft, Zitchas, Андрей Беньковский

    Improve Raw entry @@ -505,7 +505,7 @@
    strategy turn-based
    -
    Homepage: code.google.com/archive/p/cult
    Media: trilarion.blogspot.com/2020/12/review-of-evil-cult.html
    Play online: www.in-fi-del.net/static/cult/index.html
    +
    Homepage: code.google.com/archive/p/cult
    Media: trilarion.blogspot.com/2020/12/review-of-evil-cult.html
    Play online: www.in-fi-del.net/static/cult/index.html
    Details
    Code languages: Haxe, JavaScript
    Code licenses: GPL-3.0
    Code repositories: infidel-/cult.git(since 2015, )
    Developers: Chris Oelmueller, Max Kowarski
    Improve Raw entry @@ -598,7 +598,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

    \ No newline at end of file diff --git a/docs/games/F.html b/docs/games/F.html index d09ca5ee..25e00ce2 100644 --- a/docs/games/F.html +++ b/docs/games/F.html @@ -376,7 +376,7 @@
    Homepage: fodev.net
    Inspiration: Fallout Online
    - Details
    Code languages: C, C++, C#
    Code licenses: GPL-3.0
    Code repositories: alexknvl/fonline.git(since 2013, ), rotators/play-fonline-data.git @add(since 2014, )
    + Details
    Code languages: C, C++, C#
    Code licenses: GPL-3.0
    Code repositories: alexknvl/fonline.git(since 2013, ), rotators/play-fonline-data.git @add(since 2014, )
    Build system: CMake
    Developers: Alexander Konovalov, Markus
    Improve Raw entry @@ -474,7 +474,7 @@ content commercial + original required shooter
    Homepage: TIHan/FQuake3
    Inspiration: Quake III Arena
    - Details
    Code languages: F#, C
    Code licenses: GPL-2.0
    Code repositories: TIHan/FQuake3.git(since 2013, )
    Code dependencies: MonoGame
    Developer: Will Smith
    + Details
    Code languages: F#, C
    Code licenses: GPL-2.0
    Code repositories: TIHan/FQuake3.git(since 2013, )
    Code dependencies: MonoGame
    Developer: Will Smith
    Improve Raw entry
    @@ -582,7 +582,7 @@
    actionremakerole playing content commercial + original required
    -
    Homepage: freeablo.org
    Inspiration: Diablo
    +
    Homepage: freeablo.org
    Inspiration: Diablo
    Details
    Code languages: C++
    Code licenses: GPL-3.0
    Code repositories: wheybags/freeablo.git(since 2013, )
    Build system: CMake
    Developers: (13)alexey.lysiuk, Artem Kuskis, Bálint Kiss, Colm Vize, Exairnous, Grant Ramsay, Jordy Vieira, Matus Goljer, Patrick, Rohit Nirmal, Sergey Semushin, Shyam Guthikonda, Tom Mason

    Improve @@ -680,7 +680,7 @@ clone online turn-based
    -
    Homepage: Archive: 20180102150750/https://play.freeciv.org
    Media: Freeciv-web
    Inspirations: Civilization II, Freeciv
    +
    Homepage: Archive: 20180102150750/https://play.freeciv.org
    Media: Freeciv-web
    Inspirations: Civilization II, Freeciv
    Details
    Code languages: JavaScript, Java, Python
    Code licenses: AGPL-3.0
    Code repositories: freeciv/freeciv-web.git(since 2013, )
    Developers: (11)Andreas Røsdal, chris1869, cpetry, Gerik Bonaert, Jacob Rask, Louis Moureaux, Marko Lindqvist, mchenryc, Máximo Castañeda, Sveinung Kvilhaugsvik, Tom von Schwerdtner

    Improve Raw entry @@ -768,7 +768,7 @@ space turn-based
    Homepage: edkolis.com/freee
    Inspiration: Space Empires IV
    Download: ekolis/FrEee/releases
    - Details
    Code languages: C#
    Code licenses: CC-BY-NC-SA-2.0
    Code repositories: ekolis/FrEee.git
    Assets licenses: CC-BY-NC-SA-2.0
    + Details
    Code languages: C#
    Code licenses: CC-BY-NC-SA-2.0
    Code repositories: ekolis/FrEee.git
    Assets licenses: CC-BY-NC-SA-2.0
    Build system: Visual Studio
    Improve Raw entry @@ -951,7 +951,7 @@
    remakestrategy content original required
    Homepage: Pyrdacor/freeserf.net
    Inspirations: Freeserf, The Settlers
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Pyrdacor/freeserf.net.git(since 2018, )
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Pyrdacor/freeserf.net.git(since 2018, )
    Build system: Visual Studio
    Developers: Andrzej J. Skalski, Pyrdacor
    Improve Raw entry @@ -982,7 +982,7 @@
    remakesimulation content commercial + original required
    Homepage: francot514/FreeSims
    Inspiration: The Sims
    Download: francot514/FreeSims/releases
    - Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: francot514/FreeSims.git(since 2015, )
    Code dependencies: MonoGame
    Developer: Franco Franks
    + Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: francot514/FreeSims.git(since 2015, )
    Code dependencies: MonoGame
    Developer: Franco Franks
    Improve Raw entry
    @@ -1043,7 +1043,7 @@ clone content commercial
    Homepages: freetrain.sourceforge.net, freetrain
    Inspiration: A-Train
    Download: freetrain/files
    - Details
    Code languages: C#, C++
    Code licenses: LGPL-2.1
    Code repositories: osgames/freetrain.git(since 2018, ), svn.code.sf.net/p/freetrain/code
    Developers: Ari Mustonen, c477(chiname), Charles Goodwin, Daniel Markstedt, David Hudson, R. White, Steven Hoefel
    + Details
    Code languages: C#, C++
    Code licenses: LGPL-2.1
    Code repositories: osgames/freetrain.git(since 2018, ), svn.code.sf.net/p/freetrain/code
    Developers: Ari Mustonen, c477(chiname), Charles Goodwin, Daniel Markstedt, David Hudson, R. White, Steven Hoefel
    Improve Raw entry
    @@ -1204,7 +1204,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/G.html b/docs/games/G.html index fc59eb02..4ebe67d8 100644 --- a/docs/games/G.html +++ b/docs/games/G.html @@ -84,7 +84,7 @@ multiplayer email turn-based
    Homepages: galaxyng.sourceforge.net, galaxyng
    Download: galaxyng/files
    - Details
    Code languages: C, PHP, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/galaxyng.git(since 2018, ), galaxyng.cvs.sourceforge.net
    Developers: (11)Bogdan Mincu, Chris Shaffer, Frans Slothouber, Geoff Lamperd, Ian Evans, Ken Weinert, Matthew Messana, Paul Heinzlreiter, ref, Steven Webb, Thomas Odaker

    + Details
    Code languages: C, PHP, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/galaxyng.git(since 2018, ), galaxyng.cvs.sourceforge.net
    Developers: (11)Bogdan Mincu, Chris Shaffer, Frans Slothouber, Geoff Lamperd, Ian Evans, Ken Weinert, Matthew Messana, Paul Heinzlreiter, ref, Steven Webb, Thomas Odaker

    Improve Raw entry
    @@ -117,7 +117,7 @@ demake multiplayer online
    Homepage: www.ganggarrison.com
    Media: Gang Garrison 2
    Inspiration: Team Fortress 2
    Download: www.ganggarrison.com/downloads.html
    - Details
    Code languages: Game Maker Script
    Code licenses: MPL-2.0
    Code repositories: Gang-Garrison-2/Gang-Garrison-2.git(since 2014, )
    Code dependencies: Game Maker
    Developers: (13)Alexander Nadeau, Andrea, ASBenz, BasedUser, Derpduck, jason, Lennert Claeys, Medo42, Michael Lin, nulldg, PrOF-kk, qoh, router

    + Details
    Code languages: Game Maker Script
    Code licenses: MPL-2.0
    Code repositories: Gang-Garrison-2/Gang-Garrison-2.git(since 2014, )
    Code dependencies: Game Maker
    Developers: (13)Alexander Nadeau, Andrea, ASBenz, BasedUser, Derpduck, jason, Lennert Claeys, Medo42, Michael Lin, nulldg, PrOF-kk, qoh, router

    Improve Raw entry
    @@ -225,7 +225,7 @@
    role playing
    Homepage: icculus.org/gwiz
    Inspiration: Wizardry
    Download: icculus.org/gwiz/download.php
    - Details
    Code languages: C, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/gwiz.git(since 2018, )
    + Details
    Code languages: C, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/gwiz.git(since 2018, )
    Improve Raw entry
    @@ -385,7 +385,7 @@ 3D real-time
    Homepages: glest.org/en/index.php, glest
    Media: Glest
    Download: glest.org/en/downloads.php
    - Details
    Code languages: C++, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/glest.git(since 2018, ), svn.code.sf.net/p/glest/code
    + Details
    Code languages: C++, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/glest.git(since 2018, ), svn.code.sf.net/p/glest/code
    Build system: Autoconf
    Developers: enveloop, Jose Zanni, José Zanni, Martiño, Matthias Braun, tucho fernandez
    Improve Raw entry @@ -611,7 +611,7 @@
    platform content open
    Homepages: www.charliedoggames.com/?page_id=62, Archive: 20111013005011/http://www.tweeler.com/index.php?PAGE=goollie_linux
    Download: Archive: 20111209123851/http://www.tweeler.com/GoOllie_13.sh
    - Details
    Code languages: ?
    Code licenses: GPL-3.0
    Code dependencies: SDL
    Assets licenses: CC-BY-SA-3.0
    Developer: Tony Oakden
    + Details
    Code languages: ?
    Code licenses: GPL-3.0
    Code dependencies: SDL
    Assets licenses: CC-BY-SA-3.0
    Developer: Tony Oakden
    Improve Raw entry
    @@ -832,7 +832,7 @@
    remake content commercial
    Homepage: Greentwip/HoneyTown
    Inspiration: Story of Seasons series
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Greentwip/HoneyTown.git(since 2019, )
    Developer: Victor Lopez
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Greentwip/HoneyTown.git(since 2019, )
    Developer: Victor Lopez
    Improve Raw entry
    @@ -923,7 +923,7 @@ clone content open
    Homepages: gweled.org, code.launchpad.net/gweled
    Inspiration: Bejeweled
    Download: gweled.org/download.html
    - Details
    Code languages: C, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/gweled.git(since 2019, ), code.launchpad.net/gweled
    Code dependencies: GTK
    + Details
    Code languages: C, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/gweled.git(since 2019, ), code.launchpad.net/gweled
    Code dependencies: GTK
    Build system: Make
    Developers: Daniele Napolitano, Wes Ellis
    Improve Raw entry @@ -957,7 +957,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/H.html b/docs/games/H.html index 1e55e53e..a7e476bf 100644 --- a/docs/games/H.html +++ b/docs/games/H.html @@ -244,7 +244,7 @@
    remakesimulation sandbox voxel
    -
    Homepage: hematite.piston.rs
    Inspiration: Minecraft
    +
    Homepage: hematite.piston.rs
    Inspiration: Minecraft
    Details
    Code languages: Rust
    Code licenses: MIT
    Code repositories: PistonDevelopers/hematite.git(since 2014, )
    Code dependencies: Piston
    Developers: Carlos Cobo, Dzmitry Malyshau, Eduard-Mihai Burtescu, Fenhl, Matt Ickstadt, Nikita Pekin, Sven Nilsen
    Improve Raw entry @@ -277,7 +277,7 @@
    cardsstrategy clone
    Homepage: francot514/CivHeroes
    Inspiration: Yu-Gi-Oh!
    - Details
    Code languages: C++, C#
    Code licenses: GPL-2.0
    Code repositories: francot514/CivHeroes.git(since 2020, )
    + Details
    Code languages: C++, C#
    Code licenses: GPL-2.0
    Code repositories: francot514/CivHeroes.git(since 2020, )
    Build system: Visual Studio
    Developer: Franco Franks
    Improve Raw entry @@ -413,7 +413,7 @@
    puzzle clone
    -
    Homepages: hextris.github.io, hextris.io
    Inspiration: Tetris
    +
    Homepages: hextris.github.io, hextris.io
    Inspiration: Tetris
    Details
    Code languages: JavaScript
    Code licenses: GPL-3.0
    Code repositories: Hextris/Hextris.git(since 2014, )
    Developers: Garrett Finucane, Lee Reilly, Logan Engstrom, Mathew Huusko V, Michael Yang, Noah Moroze, redirect
    Improve Raw entry @@ -634,7 +634,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/I.html b/docs/games/I.html index dd8a2c9d..510db2b5 100644 --- a/docs/games/I.html +++ b/docs/games/I.html @@ -180,7 +180,7 @@
    role playing console
    Homepage: empiredirectory.net/index.php
    Download: empiredirectory.net/index.php/new-downloads
    - Details
    Code languages: ?
    Code licenses: ?
    + Details
    Code languages: ?
    Code licenses: ?
    Improve Raw entry
    @@ -212,7 +212,7 @@ multiplayer online sandbox
    Homepages: www.zachtronics.com/infiniminer, code.google.com/archive/p/infiniminer
    Media: Infiniminer
    Download: code.google.com/archive/p/infiniminer/source/default/source
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: craftworkgames/infiniminer.git(since 2015, )
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: craftworkgames/infiniminer.git(since 2015, )
    Improve Raw entry
    @@ -295,7 +295,7 @@ clone content open
    Homepage: omarchehab98/io-reboot
    Inspiration: Infinity Loop
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: omarchehab98/io-reboot.git(archived, since 2016, )
    Code dependencies: Unity
    Developer: Omar Chehab
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: omarchehab98/io-reboot.git(archived, since 2016, )
    Code dependencies: Unity
    Developer: Omar Chehab
    Improve Raw entry
    @@ -470,7 +470,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/J.html b/docs/games/J.html index ca4d0f19..de867ebd 100644 --- a/docs/games/J.html +++ b/docs/games/J.html @@ -133,7 +133,7 @@ content commercial multiplayer online
    Homepage: deat.tk/jazz2
    Inspiration: Jazz Jackrabbit 2
    - Details
    Code languages: C#, JavaScript
    Code licenses: GPL-3.0
    Code repositories: deathkiller/jazz2.git(since 2017, )
    Code dependencies: libopenmpt, MonoGame, OpenAL
    Developer: Dan R.
    + Details
    Code languages: C#, JavaScript
    Code licenses: GPL-3.0
    Code repositories: deathkiller/jazz2.git(since 2017, )
    Code dependencies: libopenmpt, MonoGame, OpenAL
    Developer: Dan R.
    Improve Raw entry
    @@ -293,7 +293,7 @@ active
    remakesimulation
    -
    Homepage: bvschaik/julius
    Inspiration: Caesar 3
    +
    Homepage: bvschaik/julius
    Inspiration: Caesar 3
    Details
    Code languages: C, C++
    Code licenses: AGPL-3.0
    Code repositories: bvschaik/julius.git(since 2017, )
    Build system: CMake
    Developers: Bianca van Schaik, devnoname120, José Cadete, Keriew, nwtour, Paul, rsn8887
    Improve @@ -354,7 +354,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/K.html b/docs/games/K.html index 17829346..a08304ba 100644 --- a/docs/games/K.html +++ b/docs/games/K.html @@ -115,7 +115,7 @@
    platformremake content commercial + original required
    -
    Homepage: keendreams/keen
    Inspiration: Commander Keen Series
    +
    Homepage: keendreams/keen
    Inspiration: Commander Keen Series
    Details
    Code languages: C, Assembly, C++
    Code licenses: GPL-2.0
    Code repositories: keendreams/keen.git(since 2014, )
    Developer: keendreams
    Improve Raw entry @@ -132,7 +132,7 @@ 2D content open
    Homepage: Archive: 20150412095108/http://killergame.net/keyrunner
    - Details
    Code languages: C++, Shell
    Code licenses: GPL-3.0
    Code repositories: osgames/keyrunner.git(since 2019, )
    Code dependencies: SDL
    Assets licenses: ?
    + Details
    Code languages: C++, Script
    Code licenses: GPL-3.0
    Code repositories: osgames/keyrunner.git(since 2019, )
    Code dependencies: SDL
    Assets licenses: ?
    Build system: Autoconf
    Developer: Russ Adams
    Improve Raw entry @@ -438,7 +438,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

    \ No newline at end of file diff --git a/docs/games/L.html b/docs/games/L.html index b4cf9e0b..9efb310c 100644 --- a/docs/games/L.html +++ b/docs/games/L.html @@ -535,7 +535,7 @@
    action multiplayer
    Homepages: ufoot.org/liquidwar, www.gnu.org/software/liquidwar6, savannah.gnu.org/projects/liquidwar6
    Media: Liquid War
    Download: download.savannah.gnu.org/releases/liquidwar6
    - Details
    Code languages: C, Shell
    Code licenses: GPL-3.0
    Code repositories: git.savannah.gnu.org/git/liquidwar6.git, osgames/liquidwar6.git @add(since 2019, )
    + Details
    Code languages: C, Script
    Code licenses: GPL-3.0
    Code repositories: git.savannah.gnu.org/git/liquidwar6.git, osgames/liquidwar6.git @add(since 2019, )
    Build system: Autoconf
    Improve Raw entry @@ -725,7 +725,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

    \ No newline at end of file diff --git a/docs/games/M.html b/docs/games/M.html index 924ae30a..a7caf015 100644 --- a/docs/games/M.html +++ b/docs/games/M.html @@ -115,7 +115,7 @@
    actionremake content commercial + original required
    Homepage: discord.gg/eBQ4QHX
    Inspiration: Mafia
    - Details
    Code languages: C#
    Code licenses: Apache-2.0
    Code repositories: MafiaHub/MafiaUnity.git
    Code dependencies: Unity
    + Details
    Code languages: C#
    Code licenses: Apache-2.0
    Code repositories: MafiaHub/MafiaUnity.git
    Code dependencies: Unity
    Improve Raw entry
    @@ -163,7 +163,7 @@ 2D content open
    Homepage: TBye101/MagicalLife
    Inspiration: RimWorld
    Download: TBye101/MagicalLife/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: TBye101/MagicalLife.git(since 2017, )
    Code dependencies: MonoGame
    Developers: Aaron, Imgbot, Lynngr, Thomas Bye
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: TBye101/MagicalLife.git(since 2017, )
    Code dependencies: MonoGame
    Developers: Aaron, Imgbot, Lynngr, Thomas Bye
    Improve Raw entry
    @@ -195,7 +195,7 @@ 2D multiplayer online + massive
    Homepage: manaplus.org
    - Details
    Code languages: C, Shell
    Code licenses: GPL-3.0
    Code repositories: evol/evol-all.git(since 2015, )
    Code dependencies: Mana source engine
    + Details
    Code languages: C, Script
    Code licenses: GPL-3.0
    Code repositories: evol/evol-all.git(since 2015, )
    Code dependencies: Mana source engine
    Improve Raw entry
    @@ -211,7 +211,7 @@ sandbox voxel
    Homepages: manicdigger.github.io, manicdigger
    Inspiration: Minecraft
    Download: manicdigger/manicdigger/releases
    - Details
    Code languages: C#
    Code licenses: Public domain, Unlicense
    Code repositories: manicdigger/manicdigger.git(since 2014, ), git.code.sf.net/p/manicdigger/code
    Developers: (15)andybrown87, Anton Neverdovskiy, Anton Neverdovsky, code32, croxxx, em, exe, James Likier, Joshi1999, liquidhot, Meinrad Recheis, pgtest2, TKwisl, TobiMob, Zero X42

    + Details
    Code languages: C#
    Code licenses: Public domain, Unlicense
    Code repositories: manicdigger/manicdigger.git(since 2014, ), git.code.sf.net/p/manicdigger/code
    Developers: (15)andybrown87, Anton Neverdovskiy, Anton Neverdovsky, code32, croxxx, em, exe, James Likier, Joshi1999, liquidhot, Meinrad Recheis, pgtest2, TKwisl, TobiMob, Zero X42

    Improve Raw entry
    @@ -227,7 +227,7 @@
    puzzle 3D content open
    -
    Homepage: codeparade.itch.io/marblemarcher
    +
    Homepage: codeparade.itch.io/marblemarcher
    Details
    Code languages: C++
    Code licenses: GPL-2.0
    Code repositories: HackerPoet/MarbleMarcher.git(since 2018, ), WAUthethird/Marble-Marcher-Community-Edition.git @add(since 2019, )
    Assets licenses: ?
    Build system: CMake
    Developers: Bryce Wilson, FW, HackerPoet, Mykhailo Moroz, Ott Toomet, Selicre, William Unsworth
    Improve @@ -243,7 +243,7 @@
    arcade clone
    Homepage: www.kongregate.com/games/MarkGossage/marblez
    Inspiration: Toobz
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: mpgossage/Marblez.git(since 2017, )
    Code dependencies: Unity
    Developer: mpgossage
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: mpgossage/Marblez.git(since 2017, )
    Code dependencies: Unity
    Developer: mpgossage
    Improve Raw entry
    @@ -272,7 +272,7 @@
    platform clone
    Homepage: jazzyjester/Mario-Game
    Media: Archive: 20160505182543/http://www.myandroidonline.com/2016/03/12/super-mario-bros-in-c
    Inspiration: Super Mario
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: jazzyjester/Mario-Game.git(since 2015, )
    Developers: M1S2, Ronny Remesnik
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: jazzyjester/Mario-Game.git(since 2015, )
    Developers: M1S2, Ronny Remesnik
    Improve Raw entry
    @@ -1164,7 +1164,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/N.html b/docs/games/N.html index 38d45384..9d8a3264 100644 --- a/docs/games/N.html +++ b/docs/games/N.html @@ -137,7 +137,7 @@
    role playing roguelike
    -
    Homepages: www.nethack.org, nethack
    Media: NetHack
    Inspiration: Hack
    Download: www.nethack.org/common/index.html
    +
    Homepages: www.nethack.org, nethack
    Media: NetHack
    Inspiration: Hack
    Download: www.nethack.org/common/index.html
    Details
    Code languages: C
    Code licenses: Custom
    Code repositories: NetHack/NetHack.git(since 2015, ), Vanilla-NetHack/NetHack-3.4.3.git @add(since 2010, ), git.code.sf.net/p/nethack/NetHack
    Developers: (29)Adam Powers, alkom, Bart House, chasonr, copperwater, David Cohrs, Dean Luick, Derek, Derek Ray, Dion Nicolaas, HMM, Janet Walz, Jean-Christophe Collet, Kenneth Lorber, Kestrel Gregorich-Trevor, Kevin Hugo, Mak Kolybabi, Michael Meyer, Mike S, Mike Stephenson, NetHack Read-only user, nhkeni, nhmall, NHTangles, Pasi Kallinen, Pat Rankin, Patric Mueller, Tung Nguyen, Warwick Allison

    Improve Raw entry @@ -381,7 +381,7 @@ content open roguelike
    Homepages: Serg-Norseman/NorseWorld-Ragnarok, norseworld
    Inspiration: Ragnarok
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Serg-Norseman/NorseWorld-Ragnarok.git(since 2015, )
    Developers: Ilya Bely, Serg V. Zhdanovskih, Sergey Zhdanovskih
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Serg-Norseman/NorseWorld-Ragnarok.git(since 2015, )
    Developers: Ilya Bely, Serg V. Zhdanovskih, Sergey Zhdanovskih
    Improve Raw entry
    @@ -438,7 +438,7 @@
    remakestrategy
    Homepages: nstars.sourceforge.net, nstars
    Inspiration: Stars!
    Download: nstars/files
    - Details
    Code languages: C#
    Code licenses: ?
    Code repositories: nstars.cvs.sourceforge.net
    Developer: Nathaniel Woods
    + Details
    Code languages: C#
    Code licenses: ?
    Code repositories: nstars.cvs.sourceforge.net
    Developer: Nathaniel Woods
    Improve Raw entry
    @@ -548,7 +548,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/O.html b/docs/games/O.html index da6b3cd2..1e7e42c9 100644 --- a/docs/games/O.html +++ b/docs/games/O.html @@ -438,7 +438,7 @@
    simulation clone
    Homepage: openrails.org
    Inspiration: Microsoft Train Simulator
    Download: openrails.org/download/program
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: svn.uktrainsim.com/svn/openrails
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: svn.uktrainsim.com/svn/openrails
    Improve Raw entry
    @@ -483,7 +483,7 @@
    adventure content open
    Homepage: opensimulator.org/wiki/Main_Page
    Inspiration: Second Life
    Download: opensimulator.org/wiki/Download
    - Details
    Code languages: C#
    Code licenses: 3-clause BSD
    Code repositories: opensim/opensim.git
    Code dependencies: MonoGame
    Assets licenses: ?
    + Details
    Code languages: C#
    Code licenses: 3-clause BSD
    Code repositories: opensim/opensim.git
    Code dependencies: MonoGame
    Assets licenses: ?
    Improve Raw entry
    @@ -681,7 +681,7 @@ clone content open
    Homepage: openbve-project.net
    Inspiration: BVE Trainsim
    Download: openbve-project.net/download
    - Details
    Code languages: C#
    Code licenses: Public domain
    Code repositories: leezer3/OpenBVE.git(since 2015, )
    Developers: Christopher Lees, Connor Fitzgerald, Jakub Vaněk, Marc Riera, Maurizio M. Gavioli, s520
    + Details
    Code languages: C#
    Code licenses: Public domain
    Code repositories: leezer3/OpenBVE.git(since 2015, )
    Developers: Christopher Lees, Connor Fitzgerald, Jakub Vaněk, Marc Riera, Maurizio M. Gavioli, s520
    Improve Raw entry
    @@ -809,7 +809,7 @@
    remakestrategy content original required
    -
    Homepage: OpenDUNE/OpenDUNE
    Inspiration: Dune 2
    Download: OpenDUNE/OpenDUNE/releases
    +
    Homepage: OpenDUNE/OpenDUNE
    Inspiration: Dune 2
    Download: OpenDUNE/OpenDUNE/releases
    Details
    Code languages: C
    Code licenses: GPL-2.0
    Code repositories: OpenDUNE/OpenDUNE.git(since 2012, )
    Developers: drnovice, glx22, KO Myung-Hun, Loïc Guilloux, Máximo Castañeda, Olaf van der Spek, Patric Stout, Thomas BERNARD, wangds, Xaroth
    Improve Raw entry @@ -977,7 +977,7 @@ multiplayer online + LAN real-time
    Homepage: openhv.itch.io/openhv
    Media: www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra
    Inspirations: Command & Conquer, Dune 2, KKND, StarCraft
    Download: OpenHV/OpenHV/releases
    - Details
    Code languages: C#, Lua
    Code licenses: GPL-3.0
    Code repositories: OpenHV/OpenHV.git(since 2019, )
    Code dependencies: OpenRA
    Assets licenses: CC-BY-3.0, CC-BY-SA-4.0
    + Details
    Code languages: C#, Lua
    Code licenses: GPL-3.0
    Code repositories: OpenHV/OpenHV.git(since 2019, )
    Code dependencies: OpenRA
    Assets licenses: CC-BY-3.0, CC-BY-SA-4.0
    Build system: Make, msbuild
    Developers: Dzierzan, Matthias Mailänder, Paweł Dzierżanowski, Zimmermann Gyula
    Improve @@ -1025,7 +1025,7 @@
    remake content commercial + original required
    Homepage: www.kknd-game.com/index.php
    Media: OpenKrush
    Inspiration: Krush Kill 'n' Destroy
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: IceReaper/OpenKrush.git(since 2018, )
    Code dependencies: OpenRA
    Developers: abcdefg30, Andre Mohren, Dzierzan, Paul Chote, taryn
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: IceReaper/OpenKrush.git(since 2018, )
    Code dependencies: OpenRA
    Developers: abcdefg30, Andre Mohren, Dzierzan, Paul Chote, taryn
    Improve Raw entry
    @@ -1040,7 +1040,7 @@
    actionremake skill
    -
    Homepage: XProger/OpenLara
    Inspiration: Tomb Raider
    Play online: xproger.info/projects/OpenLara
    +
    Homepage: XProger/OpenLara
    Inspiration: Tomb Raider
    Play online: xproger.info/projects/OpenLara
    Details
    Code languages: C++, C
    Code licenses: 2-clause BSD
    Code repositories: XProger/OpenLara.git(since 2016, )
    Code dependencies: WebGL
    Developers: Gh0stBlade, laripette, Leo-89, Manuel Alfayate Corchete, Pablo Maiolo, SaracenOne, Timur Gagiev, Torsten Kammer, vaguerant, vanfanel2
    Improve Raw entry @@ -1237,8 +1237,8 @@
    remakestrategy multiplayer online + LAN real-time
    -
    Homepage: www.openra.net
    Media: OpenRA
    Inspirations: Command & Conquer, Command & Conquer: Red Alert, Dune 2000
    Download: www.openra.net/download
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: OpenRA/OpenRA.git(since 2010, )
    Developers: (120)abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, darkademic, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, MorMund, Moviuro, Mustafa Alperen Seki, mvdhout1992, Nah, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Unrud, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula

    +
    Homepage: www.openra.net
    Media: OpenRA
    Inspirations: Command & Conquer, Command & Conquer: Red Alert, Dune 2000
    Download: www.openra.net/download
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: OpenRA/OpenRA.git(since 2010, )
    Developers: (120)abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, darkademic, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, MorMund, Moviuro, Mustafa Alperen Seki, mvdhout1992, Nah, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Unrud, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula

    Improve Raw entry
    @@ -1316,7 +1316,7 @@ multiplayer Online + LAN real-time
    Homepage: www.moddb.com/mods/opensa
    Inspiration: Swarm Assault
    - Details
    Code languages: C#, Lua
    Code licenses: GPL-3.0
    Code repositories: Dzierzan/OpenSA.git(since 2019, )
    Code dependencies: OpenRA
    Developers: abcdefg30, Dzierzan, Matthias Mailänder, Paul Chote, taryn, Zimmermann Gyula
    + Details
    Code languages: C#, Lua
    Code licenses: GPL-3.0
    Code repositories: Dzierzan/OpenSA.git(since 2019, )
    Code dependencies: OpenRA
    Developers: abcdefg30, Dzierzan, Matthias Mailänder, Paul Chote, taryn, Zimmermann Gyula
    Improve Raw entry
    @@ -1487,7 +1487,7 @@
    remakesimulation content original possible + open (swappable)
    -
    Homepage: www.openttd.org
    Media: OpenTTD
    Inspiration: Transport Tycoon
    Download: www.openttd.org/downloads/openttd-releases/latest.html
    +
    Homepage: www.openttd.org
    Media: OpenTTD
    Inspiration: Transport Tycoon
    Download: www.openttd.org/downloads/openttd-releases/latest.html
    Details
    Code languages: C++
    Code licenses: GPL-2.0
    Code repositories: OpenTTD/OpenTTD.git(since 2018, )
    Build system: Autoconf
    Developers: (43)Alberth289346, Alexander Weiss, Andy, Bernard Teo, Brendon Green, Charles Pigott, Dan Villiom Podlaski Christiansen, Didac Perez Parera, dP, Eddi-z, embeddedt, Emil Djupfeldt, frosch, Gabda, glx22, Greg-21, Henry, Ingo von Borstel, JMcKiern, Joan Josep, Joe Stringer, Jonathan G Rennison, Juriy Petrochenkov, Loïc Guilloux, Matt Kimber, Matthijs Kooijman, Michael Lutz, Milek7, Niels Martin Hansen, nikolas, Owen Rudge, Patric Stout, Pavel Stupnikov, PeterN, rubidium42, SamuXarick, sean, stormcone, TELK, Thijs Marinussen, Tyler Trahan, Ulf Hermann, Vít Šefl

    Improve @@ -1534,7 +1534,7 @@
    remakestrategy turn-based
    -
    Homepage: openxcom.org
    Media: OpenXcom
    Inspirations: X-COM: Apocalypse, X-COM: Terror from the Deep, X-COM: UFO Defense
    Download: openxcom.org/downloads-milestones
    +
    Homepage: openxcom.org
    Media: OpenXcom
    Inspirations: X-COM: Apocalypse, X-COM: Terror from the Deep, X-COM: UFO Defense
    Download: openxcom.org/downloads-milestones
    Details
    Code languages: C++
    Code licenses: GPL-3.0
    Code repositories: OpenXcom/OpenXcom.git(since 2011, )
    Build system: CMake
    Developers: (65)54x, Alexander Kashev, Alexey Rogachevskiy, alienfood, Andrew Schultz, Andriy B. Kmit', Andriy Kmit', Andrzej Owsiejczuk, Angelos Tzotsos, atlimit8, Azamat H. Hackimov, boozedog, cfailde, cornels, d2uriel, Daniel, DarkDefender, Dmitry Marakasov, dtrushn, Eino Keskitalo, FalkoOXC, Fenyő, Gix, greg, Greg Bonik, Greg V., Guido Pinkas, hackbunny, IvanDogovich, Jaco, Jason Gilbert, Jay Atkinson, JDarthenay, Jonathan Hamilton, kevL, Kim Nilsson, Konstantinos Arvanitis, Krzysztof Knapik, Marq Watkin, Meridian, Myk, NHOrus, Nik Konyuchenko, nilekurt, OmniscientQ, Player701, R1dO, radius75, redv, Ross Horsman, Ryan C. Creasey, ShadowGJ, sheepo99, Shugyousha, stefkosdev, stiiin, tomvd, Tomáš Chvátal, uqs, Volutar, Warboy1982, Westin Breger, WorMzy Tykashi, Yankes, ZehCastro

    Improve @@ -1551,7 +1551,7 @@ clone content open
    Homepage: Evilpersonwithnosoul/OpenYandere
    Inspiration: Yandere Simulator
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Evilpersonwithnosoul/OpenYandere.git(since 2018, )
    Code dependencies: Unity
    Developer: HardlyACoolPerson
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: Evilpersonwithnosoul/OpenYandere.git(since 2018, )
    Code dependencies: Unity
    Developer: HardlyACoolPerson
    Improve Raw entry
    @@ -1624,7 +1624,7 @@
    educationalrole playing
    Homepages: Archive: 20131114051805/http://www.e-circus.org, orient-ecircus
    Download: orient-ecircus/files
    - Details
    Code languages: C#, Java
    Code licenses: GPL-2.0
    Code repositories: osgames/orient.git(since 2018, )
    + Details
    Code languages: C#, Java
    Code licenses: GPL-2.0
    Code repositories: osgames/orient.git(since 2018, )
    Build system: Visual Studio, Ant
    Developer: Michael Kriegel
    Improve Raw entry @@ -1668,8 +1668,8 @@
    music clone content open
    -
    Homepage: osu.ppy.sh/home
    Inspirations: Beatmania IIDX, Osu! Tatakae! Ouendan, Taiko no Tatsujin
    Downloads: osu.ppy.sh/home/download, ppy/osu/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: ppy/osu.git(since 2014, )
    Code dependencies: .NET
    Developers: (178)Adonais Romero González, Aergwyn, aitani9, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, Angela Zhang, apollo, BananeVolante, Bartłomiej Dach, Berkan Diler, BlauFx, Charlie, Christian Kamphausen, Christine Chen, ckie, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, emu1337, Endrik, Fabian L, Fabian Lindgren, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gabe Livengood, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, Henry Lin, HoLLy, Huo Yaoyuan, ilsubyeega-desu, Ivan Pavluk, Jack Boswell, Jack Lee, Jack Scotson, JackLee9355, Jacob, Jacob Odgård Tørring, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jesse Myers, Jessica Meng, Jihoon, Jihoon Yang, JimmyC7834, John Neijzen, jorolf, Joseph Madamba, Joseph-Ramos-CMU, Justus Tumacder, jvyden, Kaleb, kamp, Keijia, Kelvin, KoziLord, kyekiller, Kyle Chang, Laica, LastExceed, Leon Gebler, Liam DeVoe, LiangXiang Shen, Lucas A., Maciej Sołtys, MafinBoy, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, MBmasher, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, Nathan Du, Naxess, nwabear, ocboogie, odgaard, Olle Kelderman, Opelkuh, Owen Young, Pasi4K5, Patrick Andersson, Paul Teng, PercyDan, phos, Piotrek Brzeziński, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, rednir, Remie Richards, RizonFTW, Robin Avery, Ron B, Ronnie Moir, RORIdev, roridev, Ryan Zmuda, Salman Ahmed, Samuel Cattini-Schultz, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, Swords, tgi, TheOmyNomy, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Nolte, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, Vincent Maggioli, VINXIS, Vladimir Pavlov, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур

    +
    Homepage: osu.ppy.sh/home
    Inspirations: Beatmania IIDX, Osu! Tatakae! Ouendan, Taiko no Tatsujin
    Downloads: osu.ppy.sh/home/download, ppy/osu/releases
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: ppy/osu.git(since 2014, )
    Code dependencies: .NET
    Developers: (178)Adonais Romero González, Aergwyn, aitani9, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, Angela Zhang, apollo, BananeVolante, Bartłomiej Dach, Berkan Diler, BlauFx, Charlie, Christian Kamphausen, Christine Chen, ckie, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, emu1337, Endrik, Fabian L, Fabian Lindgren, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gabe Livengood, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, Henry Lin, HoLLy, Huo Yaoyuan, ilsubyeega-desu, Ivan Pavluk, Jack Boswell, Jack Lee, Jack Scotson, JackLee9355, Jacob, Jacob Odgård Tørring, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jesse Myers, Jessica Meng, Jihoon, Jihoon Yang, JimmyC7834, John Neijzen, jorolf, Joseph Madamba, Joseph-Ramos-CMU, Justus Tumacder, jvyden, Kaleb, kamp, Keijia, Kelvin, KoziLord, kyekiller, Kyle Chang, Laica, LastExceed, Leon Gebler, Liam DeVoe, LiangXiang Shen, Lucas A., Maciej Sołtys, MafinBoy, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, MBmasher, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, Nathan Du, Naxess, nwabear, ocboogie, odgaard, Olle Kelderman, Opelkuh, Owen Young, Pasi4K5, Patrick Andersson, Paul Teng, PercyDan, phos, Piotrek Brzeziński, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, rednir, Remie Richards, RizonFTW, Robin Avery, Ron B, Ronnie Moir, RORIdev, roridev, Ryan Zmuda, Salman Ahmed, Samuel Cattini-Schultz, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, Swords, tgi, TheOmyNomy, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Nolte, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, Vincent Maggioli, VINXIS, Vladimir Pavlov, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур

    Improve Raw entry
    @@ -1699,7 +1699,7 @@
    simulationvisual novel
    Homepage: metasepia.icecavern.net/OurPersonalSpace/index.html
    - Details
    Code languages: Ren'Py
    Code licenses: GPL-3.0
    Code repositories: qirien/personal-space.git(since 2012, )
    Code dependencies: Ren'Py
    Developers: Andrea Landaker, Rachel
    + Details
    Code languages: Ren'Py
    Code licenses: GPL-3.0
    Code repositories: qirien/personal-space.git(since 2012, )
    Code dependencies: Ren'Py
    Developers: Andrea Landaker, Rachel
    Improve Raw entry
    @@ -1760,7 +1760,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/P.html b/docs/games/P.html index 21153fbb..4828bcaa 100644 --- a/docs/games/P.html +++ b/docs/games/P.html @@ -100,7 +100,7 @@
    arcade
    Homepage: ebuc99/pacman
    Inspiration: Pac-Man
    Downloads: ebuc99/pacman/releases, ebuc99/pacman_win/releases
    - Details
    Code languages: C++, Shell
    Code licenses: GPL-2.0
    Code repositories: ebuc99/pacman.git(since 2015, )
    Code dependencies: SDL
    + Details
    Code languages: C++, Script
    Code licenses: GPL-2.0
    Code repositories: ebuc99/pacman.git(since 2015, )
    Code dependencies: SDL
    Build system: Autoconf
    Developers: ebuc99, Keith Bowes, Martin
    Improve Raw entry @@ -274,7 +274,7 @@
    Homepages: pathological.sourceforge.net, pathological
    Inspiration: Log!cal
    - Details
    Code languages: Python, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/pathological.git(since 2019, ), pathological.cvs.sourceforge.net
    Code dependencies: pygame
    + Details
    Code languages: Python, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/pathological.git(since 2019, ), pathological.cvs.sourceforge.net
    Code dependencies: pygame
    Build system: Make
    Developers: John-Paul Gignac, Stephen Thorne
    Improve Raw entry @@ -562,7 +562,7 @@
    role playing roguelike
    -
    +
    Details
    Code languages: Java
    Code licenses: GPL-3.0
    Code repositories: watabou/pixel-dungeon.git(since 2014, ), watabou/PD-classes.git @add(since 2014, )
    Developer: Watabou
    Improve Raw entry @@ -902,7 +902,7 @@
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: salvadorc17/Prince-Monogame.git(since 2015, )
    Developer: Salvador Cabañas
    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: salvadorc17/Prince-Monogame.git(since 2015, )
    Developer: Salvador Cabañas
    @@ -977,7 +977,7 @@
    remakesimulation content original required
    - Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: Afr0Games/Project-Dollhouse.git(since 2012, )
    Code dependencies: MonoGame
    Developers: ddfczm, Mats Vederhus, riperiperi, Tony Bark
    + Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: Afr0Games/Project-Dollhouse.git(since 2012, )
    Code dependencies: MonoGame
    Developers: ddfczm, Mats Vederhus, riperiperi, Tony Bark
    @@ -1237,7 +1237,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/R.html b/docs/games/R.html index deb3815f..adb0c911 100644 --- a/docs/games/R.html +++ b/docs/games/R.html @@ -784,7 +784,7 @@
    Homepage: SaxxonPike/roton
    Inspirations: Super ZZT, ZZT
    - Details
    Code languages: C#
    Code licenses: ISC
    Code repositories: SaxxonPike/roton.git(since 2015, )
    Developers: Ian Burgmyer, Tony Konzel
    + Details
    Code languages: C#
    Code licenses: ISC
    Code repositories: SaxxonPike/roton.git(since 2015, )
    Developers: Ian Burgmyer, Tony Konzel
    @@ -900,7 +900,7 @@ client content commercial multiplayer competitive + online + co-op
    -
    Homepage: runelite.net
    Inspiration: Old School RuneScape
    +
    Homepage: runelite.net
    Inspiration: Old School RuneScape
    Details
    Code languages: Java
    Code licenses: 2-clause BSD
    Code repositories: runelite/runelite.git(since 2016, )
    Developers: (141)Abel Briggs, Abex, Adam, Alex Kolpa, Alexander Henne, Alexander Lyon, Alexsuperfly, Anthony, AWarbear, Ben Dol, Ben Moyer, Blackberry0Pie, Brady, Broooklyn, Cameron Moberg, Charlie Waters, chivesrs, Crow, Cyborger1, Damen, Daniel, Daniel Bolink, Daniel Teo, DannysPVM, David, Davis Cook, dekvall, Dennis, Devin French, Dominik, Dreyri, Eadgars-Ruse, emerald000, ermalsh, FatalWaffles, forsco, Frederik, Gamer1120, Gamma91, geheur, Gregg, Gustavo Rodrigues, Hannah_GBS, Harry, Henry Darnell, Hexagon, honeyhoney, Hydrox, HypoxiaOSRS, Håkon Rosseland Paulsen, iguana, Infinitay, Jacky Liang, Jacob McElroy, Jeremy Plsek, Jeroen, Jesse Serrao, Jonathan Lee, Joona, Jordan, Joshua Filby, Juzzephe, JZomDev, JZomerlei, Kamiel, kmutchnick, Kronos, Krysa, Kyle Fricilone, Kyle Stevenson, l2-, Lars, Levi, LlemonDuck, ln, ltvill, Magic fTail, Maiddog, Malfuryent, MarbleTurtle, Martin H, Matthew C, Matthew Steglinski, Max Bartlett, Melky, Mitchell Kovacs, Morgan Lewis, Nathen Sample, NotFoxtrot, oplosthee, PandahRS, Rami, RansomTime, raqes, Reasel, rlw0014, Robbie McLeod, Robert McLeod, Robin Weymans, Robin Withes, Ron Young, Ruben Amendoeira, Ryan Bohannon, Sam Beresford, Sander de Groot, Sean Dewar, SebastiaanVanspauwen, Sergz39, Seth, ShaunDreclin, shmeeps, SirGirion, SomeoneWithAnInternetConnection, SoyChai, spatiag, Spedwards, steffenhauge, Su-Shing Chen, superiorser9, ThatGamerBlue, ThePharros, TheStonedTurtle, Tim Granata, Tomas Slusny, Toocanzs, Trevor, trimbe, Twiglet1022, Tyler Hardy, Tyler Nichols, Usman Akhtar, Vetricci, whartd, William, William Collishaw, winterdaze, Woox, xDemoN, xdesr, XrioBtw, Zachary Waller

    Improve Raw entry @@ -949,7 +949,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/S.html b/docs/games/S.html index 5a0c7c4a..3280383f 100644 --- a/docs/games/S.html +++ b/docs/games/S.html @@ -70,7 +70,7 @@ content commercial multiplayer online + LAN
    Homepage: GTA-ASM/SanAndreasUnity
    Inspiration: Grand Theft Auto: San Andreas
    Download: GTA-ASM/SanAndreasUnity/releases
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: GTA-ASM/SanAndreasUnity.git(since 2018, )
    Code dependencies: Unity
    Developer: in0finite
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: GTA-ASM/SanAndreasUnity.git(since 2018, )
    Code dependencies: Unity
    Developer: in0finite
    Improve Raw entry
    @@ -85,7 +85,7 @@
    simulation clone content open
    -
    Homepage: maxbittker.com/making-sandspiel
    Inspiration: Powder Game
    Play online: sandspiel.club
    +
    Homepage: maxbittker.com/making-sandspiel
    Inspiration: Powder Game
    Play online: sandspiel.club
    Details
    Code languages: Rust, JavaScript, TypeScript
    Code licenses: MIT
    Code repositories: maxbittker/sandspiel.git(since 2018, )
    Code dependencies: WebGL
    Developer: Max Bittker
    Improve Raw entry @@ -399,7 +399,7 @@
    Homepage: sharpkonquest
    Inspiration: Konquest
    Download: sharpkonquest/files
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: osgames/sharpkonquest.git(since 2018, )
    Developer: Javier Marín
    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: osgames/sharpkonquest.git(since 2018, )
    Developer: Javier Marín
    Improve Raw entry
    @@ -414,7 +414,7 @@
    role playing roguelike
    -
    Homepage: shatteredpixel.com/shatteredpd
    Inspiration: Pixel Dungeon
    Download: f-droid.org//packages/com.shatteredpixel.shatteredpixeldungeon
    +
    Homepage: shatteredpixel.com/shatteredpd
    Inspiration: Pixel Dungeon
    Download: f-droid.org//packages/com.shatteredpixel.shatteredpixeldungeon
    Details
    Code languages: Java
    Code licenses: GPL-3.0
    Code repositories: 00-Evan/shattered-pixel-dungeon.git(since 2014, )
    Build system: Gradle
    Developers: Evan Debenham, Watabou
    Improve @@ -493,7 +493,7 @@
    remake content commercial + original required
    Homepage: riperiperi/Simitone
    Inspiration: The Sims
    - Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: riperiperi/Simitone.git(since 2017, )
    Developer: riperiperi
    + Details
    Code languages: C#
    Code licenses: MPL-2.0
    Code repositories: riperiperi/Simitone.git(since 2017, )
    Developer: riperiperi
    Improve Raw entry
    @@ -932,7 +932,7 @@
    Homepages: sokosolve.sourceforge.net, sokosolve
    Inspiration: Sokoban
    Downloads: sokosolve.sourceforge.net/install.html, sokosolve/files
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: svn.code.sf.net/p/sokosolve/code, svn.code.sf.net/p/sokosolve/decade
    Code dependencies: WinForms
    Developer: Guy Langston
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: svn.code.sf.net/p/sokosolve/code, svn.code.sf.net/p/sokosolve/decade
    Code dependencies: WinForms
    Developer: Guy Langston
    Improve Raw entry
    @@ -965,7 +965,7 @@ 2D open content shooter
    -
    Homepage: www.soldat.pl
    Inspirations: Liero, Scorched Earth
    +
    Homepage: www.soldat.pl
    Inspirations: Liero, Scorched Earth
    Details
    Code languages: C, Pascal
    Code licenses: MIT
    Code repositories: Soldat/soldat.git(since 2018, )
    Code dependencies: SDL2
    Assets licenses: CC-BY
    Build system: CMake
    Developers: Brendan Dougherty, helloer, Lucas Grzegorczyk, prplz, rzaba0, Shoozza, XvayS
    Improve @@ -1193,7 +1193,7 @@ space turn-based
    Homepage: spacetraderwin
    Inspiration: Space Trader
    Download: spacetraderwin/files
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: SpaceTraderGame/SpaceTrader-Windows.git(since 2013, ), spacetraderwin.cvs.sourceforge.net
    Developers: David Pierron, Jay French, MK
    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: SpaceTraderGame/SpaceTrader-Windows.git(since 2013, ), spacetraderwin.cvs.sourceforge.net
    Developers: David Pierron, Jay French, MK
    Improve Raw entry
    @@ -1325,7 +1325,7 @@ content open multiplayer online + LAN + split-screen
    Homepage: tetris.spludlow.co.uk
    Inspiration: Tetris
    Downloads: www.spludlow.co.uk/Install/Downloads.aspx, www.spludlow.co.uk/Source/Spludlow.Tetris
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Improve Raw entry
    @@ -1339,7 +1339,7 @@
    puzzle game framework
    Homepage: deathbeam/spooker
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: deathbeam/spooker.git(since 2014, )
    Code dependencies: SFML
    Developer: Tomas Slusny
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: deathbeam/spooker.git(since 2014, )
    Code dependencies: SFML
    Developer: Tomas Slusny
    Improve Raw entry
    @@ -1370,7 +1370,7 @@
    remakerole playing online
    Homepage: ss13remake/ss13remake
    Inspiration: Space Station 13
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: ss13remake/ss13remake.git(since 2015, )
    Developers: spoogemonster, Völundr
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: ss13remake/ss13remake.git(since 2015, )
    Developers: spoogemonster, Völundr
    Improve Raw entry
    @@ -1386,7 +1386,7 @@
    adventurevisual novel for adults
    Homepage: nyaatrap.blog.fc2.com/blog-entry-20.html
    Media: Archive: 20160422072505/https://lgdb.org/game/star_maiden_rio
    Download: www.mediafire.com/file/jog3fcfxgsyd03f/Astraea_Rio-1.05-all.zip/file
    - Details
    Code languages: Ren'Py
    Code licenses: MIT
    Code dependencies: Ren'Py
    Assets licenses: CC-NC
    + Details
    Code languages: Ren'Py
    Code licenses: MIT
    Code dependencies: Ren'Py
    Assets licenses: CC-NC
    Improve Raw entry
    @@ -1403,7 +1403,7 @@ 4X real-time space -
    Homepage: starruler2.com
    Inspiration: Star Ruler 2
    +
    Homepage: starruler2.com
    Inspiration: Star Ruler 2
    Details
    Code languages: C, C++
    Code licenses: MIT
    Code repositories: BlindMindStudios/StarRuler2-Source.git(since 2018, )
    Assets licenses: CC-BY-NC 2.0
    Developers: Amy Ackermann, David CARLIER, Lucas de Vries
    Improve Raw entry @@ -1468,7 +1468,7 @@ space turn-based
    Homepages: stareater4x.blogspot.com, zvjezdojedac
    Download: subchannel13/Stareater/releases
    - Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: subchannel13/Stareater.git(since 2015, )
    Code dependencies: MonoGame
    Developers: EmP, Ivan, Ivan Vučica
    + Details
    Code languages: C#
    Code licenses: GPL-3.0
    Code repositories: subchannel13/Stareater.git(since 2015, )
    Code dependencies: MonoGame
    Developers: EmP, Ivan, Ivan Vučica
    Improve Raw entry
    @@ -1519,7 +1519,7 @@ clone space
    Homepage: stars-nova
    Inspiration: Stars!
    Download: stars-nova/files
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: git.code.sf.net/p/stars-nova/code, svn.code.sf.net/p/stars-nova/svn
    Developers: (22)Aeglos, Carter, Daniel Vale, Ed Kolis, Eraser Head, Foo Five Thousand, ForceUser, Henning Maas, Jan Magne Tjensvold, k808j, Laurie Vale, Marlon, Marq Singer, Nibor, Nigel, NorthBender, Pavel Kazlou, Pawel Gielmuda, PL_Andrev, retired C# coder, Shadallark, TimD

    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: git.code.sf.net/p/stars-nova/code, svn.code.sf.net/p/stars-nova/svn
    Developers: (22)Aeglos, Carter, Daniel Vale, Ed Kolis, Eraser Head, Foo Five Thousand, ForceUser, Henning Maas, Jan Magne Tjensvold, k808j, Laurie Vale, Marlon, Marq Singer, Nibor, Nigel, NorthBender, Pavel Kazlou, Pawel Gielmuda, PL_Andrev, retired C# coder, Shadallark, TimD

    Improve Raw entry
    @@ -1596,7 +1596,7 @@
    music clone
    -
    Homepages: www.stepmania.com, stepmania
    Media: StepMania, StepMania
    Inspiration: Dance Dance Revolution
    Download: stepmania/files
    +
    Homepages: www.stepmania.com, stepmania
    Media: StepMania, StepMania
    Inspiration: Dance Dance Revolution
    Download: stepmania/files
    Details
    Code languages: C, C++, Lua
    Code licenses: MIT
    Code repositories: stepmania/stepmania.git(since 2013, )
    Assets licenses: CC-BY-NC
    Build system: CMake
    Developers: (91)A.C, Adam Lowman, AJ Kelly, Alberto Ramos, Aldo Fregoso, Alex Davidov, Alexander Griffin, Alexander Haibl, Andrew Arsenault, Arvaneth, Austen, Bronstad, buchan, cerbocb, Charles Lohr, Chris Danford, Colby Klein, Colin, Crystal Squirrel, Dan Colardeau, Devin J. Pohly, Diego Ahumada, din, Drew Barbarello, Eric Gustafson, Eric Holniker, Fire, Fred Wulff, Gareth Francis, Geoff Benson, Glenn Maynard, Greg Cotton, hanubeki (@803832), Henrik "Henke37" Andersson, Hugo Hromic, jalbert-dev, Jason Felds, Jason Walsh, Johannes Brandt Nielsen, John Bauer, johnreactor, Jonathan Payne, Jose Varela, Josh Allen, Kevin Slaughter, Kyzentun, ListenerJubatus, Luizsan, Manu Evans, Martin Kröning, Matt Gardner, Mike Calfin, MrThatKid, Nathan G, Nemezis Edge, Nicole, phantom10111, Prcuvu, psmay, quietly-turning, Raymund Zacharias, Renaud Lepage, Rhythm Lunatic, roothorick, Sean Burke, shakesoda, Shenjoku, sillybear, Skyone, spigwitmer, Steve, Steve Checkoway, Steven Towle, Supreeeme, Tatsh, teejusb, tertu, Thai Pangsakulyanont, Thumbsy, Tom Jackson, Tracy Ward, tvStatic, Tyler Brekke, vdl, Vincent Laviron, vyhd, Wolfman, x0rbl, Xsoft, ZipFile, 雪竜 (Tommy Li)

    Improve @@ -1613,7 +1613,7 @@
    strategy chess
    -
    Homepage: official-stockfish
    +
    Homepage: stockfishchess.org
    Details
    Code languages: C++
    Code licenses: GPL-3.0
    Code repositories: official-stockfish/Stockfish.git(since 2014, )
    Build system: Make
    Developers: (54)ajithcj, Bruno Melo, candirufish, ceebo, Daylen Yang, DU-jdto, ElbertoOne, erbsenzaehler, Fabian Fichter, FauziAkram, Gary Linscott, Gian-Carlo Pascutto, Guy Vreuls, Günther Demetz, hxim, IIvec, Jean-Francois Romang, Jonathan Calovski, Jonathan D., Joona Kiiski, Joost VandeVondele, jundery, Jörg Oster, loco-loco, Lolligerhans, lucasart, Lyudmil Antonov, Marco Costalba, Mark Tenzer, mbootsector, Michael Byrne, Michael Chaly, miguel-l, Moez Jellouli, mstembera, Niklas Fiekas, noobpwnftw, Ondrej Mosnáček, protonspring, Reuven Peleg, Rocky640, Ryan Takker, Sami Kiminki, Sergio Vieri, Stefan Geschwentner, Stefano Cardanobile, Stéphane Nicolet, syzygy1, Tom Vijlbrief, Tomasz Sobczyk, Unai Corzo, uriblass, VoyagerOne, xoto10

    Improve @@ -1899,7 +1899,7 @@
    action clone racing
    -
    Homepages: supertuxkart.net/Main_Page, supertuxkart
    Inspiration: Mario Kart
    Downloads: supertuxkart.net/Download, f-droid.org/en/packages/org.supertuxkart.stk
    +
    Homepages: supertuxkart.net/Main_Page, supertuxkart
    Inspiration: Mario Kart
    Downloads: supertuxkart.net/Download, f-droid.org/en/packages/org.supertuxkart.stk
    Details
    Code languages: C++, C
    Code licenses: GPL-3.0
    Code repositories: supertuxkart/stk-code.git(since 2014, ), svn.code.sf.net/p/supertuxkart/code
    Developers: (65)Akshay Singhvi, Alayan, Alayan-stk-2, Alistair Findlay, Ameet Khedkar, amtkhdkr, Artem, Arthur-D, auriamg, Ben Au, Benau, Benjamin Krajancic, C. Michael Murphey, Christian Zigotzky, Corentin Pazdera, Daniel Butum, Daniel Ölschlegel, David CARLIER, Deve, dimitrijejankov, divvy81, Dmitry Marakasov, Elderme, Fouks0, Geoffrey Mon, Glenn D.J., Glenn De Jonghe, GuillaumeBft, gupascal, hiker, jean-manuel clemençon, Karl Ove Hufthammer, Kevin Zheng, konstin, Kuba, leper, M Gagnon, Maosen the Jellyfish, Marc Coll, Mary, Mathieu Laprise, Matthew Trescott, MiroslavR, Moved to: https://github.com/BKrajancic, Mrxx99, Néd J., Odd0002, QwertyChouskie, Richard Qian, riso, Ryan, Rémi Verschelde, Sachith Seneviratne, salucas, samuncle, Sebastian Krzyszkowiak, Sebastian Neubauer, Sergii Pylypenko, Stephen, Stephen Just, temeliak, Timothy Hamlett, Tobias Markus, Unitraxx, Ward Muylaert

    Improve Raw entry @@ -1934,7 +1934,7 @@ 4X turn-based
    Homepages: archive.codeplex.com/?p=supremacy, supremacy.square7.ch/wiki/index.php?title=Main_Page, Archive: 20191119161338/http://www.startreksupremacy.com:80
    Download: Archive: 20191128001923/http://www.startreksupremacy.com/download.html
    - Details
    Code languages: C#
    Code licenses: MS-RL
    Code repositories: bitbucket.org/mstrobel/supremacy/src
    Assets licenses: CC-BY-SA-2.0
    Developer: Mike Strobel
    + Details
    Code languages: C#
    Code licenses: MS-RL
    Code repositories: bitbucket.org/mstrobel/supremacy/src
    Assets licenses: CC-BY-SA-2.0
    Developer: Mike Strobel
    Improve Raw entry
    @@ -2011,7 +2011,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/T.html b/docs/games/T.html index eff3ee60..3e30a3cd 100644 --- a/docs/games/T.html +++ b/docs/games/T.html @@ -278,7 +278,7 @@ content open online shooter -
    Homepage: www.teeworlds.com
    Media: Teeworlds
    Download: www.teeworlds.com/?page=downloads
    +
    Homepage: www.teeworlds.com
    Media: Teeworlds
    Download: www.teeworlds.com/?page=downloads
    Details
    Code languages: C, C++
    Code licenses: zlib
    Code repositories: teeworlds/teeworlds.git(since 2010, )
    Code dependencies: SDL
    Assets licenses: CC-BY-SA-3.0
    Build system: CMake
    Developers: (18)BeaR, chi1, Dominik D. Geyer, Emir Marincic, heinrich5991, Jakob Fries, Joel de Vahl, Johan Althoff, larsfu, Magnus Auvinen, Matt, Matthew Swain, MyDopefish, oy, Phobos99, Shereef Marzouk, SushiTee, van fstd

    Improve @@ -376,7 +376,7 @@ 2D sandbox
    Homepage: hydren/terrarium
    Media: terrarium
    Inspiration: Terraria
    - Details
    Code languages: C++, Shell
    Code licenses: GPL-2.0
    Code repositories: hydren/terrarium.git(since 2018, )
    Code dependencies: Allegro, SDL, SFML
    + Details
    Code languages: C++, Script
    Code licenses: GPL-2.0
    Code repositories: hydren/terrarium.git(since 2018, )
    Code dependencies: Allegro, SDL, SFML
    Build system: Make
    Improve Raw entry @@ -478,7 +478,7 @@ multiplayer setting fantasy turn-based
    -
    Homepages: www.wesnoth.org, wesnoth, wesnoth-on-android
    Media: The Battle for Wesnoth
    Inspirations: Master of Monsters, Warsong
    Downloads: www.wesnoth.org/#download, wesnoth-on-android/files
    +
    Homepages: www.wesnoth.org, wesnoth, wesnoth-on-android
    Media: The Battle for Wesnoth
    Inspirations: Master of Monsters, Warsong
    Downloads: www.wesnoth.org/#download, wesnoth-on-android/files
    Details
    Code languages: C, C++, Java, Python, Lua
    Code licenses: GPL-2.0
    Code repositories: wesnoth/wesnoth.git(since 2013, )
    Build system: CMake
    Developers: (151)8573, Aishiko, Alessandro Pira, Alexander van Gessel, Alfredo Beaumont, alinkmaze, allefant, Amir Hassan, anatoly techtonik, ancestral, Andreas, Andrey Bienkowski, Andrius Silinskas, Andrius Štikonas, András Salamon, anonymissimus, aquileia, Artem Khrapov, Astrid Halberkamp, aynekay, beetlenaut, Ben Anderman, Boucman, Bruno Macabeus, bwaresiak, Celtic Minstrel, Charles Dang, Chergnobarp, Chris Beck, Chris Hopman, Christian Bielert, Chusslove Illich, clockback, Coffee--, Daniel Foerster, Daniel Fox Franke, DannyDaemonic, davewx7, David Seifert, David White, dhains, doofus-01, Earth-Cake, Edward Chernenko, ElectroRat, Elvish_Hunter, Eric Gallager, Eric S. Raymond, Favyen Bastani, Felix Bauer, fendrin, Francisco Muñoz, fujimo-t, gabba, galegosimpatico, Galen Brooks, garbageslam, gfgtdf, Glen Whitney, Greg Shikhman, Gregory A Lundberg, Groggy Dice, grz0, Guillaume Melquiond, Guillermo Biset, gunchleoc, Gunter Labes, hajo4, happygrue, Hejnewar, Iris Morelle, Iurii Chernyi, J. W. Bjerk, Ja-MiT, Jan Rietema, Jeffrey 'Sigurd' Westcoat, Jeffrey Lucas Eldridge, Joey L. Maalouf, Jordà, jostephd, Jyrki Vesterinen, Kestenvarn, Kevin, Kevin Yap, Konrad2, Kunal Mehta, Lari Nieminen, lipk, Lordbob, Lovens Weche, Luther, Martin Hrubý, Martin Renold, Matthias Krüger, mattsc, Maximilian Fricke, mordante, mschoeck-zz, mstrebel, Mykyta, Nathan Walker, nemaara, newfrenchy83, Nicolas Weeger, Nils Kneuper, Nobuhito OKADA, Nobun, nurupo, Oleg Tsarev, Oron Peled, Patrick P., Paweł Jackowski, Pentarctagon, Randypk, Richard Kettering, Rikard Falkeborn, rocketBANG, Rusty Russell, Ryan, Ryan Roden-Corrent, Sean Yeh, sergemartin, Sergey Lavrenyuk, Sergey Popov, sevu, Silas Brill, Simon Forsyth, spixi, Steve Cotton, Tahsin Jahin Khalid, th-b, Thibault FEVRY, Thom Diment, Timotei Dolean, Toom, trewe, Turuk, Tuukka Hastrup, upthorn, Vasili Novikov, Vasya, Victor Sergienko, Vlad Drozdov, vultraz, walodar, Wedge009, Whiskeyjack, Yann Dirson, Zaal Tonia, Zappaman, Łukasz Dobrogowski

    Improve @@ -527,7 +527,7 @@
    Homepages: creep.sourceforge.net, creep
    Inspiration: The Castles of Dr. Creep
    Downloads: segrax/DrCreep/releases, creep/files
    - Details
    Code languages: C++, Shell
    Code licenses: GPL-3.0
    Code repositories: segrax/DrCreep.git(since 2012, ), svn.code.sf.net/p/creep/code
    + Details
    Code languages: C++, Script
    Code licenses: GPL-3.0
    Code repositories: segrax/DrCreep.git(since 2012, ), svn.code.sf.net/p/creep/code
    Build system: Make
    Developers: Kirsty, Robert Crossfield
    Improve Raw entry @@ -695,7 +695,7 @@
    simulation clone content open
    -
    Homepage: powdertoy.co.uk
    Inspiration: Powder Game
    +
    Homepage: powdertoy.co.uk
    Inspiration: Powder Game
    Details
    Code languages: C++, C, Lua, Python
    Code licenses: GPL-3.0
    Code repositories: The-Powder-Toy/The-Powder-Toy.git(since 2010, )
    Code dependencies: SDL2
    Developers: (28)antb, arK, Bryan Hoyle, C7C8, Catelite, Doxin, jacksonmj, jacob1, jbot-42, Jesse Jaara, Johannes Kadak, Maddy Miller, Mark Theng, Matthew Miller, mmbob, mniip, moonheart08, Nate, NoH, ntoskrnl11, Pilihp64, QuanTech0, savask, Simon, suve, Tamás Bálint Misius, wolfy1339, zc00gii

    Improve Raw entry @@ -802,7 +802,7 @@ content open similar
    Homepage: revolutionarygamesstudio.com
    Inspiration: Spore
    Downloads: revolutionarygamesstudio.com/releases, Revolutionary-Games/Thrive/releases
    - Details
    Code languages: C++, AngelScript, JavaScript, C#
    Code licenses: GPL-3.0
    Code repositories: Revolutionary-Games/Thrive.git(since 2012, )
    + Details
    Code languages: C++, AngelScript, JavaScript, C#
    Code licenses: GPL-3.0
    Code repositories: Revolutionary-Games/Thrive.git(since 2012, )
    Build system: CMake
    Developers: (69)0nmyhead, 1n48yg, 84634E1A607A, adQuid, aleixcoma, Antonio Pedraza, ATelegina, Ben, BlowingRocker, Buckly, Capivaresco, Corey Lovett-Hendrey, crodnu, Dak2896, Dani, doomlightning, Dragonmemo, DTanxxx, ender-titan1, Felecarp, Festerdam, fgdfgfthgr-fox, Filip Burlacu, Frank Femia, fredsu92, GatoCreador887, Generatoror, Georgi, Ghostkiwo, GwnMori, Henri Hyyryläinen, Himikoo, Holomanga, icedjuro, Jan, jjonj, Kasterisk, Kemikal1, Klayton Smith II, Konbb, Kubagliko_PL, LibreHacker, Linus Vanas, Matthew, Maxonovien, Mike, Nicolas Viseur, NillyTheKid, Pascal Gélinas, Pengyvi, PrAlso, punctdan, Quentin Cormand, Radek, RiverReed Greenland, Rizky Pramudya, Rune-v, S1m0n5-him-self, Sam Degheldere, Satharis, Savalige, Seregon, TeggolT, TetraspaceW, TjWhale, Untrustedlife, Ven-garth, VojtaHumpl, zyad137

    Improve Raw entry @@ -1314,8 +1314,8 @@ content open sandbox voxel
    -
    Homepage: Archive: 20180423174517/https://truecraft.io
    Inspiration: Minecraft
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: ddevault/TrueCraft.git(archived, since 2014, ), danielcrenna/TrueCraft.git @add
    Developers: (12)cubrr, Daniel V., Drew DeVault, Flynn, gbear605, Justin Yanke, Kim Chase, Marian Dziubiak, Mitchell Kutchuk, Robin Kanters, Ross Lancaster, William Moorehouse

    +
    Homepage: Archive: 20180423174517/https://truecraft.io
    Inspiration: Minecraft
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: ddevault/TrueCraft.git(archived, since 2014, ), danielcrenna/TrueCraft.git @add
    Developers: (12)cubrr, Daniel V., Drew DeVault, Flynn, gbear605, Justin Yanke, Kim Chase, Marian Dziubiak, Mitchell Kutchuk, Robin Kanters, Ross Lancaster, William Moorehouse

    Improve Raw entry
    @@ -1640,7 +1640,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/U.html b/docs/games/U.html index f3db6bcb..87911f67 100644 --- a/docs/games/U.html +++ b/docs/games/U.html @@ -69,7 +69,7 @@
    role playing content commercial + original required
    Homepage: csinkers/ualbion
    Inspiration: Albion
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: csinkers/ualbion.git
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: csinkers/ualbion.git
    Improve Raw entry
    @@ -87,7 +87,7 @@ content open shooter
    Homepage: duion.com/games/uebergame/main
    Inspirations: ARMA 2, ARMA 3, ARMA: Armed Assault
    Download: duion.com/games/uebergame/downloads
    - Details
    Code languages: TorqueScript, C#
    Code licenses: MIT
    Code repositories: Duion/Uebergame.git(since 2014, )
    Code dependencies: Torque 3D
    Assets licenses: ?
    Developers: Alex Piola, ZOD
    + Details
    Code languages: TorqueScript, C#
    Code licenses: MIT
    Code repositories: Duion/Uebergame.git(since 2014, )
    Code dependencies: Torque 3D
    Assets licenses: ?
    Developers: Alex Piola, ZOD
    Improve Raw entry
    @@ -166,7 +166,7 @@
    remakerole playing
    Homepage: u5redux.wordpress.com
    Inspiration: Ultima V: Warriors of Destiny
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: bradhannah/Ultima5Redux.git(since 2019, )
    Developers: Brad Hannah, MrMan4th
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: bradhannah/Ultima5Redux.git(since 2019, )
    Developers: Brad Hannah, MrMan4th
    Improve Raw entry
    @@ -215,7 +215,7 @@
    musicremake karaoke
    Homepage: usplay.net
    Inspiration: SingStar
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: UltraStar-Deluxe/Play.git(since 2017, )
    Code dependencies: Unity
    Developers: achimmihca, barbeque-squared, basisbit, Dex, Michiel
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: UltraStar-Deluxe/Play.git(since 2017, )
    Code dependencies: Unity
    Developers: achimmihca, barbeque-squared, basisbit, Dex, Michiel
    Improve Raw entry
    @@ -275,7 +275,7 @@ content open multiplayer online + hotseat turn-based -
    Homepages: yairm210/UnCiv, yairm210.itch.io/unciv
    Inspiration: Civilization V
    +
    Homepages: yairm210/UnCiv, yairm210.itch.io/unciv
    Inspiration: Civilization V
    Details
    Code languages: Kotlin
    Code licenses: MPL-2.0
    Code repositories: yairm210/UnCiv.git(since 2017, )
    Code dependencies: libGDX
    Assets licenses: CC-BY
    Build system: Gradle
    Developers: (60)9kgsofrice, AdityaMH, Alexander Korolyov, Am-per-Sand, armandberger, Arthur van der Staaij, Augusto Oliveira, Brian Gainor, Bryan W. Weber, coding-human, Coruna, Daniel Bälz, dic1911, Duan Tao, F4R3LB3ST, Fantaziu Ion, Federico Luongo, Freshy, GGGuenni, Giuseppe D'Addio, givehub99, HadeanLake, Jack Rainy, jnecus, Kensvin, Kentalot, LeMoonStar, lishaoxia1985, logic, lyrjie, Marerjh, mrimvo, NoNZeeZ, Oheto, Oleg, paontv, pikkolpk, Prosta4okua, proteus-anguinus, RadioMagnetofonStereofoniczny, ravignir, rayray61, RCalleti, Roumaan, Runo Hawk, SimonCeder, SomeTroglodyte, SpacedOutChicken, StepanIvasyn, sulai, sveckarel, u-ndefine, vhj, Vladimir Tanakov, Voytee, Väinö Mäkelä, wrov, Xander Lenstra, Yair Morgenstern, Yann

    Improve @@ -307,7 +307,7 @@
    remakerole playing content commercial + original required
    Homepage: hankmorgan/UnderworldExporter
    Inspirations: Ultima Underworld 1, Ultima Underworld II: Labyrinth of Worlds
    - Details
    Code languages: C#, C++
    Code licenses: MIT
    Code repositories: hankmorgan/UnderworldExporter.git(since 2014, )
    Code dependencies: Unity
    Developer: hankmorgan
    + Details
    Code languages: C#, C++
    Code licenses: MIT
    Code repositories: hankmorgan/UnderworldExporter.git(since 2014, )
    Code dependencies: Unity
    Developer: hankmorgan
    Improve Raw entry
    @@ -337,7 +337,7 @@ clone may require Steam
    Homepage: unitystation.org
    Inspiration: Space Station 13
    Downloads: store.steampowered.com/app/801140/unitystation, unitystation/unitystation/releases?after=0.1.3.1
    - Details
    Code languages: C#
    Code licenses: AGPL-3.0
    Code repositories: unitystation/unitystation.git(since 2016, )
    Code dependencies: Unity
    Developers: (131)[Redacted], a_heckin_canadian, actions-user, Adalino, Akbadain29, Akronymus, aleios, Alessandro Romancino, Alex, Alex Evgrashin, Alvin, Andre Odendaal, Aranclanos, Atner, Autumn, Azzy, Badgers2, Baran Barut, Bebob, Bobtheapple, Bod9001, Bonfire, Buldinn, C4BRA, Cardioxo, Cassie Villarreal, chairbender, Christian Bender-Saebelkampf, Christopher Moore, CodeKalias, coolcat1711, Copern, craftxbox, cvdva, dapocalypse, DeeJayhX, dillonfurey, DMCraftGit, Doobly, DRAbsol, drneuris, DTraitor, Elijah Burshtein, Em3rgencyLT, Emma3DSS, Epicworlds, Eugene, Evan Rogers, Fax, Fiftyllama, Foma, Fortune117, Francesco, fuele, Gavin Rowan, Gil, Gilles, goman0, h3killa, Harcourt1, Hex, HiddenKnowledge, Human Being, Humonitarian, jackpotttt, Jacob Sweeten, James, James Simonson, JaytleBee, Jeremy Liberman, JesterX666, Jibbajabbafic, Joel Hedtjärn, Jorge Martinez, Josh M., Justin Trotter, Keir Smith, Kjeld Schouten-Lebbing, ktndrnl, Lennoxicon, Leonard K, Lizurt, LukaErCaiman, Max, MaxIsJoe, Michael Bolland, Michael Nader, Michał Czemierowski, Moon, Moses, MrAsbestos, Necromunger, Nick M., Nikolas Petrou, NinjaDanz3r, NoooneyDude, NuclearWinter, nuke, Ofek, PerfectTangent, PetMudstone, Puzzlemaker1, Pyrosshade, Ranzarth, Raptorizer, RedlineTriad, ReiderJack, RemberBL, Remo Andreoli, Richard Van Tassel, Robustin, Scorr, Semuca, Shelby Drabant, Skrimble, SluggyWuggies, spacerecycler, Steven Kessler, ThatDan123, THE0BEAST, Tim, Tjarr737, Vlad, vladb, Vladimír Kincl, Vlandemart, wraith-54321, YotaXP, yoysam, Zagamun, Ziiiiiplock

    + Details
    Code languages: C#
    Code licenses: AGPL-3.0
    Code repositories: unitystation/unitystation.git(since 2016, )
    Code dependencies: Unity
    Developers: (131)[Redacted], a_heckin_canadian, actions-user, Adalino, Akbadain29, Akronymus, aleios, Alessandro Romancino, Alex, Alex Evgrashin, Alvin, Andre Odendaal, Aranclanos, Atner, Autumn, Azzy, Badgers2, Baran Barut, Bebob, Bobtheapple, Bod9001, Bonfire, Buldinn, C4BRA, Cardioxo, Cassie Villarreal, chairbender, Christian Bender-Saebelkampf, Christopher Moore, CodeKalias, coolcat1711, Copern, craftxbox, cvdva, dapocalypse, DeeJayhX, dillonfurey, DMCraftGit, Doobly, DRAbsol, drneuris, DTraitor, Elijah Burshtein, Em3rgencyLT, Emma3DSS, Epicworlds, Eugene, Evan Rogers, Fax, Fiftyllama, Foma, Fortune117, Francesco, fuele, Gavin Rowan, Gil, Gilles, goman0, h3killa, Harcourt1, Hex, HiddenKnowledge, Human Being, Humonitarian, jackpotttt, Jacob Sweeten, James, James Simonson, JaytleBee, Jeremy Liberman, JesterX666, Jibbajabbafic, Joel Hedtjärn, Jorge Martinez, Josh M., Justin Trotter, Keir Smith, Kjeld Schouten-Lebbing, ktndrnl, Lennoxicon, Leonard K, Lizurt, LukaErCaiman, Max, MaxIsJoe, Michael Bolland, Michael Nader, Michał Czemierowski, Moon, Moses, MrAsbestos, Necromunger, Nick M., Nikolas Petrou, NinjaDanz3r, NoooneyDude, NuclearWinter, nuke, Ofek, PerfectTangent, PetMudstone, Puzzlemaker1, Pyrosshade, Ranzarth, Raptorizer, RedlineTriad, ReiderJack, RemberBL, Remo Andreoli, Richard Van Tassel, Robustin, Scorr, Semuca, Shelby Drabant, Skrimble, SluggyWuggies, spacerecycler, Steven Kessler, ThatDan123, THE0BEAST, Tim, Tjarr737, Vlad, vladb, Vladimír Kincl, Vlandemart, wraith-54321, YotaXP, yoysam, Zagamun, Ziiiiiplock

    Improve Raw entry
    @@ -403,7 +403,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/V.html b/docs/games/V.html index 4834248c..d74cebd3 100644 --- a/docs/games/V.html +++ b/docs/games/V.html @@ -121,7 +121,7 @@
    remakestrategy content commercial + original required
    -
    Homepages: vcmi.eu, vcmi
    Inspiration: Heroes of Might and Magic III
    +
    Homepages: vcmi.eu, vcmi
    Inspiration: Heroes of Might and Magic III
    Details
    Code languages: C++
    Code licenses: GPL-2.0
    Code repositories: vcmi/vcmi.git(since 2014, ), svn.code.sf.net/p/vcmi/code
    Code dependencies: SDL
    Developers: (61)Alex Dunn, Alex V.S., Alexander Shishkin, Alexandra Catalina, Alexey Petruchik, Andrii Danylchenko, Andrzej Żak, Arseniy Shestakov, Artem, Bartosz Bielecki, beegee, DAroo, David Zéni, DjWarmonger, Dmitry, Dydzio, edeksumo, Ewilhan, Fay, Frank Zago, Glazunov Vadim, Henning Koehler, Ivan Savenko, John Bolton, josch, karliss, Karol Rudnik, Krzesimir Nowak, Laszlo Ozsvart, linuxrocks123, Macron1Robot, Mateusz B, Mateusz Baran, Michał Janiszewski, Michał Kalinowski, Michał W. Urbańczyk, Michał Wawrzyniec Urbańczyk, Mikhail Paulyshka, Mikko, O01eg, Ori Bar, Paracelsus, Piotr, Rafal R, red1939, rhn, Rickard Westerlund, Sandy, stopiccot, teZeriusz, tohava, Tom Zielinski, Toney Sui, Trevor Standley, Uladzislau Susha, Vadim Glazunov, Vadim Markovtsev, Victor, xyzz, yupsi, Zyx-2000

    Improve Raw entry @@ -380,7 +380,7 @@
    music entertainment
    Homepage: www.vocaluxe.org
    Inspirations: SingStar, UltraStar Deluxe
    Download: www.vocaluxe.org/#download
    - Details
    Code languages: C#, C++
    Code licenses: GPL-3.0
    Code repositories: Vocaluxe/Vocaluxe.git(since 2012, )
    Developers: (11)Alexander Eckart, Alexander Grund, daggeg, derivator, Florian Ostertag, hessbe, Jiiniasu, Konstantin Nasartschuk, lukeIam, Stefan, Stephan Sundermann

    + Details
    Code languages: C#, C++
    Code licenses: GPL-3.0
    Code repositories: Vocaluxe/Vocaluxe.git(since 2012, )
    Developers: (11)Alexander Eckart, Alexander Grund, daggeg, derivator, Florian Ostertag, hessbe, Jiiniasu, Konstantin Nasartschuk, lukeIam, Stefan, Stephan Sundermann

    Improve Raw entry
    @@ -441,7 +441,7 @@
    platformremake content commercial + original required
    -
    Homepage: distractionware.com/blog/2020/01/vvvvvv-is-now-open-source
    Inspiration: VVVVVV
    +
    Homepage: distractionware.com/blog/2020/01/vvvvvv-is-now-open-source
    Inspiration: VVVVVV
    Details
    Code languages: ActionScript, C++
    Code licenses: Custom
    Code repositories: TerryCavanagh/vvvvvv.git(since 2015, )
    Code dependencies: Adobe AIR, SDL2
    Developers: (18)Allison Fleischer, Ally, Charlie, Daniel Lee, Dav999-v, ePirat, Ethan Lee, Fredrik Ljungdahl, leo60228, Matt Aaldenberg, Matt Penny, Misa, Misa Elizabeth Kai, Nichole Mattera, Reese Rivers, Rémi Verschelde, Terry Cavanagh, Tynan Richards

    Improve Raw entry @@ -456,7 +456,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/W.html b/docs/games/W.html index db2ac42d..a3cb777c 100644 --- a/docs/games/W.html +++ b/docs/games/W.html @@ -210,7 +210,7 @@
    remakestrategy popular real-time
    -
    Homepages: wz2100.net, warzone2100
    Inspiration: Warzone 2100
    Download: warzone2100/files/releases
    +
    Homepages: wz2100.net, warzone2100
    Inspiration: Warzone 2100
    Download: warzone2100/files/releases
    Details
    Code languages: C++
    Code licenses: GPL-2.0
    Code repositories: Warzone2100/warzone2100.git(since 2010, )
    Build system: CMake
    Developers: (50)20kdc, alfred007, AmiralJCDG, Andrey, Björn Ali Göransson, Buginator, Christian Ohm, Colin MacDonald, Cristian Odorico, cybersphinx, Cyp, dak180, Dani Llewellyn, Daniel Llewellyn, Dennis Schridde, Elio Gubser, epilef, Forgon2100, Freddie, Freddie Witherden, g.denis, Giel van Schijndel, Guangcong Luo, Ilari Tommiska, KJeff01, Kreuvf, LordGolias, Maxim Zhuchkov, Michał, Mysteryem, nanotech, NoQ, pastdue, Paweł Perłakowski, Per I Mathisen, Per Inge Mathisen, Prot EuPhobos, Safety0ff, Stephen Swaney, Subsentient, Thiago Romão Barcala, Thomas Rupprecht, Tipchik, Topi Miettinen, vexed, Vincent Laviron, Vitya Andreev, Vladimir Salnikov, vlj, wzdev-ci

    Improve @@ -440,7 +440,7 @@ content commercial + original required shooter
    Homepage: francot514/Wolf3dX
    Inspiration: Wolfenstein 3D
    - Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: francot514/Wolf3dX.git(since 2020, )
    Code dependencies: MonoGame
    Developer: Franco Franks
    + Details
    Code languages: C#
    Code licenses: GPL-2.0
    Code repositories: francot514/Wolf3dX.git(since 2020, )
    Code dependencies: MonoGame
    Developer: Franco Franks
    Improve Raw entry
    @@ -569,7 +569,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/X.html b/docs/games/X.html index 248a80ca..32b8e6a2 100644 --- a/docs/games/X.html +++ b/docs/games/X.html @@ -128,7 +128,7 @@
    arcade
    Homepage: www.xbill.org
    Download: www.xbill.org/download
    - Details
    Code languages: C, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/xbill.git(since 2019, )
    + Details
    Code languages: C, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/xbill.git(since 2019, )
    Build system: Make
    Developers: Brian Wellington, Matias Duarte
    Improve Raw entry @@ -160,7 +160,7 @@
    Homepages: xconq.sourceforge.net, sourceware.org/xconq, xconq
    Media: Xconq
    Inspiration: Empire
    Downloads: xconq/files, sourceware.org/xconq/ftp.html
    - Details
    Code languages: C++, C, Shell
    Code licenses: GPL-2.0
    Code repositories: osgames/xconq.git(since 2018, ), xcong.cvs.sourceforge.net
    Developers: Elijah Meeks, Lincoln Peters, Massimo Campostrini, Matthew Skala
    + Details
    Code languages: C++, C, Script
    Code licenses: GPL-2.0
    Code repositories: osgames/xconq.git(since 2018, ), xcong.cvs.sourceforge.net
    Developers: Elijah Meeks, Lincoln Peters, Massimo Campostrini, Matthew Skala
    Improve Raw entry
    @@ -459,7 +459,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

    \ No newline at end of file diff --git a/docs/games/Y.html b/docs/games/Y.html index 8b11a911..acd5ba9a 100644 --- a/docs/games/Y.html +++ b/docs/games/Y.html @@ -88,7 +88,7 @@
    platformremake content open
    Homepage: youkaicountry/yknytt
    Inspiration: Knytt Stories
    - Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: youkaicountry/yknytt.git(since 2020, )
    Code dependencies: Godot
    Developers: Nathaniel Caldwell, up-left
    + Details
    Code languages: C#
    Code licenses: MIT
    Code repositories: youkaicountry/yknytt.git(since 2020, )
    Code dependencies: Godot
    Developers: Nathaniel Caldwell, up-left
    Improve Raw entry
    @@ -102,7 +102,7 @@
    actionplatform
    Homepage: apricot.blender.org
    Media: Yo Frankie!
    - Details
    Code languages: Blender Script
    Code licenses: ?
    Code dependencies: Blender game engine
    + Details
    Code languages: Blender Script
    Code licenses: ?
    Code dependencies: Blender game engine
    Improve Raw entry
    @@ -133,7 +133,7 @@

    The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

    + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

    \ No newline at end of file diff --git a/docs/games/languages.html b/docs/games/languages.html index 9b7bdd8a..c13da943 100644 --- a/docs/games/languages.html +++ b/docs/games/languages.html @@ -44,8 +44,7 @@

    Open source games and frameworks

    Index by programming language (or see the table)

    - ? (3) - ActionScript (2) + ActionScript (2) Ada (11) AGS Script (1) AngelScript (4) @@ -54,9 +53,9 @@ Basic (2) Blender Script (2) BlitzMax (1) - C (518) + C (519) C# (91) - C++ (723) + C++ (726) Clojure (1) CoffeeScript (4) ColdFusion (1) @@ -79,22 +78,20 @@ Lisp (7) Lua (89) MoonScript (1) - None (5) Objective-C (19) OCaml (2) ooc (1) Pascal (32) Perl (7) PHP (33) - Python (160) + Python (161) QuakeC (1) Ren'Py (4) Ruby (8) Rust (11) Scala (2) Scheme (6) - Script (2) - Shell (18) + Script (20) Swift (1) TorqueScript (1) TypeScript (17) @@ -102,21 +99,11 @@ Visual Basic (2) XUL (1) ZenScript (1) + None (5) + ? (3)
    -
    -
    ?
    -
    - -
    - -
    -

    Back to top

    -
    @@ -536,7 +523,8 @@ (inactive since 2015)
  • GamePlay (inactive since 2016)
  • GBDK
  • Gideros
  • GM Tools (beta, inactive since 2004)
  • GNU Go - (inactive since 2011)
  • Godot
  • H-World + (inactive since 2011)
  • Godot
  • Goxel + (beta)
  • H-World (beta, inactive since 2005)
  • HGE (beta, inactive since 2013)
  • INSTEAD
  • ioquake3
  • Irrlicht Engine
  • JediOutcastLinux
  • JFDuke3D (beta, inactive since 2005)
  • KeeperRL @@ -808,10 +796,10 @@ (inactive since 2004)
  • iiChantra (beta, inactive since 2012)
  • Ilarion
  • Illarion
  • Inexor (beta, inactive since 2018)
  • iortcw
  • Iris2 - (beta, inactive since 2017)
  • irrlamb
  • + (beta, inactive since 2017)
  • irrlamb
  • Iter Vehemens ad Necem + (beta)
  • -
    -

    Back to top

    -
    -
    None
    -
    - -
    - -
    -

    Back to top

    -
    @@ -1940,9 +1916,9 @@ (inactive since 2004)
  • Star-Wars-III (inactive since 2014)
  • Steamer Duck (beta)
  • Story of a Lost Sky
  • Stringrolled - (beta, inactive since 2008)
  • + (beta, inactive since 2008)
  • Super Tilt Bro
  • -
    -
    Script
    -
    - -
    - -
    -
      -
      -

      Back to top

      -
      -
      -
      Shell
      +
      @@ -2197,6 +2162,32 @@

        Back to top

        +
        +
        +
        None
        +
        + +
        + +
        +

        Back to top

        +
        +
        +
        ?
        +
        + +
        + +
        +

        Back to top

        The Open source games list (OSGL) is a collection of open source game descriptions focusing on technical aspects. @@ -2205,7 +2196,7 @@

        The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

        + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

        \ No newline at end of file diff --git a/docs/games/platforms.html b/docs/games/platforms.html index b25dc8ed..5be8ffaf 100644 --- a/docs/games/platforms.html +++ b/docs/games/platforms.html @@ -44,18 +44,18 @@

        Open source games and frameworks

        Index by supported platform (or see the table)

        - Windows (531) - Linux (504) - macOS (297) - Android (150) + Windows (533) + Linux (506) + macOS (298) + Android (151) iOS (21) Web (152) - Unspecified (832) + Unspecified (833)
        -
        Windows
        531 entries
        +
        Windows
        533 entries
        + (inactive since 2012)
      • LGames
      • Liberal Crime Squad + (inactive since 2012)
      • -
        - +
        +
        -
        Linux
        504 entries
        +
        Linux
        506 entries
        + (beta)
      • JSoko
      • Jump Don't Die
      • Key Runner + (inactive since 2013)
      • -
        -
        -
        macOS
        297 entries
        +
        macOS
        298 entries
        + (beta, inactive since 2007)
      • Krank + (beta, inactive since 2008)
      • -
        -
        -
        Android
        150 entries
        +
        Android
        151 entries
        + (inactive since 2016)
      • KittenMaxit + (beta)
      • -
        -
        Unspecified
        832 entries
        +
        Unspecified
        833 entries
        + (beta, inactive since 2007)
      • Strife: Veteran Edition + (beta, inactive since 2016)
      • -
        - Details
        Code languages: C#
        Code licenses: GPL-3.0
        Code repositories: OpenRA/OpenRA.git(since 2010, )
        Developers: (120)abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, darkademic, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, MorMund, Moviuro, Mustafa Alperen Seki, mvdhout1992, Nah, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Unrud, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula

        +
        + Details
        Code languages: C#
        Code licenses: GPL-3.0
        Code repositories: OpenRA/OpenRA.git(since 2010, )
        Developers: (120)abc013, abcdefg30, abmyii, Adam Mitchell, Alexander Fast, alexander-boll, Alexandre Oliveira, Alexis Hunt, Alfredo Brandau, Alli, Andre Mohren, Andrew Odintsov, anvilvapre, AoAGeneral, Arular101, atimoschenkow, atlimit8, BGluth, blackhand1001, Booom3, Braxton Williams, Carko, CH4Code, Chris Forbes, Christopher Grant, clemty, Clément Bœsch, Cody Brittain, Curtis Shmyr, Daniel Hernandez, Danny Keary, darkademic, David Jiménez, David Wilson, DeadlySurprise, Deniz, Dmitri Suvorov, dnqbob, DSUK, earthpig, epicelite, evgeniysergeev, forcecore, fruestueck, Glenn Martin Jensen, GSonderling, Gustas, Heli Aldridge, Hellhake, HenrytheSlav, Ian T. Jacobsen, Igor Popov, Inq8, Ivaylo Draganov, Jacob Dufault, Jan Beich, John Turner, Jonas A. Lind, Jonathan Ling, jrb0001, jsd1982, Kanar, Kenny Hoxworth, Kevin, Kyrylo Silin, ltem, Markus Hartung, Matija Hustić, Matthias Mailänder, MatthijsBenschop, Max Ugrumov, Micr0Bit, MorMund, Moviuro, Mustafa Alperen Seki, mvdhout1992, Nah, Neth, Nikolay Fomin, Oliver Brakmann, OmegaBolt, Orb370, Paolo Chiodi, Paul Chote, Paul van Tilburg, Pavel Penev, Pavlos Touboulidis, Peter Antal, Peter Evers, Pi Delport, psydev, r0b0v, Raymond Bedrossian, raz, reaperrr, Remco, Robert Rouhani, RoosterDragon, s1w_, Sam, Scott, sinf, Smittytron, SteelPhase, taryn, teees, teinarss, TheChosenEvilOne, Thijs Waalen, Tim M, tovl, Trevor Nichols, Tyson Liddell, UberWaffe, Unrud, Wojciech Walaszek, xan2622, yesfish, ytinasni, Zimmermann Gyula

        @@ -143,7 +143,7 @@
        adventurerole playing multiplayer online + massive
        -
        +
        Details
        Code languages: JavaScript
        Code licenses: MPL-2.0
        Code repositories: mozilla/BrowserQuest.git(since 2011, )
        Developers: Franck Lecollinet, Guillaume Lecollinet, Myles Recny
        Improve Raw entry @@ -160,7 +160,7 @@
        actionremake content commercial + original required (Diablo 1) engine recreation
        -
        Homepage: diasurgical/devilution
        Inspiration: Diablo
        +
        Homepage: diasurgical/devilution
        Inspiration: Diablo
        Improve @@ -177,8 +177,8 @@
        music clone content open
        -
        - Details
        Code languages: C#
        Code licenses: MIT
        Code repositories: ppy/osu.git(since 2014, )
        Code dependencies: .NET
        Developers: (178)Adonais Romero González, Aergwyn, aitani9, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, Angela Zhang, apollo, BananeVolante, Bartłomiej Dach, Berkan Diler, BlauFx, Charlie, Christian Kamphausen, Christine Chen, ckie, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, emu1337, Endrik, Fabian L, Fabian Lindgren, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gabe Livengood, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, Henry Lin, HoLLy, Huo Yaoyuan, ilsubyeega-desu, Ivan Pavluk, Jack Boswell, Jack Lee, Jack Scotson, JackLee9355, Jacob, Jacob Odgård Tørring, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jesse Myers, Jessica Meng, Jihoon, Jihoon Yang, JimmyC7834, John Neijzen, jorolf, Joseph Madamba, Joseph-Ramos-CMU, Justus Tumacder, jvyden, Kaleb, kamp, Keijia, Kelvin, KoziLord, kyekiller, Kyle Chang, Laica, LastExceed, Leon Gebler, Liam DeVoe, LiangXiang Shen, Lucas A., Maciej Sołtys, MafinBoy, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, MBmasher, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, Nathan Du, Naxess, nwabear, ocboogie, odgaard, Olle Kelderman, Opelkuh, Owen Young, Pasi4K5, Patrick Andersson, Paul Teng, PercyDan, phos, Piotrek Brzeziński, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, rednir, Remie Richards, RizonFTW, Robin Avery, Ron B, Ronnie Moir, RORIdev, roridev, Ryan Zmuda, Salman Ahmed, Samuel Cattini-Schultz, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, Swords, tgi, TheOmyNomy, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Nolte, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, Vincent Maggioli, VINXIS, Vladimir Pavlov, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур

        +
        + Details
        Code languages: C#
        Code licenses: MIT
        Code repositories: ppy/osu.git(since 2014, )
        Code dependencies: .NET
        Developers: (178)Adonais Romero González, Aergwyn, aitani9, Akash Mozumdar, Albert Tang, Albie, Alchyr, Alex Amadori, AlFas, alula, Andrei Zavatski, andy, anellie, Angela Zhang, apollo, BananeVolante, Bartłomiej Dach, Berkan Diler, BlauFx, Charlie, Christian Kamphausen, Christine Chen, ckie, clayton, Craftplacer, Damnae, Dan Balasescu, David Zhao, Dean Herbert, default0, Derrick Timmermans, Desconocidosmh, Dragicafit, Drew DeVault, Drezi126, DTSDAO, ekrctb, emu1337, Endrik, Fabian L, Fabian Lindgren, Fire937, Firmatorenio, frankhjwx, FreezyLemon, Fukashi13, Gabe Livengood, Gagah Pangeran Rosfatiputra, Ganendra Afrasya, Grrum, Hanamuke, Henry Lin, HoLLy, Huo Yaoyuan, ilsubyeega-desu, Ivan Pavluk, Jack Boswell, Jack Lee, Jack Scotson, JackLee9355, Jacob, Jacob Odgård Tørring, Jai Sharma, James58899, Jamie Taylor, Jan Jurzitza, Jarosław Zgierski, Jesse Myers, Jessica Meng, Jihoon, Jihoon Yang, JimmyC7834, John Neijzen, jorolf, Joseph Madamba, Joseph-Ramos-CMU, Justus Tumacder, jvyden, Kaleb, kamp, Keijia, Kelvin, KoziLord, kyekiller, Kyle Chang, Laica, LastExceed, Leon Gebler, Liam DeVoe, LiangXiang Shen, Lucas A., Maciej Sołtys, MafinBoy, Malox10, Marco Stephan, MATRIX-feather, Max, Max Hübner, MBmasher, McEndu, Mikal Stordal, MillhioreF, miterosan, Morguldir, Moritz Bender, n4b3l, Nabile Rahmani, Naeferith, naoey, Nathan Alo, Nathan Du, Naxess, nwabear, ocboogie, odgaard, Olle Kelderman, Opelkuh, Owen Young, Pasi4K5, Patrick Andersson, Paul Teng, PercyDan, phos, Piotrek Brzeziński, Poliwrath, Power Maker, Poyo, ProgrammaticNajel, ProTheory8, qwewqa, recapitalverb, RedMindZ, rednir, Remie Richards, RizonFTW, Robin Avery, Ron B, Ronnie Moir, RORIdev, roridev, Ryan Zmuda, Salman Ahmed, Samuel Cattini-Schultz, Samuel Huang, Santeri Nogelainen, Sebastian Krajewski, Seth, Shane Woolcock, Shawdooow, Shivam, StanR, su, Sunghwan Bang, Susko3, Swords, tgi, TheOmyNomy, ThePyrotechnic, Thomas Müller, Thomas Tan, Tim Nolte, Tim Oliver, Tom Arrow, TPGPL, Tyler, UselessToucan, Vidalee, Viktor Rosvall, Vincent Maggioli, VINXIS, Vladimir Pavlov, voidedWarranties, vperus, wildtree, Willy Tu, Xexxar, Yao Chung Hu, Инсур

        @@ -209,7 +209,7 @@
        platformremake content commercial + original required
        -
        +
        Details
        Code languages: ActionScript, C++
        Code licenses: Custom
        Code repositories: TerryCavanagh/vvvvvv.git(since 2015, )
        Code dependencies: Adobe AIR, SDL2
        Developers: (18)Allison Fleischer, Ally, Charlie, Daniel Lee, Dav999-v, ePirat, Ethan Lee, Fredrik Ljungdahl, leo60228, Matt Aaldenberg, Matt Penny, Misa, Misa Elizabeth Kai, Nichole Mattera, Reese Rivers, Rémi Verschelde, Terry Cavanagh, Tynan Richards

        Improve Raw entry @@ -226,7 +226,7 @@
        remakerole playing roguelike turn-based
        -
        +
        Details
        Code languages: C++
        Code licenses: CC-BY-SA-3.0
        Code repositories: CleverRaven/Cataclysm-DDA.git(since 2012, )
        Code dependencies: ncurses
        Assets licenses: CC-BY-SA-3.0
        Build system: Make
        Developers: (397)8street, 9600bauds, acidia, actual-nh, Aenye, aierce, akirashirosawa, akozhevn, akrieger, Alan Brady, Alasnuyo, Alec White Valentine, Aleksander, Alexander Morland, Alexander Scherer, Alexey, Alexey Kim, Alexey Mostovoy, AlisW02, Allison, Aloxaf, Amans Tofu, ampersand55, anabatic, Andi Shores, andrei, Andrey Bienkowski, anejjam, Angela Graves, angoddu, anonym, anothersimulacrum, Anton Burmistrov, Anuradha Dissanayake, arcke, arijust, Ashes, Asmageddon, atomicdryad, Ava, awesine, axujen, Barhandar, Barry Gackle, barsoosayque, BeigeSand, Ben Fox-Moore, Ben Gray, Bence, Bernardo Sulzbach, BevapDin, Binrui Dong, BorkBorkGoesTheCode, Brad Busse, Brandon Bergren, Brandon Kentel, Brian Lefler, Brian McDade, Brian-Otten, cainiaowu, cake>pie, carmakazi, casswedson, Catacstone, Catiua, chaisawlajatang, Chaosvolt, Charlie Nolan, Chris Vickio, Christian Bielert, Christian Buskirk, ChunkOfMeat, Clarence "Sparr" Risher, Cliffs Dover, CodeBandit, codemime, Competently-Incompetent, Coolthulhu, CosmicCoincidence, Cosmitz, CountAlex, curstwist, Curtis Merrill, Cyrano7, D Anzorge, daftfad, DangerNoodle, DanmakuDan, Danny Bautista, Dark Daskin, darktoes, Davi-DeGanne, David, David Holmes, Dax Fugue, DeadLeaves, DemAvalon, Denis Volk, DialoMalison, dissociativity, Dmitry Serov, DoctorGoat, DoctorVanGogh, Donnie McNabb, DracoGriffin, Dru, Dylan Greer, Dyrewulfe, DZiral, Edith Brunel, Efi, Eighth-of-Third, ejseto, Ekarus Ryndren, eltank, ephemeralstoryteller, EpicOrange, Eric, Eric Pierce, Esdian, eso, evilexecutive, Faalagorn, faefux, Fergus Dall, ferociousdork, Firestorm01X2, FlameStormer2000, Francisco Moreira, freezerbunny, Fris0uman, Frost-wood, FryCarson, FulcrumA, Gabe-Lincoln, Gabriel-SE, GalenEvil, Gatleos, GennFaol, GiM, GlyphGryph, Gordon Watt, Goron, Greev, Greg McNew, halfahermit, harison86, Heather Soron Kaminski, Herbert Jones, Hesu Lee, Hirmuolio, hitbutton, HuXTUS, Huynh Yen Loc, Hymore246, hyper2snyper, I-am-Erk, Ian Strachan, ice-o-metric, Ilya Agafonov, Ilya Margolin, Inglonias, ipcyborg, Isaac Freund, ISuckM8, ituluwituluwzev, Ivan P., Ivan Zaitsev, Jacek Nakonieczny, James Gangur, Jamuro-g, Jason Gilbert, Jason Jones, jcd000, Jeremy, Jeremy Osborne, Jeremy Rose, Jerimee Richir, Jianxiang Wang (王健翔), jkraybill, Joe, John Bytheway, John Candlebury, johnrdconnolly, jokermatt999, JonahDes, Jorn Vernee, Josh Richey, Joshua Chin, joshuagiles, Justin, KA101, Kael Talvadore, Kanexan, karols146, Karthas077, Kelenius, Kevin Giovinazzo, Kevin Granade, Keyspace-1, kilozombie, Kilvoctu, klorpa, Kodi Arfer, KongMD, KurzedMetal, Kyle Fawcett, Lap, Larwick, LaVeyanFiend, Leland Clemmons, Leonid Vasilev, Lil Shining Man, LISPCoC, Lucasargh, lucasmr, lucianposton, LyleSY, Maddremor, Maleclypse, malhawee, Malkeus, Mark Langsdorf, mark7, Marloss, Martijn Arnoldussen, Matt K., Matthew Taylor, maxmurder, maxsond, mctynp, Mdnthrvst, Mecares, meladath, Menschheit, Michael Davies, mightyagrippa, Mike, MisterFelixFox, misterprimus, Mom-Bun, Mooses2k, moosestrangler, MorCel374, mqrause, mrkybe, Mshock777, MT-Arnoldussen, Muffindrake, mugling, Nate Moore, Nathan Fowler, NaturesWitness, neitsa, NeviNovat, nexusmrsep, Nicholas De Nova, Nick Taylor, nikheizen, Nioca, Noctifer-de-Mortem, NotFuji, nsklaus, Nymall, Octav "Narc" Sandulescu, oddbjol, Oddzball, Olanti, Oleg Antipin, Oleksii S. Malakhov, Oliver Jowett, OrenAudeles, origamiwolf, OromisElf, OvenBaker, OzoneH3, PatrikLundell, patternoia, Paul Fenwick, Pete Goodfellow, Peter Lacey-Bordeaux, Peter Piwowarski, Petr Onderka, phaethonfire, philippeop, Piotr Staszewski, pisskop, plazma-rush, Podesta, pouar, Pr0man, PropaneSoup, prutschman, Pupsi Mupsi, Pär Karlsson, Quietust, Rabbit, RadHazard, Rail-Runner, railmonkey, RarkGrames, Reaper42, Reclusive-reptile, Regularitee, Reiner Herrmann, Robert Maupin, Robert Tisdale, Robik81, RogueYun, Rolf K, Roy Berube, rsulli55, Ryan, Ryan Sullivant, Rémy Roy, sagethor, Saicchi, Salty Panda, satheon49, Sean "Chezzo" Osman, Sean Mirrsen, Senrain, Sergey Alirzaev, Sergio Duran, Serhiy Zahoriya, Seth, Skippy McSkip, skYYman, slimeboy460, Snaaty, sneeze-attack, snipercup, Soufian, SouP, souricelle, Soyweiser, spacenookie, Spencer Michaels, starpolemic, Steven Noonan, Steven Wu, Stevensonz, Stéphane Travostino, SunshineDistillery, Surma, surprise22, taiyu, Tamiore, TechyBen, Theawesomeboophis, TheFlame52, ThinkInvisible, Tivec, Tom Quinn, Tomas Volka, Tonkatsu, Tony, ToxiClay, Treah Blade, Tsunder, Turtlicious, Unknown, UrbanCMC, utunnels, vache, valuial, VampyreLord, Vasyan, Venera3, Veraghin, vidarsk, Violet White, Viss Valdyr, Vitaly Vlasov, Vlad, Voker57, Vollch, vulkans22, Whales, Williham Williham Totland, Wishbringer, Wokko1, wormingdead, Wouter van Kesteren, Wuzzy, xalgenos, xanderrootslayer, Xenomorph-III, Xpyder, Xygen, yobbobanana, yowshi, Zach Morgan, Zaweri, Zhilkin Serg, zombiethoughts, zwparchman

        Improve @@ -243,7 +243,7 @@
        strategy chess
        -
        +
        Improve @@ -275,7 +275,7 @@
        actionremake content commercial + original required (Diablo 1) engine recreation
        -
        +
        Improve @@ -292,7 +292,7 @@
        remakesimulation content original possible + open (swappable)
        -
        +
        Improve @@ -310,7 +310,7 @@
        action clone racing
        -
        +
        Improve Raw entry @@ -328,7 +328,7 @@ client content commercial multiplayer competitive + online + co-op
        -
        Homepage: runelite.net
        Inspiration: Old School RuneScape
        +
        Homepage: runelite.net
        Inspiration: Old School RuneScape
        Details
        Code languages: Java
        Code licenses: 2-clause BSD
        Code repositories: runelite/runelite.git(since 2016, )
        Developers: (141)Abel Briggs, Abex, Adam, Alex Kolpa, Alexander Henne, Alexander Lyon, Alexsuperfly, Anthony, AWarbear, Ben Dol, Ben Moyer, Blackberry0Pie, Brady, Broooklyn, Cameron Moberg, Charlie Waters, chivesrs, Crow, Cyborger1, Damen, Daniel, Daniel Bolink, Daniel Teo, DannysPVM, David, Davis Cook, dekvall, Dennis, Devin French, Dominik, Dreyri, Eadgars-Ruse, emerald000, ermalsh, FatalWaffles, forsco, Frederik, Gamer1120, Gamma91, geheur, Gregg, Gustavo Rodrigues, Hannah_GBS, Harry, Henry Darnell, Hexagon, honeyhoney, Hydrox, HypoxiaOSRS, Håkon Rosseland Paulsen, iguana, Infinitay, Jacky Liang, Jacob McElroy, Jeremy Plsek, Jeroen, Jesse Serrao, Jonathan Lee, Joona, Jordan, Joshua Filby, Juzzephe, JZomDev, JZomerlei, Kamiel, kmutchnick, Kronos, Krysa, Kyle Fricilone, Kyle Stevenson, l2-, Lars, Levi, LlemonDuck, ln, ltvill, Magic fTail, Maiddog, Malfuryent, MarbleTurtle, Martin H, Matthew C, Matthew Steglinski, Max Bartlett, Melky, Mitchell Kovacs, Morgan Lewis, Nathen Sample, NotFoxtrot, oplosthee, PandahRS, Rami, RansomTime, raqes, Reasel, rlw0014, Robbie McLeod, Robert McLeod, Robin Weymans, Robin Withes, Ron Young, Ruben Amendoeira, Ryan Bohannon, Sam Beresford, Sander de Groot, Sean Dewar, SebastiaanVanspauwen, Sergz39, Seth, ShaunDreclin, shmeeps, SirGirion, SomeoneWithAnInternetConnection, SoyChai, spatiag, Spedwards, steffenhauge, Su-Shing Chen, superiorser9, ThatGamerBlue, ThePharros, TheStonedTurtle, Tim Granata, Tomas Slusny, Toocanzs, Trevor, trimbe, Twiglet1022, Tyler Hardy, Tyler Nichols, Usman Akhtar, Vetricci, whartd, William, William Collishaw, winterdaze, Woox, xDemoN, xdesr, XrioBtw, Zachary Waller

        Improve Raw entry @@ -347,7 +347,7 @@ multiplayer setting fantasy turn-based
        -
        +
        Details
        Code languages: C, C++, Java, Python, Lua
        Code licenses: GPL-2.0
        Code repositories: wesnoth/wesnoth.git(since 2013, )
        Build system: CMake
        Developers: (151)8573, Aishiko, Alessandro Pira, Alexander van Gessel, Alfredo Beaumont, alinkmaze, allefant, Amir Hassan, anatoly techtonik, ancestral, Andreas, Andrey Bienkowski, Andrius Silinskas, Andrius Štikonas, András Salamon, anonymissimus, aquileia, Artem Khrapov, Astrid Halberkamp, aynekay, beetlenaut, Ben Anderman, Boucman, Bruno Macabeus, bwaresiak, Celtic Minstrel, Charles Dang, Chergnobarp, Chris Beck, Chris Hopman, Christian Bielert, Chusslove Illich, clockback, Coffee--, Daniel Foerster, Daniel Fox Franke, DannyDaemonic, davewx7, David Seifert, David White, dhains, doofus-01, Earth-Cake, Edward Chernenko, ElectroRat, Elvish_Hunter, Eric Gallager, Eric S. Raymond, Favyen Bastani, Felix Bauer, fendrin, Francisco Muñoz, fujimo-t, gabba, galegosimpatico, Galen Brooks, garbageslam, gfgtdf, Glen Whitney, Greg Shikhman, Gregory A Lundberg, Groggy Dice, grz0, Guillaume Melquiond, Guillermo Biset, gunchleoc, Gunter Labes, hajo4, happygrue, Hejnewar, Iris Morelle, Iurii Chernyi, J. W. Bjerk, Ja-MiT, Jan Rietema, Jeffrey 'Sigurd' Westcoat, Jeffrey Lucas Eldridge, Joey L. Maalouf, Jordà, jostephd, Jyrki Vesterinen, Kestenvarn, Kevin, Kevin Yap, Konrad2, Kunal Mehta, Lari Nieminen, lipk, Lordbob, Lovens Weche, Luther, Martin Hrubý, Martin Renold, Matthias Krüger, mattsc, Maximilian Fricke, mordante, mschoeck-zz, mstrebel, Mykyta, Nathan Walker, nemaara, newfrenchy83, Nicolas Weeger, Nils Kneuper, Nobuhito OKADA, Nobun, nurupo, Oleg Tsarev, Oron Peled, Patrick P., Paweł Jackowski, Pentarctagon, Randypk, Richard Kettering, Rikard Falkeborn, rocketBANG, Rusty Russell, Ryan, Ryan Roden-Corrent, Sean Yeh, sergemartin, Sergey Lavrenyuk, Sergey Popov, sevu, Silas Brill, Simon Forsyth, spixi, Steve Cotton, Tahsin Jahin Khalid, th-b, Thibault FEVRY, Thom Diment, Timotei Dolean, Toom, trewe, Turuk, Tuukka Hastrup, upthorn, Vasili Novikov, Vasya, Victor Sergienko, Vlad Drozdov, vultraz, walodar, Wedge009, Whiskeyjack, Yann Dirson, Zaal Tonia, Zappaman, Łukasz Dobrogowski

        Improve @@ -368,7 +368,7 @@ popular space trading
        -
        +
        Improve Raw entry @@ -385,7 +385,7 @@
        simulation clone content open
        -
        Homepage: powdertoy.co.uk
        Inspiration: Powder Game
        +
        Homepage: powdertoy.co.uk
        Inspiration: Powder Game
        Improve Raw entry @@ -400,7 +400,7 @@
        role playing roguelike
        -
        +
        Details
        Code languages: Java
        Code licenses: GPL-3.0
        Code repositories: watabou/pixel-dungeon.git(since 2014, ), watabou/PD-classes.git @add(since 2014, )
        Developer: Watabou
        Improve Raw entry @@ -416,7 +416,7 @@
        -
        +
        Details
        Code languages: C++, C
        Code licenses: 2-clause BSD
        Code repositories: XProger/OpenLara.git(since 2016, )
        Code dependencies: WebGL
        Developers: Gh0stBlade, laripette, Leo-89, Manuel Alfayate Corchete, Pablo Maiolo, SaracenOne, Timur Gagiev, Torsten Kammer, vaguerant, vanfanel2
        Improve Raw entry @@ -433,7 +433,7 @@ content open multiplayer online + hotseat turn-based
        -
        +
        Improve @@ -450,7 +450,7 @@
        remakestrategy content commercial + original required
        -
        +
        Improve Raw entry @@ -466,7 +466,7 @@
        remakesimulationstrategy content commercial + original required
        -
        +
        Improve @@ -483,7 +483,7 @@
        simulation clone content open
        -
        +
        Details
        Code languages: Rust, JavaScript, TypeScript
        Code licenses: MIT
        Code repositories: maxbittker/sandspiel.git(since 2018, )
        Code dependencies: WebGL
        Developer: Max Bittker
        Improve Raw entry @@ -518,7 +518,7 @@
        puzzle 3D content open
        -
        +
        Details
        Code languages: C++
        Code licenses: GPL-2.0
        Code repositories: HackerPoet/MarbleMarcher.git(since 2018, ), WAUthethird/Marble-Marcher-Community-Edition.git @add(since 2019, )
        Assets licenses: ?
        Build system: CMake
        Developers: Bryce Wilson, FW, HackerPoet, Mykhailo Moroz, Ott Toomet, Selicre, William Unsworth
        Improve @@ -535,8 +535,8 @@ content open sandbox voxel
        -
        +
        @@ -550,7 +550,7 @@
        actionremakerole playing content commercial + original required
        -
        Homepage: freeablo.org
        Inspiration: Diablo
        +
        Homepage: freeablo.org
        Inspiration: Diablo
        Details
        Code languages: C++
        Code licenses: GPL-3.0
        Code repositories: wheybags/freeablo.git(since 2013, )
        Build system: CMake
        Developers: (13)alexey.lysiuk, Artem Kuskis, Bálint Kiss, Colm Vize, Exairnous, Grant Ramsay, Jordy Vieira, Matus Goljer, Patrick, Rohit Nirmal, Sergey Semushin, Shyam Guthikonda, Tom Mason

        Improve @@ -584,7 +584,7 @@
        remakestrategy popular real-time
        -
        +
        Improve @@ -602,7 +602,7 @@ content open multiplayer online + LAN real-time
        -
        Homepages: play0ad.com, zero-ad
        Media: 0 A.D.
        Inspiration: Age of Empires
        Download: play0ad.com/download
        +
        Homepages: play0ad.com, zero-ad
        Media: 0 A.D.
        Inspiration: Age of Empires
        Download: play0ad.com/download
        Details
        Code languages: C, C++, JavaScript
        Code licenses: GPL-2.0
        Code repositories: 0ad/0ad.git(since 2010, ), svn.wildfiregames.com/public/ps
        Code dependencies: libogg, libvorbis, libxml2, OpenAL, SDL2, zlib
        Assets licenses: CC-BY-SA-3.0
        Build system: Custom
        Developers: Ben Brian, Erik Johansson, Kieran Pilkington, Lancelot de Ferrière, leper, Nicolas Auvray, Philip Taylor, Pureon, s0600204, Stanislas Dolcini
        @@ -620,7 +620,7 @@
        role playing roguelike
        -
        +
        Improve Raw entry @@ -636,7 +636,7 @@
        puzzle clone
        -
        Homepages: hextris.github.io, hextris.io
        Inspiration: Tetris
        +
        Homepages: hextris.github.io, hextris.io
        Inspiration: Tetris
        Details
        Code languages: JavaScript
        Code licenses: GPL-3.0
        Code repositories: Hextris/Hextris.git(since 2014, )
        Developers: Garrett Finucane, Lee Reilly, Logan Engstrom, Mathew Huusko V, Michael Yang, Noah Moroze, redirect
        Improve Raw entry @@ -651,7 +651,7 @@
        platformremake content commercial + original required
        -
        +
        Details
        Code languages: C, Assembly, C++
        Code licenses: GPL-2.0
        Code repositories: keendreams/keen.git(since 2014, )
        Developer: keendreams
        Improve Raw entry @@ -669,7 +669,7 @@ content open online shooter
        -
        +
        Details
        Code languages: C, C++
        Code licenses: zlib
        Code repositories: teeworlds/teeworlds.git(since 2010, )
        Code dependencies: SDL
        Assets licenses: CC-BY-SA-3.0
        Build system: CMake
        Developers: (18)BeaR, chi1, Dominik D. Geyer, Emir Marincic, heinrich5991, Jakob Fries, Joel de Vahl, Johan Althoff, larsfu, Magnus Auvinen, Matt, Matthew Swain, MyDopefish, oy, Phobos99, Shereef Marzouk, SushiTee, van fstd

        Improve @@ -688,7 +688,7 @@ clone online turn-based
        -
        +
        Improve Raw entry @@ -704,7 +704,7 @@
        role playing roguelike
        -
        +
        Details
        Code languages: C++, Lua
        Code licenses: GPL-2.0
        Code repositories: crawl/crawl.git(since 2014, )
        Code dependencies: Lua, SDL
        Developers: (133)4Hooves2Appendages, Aaron Becker, Aaron Golden, Aaron Olowin, abrahamwl, Adam Borowski, AdamPG, Adrienne Walker, Aidan Holm, Alan Malloy, Alex Jurkiewicz, Allspice, amcnicky, arcee1986, ariaB, Benjamin S Wolf, Benoit Giannangeli, bjobae, Brendan Hickey, bstrie, ByrelMitchell, CanOfWorms, caotto, cbuchananhowland, Cedor, Chris Honey, Chris Oelmueller, cut1less, Cyprian Gascoigne, DarkTwinge, Darshan Shaligram, DMB, Doesnty, Dom Light, dpeg, dplusplus, DrKe, Edgar A. Bering IV, Eino Keskitalo, Elan Morin Tedronai, Elliot Dronebarger, elliptic, Emily, Evan Shaw, felirx, floatingatoll, Floodkiller, floraline, Florian Diebold, frogbotherer, Gabriel Marks, GafrieGithub, gammafunk, Glenn Matthews, Goratrix, Gustaf Hallberg, Hellmonk, hellmonk3, Hurcan Solter, Implojin, Isaac Sloat, James Meickle, Jesse Luehrs, jmbjr, Johannes Maier, John Stahara, John Stilley, Jon Knapp, Josh Braden, Josh Gelbard, Kate, KennySheep, Kyle Fox, Kyle Rawlins, Larpico, Lothar Dierkes, luca-barbieri, mainiacjoe, Mark Lodato, marksg07, Martin Aigner, mgdelmonte, Michael Gagno, Mikko Vepsäläinen, Mindcrafter, minqmay, MorganLeah, Naruni-Crawl, Nathan Mills, Neil Moore, Nicholas Feinberg, Nicholas Smith, nicolae-carpathia, nikheizen, nlavsky, NormalPerson7, nrook, nrook-google, PabloMansanet, Pekka Lampila, Peter Wicks Stringfield, pubby, qoala, Raphaël Langella, RBrandon, Reid Barton, RJ Cunningham, rlund2, Robert, Robert Burnham, roctavian, RojjaCebolla, Rolf K, Ryan Riegel, Samuel Bronson, Samuel Wilson, Sandman25DCSS, sdynet, SeveMonahan, sgrunt, Shmuale Mark, Skrybe, sorear, stahara, Stenella, Steven Noonan, Taylor M. Hedberg, ufshaikh, Wensleydale, wjchen, www, Yer mivvaggah, Zhang Kai

        Improve Raw entry @@ -720,7 +720,7 @@
        remakesimulation sandbox voxel
        -
        Homepage: hematite.piston.rs
        Inspiration: Minecraft
        +
        Homepage: hematite.piston.rs
        Inspiration: Minecraft
        Details
        Code languages: Rust
        Code licenses: MIT
        Code repositories: PistonDevelopers/hematite.git(since 2014, )
        Code dependencies: Piston
        Developers: Carlos Cobo, Dzmitry Malyshau, Eduard-Mihai Burtescu, Fenhl, Matt Ickstadt, Nikita Pekin, Sven Nilsen
        Improve Raw entry @@ -737,7 +737,7 @@ first-person open content shooter
        -
        +
        Details
        Code languages: AWK
        Code licenses: MIT
        Code repositories: TheMozg/awk-raycaster.git(since 2016, )
        Developers: Fedor 'TheMozg' Kalugin, Fedor Kalugin
        Improve Raw entry @@ -752,7 +752,7 @@ active
        Homepage: bvschaik/julius
        Inspiration: Caesar 3
        +
        Homepage: bvschaik/julius
        Inspiration: Caesar 3
        Details
        Code languages: C, C++
        Code licenses: AGPL-3.0
        Code repositories: bvschaik/julius.git(since 2017, )
        Build system: CMake
        Developers: Bianca van Schaik, devnoname120, José Cadete, Keriew, nwtour, Paul, rsn8887
        Improve @@ -769,7 +769,7 @@
        role playing roguelike
        -
        +
        Details
        Code languages: Java
        Code licenses: GPL-3.0
        Code repositories: 00-Evan/shattered-pixel-dungeon.git(since 2014, )
        Build system: Gradle
        Developers: Evan Debenham, Watabou
        Improve @@ -786,7 +786,7 @@
        music clone
        -
        +
        Improve @@ -803,7 +803,7 @@
        remakestrategy content original required
        -
        Homepage: OpenDUNE/OpenDUNE
        Inspiration: Dune 2
        Download: OpenDUNE/OpenDUNE/releases
        +
        Homepage: OpenDUNE/OpenDUNE
        Inspiration: Dune 2
        Download: OpenDUNE/OpenDUNE/releases
        Details
        Code languages: C
        Code licenses: GPL-2.0
        Code repositories: OpenDUNE/OpenDUNE.git(since 2012, )
        Developers: drnovice, glx22, KO Myung-Hun, Loïc Guilloux, Máximo Castañeda, Olaf van der Spek, Patric Stout, Thomas BERNARD, wangds, Xaroth
        Improve Raw entry @@ -819,7 +819,7 @@
        remakestrategy turn-based
        -
        +
        Improve @@ -837,7 +837,7 @@
        actionremake content commercial + original required shooter
        -
        Homepage: dhewm3.org
        Inspiration: Doom 3
        Download: dhewm/dhewm3/releases
        +
        Homepage: dhewm3.org
        Inspiration: Doom 3
        Download: dhewm/dhewm3/releases
        Details
        Code languages: C, C++
        Code licenses: GPL-3.0
        Code repositories: dhewm/dhewm3.git(since 2012, )
        Code dependencies: OpenGL
        Build system: CMake
        Developers: Daniel Gibson, Nick Andrews, Scott Wakeling, Turo Lamminen, Yamagi
        Improve @@ -853,7 +853,7 @@
        remake skill
        -
        +
        Details
        Code languages: JavaScript
        Code licenses: MIT
        Code repositories: ellisonleao/clumsy-bird.git(archived, since 2014, )
        Code dependencies: melonJS
        Developers: Ellison, Olivier Biot, shinriyo, sunzhuoshi
        Improve Raw entry @@ -871,7 +871,7 @@ 4X real-time space
        -
        Homepage: starruler2.com
        Inspiration: Star Ruler 2
        +
        Homepage: starruler2.com
        Inspiration: Star Ruler 2
        Details
        Code languages: C, C++
        Code licenses: MIT
        Code repositories: BlindMindStudios/StarRuler2-Source.git(since 2018, )
        Assets licenses: CC-BY-NC 2.0
        Developers: Amy Ackermann, David CARLIER, Lucas de Vries
        Improve Raw entry @@ -889,7 +889,7 @@ 2D open content shooter
        -
        Homepage: www.soldat.pl
        Inspirations: Liero, Scorched Earth
        +
        Homepage: www.soldat.pl
        Inspirations: Liero, Scorched Earth
        Details
        Code languages: C, Pascal
        Code licenses: MIT
        Code repositories: Soldat/soldat.git(since 2018, )
        Code dependencies: SDL2
        Assets licenses: CC-BY
        Build system: CMake
        Developers: Brendan Dougherty, helloer, Lucas Grzegorczyk, prplz, rzaba0, Shoozza, XvayS
        Improve @@ -905,7 +905,7 @@

        The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

        + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-27 14:51

        \ No newline at end of file diff --git a/docs/index.html b/docs/index.html index 3f958d90..4acd137a 100644 --- a/docs/index.html +++ b/docs/index.html @@ -45,7 +45,7 @@

        Open source games list (OSGL)

        -

        Contains information about 1342 open source games and 307 game engines/tools.

        +

        Contains information about 1342 open source games and 310 game engines/tools.

        The content of this site is based on a collection of open source game descriptions stored on Github. The descriptions concentrate on technical and general aspects of the games. Lots of sorting options are available and a list of inspirations and developers is cross-referenced. This work is a best-effort based result and will surely contain inaccurate information.
        @@ -64,7 +64,7 @@

        The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

        + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

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        • N/A (1056)
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        • +
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        • Autoconf (57)
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        @@ -74,7 +74,7 @@

        The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

        + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

        \ No newline at end of file diff --git a/docs/table.html b/docs/table.html index 61b2c5bd..47903f77 100644 --- a/docs/table.html +++ b/docs/table.html @@ -50,13 +50,13 @@

        Sortable and searchable.

        -
        +
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        The content (games descriptions) is licensed CC-0. Used icons are licensed under CC BY-SA 3.0 (Iconic or Linecons), CC0 1.0 (Simple Icons), CC BY 4.0 (Font Awesome or IcoMoon Free), CC BY-SA 4.0 (Entypo+) or Apache License 2.0 (Material Icons). - This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-15 21:32

        + This website is built using Python, Lark, Jinja2 and Bulma. Last updated: 2021-10-26 19:43

        \ No newline at end of file diff --git a/entries/anki_3d_engine.md b/entries/anki_3d_engine.md new file mode 100644 index 00000000..f8fa64ae --- /dev/null +++ b/entries/anki_3d_engine.md @@ -0,0 +1,14 @@ +# AnKi 3D engine + +- Home: http://anki3d.org/ +- State: beta +- Platform: Windows, Linux, Android +- Keyword: game engine, 3D +- Code repository: https://github.com/godlikepanos/anki-3d-engine.git +- Code language: C++ +- Code license: 3-clause BSD + +## Building + +- Build system: CMake +- Build instruction: https://github.com/godlikepanos/anki-3d-engine#2-building-anki diff --git a/entries/ball_and_paddle.md b/entries/ball_and_paddle.md index cc424443..e55f15cc 100644 --- a/entries/ball_and_paddle.md +++ b/entries/ball_and_paddle.md @@ -5,7 +5,7 @@ - Platform: Linux - Keyword: action, content open - Code repository: https://gitlab.com/osgames/ballandpaddle.git (conversion of bzr, @created 2019, @stars 1, @forks 0), http://bzr.savannah.gnu.org/r/ballandpaddle/ (bzr) -- Code language: C++, Scheme, Shell +- Code language: C++, Scheme, Script - Code license: GPL-3.0 - Code dependency: GNU Guile, SDL - Assets license: GPL diff --git a/entries/batalla_naval.md b/entries/batalla_naval.md index 8c757595..bb3cd07b 100644 --- a/entries/batalla_naval.md +++ b/entries/batalla_naval.md @@ -5,7 +5,7 @@ - Download: https://sourceforge.net/projects/batnav/files/ - Keyword: arcade, multiplayer - Code repository: https://gitlab.com/osgames/batnav.git (import of cvs, @created 2019, @stars 1, @forks 0), http://batnav.cvs.sourceforge.net (cvs) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-2.0 - Developer: Jacob L. Anawalt, Ricardo Quesada diff --git a/entries/deathchase_3d.md b/entries/deathchase_3d.md index fa6817e0..4bbb31b2 100644 --- a/entries/deathchase_3d.md +++ b/entries/deathchase_3d.md @@ -5,7 +5,7 @@ - State: mature, inactive since 2002 - Keyword: remake, shooter - Code repository: https://gitlab.com/osgames/deathchase3d.git (import of source release at https://web.archive.org/web/20140918142844/http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/deathchase3d-0.9.tar.gz, @created 2019, @stars 1, @forks 0) -- Code language: C, Perl, Shell +- Code language: C, Perl, Script - Code license: GPL-2.0 - Code dependency: SDL diff --git a/entries/galaxyng.md b/entries/galaxyng.md index ce1f143f..6b5be4f2 100644 --- a/entries/galaxyng.md +++ b/entries/galaxyng.md @@ -5,7 +5,7 @@ - Download: https://sourceforge.net/projects/galaxyng/files - Keyword: strategy, multiplayer email, turn-based - Code repository: https://gitlab.com/osgames/galaxyng.git (backup of cvs, @created 2018, @stars 1, @forks 0), http://galaxyng.cvs.sourceforge.net/ (cvs) -- Code language: C, PHP, Shell +- Code language: C, PHP, Script - Code license: GPL-2.0 - Developer: Bogdan Mincu, Chris Shaffer, Frans Slothouber, Geoff Lamperd, Ian Evans, Ken Weinert, Matthew Messana, Paul Heinzlreiter, ref, Steven Webb, Thomas Odaker diff --git a/entries/gee_whiz.md b/entries/gee_whiz.md index 0d6f9bb2..c18cfb06 100644 --- a/entries/gee_whiz.md +++ b/entries/gee_whiz.md @@ -6,7 +6,7 @@ - Download: http://icculus.org/gwiz/download.php - Keyword: role playing - Code repository: https://gitlab.com/osgames/gwiz.git (snapshot of source releases, @created 2018, @stars 1, @forks 0) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-2.0 ## Building diff --git a/entries/glest.md b/entries/glest.md index 1b867899..a47686cd 100644 --- a/entries/glest.md +++ b/entries/glest.md @@ -6,7 +6,7 @@ - Download: http://glest.org/en/downloads.php - Keyword: strategy, 3D, real-time - Code repository: https://gitlab.com/osgames/glest.git (backup of svn, @created 2018, @stars 1, @forks 0), https://svn.code.sf.net/p/glest/code (svn) -- Code language: C++, Shell +- Code language: C++, Script - Code license: GPL-2.0 - Developer: enveloop, Jose Zanni, José Zanni, Martiño, Matthias Braun, tucho fernandez diff --git a/entries/goxel3d.md b/entries/goxel3d.md new file mode 100644 index 00000000..f925b3be --- /dev/null +++ b/entries/goxel3d.md @@ -0,0 +1,15 @@ +# Goxel + +- Home: https://goxel.xyz/ +- State: beta +- Download: https://goxel.xyz/download/, https://github.com/guillaumechereau/goxel +- Platform: Windows, Linux, macOS +- Keyword: tool, 3D +- Code repository: https://github.com/guillaumechereau/goxel.git +- Code language: C, C++ +- Code license: GPL-3.0 + +## Building + +- Build system: Scons +- Build instruction: https://github.com/guillaumechereau/goxel#building diff --git a/entries/gweled.md b/entries/gweled.md index c34dc4e8..1f649581 100644 --- a/entries/gweled.md +++ b/entries/gweled.md @@ -7,7 +7,7 @@ - Platform: Linux - Keyword: puzzle, clone, content open - Code repository: https://gitlab.com/osgames/gweled.git (conversion of bzr, @created 2019, @stars 1, @forks 0), https://code.launchpad.net/gweled (bzr) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-2.0 - Code dependency: GTK - Developer: Daniele Napolitano, Wes Ellis diff --git a/entries/key_runner.md b/entries/key_runner.md index f3f2e0cf..981d2a1e 100644 --- a/entries/key_runner.md +++ b/entries/key_runner.md @@ -5,7 +5,7 @@ - Platform: Windows, Linux - Keyword: action, 2D, content open - Code repository: https://gitlab.com/osgames/keyrunner.git (import of sources, @created 2019, @stars 1, @forks 0) -- Code language: C++, Shell +- Code language: C++, Script - Code license: GPL-3.0 - Code dependency: SDL - Assets license: ? (GPL-2.0) diff --git a/entries/libre_the_open_source_card_game.md b/entries/libre_the_open_source_card_game.md index ea4b5ff9..d4c69253 100644 --- a/entries/libre_the_open_source_card_game.md +++ b/entries/libre_the_open_source_card_game.md @@ -5,7 +5,7 @@ - Download: https://sourceforge.net/projects/librecardgame/files/ - Keyword: cards, tool - Code repository: https://gitlab.com/osgames/librecardgame.git (conversion from bzr, @created 2019, @stars 1, @forks 0), http://librecardgame.bzr.sourceforge.net/bzrroot/librecardgame (bzr) -- Code language: Python, Shell +- Code language: Python, Script - Code license: AGPL-3.0 (http://librecardgame.sourceforge.net/dokuwiki/licensing) - Assets license: CC-BY-SA-3.0 (http://librecardgame.sourceforge.net/dokuwiki/licensing) - Developer: Gryc Ueusp diff --git a/entries/liquid_war.md b/entries/liquid_war.md index fac30a76..a615a052 100644 --- a/entries/liquid_war.md +++ b/entries/liquid_war.md @@ -7,7 +7,7 @@ - Platform: Linux - Keyword: action, multiplayer - Code repository: https://git.savannah.gnu.org/git/liquidwar6.git, https://gitlab.com/osgames/liquidwar6.git @add (@created 2019, @stars 1, @forks 0) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-3.0 Multi-player action game based on particle flow mechanic. diff --git a/entries/manaplus.md b/entries/manaplus.md index 7d4e7b3d..613a3bbe 100644 --- a/entries/manaplus.md +++ b/entries/manaplus.md @@ -5,7 +5,7 @@ - Platform: Windows, Linux, macOS - Keyword: role playing, 2D, multiplayer online + massive - Code repository: https://gitlab.com/evol/evol-all.git (@created 2015, @stars 9, @forks 8) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-3.0 - Code dependency: Mana source engine diff --git a/entries/pacman.md b/entries/pacman.md index 0b73713c..c79e1ed0 100644 --- a/entries/pacman.md +++ b/entries/pacman.md @@ -6,7 +6,7 @@ - Download: https://github.com/ebuc99/pacman/releases, https://github.com/ebuc99/pacman_win/releases - Keyword: arcade - Code repository: https://github.com/ebuc99/pacman.git (@created 2015, @stars 40, @forks 19) -- Code language: C++, Shell +- Code language: C++, Script - Code license: GPL-2.0 - Code dependency: SDL - Developer: ebuc99, Keith Bowes, Martin diff --git a/entries/pathological.md b/entries/pathological.md index 0b93d38e..ca4e9b53 100644 --- a/entries/pathological.md +++ b/entries/pathological.md @@ -5,7 +5,7 @@ - State: beta, inactive since 2003 - Keyword: puzzle, remake - Code repository: https://gitlab.com/osgames/pathological.git (conversion of cvs, @created 2019, @stars 1, @forks 0), http://pathological.cvs.sourceforge.net (cvs) -- Code language: Python, Shell +- Code language: Python, Script - Code license: GPL-2.0 - Code dependency: pygame - Developer: John-Paul Gignac, Stephen Thorne diff --git a/entries/plasma.md b/entries/plasma.md new file mode 100644 index 00000000..3018f175 --- /dev/null +++ b/entries/plasma.md @@ -0,0 +1,15 @@ +# Plasma + +- Home: https://h-uru.github.io/Plasma/ +- State: mature +- Download: https://h-uru.github.io/Plasma/download.html +- Keyword: game engine, 3D, engine remake (Myst Online: Uru Live) +- Code repository: https://github.com/H-uru/Plasma.git +- Code language: C++, Python +- Code license: GPL-3.0 + +Content at https://github.com/H-uru/moul-assets under CC license. + +## Building + +- Build system: CMake diff --git a/entries/rpge.md b/entries/rpge.md index 1d84c0d8..5e526c7f 100644 --- a/entries/rpge.md +++ b/entries/rpge.md @@ -4,7 +4,7 @@ - State: beta, inactive since 2014 - Keyword: framework, role playing, 2D - Code repository: https://git.savannah.gnu.org/git/rpge.git, https://gitlab.com/osgames/rpge.git @add (@created 2019, @stars 1, @forks 0) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-3.0 ## Building diff --git a/entries/screenshots/0_ad_01.jpg b/entries/screenshots/0_ad_01.jpg new file mode 100644 index 00000000..26bfeae4 Binary files /dev/null and b/entries/screenshots/0_ad_01.jpg differ diff --git a/entries/screenshots/0_ad_02.jpg b/entries/screenshots/0_ad_02.jpg new file mode 100644 index 00000000..24bef4b9 Binary files /dev/null and b/entries/screenshots/0_ad_02.jpg differ diff --git a/entries/screenshots/0_ad_03.jpg b/entries/screenshots/0_ad_03.jpg new file mode 100644 index 00000000..9591ce6a Binary files /dev/null and b/entries/screenshots/0_ad_03.jpg differ diff --git a/entries/screenshots/README.md b/entries/screenshots/README.md index 74c753dc..4bb6198d 100644 --- a/entries/screenshots/README.md +++ b/entries/screenshots/README.md @@ -3,21 +3,45 @@ in that case no URL will be given. They are reduced in resolution to 128 pixel h compression factor 85, to save storage and because they are considered not very important for us. This file contains information about which game (use canonical name, i.e. the file name) has which screenshots with which resolutions. When the website is updated, the screenshots can be included at the right positions. The use of these screenshots is -considered fair use and no special labeling is needed. +considered fair use and no special labeling is needed. URls starting with "!" are not linked to (because they are too small +or the URL is considered too long) but are kept for references. If no reference is given, a screenshot has been generated +from running the game or from youtube play videos. + +# 0_ad + +01 228 128 https://play0ad.com/wp-content/gallery/carousel/CarthaginianTown.jpg +02 228 128 https://play0ad.com/wp-content/gallery/carousel/%20Iberian%20Town.jpeg +03 228 128 https://play0ad.com/wp-content/gallery/carousel/PersianTradeRoute.jpg # 2048 01 103 128 https://cloud.githubusercontent.com/assets/1175750/8614312/280e5dc2-26f1-11e5-9f1f-5891c3ca8b26.png +# awkaster + +01 169 128 https://raw.githubusercontent.com/TheMozg/awk-raycaster/master/screenshot.png + # browserquest 01 188 128 +# cataclysm_dark_days_ahead + +01 382 128 https://cataclysmdda.org/assets/images/showcase-ultica.png + # citybound 01 225 128 https://uploads-ssl.webflow.com/58ef666b690e1f31ad12a43a/5c24208c35af3ace29d8ff05_Screenshot%202018-12-26%20at%2014.39.29.476.png 02 226 128 https://uploads-ssl.webflow.com/58ef666b690e1f31ad12a43a/5c2430cb35af3a5e2bd90d16_microeconomy%20screenshot.png +# clumsy_bird + +01 192 128 !https://camo.githubusercontent.com/efe711fd9c38213716cf53eb961cc79d7d0bdca12e3565515143d55ca3a7ad96/687474703a2f2f692e696d6775722e636f6d2f536c62767436352e706e67 + +# corsixth + +01 206 128 !https://camo.githubusercontent.com/3265ac28138825f4e38ebeb2e8450b82a628ec01254e0455f576b7ad0181d0c5/68747470733a2f2f692e696d6775722e636f6d2f714856363055692e706e67 + # craft 01 171 128 https://i.imgur.com/SH7wcas.png @@ -26,16 +50,79 @@ considered fair use and no special labeling is needed. 01 171 128 +# devilutionx + +01 223 128 https://user-images.githubusercontent.com/204594/113578478-26912400-9623-11eb-9ff6-9bd9717462b6.png + +# dhewm3 + +01 167 128 https://dhewm3.org/dhewm3-linux.jpg + +# dungeon_crawl_stone_soup + +01 225 128 + +# endless_sky + +01 192 128 https://endless-sky.github.io/images/introduction/starting-ships.jpg +02 192 128 https://endless-sky.github.io/images/introduction/human-space.jpg +03 192 128 https://endless-sky.github.io/images/introduction/pirates.jpg + # evil_cult 01 213 128 +# freeablo + +01 232 128 + +# freeciv-web + +01 227 128 https://raw.githubusercontent.com/freeciv/freeciv-web/develop/freeciv-web/src/main/webapp/javascript/webgl/freeciv-webgl.png +02 218 128 https://raw.githubusercontent.com/freeciv/freeciv-web/develop/scripts/freeciv-web-screenshot.png + +# hematite + +01 255 128 https://raw.githubusercontent.com/PistonDevelopers/hematite/master/screenshot.png + +# hextris + +01 145 128 + +# julius + +01 205 128 https://raw.githubusercontent.com/bvschaik/julius/master/res/vita/bg.png + +# keen_dreams + +01 205 128 !https://upload.wikimedia.org/wikipedia/en/f/f7/Commander_Keen_Secret_of_the_Oracle_gameplay.jpg + +# marble_marcher + +01 228 128 https://img.itch.zone/aW1hZ2UvMzUxNjMxLzE3NTA4MzAucG5n/original/Rrwyp%2B.png +02 228 128 https://img.itch.zone/aW1hZ2UvMzUxNjMxLzE3NTA4MzEucG5n/original/yxtSSc.png +03 228 128 https://img.itch.zone/aW1hZ2UvMzUxNjMxLzE3NTA4MzMucG5n/original/hvoJSz.png + # mindustry 01 282 128 https://mindustrygame.github.io/images/1.png 02 288 128 https://mindustrygame.github.io/images/2.png 03 290 128 https://mindustrygame.github.io/images/3.png +# nethack + +01 198 128 https://upload.wikimedia.org/wikipedia/commons/0/00/Nethack_releasing_a_djinni.png + +# opendune + +01 202 128 https://www.heise.de/download/media/opendune-86733/opendune-1_1-1-17.jpg + +# openlara + +01 228 128 !https://camo.githubusercontent.com/9aaeccfe8535e07bc05f4bdf7f15040d89889f18a927334254f1d3e1b8a0f748/687474703a2f2f7870726f6765722e696e666f2f70726f6a656374732f4f70656e4c6172612f73686f74732f776174657266616c6c2e6a7067 +02 228 128 !https://camo.githubusercontent.com/6d044e7ed1661fa3520e2482defea593e8ab2f5bbade6f34e4bd8a813ef7e4ed/687474703a2f2f7870726f6765722e696e666f2f70726f6a656374732f4f70656e4c6172612f73686f74732f6d756c74692d61696d2e6a7067 +03 228 128 !https://camo.githubusercontent.com/d644049ddd7b1b40f8cd28ecd067d793de741e93c999fe40b91690e0bd446dd1/687474703a2f2f7870726f6765722e696e666f2f70726f6a656374732f4f70656e4c6172612f73686f74732f63617573746963732e6a7067 + # openra 01 218 128 @@ -46,11 +133,106 @@ considered fair use and no special labeling is needed. 01 228 128 https://i.imgur.com/e7CK5Sc.png +# openttd + +01 227 128 https://www.openttd.org/screenshots/1.9-darkuk-3.png +02 248 128 https://www.openttd.org/screenshots/1.9-coldice_3.png +03 248 128 https://www.openttd.org/screenshots/1.9-coldice_1.png + +# openxcom + +01 205 128 https://openxcom.org/wp-content/gallery/v1-0/01_globe.png +02 205 128 https://openxcom.org/wp-content/gallery/v1-0/04_inventory.png +03 205 128 https://openxcom.org/wp-content/gallery/v1-0/06_scaling.png + # osu 01 273 128 +# pixel_dungeon + +01 210 128 http://pixeldungeon.watabou.ru/screens/level_up.png +02 210 128 http://pixeldungeon.watabou.ru/screens/shop.png + +# runelite + +01 160 128 !https://runelite.net/img/features/mousehighlight.png +02 160 128 !https://runelite.net/img/features/agility.png + +# sandspiel + +01 185 128 https://maxbittker.com/d7b85169861f541f032471a791afdc52/fsg.gif +02 171 128 https://maxbittker.com/static/bc5412ec2cb771ce209bb170d2cd159d/e17e5/castle.png + +# shattered_pixel_dungeon + +01 228 128 !https://play-lh.googleusercontent.com/iqu0fmAtC0wOB3cebjLcN-HNqPd85yYXJGMb_693a5W5kiCOAXDGpWhvMHUB-Nhe5w=w2560-h1269 + +# soldat + +01 204 128 +02 228 128 +03 225 128 + +# star_ruler_2 + +01 228 128 http://starruler2.com/images/screenshots/empires.png +02 228 128 http://starruler2.com/images/screenshots/races.png +03 228 128 http://starruler2.com/images/screenshots/designs.png + +# stepmania + +01 228 128 https://i.imgur.com/BCgzRlE.png + +# stockfish + +01 118 128 https://stockfishchess.org/images/logo/icon_512x512.png + +# supertuxkart + +01 238 128 https://supertuxkart.net/images/f/f9/Stk093_CandelaCity.jpg +02 238 128 https://supertuxkart.net/images/4/4e/Supertuxkart-0.9-screenshot-2.jpg +03 238 128 https://supertuxkart.net/images/1/1d/Stk093_Abyss.jpg + +# teeworlds + +01 228 128 https://www.teeworlds.com/images/screens/screenshot_jungle2.png +02 228 128 https://www.teeworlds.com/images/screens/screenshot_desert.png +03 228 128 https://www.teeworlds.com/images/screens/screenshot_grass.png + +# the_battle_for_wesnoth + +01 193 128 https://www.wesnoth.org/images/sshots/wesnoth-1.14.0-1.jpg +02 228 128 https://www.wesnoth.org/images/sshots/wesnoth-1.14.0-2.jpg +03 228 128 https://www.wesnoth.org/images/sshots/wesnoth-1.14.0-3.jpg + +# the_powder_toy + +01 307 128 https://powdertoy.co.uk/Themes/Next/Design/Images/Screen2.png +02 307 128 https://powdertoy.co.uk/Themes/Next/Design/Images/Screen1.png + +# truecraft + +01 239 128 !https://web.archive.org/web/20180629090748im_/https://sr.ht/2V_g.png +02 228 128 !https://web.archive.org/web/20180629084743im_/https://sr.ht/NWwz.png + +# unciv + +01 242 128 https://raw.githubusercontent.com/yairm210/Unciv/master/extraImages/GithubPreviewImage.png +02 242 128 https://img.itch.zone/aW1hZ2UvNTIzMzIzLzcxOTkwMDAucG5n/original/BVUTYb.png +03 242 128 https://img.itch.zone/aW1hZ2UvNTIzMzIzLzcxOTkwMDEucG5n/original/f35Vyd.png + +# vcmi + +01 338 128 https://vcmi.eu/img/2017/09/vcmionmac.jpg + # vvvvvv 01 221 128 +# warzone_2100 + +01 171 128 !https://wz2100.net/img/screenshots/wz2100-CAM_3A50.webp +02 178 128 https://wz2100.net/img/screenshots/base_build.webp +03 184 128 https://wz2100.net/img/screenshots/multiplayer_massive_battle.webp + diff --git a/entries/screenshots/awkaster_01.jpg b/entries/screenshots/awkaster_01.jpg new file mode 100644 index 00000000..2f8f21ab Binary files /dev/null and b/entries/screenshots/awkaster_01.jpg differ diff --git a/entries/screenshots/cataclysm_dark_days_ahead_01.jpg b/entries/screenshots/cataclysm_dark_days_ahead_01.jpg new file mode 100644 index 00000000..13c05029 Binary files /dev/null and b/entries/screenshots/cataclysm_dark_days_ahead_01.jpg differ diff --git a/entries/screenshots/clumsy_bird_01.jpg b/entries/screenshots/clumsy_bird_01.jpg new file mode 100644 index 00000000..71456fe8 Binary files /dev/null and b/entries/screenshots/clumsy_bird_01.jpg differ diff --git a/entries/screenshots/corsixth_01.jpg b/entries/screenshots/corsixth_01.jpg new file mode 100644 index 00000000..2a03de4b Binary files /dev/null and b/entries/screenshots/corsixth_01.jpg differ diff --git a/entries/screenshots/devilutionx_01.jpg b/entries/screenshots/devilutionx_01.jpg new file mode 100644 index 00000000..460a517e Binary files /dev/null and b/entries/screenshots/devilutionx_01.jpg differ diff --git a/entries/screenshots/dhewm3_01.jpg b/entries/screenshots/dhewm3_01.jpg new file mode 100644 index 00000000..31a48c55 Binary files /dev/null and b/entries/screenshots/dhewm3_01.jpg differ diff --git a/entries/screenshots/dungeon_crawl_stone_soup_01.jpg b/entries/screenshots/dungeon_crawl_stone_soup_01.jpg new file mode 100644 index 00000000..cf3bb0d7 Binary files /dev/null and b/entries/screenshots/dungeon_crawl_stone_soup_01.jpg differ diff --git a/entries/screenshots/endless_sky_01.jpg b/entries/screenshots/endless_sky_01.jpg new file mode 100644 index 00000000..475a1a53 Binary files /dev/null and b/entries/screenshots/endless_sky_01.jpg differ diff --git a/entries/screenshots/endless_sky_02.jpg b/entries/screenshots/endless_sky_02.jpg new file mode 100644 index 00000000..07cb8ac0 Binary files /dev/null and b/entries/screenshots/endless_sky_02.jpg differ diff --git a/entries/screenshots/endless_sky_03.jpg b/entries/screenshots/endless_sky_03.jpg new file mode 100644 index 00000000..afd84550 Binary files /dev/null and b/entries/screenshots/endless_sky_03.jpg differ diff --git a/entries/screenshots/freeablo_01.jpg b/entries/screenshots/freeablo_01.jpg new file mode 100644 index 00000000..befd080e Binary files /dev/null and b/entries/screenshots/freeablo_01.jpg differ diff --git a/entries/screenshots/freeciv-web_01.jpg b/entries/screenshots/freeciv-web_01.jpg new file mode 100644 index 00000000..33622a54 Binary files /dev/null and b/entries/screenshots/freeciv-web_01.jpg differ diff --git a/entries/screenshots/freeciv-web_02.jpg b/entries/screenshots/freeciv-web_02.jpg new file mode 100644 index 00000000..f4878c3c Binary files /dev/null and b/entries/screenshots/freeciv-web_02.jpg differ diff --git a/entries/screenshots/hematite_01.jpg b/entries/screenshots/hematite_01.jpg new file mode 100644 index 00000000..d58eb9b7 Binary files /dev/null and b/entries/screenshots/hematite_01.jpg differ diff --git a/entries/screenshots/hextris_01.jpg b/entries/screenshots/hextris_01.jpg new file mode 100644 index 00000000..a806799d Binary files /dev/null and b/entries/screenshots/hextris_01.jpg differ diff --git a/entries/screenshots/julius_01.jpg b/entries/screenshots/julius_01.jpg new file mode 100644 index 00000000..d02407f0 Binary files /dev/null and b/entries/screenshots/julius_01.jpg differ diff --git a/entries/screenshots/keen_dreams_01.jpg b/entries/screenshots/keen_dreams_01.jpg new file mode 100644 index 00000000..26ef96a5 Binary files /dev/null and b/entries/screenshots/keen_dreams_01.jpg differ diff --git a/entries/screenshots/marble_marcher_01.jpg b/entries/screenshots/marble_marcher_01.jpg new file mode 100644 index 00000000..a4b8ad40 Binary files /dev/null and b/entries/screenshots/marble_marcher_01.jpg differ diff --git a/entries/screenshots/marble_marcher_02.jpg b/entries/screenshots/marble_marcher_02.jpg new file mode 100644 index 00000000..ec0905fe Binary files /dev/null and b/entries/screenshots/marble_marcher_02.jpg differ diff --git a/entries/screenshots/marble_marcher_03.jpg b/entries/screenshots/marble_marcher_03.jpg new file mode 100644 index 00000000..00e94361 Binary files /dev/null and b/entries/screenshots/marble_marcher_03.jpg differ diff --git a/entries/screenshots/nethack_01.jpg b/entries/screenshots/nethack_01.jpg new file mode 100644 index 00000000..31f84f35 Binary files /dev/null and b/entries/screenshots/nethack_01.jpg differ diff --git a/entries/screenshots/opendune_01.jpg b/entries/screenshots/opendune_01.jpg new file mode 100644 index 00000000..8e28035a Binary files /dev/null and b/entries/screenshots/opendune_01.jpg differ diff --git a/entries/screenshots/openlara_01.jpg b/entries/screenshots/openlara_01.jpg new file mode 100644 index 00000000..471042ee Binary files /dev/null and b/entries/screenshots/openlara_01.jpg differ diff --git a/entries/screenshots/openlara_02.jpg b/entries/screenshots/openlara_02.jpg new file mode 100644 index 00000000..37d93049 Binary files /dev/null and b/entries/screenshots/openlara_02.jpg differ diff --git a/entries/screenshots/openlara_03.jpg b/entries/screenshots/openlara_03.jpg new file mode 100644 index 00000000..f99b6c42 Binary files /dev/null and b/entries/screenshots/openlara_03.jpg differ diff --git a/entries/screenshots/openttd_01.jpg b/entries/screenshots/openttd_01.jpg new file mode 100644 index 00000000..d4182f91 Binary files /dev/null and b/entries/screenshots/openttd_01.jpg differ diff --git a/entries/screenshots/openttd_02.jpg b/entries/screenshots/openttd_02.jpg new file mode 100644 index 00000000..499f838c Binary files /dev/null and b/entries/screenshots/openttd_02.jpg differ diff --git a/entries/screenshots/openttd_03.jpg b/entries/screenshots/openttd_03.jpg new file mode 100644 index 00000000..57d5a2cd Binary files /dev/null and b/entries/screenshots/openttd_03.jpg differ diff --git a/entries/screenshots/openxcom_01.jpg b/entries/screenshots/openxcom_01.jpg new file mode 100644 index 00000000..013c216d Binary files /dev/null and b/entries/screenshots/openxcom_01.jpg differ diff --git a/entries/screenshots/openxcom_02.jpg b/entries/screenshots/openxcom_02.jpg new file mode 100644 index 00000000..3cac452e Binary files /dev/null and b/entries/screenshots/openxcom_02.jpg differ diff --git a/entries/screenshots/openxcom_03.jpg b/entries/screenshots/openxcom_03.jpg new file mode 100644 index 00000000..6c0c6423 Binary files /dev/null and b/entries/screenshots/openxcom_03.jpg differ diff --git a/entries/screenshots/pixel_dungeon_01.jpg b/entries/screenshots/pixel_dungeon_01.jpg new file mode 100644 index 00000000..21c67703 Binary files /dev/null and b/entries/screenshots/pixel_dungeon_01.jpg differ diff --git a/entries/screenshots/pixel_dungeon_02.jpg b/entries/screenshots/pixel_dungeon_02.jpg new file mode 100644 index 00000000..c808e592 Binary files /dev/null and b/entries/screenshots/pixel_dungeon_02.jpg differ diff --git a/entries/screenshots/runelite_01.jpg b/entries/screenshots/runelite_01.jpg new file mode 100644 index 00000000..e8343a83 Binary files /dev/null and b/entries/screenshots/runelite_01.jpg differ diff --git a/entries/screenshots/runelite_02.jpg b/entries/screenshots/runelite_02.jpg new file mode 100644 index 00000000..6a9b8d19 Binary files /dev/null and b/entries/screenshots/runelite_02.jpg differ diff --git a/entries/screenshots/sandspiel_01.jpg b/entries/screenshots/sandspiel_01.jpg new file mode 100644 index 00000000..06c8f353 Binary files /dev/null and b/entries/screenshots/sandspiel_01.jpg differ diff --git a/entries/screenshots/sandspiel_02.jpg b/entries/screenshots/sandspiel_02.jpg new file mode 100644 index 00000000..164625d8 Binary files /dev/null and b/entries/screenshots/sandspiel_02.jpg differ diff --git a/entries/screenshots/shattered_pixel_dungeon_01.jpg b/entries/screenshots/shattered_pixel_dungeon_01.jpg new file mode 100644 index 00000000..abcdbdfe Binary files /dev/null and b/entries/screenshots/shattered_pixel_dungeon_01.jpg differ diff --git a/entries/screenshots/soldat_01.jpg b/entries/screenshots/soldat_01.jpg new file mode 100644 index 00000000..6c1f6237 Binary files /dev/null and b/entries/screenshots/soldat_01.jpg differ diff --git a/entries/screenshots/soldat_02.jpg b/entries/screenshots/soldat_02.jpg new file mode 100644 index 00000000..a78c2762 Binary files /dev/null and b/entries/screenshots/soldat_02.jpg differ diff --git a/entries/screenshots/soldat_03.jpg b/entries/screenshots/soldat_03.jpg new file mode 100644 index 00000000..d278f2cd Binary files /dev/null and b/entries/screenshots/soldat_03.jpg differ diff --git a/entries/screenshots/star_ruler_2_01.jpg b/entries/screenshots/star_ruler_2_01.jpg new file mode 100644 index 00000000..4088731e Binary files /dev/null and b/entries/screenshots/star_ruler_2_01.jpg differ diff --git a/entries/screenshots/star_ruler_2_02.jpg b/entries/screenshots/star_ruler_2_02.jpg new file mode 100644 index 00000000..d49b5140 Binary files /dev/null and b/entries/screenshots/star_ruler_2_02.jpg differ diff --git a/entries/screenshots/star_ruler_2_03.jpg b/entries/screenshots/star_ruler_2_03.jpg new file mode 100644 index 00000000..253802f1 Binary files /dev/null and b/entries/screenshots/star_ruler_2_03.jpg differ diff --git a/entries/screenshots/stepmania_01.jpg b/entries/screenshots/stepmania_01.jpg new file mode 100644 index 00000000..3a5fbd5d Binary files /dev/null and b/entries/screenshots/stepmania_01.jpg differ diff --git a/entries/screenshots/stockfish_01.jpg b/entries/screenshots/stockfish_01.jpg new file mode 100644 index 00000000..a1e600c8 Binary files /dev/null and b/entries/screenshots/stockfish_01.jpg differ diff --git a/entries/screenshots/supertuxkart_01.jpg b/entries/screenshots/supertuxkart_01.jpg new file mode 100644 index 00000000..c5c68e5f Binary files /dev/null and b/entries/screenshots/supertuxkart_01.jpg differ diff --git a/entries/screenshots/supertuxkart_02.jpg b/entries/screenshots/supertuxkart_02.jpg new file mode 100644 index 00000000..ebd5ba2d Binary files /dev/null and b/entries/screenshots/supertuxkart_02.jpg differ diff --git a/entries/screenshots/supertuxkart_03.jpg b/entries/screenshots/supertuxkart_03.jpg new file mode 100644 index 00000000..095a9230 Binary files /dev/null and b/entries/screenshots/supertuxkart_03.jpg differ diff --git a/entries/screenshots/teeworlds_01.jpg b/entries/screenshots/teeworlds_01.jpg new file mode 100644 index 00000000..eafa2a9d Binary files /dev/null and b/entries/screenshots/teeworlds_01.jpg differ diff --git a/entries/screenshots/teeworlds_02.jpg b/entries/screenshots/teeworlds_02.jpg new file mode 100644 index 00000000..07975e3a Binary files /dev/null and b/entries/screenshots/teeworlds_02.jpg differ diff --git a/entries/screenshots/teeworlds_03.jpg b/entries/screenshots/teeworlds_03.jpg new file mode 100644 index 00000000..93399d8c Binary files /dev/null and b/entries/screenshots/teeworlds_03.jpg differ diff --git a/entries/screenshots/the_battle_for_wesnoth_01.jpg b/entries/screenshots/the_battle_for_wesnoth_01.jpg new file mode 100644 index 00000000..db8dfaea Binary files /dev/null and b/entries/screenshots/the_battle_for_wesnoth_01.jpg differ diff --git a/entries/screenshots/the_battle_for_wesnoth_02.jpg b/entries/screenshots/the_battle_for_wesnoth_02.jpg new file mode 100644 index 00000000..7113fb77 Binary files /dev/null and b/entries/screenshots/the_battle_for_wesnoth_02.jpg differ diff --git a/entries/screenshots/the_battle_for_wesnoth_03.jpg b/entries/screenshots/the_battle_for_wesnoth_03.jpg new file mode 100644 index 00000000..d746f790 Binary files /dev/null and b/entries/screenshots/the_battle_for_wesnoth_03.jpg differ diff --git a/entries/screenshots/the_powder_toy_01.jpg b/entries/screenshots/the_powder_toy_01.jpg new file mode 100644 index 00000000..f182730e Binary files /dev/null and b/entries/screenshots/the_powder_toy_01.jpg differ diff --git a/entries/screenshots/the_powder_toy_02.jpg b/entries/screenshots/the_powder_toy_02.jpg new file mode 100644 index 00000000..c617107e Binary files /dev/null and b/entries/screenshots/the_powder_toy_02.jpg differ diff --git a/entries/screenshots/truecraft_01.jpg b/entries/screenshots/truecraft_01.jpg new file mode 100644 index 00000000..d1f27780 Binary files /dev/null and b/entries/screenshots/truecraft_01.jpg differ diff --git a/entries/screenshots/truecraft_02.jpg b/entries/screenshots/truecraft_02.jpg new file mode 100644 index 00000000..103201c5 Binary files /dev/null and b/entries/screenshots/truecraft_02.jpg differ diff --git a/entries/screenshots/unciv_01.jpg b/entries/screenshots/unciv_01.jpg new file mode 100644 index 00000000..7728f6f8 Binary files /dev/null and b/entries/screenshots/unciv_01.jpg differ diff --git a/entries/screenshots/unciv_02.jpg b/entries/screenshots/unciv_02.jpg new file mode 100644 index 00000000..4db6c4a7 Binary files /dev/null and b/entries/screenshots/unciv_02.jpg differ diff --git a/entries/screenshots/unciv_03.jpg b/entries/screenshots/unciv_03.jpg new file mode 100644 index 00000000..b6c38166 Binary files /dev/null and b/entries/screenshots/unciv_03.jpg differ diff --git a/entries/screenshots/vcmi_01.jpg b/entries/screenshots/vcmi_01.jpg new file mode 100644 index 00000000..e3ac5167 Binary files /dev/null and b/entries/screenshots/vcmi_01.jpg differ diff --git a/entries/screenshots/warzone_2100_01.jpg b/entries/screenshots/warzone_2100_01.jpg new file mode 100644 index 00000000..117e76d6 Binary files /dev/null and b/entries/screenshots/warzone_2100_01.jpg differ diff --git a/entries/screenshots/warzone_2100_02.jpg b/entries/screenshots/warzone_2100_02.jpg new file mode 100644 index 00000000..06b81190 Binary files /dev/null and b/entries/screenshots/warzone_2100_02.jpg differ diff --git a/entries/screenshots/warzone_2100_03.jpg b/entries/screenshots/warzone_2100_03.jpg new file mode 100644 index 00000000..fc4d8a99 Binary files /dev/null and b/entries/screenshots/warzone_2100_03.jpg differ diff --git a/entries/stockfish.md b/entries/stockfish.md index 02776719..698f3341 100644 --- a/entries/stockfish.md +++ b/entries/stockfish.md @@ -1,6 +1,6 @@ # Stockfish -- Home: https://github.com/official-stockfish +- Home: https://stockfishchess.org/ - State: mature - Keyword: strategy, chess - Code repository: https://github.com/official-stockfish/Stockfish.git (@created 2014, @stars 5358, @forks 1249) diff --git a/entries/terrarium.md b/entries/terrarium.md index 214da15e..629f5c0a 100644 --- a/entries/terrarium.md +++ b/entries/terrarium.md @@ -6,7 +6,7 @@ - State: beta - Keyword: action, adventure, remake, 2D, sandbox - Code repository: https://gitlab.com/hydren/terrarium.git (@created 2018, @stars 7, @forks 3) -- Code language: C++, Shell +- Code language: C++, Script - Code license: GPL-2.0 - Code dependency: Allegro, SDL, SFML diff --git a/entries/the_castles_of_dr_creep.md b/entries/the_castles_of_dr_creep.md index 5b4e2003..47b0ee99 100644 --- a/entries/the_castles_of_dr_creep.md +++ b/entries/the_castles_of_dr_creep.md @@ -6,7 +6,7 @@ - Download: https://github.com/segrax/DrCreep/releases, https://sourceforge.net/projects/creep/files/ - Keyword: puzzle, remake - Code repository: https://github.com/segrax/DrCreep.git (@created 2012, @stars 18, @forks 4), https://svn.code.sf.net/p/creep/code (svn) -- Code language: C++, Shell +- Code language: C++, Script - Code license: GPL-3.0 - Developer: Kirsty, Robert Crossfield diff --git a/entries/xbill.md b/entries/xbill.md index 1a1be3a3..963a94c9 100644 --- a/entries/xbill.md +++ b/entries/xbill.md @@ -6,7 +6,7 @@ - Platform: Linux - Keyword: arcade - Code repository: https://gitlab.com/osgames/xbill.git (import of sources, @created 2019, @stars 1, @forks 0) -- Code language: C, Shell +- Code language: C, Script - Code license: GPL-2.0 - Developer: Brian Wellington, Matias Duarte diff --git a/entries/xconq.md b/entries/xconq.md index 059b4daa..2967094b 100644 --- a/entries/xconq.md +++ b/entries/xconq.md @@ -7,7 +7,7 @@ - Download: https://sourceforge.net/projects/xconq/files/, https://sourceware.org/xconq/ftp.html - Keyword: strategy - Code repository: https://gitlab.com/osgames/xconq.git (backup of cvs, @created 2018, @stars 1, @forks 0), http://xcong.cvs.sourceforge.net (cvs) -- Code language: C++, C, Shell +- Code language: C++, C, Script - Code license: GPL-2.0 - Developer: Elijah Meeks, Lincoln Peters, Massimo Campostrini, Matthew Skala