imports from osgameclones
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@ -2,4 +2,46 @@
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Once data from libregamewiki is imported, synchronize with our database, i.e. identify the entries both have in common,
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estimate the differences in the entries both have in common, suggest to add the entries they have not in common to each
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other.
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"""
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unique imported fields: 'assets license', 'categories', 'code language', 'code license', 'developer', 'engine', 'genre', 'library', 'linux-packages', 'name', 'platform'
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"""
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import json
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from utils.utils import *
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def get_unique_field_content(field, entries):
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"""
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"""
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unique_content = set()
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for entry in entries:
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if field in entry:
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unique_content.update(entry[field])
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return sorted(list(unique_content))
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platform_replacements = {'Mac': 'macOS'}
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if __name__ == "__main__":
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# import lgw import
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json_path = os.path.join(os.path.dirname(__file__), 'lgw_import.json')
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text = read_text(json_path)
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lgw_entries = json.loads(text)
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# check for unique field names
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unique_fields = set()
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for lgw_entry in lgw_entries:
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unique_fields.update(lgw_entry.keys())
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unique_fields = sorted(list(unique_fields))
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print('unique lgw fields: {}'.format(unique_fields))
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# unique contents
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print('{}: {}'.format('platform', get_unique_field_content('platform', lgw_entries)))
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print('{}: {}'.format('code language', get_unique_field_content('code language', lgw_entries)))
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print('{}: {}'.format('categories', get_unique_field_content('categories', lgw_entries)))
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print('{}: {}'.format('genre', get_unique_field_content('genre', lgw_entries)))
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print('{}: {}'.format('library', get_unique_field_content('library', lgw_entries)))
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print('{}: {}'.format('code license', get_unique_field_content('code license', lgw_entries)))
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print('{}: {}'.format('assets license', get_unique_field_content('assets license', lgw_entries)))
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print('{}: {}'.format('engine', get_unique_field_content('engine', lgw_entries)))
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