Games starting with N 
  
    
    
   
  
  Platform:  Ncurses implementation of the popular puzzle game 2048.
 
    Technical info 
  Code languages:  
  C  
  Code licenses:  2-clause BSD 
  Code dependencies:  
  ncurses 
  Build system:  Make  
  
 
  
    
    
   
  
  Platform:  Also available on Steam.
 
  Inspiration:  
  Escape Velocity  
  Developers:  
  agb32  , 
  Alexandru Moșoi  , 
  Anatolis  , 
  AvanWolf  , 
  Bas Fournier  , 
  Benoît ROBIN  , 
  bobbens  , 
  brognam  , 
  BSoD-naev  , 
  BTAxis  , 
  Cypher  , 
  Deiz  , 
  djvs  , 
  Edgar Simo-Serra  , 
  Eric Man  , 
  EveColonyCommander  , 
  fartoverflow  , 
  Felix Schneider  , 
  Fernando L. Copercini  , 
  geever  , 
  Hacklin  , 
  HatlessAtlas  , 
  Ian Douglas Scott  , 
  Jack Greiner  , 
  Justin Blanchard  , 
  Justin Nicholson  , 
  Kevin Zheng  , 
  Lineth  , 
  Ludovic Bellière  , 
  Luka Vandervelden  , 
  micahmumper  , 
  Michal Pasternak  , 
  MightBeHarmless  , 
  naehc  , 
  Nathan Loewen  , 
  nenau  , 
  nenau-again  , 
  Nicolas Kaiser  , 
  Old T. Man  , 
  Pat Erley  , 
  Paul Wise  , 
  perey  , 
  Peter Johnson  , 
  PhoenixRiver  , 
  Reynir Björnsson  , 
  rkulhanek  , 
  Sean Hildebrand  , 
  Sudarshan S  , 
  The Diligent Circle 丸  , 
  thunkk  , 
  toams  , 
  unavowed  , 
  V-ktor  , 
  William Leiserson  , 
  Wuzzy   
  
  
    Technical info 
  Code languages:  
  C  , 
  Lua  
  Code licenses:  GPL-3.0 
  Code repositories:  naev/naev.git (
  
since 2009 , 
)
  
Code dependencies:  
  libxml , 
  
OpenAL , 
  
SDL2  
  
 
  
    
    
   
  
  Platform:  NBlood use EDuke32 as base
 
  Inspiration:  
  Blood  
  Developers:  
  alexey.lysiuk  , 
  CommonLoon102  , 
  dibollinger  , 
  Evan Ramos  , 
  Jan  , 
  Jordon Moss  , 
  MexMeRcUrY  , 
  Mitchell Richters  , 
  NoOneBlood  , 
  nukeykt  , 
  NY00123  , 
  Pierre-Loup A. Griffais  , 
  Richard C. Gobeille  , 
  sirlemonhead  , 
  Szilárd Biró   
  
  
  
 
  
    
    
   
  
  Platform:  Also see Netacka 3D (home).
 
    Technical info 
  Code languages:  
  C  
  Code licenses:  MIT 
  Code repositories:  pwmarcz/netacka.git (
  
since 2017 , 
)
  
Code dependencies:  
  Allegro 
  Build system:  Make  
  
 
  
    
    
   
  
  Platform:  Single player dungeon exploration game that runs on a wide variety of computer systems.
See also [NetHack Falcon's Eye](https://sourceforge.net/projects/falconseye/), a graphical modification of NetHack.
 
  Inspiration:  
  Hack  
  Developers:  
  Adam Powers  , 
  alkom  , 
  Bart House  , 
  chasonr  , 
  copperwater  , 
  David Cohrs  , 
  Dean Luick  , 
  Derek  , 
  Derek Ray  , 
  Dion Nicolaas  , 
  HMM  , 
  Janet Walz  , 
  Jean-Christophe Collet  , 
  Kenneth Lorber  , 
  Kestrel Gregorich-Trevor  , 
  Kevin Hugo  , 
  Mak Kolybabi  , 
  Michael Meyer  , 
  Mike S  , 
  Mike Stephenson  , 
  NetHack Read-only user  , 
  nhkeni  , 
  nhmall  , 
  NHTangles  , 
  Pasi Kallinen  , 
  Pat Rankin  , 
  Patric Mueller  , 
  Tung Nguyen  , 
  Warwick Allison   
  
  
  
 
  
    
    
  mature 
  inactive since 2015 
 
  
  Platforms:  Online version of the multiplayer card game Mau Mau, which is a game with some similarities to Uno.
  
  
    
    
   
  
  Platform:  See also [Different builds of the old netpanzer code](https://github.com/Rominagrobis/OldNetPanzer), [Android client](https://github.com/francov/netPanzerSB),
[ArchLinux page](https://aur.archlinux.org/packages/netpanzer/), https://github.com/aaronps/netpanzer
 
  
  
  
 
  
    
    
  mature 
  inactive since 2009 
 
  
  Platforms:  Multi-player battle simulation with a Star Trek theme.
See also [JTrek](http://ftp.netrek.org/pub/netrek/clients/jtrek/), [Netrek RES-RSA](https://launchpad.net/netrek-res-rsa), [HTML5 netrek](https://github.com/apsillers/html5-netrek)
 
  Developers:  
  324523  , 
  Alec Habig  , 
  Bill Balcerski  , 
  Bob Tanner  , 
  Dave Ahn  , 
  Dave Pinkney  , 
  David Swasey  , 
  Gerard Lim  , 
  James Cameron  , 
  Jeff Nowakowski  , 
  Karthik Arumugham  , 
  Kurt Siegl  , 
  Michael Wyatt  , 
  Niclas Fredriksson  , 
  Stas Pirogov  , 
  Stephen Thorne  , 
  Steve Sheldon  , 
  Trent Piepho  , 
  Zachary Uram   
  
  
  
 
  
    
    
   
  
  Platform:  Major League Baseball Simulation.
Communication with Marshal Lake in August, 2019: "... the code is in the public domain. ... Anyone can use the code for anything they like."
  
  
    
    
   
  
  Platforms:  Part puzzle game, part action game, and entirely a test of skill.
Includes Neverputt, a hot-seat multiplayer miniature golf game.
 
  Inspiration:  
  Super Monkey Ball  
  Developers:  
  Byron Johnson  , 
  camthesaxman  , 
  Cheeseness  , 
  Clément Guérin  , 
  Florian Priester  , 
  georgwachter  , 
  gunchleoc  , 
  htnever  , 
  Ian Walker  , 
  Jānis Rūcis  , 
  Laurent Moussault  , 
  Mehdi Yousfi-Monod  , 
  nicolaschaufette  , 
  Paul Ruediger  , 
  Robert Kooima   
  
  
  
 
  
    
    
   
  
  Platform:  See https://github.com/atphalix/nexuiz, https://gitlab.com/nyov/nyovs-nexuiz
 
  Developers:  
  Andreas Kirsch  , 
  Benjamin Darling  , 
  Dan Korostelev  , 
  esteel  , 
  Forest Hale  , 
  Hans Dampf  , 
  Kristian Johansson  , 
  Lee Vermeulen  , 
  Morphed  , 
  RazorWind Team projects  , 
  Rudolf Polzer  , 
  Saulo Gil  , 
  SavageX  , 
  SeienAbunae   
  
  
  
 
  
    
    
   
  
  
  
  
    Technical info 
  Code languages:  
  C  
  Code licenses:  MIT 
  Code repositories:  zaps166/NFSIISE.git (
  
since 2014 , 
)
  
Code dependencies:  
  SDL2  
  
 
  
    
    
  mature 
  inactive since 2004 
 
  
  Platform:  May be uploaded in the future under https://github.com/brickviking
  
  
    
    
  mature 
  inactive since 2012 
 
  
  Platform:  The player controls a cat named Nikki, who is able to remotely control robots via terminals, in order to solve puzzles.
  
  
    
    
   
  
  Platforms:  Player's goal is to collect sweets and avoid the traps and enemies.
 
  
  
    Technical info 
  Code languages:  
  C++  
  Code licenses:  GPL-2.0 
  Assets licenses:  
  GPL 
  Build system:  Make  
  
 
  
    
    
  mature 
  inactive since 2006 
 
  
  
  
  
  
 
  
    
    
  mature 
  inactive since 2015 
 
  
  
  
  
  
 
  
    
    
   
  
  
  
  
    Technical info 
  Code languages:  
  C  , 
  C++  
  Code licenses:  2-clause BSD 
  Code dependencies:  
  SDL  
  
 
  
    
    
  mature 
  inactive since 2013 
 
  
  Platforms:  With gravity in which the player controls the rotation of the game field.
 
    Technical info 
  Code languages:  
  Lua  
  Code licenses:  WTFPL 
  Code dependencies:  
  LÖVE 
  Assets licenses:  WTFPL  
  
 
  
    
    
  mature 
  inactive since 2016 
 
  
  
  Inspirations:  
  Escape Velocity  , 
  Naev  
  Developers:  
  Alexandru Moșoi  , 
  Anatolis  , 
  AvanWolf  , 
  Bas Fournier  , 
  brognam  , 
  BSoD-naev  , 
  Cypher  , 
  Edgar Simo-Serra  , 
  Eric Man  , 
  Felix Schneider  , 
  geever  , 
  HatlessAtlas  , 
  Ian Douglas Scott  , 
  Justin Nicholson  , 
  Kevin Zheng  , 
  Kinniken  , 
  Ludovic Bellière  , 
  Luka Vandervelden  , 
  Nathan Loewen  , 
  Nicolas Kaiser  , 
  Old T. Man  , 
  Pat Erley  , 
  Paul Wise  , 
  perey  , 
  Peter Johnson  , 
  PhoenixRiver  , 
  Reynir Björnsson  , 
  rkulhanek  , 
  Sean Hildebrand  , 
  Sudarshan S  , 
  The Diligent Circle 丸  , 
  toams  , 
  unavowed  , 
  William Leiserson   
  
  
  
 
  
    
    
   
  
  Platforms:  Drawing puzzle game, where the goal is to draw shapes on a drawing to get two given objects to touch.
  
  
    
    
   
  
  Platform:  Clone of Super Monkey Ball.
 
    Technical info 
  Code languages:  
  Java  
  Code licenses:  GPL-2.0  
  
 
  
    
    
   
  
  Platform:  Does it include alternate graphics?
 
  Inspirations:  
  Ultima VI: The False Prophet  , 
  Ultima: Worlds of Adventure 2: Martian Dreams  , 
  Worlds of Ultima: The Savage Empire  
  Developers:  
  Dominik Reichardt  , 
  Eric Fry  , 
  J. Applegate  , 
  Jeremy Newman  , 
  Jonathan E. Wright  , 
  kirben  , 
  Kirben  , 
  Malignant Manor  , 
  Markus Niemistö  , 
  Michael Fink  , 
  Pieter Christiaan Luteijn  , 
  Sam Matthews  , 
  vividos  , 
  Willem Jan Palenstijn  , 
  Zabeus   
  
  
  
 
  
    
    
   
  
  Platform:  Does it require original content?
  
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