moved description to note
This commit is contained in:
@ -657,8 +657,8 @@ def create_entry_content(entry):
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:return:
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"""
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# title and description
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content = '# {}\n\n_{}_\n\n'.format(entry['title'], entry['description'])
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# title
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content = '# {}\n\n'.format(entry['title'])
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# now properties in the recommended order
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for field in valid_fields:
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@ -1,7 +1,5 @@
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# 0 A.D.
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_Real-time strategy game._
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- Home: https://play0ad.com/, https://sourceforge.net/projects/zero-ad/
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- Media: <https://en.wikipedia.org/wiki/0_A.D._(video_game)>
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- Inspirations: Age of Empires
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@ -16,6 +14,7 @@ _Real-time strategy game._
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- Assets license: CC-BY-SA-3.0
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- Developer: Erik Johansson, Ben Brian, Nicolas Auvray, Philip Taylor, Lancelot de Ferrière, s0600204, Kieran Pilkington, leper, Pureon
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Real-time strategy game.
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Engine part is called Pyrogenesis.
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## Building
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@ -1,7 +1,5 @@
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# 1oom
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_Master of Orion (1993) game engine recreation._
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- Home: https://kilgoretroutmaskreplicant.gitlab.io/plain-html/
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- Inspirations: Master of Orion
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- State: mature
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@ -14,6 +12,8 @@ _Master of Orion (1993) game engine recreation._
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- Code dependencies: Allegro, SDL, SDL2
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- Developer: Kilgore Trout Mask Replicant
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Master of Orion (1993) game engine recreation.
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## Building
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- Build system: Make
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@ -1,7 +1,5 @@
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# 2006-rebotted
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_Remake of Runescape Classic._
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- Home: https://rsrebotted.com/, https://web.archive.org/web/20200211143757/http://2006rebotted.tk/
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- Inspirations: Runescape Classic
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- State: mature
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@ -12,6 +10,7 @@ _Remake of Runescape Classic._
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- Code license: 2-clause BSD
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- Developer: Daniel Ginovker
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Remake of Runescape Classic.
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Open source 2006 Runescape emulation with botting.
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## Building
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@ -1,7 +1,5 @@
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# 2048
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_Sliding block puzzle game._
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- Home: https://play2048.co/, <https://en.wikipedia.org/wiki/2048_(video_game)>
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- State: mature
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- Play: https://play2048.co/
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@ -13,6 +11,7 @@ _Sliding block puzzle game._
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- Assets license: MIT (very few assets)
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- Developer: Gabriele Cirulli, Laurent, Jerry Jiang (Android port)
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Sliding block puzzle game.
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Port to Android: https://github.com/tpcstld/2048
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## Building
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@ -1,7 +1,5 @@
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# 2H4U
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_Mix between a Tetris-like game and a wall breaker._
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- Home: https://sourceforge.net/projects/toohardforyou/
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- State: mature, inactive since 2007
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- Download: https://sourceforge.net/projects/toohardforyou/files/
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@ -12,4 +10,6 @@ _Mix between a Tetris-like game and a wall breaker._
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- Code dependencies: SDL
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- Developer: Piwai, Kayl
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Mix between a Tetris-like game and a wall breaker.
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## Building
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@ -1,7 +1,5 @@
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# 2Moons Browsergame Engine
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_Space browsergame framework._
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- Home: https://github.com/jkroepke/2Moons
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- State: mature
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- Download: https://github.com/jkroepke/2Moons/releases
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@ -12,4 +10,6 @@ _Space browsergame framework._
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- Code license: MIT
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- Developer: Jan-Otto Kröpke, Ozan Kurt, Hilarious001
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Space browsergame framework.
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## Building
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@ -1,7 +1,5 @@
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# 3D Pong
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_Three dimensional sports game._
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- Home: http://www.newbreedsoftware.com/3dpong/
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- State: beta, inactive since 2004
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- Platform: Linux, macOS
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@ -11,4 +9,6 @@ _Three dimensional sports game._
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- Code license: GPL-2.0
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- Developer: New Breed Software
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Three dimensional sports game.
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## Building
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@ -1,7 +1,5 @@
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# 3Dc
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_Chess game on 3 boards._
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- Home: https://packages.debian.org/sid/3dchess, http://www.ibiblio.org/pub/Linux/games/strategy/3Dc-0.8.1.tar.gz
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- State: mature, inactive since 2000
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- Keywords: puzzle, board, chess, open content
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@ -12,4 +10,6 @@ _Chess game on 3 boards._
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- Assets license: GPL-2.0
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- Developer: Paul Hicks, Bernard Kennedy
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Chess game on 3 boards.
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## Building
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@ -1,7 +1,5 @@
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# 3d.city
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_WebGL version of micropolisJS._
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- Home: http://lo-th.github.io/3d.city/index.html, https://github.com/lo-th/3d.city
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- Inspirations: SimCity
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- State: mature, inactive since 2016
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@ -13,6 +11,8 @@ _WebGL version of micropolisJS._
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- Code dependencies: SEA3D, Three.js
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- Developer: lo-th
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WebGL version of micropolisJS.
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## Building
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- Build system: Custom (Python script)
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@ -1,7 +1,5 @@
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# 4D-TRIS
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_Tetris game extended to 4 dimension._
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- Home: https://sourceforge.net/projects/dtris/
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- Inspirations: Tetris
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- State: mature, inactive since 2012
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@ -13,6 +11,8 @@ _Tetris game extended to 4 dimension._
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- Code dependencies: OpenGL, SDL
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- Developer: Simon Laszlo
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Tetris game extended to 4 dimension.
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## Building
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- Build system: Autoconf
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@ -1,7 +1,5 @@
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# 4D Maze Game
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_Navigate a 4 dimensional maze._
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- Home: http://www.urticator.net/maze/
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- State: mature, inactive since 2008
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- Keywords: puzzle, 4D, maze navigation (educational?), open content
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@ -11,4 +9,6 @@ _Navigate a 4 dimensional maze._
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- Assets license: Public domain
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- Developer: John McIntosh
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Navigate a 4 dimensional maze.
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## Building
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# 54321
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_Five classic two-dimensional puzzle games extended into three and four dimensions._
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- Home: http://old.nklein.com/products/54321/
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- State: mature, inactive since 2001
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- Keywords: puzzle, open content
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@ -12,4 +10,6 @@ _Five classic two-dimensional puzzle games extended into three and four dimensio
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- Assets license: Custom (see code license)
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- Developer: Patrick Fleckenstein
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Five classic two-dimensional puzzle games extended into three and four dimensions.
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## Building
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# A7Xpg
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_Arcade space flier._
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- Home: http://a7xpg.sourceforge.net/, http://www.asahi-net.or.jp/~cs8k-cyu/windows/a7xpg_e.html
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- State: beta, inactive since 2005
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- Download: https://sourceforge.net/projects/a7xpg/files/a7xpg/
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@ -12,4 +10,6 @@ _Arcade space flier._
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- Code dependencies: libvorbis, SDL
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- Developer: Kenta Cho
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Arcade space flier.
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## Building
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@ -1,7 +1,5 @@
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# A Planet's Revenge
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_A text-based, turn-based strategy game set in space. It is similar to a 4X game and is inspired by Space Federation: Galactic Conquest._
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- Home: https://sourceforge.net/projects/aplanetsrevenge/
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- State: beta, inactive since 2008
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- Download: https://sourceforge.net/projects/aplanetsrevenge/files/aplanetsrevenge/apr-1.0-alpha/
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@ -11,6 +9,8 @@ _A text-based, turn-based strategy game set in space. It is similar to a 4X game
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- Code license: GPL-3.0
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- Code dependencies: curses
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A text-based, turn-based strategy game set in space. It is similar to a 4X game and is inspired by Space Federation: Galactic Conquest.
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## Building
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Requires curses which is difficult to install on Windows (https://www.lfd.uci.edu/~gohlke/pythonlibs/#curses).
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@ -1,7 +1,5 @@
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# Abe's Amazing Adventure
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_Side scrolling platform game._
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- Home: http://abe.sourceforge.net/, https://sourceforge.net/projects/abe/
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- State: mature, inactive since 2005
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- Download: https://sourceforge.net/projects/abe/files/
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@ -13,6 +11,8 @@ _Side scrolling platform game._
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- Code dependencies: SDL
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- Developer: Gabor Torok, Pedro Izecksohn, Alex Clark
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Side scrolling platform game.
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## Building
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- Build system: Autoconf
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@ -1,7 +1,5 @@
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# Abuse
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_Dark 2D side-scrolling platform game._
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- Home: http://abuse.zoy.org/
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- Inspirations: Abuse
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- State: mature, inactive since 2011
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@ -14,4 +12,6 @@ _Dark 2D side-scrolling platform game._
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- Code dependencies: SDL
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- Assets license: Public domain, Custom (music)
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Dark 2D side-scrolling platform game.
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## Building
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@ -1,7 +1,5 @@
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# Achtung, die Kurve!
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_Simple skill game._
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- Home: https://kurve.se/
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- Inspirations: "Achtung, die Kurve!"
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- State: mature
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@ -12,6 +10,7 @@ _Simple skill game._
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- Code language: JavaScript
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- Code license: AGPL-3.0
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Simple skill game.
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See also [another clone](https://achtungkurve.com/).
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## Building
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@ -1,7 +1,5 @@
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# ACM
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_Multiplayer flight simulator._
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- Home: https://packages.debian.org/sid/acm, https://web.archive.org/web/20130114223737/http://www.websimulations.com/
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- State: mature, inactive since 2000
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- Keywords: action, flight, open content, simulation
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@ -11,4 +9,6 @@ _Multiplayer flight simulator._
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- Assets license: GPL-2.0
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- Developer: Riley Rainey
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Multiplayer flight simulator.
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## Building
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@ -1,7 +1,5 @@
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# AdaGate
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_3D sokoban puzzle game within a Stargate / Portal fantasy setting._
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- Home: https://github.com/fastrgv/AdaGate
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- State: mature
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- Download: https://github.com/fastrgv/AdaGate/releases
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@ -12,4 +10,6 @@ _3D sokoban puzzle game within a Stargate / Portal fantasy setting._
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- Code license: GPL-3.0
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- Code dependencies: OpenGL, SDL2
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3D sokoban puzzle game within a Stargate / Portal fantasy setting.
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## Building
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|
@ -1,7 +1,5 @@
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# Adanaxis
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_Deep space first-person shooter._
|
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|
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- Home: https://web.archive.org/web/20180818173613/http://www.mushware.com/, https://packages.qa.debian.org/a/adanaxisgpl.html
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- State: mature, inactive since 2007
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- Keywords: action, 4D, first-person, open content, shooter, single-player, space
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@ -12,4 +10,6 @@ _Deep space first-person shooter._
|
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- Assets license: GPL-2.0
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- Developer: Andy Southgate
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Deep space first-person shooter.
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## Building
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||||
|
@ -1,7 +1,5 @@
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# AdaVenture
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_A point & click quest set in ancient Persia._
|
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|
||||
- Home: https://github.com/fastrgv/AdaVenture
|
||||
- State: mature
|
||||
- Download: https://github.com/fastrgv/AdaVenture/releases
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@ -10,6 +8,8 @@ _A point & click quest set in ancient Persia._
|
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- Code language: Ada
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- Code license: GPL-3.0
|
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|
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A point & click quest set in ancient Persia.
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|
||||
## Building
|
||||
|
||||
see README
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|
@ -1,7 +1,5 @@
|
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# Advanced Strategic Command
|
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_Turn based strategy game._
|
||||
|
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- Home: http://www.asc-hq.org/, https://sourceforge.net/projects/asc-hq/
|
||||
- Media: https://en.wikipedia.org/wiki/Battle_Isle#Clones
|
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- Inspirations: Battle Isle series
|
||||
@ -12,6 +10,8 @@ _Turn based strategy game._
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Martin Bickel, Christian Schramm, valuial, Armin Bajramovic, Dorfdrull, Michael Moerz, Frederik Kesting, Torsten Maekler
|
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|
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Turn based strategy game.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
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|
@ -1,7 +1,5 @@
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# adventure engine
|
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|
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_Point-n-click graphical game engine._
|
||||
|
||||
- Home: https://github.com/isovector/adventure
|
||||
- Inspirations: Moai
|
||||
- State: mature, inactive since 2013
|
||||
@ -10,4 +8,6 @@ _Point-n-click graphical game engine._
|
||||
- Code language: Lua
|
||||
- Code license: MIT
|
||||
|
||||
Point-n-click graphical game engine.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
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# Afternoon Stalker
|
||||
|
||||
_Robot-killing video game._
|
||||
|
||||
- Home: http://perso.b2b2c.ca/~sarrazip/dev/afternoonstalker.html
|
||||
- Inspirations: Night Stalker
|
||||
- State: mature, inactive since 2012
|
||||
@ -13,4 +11,6 @@ _Robot-killing video game._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
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|
||||
Robot-killing video game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# AI Wars
|
||||
|
||||
_Turn-based strategy game, an AI client development testbed._
|
||||
|
||||
- Home: https://code.google.com/archive/p/aiwars/
|
||||
- State: beta, inactive since 2010
|
||||
- Keywords: strategy
|
||||
@ -10,4 +8,6 @@ _Turn-based strategy game, an AI client development testbed._
|
||||
- Code license: MIT
|
||||
- Code dependencies: Pillow, pygame
|
||||
|
||||
Turn-based strategy game, an AI client development testbed.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Airstrike
|
||||
|
||||
_Dogfights in 2D._
|
||||
|
||||
- Home: http://icculus.org/airstrike/, https://packages.debian.org/stable/games/airstrike, https://web.archive.org/web/20061012090550/http://fluff.dyndns.org/cgi-bin/trac.cgi
|
||||
- State: beta, inactive since 2014
|
||||
- Platform: Windows, Linux
|
||||
@ -11,6 +9,7 @@ _Dogfights in 2D._
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Dogfights in 2D.
|
||||
Maybe contact author and try to get a copy of the svn.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Aisleriot
|
||||
|
||||
_Collection of patience games._
|
||||
|
||||
- Home: https://wiki.gnome.org/Apps/Aisleriot
|
||||
- State: mature
|
||||
- Download: https://github.com/GNOME/aisleriot/releases
|
||||
@ -12,6 +10,8 @@ _Collection of patience games._
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Collection of patience games.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ajax3d
|
||||
|
||||
_Remake of Zarch._
|
||||
|
||||
- Home: http://ajax3d.sourceforge.net/, https://sourceforge.net/projects/ajax3d/
|
||||
- Inspirations: Zarch
|
||||
- State: beta, inactive since 2007
|
||||
@ -13,4 +11,6 @@ _Remake of Zarch._
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Eben Upton
|
||||
|
||||
Remake of Zarch.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Aklabeth
|
||||
|
||||
_Remake of Akalabeth: World of Doom aka Ultima 0._
|
||||
|
||||
- Home: https://sourceforge.net/projects/aklabeth/
|
||||
- Inspirations: Akalabeth: World of Doom
|
||||
- State: mature, inactive since 2004
|
||||
@ -12,6 +10,7 @@ _Remake of Akalabeth: World of Doom aka Ultima 0._
|
||||
- Code license: GPL-2.0
|
||||
- Developer: kantharos, Paul Robson
|
||||
|
||||
Remake of Akalabeth: World of Doom aka Ultima 0.
|
||||
Aklabeth is a remake of Akalabeth, or 'Ultima 0' as it is often called, that was programmed by Richard Garriott for the Apple II computer in 1980.
|
||||
Aklabeth 1.0 has been written by Paul Robson and was originally released in 2004 under the GPL 2. His homepage has disappeared a long time ago.
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Aleph One
|
||||
|
||||
_Continuation of Bungie's Marathon 2 FPS game engine._
|
||||
|
||||
- Home: https://alephone.lhowon.org/, https://github.com/Aleph-One-Marathon/alephone/wiki, https://sourceforge.net/projects/marathon/
|
||||
- Inspirations: Marathon, Marathon 2, Marathon Infinity
|
||||
- State: mature
|
||||
@ -12,4 +10,6 @@ _Continuation of Bungie's Marathon 2 FPS game engine._
|
||||
- Code language: C++, Lua
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Continuation of Bungie's Marathon 2 FPS game engine.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Alex the Allegator 4
|
||||
|
||||
_Retro-style platformer._
|
||||
|
||||
- Home: http://allegator.sourceforge.net/, https://sourceforge.net/projects/allegator/
|
||||
- State: mature, inactive since 2003
|
||||
- Download: https://sourceforge.net/projects/allegator/files/
|
||||
@ -14,6 +12,8 @@ _Retro-style platformer._
|
||||
- Assets license: GPL-2.0
|
||||
- Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects), Paul Wise
|
||||
|
||||
Retro-style platformer.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Alien Assault Traders
|
||||
|
||||
_Online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars._
|
||||
|
||||
- Home: http://www.aatraders.com/, https://sourceforge.net/projects/aatrade/
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/aatrade/files/
|
||||
@ -11,4 +9,6 @@ _Online, web-based, turn-based strategy space trading game forked off the source
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Mark Dickenson, Rick Thomson
|
||||
|
||||
Online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Alimer
|
||||
|
||||
_Cross-platform 2D and 3D game engine._
|
||||
|
||||
- Home: https://github.com/amerkoleci/alimer
|
||||
- Inspirations: Urho3D, OGRE
|
||||
- State: beta
|
||||
@ -10,6 +8,8 @@ _Cross-platform 2D and 3D game engine._
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
|
||||
Cross-platform 2D and 3D game engine.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# alive
|
||||
|
||||
_Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus_
|
||||
|
||||
- Home: https://github.com/paulsapps/alive
|
||||
- Inspirations: Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
|
||||
- State: beta
|
||||
@ -12,4 +10,6 @@ _Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus_
|
||||
- Code license: MIT
|
||||
- Code dependencies: SDL2
|
||||
|
||||
Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Allegro
|
||||
|
||||
_Cross-platform library mainly aimed at video game and multimedia programming._
|
||||
|
||||
- Home: https://liballeg.org/
|
||||
- Media: <https://en.wikipedia.org/wiki/Allegro_(software)>
|
||||
- State: mature
|
||||
@ -11,6 +9,8 @@ _Cross-platform library mainly aimed at video game and multimedia programming._
|
||||
- Code language: C
|
||||
- Code license: zlib
|
||||
|
||||
Cross-platform library mainly aimed at video game and multimedia programming.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Allure of the Stars
|
||||
|
||||
_Sci-Fi roguelike and tactical squad combat game._
|
||||
|
||||
- Home: http://www.allureofthestars.com/
|
||||
- State: beta
|
||||
- Play: http://www.allureofthestars.com/play/
|
||||
@ -12,6 +10,8 @@ _Sci-Fi roguelike and tactical squad combat game._
|
||||
- Code dependencies: LambdaHack, SDL
|
||||
- Assets license: AGPL-3.0
|
||||
|
||||
Sci-Fi roguelike and tactical squad combat game.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Amphetamine
|
||||
|
||||
_2D platform game._
|
||||
|
||||
- Home: https://packages.debian.org/stable/games/amphetamine, https://web.archive.org/web/20101023090423/http://homepage.hispeed.ch/loehrer/amph/amph.html
|
||||
- State: beta, inactive since 2008
|
||||
- Keywords: platform, open content
|
||||
@ -12,4 +10,6 @@ _2D platform game._
|
||||
- Assets license: GPL
|
||||
- Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
|
||||
|
||||
2D platform game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Anagramarama
|
||||
|
||||
_Find as many words as possible in the time available._
|
||||
|
||||
- Home: https://web.archive.org/web/20150412072808/http://www.coralquest.com/anagramarama/
|
||||
- State: beta, inactive since 2002
|
||||
- Keywords: puzzle, open content
|
||||
@ -11,4 +9,6 @@ _Find as many words as possible in the time available._
|
||||
- Assets license: GPL-2.0
|
||||
- Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
|
||||
|
||||
Find as many words as possible in the time available.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ancient Beast
|
||||
|
||||
_Turn based strategy indie game project._
|
||||
|
||||
- Home: https://ancientbeast.com/
|
||||
- Inspirations: Heroes of Might and Magic III
|
||||
- State: mature
|
||||
@ -11,4 +9,6 @@ _Turn based strategy indie game project._
|
||||
- Code license: AGPL-3.0
|
||||
- Code dependencies: Phaser
|
||||
|
||||
Turn based strategy indie game project.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Andor's Trail
|
||||
|
||||
_Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story._
|
||||
|
||||
- Home: https://www.andorstrail.com/, https://code.google.com/archive/p/andors-trail/
|
||||
- State: beta
|
||||
- Download: https://f-droid.org/packages/com.gpl.rpg.AndorsTrail/
|
||||
@ -11,4 +9,6 @@ _Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story._
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# android-chess
|
||||
|
||||
_Chess game._
|
||||
|
||||
- Home: https://www.jwtc.nl/
|
||||
- State: mature
|
||||
- Download: https://www.jwtc.nl/downloads
|
||||
@ -11,6 +9,8 @@ _Chess game._
|
||||
- Code language: Java, C++
|
||||
- Code license: MIT
|
||||
|
||||
Chess game.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Gradle
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Angband
|
||||
|
||||
_Single-player dungeon exploration game._
|
||||
|
||||
- Home: http://rephial.org/
|
||||
- Media: <https://en.wikipedia.org/wiki/Angband_(video_game)>
|
||||
- State: mature
|
||||
@ -12,4 +10,6 @@ _Single-player dungeon exploration game._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Single-player dungeon exploration game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Angry Birds in Python
|
||||
|
||||
_Angry Birds game._
|
||||
|
||||
- Home: https://github.com/estevaofon/angry-birds-python
|
||||
- State: mature, inactive since 2017
|
||||
- Keywords: role playing, skill
|
||||
@ -10,6 +8,8 @@ _Angry Birds game._
|
||||
- Code license: MIT
|
||||
- Code dependencies: pygame, pymunk
|
||||
|
||||
Angry Birds game.
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Annchienta
|
||||
|
||||
_A 2D game engine._
|
||||
|
||||
- Home: http://annchienta.sourceforge.net/?page=home, https://sourceforge.net/projects/annchienta/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/annchienta/files/annchienta/current/
|
||||
@ -10,6 +8,8 @@ _A 2D game engine._
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
A 2D game engine.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Annex: Conquer the World
|
||||
|
||||
_Fast paced combat with a diverse arsenal._
|
||||
|
||||
- Home: http://annexconquer.com/, https://bitbucket.org/annexctw/
|
||||
- State: mature, inactive since 2014
|
||||
- Download: http://annexconquer.com/downloads/
|
||||
@ -14,4 +12,6 @@ _Fast paced combat with a diverse arsenal._
|
||||
- Assets license: CC-BY-SA
|
||||
- Developer: DelphaDesign
|
||||
|
||||
Fast paced combat with a diverse arsenal.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Antares
|
||||
|
||||
_Port of the original Ares code base that was open sourced in 2008._
|
||||
|
||||
- Home: https://arescentral.org/antares
|
||||
- Inspirations: Ares
|
||||
- State: beta
|
||||
@ -11,4 +9,6 @@ _Port of the original Ares code base that was open sourced in 2008._
|
||||
- Code language: C++
|
||||
- Code license: LGPL-3.0
|
||||
|
||||
Port of the original Ares code base that was open sourced in 2008.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Anteform
|
||||
|
||||
_Similar of Ultima III: Exodus._
|
||||
|
||||
- Home: https://feneric.itch.io/anteform
|
||||
- Inspirations: Ultima III: Exodus
|
||||
- State: beta
|
||||
@ -11,4 +9,6 @@ _Similar of Ultima III: Exodus._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: PICO-8
|
||||
|
||||
Similar of Ultima III: Exodus.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# AntiChess
|
||||
|
||||
_Anti chess game._
|
||||
|
||||
- Home: https://sourceforge.net/projects/antichess/
|
||||
- State: mature, inactive since 2003
|
||||
- Download: https://sourceforge.net/projects/antichess/files/antichess/1.0/
|
||||
@ -10,6 +8,7 @@ _Anti chess game._
|
||||
- Code language: Java
|
||||
- Code license: MIT
|
||||
|
||||
Anti chess game.
|
||||
You have to take your opponents piece if you can.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# antiyoy
|
||||
|
||||
_???_
|
||||
|
||||
- Home: https://github.com/yiotro/Antiyoy
|
||||
- State: beta
|
||||
- Platform: Android
|
||||
@ -11,6 +9,8 @@ _???_
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: libGDX
|
||||
|
||||
???
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Gradle
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Anura
|
||||
|
||||
_Engine for Frogatto and Friends._
|
||||
|
||||
- Home: https://github.com/anura-engine/anura
|
||||
- State: mature
|
||||
- Platform: Windows
|
||||
@ -10,4 +8,6 @@ _Engine for Frogatto and Friends._
|
||||
- Code language: C, C++
|
||||
- Code license: zlib (src folder)
|
||||
|
||||
Engine for Frogatto and Friends.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Apricots
|
||||
|
||||
_Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes._
|
||||
|
||||
- Home: https://web.archive.org/web/20110819212117/http://www.fishies.org.uk/apricots.html
|
||||
- State: beta, inactive since 2003
|
||||
- Keywords: arcade, 2D, open content, side-scrolling
|
||||
@ -12,6 +10,8 @@ _Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
|
||||
- Assets license: GPL
|
||||
- Developer: Mark Snellgrove, Mark Harman
|
||||
|
||||
Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# aquastax
|
||||
|
||||
_Remake of AquaStax, the 2007 mobile puzzle game._
|
||||
|
||||
- Home: https://github.com/LongSteve/aquastax
|
||||
- Inspirations: AquaStax
|
||||
- State: beta
|
||||
@ -10,4 +8,6 @@ _Remake of AquaStax, the 2007 mobile puzzle game._
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
Remake of AquaStax, the 2007 mobile puzzle game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Arashi-JS
|
||||
|
||||
_Remake of Tempest._
|
||||
|
||||
- Home: http://stephank.github.io/arashi-js/
|
||||
- Inspirations: Tempest
|
||||
- State: beta, inactive since 2010
|
||||
@ -12,4 +10,6 @@ _Remake of Tempest._
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Remake of Tempest.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Arcane-Engine
|
||||
|
||||
_Real-time, physically based renderer._
|
||||
|
||||
- Home: https://github.com/Ershany/Arcane-Engine
|
||||
- State: beta
|
||||
- Platform: Windows
|
||||
@ -11,6 +9,8 @@ _Real-time, physically based renderer._
|
||||
- Code license: MIT
|
||||
- Code dependencies: ImGUI, OpenGL
|
||||
|
||||
Real-time, physically based renderer.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: VisualStudio
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ardentryst
|
||||
|
||||
_Action/RPG sidescroller, focused not just on fighting, but on story, and character development._
|
||||
|
||||
- Home: https://web.archive.org/web/20190304014608/http://www.jordantrudgett.com/ardentryst/, https://sourceforge.net/projects/ardentryst/, https://web.archive.org/web/20180624012340/https://www.pygame.org/project-Ardentryst-596-.html
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://web.archive.org/web/20180531203109/http://www.jordantrudgett.com/ardentryst/ardentryst-downloads/, https://sourceforge.net/projects/ardentryst/files/
|
||||
@ -11,4 +9,6 @@ _Action/RPG sidescroller, focused not just on fighting, but on story, and charac
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: pygame
|
||||
|
||||
Action/RPG sidescroller, focused not just on fighting, but on story, and character development.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ares Dogfighter
|
||||
|
||||
_3D Space Combat Game._
|
||||
|
||||
- Home: https://github.com/SteveSmith16384/AresDogfighter
|
||||
- State: beta, inactive since 2016
|
||||
- Download: https://stephensmith.itch.io/aresdogfighter
|
||||
@ -14,4 +12,6 @@ _3D Space Combat Game._
|
||||
- Assets license: (See relevant asset folders)
|
||||
- Developer: Stephen Carlyle-Smith
|
||||
|
||||
3D Space Combat Game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Argentum Online
|
||||
|
||||
_Open Source FREE 2D MMORPG._
|
||||
|
||||
- Home: https://www.comunidadargentum.com/ (Spanish), http://www.argentumonline.com.ar/ (Spanish), https://sourceforge.net/projects/morgoao/, https://github.com/argentumonline, https://github.com/ao-libre
|
||||
- State: beta, inactive since 2014
|
||||
- Download: https://www.comunidadargentum.com/descargas/, https://sourceforge.net/projects/morgoao/files/
|
||||
@ -10,6 +8,7 @@ _Open Source FREE 2D MMORPG._
|
||||
- Code language: Visual Basic
|
||||
- Code license: GPL-2.0, AGPL-3.0
|
||||
|
||||
Open Source FREE 2D MMORPG.
|
||||
See also: [spin-off](https://github.com/horacioMartinez/argentumonline.io), [server mod](https://sourceforge.net/projects/aoserverbyshura/).
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Arianne / Marauroa
|
||||
|
||||
_An open source multiplayer online framework._
|
||||
|
||||
- Home: https://arianne-project.org/, https://arianne-project.org/engine/marauroa.html, https://sourceforge.net/projects/arianne/
|
||||
- State: mature
|
||||
- Download: https://arianne-project.org/engine/marauroa.html
|
||||
@ -10,6 +8,7 @@ _An open source multiplayer online framework._
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
An open source multiplayer online framework.
|
||||
Framework/engine is the Marauroa subproject.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Armagetron Advanced
|
||||
|
||||
_Simple action game modeled after the lightcycle sequence of the movie Tron._
|
||||
|
||||
- Home: http://www.armagetronad.org/, https://sourceforge.net/projects/armagetronad/
|
||||
- Media: https://en.wikipedia.org/wiki/Armagetron_Advanced
|
||||
- State: mature
|
||||
@ -11,6 +9,8 @@ _Simple action game modeled after the lightcycle sequence of the movie Tron._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Simple action game modeled after the lightcycle sequence of the movie Tron.
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Armies
|
||||
|
||||
_Turn based strategy game. It has simple and well designed rules._
|
||||
|
||||
- Home: https://sourceforge.net/projects/armies/
|
||||
- State: mature, inactive since 2007
|
||||
- Download: https://sourceforge.net/projects/armies/files/
|
||||
@ -10,4 +8,6 @@ _Turn based strategy game. It has simple and well designed rules._
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Turn based strategy game. It has simple and well designed rules.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Armor Alley
|
||||
|
||||
_Helicopter shooter._
|
||||
|
||||
- Home: http://www.schillmania.com/armor-alley/
|
||||
- Inspirations: Armor Alley
|
||||
- State: beta
|
||||
@ -12,4 +10,6 @@ _Helicopter shooter._
|
||||
- Code license: CC-BY-NC-3.0 (https://github.com/scottschiller/ArmorAlley/blob/master/LICENSE.txt)
|
||||
- Assets license: ISC, CC-BY-NC-3.0 (sounds, https://github.com/scottschiller/ArmorAlley/blob/master/CREDITS.txt)
|
||||
|
||||
Helicopter shooter.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Artillery Duel Reloaded
|
||||
|
||||
_Remake of the classic game Artillery Duel._
|
||||
|
||||
- Home: https://code.google.com/archive/p/artillery-duel-reloaded/
|
||||
- Inspirations: Artillery Duel
|
||||
- State: beta, inactive since 2012
|
||||
@ -11,4 +9,6 @@ _Remake of the classic game Artillery Duel._
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Remake of the classic game Artillery Duel.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Arx Libertatis
|
||||
|
||||
_Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler._
|
||||
|
||||
- Home: https://arx-libertatis.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Arx_Fatalis#Development
|
||||
- Inspirations: Arx Fatalis
|
||||
@ -12,6 +10,8 @@ _Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler._
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# asdf
|
||||
|
||||
_Remake of Simon skill game._
|
||||
|
||||
- Home: https://timpietrusky.github.io/asdf/
|
||||
- Inspirations: Simon
|
||||
- State: mature
|
||||
@ -12,4 +10,6 @@ _Remake of Simon skill game._
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
Remake of Simon skill game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# AssaultCube
|
||||
|
||||
_Shooter game, based on the CUBE engine._
|
||||
|
||||
- Home: https://assault.cubers.net/, https://sourceforge.net/projects/actiongame/ (old)
|
||||
- Media: https://en.wikipedia.org/wiki/AssaultCube
|
||||
- Inspirations: CUBE engine
|
||||
@ -13,6 +11,8 @@ _Shooter game, based on the CUBE engine._
|
||||
- Code license: Custom (zlib like)
|
||||
- Code dependencies: SDL
|
||||
|
||||
Shooter game, based on the CUBE engine.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# AstroMenace
|
||||
|
||||
_3D space scroll-shooter with spaceship upgrade possibilities._
|
||||
|
||||
- Home: https://www.viewizard.com/, https://sourceforge.net/projects/openastromenace/
|
||||
- Inspirations: AstroMenace
|
||||
- State: mature
|
||||
@ -12,6 +10,8 @@ _3D space scroll-shooter with spaceship upgrade possibilities._
|
||||
- Code license: GPL-3.0
|
||||
- Developer: Mikkhail Kurin
|
||||
|
||||
3D space scroll-shooter with spaceship upgrade possibilities.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Athenaeum
|
||||
|
||||
_Game library management tool._
|
||||
|
||||
- Home: https://gitlab.com/librebob/athenaeum
|
||||
- State: beta
|
||||
- Platform: Linux
|
||||
@ -11,6 +9,8 @@ _Game library management tool._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Qt
|
||||
|
||||
Game library management tool.
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# ativayeban
|
||||
|
||||
_Clone of Fall Down._
|
||||
|
||||
- Home: https://github.com/Nebuleon/ativayeban
|
||||
- Inspirations: Fall Down
|
||||
- State: mature, inactive since 2015
|
||||
@ -11,4 +9,6 @@ _Clone of Fall Down._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Clone of Fall Down.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Atlantis
|
||||
|
||||
_PBEM Game engine which is used to create many different strategy wargames today and for the past decade._
|
||||
|
||||
- Home: http://www.prankster.com/project/, https://web.archive.org/web/20151024232821/https://sourceforge.net/projects/atlantis/, https://web.archive.org/web/20140516211231/http://www.atlantis-pbem.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Atlantis_PbeM
|
||||
- State: mature, inactive since 2016
|
||||
@ -10,6 +8,7 @@ _PBEM Game engine which is used to create many different strategy wargames today
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
PBEM Game engine which is used to create many different strategy wargames today and for the past decade.
|
||||
Game engine? Implementations?
|
||||
|
||||
See also:
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Atomic Tanks
|
||||
|
||||
_Scorched Earth clone similar to the Worms series._
|
||||
|
||||
- Home: http://atanks.sourceforge.net/, https://sourceforge.net/projects/atanks
|
||||
- Inspirations: Scorched Earth
|
||||
- State: mature, inactive since 2016
|
||||
@ -15,6 +13,8 @@ _Scorched Earth clone similar to the Worms series._
|
||||
- Assets license: GPL
|
||||
- Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
|
||||
|
||||
Scorched Earth clone similar to the Worms series.
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Atomiks
|
||||
|
||||
_Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company._
|
||||
|
||||
- Home: http://atomiks.sourceforge.net/, https://sourceforge.net/projects/atomiks
|
||||
- Inspirations: Atomix
|
||||
- State: mature, inactive since 2015
|
||||
@ -13,4 +11,6 @@ _Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by
|
||||
- Assets license: Custom (level design, see Readme)
|
||||
- Developer: Mateusz Viste
|
||||
|
||||
Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Atomix
|
||||
|
||||
_A puzzle game in which you have to build full molecules._
|
||||
|
||||
- Home: https://wiki.gnome.org/Apps/Atomix
|
||||
- Inspirations: Atomix
|
||||
- State: mature
|
||||
@ -10,4 +8,6 @@ _A puzzle game in which you have to build full molecules._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
A puzzle game in which you have to build full molecules.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Atrinik
|
||||
|
||||
_Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire._
|
||||
|
||||
- Home: https://www.atrinik.org/, https://github.com/atrinik
|
||||
- State: mature, inactive since 2016
|
||||
- Download: (see home)
|
||||
@ -10,6 +8,8 @@ _Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based o
|
||||
- Code language: C, Python
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Attal: Lords of doom
|
||||
|
||||
_Themeable turn-based strategy game._
|
||||
|
||||
- Home: https://sourceforge.net/projects/attal/
|
||||
- State: mature, inactive since 2008
|
||||
- Download: https://sourceforge.net/projects/attal/files/Attal/
|
||||
@ -10,4 +8,6 @@ _Themeable turn-based strategy game._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Themeable turn-based strategy game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Aussenposten
|
||||
|
||||
_Base building game with artificial life simulation._
|
||||
|
||||
- Home: http://aussenposten.gamejs.org/, https://forum.freegamedev.net/viewtopic.php?t=5910&p=64059
|
||||
- State: beta, inactive since 2015
|
||||
- Download: http://aussenposten.gamejs.org/download.html
|
||||
@ -13,6 +11,7 @@ _Base building game with artificial life simulation._
|
||||
- Code dependencies: GameJs
|
||||
- Assets license: CC-BY-SA
|
||||
|
||||
Base building game with artificial life simulation.
|
||||
License information could be added to game download.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# AutoREALM
|
||||
|
||||
_Role-playing game mapping program._
|
||||
|
||||
- Home: https://sourceforge.net/projects/autorealm/
|
||||
- State: mature
|
||||
- Download: https://sourceforge.net/projects/autorealm/files
|
||||
@ -11,4 +9,6 @@ _Role-playing game mapping program._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: wxWidgets
|
||||
|
||||
Role-playing game mapping program.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Avanor
|
||||
|
||||
_Relatively easy to win but feature rich fantasy roguelike game with a highly interactive world._
|
||||
|
||||
- Home: http://avanor.sourceforge.net/, https://sourceforge.net/projects/avanor/
|
||||
- State: beta, inactive since 2008
|
||||
- Download: https://sourceforge.net/projects/avanor/files
|
||||
@ -10,4 +8,6 @@ _Relatively easy to win but feature rich fantasy roguelike game with a highly in
|
||||
- Code language: C++, Lua
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Relatively easy to win but feature rich fantasy roguelike game with a highly interactive world.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Azimuth
|
||||
|
||||
_Metroidvania with vector graphics._
|
||||
|
||||
- Home: https://mdsteele.games/azimuth/
|
||||
- State: mature
|
||||
- Download: https://mdsteele.games/azimuth/download.html
|
||||
@ -14,6 +12,8 @@ _Metroidvania with vector graphics._
|
||||
- Assets license: GPL-3.0
|
||||
- Developer: Matthew D. Steele
|
||||
|
||||
Metroidvania with vector graphics.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Bacon2D
|
||||
|
||||
_2D Game Engine for QML._
|
||||
|
||||
- Home: https://web.archive.org/web/20171114191824/http://bacon2d.com/, http://bacon2d.github.io/docs/
|
||||
- State: beta, inactive since 2018
|
||||
- Keywords: game engine
|
||||
@ -10,6 +8,8 @@ _2D Game Engine for QML._
|
||||
- Code license: MIT
|
||||
- Code dependencies: Qt
|
||||
|
||||
2D Game Engine for QML.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: QMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Balder2D
|
||||
|
||||
_Multiplayer shooter in Zero Gravity._
|
||||
|
||||
- Home: http://balder.sourceforge.net/, https://sourceforge.net/projects/balder/
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/balder/files/
|
||||
@ -13,6 +11,8 @@ _Multiplayer shooter in Zero Gravity._
|
||||
- Assets license: GPL
|
||||
- Developer: Bjørn Hansen, Reuben Lord
|
||||
|
||||
Multiplayer shooter in Zero Gravity.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Scons
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ball and Paddle
|
||||
|
||||
_Extensible ball and paddle game._
|
||||
|
||||
- Home: https://www.gnu.org/software/ballandpaddle/
|
||||
- State: beta, inactive since 2009
|
||||
- Platform: Linux
|
||||
@ -13,6 +11,8 @@ _Extensible ball and paddle game._
|
||||
- Assets license: GPL
|
||||
- Developer: Eric P. Hutchins
|
||||
|
||||
Extensible ball and paddle game.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ball And Wall
|
||||
|
||||
_Clone of Arkanoid._
|
||||
|
||||
- Home: https://budnix.github.io/ball-and-wall/
|
||||
- Inspirations: Arkanoid
|
||||
- State: mature, inactive since 2015
|
||||
@ -10,4 +8,6 @@ _Clone of Arkanoid._
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
Clone of Arkanoid.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Ballerburg SDL
|
||||
|
||||
_Remake of the Turnbased Artillery game from 1987._
|
||||
|
||||
- Home: https://baller.tuxfamily.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Ballerburg
|
||||
- Inspirations: Ballerburg
|
||||
@ -12,6 +10,7 @@ _Remake of the Turnbased Artillery game from 1987._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL2
|
||||
|
||||
Remake of the Turnbased Artillery game from 1987.
|
||||
[Original](http://www.eckhardkruse.net/atari_st/baller.html) in the Public domain.
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Barony
|
||||
|
||||
_3D, first-person roguelike._
|
||||
|
||||
- Home: http://www.baronygame.com/
|
||||
- Inspirations: Barony
|
||||
- State: mature
|
||||
@ -11,4 +9,6 @@ _3D, first-person roguelike._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: OpenGL, SDL2
|
||||
|
||||
3D, first-person roguelike.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Bastet
|
||||
|
||||
_Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick._
|
||||
|
||||
- Home: http://fph.altervista.org/prog/bastet.html
|
||||
- State: beta, inactive since 2018
|
||||
- Keywords: puzzle, open content, skill, tetris-like
|
||||
@ -11,6 +9,7 @@ _Simple ncurses-based Tetris clone using a special algorithm to give you the wor
|
||||
- Assets license: no assets
|
||||
- Developer: Federico Poloni
|
||||
|
||||
Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick.
|
||||
Based on Petris (until v0.43)
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Batalla Naval
|
||||
|
||||
_Battleship game._
|
||||
|
||||
- Home: http://batnav.sourceforge.net/batnav-en.html, https://sourceforge.net/projects/batnav/
|
||||
- State: mature, inactive since 2002
|
||||
- Download: https://sourceforge.net/projects/batnav/files/
|
||||
@ -11,6 +9,8 @@ _Battleship game._
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Ricardo Quesada, Jacob L. Anawalt
|
||||
|
||||
Battleship game.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Batrachians
|
||||
|
||||
_Remake of Frogs and Flies._
|
||||
|
||||
- Home: https://perso.b2b2c.ca/~sarrazip/dev/batrachians.html
|
||||
- Inspirations: Frogs and Flies
|
||||
- State: beta, inactive since 2012
|
||||
@ -12,4 +10,6 @@ _Remake of Frogs and Flies._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Remake of Frogs and Flies.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battery
|
||||
|
||||
_Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks._
|
||||
|
||||
- Home: https://web.archive.org/web/20120213105444/http://btrgame.com/, https://sourceforge.net/projects/battery/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/battery/files/battery/
|
||||
@ -11,4 +9,6 @@ _Control an airplane in a top-down view and shoot down enemy planes, helicopters
|
||||
- Code license: EPL-2.0 (new approach), Custom (old see _README.txt)
|
||||
- Developer: Maxim Markaitis
|
||||
|
||||
Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battle City
|
||||
|
||||
_Remake of Battlecity._
|
||||
|
||||
- Home: https://battlecity.org/
|
||||
- Inspirations: Battle City
|
||||
- State: mature, inactive since 2013
|
||||
@ -10,4 +8,6 @@ _Remake of Battlecity._
|
||||
- Code language: C, C++, Pascal
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Remake of Battlecity.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battle Tanks
|
||||
|
||||
_Fast 2D tank arcade game with multiplayer and split-screen modes._
|
||||
|
||||
- Home: http://btanks.sourceforge.net/blog/, https://sourceforge.net/projects/btanks/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/btanks/files/
|
||||
@ -12,6 +10,7 @@ _Fast 2D tank arcade game with multiplayer and split-screen modes._
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: Proprietary
|
||||
|
||||
Fast 2D tank arcade game with multiplayer and split-screen modes.
|
||||
Only sources are GPL.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battlefield Java
|
||||
|
||||
_Simple grid and turned based battle simulation game for Java developers._
|
||||
|
||||
- Home: https://sourceforge.net/projects/battlefieldjava/
|
||||
- State: beta, inactive since 2011
|
||||
- Download: https://sourceforge.net/projects/battlefieldjava/files/battlefieldjava/
|
||||
@ -10,5 +8,6 @@ _Simple grid and turned based battle simulation game for Java developers._
|
||||
- Code language: Java
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Simple grid and turned based battle simulation game for Java developers.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battleround
|
||||
|
||||
_Round based RPG._
|
||||
|
||||
- Home: https://github.com/Leejjon/Battleround
|
||||
- State: beta, inactive since 2015
|
||||
- Platform: Android
|
||||
@ -11,6 +9,7 @@ _Round based RPG._
|
||||
- Code license: Apache-2.0
|
||||
- Code dependencies: libGDX
|
||||
|
||||
Round based RPG.
|
||||
May be more like alpha.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Battles of Antargis
|
||||
|
||||
_A real-time-strategy (RTS) game._
|
||||
|
||||
- Home: https://plus.google.com/101003433246259562872
|
||||
- Inspirations: Powermonger, Settlers, Warcraft
|
||||
- State: beta, inactive since 2014
|
||||
@ -10,4 +8,6 @@ _A real-time-strategy (RTS) game._
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
A real-time-strategy (RTS) game.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Beat Harvester
|
||||
|
||||
_Shoot'em'up with focus on timing, sound and smooth 2D visuals._
|
||||
|
||||
- Home: https://web.archive.org/web/20190813223336/http://www.hectigo.net/games/beatharvester/
|
||||
- State: beta, inactive since 2009
|
||||
- Keywords: action, 2D, open content, shootem
|
||||
@ -12,4 +10,6 @@ _Shoot'em'up with focus on timing, sound and smooth 2D visuals._
|
||||
- Assets license: CC-BY 3.0
|
||||
- Developer: Olli Etuaho
|
||||
|
||||
Shoot'em'up with focus on timing, sound and smooth 2D visuals.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Berusky
|
||||
|
||||
_Logic game based on Sokoban, expanded with new items such as explosives, stones, special gates._
|
||||
|
||||
- Home: https://www.anakreon.cz/berusky1.html, https://web.archive.org/web/20151026223411/https://sourceforge.net/projects/berusky/
|
||||
- State: mature
|
||||
- Download: (see home and https://web.archive.org/web/*/https://sourceforge.net/projects/berusky/files/*)
|
||||
@ -13,6 +11,8 @@ _Logic game based on Sokoban, expanded with new items such as explosives, stones
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Logic game based on Sokoban, expanded with new items such as explosives, stones, special gates.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Berusky II
|
||||
|
||||
_Logic game._
|
||||
|
||||
- Home: https://www.anakreon.cz/berusky2.html, https://web.archive.org/web/20150103190301/https://sourceforge.net/projects/berusky2/
|
||||
- State: beta
|
||||
- Keywords: action, open content
|
||||
@ -10,6 +8,7 @@ _Logic game._
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Logic game.
|
||||
Also contained in Fedora, Debian, ..
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Betrayer's Moon Tactics
|
||||
|
||||
_Innovative, original strategy-action RPG developed in Sphere._
|
||||
|
||||
- Home: https://sourceforge.net/projects/bm-game/
|
||||
- State: beta, inactive since 2006
|
||||
- Download: https://sourceforge.net/projects/bm-game/files
|
||||
@ -10,4 +8,6 @@ _Innovative, original strategy-action RPG developed in Sphere._
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Innovative, original strategy-action RPG developed in Sphere.
|
||||
|
||||
## Building
|
||||
|
@ -1,7 +1,5 @@
|
||||
# BetterSpades
|
||||
|
||||
_Remake of Ace of Spades._
|
||||
|
||||
- Home: https://aos.party/jenkins/job/BetterSpades/
|
||||
- Inspirations: Ace of Spades
|
||||
- State: beta
|
||||
@ -10,6 +8,8 @@ _Remake of Ace of Spades._
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Remake of Ace of Spades.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Between
|
||||
|
||||
_Puzzle game._
|
||||
|
||||
- Home: https://web.archive.org/web/20150131015825/http://www.esquire.com/features/best-and-brightest-2008/rohrer-game
|
||||
- State: beta, inactive since 2010
|
||||
- Download: https://sourceforge.net/projects/hcsoftware/files/Between/
|
||||
@ -13,4 +11,6 @@ _Puzzle game._
|
||||
- Assets license: Public domain
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
Puzzle game.
|
||||
|
||||
## Building
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user