renamed games folder to entries folder (also contained frameworks, libraries, ...) and added to the backlog
This commit is contained in:
@ -1,25 +0,0 @@
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# 0 A.D.
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_0 A.D. is a free, open-source, cross-platform real-time strategy game._
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- Home: https://play0ad.com/, https://sourceforge.net/projects/zero-ad/
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- Media: <https://en.wikipedia.org/wiki/0_A.D._(video_game)>
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- State: beta
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- Download: https://play0ad.com/download/
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- Platform: Windows, Linux, macOS
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- Keywords: strategy, clone, inspired by Age of Empires, multiplayer online + LAN, open content, real time
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- Code repository: https://github.com/0ad/0ad.git (mirror), https://svn.wildfiregames.com/public/ps/trunk/ (svn)
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- Code language: C, C++
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- Code license: GPL-2.0
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- Code dependencies: libogg, libvorbis, libxml2, OpenAL, SDL2, zlib
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- Assets license: CC-BY-SA-3.0
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## Building
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- Build system: Custom
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- Build instructions: https://trac.wildfiregames.com/wiki/BuildInstructions
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See [instructions](https://trac.wildfiregames.com/wiki/GettingStartedProgrammers)
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Has solution files for MSVC 2015, might also use premake.
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@ -1,18 +0,0 @@
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# 1oom
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_Master of Orion (1993) game engine recreation._
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- Home: https://kilgoretroutmaskreplicant.gitlab.io/plain-html/
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- State: mature
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- Download: https://gitlab.com/KilgoreTroutMaskReplicant/1oom/-/tags
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- Platform: Windows, Linux
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- Keywords: strategy, commercial content, engine recreation, inspired by Master of Orion, remake
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- Code repository: https://gitlab.com/KilgoreTroutMaskReplicant/1oom.git
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- Code language: C
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- Code license: GPL-2.0
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- Code dependencies: Allegro4, SDL, SDL2
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## Building
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- Build system: Make
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- Build instructions: https://gitlab.com/KilgoreTroutMaskReplicant/1oom/blob/master/INSTALL
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@ -1,18 +0,0 @@
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# 2048
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_Sliding block puzzle game._
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- Home: https://play2048.co/, https://en.wikipedia.org/wiki/2048_(video_game)
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- State: mature
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- Play: https://play2048.co/
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- Platform: Web
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- Keywords: puzzle, sliding blocks
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- Code repository: https://github.com/gabrielecirulli/2048.git, https://github.com/tpcstld/2048.git (+)
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- Code language: JavaScript
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- Code license: MIT
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Port to Android: https://github.com/tpcstld/2048
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## Building
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- Build system: Rake
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@ -1,14 +0,0 @@
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# 2H4U
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_Mix between a Tetris-like game and a wall breaker._
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- Home: https://sourceforge.net/projects/toohardforyou/
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- State: mature, inactive since 2007
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- Download: https://sourceforge.net/projects/toohardforyou/files/
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- Keywords: puzzle, skill, tetris-like
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- Code repository: https://svn.code.sf.net/p/toohardforyou/code/ (svn)
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- Code language: C++
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- Code license: GPL-2.0
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- Code dependencies: SDL
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|
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## Building
|
@ -1,15 +0,0 @@
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# 3D Pong
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_Three dimensional sports game._
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- Home: http://www.newbreedsoftware.com/3dpong/
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- State: beta, inactive since 2004
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- Platform: Linux, macOS
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- Keywords: arcade, online
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- Code repository: (see homepage)
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- Code language: C
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- Code license: GPL-2.0
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Developer: New Breed Software
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## Building
|
16
games/3dc.md
16
games/3dc.md
@ -1,16 +0,0 @@
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# 3Dc
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_Chess game on 3 boards._
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- Home: https://packages.debian.org/sid/3dchess, http://www.ibiblio.org/pub/Linux/games/strategy/3Dc-0.8.1.tar.gz
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- State: mature, inactive since 2000
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- Keywords: puzzle, board, chess, open content
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- Code repository: (see home)
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- Code language: C
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- Code license: GPL-2.0
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- Code dependencies: libdx, Xaw3d, Xpm lib
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- Assets license: GPL-2.0
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|
||||
Developer: Paul Hicks, Bernard Kennedy
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|
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## Building
|
@ -1,16 +0,0 @@
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# 3d.city
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|
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_WebGL version of micropolisJS._
|
||||
|
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- Home: http://lo-th.github.io/3d.city/index.html, https://github.com/lo-th/3d.city
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- State: mature, inactive since 2016
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- Play: http://lo-th.github.io/3d.city/index.html
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- Keywords: simulation, clone, inspired by Simcity, open content
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- Code repository: https://github.com/lo-th/3d.city.git
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- Code language: JavaScript
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- Code license: GPL-3.0 (with additional terms)
|
||||
- Code dependencies: SEA3D, Three.js
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|
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## Building
|
||||
|
||||
- Build system: Custom (Python script)
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@ -1,16 +0,0 @@
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# 4D-TRIS
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_Tetris game extended to 4 dimension._
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|
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- Home: https://sourceforge.net/projects/dtris/
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- State: mature, inactive since 2012
|
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- Platform: Linux
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- Keywords: puzzle, clone, inspired by Tetris, open content
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- Code repository: https://code.launchpad.net/4dtris (bzr)
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- Code language: C
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- Code license: GPL-2.0
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||||
- Code dependencies: OpenGL, SDL
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|
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## Building
|
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|
||||
- Build system: Autoconf
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# 4D Maze Game
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_Navigate a 4 dimensional maze._
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- Home: http://www.urticator.net/maze/
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- State: mature, inactive since 2008
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- Keywords: puzzle, 4d, maze navigation (educational?), open content
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- Code repository: (see home)
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- Code language: Java
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- Code license: Public domain
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- Assets license: Public domain
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|
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Developer: John McIntosh
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|
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## Building
|
@ -1,16 +0,0 @@
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# 54321
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_Five classic two-dimensional puzzle games extended into three and four dimensions._
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|
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- Home: http://old.nklein.com/products/54321/
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- State: mature, inactive since 2001
|
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- Keywords: puzzle, open content
|
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- Code repository: (see home)
|
||||
- Code language: C++
|
||||
- Code license: Custom (a very simple copyleft see http://old.nklein.com/etc/copyright.php)
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- Code dependencies: libpng, SDL, zlib
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||||
- Assets license: Custom (see code license)
|
||||
|
||||
Developer: Patrick Fleckenstein
|
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|
||||
## Building
|
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# A7Xpg
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|
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_Arcade space flier._
|
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|
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- Home: http://a7xpg.sourceforge.net/, http://www.asahi-net.or.jp/~cs8k-cyu/windows/a7xpg_e.html
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||||
- State: beta, inactive since 2005
|
||||
- Download: https://sourceforge.net/projects/a7xpg/files/a7xpg/
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- Keywords: arcade
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- Code repository: (see home)
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||||
- Code language: D
|
||||
- Code license: 2-clause BSD
|
||||
- Code dependencies: SDL, vorbis
|
||||
|
||||
Developer: Kenta Cho
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
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# A Planet's Revenge
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_A text-based, turn-based strategy game set in space. It is similar to a 4X game and is inspired by Space Federation: Galactic Conquest._
|
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|
||||
- Home: https://sourceforge.net/projects/aplanetsrevenge/
|
||||
- State: beta, inactive since 2008
|
||||
- Download: https://sourceforge.net/projects/aplanetsrevenge/files/aplanetsrevenge/apr-1.0-alpha/
|
||||
- Keywords: strategy, text-based
|
||||
- Code repository: https://gitlab.com/osgames/aplanetsrevenge.git (copy of last source release)
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: curses
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||||
|
||||
## Building
|
||||
|
||||
Requires curses which is difficult to install on Windows (https://www.lfd.uci.edu/~gohlke/pythonlibs/#curses).
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@ -1,17 +0,0 @@
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# Abe's Amazing Adventure
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_Side scrolling platform game._
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||||
|
||||
- Home: http://abe.sourceforge.net/, https://sourceforge.net/projects/abe/
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||||
- State: mature, inactive since 2005
|
||||
- Download: https://sourceforge.net/projects/abe/files/
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||||
- Platform: Windows, Linux, macOS
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- Keywords: platform
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||||
- Code repository: http://abe.cvs.sourceforge.net (cvs)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
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||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
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||||
# Abuse
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||||
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_Dark 2D side-scrolling platform game._
|
||||
|
||||
- Home: http://abuse.zoy.org/
|
||||
- State: mature, inactive since 2011
|
||||
- Download: http://abuse.zoy.org/wiki/download
|
||||
- Platform: Linux
|
||||
- Keywords: action, inspired by Abuse, platform, remake, swappable content
|
||||
- Code repository: (see download)
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||||
- Code language: C++, Lisp
|
||||
- Code license: Public domain (parts), GPL-2.0 (parts), WTFPL (parts)
|
||||
- Code dependencies: SDL
|
||||
- Assets license: Public domain, Custom (music)
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||||
|
||||
## Building
|
@ -1,16 +0,0 @@
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# Achtung, die Kurve!
|
||||
|
||||
_Clone of Achtung, die Kurve!, a simple skill game._
|
||||
|
||||
- Home: https://kurve.se/
|
||||
- State: mature
|
||||
- Play: https://kurve.se/
|
||||
- Platform: Web
|
||||
- Keywords: action, clone, inspired by Achtung die Kurve!, open content, singleplayer
|
||||
- Code repository: https://github.com/SimonAlling/kurve.git
|
||||
- Code language: JavaScript
|
||||
- Code license: AGPL-3.0
|
||||
|
||||
See also [another clone](https://achtungkurve.com/).
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||||
|
||||
## Building
|
15
games/acm.md
15
games/acm.md
@ -1,15 +0,0 @@
|
||||
# ACM
|
||||
|
||||
_Multiplayer flight simulator._
|
||||
|
||||
- Home: https://packages.debian.org/sid/acm, https://web.archive.org/web/20130114223737/http://www.websimulations.com/
|
||||
- State: mature, inactive since 2000
|
||||
- Keywords: action, flight simulation, open content
|
||||
- Code repository: (see home)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Riley Rainey
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# Adanaxis
|
||||
|
||||
_Deep space first-person shooter._
|
||||
|
||||
- Home: https://web.archive.org/web/20180818173613/http://www.mushware.com/, https://packages.qa.debian.org/a/adanaxisgpl.html
|
||||
- State: mature, inactive since 2007
|
||||
- Keywords: action, 4D, first person, open content, shooter, single-player, space
|
||||
- Code repository: (see home)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Mushware Limited (Andy Southgate)
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# AdaVenture
|
||||
|
||||
_A point & click quest set in ancient Persia._
|
||||
|
||||
- Home: https://github.com/fastrgv/AdaVenture
|
||||
- State: mature
|
||||
- Download: https://github.com/fastrgv/AdaVenture/releases
|
||||
- Keywords: adventure, kid-friendly, point&click
|
||||
- Code repository: https://github.com/fastrgv/AdaVenture.git
|
||||
- Code language: Ada
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
see README
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Advanced Strategic Command
|
||||
|
||||
_Turn based strategy game._
|
||||
|
||||
- Home: http://www.asc-hq.org/, https://sourceforge.net/projects/asc-hq/
|
||||
- Media: https://en.wikipedia.org/wiki/Battle_Isle#Clones
|
||||
- State: mature
|
||||
- Keywords: strategy, clone, inspired by Battle Isle series, turn-based
|
||||
- Code repository: https://github.com/ValHaris/asc-hq.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Afternoon Stalker
|
||||
|
||||
_Robot-killing video game._
|
||||
|
||||
- Home: http://perso.b2b2c.ca/~sarrazip/dev/afternoonstalker.html
|
||||
- State: mature, inactive since 2012
|
||||
- Download: http://perso.b2b2c.ca/~sarrazip/dev/afternoonstalker.html#download
|
||||
- Platform: Linux
|
||||
- Keywords: action, clone, inspired by Night Stalker
|
||||
- Code repository: (see download)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
## Building
|
@ -1,14 +0,0 @@
|
||||
# AI Wars
|
||||
|
||||
_Turn-based strategy game, an AI client development testbed._
|
||||
|
||||
- Home: https://code.google.com/archive/p/aiwars/
|
||||
- State: beta, inactive since 2010
|
||||
- Keywords: strategy
|
||||
- Code repository: https://github.com/suprafun/aiwars.git, https://code.google.com/archive/p/aiwars/source
|
||||
- Code language: Python
|
||||
- Code license: MIT
|
||||
- Code dependencies: pillow, pygame
|
||||
|
||||
## Building
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Airstrike
|
||||
|
||||
_Dogfights in 2D._
|
||||
|
||||
- Home: http://icculus.org/airstrike/, https://packages.debian.org/stable/games/airstrike, https://web.archive.org/web/20061012090550/http://fluff.dyndns.org/cgi-bin/trac.cgi
|
||||
- State: beta, inactive since 2014
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: arcade, 2D, open content
|
||||
- Code repository: (see home)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Maybe contact author and try to get a copy of the svn.
|
||||
|
||||
## Building
|
@ -1,17 +0,0 @@
|
||||
# Aisleriot
|
||||
|
||||
_Collection of patience games._
|
||||
|
||||
- Home: https://wiki.gnome.org/Apps/Aisleriot
|
||||
- State: mature
|
||||
- Download: https://github.com/GNOME/aisleriot/releases
|
||||
- Platform: Linux
|
||||
- Keywords: arcade, card, open content
|
||||
- Code repository: https://github.com/GNOME/aisleriot.git
|
||||
- Code language: C, Scheme
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,14 +0,0 @@
|
||||
# Ajax3d
|
||||
|
||||
_Remake of Zarch._
|
||||
|
||||
- Home: http://ajax3d.sourceforge.net/, https://sourceforge.net/projects/ajax3d/
|
||||
- State: beta, inactive since 2007
|
||||
- Download: https://sourceforge.net/projects/ajax3d/files/ajax3d/
|
||||
- Platform: Web
|
||||
- Keywords: action, inspired by Zarch, remake
|
||||
- Code repository: http://ajax3d.cvs.sourceforge.net (cvs)
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# Aklabeth
|
||||
|
||||
_Remake of Akalabeth: World of Doom aka Ultima 0._
|
||||
|
||||
- Home: https://sourceforge.net/projects/aklabeth/
|
||||
- State: mature, inactive since 2004
|
||||
- Download: https://sourceforge.net/projects/aklabeth/files/aklabeth/
|
||||
- Keywords: remake, inspired by Akalabeth: World of Doom
|
||||
- Code repository: (see download)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Aklabeth is a remake of Akalabeth, or 'Ultima 0' as it is often called, that was programmed by Richard Garriott for the Apple II computer in 1980.
|
||||
Aklabeth 1.0 has been written by Paul Robson and was originally released in 2004 under the conditions of the GPL 2. His homepage has disappeared a long time ago.
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# Aleph One
|
||||
|
||||
_Continuation of Bungie's Marathon 2 FPS game engine._
|
||||
|
||||
- Home: https://alephone.lhowon.org/, https://github.com/Aleph-One-Marathon/alephone/wiki, https://sourceforge.net/projects/marathon/
|
||||
- Media: https://marathongame.fandom.com/wiki/Marathon_(Game)
|
||||
- State: mature, inactive since 2015
|
||||
- Download: https://sourceforge.net/projects/marathon/files/
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: action, inspired by Marathon + Marathon 2, remake, shooter
|
||||
- Code repository: https://github.com/Aleph-One-Marathon/alephone.git, https://svn.code.sf.net/p/marathon/code/ (svn)
|
||||
- Code language: C++, Lua
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
@ -1,20 +0,0 @@
|
||||
# Alex the Allegator 4
|
||||
|
||||
_Retro-style platformer._
|
||||
|
||||
- Home: http://allegator.sourceforge.net/, https://sourceforge.net/projects/allegator/
|
||||
- State: mature, inactive since 2003
|
||||
- Download: https://sourceforge.net/projects/allegator/files/
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: platform, open content
|
||||
- Code repository: https://git.code.sf.net/p/allegator/alex4
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: Allegro
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Johan Peitz, Anders Svensson
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,14 +0,0 @@
|
||||
# Alien Assault Traders
|
||||
|
||||
_Alien Assault Traders is an online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars._
|
||||
|
||||
- Home: http://www.aatraders.com/, https://sourceforge.net/projects/aatrade/
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/aatrade/files/
|
||||
- Keywords: strategy, online
|
||||
- Code repository: https://github.com/tarnus/aatraders.git, https://gitlab.com/osgames/aatraders.git (+)
|
||||
- Code language: PHP
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Alimer
|
||||
|
||||
_Cross-platform 2D and 3D game engine._
|
||||
|
||||
- Home: https://github.com/amerkoleci/alimer
|
||||
- State: beta
|
||||
- Keywords: game engine, 2D, 3D, inspired by Urho3D + Ogre3D
|
||||
- Code repository: https://github.com/amerkoleci/alimer.git
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
- Build instructions: https://github.com/amerkoleci/alimer/blob/master/docs/compiling.md
|
@ -1,16 +0,0 @@
|
||||
# alive
|
||||
|
||||
_Remake of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus_
|
||||
|
||||
- Home: https://github.com/paulsapps/alive
|
||||
- State: beta, inactive since 2017
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: action, inspired by Oddworld: Abe's Exoddus, inspired by Oddworld: Abe's Oddysee, remake
|
||||
- Code repository: https://github.com/paulsapps/alive.git
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
- Code dependencies: SDL2
|
||||
|
||||
See also [reimplementation of Oddworld: Abe's Exoddus](https://github.com/AliveTeam/alive_reversing).
|
||||
|
||||
## Building
|
@ -1,17 +0,0 @@
|
||||
# Allegro
|
||||
|
||||
_Cross-platform library mainly aimed at video game and multimedia programming._
|
||||
|
||||
- Home: http://liballeg.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Allegro_(software)
|
||||
- State: mature
|
||||
- Download: http://liballeg.org/download.html
|
||||
- Keywords: framework
|
||||
- Code repository: https://github.com/liballeg/allegro5.git
|
||||
- Code language: C
|
||||
- Code license: zlib
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,17 +0,0 @@
|
||||
# Allure of the Stars
|
||||
|
||||
_Sci-Fi roguelike and tactical squad combat game._
|
||||
|
||||
- Home: http://www.allureofthestars.com/
|
||||
- State: beta
|
||||
- Play: http://www.allureofthestars.com/play/
|
||||
- Keywords: role playing, open content, roguelike, strategy, turn-based
|
||||
- Code repository: https://github.com/AllureOfTheStars/Allure.git
|
||||
- Code language: Haskell
|
||||
- Code license: AGPL-3.0
|
||||
- Code dependencies: LambdaHack, SDL
|
||||
- Assets license: AGPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,16 +0,0 @@
|
||||
# Amphetamine
|
||||
|
||||
_2D platform game._
|
||||
|
||||
- Home: https://packages.debian.org/stable/games/amphetamine, https://web.archive.org/web/20101023090423/http://homepage.hispeed.ch/loehrer/amph/amph.html
|
||||
- State: beta, inactive since 2008
|
||||
- Keywords: platform, open content
|
||||
- Code repository: (see home)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
|
||||
|
||||
## Building
|
@ -1,15 +0,0 @@
|
||||
# Anagramarama
|
||||
|
||||
_Find as many words as possible in the time available._
|
||||
|
||||
- Home: https://web.archive.org/web/20150412072808/http://www.coralquest.com/anagramarama/
|
||||
- State: beta, inactive since 2002
|
||||
- Keywords: puzzle, open content
|
||||
- Code repository: (see home)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
|
||||
|
||||
## Building
|
@ -1,14 +0,0 @@
|
||||
# Ancient Beast
|
||||
|
||||
_Turn based strategy indie game project._
|
||||
|
||||
- Home: https://ancientbeast.com/
|
||||
- State: mature
|
||||
- Keywords: strategy, clone, inspired by Heroes of Might and Magic III
|
||||
- Code repository: https://github.com/FreezingMoon/AncientBeast.git
|
||||
- Code language: JavaScript
|
||||
- Code license: AGPL-3.0
|
||||
- Code dependencies: Phaser
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Andor's Trail
|
||||
|
||||
_Quest-driven Roguelike fantasy dungeon crawler RPG with a powerful story._
|
||||
|
||||
- Home: https://www.andorstrail.com/
|
||||
- State: beta
|
||||
- Download: https://f-droid.org/packages/com.gpl.rpg.AndorsTrail/
|
||||
- Platform: Android
|
||||
- Keywords: role playing
|
||||
- Code repository: https://github.com/Zukero/andors-trail.git
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,16 +0,0 @@
|
||||
# android-chess
|
||||
|
||||
_Chess game._
|
||||
|
||||
- Home: https://www.jwtc.nl/
|
||||
- State: mature
|
||||
- Download: https://www.jwtc.nl/downloads
|
||||
- Platform: Android
|
||||
- Keywords: strategy
|
||||
- Code repository: https://github.com/jcarolus/android-chess.git
|
||||
- Code language: Java, C++
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Gradle
|
@ -1,16 +0,0 @@
|
||||
# Angband
|
||||
|
||||
_Single-player dungeon exploration game._
|
||||
|
||||
- Home: http://rephial.org/
|
||||
- Media: <https://en.wikipedia.org/wiki/Angband_(video_game)>
|
||||
- State: mature
|
||||
- Download: http://rephial.org/release/
|
||||
- Keywords: role playing, roguelike
|
||||
- Code repository: https://github.com/angband/angband.git
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Angry Birds in Python
|
||||
|
||||
_Angry Birds game._
|
||||
|
||||
- Home: https://github.com/estevaofon/angry-birds-python
|
||||
- State: mature, inactive since 2017
|
||||
- Keywords: role playing, skill
|
||||
- Code repository: https://github.com/estevaofon/angry-birds-python.git
|
||||
- Code language: Python
|
||||
- Code license: MIT
|
||||
- Code dependencies: pygame, pymunk
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Annchienta
|
||||
|
||||
_A 2D game engine._
|
||||
|
||||
- Home: http://annchienta.sourceforge.net/?page=home, https://sourceforge.net/projects/annchienta/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/annchienta/files/annchienta/current/
|
||||
- Keywords: framework
|
||||
- Code repository: https://github.com/sago007/annchienta.git, https://svn.code.sf.net/p/annchienta/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
@ -1,18 +0,0 @@
|
||||
# Annex: Conquer the World
|
||||
|
||||
_Fast paced combat with a diverse arsenal._
|
||||
|
||||
- Home: http://annexconquer.com/, https://bitbucket.org/annexctw/
|
||||
- State: mature, inactive since 2014
|
||||
- Download: http://annexconquer.com/downloads/
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: strategy, open content, real-time
|
||||
- Code repository: https://bitbucket.org/annexctw/annex.git
|
||||
- Code language: MegaGlest Script (?)
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: MegaGlest Engine
|
||||
- Assets license: CC-BY-SA
|
||||
|
||||
Developer: DelphaDesign
|
||||
|
||||
## Building
|
@ -1,14 +0,0 @@
|
||||
# Antares
|
||||
|
||||
_Port of the original Ares code base that was open sourced in 2008._
|
||||
|
||||
- Home: https://arescentral.org/antares/
|
||||
- State: beta
|
||||
- Download: (see home)
|
||||
- Keywords: strategy, inspired by Ares, real time, remake, shooter
|
||||
- Code repository: https://github.com/arescentral/antares.git
|
||||
- Code language: C++
|
||||
- Code license: LGPL-3.0
|
||||
|
||||
## Building
|
||||
|
@ -1,14 +0,0 @@
|
||||
# AntiChess
|
||||
|
||||
_AntiChess is an anti chess game. You have to take your opponents piece if you can._
|
||||
|
||||
- Home: https://sourceforge.net/projects/antichess/
|
||||
- State: mature, inactive since 2003
|
||||
- Download: https://sourceforge.net/projects/antichess/files/antichess/1.0/
|
||||
- Keywords: strategy
|
||||
- Code repository: https://gitlab.com/osgames/antichess.git (backup of cvs), http://antichess.cvs.sourceforge.net/ (cvs)
|
||||
- Code language: Java
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
||||
|
@ -1,16 +0,0 @@
|
||||
# antiyoy
|
||||
|
||||
_???_
|
||||
|
||||
- Home: https://github.com/yiotro/Antiyoy
|
||||
- State: beta
|
||||
- Platform: Android
|
||||
- Keywords: arcade
|
||||
- Code repository: https://github.com/yiotro/Antiyoy.git
|
||||
- Code language: Java
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: libGDX
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Gradle
|
@ -1,18 +0,0 @@
|
||||
# Apricots
|
||||
|
||||
_Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes._
|
||||
|
||||
- Home: https://web.archive.org/web/20110819212117/http://www.fishies.org.uk/apricots.html
|
||||
- State: beta, inactive since 2003
|
||||
- Keywords: arcade, 2D, open content, side-scroller
|
||||
- Code repository: (see home)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Mark Snellgrove, Mark Harman
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,12 +0,0 @@
|
||||
# aquastax
|
||||
|
||||
_Remake of AquaStax, the 2007 mobile puzzle game._
|
||||
|
||||
- Home: https://github.com/LongSteve/aquastax
|
||||
- State: beta
|
||||
- Keywords: puzzle, inspired by AquaStax, remake
|
||||
- Code repository: https://github.com/LongSteve/aquastax.git
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
@ -1,14 +0,0 @@
|
||||
# Arashi-JS
|
||||
|
||||
_Remake of Tempest._
|
||||
|
||||
- Home: https://stephank.github.io/arashi-js/
|
||||
- State: beta, inactive since 2010
|
||||
- Play: http://stephank.github.com/arashi-js/
|
||||
- Platform: Web
|
||||
- Keywords: remake, inspired by Tempest, shooter
|
||||
- Code repository: https://github.com/stephank/arashi-js.git
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# Arcane-Engine
|
||||
|
||||
_Real-time, physically based renderer._
|
||||
|
||||
- Home: https://github.com/Ershany/Arcane-Engine
|
||||
- State: beta
|
||||
- Platform: Windows
|
||||
- Keywords: library
|
||||
- Code repository: https://github.com/Ershany/Arcane-Engine.git
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
- Code dependencies: ImGUI, OpenGL
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: VisualStudio
|
@ -1,15 +0,0 @@
|
||||
# Ardentryst
|
||||
|
||||
_Action/RPG sidescroller, focused not just on fighting, but on story, and character development._
|
||||
|
||||
- Home: https://web.archive.org/web/20190304014608/http://www.jordantrudgett.com/ardentryst/, https://sourceforge.net/projects/ardentryst/, https://web.archive.org/web/20180624012340/https://www.pygame.org/project-Ardentryst-596-.html
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://web.archive.org/web/20180531203109/http://www.jordantrudgett.com/ardentryst/ardentryst-downloads/, https://sourceforge.net/projects/ardentryst/files/
|
||||
- Keywords: role playing
|
||||
- Code repository: https://github.com/hhirsch/ardentryst.git
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: pygame
|
||||
|
||||
## Building
|
||||
|
@ -1,17 +0,0 @@
|
||||
# Argentum Online
|
||||
|
||||
_Open Source FREE 2D MMORPG._
|
||||
|
||||
- Home: http://www.comunidadargentum.com/ (Spanish)
|
||||
- State: beta, inactive since 2014
|
||||
- Download: http://www.comunidadargentum.com/descargas/
|
||||
- Keywords: role playing, massive multiplayer online
|
||||
- Code repository: https://github.com/Argentum-Online/Argentum-Online.git, http://morgoao.cvs.sourceforge.net/ (cvs)
|
||||
- Code language: Visual Basic
|
||||
- Code license: GPL-2.0
|
||||
|
||||
See also: [spin-off](https://github.com/horacioMartinez/argentumonline.io), [server mod](https://sourceforge.net/projects/aoserverbyshura/).
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,18 +0,0 @@
|
||||
# Arianne / Marauroa
|
||||
|
||||
_An open source multiplayer online framework._
|
||||
|
||||
- Home: https://arianne-project.org/, https://arianne-project.org/engine/marauroa.html, https://sourceforge.net/projects/arianne/
|
||||
- State: mature
|
||||
- Download: https://arianne-project.org/engine/marauroa.html
|
||||
- Keywords: framework, 2D, multiplayer
|
||||
- Code repository: https://git.code.sf.net/p/arianne/marauroa, http://arianne.cvs.sourceforge.net (cvs)
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Framework/engine is the Marauroa subproject.
|
||||
|
||||
## Building
|
||||
|
||||
Uses Ant
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Armagetron Advanced
|
||||
|
||||
_Simple action game modeled after the lightcycle sequence of the movie Tron._
|
||||
|
||||
- Home: http://www.armagetronad.org/, https://sourceforge.net/projects/armagetronad/
|
||||
- Media: https://en.wikipedia.org/wiki/Armagetron_Advanced
|
||||
- State: mature
|
||||
- Download: http://www.armagetronad.org/downloads.php
|
||||
- Keywords: action, snake-like
|
||||
- Code repository: https://github.com/ArmagetronAd/armagetronad.git, https://svn.code.sf.net/p/armagetronad/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,14 +0,0 @@
|
||||
# Armies
|
||||
|
||||
_Turn based strategy game. It has simple and well designed rules._
|
||||
|
||||
- Home: https://sourceforge.net/projects/armies/
|
||||
- State: mature, inactive since 2007
|
||||
- Download: https://sourceforge.net/projects/armies/files/
|
||||
- Keywords: strategy
|
||||
- Code repository: https://gitlab.com/osgames/armies.git (backup of source release)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
@ -1,13 +0,0 @@
|
||||
# Armor Alley
|
||||
|
||||
_Remake of Armor Alley_
|
||||
|
||||
- Home: http://www.schillmania.com/armor-alley/
|
||||
- State: beta
|
||||
- Platform: Web
|
||||
- Keywords: action, inspired by Armor Alley, remake, strategy
|
||||
- Code repository: https://github.com/scottschiller/ArmorAlley.git
|
||||
- Code language: JavaScript
|
||||
- Code license: CC-BY-NC
|
||||
|
||||
## Building
|
@ -1,13 +0,0 @@
|
||||
# Artillery Duel Reloaded
|
||||
|
||||
_Remake of the classic game Artillery Duel._
|
||||
|
||||
- Home: https://code.google.com/archive/p/artillery-duel-reloaded/
|
||||
- State: beta, inactive since 2012
|
||||
- Download: https://code.google.com/archive/p/artillery-duel-reloaded/downloads
|
||||
- Keywords: action, inspired by Artillery Duel, remake
|
||||
- Code repository: (see download)
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
@ -1,17 +0,0 @@
|
||||
# Arx Libertatis
|
||||
|
||||
_Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler._
|
||||
|
||||
- Home: http://arx-libertatis.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Arx_Fatalis#Development
|
||||
- State: mature
|
||||
- Download: http://wiki.arx-libertatis.org/Download
|
||||
- Keywords: role playing, inspired by Arx Fatalis, remake, singleplayer
|
||||
- Code repository: https://github.com/arx/ArxLibertatis.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,14 +0,0 @@
|
||||
# asdf
|
||||
|
||||
_Remake of Simon skill game._
|
||||
|
||||
- Home: https://timpietrusky.github.io/asdf/
|
||||
- State: mature
|
||||
- Play: https://timpietrusky.github.io/asdf/
|
||||
- Platform: Web
|
||||
- Keywords: action, inspired by Simon, remake
|
||||
- Code repository: https://github.com/TimPietrusky/asdf.git
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
@ -1,16 +0,0 @@
|
||||
# AssaultCube
|
||||
|
||||
_Shooter game, based on the CUBE engine._
|
||||
|
||||
- Home: https://assault.cubers.net/, https://sourceforge.net/projects/actiongame/ (old)
|
||||
- State: mature, inactive since 2018
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: action, first person, inspired by CUBE engine, shooter
|
||||
- Code repository: https://github.com/assaultcube/AC.git
|
||||
- Code language: C, C++
|
||||
- Code license: Custom (zlib like)
|
||||
- Code dependencies: SDL
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,15 +0,0 @@
|
||||
# AstroMenace
|
||||
|
||||
_3D space scroll-shooter with spaceship upgrade possibilities._
|
||||
|
||||
- Home: https://www.viewizard.com/, https://sourceforge.net/projects/openastromenace/
|
||||
- State: mature
|
||||
- Download: https://www.viewizard.com/download.html
|
||||
- Keywords: action, remake, shooter
|
||||
- Code repository: https://github.com/viewizard/astromenace.git
|
||||
- Code language: C++, C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
@ -1,16 +0,0 @@
|
||||
# Athenaeum
|
||||
|
||||
_Game library management tool._
|
||||
|
||||
- Home: https://gitlab.com/librebob/athenaeum
|
||||
- State: beta
|
||||
- Platform: Linux
|
||||
- Keywords: tool
|
||||
- Code repository: https://gitlab.com/librebob/athenaeum.git
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Qt
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,13 +0,0 @@
|
||||
# ativayeban
|
||||
|
||||
_Clone of Fall Down._
|
||||
|
||||
- Home: https://github.com/Nebuleon/ativayeban
|
||||
- State: mature, inactive since 2015
|
||||
- Keywords: action, clone, inspired by Fall Down
|
||||
- Code repository: https://github.com/Nebuleon/ativayeban.git
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
## Building
|
@ -1,22 +0,0 @@
|
||||
# Atlantis
|
||||
|
||||
_PBEM Game engine which is used to create many different strategy wargames today and for the past decade._
|
||||
|
||||
- Home: http://www.prankster.com/project/, https://sourceforge.net/projects/atlantis/, https://web.archive.org/web/20140516211231/http://www.atlantis-pbem.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Atlantis_PbeM
|
||||
- State: mature, inactive since 2016
|
||||
- Download: https://sourceforge.net/projects/atlantis/files/Atlantis%204/Release%204.1.0/
|
||||
- Keywords: framework
|
||||
- Code repository: https://github.com/Atlantis-PBEM/Atlantis.git, https://svn.code.sf.net/p/atlantis/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Game engine? Implementations?
|
||||
|
||||
See also:
|
||||
[Atlantis Little Helper](https://sourceforge.net/projects/alh/), [Dev group](https://groups.yahoo.com/group/atlantisdev/), [Atlantis 1.0](https://github.com/ennorehling/atlantis).
|
||||
|
||||
https://github.com/essenbee/atlantis, https://github.com/AtlaClient/AtlaClient
|
||||
|
||||
## Building
|
||||
|
@ -1,20 +0,0 @@
|
||||
# Atomic Tanks
|
||||
|
||||
_Scorched Earth clone similar to the Worms series._
|
||||
|
||||
- Home: http://atanks.sourceforge.net/, https://sourceforge.net/projects/atanks
|
||||
- State: mature, inactive since 2016
|
||||
- Download: https://sourceforge.net/projects/atanks/files/
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: action, artillery, inspired by Scorched Earth, open content, remake, wormslike
|
||||
- Code repository: https://git.code.sf.net/p/atanks/atanks, https://gitlab.com/osgames/atanks.git (+)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: Allegro
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Atomiks
|
||||
|
||||
_Faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company._
|
||||
|
||||
- Home: http://atomiks.sourceforge.net/, https://sourceforge.net/projects/atomiks
|
||||
- State: mature, inactive since 2015
|
||||
- Download: https://sourceforge.net/projects/atomiks/files
|
||||
- Keywords: puzzle, inspired by Atomix, proprietary content, remake
|
||||
- Code repository: https://gitlab.com/osgames/atomiks.git (backup of svn), https://svn.code.sf.net/p/atomiks/code/ (svn)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: Custom (level design, see Readme)
|
||||
|
||||
## Building
|
||||
|
@ -1,13 +0,0 @@
|
||||
# Atomix
|
||||
|
||||
_A puzzle game in which you have to build full molecules._
|
||||
|
||||
- Home: https://wiki.gnome.org/Apps/Atomix
|
||||
- State: mature
|
||||
- Keywords: puzzle, inspired by Atomix
|
||||
- Code repository: https://github.com/GNOME/atomix.git
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Atrinik
|
||||
|
||||
_Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire._
|
||||
|
||||
- Home: https://www.atrinik.org/, https://github.com/atrinik
|
||||
- State: mature, inactive since 2016
|
||||
- Download: (see home)
|
||||
- Keywords: role playing
|
||||
- Code repository: https://github.com/atrinik/atrinik.git
|
||||
- Code language: C, Python
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
@ -1,14 +0,0 @@
|
||||
# Attal: Lords of doom
|
||||
|
||||
_Themeable turn-based strategy game._
|
||||
|
||||
- Home: https://sourceforge.net/projects/attal/
|
||||
- State: mature, inactive since 2008
|
||||
- Download: https://sourceforge.net/projects/attal/files/Attal/
|
||||
- Keywords: strategy, turn-based
|
||||
- Code repository: https://gitlab.com/osgames/attal.git (backup of cvs), http://attal.cvs.sourceforge.net/ (cvs)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,18 +0,0 @@
|
||||
# Aussenposten
|
||||
|
||||
_Base building game with artificial life simulation._
|
||||
|
||||
- Home: http://aussenposten.gamejs.org/, https://forum.freegamedev.net/viewtopic.php?t=5910&p=64059
|
||||
- State: beta, inactive since 2015
|
||||
- Download: http://aussenposten.gamejs.org/download.html
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: strategy, base building, open content, real time
|
||||
- Code repository: (see download)
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
- Code dependencies: GameJs
|
||||
- Assets license: CC-BY-SA
|
||||
|
||||
License information could be added to game download.
|
||||
|
||||
## Building
|
@ -1,15 +0,0 @@
|
||||
# AutoREALM
|
||||
|
||||
_Role-playing game mapping program._
|
||||
|
||||
- Home: https://sourceforge.net/projects/autorealm/
|
||||
- State: mature
|
||||
- Download: https://sourceforge.net/projects/autorealm/files
|
||||
- Keywords: tool
|
||||
- Code repository: https://git.code.sf.net/p/autorealm/code, https://git.code.sf.net/p/autorealm/http (+), https://git.code.sf.net/p/autorealm/delphi (+)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: wxWidgets
|
||||
|
||||
## Building
|
||||
|
@ -1,14 +0,0 @@
|
||||
# Avanor
|
||||
|
||||
_Relatively easy to win but feature rich fantasy roguelike game with a highly interactive world._
|
||||
|
||||
- Home: http://avanor.sourceforge.net/, https://sourceforge.net/projects/avanor/
|
||||
- State: beta, inactive since 2008
|
||||
- Download: https://sourceforge.net/projects/avanor/files
|
||||
- Keywords: role playing, roguelike
|
||||
- Code repository: https://gitlab.com/osgames/avanor.git (backup of svn), https://svn.code.sf.net/p/avanor/code/ (svn)
|
||||
- Code language: C++, Lua
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,20 +0,0 @@
|
||||
# Azimuth
|
||||
|
||||
_Metroidvania with vector graphics._
|
||||
|
||||
- Home: https://mdsteele.games/azimuth/
|
||||
- State: mature
|
||||
- Download: https://mdsteele.games/azimuth/download.html
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: adventure, open content, shooter, top-down
|
||||
- Code repository: https://github.com/mdsteele/azimuth.git
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Matthew D. Steele
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,19 +0,0 @@
|
||||
# Balder2D
|
||||
|
||||
_Multiplayer shooter in Zero Gravity._
|
||||
|
||||
- Home: http://balder.sourceforge.net/, https://sourceforge.net/projects/balder/
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/balder/files/
|
||||
- Platform: Linux
|
||||
- Keywords: strategy, open content
|
||||
- Code repository: https://svn.code.sf.net/p/balder/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Bjørn Hansen, Reuben Lord
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Scons
|
@ -1,17 +0,0 @@
|
||||
# Ball and Paddle
|
||||
|
||||
_Extensible ball and paddle game._
|
||||
|
||||
- Home: https://www.gnu.org/software/ballandpaddle/
|
||||
- State: beta, inactive since 2009
|
||||
- Platform: Linux
|
||||
- Keywords: action, open content
|
||||
- Code repository: http://bzr.savannah.gnu.org/lh/ballandpaddle/ (bzr)
|
||||
- Code language: C++, Scheme
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Eric P. Hutchins
|
||||
|
||||
## Building
|
@ -1,12 +0,0 @@
|
||||
# Ball And Wall
|
||||
|
||||
_Clone of Arkanoid._
|
||||
|
||||
- Home: https://budnix.github.io/ball-and-wall/
|
||||
- State: mature, inactive since 2015
|
||||
- Keywords: action, clone, inspired by Arkanoid
|
||||
- Code repository: https://github.com/budnix/ball-and-wall.git
|
||||
- Code language: JavaScript
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
@ -1,20 +0,0 @@
|
||||
# Ballerburg SDL
|
||||
|
||||
_Remake of the Turnbased Artillery game from 1987._
|
||||
|
||||
- Home: https://baller.tuxfamily.org/
|
||||
- Media: https://en.wikipedia.org/wiki/Ballerburg
|
||||
- State: mature
|
||||
- Keywords: action, artillery, inspired by Ballerburg
|
||||
- Code repository: https://git.tuxfamily.org/baller/baller.git, https://gitlab.com/osgames/ballerburg.git (+) (import of original source downloads)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL2
|
||||
|
||||
[Original](http://www.eckhardkruse.net/atari_st/baller.html) in the Public domain.
|
||||
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -1,13 +0,0 @@
|
||||
# Barony
|
||||
|
||||
_3D, first-person roguelike._
|
||||
|
||||
- Home: http://www.baronygame.com/
|
||||
- State: mature
|
||||
- Keywords: role playing, commercial content, inspired by Barony, multiplayer Co-op + Online + LAN, remake, roguelike
|
||||
- Code repository: https://github.com/TurningWheel/Barony.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: OpenGL, SDL2
|
||||
|
||||
## Building
|
@ -1,19 +0,0 @@
|
||||
# Bastet
|
||||
|
||||
_Simple ncurses-based Tetris clone using a special algorithm to give you the worst possible brick._
|
||||
|
||||
- Home: http://fph.altervista.org/prog/bastet.html
|
||||
- State: beta, inactive since 2018
|
||||
- Keywords: puzzle, open content, skill, tetris
|
||||
- Code repository: https://github.com/fph/bastet.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: no assets
|
||||
|
||||
Developer: Federico Poloni
|
||||
|
||||
Based on Petris (until v0.43)
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,17 +0,0 @@
|
||||
# Batalla Naval
|
||||
|
||||
_Battleship game._
|
||||
|
||||
- Home: http://batnav.sourceforge.net/batnav-en.html, https://sourceforge.net/projects/batnav/
|
||||
- State: mature, inactive since 2002
|
||||
- Download: https://sourceforge.net/projects/batnav/files/
|
||||
- Keywords: arcade, multiplayer
|
||||
- Code repository: http://batnav.cvs.sourceforge.net (cvs)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Ricardo Quesada
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,14 +0,0 @@
|
||||
# Batrachians
|
||||
|
||||
_Remake of Frogs and Flies._
|
||||
|
||||
- Home: https://perso.b2b2c.ca/~sarrazip/dev/batrachians.html
|
||||
- State: beta, inactive since 2012
|
||||
- Download: https://perso.b2b2c.ca/~sarrazip/dev/batrachians.html#download
|
||||
- Platform: Linux
|
||||
- Keywords: action, inspired by Frogs and Flies, remake
|
||||
- Code repository: (see download)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
@ -1,15 +0,0 @@
|
||||
# Battery
|
||||
|
||||
_Control an airplane in a top-down view and shoot down enemy planes, helicopters and tanks._
|
||||
|
||||
- Home: https://web.archive.org/web/20120213105444/http://btrgame.com/, https://sourceforge.net/projects/battery/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/battery/files/battery/
|
||||
- Keywords: arcade, side scroller
|
||||
- Code repository: https://github.com/GaidamakUA/BatteryReborn.git (new approach)
|
||||
- Code language: Java
|
||||
- Code license: EPL-2.0 (new approach), Custom (old see _README.txt)
|
||||
|
||||
Developer: Maxim Markaitis
|
||||
|
||||
## Building
|
@ -1,12 +0,0 @@
|
||||
# Battle City
|
||||
|
||||
_Remake of Battlecity._
|
||||
|
||||
- Home: https://battlecity.org/
|
||||
- State: mature, inactive since 2013
|
||||
- Keywords: action, inspired by Battlecity, remake, strategy
|
||||
- Code repository: https://github.com/Deceth/Battle-City.git
|
||||
- Code language: C, C++, Pascal
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
@ -1,19 +0,0 @@
|
||||
# Battle Tanks
|
||||
|
||||
_Fast 2D tank arcade game with multiplayer and split-screen modes._
|
||||
|
||||
- Home: http://btanks.sourceforge.net/blog/, https://sourceforge.net/projects/btanks/
|
||||
- State: mature, inactive since 2009
|
||||
- Download: https://sourceforge.net/projects/btanks/files/
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: action, arcade
|
||||
- Code repository: https://github.com/whoozle/btanks.git, https://svn.code.sf.net/p/btanks/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: Proprietary
|
||||
|
||||
Only sources are GPL?
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Battlefield Java
|
||||
|
||||
_Battlefield Java is simple grid and turned based battle simulation game for Java developers._
|
||||
|
||||
- Home: https://sourceforge.net/projects/battlefieldjava/
|
||||
- State: beta, inactive since 2011
|
||||
- Download: https://sourceforge.net/projects/battlefieldjava/files/battlefieldjava/
|
||||
- Keywords: strategy
|
||||
- Code repository: https://github.com/bsutton/BattlefieldJava.git, https://git.code.sf.net/p/battlefieldjava/git, https://sourceforge.net/p/battlefieldjava/cvs/ (cvs)
|
||||
- Code language: Java
|
||||
- Code license: GPL-3.0
|
||||
|
||||
|
||||
## Building
|
||||
|
@ -1,18 +0,0 @@
|
||||
# Battleround
|
||||
|
||||
_Round based RPG._
|
||||
|
||||
- Home: https://github.com/Leejjon/Battleround
|
||||
- State: beta, inactive since 2015
|
||||
- Platform: Android
|
||||
- Keywords: role playing
|
||||
- Code repository: https://github.com/Leejjon/Battleround.git
|
||||
- Code language: Java
|
||||
- Code license: Apache-2.0
|
||||
- Code dependencies: libGDX
|
||||
|
||||
May be more like alpha.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Maven
|
@ -1,13 +0,0 @@
|
||||
# Battles of Antargis
|
||||
|
||||
_A real-time-strategy (RTS) game, which is a mixture of 3 three games: Powermonger, Settlers, Warcraft._
|
||||
|
||||
- Home: https://plus.google.com/101003433246259562872,
|
||||
- State: beta, inactive since 2014
|
||||
- Keywords: strategy
|
||||
- Code repository: https://github.com/godrin/antargis.git
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Beat Harvester
|
||||
|
||||
_Shoot'em'up with focus on timing, sound and smooth 2D visuals._
|
||||
|
||||
- Home: http://www.hectigo.net/games/beatharvester/
|
||||
- State: beta, inactive since 2009
|
||||
- Keywords: action, 2D, open content, shootem
|
||||
- Code repository: (see home)
|
||||
- Code language: Python
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame, PyOpenGL
|
||||
- Assets license: CC-BY 3.0
|
||||
|
||||
Developer: Olli Etuaho
|
||||
|
||||
## Building
|
@ -1,18 +0,0 @@
|
||||
# Berusky
|
||||
|
||||
_Logic game based on Sokoban, expanded with new items such as explosives, stones, special gates._
|
||||
|
||||
- Home: http://anakreon.cz/?q=node/1, https://sourceforge.net/projects/berusky/
|
||||
- State: mature, inactive since 2013
|
||||
- Download: https://sourceforge.net/projects/berusky/files/
|
||||
- Platform: Windows, Linux
|
||||
- Keywords: action, logic, open content
|
||||
- Code repository: (see download)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,17 +0,0 @@
|
||||
# Berusky II
|
||||
|
||||
_Logic game._
|
||||
|
||||
- Home: http://anakreon.cz/?q=node/2, https://sourceforge.net/projects/berusky2/
|
||||
- State: beta, inactive since 2014
|
||||
- Keywords: action, open content
|
||||
- Code repository: (see home)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Also contained in Fedora, Debian, ..
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,14 +0,0 @@
|
||||
# Betrayer's Moon Tactics
|
||||
|
||||
_Innovative, original strategy-action RPG developed in Sphere._
|
||||
|
||||
- Home: https://sourceforge.net/projects/bm-game/
|
||||
- State: beta, inactive since 2006
|
||||
- Download: https://sourceforge.net/projects/bm-game/files
|
||||
- Keywords: role playing
|
||||
- Code repository: https://gitlab.com/osgames/bmtactics.git (copy of source releases)
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -1,17 +0,0 @@
|
||||
# Between
|
||||
|
||||
_Puzzle game._
|
||||
|
||||
- Home: https://web.archive.org/web/20150131015825/http://www.esquire.com/features/best-and-brightest-2008/rohrer-game
|
||||
- State: beta, inactive since 2010
|
||||
- Download: https://sourceforge.net/projects/hcsoftware/files/Between/
|
||||
- Keywords: puzzle, multiplayer, open content
|
||||
- Code repository: (see download)
|
||||
- Code language: PHP, C++
|
||||
- Code license: ? (really PD)
|
||||
- Code dependencies: SDL
|
||||
- Assets license: Public domain
|
||||
|
||||
Developer: Jason Rohrer
|
||||
|
||||
## Building
|
@ -1,18 +0,0 @@
|
||||
# Billiards
|
||||
|
||||
_Cue sports simulator aiming for physical accuracy and simplicity._
|
||||
|
||||
- Home: http://www.nongnu.org/billiards/, https://savannah.nongnu.org/projects/billiards/
|
||||
- State: beta, inactive since 2012
|
||||
- Download: http://www.nongnu.org/billiards/#downloads, http://download.savannah.nongnu.org/releases/billiards/
|
||||
- Platform: Linux
|
||||
- Keywords: sports, simulation
|
||||
- Code repository: http://cvs.savannah.nongnu.org:/sources/billiards (cvs)
|
||||
- Code language: Lua, Objective-C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Dimitris Papavasiliou
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
@ -1,21 +0,0 @@
|
||||
# Biniax
|
||||
|
||||
_Puzzle game._
|
||||
|
||||
- Home: http://biniax.com/
|
||||
- Media: https://en.wikipedia.org/wiki/Biniax
|
||||
- State: mature, inactive since 2012
|
||||
- Download: http://www.tuzsuzov.com/biniax/download2.html
|
||||
- Platform: Windows, Linux, macOS, Android
|
||||
- Keywords: action, puzzle
|
||||
- Code repository: https://gitlab.com/osgames/biniax.git (import of source releases)
|
||||
- Code language: C
|
||||
- Code license: zlib
|
||||
|
||||
See also https://packages.debian.org/search?keywords=biniax, https://play.google.com/store/apps/details?id=com.biniax.sdl
|
||||
|
||||
[Original Biniax](http://www.tuzsuzov.com/biniax/index1.htm), [Biniax mobile](http://biniax.com/mobile)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Birth of the Empires
|
||||
|
||||
_Turn-based 4X strategy game set in space in the style of classics such as Microprose's Master of Orion 2 or ST: Birth of the Federation._
|
||||
|
||||
- Home: http://bote2.square7.ch/en/wiki/Main_Page
|
||||
- State: mature, inactive since 2016
|
||||
- Download: http://loadion.com/en/Birth-of-the-Empires_6681499.html
|
||||
- Keywords: strategy
|
||||
- Code repository: https://github.com/bote-team/bote.git
|
||||
- Code language: C++
|
||||
- Code license: Custom (private use allowed)
|
||||
|
||||
See also [Android/Java version](https://bitbucket.org/sarkanyi/bote-libgdx/) and https://blotunga.itch.io/birth-of-the-empires.
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# BitRiot
|
||||
|
||||
_Clone of Bug Bomber._
|
||||
|
||||
- Home: https://github.com/VenKamikaze/
|
||||
- State: beta, inactive since 2017
|
||||
- Keywords: strategy, clone, Co-op, inspired by Bug Bomber, open content
|
||||
- Code repository: https://github.com/VenKamikaze/BitRiot.git
|
||||
- Code language: C++
|
||||
- Code license: Apache-2.0
|
||||
- Code dependencies: SDL2
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
@ -1,18 +0,0 @@
|
||||
# BlackNova Traders
|
||||
|
||||
_Web-based, multi-player space exploration game inspired by the popular BBS game of TradeWars._
|
||||
|
||||
- Home: https://sourceforge.net/projects/blacknova/, https://blacknova.net/
|
||||
- State: beta, inactive since 2012
|
||||
- Download: https://sourceforge.net/projects/blacknova/files
|
||||
- Keywords: strategy
|
||||
- Code repository: https://gitlab.com/osgames/blacknova.git (backup of svn), https://svn.code.sf.net/p/blacknova/code/ (svn)
|
||||
- Code language: PHP, JavaScript
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Fork is [Red Nova Traders](https://sourceforge.net/projects/rednova/), inactive since 2006.
|
||||
|
||||
See also https://github.com/myprohost/BlackNovaTrader, https://github.com/Kambyses/BlackNova-Traders
|
||||
|
||||
## Building
|
||||
|
@ -1,13 +0,0 @@
|
||||
# BlakedAwesomenaughts
|
||||
|
||||
_Remake of Awesomenauts._
|
||||
|
||||
- Home: https://github.com/zombieman1041/BlakedAwesomenaughts
|
||||
- State: beta, inactive since 2015
|
||||
- Platform: Web
|
||||
- Keywords: action, inspired by Awesomenauts, remake
|
||||
- Code repository: https://github.com/zombieman1041/BlakedAwesomenaughts.git
|
||||
- Code language: JavaScript, PHP
|
||||
- Code license: MIT
|
||||
|
||||
## Building
|
@ -1,19 +0,0 @@
|
||||
# Blender game engine
|
||||
|
||||
_Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender._
|
||||
|
||||
- Home: https://www.blender.org/features/game-creation/, https://docs.blender.org/manual/en/2.79/game_engine/index.html
|
||||
- Media: https://en.wikipedia.org/wiki/Blender_Game_Engine
|
||||
- State: mature
|
||||
- Download: https://www.blender.org/download/
|
||||
- Keywords: framework
|
||||
- Code repository: git://git.blender.org/blender.git (https://developer.blender.org/diffusion/)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Part of Blender.
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
- Build instructions: https://wiki.blender.org/index.php/Dev:Doc/Building_Blender
|
@ -1,16 +0,0 @@
|
||||
# Blitzkrieg
|
||||
|
||||
_Little turn-based strategy game based on Pendulous shareware rules._
|
||||
|
||||
- Home: https://sourceforge.net/projects/blitzkrieg/
|
||||
- State: beta, inactive since 2012
|
||||
- Download: https://sourceforge.net/projects/blitzkrieg/files/developpement/
|
||||
- Keywords: strategy
|
||||
- Code repository: https://gitlab.com/osgames/blitzkrieg.git (backup of cvs), http://blitzkrieg.cvs.sourceforge.net/ (cvs)
|
||||
- Code language: Java
|
||||
- Code license: GPL-3.0
|
||||
|
||||
See also [Pendulous](http://www.blackfalcongames.net/?p=225).
|
||||
|
||||
## Building
|
||||
|
@ -1,13 +0,0 @@
|
||||
# Blob Wars : Attrition
|
||||
|
||||
_2D mission and objective-based platform game._
|
||||
|
||||
- Home: https://github.com/stephenjsweeney/blobwarsAttrition
|
||||
- State: mature
|
||||
- Keywords: platform, commercial content, inspired by Blob Wars Attrition, requires original content
|
||||
- Code repository: https://github.com/stephenjsweeney/blobwarsAttrition.git
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
@ -1,15 +0,0 @@
|
||||
# Blobby Volley 2
|
||||
|
||||
_Continuation of the famous Blobby Volley 1.x arcade game._
|
||||
|
||||
- Home: http://blobby.sourceforge.net/, https://sourceforge.net/projects/blobby/
|
||||
- State: mature, inactive since 2017
|
||||
- Download: https://sourceforge.net/projects/blobby/files/
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: action, arcade
|
||||
- Code repository: https://svn.code.sf.net/p/blobby/code/ (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user