renamed games folder to entries folder (also contained frameworks, libraries, ...) and added to the backlog

This commit is contained in:
Trilarion
2019-09-20 14:47:35 +02:00
parent e682f975ad
commit d67e0db0cc
1083 changed files with 1369 additions and 1078 deletions

View File

@ -6,7 +6,7 @@ import os
# paths
root_path = os.path.realpath(os.path.join(os.path.dirname(__file__), os.path.pardir, os.path.pardir))
games_path = os.path.join(root_path, 'games')
tocs_path = os.path.join(games_path, 'tocs')
entries_path = os.path.join(root_path, 'entries')
tocs_path = os.path.join(entries_path, 'tocs')
local_properties_file = os.path.join(root_path, 'local.properties')

View File

@ -26,11 +26,11 @@ def entry_iterator():
"""
# get all entries (ignore everything starting with underscore)
entries = os.listdir(c.games_path)
entries = os.listdir(c.entries_path)
# iterate over all entries
for entry in entries:
entry_path = os.path.join(c.games_path, entry)
entry_path = os.path.join(c.entries_path, entry)
# ignore directories ("tocs" for example)
if os.path.isdir(entry_path):
@ -217,8 +217,8 @@ def assemble_infos():
# we also allow -X with X =2..9 as possible extension (because of duplicate canonical file names)
if canonical_file_name != entry and canonical_file_name != entry[:-5] + '.md':
print('file {} should be {}'.format(entry, canonical_file_name))
source_file = os.path.join(c.games_path, entry)
target_file = os.path.join(c.games_path, canonical_file_name)
source_file = os.path.join(c.entries_path, entry)
target_file = os.path.join(c.entries_path, canonical_file_name)
if not os.path.isfile(target_file):
pass
# os.rename(source_file, target_file)