fixed entries, improved html table

This commit is contained in:
Trilarion 2018-06-13 14:11:03 +02:00
parent 360bd0835c
commit 58b9b2575b
29 changed files with 1562 additions and 689 deletions

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Is powered by Vanilla-Datatables (https://github.com/Mobius1/Vanilla-DataTables) under MIT license, slightly modified.
Is powered by Vanilla-Datatables (https://github.com/Mobius1/Vanilla-DataTables), MIT licensed, slightly modified.
Also uses the Skeleton (http://getskeleton.com/) CSS framework. (MIT licensed)

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docs/css/normalize.css vendored Normal file
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/*! normalize.css v3.0.2 | MIT License | git.io/normalize */
/**
* 1. Set default font family to sans-serif.
* 2. Prevent iOS text size adjust after orientation change, without disabling
* user zoom.
*/
html {
font-family: sans-serif; /* 1 */
-ms-text-size-adjust: 100%; /* 2 */
-webkit-text-size-adjust: 100%; /* 2 */
}
/**
* Remove default margin.
*/
body {
margin: 0;
}
/* HTML5 display definitions
========================================================================== */
/**
* Correct `block` display not defined for any HTML5 element in IE 8/9.
* Correct `block` display not defined for `details` or `summary` in IE 10/11
* and Firefox.
* Correct `block` display not defined for `main` in IE 11.
*/
article,
aside,
details,
figcaption,
figure,
footer,
header,
hgroup,
main,
menu,
nav,
section,
summary {
display: block;
}
/**
* 1. Correct `inline-block` display not defined in IE 8/9.
* 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.
*/
audio,
canvas,
progress,
video {
display: inline-block; /* 1 */
vertical-align: baseline; /* 2 */
}
/**
* Prevent modern browsers from displaying `audio` without controls.
* Remove excess height in iOS 5 devices.
*/
audio:not([controls]) {
display: none;
height: 0;
}
/**
* Address `[hidden]` styling not present in IE 8/9/10.
* Hide the `template` element in IE 8/9/11, Safari, and Firefox < 22.
*/
[hidden],
template {
display: none;
}
/* Links
========================================================================== */
/**
* Remove the gray background color from active links in IE 10.
*/
a {
background-color: transparent;
}
/**
* Improve readability when focused and also mouse hovered in all browsers.
*/
a:active,
a:hover {
outline: 0;
}
/* Text-level semantics
========================================================================== */
/**
* Address styling not present in IE 8/9/10/11, Safari, and Chrome.
*/
abbr[title] {
border-bottom: 1px dotted;
}
/**
* Address style set to `bolder` in Firefox 4+, Safari, and Chrome.
*/
b,
strong {
font-weight: bold;
}
/**
* Address styling not present in Safari and Chrome.
*/
dfn {
font-style: italic;
}
/**
* Address variable `h1` font-size and margin within `section` and `article`
* contexts in Firefox 4+, Safari, and Chrome.
*/
h1 {
font-size: 2em;
margin: 0.67em 0;
}
/**
* Address styling not present in IE 8/9.
*/
mark {
background: #ff0;
color: #000;
}
/**
* Address inconsistent and variable font size in all browsers.
*/
small {
font-size: 80%;
}
/**
* Prevent `sub` and `sup` affecting `line-height` in all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sup {
top: -0.5em;
}
sub {
bottom: -0.25em;
}
/* Embedded content
========================================================================== */
/**
* Remove border when inside `a` element in IE 8/9/10.
*/
img {
border: 0;
}
/**
* Correct overflow not hidden in IE 9/10/11.
*/
svg:not(:root) {
overflow: hidden;
}
/* Grouping content
========================================================================== */
/**
* Address margin not present in IE 8/9 and Safari.
*/
figure {
margin: 1em 40px;
}
/**
* Address differences between Firefox and other browsers.
*/
hr {
-moz-box-sizing: content-box;
box-sizing: content-box;
height: 0;
}
/**
* Contain overflow in all browsers.
*/
pre {
overflow: auto;
}
/**
* Address odd `em`-unit font size rendering in all browsers.
*/
code,
kbd,
pre,
samp {
font-family: monospace, monospace;
font-size: 1em;
}
/* Forms
========================================================================== */
/**
* Known limitation: by default, Chrome and Safari on OS X allow very limited
* styling of `select`, unless a `border` property is set.
*/
/**
* 1. Correct color not being inherited.
* Known issue: affects color of disabled elements.
* 2. Correct font properties not being inherited.
* 3. Address margins set differently in Firefox 4+, Safari, and Chrome.
*/
button,
input,
optgroup,
select,
textarea {
color: inherit; /* 1 */
font: inherit; /* 2 */
margin: 0; /* 3 */
}
/**
* Address `overflow` set to `hidden` in IE 8/9/10/11.
*/
button {
overflow: visible;
}
/**
* Address inconsistent `text-transform` inheritance for `button` and `select`.
* All other form control elements do not inherit `text-transform` values.
* Correct `button` style inheritance in Firefox, IE 8/9/10/11, and Opera.
* Correct `select` style inheritance in Firefox.
*/
button,
select {
text-transform: none;
}
/**
* 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
* and `video` controls.
* 2. Correct inability to style clickable `input` types in iOS.
* 3. Improve usability and consistency of cursor style between image-type
* `input` and others.
*/
button,
html input[type="button"], /* 1 */
input[type="reset"],
input[type="submit"] {
-webkit-appearance: button; /* 2 */
cursor: pointer; /* 3 */
}
/**
* Re-set default cursor for disabled elements.
*/
button[disabled],
html input[disabled] {
cursor: default;
}
/**
* Remove inner padding and border in Firefox 4+.
*/
button::-moz-focus-inner,
input::-moz-focus-inner {
border: 0;
padding: 0;
}
/**
* Address Firefox 4+ setting `line-height` on `input` using `!important` in
* the UA stylesheet.
*/
input {
line-height: normal;
}
/**
* It's recommended that you don't attempt to style these elements.
* Firefox's implementation doesn't respect box-sizing, padding, or width.
*
* 1. Address box sizing set to `content-box` in IE 8/9/10.
* 2. Remove excess padding in IE 8/9/10.
*/
input[type="checkbox"],
input[type="radio"] {
box-sizing: border-box; /* 1 */
padding: 0; /* 2 */
}
/**
* Fix the cursor style for Chrome's increment/decrement buttons. For certain
* `font-size` values of the `input`, it causes the cursor style of the
* decrement button to change from `default` to `text`.
*/
input[type="number"]::-webkit-inner-spin-button,
input[type="number"]::-webkit-outer-spin-button {
height: auto;
}
/**
* 1. Address `appearance` set to `searchfield` in Safari and Chrome.
* 2. Address `box-sizing` set to `border-box` in Safari and Chrome
* (include `-moz` to future-proof).
*/
input[type="search"] {
-webkit-appearance: textfield; /* 1 */
-moz-box-sizing: content-box;
-webkit-box-sizing: content-box; /* 2 */
box-sizing: content-box;
}
/**
* Remove inner padding and search cancel button in Safari and Chrome on OS X.
* Safari (but not Chrome) clips the cancel button when the search input has
* padding (and `textfield` appearance).
*/
input[type="search"]::-webkit-search-cancel-button,
input[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/**
* Define consistent border, margin, and padding.
*/
fieldset {
border: 1px solid #c0c0c0;
margin: 0 2px;
padding: 0.35em 0.625em 0.75em;
}
/**
* 1. Correct `color` not being inherited in IE 8/9/10/11.
* 2. Remove padding so people aren't caught out if they zero out fieldsets.
*/
legend {
border: 0; /* 1 */
padding: 0; /* 2 */
}
/**
* Remove default vertical scrollbar in IE 8/9/10/11.
*/
textarea {
overflow: auto;
}
/**
* Don't inherit the `font-weight` (applied by a rule above).
* NOTE: the default cannot safely be changed in Chrome and Safari on OS X.
*/
optgroup {
font-weight: bold;
}
/* Tables
========================================================================== */
/**
* Remove most spacing between table cells.
*/
table {
border-collapse: collapse;
border-spacing: 0;
}
td,
th {
padding: 0;
}

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/*
* Skeleton V2.0.4
* Copyright 2014, Dave Gamache
* www.getskeleton.com
* Free to use under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
* 12/29/2014
*/
/* Table of contents
- Grid
- Base Styles
- Typography
- Links
- Buttons
- Forms
- Lists
- Code
- Tables
- Spacing
- Utilities
- Clearing
- Media Queries
*/
/* Grid
*/
.container {
position: relative;
width: 100%;
max-width: 1960px;
margin: 0 auto;
padding: 0 20px;
box-sizing: border-box; }
.column,
.columns {
width: 100%;
float: left;
box-sizing: border-box; }
/* For devices larger than 400px */
@media (min-width: 400px) {
.container {
width: 85%;
padding: 0; }
}
/* For devices larger than 550px */
@media (min-width: 550px) {
.container {
width: 80%; }
.column,
.columns {
margin-left: 4%; }
.column:first-child,
.columns:first-child {
margin-left: 0; }
.one.column,
.one.columns { width: 4.66666666667%; }
.two.columns { width: 13.3333333333%; }
.three.columns { width: 22%; }
.four.columns { width: 30.6666666667%; }
.five.columns { width: 39.3333333333%; }
.six.columns { width: 48%; }
.seven.columns { width: 56.6666666667%; }
.eight.columns { width: 65.3333333333%; }
.nine.columns { width: 74.0%; }
.ten.columns { width: 82.6666666667%; }
.eleven.columns { width: 91.3333333333%; }
.twelve.columns { width: 100%; margin-left: 0; }
.one-third.column { width: 30.6666666667%; }
.two-thirds.column { width: 65.3333333333%; }
.one-half.column { width: 48%; }
/* Offsets */
.offset-by-one.column,
.offset-by-one.columns { margin-left: 8.66666666667%; }
.offset-by-two.column,
.offset-by-two.columns { margin-left: 17.3333333333%; }
.offset-by-three.column,
.offset-by-three.columns { margin-left: 26%; }
.offset-by-four.column,
.offset-by-four.columns { margin-left: 34.6666666667%; }
.offset-by-five.column,
.offset-by-five.columns { margin-left: 43.3333333333%; }
.offset-by-six.column,
.offset-by-six.columns { margin-left: 52%; }
.offset-by-seven.column,
.offset-by-seven.columns { margin-left: 60.6666666667%; }
.offset-by-eight.column,
.offset-by-eight.columns { margin-left: 69.3333333333%; }
.offset-by-nine.column,
.offset-by-nine.columns { margin-left: 78.0%; }
.offset-by-ten.column,
.offset-by-ten.columns { margin-left: 86.6666666667%; }
.offset-by-eleven.column,
.offset-by-eleven.columns { margin-left: 95.3333333333%; }
.offset-by-one-third.column,
.offset-by-one-third.columns { margin-left: 34.6666666667%; }
.offset-by-two-thirds.column,
.offset-by-two-thirds.columns { margin-left: 69.3333333333%; }
.offset-by-one-half.column,
.offset-by-one-half.columns { margin-left: 52%; }
}
/* Base Styles
*/
/* NOTE
html is set to 62.5% so that all the REM measurements throughout Skeleton
are based on 10px sizing. So basically 1.5rem = 15px :) */
html {
font-size: 62.5%; }
body {
font-size: 1.5em; /* currently ems cause chrome bug misinterpreting rems on body element */
line-height: 1.6;
font-weight: 400;
font-family: "Raleway", "HelveticaNeue", "Helvetica Neue", Helvetica, Arial, sans-serif;
color: #222; }
/* Typography
*/
h1, h2, h3, h4, h5, h6 {
margin-top: 0;
margin-bottom: 2rem;
font-weight: 300; }
h1 { font-size: 4.0rem; line-height: 1.2; letter-spacing: -.1rem;}
h2 { font-size: 3.6rem; line-height: 1.25; letter-spacing: -.1rem; }
h3 { font-size: 3.0rem; line-height: 1.3; letter-spacing: -.1rem; }
h4 { font-size: 2.4rem; line-height: 1.35; letter-spacing: -.08rem; }
h5 { font-size: 1.8rem; line-height: 1.5; letter-spacing: -.05rem; }
h6 { font-size: 1.5rem; line-height: 1.6; letter-spacing: 0; }
/* Larger than phablet */
@media (min-width: 550px) {
h1 { font-size: 5.0rem; }
h2 { font-size: 4.2rem; }
h3 { font-size: 3.6rem; }
h4 { font-size: 3.0rem; }
h5 { font-size: 2.4rem; }
h6 { font-size: 1.5rem; }
}
p {
margin-top: 0; }
/* Links
*/
a {
color: #1EAEDB; }
a:hover {
color: #0FA0CE; }
/* Buttons
*/
.button,
button,
input[type="submit"],
input[type="reset"],
input[type="button"] {
display: inline-block;
height: 38px;
padding: 0 30px;
color: #555;
text-align: center;
font-size: 11px;
font-weight: 600;
line-height: 38px;
letter-spacing: .1rem;
text-transform: uppercase;
text-decoration: none;
white-space: nowrap;
background-color: transparent;
border-radius: 4px;
border: 1px solid #bbb;
cursor: pointer;
box-sizing: border-box; }
.button:hover,
button:hover,
input[type="submit"]:hover,
input[type="reset"]:hover,
input[type="button"]:hover,
.button:focus,
button:focus,
input[type="submit"]:focus,
input[type="reset"]:focus,
input[type="button"]:focus {
color: #333;
border-color: #888;
outline: 0; }
.button.button-primary,
button.button-primary,
input[type="submit"].button-primary,
input[type="reset"].button-primary,
input[type="button"].button-primary {
color: #FFF;
background-color: #33C3F0;
border-color: #33C3F0; }
.button.button-primary:hover,
button.button-primary:hover,
input[type="submit"].button-primary:hover,
input[type="reset"].button-primary:hover,
input[type="button"].button-primary:hover,
.button.button-primary:focus,
button.button-primary:focus,
input[type="submit"].button-primary:focus,
input[type="reset"].button-primary:focus,
input[type="button"].button-primary:focus {
color: #FFF;
background-color: #1EAEDB;
border-color: #1EAEDB; }
/* Forms
*/
input[type="email"],
input[type="number"],
input[type="search"],
input[type="text"],
input[type="tel"],
input[type="url"],
input[type="password"],
textarea,
select {
height: 38px;
padding: 6px 10px; /* The 6px vertically centers text on FF, ignored by Webkit */
background-color: #fff;
border: 1px solid #D1D1D1;
border-radius: 4px;
box-shadow: none;
box-sizing: border-box; }
/* Removes awkward default styles on some inputs for iOS */
input[type="email"],
input[type="number"],
input[type="search"],
input[type="text"],
input[type="tel"],
input[type="url"],
input[type="password"],
textarea {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none; }
textarea {
min-height: 65px;
padding-top: 6px;
padding-bottom: 6px; }
input[type="email"]:focus,
input[type="number"]:focus,
input[type="search"]:focus,
input[type="text"]:focus,
input[type="tel"]:focus,
input[type="url"]:focus,
input[type="password"]:focus,
textarea:focus,
select:focus {
border: 1px solid #33C3F0;
outline: 0; }
label,
legend {
display: block;
margin-bottom: .5rem;
font-weight: 600; }
fieldset {
padding: 0;
border-width: 0; }
input[type="checkbox"],
input[type="radio"] {
display: inline; }
label > .label-body {
display: inline-block;
margin-left: .5rem;
font-weight: normal; }
/* Lists
*/
ul {
list-style: circle inside; }
ol {
list-style: decimal inside; }
ol, ul {
padding-left: 0;
margin-top: 0; }
ul ul,
ul ol,
ol ol,
ol ul {
margin: 1.5rem 0 1.5rem 3rem;
font-size: 90%; }
li {
margin-bottom: 1rem; }
/* Code
*/
code {
padding: .2rem .5rem;
margin: 0 .2rem;
font-size: 90%;
white-space: nowrap;
background: #F1F1F1;
border: 1px solid #E1E1E1;
border-radius: 4px; }
pre > code {
display: block;
padding: 1rem 1.5rem;
white-space: pre; }
/* Tables
*/
th,
td {
padding: 12px 15px;
text-align: left;
border-bottom: 1px solid #E1E1E1; }
th:first-child,
td:first-child {
padding-left: 0; }
th:last-child,
td:last-child {
padding-right: 0; }
/* Spacing
*/
button,
.button {
margin-bottom: 1rem; }
input,
textarea,
select,
fieldset {
margin-bottom: 1.5rem; }
pre,
blockquote,
dl,
figure,
table,
p,
ul,
ol,
form {
margin-bottom: 2.5rem; }
/* Utilities
*/
.u-full-width {
width: 100%;
box-sizing: border-box; }
.u-max-full-width {
max-width: 100%;
box-sizing: border-box; }
.u-pull-right {
float: right; }
.u-pull-left {
float: left; }
/* Misc
*/
hr {
margin-top: 3rem;
margin-bottom: 3.5rem;
border-width: 0;
border-top: 1px solid #E1E1E1; }
/* Clearing
*/
/* Self Clearing Goodness */
.container:after,
.row:after,
.u-cf {
content: "";
display: table;
clear: both; }
/* Media Queries
*/
/*
Note: The best way to structure the use of media queries is to create the queries
near the relevant code. For example, if you wanted to change the styles for buttons
on small devices, paste the mobile query code up in the buttons section and style it
there.
*/
/* Larger than mobile */
@media (min-width: 400px) {}
/* Larger than phablet (also point when grid becomes active) */
@media (min-width: 550px) {}
/* Larger than tablet */
@media (min-width: 750px) {}
/* Larger than desktop */
@media (min-width: 1000px) {}
/* Larger than Desktop HD */
@media (min-width: 1200px) {}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Open Source Games List</title>
<link rel="stylesheet" type="text/css" href="vanilla-dataTables.css">
<script type="text/javascript" src="vanilla-dataTables.js"></script>
<meta charset="utf-8">
<title>Open Source Games</title>
<meta name="description" content="">
<meta name="author" content="Trilarion">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="//fonts.googleapis.com/css?family=Raleway:400,300,600" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/skeleton.css">
<link rel="stylesheet" type="text/css" href="css/vanilla-dataTables.css">
<script type="text/javascript" src="js/vanilla-dataTables.js"></script>
</head>
<body>
<h1>Open source games collection</h1>
<p>This collection is managed on <a href="https://github.com/Trilarion/opensourcegames">Github</a> (development <a href="https://trilarion.blogspot.com/search/label/osgames">blog</a>).</p>
<ul>
<li>Over 400 entries. About 60% of them are mature and about 40% are currently inactive.</li>
<li>Mostly written in C++, C, Java, Python, Lua, Javascript or PHP.</li>
<li>Mostly published under GPL-2.0/3.0, MIT or Apache-2.0 license.</li>
<li>Tagged with keywords like: TBS, RTS, roguelike, remake, MMO, ..</li>
</ul>
<p>Columns in the table can be sorted and the rows can be filtered using the "Search" field.</p>
<div class="container">
<table class="table"></table>
</div>
<script>
var dataTable = new DataTable("table", {
perPage: 20,
perPageSelect: [10, 20, 50],
fixedHeight: true,
ajax: "data.json",
footer: true
});
dataTable.on('datatable.init', function(args) {
dataTable.columns().sort(1);
});
</script>
Dynamic table powered by <a href="https://github.com/Mobius1/Vanilla-DataTables">Vanilla-DataTables</a>.
<div class="container">
<h2>List of Open Source Games</h2>
<p>Collection of open source games managed on <a href="https://github.com/Trilarion/opensourcegames">Github</a> (see also the <a href="https://trilarion.blogspot.com/search/label/osgames">Blog</a>). Give feedback on the <a href="https://github.com/Trilarion/opensourcegames/issues">Issue tracker</a>.</p>
<p> Other collections: <a href="https://osgameclones.com/">Open Source Game Clones</a>, <a href="https://github.com/leereilly/games/blob/master/README.md">Games on Github</a>, <a href="https://en.wikipedia.org/wiki/List_of_open-source_video_games">Open source games (Wikipedia)</a></p>
<p><h4>Features</h4></p>
<p>
<ul>
<li>Over 400 game entries. About 60% of the projects are mature and about 40% are currently inactive.</li>
<li>Mostly written in C++, C, Java, Python, Lua, Javascript or PHP.</li>
<li>Mostly published under GPL-2.0/3.0, MIT or Apache-2.0 license.</li>
<li>Tagged with keywords like: TBS, RTS, roguelike, remake, MMO, ..</li>
<li>Columns in the table (below) can be sorted and the rows can be filtered using the "Search" field.</li>
<li>Follow the "entry" link to see more details.</li>
</ul>
</p>
<p><a name="table"></a><h4>Table</h4></p>
<p>
<table class="table"></table>
<small>Dynamic table powered by <a href="https://github.com/Mobius1/Vanilla-DataTables">Vanilla-DataTables</a>.</small>
</p>
</div>
<script>
var dataTable = new DataTable("table", {
perPage: 15,
perPageSelect: [10, 15, 30],
ajax: "data.json",
footer: true
});
dataTable.on('datatable.init', function(args) {
dataTable.columns().sort(1);
});
</script>
</body>
</html>

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@ -2,7 +2,7 @@
_A 2D game engine._
- Home: http://annchienta.sourceforge.net/?page=home
- Home: http://annchienta.sourceforge.net/?page=home, https://sourceforge.net/projects/annchienta/
- Download: https://sourceforge.net/projects/annchienta/files/annchienta/current/
- State: mature, inactive since 2009
- Code repository: https://github.com/sago007/annchienta, https://sourceforge.net/p/annchienta/code/HEAD/tree/trunk/Annchienta/ (svn)

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@ -12,7 +12,7 @@ _Cross-platform application framework._
Not a specialized game framework, but one could write games with it.
Also see the [Qt Creator IDE](https://wiki.qt.io/Qt_Creator).
See also the [Qt Creator IDE](https://wiki.qt.io/Qt_Creator).
## Building

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@ -5,7 +5,7 @@ _2D game programming framework for c/c++ programmers with least possible depende
- Home: https://sourceforge.net/projects/sge2d/, https://web.archive.org/web/20110526140520/http://agnosent.com:80/wolfcms/open-source/sge2d
- Download: https://sourceforge.net/projects/sge2d/files/sge2d/
- State: beta, inactive since 2014
- Code repository: https://github.com/Trilarion/sge2d (import of the svn), https://sourceforge.net/p/sge2d/code/HEAD/tree/ (svn)
- Code repository: https://github.com/Trilarion/sge2d (backup of svn), https://sourceforge.net/p/sge2d/code/HEAD/tree/ (svn)
- Code language: C
- Code license: MIT

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@ -6,7 +6,7 @@ _GameMaster (i.e. role-playing) utility._
- Download: https://sourceforge.net/projects/deity/files
- State: mature, inactive since 2014
- Keywords: tool
- Code repository: https://github.com/Trilarion/deity (import of the svn), https://svn.code.sf.net/p/deity/code/ (svn)
- Code repository: https://github.com/Trilarion/deity (backup of svn), https://svn.code.sf.net/p/deity/code/ (svn)
- Code language: Python
- Code license: GPL-2.0

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@ -6,7 +6,7 @@ _Map your dungeons for your next role playing adventure._
- Download: https://sourceforge.net/projects/dungeonmap/files
- State: beta, inactive since 2013
- Keywords: tool
- Code repository: https://github.com/Trilarion/dungeonmap (import of svn), https://svn.code.sf.net/p/dungeonmap/code/trunk (svn)
- Code repository: https://github.com/Trilarion/dungeonmap (backup of svn), https://svn.code.sf.net/p/dungeonmap/code/trunk (svn)
- Code language: C++
- Code license: GPL-3.0

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@ -6,7 +6,7 @@ _Collection of programs and libraries for pen and paper role playing._
- Download: https://sourceforge.net/projects/rpdungeon/files
- State: beta, inactive since 2006
- Keywords: tool
- Code repository: https://github.com/Trilarion/rpdungeon (import of svn), https://sourceforge.net/p/rpdungeon/code/HEAD/tree/ (svn)
- Code repository: https://github.com/Trilarion/rpdungeon (backup of svn), https://sourceforge.net/p/rpdungeon/code/HEAD/tree/ (svn)
- Code language: Pascal
- Code license: GPL-2.0

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@ -6,7 +6,7 @@ _Relatively easy to win but feature rich fantasy roguelike game with a highly in
- Download: https://sourceforge.net/projects/avanor/files
- State: beta, inactive since 2008
- Keywords: roguelike
- Code repository: https://github.com/Trilarion/avanor (import of svn), https://svn.code.sf.net/p/avanor/code/ (svn)
- Code repository: https://github.com/Trilarion/avanor (backup of svn), https://svn.code.sf.net/p/avanor/code/ (svn)
- Code language: C++, Lua
- Code license: GPL-2.0

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@ -2,10 +2,10 @@
_Cyberspace hacking RPG where you hack into corporate systems to perform missions for rival corporations._
- Home: https://web.archive.org/web/20110926115405/http://www10.caro.net:80/dsi/decker/, https://sourceforge.net/projects/decker/
- Home: <https://web.archive.org/web/20110926115405/http://www10.caro.net:80/dsi/decker/>, https://sourceforge.net/projects/decker/
- Download: https://sourceforge.net/projects/decker/files
- State: beta, inactive since 2013
- Code repository: https://sourceforge.net/p/decker/code/HEAD/tree/ (svn)
- Code repository: https://github.com/jpmalkiewicz/decker (import), https://sourceforge.net/p/decker/code/HEAD/tree/ (svn)
- Code language: Java
- Code license: GPL-2.0

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@ -5,7 +5,7 @@ _Space adventure game with elements of arcade and strategy._
- Home: https://sourceforge.net/projects/eos-game/
- Download: https://sourceforge.net/projects/eos-game/files
- State: beta, inactive since 2007
- Code repository: https://sourceforge.net/p/eos-game/code/HEAD/tree/ (svn)
- Code repository: https://github.com/Trilarion/eos-game (backup of svn), https://svn.code.sf.net/p/eos-game/code/ (svn)
- Code language: Python
- Code license: MIT

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@ -2,10 +2,10 @@
_RPG (Role-Playing Game), for PCs, smartphones, tablets and handhelds._
- Home: http://erebusrpg.sourceforge.net/
- Home: http://erebusrpg.sourceforge.net/, https://sourceforge.net/projects/erebusrpg/
- Download: http://erebusrpg.sourceforge.net/#download
- State: beta
- Code repository: https://sourceforge.net/p/erebusrpg/code/ci/master/tree/
- Code repository: https://git.code.sf.net/p/erebusrpg/code
- Code language: C++
- Code license: GPL-3.0

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@ -6,7 +6,7 @@ _2D isometric hack'n'slash game (action-rpg)._
- Download: https://sourceforge.net/projects/lechemindeladam/files
- State: beta, inactive since 2013
- Keywords: action-rpg
- Code repository: https://sourceforge.net/p/lechemindeladam/code/HEAD/tree/ (svn), https://sourceforge.net/p/lechemindeladam/cvs/ (cvs)
- Code repository: https://svn.code.sf.net/p/lechemindeladam/code/ (svn), https://sourceforge.net/p/lechemindeladam/cvs/ (cvs)
- Code language: C++
- Code license: GPL-3.0
- Dependencies: SFML

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@ -5,7 +5,7 @@ _The rainbow jewels have been abducted from the temple of the rainbow colors, an
- Home: https://sourceforge.net/projects/jewelhunt/
- Download: https://sourceforge.net/projects/jewelhunt/files
- State: beta
- Code repository: https://sourceforge.net/p/jewelhunt/code/HEAD/tree/ (svn)
- Code repository: https://github.com/Trilarion/jewelhunt (backup of svn), https://svn.code.sf.net/p/jewelhunt/code/ (svn)
- Code language: Java
- Code license: GPL-2.0

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@ -5,7 +5,7 @@ _A console-style role playing game._
- Home: http://kqlives.sourceforge.net/, https://sourceforge.net/projects/kqlives/
- Download: https://sourceforge.net/projects/kqlives/files/
- State: beta, inactive since 2011
- Code repository: https://sourceforge.net/p/kqlives/code/HEAD/tree/ (svn)
- Code repository: https://github.com/grrk-bzzt/kqlives (backup), https://svn.code.sf.net/p/kqlives/code/ (svn)
- Code language: C
- Code license: GPL-2.0

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@ -11,7 +11,7 @@ _Single player dungeon exploration game that runs on a wide variety of computer
- Code language: C
- Code license: Custom (Nethack General Public License)
Also see [NetHack Falcon's Eye](https://sourceforge.net/projects/falconseye/), a graphical modification of NetHack.
See also [NetHack Falcon's Eye](https://sourceforge.net/projects/falconseye/), a graphical modification of NetHack.
## Building

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@ -5,7 +5,11 @@ _Post-Acopalyptic RPG._
- Home: http://blog.parpg.net/, https://sourceforge.net/projects/parpg/
- Download: http://blog.parpg.net/download/
- State: beta, inactive since 2012
- Code repository: http://parpg-trac.cvsdude.com/parpg/browser (svn)
- Code repository: http://hg.assembla.com/parpg-core (hg), http://subversion.assembla.com/svn/parpg-assets/ (svn), http://parpg-trac.cvsdude.com/parpg/browser (svn)
See also: https://github.com/arikel/PPARPG, https://github.com/mvbarracuda/parpg_mvbarracuda, https://github.com/parpg/parpg
## Building
See <http://wiki.parpg.net/Department:Programming>

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@ -5,7 +5,7 @@ _Rail & business simulation._
- Home: http://freetrain.sourceforge.net/, https://sourceforge.net/projects/freetrain/
- Download: https://sourceforge.net/projects/freetrain/files/
- State: beta, inactive since 2009
- Code repository: https://github.com/Trilarion/freetrain (import of svn), https://svn.code.sf.net/p/freetrain/code/ (svn)
- Code repository: https://github.com/Trilarion/freetrain (backup of svn), https://svn.code.sf.net/p/freetrain/code/ (svn)
- Code language: C#
- Code license: LPGL-2.1

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# Statistics
analyzed 404 entries on 2018-06-12 22:40:25
analyzed 404 entries on 2018-06-13 13:33:21
## State

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@ -1,12 +1,12 @@
# Advanced Strategic Command
_Advanced Strategic Command is a free, turn based strategy game._
_Turn based strategy game._
- Home: http://www.asc-hq.org/
- Media: https://en.wikipedia.org/wiki/Battle_Isle#Clones
- State: mature
- Keywords: TBS
- Code repository: http://hg.asc-hq.org/hg/asc (mercurial)
- Code repository: http://hg.asc-hq.org/hg/asc (hg)
- Code language: C++
- Code license: GPL-2.0

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@ -10,7 +10,7 @@ _Real time, multiplayer, Internet-based game, featuring military, diplomatic, an
- Code language: C
- Code license: GPL-3.0
Also see: http://www.wolfpackempire.com/clients.html
See also http://www.wolfpackempire.com/clients.html
## Building

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@ -11,6 +11,7 @@
"https://git.code.sf.net/p/battlefieldjava/git",
"https://git.code.sf.net/p/dangerdeep/git",
"https://git.code.sf.net/p/dropshock/code",
"https://git.code.sf.net/p/erebusrpg/code",
"https://git.code.sf.net/p/rmoffice/code",
"https://git.octaforge.org/engine/octaforge.git",
"https://git.savannah.gnu.org/git/adonthell/adonthell-wastesedge.git",
@ -80,7 +81,9 @@
"https://github.com/Trilarion/avanor.git",
"https://github.com/Trilarion/deity.git",
"https://github.com/Trilarion/dungeonmap.git",
"https://github.com/Trilarion/eos-game.git",
"https://github.com/Trilarion/freetrain.git",
"https://github.com/Trilarion/jewelhunt.git",
"https://github.com/Trilarion/rpdungeon.git",
"https://github.com/Trilarion/sge2d.git",
"https://github.com/Tuxemon/Tuxemon.git",
@ -139,6 +142,7 @@
"https://github.com/godrin/antargis.git",
"https://github.com/graememcc/micropolisJS.git",
"https://github.com/gregoryfenton/other-life.git",
"https://github.com/grrk-bzzt/kqlives.git",
"https://github.com/guillaume-gouchon/dungeonhero.git",
"https://github.com/guillaume-gouchon/dungeonquest.git",
"https://github.com/guillaume-gouchon/smash.js.git",
@ -158,6 +162,7 @@
"https://github.com/jmimu/FITD.git",
"https://github.com/jonburesh/sintelgame.git",
"https://github.com/jp8900308/other-life.git",
"https://github.com/jpmalkiewicz/decker.git",
"https://github.com/jsettlers/settlers-remake.git",
"https://github.com/jwvhewitt/dmeternal.git",
"https://github.com/jwvhewitt/gearhead-1.git",

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@ -67,6 +67,10 @@ if __name__ == '__main__':
archives = json.loads(text)
print('update {} archives'.format(len(archives)))
# remove those that do not work
ignore = ['https://git.code.sf.net/p/dangerdeep/git', 'https://git.code.sf.net/p/erebusrpg/code', 'https://git.code.sf.net/p/rmoffice/code']
archives = [x for x in archives if x not in ignore]
# get derived folder names
folders = [derive_folder_name(url) for url in archives]

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@ -389,6 +389,7 @@ def assemble_infos():
# add file information
info['file'] = os.path.basename(entry_path)[:-3] # [:-3] to cut off the .md
info['path'] = os.path.basename(category_path) + '/' + os.path.basename(entry_path)
# add to list
infos[entry_path] = info
@ -517,10 +518,10 @@ def export_json():
entry = []
# game
entry.append('{} (<a href="{}">home</a>, <a href="{}">entry</a>)'.format(info['title'], info['home'][0], ''))
entry.append('{} (<a href="{}">home</a>, <a href="{}">entry</a>)'.format(info['title'], info['home'][0], r'https://github.com/Trilarion/opensourcegames/blob/master/games/' + info['path']))
# description
entry.append(textwrap.shorten(info['description'], width=80, placeholder='..'))
entry.append(textwrap.shorten(info['description'], width=60, placeholder='..'))
# download
field = 'download'