update developers from sourceforge projects
This commit is contained in:
parent
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commit
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@ -2,6 +2,8 @@
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Checks the entries and tries to detect additional developer content, by retrieving websites or logging information from
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Checks the entries and tries to detect additional developer content, by retrieving websites or logging information from
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stored Git repositories.
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stored Git repositories.
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"""
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"""
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# TODO bag of words (split, strip, lowercase) on dev names and try to detect sex and nationality
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# TODO for duplicate names, create ignore list
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from utils import osg_ui
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from utils import osg_ui
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from utils import osg
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from utils import osg
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@ -907,7 +907,7 @@ if __name__ == "__main__":
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'Update repository list': m.update_repos,
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'Update repository list': m.update_repos,
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'Special': m.special_ops,
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'Special': m.special_ops,
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'Complete run': m.complete_run
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'Complete run': m.complete_run
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}
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} # TODO sort developers alphabetically and remove duplicate entries
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osg_ui.run_simple_button_app('Entries developer', actions)
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osg_ui.run_simple_button_app('Entries developer', actions)
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@ -14,7 +14,7 @@ prefix = 'https://sourceforge.net/projects/'
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# author names in SF that aren't the author names how we have them
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# author names in SF that aren't the author names how we have them
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SF_alias_list = {'Erik Johansson (aka feneur)': 'Erik Johansson', 'Itms': 'Nicolas Auvray', 'baris yuksel': 'Baris Yuksel',
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SF_alias_list = {'Erik Johansson (aka feneur)': 'Erik Johansson', 'Itms': 'Nicolas Auvray', 'baris yuksel': 'Baris Yuksel',
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'Wraitii': 'Lancelot de Ferrière', 'Simzer': 'Simon Laszlo', 'armin bajramovic': 'Armin Bajramovic',
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'Wraitii': 'Lancelot de Ferrière', 'Simzer': 'Simon Laszlo', 'armin bajramovic': 'Armin Bajramovic',
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'bleu tailfly': 'bleutailfly', 'dlh': 'DLH', 'Bjorn Hansen': 'Bjørn Hansen'}
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'bleu tailfly': 'bleutailfly', 'dlh': 'DLH', 'Bjorn Hansen': 'Bjørn Hansen', 'Louens Veen': 'Lourens Veen'}
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SF_ignore_list = ('', 'Arianne Integration Bot')
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SF_ignore_list = ('', 'Arianne Integration Bot')
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2664
developers.md
2664
developers.md
File diff suppressed because it is too large
Load Diff
@ -8,7 +8,7 @@
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- Code repository: https://svn.code.sf.net/p/daimonin/code (svn active)
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- Code repository: https://svn.code.sf.net/p/daimonin/code (svn active)
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- Code language: C
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- Code language: C
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Clobber, franklinb, joeshmo, Michael Toennies, smacky, Andreas Kirschbaum, Anich, Ankit Sangwan, Christian Hujer, DarK AvengeR, Václav Müller, elwin013, nicetuna, Carter Tomlenovich, Jeff Goodenough, John Smith, Tom, Grunt, Mysteria, Myths, Alderan, Marlon Hunter, Andreas, Arnim Sauerbier, red, larry northup, Simon ''the Sorcerer'', Björn Axelsson, Stuart, Cole Seeley, Torchwood
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- Developer: Clobber, franklinb, joeshmo, Michael Toennies, smacky, Andreas Kirschbaum, Anich, Ankit Sangwan, Christian Hujer, DarK AvengeR, Václav Müller, elwin013, nicetuna, Carter Tomlenovich, Jeff Goodenough, John Smith, Tom, Grunt, Mysteria, Myths, Alderan, Marlon Hunter, Andreas, Arnim Sauerbier, red, larry northup, Simon ''the Sorcerer'', Björn Axelsson, Stuart, Cole Seeley, Torchwood, Unislash
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Server code based on [Crossfire](crossfire.md)
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Server code based on [Crossfire](crossfire.md)
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Assets license: CC-BY-NC-ND
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- Assets license: CC-BY-NC-ND
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- Developer: LuisB, Thorsten Jordan, Matthew L, Olivier H
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WW2 submarine simulation.
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WW2 submarine simulation.
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- Code language: Java, JavaScript
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- Code language: Java, JavaScript
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- Code license: ? (GPL version?)
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- Code license: ? (GPL version?)
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- Assets license: Custom (artwork can be freely used for modification and sharing)
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- Assets license: Custom (artwork can be freely used for modification and sharing)
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- Developer: DesertRatX, Zhdophanti, Ciannicay, Craft4, Martin Tschöpe, Albrecht Vogt, ThoHai
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See also https://sourceforge.net/projects/darkdestinytools/
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See also https://sourceforge.net/projects/darkdestinytools/
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Code dependency: SDL
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- Code dependency: SDL
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- Developer: Marian Cerny, Peter Knut, philippe lhardy, Leon Vayman
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## Building
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## Building
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- Code repository: https://gitlab.com/osgames/darkcity.git (backup of svn), https://svn.code.sf.net/p/darkcity/code (svn)
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- Code repository: https://gitlab.com/osgames/darkcity.git (backup of svn), https://svn.code.sf.net/p/darkcity/code (svn)
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- Code language: PHP
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- Code language: PHP
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Philippe Bousquet
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- Developer: Philippe Bousquet, Thierry Bousquet, DarkCity
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## Building
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## Building
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Code dependency: SDL
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- Code dependency: SDL
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- Developer: davidjoffe, Evil Mr Henry
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## Building
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## Building
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- Code repository: https://github.com/jpmalkiewicz/decker.git (import), https://svn.code.sf.net/p/decker/code (svn)
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- Code repository: https://github.com/jpmalkiewicz/decker.git (import), https://svn.code.sf.net/p/decker/code (svn)
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- Code language: Java
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- Code language: Java
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Shawn Overcash, zyphrus, Bence Dobos, Jeremy Reeves, Gonzalo Bianchi, Lexaeus, Michael John Marsh, Will Sommer
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Cyberspace hacking RPG where you hack into corporate systems to perform missions for rival corporations.
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Cyberspace hacking RPG where you hack into corporate systems to perform missions for rival corporations.
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Is there a C++ version?
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Is there a C++ version?
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- Code language: Python
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- Code language: Python
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Code dependency: wxPython
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- Code dependency: wxPython
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- Developer: Brian White
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GameMaster (i.e. role-playing) utility.
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GameMaster (i.e. role-playing) utility.
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- Code language: C
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- Code language: C
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- Code license: Custom (Der Clou! Public License)
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- Code license: Custom (Der Clou! Public License)
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- Code dependency: SDL
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- Code dependency: SDL
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- Developer: Kaweh Kazemi, Oliver Gantert, Lucas Schaller, Felipe Gerhard, Thomas Trummer, saschak, Philipp Gühring, Ronny Thiemann
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Remake of the 1986 game They Stole a Million / The Clue!.
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Remake of the 1986 game They Stole a Million / The Clue!.
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May require original game files.
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May require original game files.
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- Code language: Java
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- Code language: Java
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- Code license: Apache-2.0
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- Code license: Apache-2.0
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- Assets license: CC-NC (soundtrack)
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- Assets license: CC-NC (soundtrack)
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- Developer: Rasmus Praestholm, Milosh Petrov
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Hardcore arcade shooter.
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Hardcore arcade shooter.
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- Code repository: https://gitlab.com/osgames/devana.git (snapshot of source releases)
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- Code repository: https://gitlab.com/osgames/devana.git (snapshot of source releases)
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- Code language: PHP
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- Code language: PHP
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- Code license: zlib
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- Code license: zlib
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- Developer: devland
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Browser strategy game.
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Browser strategy game.
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Main web site is unavailable. License change from GPL-3.0 to zlib between version 1.5.3 and 1.6.6.
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Main web site is unavailable. License change from GPL-3.0 to zlib between version 1.5.3 and 1.6.6.
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- Code repository: https://git.code.sf.net/p/dnt/code, https://gitlab.com/osgames/dnt.git @add
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- Code repository: https://git.code.sf.net/p/dnt/code, https://gitlab.com/osgames/dnt.git @add
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- Code language: C++
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- Code language: C++
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Farrer, Eduardo Carvalho, Gustavo Morais, Marcus Lima, plukich, qubodup, Rui César A. Pinho, ViviCoder, Jairo
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Set in a satirical post-apocalyptic world.
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Set in a satirical post-apocalyptic world.
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- Code repository: https://svn.code.sf.net/p/domination/code (svn active)
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- Code repository: https://svn.code.sf.net/p/domination/code (svn active)
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- Code language: Java
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- Code language: Java
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Yura, Theodore Allardyce, Steve Hawkins, Adrien Laugueux
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Android version seems to use [Swing ME](https://sourceforge.net/projects/swingme/).
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Android version seems to use [Swing ME](https://sourceforge.net/projects/swingme/).
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Code dependency: SDL
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- Code dependency: SDL
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- Developer: Thierry Van Elsuwe, Ville Bergholm, Alex Raftis, Calum Robinson, Chippo, Geoff Bathauer, Steven A. Martin, Denis Fabrice, Dennis Meuwissen, Trevor Primmett, Sergey Cremez, Jussi Pakkanen, Robert Bäuml, Planky, Gabor Sebestyen, A.J. Freda, Steven McGranahan, Anthony Cole, Wesley Johnson
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## Building
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## Building
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- Code repository: https://github.com/skyjake/Doomsday-Engine.git, https://git.code.sf.net/p/deng/code @add
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- Code repository: https://github.com/skyjake/Doomsday-Engine.git, https://git.code.sf.net/p/deng/code @add
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- Code language: C, C++
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- Code language: C, C++
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- Code license: GPL-2.0 (see source files), GPL-3.0, LGPL-3.0 (core)
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- Code license: GPL-2.0 (see source files), GPL-3.0, LGPL-3.0 (core)
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- Developer: Daniel Swanson, Jaakko Keränen
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Mixed license usage.
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Mixed license usage.
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- Code repository: https://svn.code.sf.net/p/dopewars/code (svn)
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- Code repository: https://svn.code.sf.net/p/dopewars/code (svn)
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- Code language: C
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- Code language: C
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Ben Webb, Ocelot Mantis
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## Building
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## Building
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- Code repository: https://github.com/dreamchess/dreamchess.git
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- Code repository: https://github.com/dreamchess/dreamchess.git
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- Code language: C
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- Code language: C
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Kris McAulay, Walter van Niftrik
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## Building
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## Building
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- Code repository: https://gitlab.com/osgames/duelcommander.git (snapshot of source releases)
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- Code repository: https://gitlab.com/osgames/duelcommander.git (snapshot of source releases)
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- Code language: C
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- Code language: C
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Tommi Helander
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Command line fighting game.
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Command line fighting game.
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- Code repository: https://git.code.sf.net/p/dunedynasty/dunedynasty, https://gitlab.com/osgames/dunedynasty.git @add
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- Code repository: https://git.code.sf.net/p/dunedynasty/dunedynasty, https://gitlab.com/osgames/dunedynasty.git @add
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- Code language: C
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- Code language: C
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: David, Nyerguds, s1w_
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Continuation of the classic real-time strategy game Dune II.
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Continuation of the classic real-time strategy game Dune II.
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- Code repository: https://git.code.sf.net/p/dunelegacy/code
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- Code repository: https://git.code.sf.net/p/dunelegacy/code
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: DunkFordyce, Per Øyvind Karlsen, _Gumby, RichieQ, Shutdownrunner, Stefan van der Wel, Anthony Cole, Jason Johnson, HarryTormey, Henric Jungheim, Chan Kun Wa, Martin Reichl, Oto Petrik, Richie, Yellow
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Updated clone of Dune2 which uses data files from the original game.
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Updated clone of Dune2 which uses data files from the original game.
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- Code repository: https://gitlab.com/osgames/uaf.git (mirror), http://uaf.cvs.sourceforge.net (cvs)
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- Code repository: https://gitlab.com/osgames/uaf.git (mirror), http://uaf.cvs.sourceforge.net (cvs)
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Richard Turner, manikus, Paul Stevens, Paul R. Stevens, LurchBrick, nologgie, Tarlanon
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Updated emulator of Forgotten Realms: Unlimited Adventures.
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Updated emulator of Forgotten Realms: Unlimited Adventures.
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See also http://ua.reonis.com/index.php?topic=139.0
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See also http://ua.reonis.com/index.php?topic=139.0
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- Code repository: https://gitlab.com/osgames/dungeonmap.git (backup of svn), https://svn.code.sf.net/p/dungeonmap/code (svn)
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- Code repository: https://gitlab.com/osgames/dungeonmap.git (backup of svn), https://svn.code.sf.net/p/dungeonmap/code (svn)
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- Code language: C++
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- Code language: C++
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: Anders Reggestad
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Map your dungeons for your next role playing adventure.
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Map your dungeons for your next role playing adventure.
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- Code repository: https://github.com/e-ucm/eAdventure-legacy.git, https://github.com/e-ucm/eAdventure.git @add, https://github.com/e-ucm/uAdventure.git @add, https://gitlab.com/osgames/e-adventure.git @add (conversion of svn), https://svn.code.sf.net/p/e-adventure/code (svn)
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- Code repository: https://github.com/e-ucm/eAdventure-legacy.git, https://github.com/e-ucm/eAdventure.git @add, https://github.com/e-ucm/uAdventure.git @add, https://gitlab.com/osgames/e-adventure.git @add (conversion of svn), https://svn.code.sf.net/p/e-adventure/code (svn)
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- Code language: Java
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- Code language: Java
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- Code license: GPL-3.0
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- Code license: GPL-3.0
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- Developer: eUCM Developer, imartinez
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Authoring tool for the creation of point-and-click games.
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Authoring tool for the creation of point-and-click games.
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Check the games that it includes.
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Check the games that it includes.
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- Code language: C
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- Code language: C
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- Code license: ?
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- Code license: ?
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- Code dependency: SDL
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- Code dependency: SDL
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- Developer: Gabriele Greco, Andrea Carolfi, Sam Hocevar
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## Building
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## Building
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- Code repository: https://svn.code.sf.net/p/ecksdee/svn (svn)
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- Code repository: https://svn.code.sf.net/p/ecksdee/svn (svn)
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- Code language: C++
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- Code language: C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Genjix, orogor, Vincent Knecht, dex, Mat Sutcliffe
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Assets license discussion, see https://sourceforge.net/p/ecksdee/discussion/527989/thread/10ef0296/.
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Assets license discussion, see https://sourceforge.net/p/ecksdee/discussion/527989/thread/10ef0296/.
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- Code repository: @see-download
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- Code repository: @see-download
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- Code language: C, C++
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- Code language: C, C++
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: Pierre-Loup Griffais, Richard Gobeille, Helixhorned, Hendricks266, hnt_tss, Qbix
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## Building
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## Building
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- Code repository: http://elysium.cvs.sourceforge.net (cvs)
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- Code repository: http://elysium.cvs.sourceforge.net (cvs)
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- Code language: C
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- Code language: C
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- Code license: GPL-2.0
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- Code license: GPL-2.0
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- Developer: pingu, Daniel Araújo
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## Building
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## Building
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- Code repository: https://git.code.sf.net/p/pinball/code, https://git.code.sf.net/p/pinball/pinedit @add, https://github.com/sergiomb2/pinball.git @add, http://pinball.cvs.sourceforge.net (cvs)
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- Code repository: https://git.code.sf.net/p/pinball/code, https://git.code.sf.net/p/pinball/pinedit @add, https://github.com/sergiomb2/pinball.git @add, http://pinball.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Andrew Henderson, Henrik Enqvist, rzr, Chris Emery, Pedro Ferreira
|
||||||
|
|
||||||
Pinball simulator.
|
Pinball simulator.
|
||||||
|
|
||||||
|
@ -8,6 +8,6 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL2
|
- Code dependency: SDL2
|
||||||
- Developer: Alan Witkowski
|
- Developer: Alan Witkowski, jazztickets
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
- Code language: C, C++
|
- Code language: C, C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Andreas Lochmann, Daniel Heck, Raoul Bourquin, Ronald Lamprecht, ged, itroll, Sidney Markowitz, bernh_t
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code language: Python
|
- Code language: Python
|
||||||
- Code license: MIT
|
- Code license: MIT
|
||||||
- Code dependency: pygame
|
- Code dependency: pygame
|
||||||
|
- Developer: Casey Duncan, Eric Bieschke
|
||||||
|
|
||||||
Space adventure game with elements of arcade and strategy.
|
Space adventure game with elements of arcade and strategy.
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Code dependency: Qt
|
- Code dependency: Qt
|
||||||
|
- Developer: Mark
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Andrea Carolfi, Davide Giorgi, Gabriele Greco, meltigator
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Assets license: GPL-2.0
|
- Assets license: GPL-2.0
|
||||||
|
- Developer: Steven Bell, Marko Lindqvist, Cedric Heintz, Charles Goodwin, Kristian Picon, Mr. X, RKSimon, erin, Jean-Vivien Maurice
|
||||||
|
|
||||||
It was formerly known as Planet Penguin Racer. (https://wiki.debian.org/Games/ppracer).
|
It was formerly known as Planet Penguin Racer. (https://wiki.debian.org/Games/ppracer).
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://github.com/fifengine/fifengine.git
|
- Code repository: https://github.com/fifengine/fifengine.git
|
||||||
- Code language: C++, Python
|
- Code language: C++, Python
|
||||||
- Code license: LGPL-2.1
|
- Code license: LGPL-2.1
|
||||||
|
- Developer: mvBarracuda, Wayne Prasek, vtchill, CheeseSucker, Klaus Blindert
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/firststrike.git (mirror), https://svn.code.sf.net/p/firststrikegame/code (svn)
|
- Code repository: https://gitlab.com/osgames/firststrike.git (mirror), https://svn.code.sf.net/p/firststrikegame/code (svn)
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: MIT
|
- Code license: MIT
|
||||||
|
- Developer: Jocelyn Chaumel
|
||||||
|
|
||||||
Conquer the world.
|
Conquer the world.
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Ivo Danihelka, adascor, Leonid Myravjev, Simone Cociancich, Damyan Ivanov, MaBu, Pavel Danihelka, Ronny Standtke, Syonax
|
||||||
|
|
||||||
Android port?
|
Android port?
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/flightgear/flightgear
|
- Code repository: https://git.code.sf.net/p/flightgear/flightgear
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Curtis Olson, James Turner, xDraconian, Stuart Buchanan, Torsten Dreyer, Anders Gidenstam, Bertrand Coconnier, Julian Smith, Durk Talsma, Edward d'Auvergne, Erik Hofman, Alessandro Menti, Fernando García Liñán, Florent Rougon, Gijs, Christian Schmitt, Peter Sadrozinski, Richard Harrison, Rebecca Palmer, Tim Moore, ThorstenB, Thomas Geymayer, Andreas Vogel, Andreas Zenner, chris_blues, Marc Kraus, Benedikt Wolf, D. Faber, dg-505, D-NXKT, Eric , Fahim Dalvi, Thomas Albrecht, Nikolai V. Chr., Geoff, Hamza Alloush, Emmanuel BARANGER, HHS, Hal Engel, Hyde Yamakawa, i4dnf, Isaak Dieleman, Anders M, jean pellotier, Henning, Bo Lan, Ludovic Brenta, legoboyvdlp, Huntley Palmer , Lars Toenning, Adrian Sprick, Michael Danilov, Philosopher, Julien Nguyen, Josh Davidson, Oliver Schroeder, Oliver JACQ, d-laser, Red Griffin, l-palozzi, Rodolfo Leibner, SAndreason, sanhozay, Sascha, Stefan Frank, Slawek Mikula, Michael Soitanen, syd, Tim Wootton, J Williams, Harald Johnsen, Thorsten Renk, Ancient Mariner, Wayne Bragg, Wolfram Wagner
|
||||||
|
|
||||||
Developed since 1997.
|
Developed since 1997.
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Code dependency: FLTK
|
- Code dependency: FLTK
|
||||||
- Assets license: PD, CC BY 3.0
|
- Assets license: PD, CC BY 3.0
|
||||||
|
- Developer: wcout
|
||||||
|
|
||||||
Simple retro style arcade side-scroller game in which you steer a spaceship through a landscape with hostile rockets and other obstacles.
|
Simple retro style arcade side-scroller game in which you steer a spaceship through a landscape with hostile rockets and other obstacles.
|
||||||
Links: Development Project: http://sourceforge.net/projects/fltrator/, Website: http://fltrator.sourceforge.net/, YouTube Video: https://www.youtube.com/watch?v=q1tK40ZBG7E, FLTK Library: https://www.fltk.org/
|
Links: Development Project: http://sourceforge.net/projects/fltrator/, Website: http://fltrator.sourceforge.net/, YouTube Video: https://www.youtube.com/watch?v=q1tK40ZBG7E, FLTK Library: https://www.fltk.org/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: GLUT, SDL
|
- Code dependency: GLUT, SDL
|
||||||
- Developer: Holger Schäkel
|
- Developer: Holger Schäkel, alrusdi, R.Brandl
|
||||||
|
|
||||||
3D billiard game.
|
3D billiard game.
|
||||||
Based on [FooBillard](foobillard.md).
|
Based on [FooBillard](foobillard.md).
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: GLUT, SDL
|
- Code dependency: GLUT, SDL
|
||||||
- Developer: Florian Berger
|
- Developer: Florian Berger, Kein-Hong Man
|
||||||
|
|
||||||
3D billiard game.
|
3D billiard game.
|
||||||
http://foobillardplus.sourceforge.net/, https://packages.debian.org/search?keywords=foobillardplus
|
http://foobillardplus.sourceforge.net/, https://packages.debian.org/search?keywords=foobillardplus
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://github.com/ciplogic/fheroes2enh.git, https://svn.code.sf.net/p/fheroes2/code (svn)
|
- Code repository: https://github.com/ciplogic/fheroes2enh.git, https://svn.code.sf.net/p/fheroes2/code (svn)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: SandySandy
|
||||||
|
|
||||||
Free implementation of Heroes of the Might and Magic II engine.
|
Free implementation of Heroes of the Might and Magic II engine.
|
||||||
Requires original content?
|
Requires original content?
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://svn.code.sf.net/p/freemars/code (svn active)
|
- Code repository: https://svn.code.sf.net/p/freemars/code (svn active)
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
|
- Developer: arikande
|
||||||
|
|
||||||
About colonizing Mars.
|
About colonizing Mars.
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
- Developer: Paul Mueller
|
- Developer: Paul Mueller, Koen Pijnenburg
|
||||||
|
|
||||||
It is played on randomly generated maps, the aim is to build an empire and rule most of the galaxy.
|
It is played on randomly generated maps, the aim is to build an empire and rule most of the galaxy.
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code repository: https://github.com/freeciv/freeciv.git
|
- Code repository: https://github.com/freeciv/freeciv.git
|
||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: evyscr, Daniel Markstedt, Jason Dorje Short, Jacob Nevins, Raimar Falke, Reinier Post, Per I Mathisen, Vasco Alexandre da Silva Costa, Marko Lindqvist, Christian Prochaska, James Canete, Nathan Brazil, William Allen Simpson
|
||||||
|
|
||||||
Empire-building strategy game inspired by the history of human civilization.
|
Empire-building strategy game inspired by the history of human civilization.
|
||||||
See also [FreeCivAC](http://freecivac.sourceforge.net/) which is a patch to FreeCiv to incorporate Alpha Centauri behavior
|
See also [FreeCivAC](http://freecivac.sourceforge.net/) which is a patch to FreeCiv to incorporate Alpha Centauri behavior
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/freecivac.git (conversion to cvs), http://freecivac.cvs.sourceforge.net (cvs)
|
- Code repository: https://gitlab.com/osgames/freecivac.git (conversion to cvs), http://freecivac.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Ben Webb, rcb, Stewart Adcock
|
||||||
|
|
||||||
Fork of Freeciv.
|
Fork of Freeciv.
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code repository: https://github.com/FreeCol/freecol.git, https://git.code.sf.net/p/freecol/git @add
|
- Code repository: https://github.com/FreeCol/freecol.git, https://git.code.sf.net/p/freecol/git @add
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Michael Vehrs, Mike Pope, Darklord, Stian Grenborgen, abartels, Andreas Landmark, Valeri Atamaniouk, Richard Roy, bigmike30, Bryce Harrington, Calebrw, Christian Dillinger, Chris, Alcides Neto, Christopher Oezbek, Jřrgen Vasshaug, David Gucwa, David Corpstein, David Lewis, Doruk Fisek, David King, Denise Sande, EoltheDarkelf, Erik Wramner, Evgeny, Frederic Vernier, Pietro Giorgianni, g, Johnathan James, NoDisplayName, Elias Jarlebring, Jean Lepropre, Julien Viala, Juergen Widmann, Kai Morten Thorkildsen, Kamos, kloune, Lone_Wolf, kangaroo, rnienhaus, Manish Tiwari, marcsi, Martin Eder, Mario, Marc Gimpel, MightyRob, Misiulo, Nicholas Shanks, Niklas Laxström, Olivier Schmitt, Paolo Bizzarri, Peter Lohmann, RicFaith, Koen Rijnsent, Rob Rude, stephen echavia, Sergio Cambra, siebrand, Lars Willemsens, Lukasz Juszkiewicz, Ola Sundell, smelenchuk, Windiantoro, Translation updater bot, unclouded, Roger Lenherr, Naveen Venugopal, Eliot, wintertime, Tomas Kazmar, Gregor Zeitlinger
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/freecs-1-5/code
|
- Code repository: https://git.code.sf.net/p/freecs-1-5/code
|
||||||
- Code language: QuakeC
|
- Code language: QuakeC
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: eukara
|
||||||
|
|
||||||
Remake of Counter-Strike 1.5 running on the FTE QuakeWorld engine.
|
Remake of Counter-Strike 1.5 running on the FTE QuakeWorld engine.
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code repository: https://gitlab.com/freedroid/freedroid-src.git, https://git.code.sf.net/p/freedroid/code
|
- Code repository: https://gitlab.com/freedroid/freedroid-src.git, https://git.code.sf.net/p/freedroid/code
|
||||||
- Code language: C, C++, Lua
|
- Code language: C, C++, Lua
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: ah, fluzz, Matthias, Xenux, Bastian Salmela, Quentin Pradet, fdrpgrsync, Benjamin Leduc, Samuel Pitoiset, Józef Kucia, JK Wood, Johannes Prix, infrared, Miles, Stefan Kangas, Stefan
|
||||||
|
|
||||||
See also [FreedroidClassic](https://sourceforge.net/projects/freedroid/files/freedroidClassic/).
|
See also [FreedroidClassic](https://sourceforge.net/projects/freedroid/files/freedroidClassic/).
|
||||||
|
|
||||||
|
@ -8,5 +8,6 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/freelords/git
|
- Code repository: https://git.code.sf.net/p/freelords/git
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Andrea Paternesi, premkumar bhaskal, Ulf Lorenz, Arno Kemner, Eugenio Laghi, Janet Hunt, Kivi, Mariusz Pielak, Asad Qureshi, Renn, Sartios
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: Boost, FreeType, libvorbis, Ogg, OpenAL, OpenGL, PyLab, SDL, zlib
|
- Code dependency: Boost, FreeType, libvorbis, Ogg, OpenAL, OpenGL, PyLab, SDL, zlib
|
||||||
- Assets license: CC-BY-SA
|
- Assets license: CC-BY-SA
|
||||||
|
- Developer: Dilvish, Geoff Topping, Marcel Metz, Mark Saward, Zach Laine, Vezzra, Isaac Supeene, eleazzaar, Jonathan Siwek, Markus Sinner, MatGB, Alexander Kuehn, Mathias Koehler
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://github.com/christopherredden/freestars.git (backup of svn), https://svn.code.sf.net/p/freestars/code (svn)
|
- Code repository: https://github.com/christopherredden/freestars.git (backup of svn), https://svn.code.sf.net/p/freestars/code (svn)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: LEit, Orca, OWK, Brandon Bergren, Dejan Lozanovic, EdorFaus, Gman, hatterson, Vambola Kotkas, Oewyn, Pieter Hulshoff, Scaalp, Sotek, TomT64
|
||||||
|
|
||||||
Project to create an easily modifiable clone of the 4X turn-based strategy game Stars!.
|
Project to create an easily modifiable clone of the 4X turn-based strategy game Stars!.
|
||||||
No demo but quite a lot of code in the repository.
|
No demo but quite a lot of code in the repository.
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://svn.code.sf.net/p/freesynd/code (svn)
|
- Code repository: https://svn.code.sf.net/p/freesynd/code (svn)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Benoit Blancard, Joost Peters, Trent Waddington, Stuart Bingë, Joey Parrish, Maik Wagner
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/freetrain.git (backup of svn), https://svn.code.sf.net/p/freetrain/code (svn)
|
- Code repository: https://gitlab.com/osgames/freetrain.git (backup of svn), https://svn.code.sf.net/p/freetrain/code (svn)
|
||||||
- Code language: C#
|
- Code language: C#
|
||||||
- Code license: LGPL-2.1
|
- Code license: LGPL-2.1
|
||||||
- Developer: Ari Mustonen
|
- Developer: Ari Mustonen, Charles Goodwin, Daniel Markstedt, David Hudson, Steven Hoefel, c477(chiname), R. White
|
||||||
|
|
||||||
Rail & business simulation.
|
Rail & business simulation.
|
||||||
|
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/freevikings/git, http://freevikings.cvs.sourceforge.net (cvs)
|
- Code repository: https://git.code.sf.net/p/freevikings/git, http://freevikings.cvs.sourceforge.net (cvs)
|
||||||
- Code language: Ruby
|
- Code language: Ruby
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Jakub Pavlík
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code repository: https://github.com/skyostil/fretsonfire.git, https://svn.code.sf.net/p/fretsonfire/code (svn old)
|
- Code repository: https://github.com/skyostil/fretsonfire.git, https://svn.code.sf.net/p/fretsonfire/code (svn old)
|
||||||
- Code language: Python
|
- Code language: Python
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Joonas Kerttula, Sami Kyöstilä, Alex Samonte
|
||||||
|
|
||||||
Songs at http://fretsonfire.wikidot.com/start
|
Songs at http://fretsonfire.wikidot.com/start
|
||||||
|
|
||||||
|
@ -7,6 +7,6 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/freya-engine.git (conversion of cvs), http://freya-engine.cvs.sourceforge.net (cvs)
|
- Code repository: https://gitlab.com/osgames/freya-engine.git (conversion of cvs), http://freya-engine.cvs.sourceforge.net (cvs)
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: LGPL-2.1
|
- Code license: LGPL-2.1
|
||||||
- Developer: Sasha Bilton
|
- Developer: Sasha Bilton, Bruce Ordway, Mauricio M. de Almeida, Eric T. Benoit, Jeannette Bilton, Martin Klang, Naganand, pigeonflight, Alexander Sapountzis
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -8,5 +8,6 @@
|
|||||||
- Code repository: @see-download
|
- Code repository: @see-download
|
||||||
- Code language: Pascal
|
- Code language: Pascal
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Sébastien Jean Robert Doeraene, jpaul_d
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -9,6 +9,6 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: Public domain (license.txt)
|
- Code license: Public domain (license.txt)
|
||||||
- Assets license: Public domain (license.txt)
|
- Assets license: Public domain (license.txt)
|
||||||
- Developer: Ronnie Hedlund
|
- Developer: Ronnie Hedlund, Benny, Omar Soriano
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/galaxyng.git (backup of cvs), http://galaxyng.cvs.sourceforge.net/ (cvs)
|
- Code repository: https://gitlab.com/osgames/galaxyng.git (backup of cvs), http://galaxyng.cvs.sourceforge.net/ (cvs)
|
||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Chris Shaffer, Frans Slothouber, Matthew Messana, Paul Heinzlreiter, Steven Webb, ref, Ian Evans, Geoff Lamperd, Ken Weinert, Bogdan Mincu, Thomas Odaker
|
||||||
|
|
||||||
Play by email interstellar wargame for multiple players.
|
Play by email interstellar wargame for multiple players.
|
||||||
See also https://github.com/scumola/GalaxyNG, https://github.com/toddcarnes/goggle, [GalaxyView](https://sourceforge.net/projects/galaxyview/) a turn viewer for this project, https://github.com/gumpu/GalaxyNGV2
|
See also https://github.com/scumola/GalaxyNG, https://github.com/toddcarnes/goggle, [GalaxyView](https://sourceforge.net/projects/galaxyview/) a turn viewer for this project, https://github.com/gumpu/GalaxyNGV2
|
||||||
|
@ -7,5 +7,6 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/gigalomania/code
|
- Code repository: https://git.code.sf.net/p/gigalomania/code
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Mark
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: GLUT, SDL
|
- Code dependency: GLUT, SDL
|
||||||
- Assets license: GPL-2.0
|
- Assets license: GPL-2.0
|
||||||
- Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse
|
- Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse, Eugene Andreeshchev, Bilal Ahsan, Lourens Veen, A Braunsdorf
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/glest.git (backup of svn), https://svn.code.sf.net/p/glest/code (svn)
|
- Code repository: https://gitlab.com/osgames/glest.git (backup of svn), https://svn.code.sf.net/p/glest/code (svn)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: José Zanni, Martiño, enveloop, Matthias Braun, tucho fernandez
|
||||||
|
|
||||||
See also [Glest Advanced Engine](https://sourceforge.net/projects/glestae/).
|
See also [Glest Advanced Engine](https://sourceforge.net/projects/glestae/).
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
- Code language: Python
|
- Code language: Python
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Assets license: GPL-2.0
|
- Assets license: GPL-2.0
|
||||||
- Developer: Mariano Muñoz
|
- Developer: Mariano Muñoz, Turulomio, Nadia Adam
|
||||||
|
|
||||||
Is played with a dice and 4 pawns per player. Players have to move their pawns out of their nest, around the whole board, into the destination of the player's color.
|
Is played with a dice and 4 pawns per player. Players have to move their pawns out of their nest, around the whole board, into the destination of the player's color.
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: ? (GPL version?)
|
- Code license: ? (GPL version?)
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Andreas Umbach, Jonathan Atkins, Andy Howe, Martin Donlon, Nou Phabmixay, Nicolas Deniaud, nicolas zimmermann, Todd Kirby, Tim Peeler, Darrell Walisser
|
||||||
|
|
||||||
3D snake game based on the light cycle portion of the film Tron.
|
3D snake game based on the light cycle portion of the film Tron.
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/gm-tools.git (backup of cvs), http://gm-tools.cvs.sourceforge.net/ (cvs)
|
- Code repository: https://gitlab.com/osgames/gm-tools.git (backup of cvs), http://gm-tools.cvs.sourceforge.net/ (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Daniel Vale
|
||||||
|
|
||||||
Game/Dungeon Master aid for role playing.
|
Game/Dungeon Master aid for role playing.
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: OpenGL
|
- Code dependency: OpenGL
|
||||||
|
- Developer: goblinhack, Richard Franks, anatoly techtonik, paul.radioactive, Roger Koot
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/golly/code
|
- Code repository: https://git.code.sf.net/p/golly/code
|
||||||
- Code language: C++, Java
|
- Code language: C++, Java
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Andrew Trevorrow, Adam P. Goucher, Dave Greene, Maks Verver, Tomas Rokicki, Chris Rowett, Alan Hensel, Brenton Bostick, William R. Buckley, Jason Summers, Robert Munafo, Scorbie, tim_hutton
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: alley, Riccardo Bernardini, Tommaso Schiavinotto, Cesare Zavattari, Riccardo Vianello, Tim Douglas
|
||||||
|
|
||||||
An SDL remake of the old DOS game Arcade Volleyball.
|
An SDL remake of the old DOS game Arcade Volleyball.
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: @see-download
|
- Code repository: @see-download
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: ?
|
- Code license: ?
|
||||||
|
- Developer: CMG Lee
|
||||||
|
|
||||||
Anagrams-playing game.
|
Anagrams-playing game.
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
- Code license: Public domain
|
- Code license: Public domain
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
- Assets license: Public domain
|
- Assets license: Public domain
|
||||||
- Developer: Jason Rohrer
|
- Developer: Jason Rohrer, las30
|
||||||
|
|
||||||
Second autobiographical game by Jason Rohrer.
|
Second autobiographical game by Jason Rohrer.
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/civilwar.git (backup of cvs), http://civilwar.cvs.sourceforge.net (cvs)
|
- Code repository: https://gitlab.com/osgames/civilwar.git (backup of cvs), http://civilwar.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Steven Green, Jim Schultz
|
||||||
|
|
||||||
Remake of the American Civil War game for DOS, originally developed by Dagger Interactive Technologies and Greenius, published by Empire Interactive in 1995.
|
Remake of the American Civil War game for DOS, originally developed by Dagger Interactive Technologies and Greenius, published by Empire Interactive in 1995.
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: http://hg.code.sf.net/p/grobots/trunk (hg), https://gitlab.com/osgames/grobots.git @add
|
- Code repository: http://hg.code.sf.net/p/grobots/trunk (hg), https://gitlab.com/osgames/grobots.git @add
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Devon Schudy, Warren Schudy, Hector A Escobedo
|
||||||
|
|
||||||
A real-time strategy programming game, in which you control teams of robots as they forage, reproduce and fight.
|
A real-time strategy programming game, in which you control teams of robots as they forage, reproduce and fight.
|
||||||
See also the [Java Port](https://github.com/manofsteel76667/Grobots_Java).
|
See also the [Java Port](https://github.com/manofsteel76667/Grobots_Java).
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code repository: http://gusanos.cvs.sourceforge.net (cvs)
|
- Code repository: http://gusanos.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Erik Lindroos, basara, nymacro, JonSully, darka, setrodox, AK47
|
||||||
|
|
||||||
Clone of the DOS game Liero.
|
Clone of the DOS game Liero.
|
||||||
|
|
||||||
|
@ -11,5 +11,6 @@
|
|||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Code dependency: OGRE
|
- Code dependency: OGRE
|
||||||
- Assets license: CC-BY-NC-SA (music)
|
- Assets license: CC-BY-NC-SA (music)
|
||||||
|
- Developer: Augustin Preda, Alex
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -7,5 +7,6 @@
|
|||||||
- Code repository: https://gitlab.com/osgames/h-world.git (backup of cvs), http://h-world.cvs.sourceforge.net (cvs)
|
- Code repository: https://gitlab.com/osgames/h-world.git (backup of cvs), http://h-world.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C, Lua
|
- Code language: C, Lua
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Hajo, ABCGi, Radomir Dopieralski
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://github.com/Grokmoo/hale.git, https://svn.code.sf.net/p/hale/code (svn old)
|
- Code repository: https://github.com/Grokmoo/hale.git, https://svn.code.sf.net/p/hale/code (svn old)
|
||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Grokmoo, Julians, lajestic, shirishag75, weedfreak
|
||||||
|
|
||||||
A turn-based RPG with deep tactical combat and character customization.
|
A turn-based RPG with deep tactical combat and character customization.
|
||||||
See also [continuation](https://github.com/Trilarion/hale).
|
See also [continuation](https://github.com/Trilarion/hale).
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code repository: https://svn.code.sf.net/p/uhexen2/code (svn active), http://uhexen2.cvs.sourceforge.net (cvs)
|
- Code repository: https://svn.code.sf.net/p/uhexen2/code (svn active), http://uhexen2.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Ozkan Sezer, Steven, BSzili, Levent Yavas, svdijk, turkeystuffer
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code repository: https://git.code.sf.net/p/nazghul/git, http://nazghul.cvs.sourceforge.net (cvs)
|
- Code repository: https://git.code.sf.net/p/nazghul/git, http://nazghul.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
|
- Developer: Gordon McNutt, Kris Parker, Sam Glasby, Andreas Bauer, Janne Johansson, Tim Douglas, Roberto Amorim
|
||||||
|
|
||||||
Ultima-like game engine (2D tile graphics) with combat, magic, NPC AI, an embedded scripting language, and in-game editing.
|
Ultima-like game engine (2D tile graphics) with combat, magic, NPC AI, an embedded scripting language, and in-game editing.
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr), https://svn.code.sf.net/p/heroesofwesnoth/code (svn), https://gitorious.org/heroes-of-wesnoth/mainline.git (read-only)
|
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr), https://svn.code.sf.net/p/heroesofwesnoth/code (svn), https://gitorious.org/heroes-of-wesnoth/mainline.git (read-only)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
|
- Developer: Jonan
|
||||||
|
|
||||||
Guide a hero through a fantasy world.
|
Guide a hero through a fantasy world.
|
||||||
|
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code language: Python
|
- Code language: Python
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Code dependency: NetworkX, pygame
|
- Code dependency: NetworkX, pygame
|
||||||
|
- Developer: Christos Stamoultas
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
- Assets license: CC-BY-SA, GPL-2.0, Sounds: Creative Commons Sampling Plus
|
- Assets license: CC-BY-SA, GPL-2.0, Sounds: Creative Commons Sampling Plus
|
||||||
- Developer: Tom Beaumont, Paul Wise, Ari Mustonen
|
- Developer: Tom Beaumont, Paul Wise, Ari Mustonen, remaxim
|
||||||
|
|
||||||
Hexagonal tiles based puzzle game.
|
Hexagonal tiles based puzzle game.
|
||||||
|
|
||||||
|
@ -6,5 +6,6 @@
|
|||||||
- Code repository: https://github.com/matthewgrimes/hexgame.git
|
- Code repository: https://github.com/matthewgrimes/hexgame.git
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: MIT
|
- Code license: MIT
|
||||||
|
- Developer: laonious
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Ozkan Sezer, Steven, Daniel David Olson I
|
||||||
|
|
||||||
Hacked Hexen. Also includes HHeretic.
|
Hacked Hexen. Also includes HHeretic.
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
- Code language: C
|
- Code language: C
|
||||||
- Code license: ISC
|
- Code license: ISC
|
||||||
- Assets license: ? (GPL-3.0)
|
- Assets license: ? (GPL-3.0)
|
||||||
- Developer: Alexander Söderlund
|
- Developer: Alexander Söderlund, René Möhring
|
||||||
|
|
||||||
Implementation of a Norse board game. It supports Hnefatafl 11x11, 13x13, and Tablut completely. Other regional variants are partly supported by the provided using rulesets.
|
Implementation of a Norse board game. It supports Hnefatafl 11x11, 13x13, and Tablut completely. Other regional variants are partly supported by the provided using rulesets.
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-3.0
|
- Code license: GPL-3.0
|
||||||
- Code dependency: SFML
|
- Code dependency: SFML
|
||||||
|
- Developer: Gregouar, akuma , Naisse Corentin, Igor, killpatate, LowGeek, Martin Bussy-Pâris, Merwin, vymdiesel david
|
||||||
|
|
||||||
2D isometric hack'n'slash game.
|
2D isometric hack'n'slash game.
|
||||||
|
|
||||||
|
@ -9,5 +9,6 @@
|
|||||||
- Code repository: @see-download
|
- Code repository: @see-download
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: zlib
|
- Code license: zlib
|
||||||
|
- Developer: Mika Halttunen, Paul Wise
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
- Code language: C, Lua
|
- Code language: C, Lua
|
||||||
- Code license: MIT
|
- Code license: MIT
|
||||||
- Code dependency: SDL
|
- Code dependency: SDL
|
||||||
|
- Developer: Peter Kosyh
|
||||||
|
|
||||||
Engine for textographic games, which are a mix of interactive fiction, visual novels and classic point & click adventures.
|
Engine for textographic games, which are a mix of interactive fiction, visual novels and classic point & click adventures.
|
||||||
|
|
||||||
|
@ -8,5 +8,6 @@
|
|||||||
- Code language: Python
|
- Code language: Python
|
||||||
- Code license: MIT
|
- Code license: MIT
|
||||||
- Code dependency: pygame
|
- Code dependency: pygame
|
||||||
|
- Developer: laonious, Brian Davis
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
- Code repository: https://github.com/Attnam/ivan.git, http://ivan.cvs.sourceforge.net (cvs)
|
- Code repository: https://github.com/Attnam/ivan.git, http://ivan.cvs.sourceforge.net (cvs)
|
||||||
- Code language: C++
|
- Code language: C++
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
||||||
|
- Developer: Heikki Sairanen, Timo Kiviluoto, Tuukka Virtaperko
|
||||||
|
|
||||||
Graphical roguelike game with advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
|
Graphical roguelike game with advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
|
||||||
See also https://github.com/jarpiain/ivan-tty
|
See also https://github.com/jarpiain/ivan-tty
|
||||||
|
@ -10,5 +10,6 @@
|
|||||||
- Code language: Java
|
- Code language: Java
|
||||||
- Code license: GPL-2.0
|
- Code license: GPL-2.0
|
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- Code dependency: JOGL, lwjgl
|
- Code dependency: JOGL, lwjgl
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|
- Developer: Carsten Weisse, Holger Zickner, Rene Stoeckel, David Sanders, Kenneth B. Russell
|
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|
|
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## Building
|
## Building
|
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|
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Reference in New Issue
Block a user