moved description to note

This commit is contained in:
Trilarion
2020-09-04 16:35:00 +02:00
parent 6ac46420ff
commit 82cddf09e0
1402 changed files with 2480 additions and 2804 deletions

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@ -657,8 +657,8 @@ def create_entry_content(entry):
:return:
"""
# title and description
content = '# {}\n\n_{}_\n\n'.format(entry['title'], entry['description'])
# title
content = '# {}\n\n'.format(entry['title'])
# now properties in the recommended order
for field in valid_fields:

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@ -1,7 +1,5 @@
# 0 A.D.
_Real-time strategy game._
- Home: https://play0ad.com/, https://sourceforge.net/projects/zero-ad/
- Media: <https://en.wikipedia.org/wiki/0_A.D._(video_game)>
- Inspirations: Age of Empires
@ -16,6 +14,7 @@ _Real-time strategy game._
- Assets license: CC-BY-SA-3.0
- Developer: Erik Johansson, Ben Brian, Nicolas Auvray, Philip Taylor, Lancelot de Ferrière, s0600204, Kieran Pilkington, leper, Pureon
Real-time strategy game.
Engine part is called Pyrogenesis.
## Building

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# 1oom
_Master of Orion (1993) game engine recreation._
- Home: https://kilgoretroutmaskreplicant.gitlab.io/plain-html/
- Inspirations: Master of Orion
- State: mature
@ -14,6 +12,8 @@ _Master of Orion (1993) game engine recreation._
- Code dependencies: Allegro, SDL, SDL2
- Developer: Kilgore Trout Mask Replicant
Master of Orion (1993) game engine recreation.
## Building
- Build system: Make

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# 2006-rebotted
_Remake of Runescape Classic._
- Home: https://rsrebotted.com/, https://web.archive.org/web/20200211143757/http://2006rebotted.tk/
- Inspirations: Runescape Classic
- State: mature
@ -12,6 +10,7 @@ _Remake of Runescape Classic._
- Code license: 2-clause BSD
- Developer: Daniel Ginovker
Remake of Runescape Classic.
Open source 2006 Runescape emulation with botting.
## Building

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@ -1,7 +1,5 @@
# 2048
_Sliding block puzzle game._
- Home: https://play2048.co/, <https://en.wikipedia.org/wiki/2048_(video_game)>
- State: mature
- Play: https://play2048.co/
@ -13,6 +11,7 @@ _Sliding block puzzle game._
- Assets license: MIT (very few assets)
- Developer: Gabriele Cirulli, Laurent, Jerry Jiang (Android port)
Sliding block puzzle game.
Port to Android: https://github.com/tpcstld/2048
## Building

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# 2H4U
_Mix between a Tetris-like game and a wall breaker._
- Home: https://sourceforge.net/projects/toohardforyou/
- State: mature, inactive since 2007
- Download: https://sourceforge.net/projects/toohardforyou/files/
@ -12,4 +10,6 @@ _Mix between a Tetris-like game and a wall breaker._
- Code dependencies: SDL
- Developer: Piwai, Kayl
Mix between a Tetris-like game and a wall breaker.
## Building

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@ -1,7 +1,5 @@
# 2Moons Browsergame Engine
_Space browsergame framework._
- Home: https://github.com/jkroepke/2Moons
- State: mature
- Download: https://github.com/jkroepke/2Moons/releases
@ -12,4 +10,6 @@ _Space browsergame framework._
- Code license: MIT
- Developer: Jan-Otto Kröpke, Ozan Kurt, Hilarious001
Space browsergame framework.
## Building

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# 3D Pong
_Three dimensional sports game._
- Home: http://www.newbreedsoftware.com/3dpong/
- State: beta, inactive since 2004
- Platform: Linux, macOS
@ -11,4 +9,6 @@ _Three dimensional sports game._
- Code license: GPL-2.0
- Developer: New Breed Software
Three dimensional sports game.
## Building

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@ -1,7 +1,5 @@
# 3Dc
_Chess game on 3 boards._
- Home: https://packages.debian.org/sid/3dchess, http://www.ibiblio.org/pub/Linux/games/strategy/3Dc-0.8.1.tar.gz
- State: mature, inactive since 2000
- Keywords: puzzle, board, chess, open content
@ -12,4 +10,6 @@ _Chess game on 3 boards._
- Assets license: GPL-2.0
- Developer: Paul Hicks, Bernard Kennedy
Chess game on 3 boards.
## Building

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@ -1,7 +1,5 @@
# 3d.city
_WebGL version of micropolisJS._
- Home: http://lo-th.github.io/3d.city/index.html, https://github.com/lo-th/3d.city
- Inspirations: SimCity
- State: mature, inactive since 2016
@ -13,6 +11,8 @@ _WebGL version of micropolisJS._
- Code dependencies: SEA3D, Three.js
- Developer: lo-th
WebGL version of micropolisJS.
## Building
- Build system: Custom (Python script)

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@ -1,7 +1,5 @@
# 4D-TRIS
_Tetris game extended to 4 dimension._
- Home: https://sourceforge.net/projects/dtris/
- Inspirations: Tetris
- State: mature, inactive since 2012
@ -13,6 +11,8 @@ _Tetris game extended to 4 dimension._
- Code dependencies: OpenGL, SDL
- Developer: Simon Laszlo
Tetris game extended to 4 dimension.
## Building
- Build system: Autoconf

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@ -1,7 +1,5 @@
# 4D Maze Game
_Navigate a 4 dimensional maze._
- Home: http://www.urticator.net/maze/
- State: mature, inactive since 2008
- Keywords: puzzle, 4D, maze navigation (educational?), open content
@ -11,4 +9,6 @@ _Navigate a 4 dimensional maze._
- Assets license: Public domain
- Developer: John McIntosh
Navigate a 4 dimensional maze.
## Building

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@ -1,7 +1,5 @@
# 54321
_Five classic two-dimensional puzzle games extended into three and four dimensions._
- Home: http://old.nklein.com/products/54321/
- State: mature, inactive since 2001
- Keywords: puzzle, open content
@ -12,4 +10,6 @@ _Five classic two-dimensional puzzle games extended into three and four dimensio
- Assets license: Custom (see code license)
- Developer: Patrick Fleckenstein
Five classic two-dimensional puzzle games extended into three and four dimensions.
## Building

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@ -1,7 +1,5 @@
# A7Xpg
_Arcade space flier._
- Home: http://a7xpg.sourceforge.net/, http://www.asahi-net.or.jp/~cs8k-cyu/windows/a7xpg_e.html
- State: beta, inactive since 2005
- Download: https://sourceforge.net/projects/a7xpg/files/a7xpg/
@ -12,4 +10,6 @@ _Arcade space flier._
- Code dependencies: libvorbis, SDL
- Developer: Kenta Cho
Arcade space flier.
## Building

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@ -1,7 +1,5 @@
# A Planet's Revenge
_A text-based, turn-based strategy game set in space. It is similar to a 4X game and is inspired by Space Federation: Galactic Conquest._
- Home: https://sourceforge.net/projects/aplanetsrevenge/
- State: beta, inactive since 2008
- Download: https://sourceforge.net/projects/aplanetsrevenge/files/aplanetsrevenge/apr-1.0-alpha/
@ -11,6 +9,8 @@ _A text-based, turn-based strategy game set in space. It is similar to a 4X game
- Code license: GPL-3.0
- Code dependencies: curses
A text-based, turn-based strategy game set in space. It is similar to a 4X game and is inspired by Space Federation: Galactic Conquest.
## Building
Requires curses which is difficult to install on Windows (https://www.lfd.uci.edu/~gohlke/pythonlibs/#curses).

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@ -1,7 +1,5 @@
# Abe's Amazing Adventure
_Side scrolling platform game._
- Home: http://abe.sourceforge.net/, https://sourceforge.net/projects/abe/
- State: mature, inactive since 2005
- Download: https://sourceforge.net/projects/abe/files/
@ -13,6 +11,8 @@ _Side scrolling platform game._
- Code dependencies: SDL
- Developer: Gabor Torok, Pedro Izecksohn, Alex Clark
Side scrolling platform game.
## Building
- Build system: Autoconf

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@ -1,7 +1,5 @@
# Abuse
_Dark 2D side-scrolling platform game._
- Home: http://abuse.zoy.org/
- Inspirations: Abuse
- State: mature, inactive since 2011
@ -14,4 +12,6 @@ _Dark 2D side-scrolling platform game._
- Code dependencies: SDL
- Assets license: Public domain, Custom (music)
Dark 2D side-scrolling platform game.
## Building

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@ -1,7 +1,5 @@
# Achtung, die Kurve!
_Simple skill game._
- Home: https://kurve.se/
- Inspirations: "Achtung, die Kurve!"
- State: mature
@ -12,6 +10,7 @@ _Simple skill game._
- Code language: JavaScript
- Code license: AGPL-3.0
Simple skill game.
See also [another clone](https://achtungkurve.com/).
## Building

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@ -1,7 +1,5 @@
# ACM
_Multiplayer flight simulator._
- Home: https://packages.debian.org/sid/acm, https://web.archive.org/web/20130114223737/http://www.websimulations.com/
- State: mature, inactive since 2000
- Keywords: action, flight, open content, simulation
@ -11,4 +9,6 @@ _Multiplayer flight simulator._
- Assets license: GPL-2.0
- Developer: Riley Rainey
Multiplayer flight simulator.
## Building

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@ -1,7 +1,5 @@
# AdaGate
_3D sokoban puzzle game within a Stargate / Portal fantasy setting._
- Home: https://github.com/fastrgv/AdaGate
- State: mature
- Download: https://github.com/fastrgv/AdaGate/releases
@ -12,4 +10,6 @@ _3D sokoban puzzle game within a Stargate / Portal fantasy setting._
- Code license: GPL-3.0
- Code dependencies: OpenGL, SDL2
3D sokoban puzzle game within a Stargate / Portal fantasy setting.
## Building

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@ -1,7 +1,5 @@
# Adanaxis
_Deep space first-person shooter._
- Home: https://web.archive.org/web/20180818173613/http://www.mushware.com/, https://packages.qa.debian.org/a/adanaxisgpl.html
- State: mature, inactive since 2007
- Keywords: action, 4D, first-person, open content, shooter, single-player, space
@ -12,4 +10,6 @@ _Deep space first-person shooter._
- Assets license: GPL-2.0
- Developer: Andy Southgate
Deep space first-person shooter.
## Building

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@ -1,7 +1,5 @@
# AdaVenture
_A point & click quest set in ancient Persia._
- Home: https://github.com/fastrgv/AdaVenture
- State: mature
- Download: https://github.com/fastrgv/AdaVenture/releases
@ -10,6 +8,8 @@ _A point & click quest set in ancient Persia._
- Code language: Ada
- Code license: GPL-3.0
A point & click quest set in ancient Persia.
## Building
see README

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# Advanced Strategic Command
_Turn based strategy game._
- Home: http://www.asc-hq.org/, https://sourceforge.net/projects/asc-hq/
- Media: https://en.wikipedia.org/wiki/Battle_Isle#Clones
- Inspirations: Battle Isle series
@ -12,6 +10,8 @@ _Turn based strategy game._
- Code license: GPL-2.0
- Developer: Martin Bickel, Christian Schramm, valuial, Armin Bajramovic, Dorfdrull, Michael Moerz, Frederik Kesting, Torsten Maekler
Turn based strategy game.
## Building
- Build system: Autoconf

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# adventure engine
_Point-n-click graphical game engine._
- Home: https://github.com/isovector/adventure
- Inspirations: Moai
- State: mature, inactive since 2013
@ -10,4 +8,6 @@ _Point-n-click graphical game engine._
- Code language: Lua
- Code license: MIT
Point-n-click graphical game engine.
## Building

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@ -1,7 +1,5 @@
# Afternoon Stalker
_Robot-killing video game._
- Home: http://perso.b2b2c.ca/~sarrazip/dev/afternoonstalker.html
- Inspirations: Night Stalker
- State: mature, inactive since 2012
@ -13,4 +11,6 @@ _Robot-killing video game._
- Code license: GPL-2.0
- Code dependencies: SDL
Robot-killing video game.
## Building

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# AI Wars
_Turn-based strategy game, an AI client development testbed._
- Home: https://code.google.com/archive/p/aiwars/
- State: beta, inactive since 2010
- Keywords: strategy
@ -10,4 +8,6 @@ _Turn-based strategy game, an AI client development testbed._
- Code license: MIT
- Code dependencies: Pillow, pygame
Turn-based strategy game, an AI client development testbed.
## Building

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@ -1,7 +1,5 @@
# Airstrike
_Dogfights in 2D._
- Home: http://icculus.org/airstrike/, https://packages.debian.org/stable/games/airstrike, https://web.archive.org/web/20061012090550/http://fluff.dyndns.org/cgi-bin/trac.cgi
- State: beta, inactive since 2014
- Platform: Windows, Linux
@ -11,6 +9,7 @@ _Dogfights in 2D._
- Code license: GPL-2.0
- Assets license: GPL-2.0
Dogfights in 2D.
Maybe contact author and try to get a copy of the svn.
## Building

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@ -1,7 +1,5 @@
# Aisleriot
_Collection of patience games._
- Home: https://wiki.gnome.org/Apps/Aisleriot
- State: mature
- Download: https://github.com/GNOME/aisleriot/releases
@ -12,6 +10,8 @@ _Collection of patience games._
- Code license: GPL-3.0
- Assets license: GPL-3.0
Collection of patience games.
## Building
- Build system: Make

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# Ajax3d
_Remake of Zarch._
- Home: http://ajax3d.sourceforge.net/, https://sourceforge.net/projects/ajax3d/
- Inspirations: Zarch
- State: beta, inactive since 2007
@ -13,4 +11,6 @@ _Remake of Zarch._
- Code license: GPL-2.0
- Developer: Eben Upton
Remake of Zarch.
## Building

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@ -1,7 +1,5 @@
# Aklabeth
_Remake of Akalabeth: World of Doom aka Ultima 0._
- Home: https://sourceforge.net/projects/aklabeth/
- Inspirations: Akalabeth: World of Doom
- State: mature, inactive since 2004
@ -12,6 +10,7 @@ _Remake of Akalabeth: World of Doom aka Ultima 0._
- Code license: GPL-2.0
- Developer: kantharos, Paul Robson
Remake of Akalabeth: World of Doom aka Ultima 0.
Aklabeth is a remake of Akalabeth, or 'Ultima 0' as it is often called, that was programmed by Richard Garriott for the Apple II computer in 1980.
Aklabeth 1.0 has been written by Paul Robson and was originally released in 2004 under the GPL 2. His homepage has disappeared a long time ago.

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# Aleph One
_Continuation of Bungie's Marathon 2 FPS game engine._
- Home: https://alephone.lhowon.org/, https://github.com/Aleph-One-Marathon/alephone/wiki, https://sourceforge.net/projects/marathon/
- Inspirations: Marathon, Marathon 2, Marathon Infinity
- State: mature
@ -12,4 +10,6 @@ _Continuation of Bungie's Marathon 2 FPS game engine._
- Code language: C++, Lua
- Code license: GPL-3.0
Continuation of Bungie's Marathon 2 FPS game engine.
## Building

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# Alex the Allegator 4
_Retro-style platformer._
- Home: http://allegator.sourceforge.net/, https://sourceforge.net/projects/allegator/
- State: mature, inactive since 2003
- Download: https://sourceforge.net/projects/allegator/files/
@ -14,6 +12,8 @@ _Retro-style platformer._
- Assets license: GPL-2.0
- Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects), Paul Wise
Retro-style platformer.
## Building
- Build system: Make

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# Alien Assault Traders
_Online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars._
- Home: http://www.aatraders.com/, https://sourceforge.net/projects/aatrade/
- State: beta, inactive since 2009
- Download: https://sourceforge.net/projects/aatrade/files/
@ -11,4 +9,6 @@ _Online, web-based, turn-based strategy space trading game forked off the source
- Code license: GPL-2.0
- Developer: Mark Dickenson, Rick Thomson
Online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars.
## Building

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# Alimer
_Cross-platform 2D and 3D game engine._
- Home: https://github.com/amerkoleci/alimer
- Inspirations: Urho3D, OGRE
- State: beta
@ -10,6 +8,8 @@ _Cross-platform 2D and 3D game engine._
- Code language: C++
- Code license: MIT
Cross-platform 2D and 3D game engine.
## Building
- Build system: CMake

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# alive
_Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus_
- Home: https://github.com/paulsapps/alive
- Inspirations: Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
- State: beta
@ -12,4 +10,6 @@ _Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus_
- Code license: MIT
- Code dependencies: SDL2
Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
## Building

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# Allegro
_Cross-platform library mainly aimed at video game and multimedia programming._
- Home: https://liballeg.org/
- Media: <https://en.wikipedia.org/wiki/Allegro_(software)>
- State: mature
@ -11,6 +9,8 @@ _Cross-platform library mainly aimed at video game and multimedia programming._
- Code language: C
- Code license: zlib
Cross-platform library mainly aimed at video game and multimedia programming.
## Building
- Build system: CMake

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# Allure of the Stars
_Sci-Fi roguelike and tactical squad combat game._
- Home: http://www.allureofthestars.com/
- State: beta
- Play: http://www.allureofthestars.com/play/
@ -12,6 +10,8 @@ _Sci-Fi roguelike and tactical squad combat game._
- Code dependencies: LambdaHack, SDL
- Assets license: AGPL-3.0
Sci-Fi roguelike and tactical squad combat game.
## Building
- Build system: Make

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# Amphetamine
_2D platform game._
- Home: https://packages.debian.org/stable/games/amphetamine, https://web.archive.org/web/20101023090423/http://homepage.hispeed.ch/loehrer/amph/amph.html
- State: beta, inactive since 2008
- Keywords: platform, open content
@ -12,4 +10,6 @@ _2D platform game._
- Assets license: GPL
- Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
2D platform game.
## Building

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# Anagramarama
_Find as many words as possible in the time available._
- Home: https://web.archive.org/web/20150412072808/http://www.coralquest.com/anagramarama/
- State: beta, inactive since 2002
- Keywords: puzzle, open content
@ -11,4 +9,6 @@ _Find as many words as possible in the time available._
- Assets license: GPL-2.0
- Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
Find as many words as possible in the time available.
## Building

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# Ancient Beast
_Turn based strategy indie game project._
- Home: https://ancientbeast.com/
- Inspirations: Heroes of Might and Magic III
- State: mature
@ -11,4 +9,6 @@ _Turn based strategy indie game project._
- Code license: AGPL-3.0
- Code dependencies: Phaser
Turn based strategy indie game project.
## Building

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# Andor's Trail
_Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story._
- Home: https://www.andorstrail.com/, https://code.google.com/archive/p/andors-trail/
- State: beta
- Download: https://f-droid.org/packages/com.gpl.rpg.AndorsTrail/
@ -11,4 +9,6 @@ _Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story._
- Code language: Java
- Code license: GPL-2.0
Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story.
## Building

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# android-chess
_Chess game._
- Home: https://www.jwtc.nl/
- State: mature
- Download: https://www.jwtc.nl/downloads
@ -11,6 +9,8 @@ _Chess game._
- Code language: Java, C++
- Code license: MIT
Chess game.
## Building
- Build system: Gradle

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# Angband
_Single-player dungeon exploration game._
- Home: http://rephial.org/
- Media: <https://en.wikipedia.org/wiki/Angband_(video_game)>
- State: mature
@ -12,4 +10,6 @@ _Single-player dungeon exploration game._
- Code license: GPL-2.0
- Code dependencies: SDL
Single-player dungeon exploration game.
## Building

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# Angry Birds in Python
_Angry Birds game._
- Home: https://github.com/estevaofon/angry-birds-python
- State: mature, inactive since 2017
- Keywords: role playing, skill
@ -10,6 +8,8 @@ _Angry Birds game._
- Code license: MIT
- Code dependencies: pygame, pymunk
Angry Birds game.
## Building

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# Annchienta
_A 2D game engine._
- Home: http://annchienta.sourceforge.net/?page=home, https://sourceforge.net/projects/annchienta/
- State: mature, inactive since 2009
- Download: https://sourceforge.net/projects/annchienta/files/annchienta/current/
@ -10,6 +8,8 @@ _A 2D game engine._
- Code language: C++
- Code license: GPL-3.0
A 2D game engine.
## Building
- Build system: CMake

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# Annex: Conquer the World
_Fast paced combat with a diverse arsenal._
- Home: http://annexconquer.com/, https://bitbucket.org/annexctw/
- State: mature, inactive since 2014
- Download: http://annexconquer.com/downloads/
@ -14,4 +12,6 @@ _Fast paced combat with a diverse arsenal._
- Assets license: CC-BY-SA
- Developer: DelphaDesign
Fast paced combat with a diverse arsenal.
## Building

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# Antares
_Port of the original Ares code base that was open sourced in 2008._
- Home: https://arescentral.org/antares
- Inspirations: Ares
- State: beta
@ -11,4 +9,6 @@ _Port of the original Ares code base that was open sourced in 2008._
- Code language: C++
- Code license: LGPL-3.0
Port of the original Ares code base that was open sourced in 2008.
## Building

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# Anteform
_Similar of Ultima III: Exodus._
- Home: https://feneric.itch.io/anteform
- Inspirations: Ultima III: Exodus
- State: beta
@ -11,4 +9,6 @@ _Similar of Ultima III: Exodus._
- Code license: GPL-3.0
- Code dependencies: PICO-8
Similar of Ultima III: Exodus.
## Building

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# AntiChess
_Anti chess game._
- Home: https://sourceforge.net/projects/antichess/
- State: mature, inactive since 2003
- Download: https://sourceforge.net/projects/antichess/files/antichess/1.0/
@ -10,6 +8,7 @@ _Anti chess game._
- Code language: Java
- Code license: MIT
Anti chess game.
You have to take your opponents piece if you can.
## Building

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# antiyoy
_???_
- Home: https://github.com/yiotro/Antiyoy
- State: beta
- Platform: Android
@ -11,6 +9,8 @@ _???_
- Code license: GPL-3.0
- Code dependencies: libGDX
???
## Building
- Build system: Gradle

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# Anura
_Engine for Frogatto and Friends._
- Home: https://github.com/anura-engine/anura
- State: mature
- Platform: Windows
@ -10,4 +8,6 @@ _Engine for Frogatto and Friends._
- Code language: C, C++
- Code license: zlib (src folder)
Engine for Frogatto and Friends.
## Building

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# Apricots
_Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes._
- Home: https://web.archive.org/web/20110819212117/http://www.fishies.org.uk/apricots.html
- State: beta, inactive since 2003
- Keywords: arcade, 2D, open content, side-scrolling
@ -12,6 +10,8 @@ _Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
- Assets license: GPL
- Developer: Mark Snellgrove, Mark Harman
Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
## Building
- Build system: Make

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# aquastax
_Remake of AquaStax, the 2007 mobile puzzle game._
- Home: https://github.com/LongSteve/aquastax
- Inspirations: AquaStax
- State: beta
@ -10,4 +8,6 @@ _Remake of AquaStax, the 2007 mobile puzzle game._
- Code language: JavaScript
- Code license: MIT
Remake of AquaStax, the 2007 mobile puzzle game.
## Building

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# Arashi-JS
_Remake of Tempest._
- Home: http://stephank.github.io/arashi-js/
- Inspirations: Tempest
- State: beta, inactive since 2010
@ -12,4 +10,6 @@ _Remake of Tempest._
- Code language: JavaScript
- Code license: GPL-2.0
Remake of Tempest.
## Building

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# Arcane-Engine
_Real-time, physically based renderer._
- Home: https://github.com/Ershany/Arcane-Engine
- State: beta
- Platform: Windows
@ -11,6 +9,8 @@ _Real-time, physically based renderer._
- Code license: MIT
- Code dependencies: ImGUI, OpenGL
Real-time, physically based renderer.
## Building
- Build system: VisualStudio

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# Ardentryst
_Action/RPG sidescroller, focused not just on fighting, but on story, and character development._
- Home: https://web.archive.org/web/20190304014608/http://www.jordantrudgett.com/ardentryst/, https://sourceforge.net/projects/ardentryst/, https://web.archive.org/web/20180624012340/https://www.pygame.org/project-Ardentryst-596-.html
- State: mature, inactive since 2009
- Download: https://web.archive.org/web/20180531203109/http://www.jordantrudgett.com/ardentryst/ardentryst-downloads/, https://sourceforge.net/projects/ardentryst/files/
@ -11,4 +9,6 @@ _Action/RPG sidescroller, focused not just on fighting, but on story, and charac
- Code license: GPL-3.0
- Code dependencies: pygame
Action/RPG sidescroller, focused not just on fighting, but on story, and character development.
## Building

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# Ares Dogfighter
_3D Space Combat Game._
- Home: https://github.com/SteveSmith16384/AresDogfighter
- State: beta, inactive since 2016
- Download: https://stephensmith.itch.io/aresdogfighter
@ -14,4 +12,6 @@ _3D Space Combat Game._
- Assets license: (See relevant asset folders)
- Developer: Stephen Carlyle-Smith
3D Space Combat Game.
## Building

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# Argentum Online
_Open Source FREE 2D MMORPG._
- Home: https://www.comunidadargentum.com/ (Spanish), http://www.argentumonline.com.ar/ (Spanish), https://sourceforge.net/projects/morgoao/, https://github.com/argentumonline, https://github.com/ao-libre
- State: beta, inactive since 2014
- Download: https://www.comunidadargentum.com/descargas/, https://sourceforge.net/projects/morgoao/files/
@ -10,6 +8,7 @@ _Open Source FREE 2D MMORPG._
- Code language: Visual Basic
- Code license: GPL-2.0, AGPL-3.0
Open Source FREE 2D MMORPG.
See also: [spin-off](https://github.com/horacioMartinez/argentumonline.io), [server mod](https://sourceforge.net/projects/aoserverbyshura/).
## Building

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# Arianne / Marauroa
_An open source multiplayer online framework._
- Home: https://arianne-project.org/, https://arianne-project.org/engine/marauroa.html, https://sourceforge.net/projects/arianne/
- State: mature
- Download: https://arianne-project.org/engine/marauroa.html
@ -10,6 +8,7 @@ _An open source multiplayer online framework._
- Code language: Java
- Code license: GPL-2.0
An open source multiplayer online framework.
Framework/engine is the Marauroa subproject.
## Building

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# Armagetron Advanced
_Simple action game modeled after the lightcycle sequence of the movie Tron._
- Home: http://www.armagetronad.org/, https://sourceforge.net/projects/armagetronad/
- Media: https://en.wikipedia.org/wiki/Armagetron_Advanced
- State: mature
@ -11,6 +9,8 @@ _Simple action game modeled after the lightcycle sequence of the movie Tron._
- Code language: C++
- Code license: GPL-2.0
Simple action game modeled after the lightcycle sequence of the movie Tron.
## Building

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# Armies
_Turn based strategy game. It has simple and well designed rules._
- Home: https://sourceforge.net/projects/armies/
- State: mature, inactive since 2007
- Download: https://sourceforge.net/projects/armies/files/
@ -10,4 +8,6 @@ _Turn based strategy game. It has simple and well designed rules._
- Code language: C++
- Code license: GPL-3.0
Turn based strategy game. It has simple and well designed rules.
## Building

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# Armor Alley
_Helicopter shooter._
- Home: http://www.schillmania.com/armor-alley/
- Inspirations: Armor Alley
- State: beta
@ -12,4 +10,6 @@ _Helicopter shooter._
- Code license: CC-BY-NC-3.0 (https://github.com/scottschiller/ArmorAlley/blob/master/LICENSE.txt)
- Assets license: ISC, CC-BY-NC-3.0 (sounds, https://github.com/scottschiller/ArmorAlley/blob/master/CREDITS.txt)
Helicopter shooter.
## Building

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# Artillery Duel Reloaded
_Remake of the classic game Artillery Duel._
- Home: https://code.google.com/archive/p/artillery-duel-reloaded/
- Inspirations: Artillery Duel
- State: beta, inactive since 2012
@ -11,4 +9,6 @@ _Remake of the classic game Artillery Duel._
- Code language: Python
- Code license: GPL-3.0
Remake of the classic game Artillery Duel.
## Building

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# Arx Libertatis
_Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler._
- Home: https://arx-libertatis.org/
- Media: https://en.wikipedia.org/wiki/Arx_Fatalis#Development
- Inspirations: Arx Fatalis
@ -12,6 +10,8 @@ _Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler._
- Code language: C++
- Code license: GPL-3.0
Port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler.
## Building
- Build system: CMake

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# asdf
_Remake of Simon skill game._
- Home: https://timpietrusky.github.io/asdf/
- Inspirations: Simon
- State: mature
@ -12,4 +10,6 @@ _Remake of Simon skill game._
- Code language: JavaScript
- Code license: MIT
Remake of Simon skill game.
## Building

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# AssaultCube
_Shooter game, based on the CUBE engine._
- Home: https://assault.cubers.net/, https://sourceforge.net/projects/actiongame/ (old)
- Media: https://en.wikipedia.org/wiki/AssaultCube
- Inspirations: CUBE engine
@ -13,6 +11,8 @@ _Shooter game, based on the CUBE engine._
- Code license: Custom (zlib like)
- Code dependencies: SDL
Shooter game, based on the CUBE engine.
## Building
- Build system: Make

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# AstroMenace
_3D space scroll-shooter with spaceship upgrade possibilities._
- Home: https://www.viewizard.com/, https://sourceforge.net/projects/openastromenace/
- Inspirations: AstroMenace
- State: mature
@ -12,6 +10,8 @@ _3D space scroll-shooter with spaceship upgrade possibilities._
- Code license: GPL-3.0
- Developer: Mikkhail Kurin
3D space scroll-shooter with spaceship upgrade possibilities.
## Building
- Build system: CMake

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# Athenaeum
_Game library management tool._
- Home: https://gitlab.com/librebob/athenaeum
- State: beta
- Platform: Linux
@ -11,6 +9,8 @@ _Game library management tool._
- Code license: GPL-3.0
- Code dependencies: Qt
Game library management tool.
## Building

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# ativayeban
_Clone of Fall Down._
- Home: https://github.com/Nebuleon/ativayeban
- Inspirations: Fall Down
- State: mature, inactive since 2015
@ -11,4 +9,6 @@ _Clone of Fall Down._
- Code license: GPL-2.0
- Code dependencies: SDL
Clone of Fall Down.
## Building

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# Atlantis
_PBEM Game engine which is used to create many different strategy wargames today and for the past decade._
- Home: http://www.prankster.com/project/, https://web.archive.org/web/20151024232821/https://sourceforge.net/projects/atlantis/, https://web.archive.org/web/20140516211231/http://www.atlantis-pbem.org/
- Media: https://en.wikipedia.org/wiki/Atlantis_PbeM
- State: mature, inactive since 2016
@ -10,6 +8,7 @@ _PBEM Game engine which is used to create many different strategy wargames today
- Code language: C++
- Code license: GPL-2.0
PBEM Game engine which is used to create many different strategy wargames today and for the past decade.
Game engine? Implementations?
See also:

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# Atomic Tanks
_Scorched Earth clone similar to the Worms series._
- Home: http://atanks.sourceforge.net/, https://sourceforge.net/projects/atanks
- Inspirations: Scorched Earth
- State: mature, inactive since 2016
@ -15,6 +13,8 @@ _Scorched Earth clone similar to the Worms series._
- Assets license: GPL
- Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
Scorched Earth clone similar to the Worms series.
## Building

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# Atomiks
_Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company._
- Home: http://atomiks.sourceforge.net/, https://sourceforge.net/projects/atomiks
- Inspirations: Atomix
- State: mature, inactive since 2015
@ -13,4 +11,6 @@ _Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by
- Assets license: Custom (level design, see Readme)
- Developer: Mateusz Viste
Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company.
## Building

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# Atomix
_A puzzle game in which you have to build full molecules._
- Home: https://wiki.gnome.org/Apps/Atomix
- Inspirations: Atomix
- State: mature
@ -10,4 +8,6 @@ _A puzzle game in which you have to build full molecules._
- Code language: C
- Code license: GPL-2.0
A puzzle game in which you have to build full molecules.
## Building

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# Atrinik
_Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire._
- Home: https://www.atrinik.org/, https://github.com/atrinik
- State: mature, inactive since 2016
- Download: (see home)
@ -10,6 +8,8 @@ _Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based o
- Code language: C, Python
- Code license: GPL-2.0
Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire.
## Building
- Build system: CMake

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# Attal: Lords of doom
_Themeable turn-based strategy game._
- Home: https://sourceforge.net/projects/attal/
- State: mature, inactive since 2008
- Download: https://sourceforge.net/projects/attal/files/Attal/
@ -10,4 +8,6 @@ _Themeable turn-based strategy game._
- Code language: C++
- Code license: GPL-2.0
Themeable turn-based strategy game.
## Building

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# Aussenposten
_Base building game with artificial life simulation._
- Home: http://aussenposten.gamejs.org/, https://forum.freegamedev.net/viewtopic.php?t=5910&p=64059
- State: beta, inactive since 2015
- Download: http://aussenposten.gamejs.org/download.html
@ -13,6 +11,7 @@ _Base building game with artificial life simulation._
- Code dependencies: GameJs
- Assets license: CC-BY-SA
Base building game with artificial life simulation.
License information could be added to game download.
## Building

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# AutoREALM
_Role-playing game mapping program._
- Home: https://sourceforge.net/projects/autorealm/
- State: mature
- Download: https://sourceforge.net/projects/autorealm/files
@ -11,4 +9,6 @@ _Role-playing game mapping program._
- Code license: GPL-3.0
- Code dependencies: wxWidgets
Role-playing game mapping program.
## Building

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# Avanor
_Relatively easy to win but feature rich fantasy roguelike game with a highly interactive world._
- Home: http://avanor.sourceforge.net/, https://sourceforge.net/projects/avanor/
- State: beta, inactive since 2008
- Download: https://sourceforge.net/projects/avanor/files
@ -10,4 +8,6 @@ _Relatively easy to win but feature rich fantasy roguelike game with a highly in
- Code language: C++, Lua
- Code license: GPL-2.0
Relatively easy to win but feature rich fantasy roguelike game with a highly interactive world.
## Building

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# Azimuth
_Metroidvania with vector graphics._
- Home: https://mdsteele.games/azimuth/
- State: mature
- Download: https://mdsteele.games/azimuth/download.html
@ -14,6 +12,8 @@ _Metroidvania with vector graphics._
- Assets license: GPL-3.0
- Developer: Matthew D. Steele
Metroidvania with vector graphics.
## Building
- Build system: Make

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# Bacon2D
_2D Game Engine for QML._
- Home: https://web.archive.org/web/20171114191824/http://bacon2d.com/, http://bacon2d.github.io/docs/
- State: beta, inactive since 2018
- Keywords: game engine
@ -10,6 +8,8 @@ _2D Game Engine for QML._
- Code license: MIT
- Code dependencies: Qt
2D Game Engine for QML.
## Building
- Build system: QMake

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# Balder2D
_Multiplayer shooter in Zero Gravity._
- Home: http://balder.sourceforge.net/, https://sourceforge.net/projects/balder/
- State: beta, inactive since 2009
- Download: https://sourceforge.net/projects/balder/files/
@ -13,6 +11,8 @@ _Multiplayer shooter in Zero Gravity._
- Assets license: GPL
- Developer: Bjørn Hansen, Reuben Lord
Multiplayer shooter in Zero Gravity.
## Building
- Build system: Scons

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# Ball and Paddle
_Extensible ball and paddle game._
- Home: https://www.gnu.org/software/ballandpaddle/
- State: beta, inactive since 2009
- Platform: Linux
@ -13,6 +11,8 @@ _Extensible ball and paddle game._
- Assets license: GPL
- Developer: Eric P. Hutchins
Extensible ball and paddle game.
## Building
- Build system: Make

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# Ball And Wall
_Clone of Arkanoid._
- Home: https://budnix.github.io/ball-and-wall/
- Inspirations: Arkanoid
- State: mature, inactive since 2015
@ -10,4 +8,6 @@ _Clone of Arkanoid._
- Code language: JavaScript
- Code license: MIT
Clone of Arkanoid.
## Building

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# Ballerburg SDL
_Remake of the Turnbased Artillery game from 1987._
- Home: https://baller.tuxfamily.org/
- Media: https://en.wikipedia.org/wiki/Ballerburg
- Inspirations: Ballerburg
@ -12,6 +10,7 @@ _Remake of the Turnbased Artillery game from 1987._
- Code license: GPL-3.0
- Code dependencies: SDL2
Remake of the Turnbased Artillery game from 1987.
[Original](http://www.eckhardkruse.net/atari_st/baller.html) in the Public domain.

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# Barony
_3D, first-person roguelike._
- Home: http://www.baronygame.com/
- Inspirations: Barony
- State: mature
@ -11,4 +9,6 @@ _3D, first-person roguelike._
- Code license: GPL-3.0
- Code dependencies: OpenGL, SDL2
3D, first-person roguelike.
## Building

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# Bastet
_Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick._
- Home: http://fph.altervista.org/prog/bastet.html
- State: beta, inactive since 2018
- Keywords: puzzle, open content, skill, tetris-like
@ -11,6 +9,7 @@ _Simple ncurses-based Tetris clone using a special algorithm to give you the wor
- Assets license: no assets
- Developer: Federico Poloni
Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick.
Based on Petris (until v0.43)
## Building

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# Batalla Naval
_Battleship game._
- Home: http://batnav.sourceforge.net/batnav-en.html, https://sourceforge.net/projects/batnav/
- State: mature, inactive since 2002
- Download: https://sourceforge.net/projects/batnav/files/
@ -11,6 +9,8 @@ _Battleship game._
- Code license: GPL-2.0
- Developer: Ricardo Quesada, Jacob L. Anawalt
Battleship game.
## Building
- Build system: Make

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# Batrachians
_Remake of Frogs and Flies._
- Home: https://perso.b2b2c.ca/~sarrazip/dev/batrachians.html
- Inspirations: Frogs and Flies
- State: beta, inactive since 2012
@ -12,4 +10,6 @@ _Remake of Frogs and Flies._
- Code language: C++
- Code license: GPL-2.0
Remake of Frogs and Flies.
## Building

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# Battery
_Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks._
- Home: https://web.archive.org/web/20120213105444/http://btrgame.com/, https://sourceforge.net/projects/battery/
- State: mature, inactive since 2009
- Download: https://sourceforge.net/projects/battery/files/battery/
@ -11,4 +9,6 @@ _Control an airplane in a top-down view and shoot down enemy planes, helicopters
- Code license: EPL-2.0 (new approach), Custom (old see _README.txt)
- Developer: Maxim Markaitis
Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks.
## Building

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# Battle City
_Remake of Battlecity._
- Home: https://battlecity.org/
- Inspirations: Battle City
- State: mature, inactive since 2013
@ -10,4 +8,6 @@ _Remake of Battlecity._
- Code language: C, C++, Pascal
- Code license: GPL-3.0
Remake of Battlecity.
## Building

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# Battle Tanks
_Fast 2D tank arcade game with multiplayer and split-screen modes._
- Home: http://btanks.sourceforge.net/blog/, https://sourceforge.net/projects/btanks/
- State: mature, inactive since 2009
- Download: https://sourceforge.net/projects/btanks/files/
@ -12,6 +10,7 @@ _Fast 2D tank arcade game with multiplayer and split-screen modes._
- Code license: GPL-2.0
- Assets license: Proprietary
Fast 2D tank arcade game with multiplayer and split-screen modes.
Only sources are GPL.
## Building

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# Battlefield Java
_Simple grid and turned based battle simulation game for Java developers._
- Home: https://sourceforge.net/projects/battlefieldjava/
- State: beta, inactive since 2011
- Download: https://sourceforge.net/projects/battlefieldjava/files/battlefieldjava/
@ -10,5 +8,6 @@ _Simple grid and turned based battle simulation game for Java developers._
- Code language: Java
- Code license: GPL-3.0
Simple grid and turned based battle simulation game for Java developers.
## Building

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# Battleround
_Round based RPG._
- Home: https://github.com/Leejjon/Battleround
- State: beta, inactive since 2015
- Platform: Android
@ -11,6 +9,7 @@ _Round based RPG._
- Code license: Apache-2.0
- Code dependencies: libGDX
Round based RPG.
May be more like alpha.
## Building

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# Battles of Antargis
_A real-time-strategy (RTS) game._
- Home: https://plus.google.com/101003433246259562872
- Inspirations: Powermonger, Settlers, Warcraft
- State: beta, inactive since 2014
@ -10,4 +8,6 @@ _A real-time-strategy (RTS) game._
- Code language: C, C++
- Code license: GPL-2.0
A real-time-strategy (RTS) game.
## Building

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# Beat Harvester
_Shoot'em'up with focus on timing, sound and smooth 2D visuals._
- Home: https://web.archive.org/web/20190813223336/http://www.hectigo.net/games/beatharvester/
- State: beta, inactive since 2009
- Keywords: action, 2D, open content, shootem
@ -12,4 +10,6 @@ _Shoot'em'up with focus on timing, sound and smooth 2D visuals._
- Assets license: CC-BY 3.0
- Developer: Olli Etuaho
Shoot'em'up with focus on timing, sound and smooth 2D visuals.
## Building

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# Berusky
_Logic game based on Sokoban, expanded with new items such as explosives, stones, special gates._
- Home: https://www.anakreon.cz/berusky1.html, https://web.archive.org/web/20151026223411/https://sourceforge.net/projects/berusky/
- State: mature
- Download: (see home and https://web.archive.org/web/*/https://sourceforge.net/projects/berusky/files/*)
@ -13,6 +11,8 @@ _Logic game based on Sokoban, expanded with new items such as explosives, stones
- Code dependencies: SDL
- Assets license: GPL
Logic game based on Sokoban, expanded with new items such as explosives, stones, special gates.
## Building
- Build system: Make

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# Berusky II
_Logic game._
- Home: https://www.anakreon.cz/berusky2.html, https://web.archive.org/web/20150103190301/https://sourceforge.net/projects/berusky2/
- State: beta
- Keywords: action, open content
@ -10,6 +8,7 @@ _Logic game._
- Code license: GPL-3.0
- Assets license: GPL-2.0
Logic game.
Also contained in Fedora, Debian, ..
## Building

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# Betrayer's Moon Tactics
_Innovative, original strategy-action RPG developed in Sphere._
- Home: https://sourceforge.net/projects/bm-game/
- State: beta, inactive since 2006
- Download: https://sourceforge.net/projects/bm-game/files
@ -10,4 +8,6 @@ _Innovative, original strategy-action RPG developed in Sphere._
- Code language: JavaScript
- Code license: GPL-2.0
Innovative, original strategy-action RPG developed in Sphere.
## Building

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# BetterSpades
_Remake of Ace of Spades._
- Home: https://aos.party/jenkins/job/BetterSpades/
- Inspirations: Ace of Spades
- State: beta
@ -10,6 +8,8 @@ _Remake of Ace of Spades._
- Code language: C
- Code license: GPL-3.0
Remake of Ace of Spades.
## Building
- Build system: CMake

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# Between
_Puzzle game._
- Home: https://web.archive.org/web/20150131015825/http://www.esquire.com/features/best-and-brightest-2008/rohrer-game
- State: beta, inactive since 2010
- Download: https://sourceforge.net/projects/hcsoftware/files/Between/
@ -13,4 +11,6 @@ _Puzzle game._
- Assets license: Public domain
- Developer: Jason Rohrer
Puzzle game.
## Building

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