Tools

Index

Platform: Game library management tool.
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: librebob/athenaeum.git( since 2018, )
Code dependencies: Qt
Platform: Does it require original content?
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: dulsi/btbuilder.git( since 2012, )
Platform:
tool text-based
Text-based game player and game generator. The games are structured as decision trees.
Developer: Matt Davison
Homepage: cyoadventures
Download: cyoadventures/files
Technical info
Code languages: Ada
Code licenses: GPL-2.0
Code repositories: osgames/cyoadventures.git( since 2019, ), svn.code.sf.net/p/cyoadventures/code
Platforms: Terrain editor for Godot.
Developer: Adrien
Technical info
Code languages: GDScript
Code licenses: Apache-2.0
Code repositories: awkwardpolygons/cartographer.git( since 2020, )
Platform:
tool chess content none text-based
Text-mode chess game front-end and editor for PGN (Portable Game Notation) files. It uses unicode characters to display chess pieces.
Developer: Ben Kibbey
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: bjk/cboard.git( since 2018, ), repo.or.cz/w/cboard.git
Code dependencies: ncurses
Platform:
tool frontend
Graphical environment for DOSBox.
Technical info
Code languages: Pascal
Code licenses: GPL-3.0
Code repositories: osgamearchive/D-Fend-Reloaded.git( archived, since 2019, )
Platform: Authoring system for generating adventure narratives.
Technical info
Code languages: JavaScript
Code licenses: GPL-2.0
Code repositories: pistacchio/Dedalus.git( since 2013, )
Code dependencies: jQuery
Platform: GameMaster (i.e. role-playing) utility.
Developer: Brian White
Homepages: deity.sourceforge.net, deity
Download: deity/files
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/deity.git( since 2018, ), svn.code.sf.net/p/deity/code
Code dependencies: wxPython
Platform: Map your dungeons for your next role playing adventure.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: osgames/dungeonmap.git( since 2018, ), svn.code.sf.net/p/dungeonmap/code
Platforms: Editor for EasyRPG.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: EasyRPG/Editor.git
Code dependencies: Qt
Build system: CMake
Platform: Generate interactive and highly customizable svg maps based on voronoi diagrams.
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: Azgaar/Fantasy-Map-Generator.git( since 2017, )
Platforms: Short for "Gameboy Development Kit"
Technical info
Code languages: C, Assembly, C++
Code licenses: MIT
Code repositories: gbdk-2020/gbdk-2020.git( since 2020, )
Build system: Make
Platform: Game/Dungeon Master aid for role playing.
Developer: Daniel Vale
Homepage: gm-tools
Download: gm-tools/files
Technical info
Code languages: C++, C
Code licenses: GPL-2.0
Code repositories: osgames/gm-tools.git( since 2018, ), gm-tools.cvs.sourceforge.net
Platform:
tool 2D roguelike
Roguelike/2D game utility library.
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: Chris3606/GoRogue.git( since 2017, )
Platform: Random name generator for role-games, authors, and the like.
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: mkalus/janag.git( archived, since 2014, )
Platforms: Advanced world editor of ZZT.
Homepage: cknave/kevedit
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: cknave/kevedit.git( since 2017, )
Code dependencies: SDL2
Platform: Strategic/trading/collectable card game. Requires https://fishshell.com/?
Developer: Gryc Ueusp
Technical info
Code languages: Python, Shell
Code licenses: AGPL-3.0
Code repositories: osgames/librecardgame.git( since 2019, ), librecardgame.bzr.sourceforge.net/bzrroot/librecardgame
Assets licenses: CC-BY-SA-3.0
Platform: Modding tools such as a map editor, model exporter, material editor of Mafia series.
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: Greavesy1899/MafiaToolkit.git( since 2018, )
Build system: Visual Studio
Platform:
remaketool content commercial + original required engine
Fixes the engine?
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: Albeoris/Memoria.git( since 2016, )
Code dependencies: Unity
Platform:
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: craftworkgames/MonoGame.Extended.git
Code dependencies: MonoGame
Platform: Creates D&D monsters of CR 1-50 for use with the Pathfinder ruleset.
Developer: John Davis
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: git.code.sf.net/p/monstergenerato/code
Platform:
tool roguelike
Library that lets rogue-like games use graphical tiles.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: zenorogue/noteye.git( since 2016, )
Platforms:
tool content open
Osu! client.
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: itdelatrisu/opsu.git( since 2014, ), UnderSampled/opsu.git @git
Code dependencies: OpenGL, Slick2D
Platform: RPG Character Generator
Developers: AinvarG, Allard Hoeve, Andrew Maitland, Andrew McDougall, Andrew Wilson, Anestis Kozakis, ankur rathi, Arjan van Ginneken, BenDog, bigrin42, Brad Kester, Brad Stiles, Bradley D Wyman, Bryan McRoberts, Bterrell721, Chuck Pint, Connor Petty, Daniel Swan, Dark Mike, Dave Cheever, David R. Bender, DerekMart, Devon Jones, Distant Scholar, DJBlayde, Don Peterson, Douglas Limmer, Dreaming Psion, Eddy Anthony, Eitan Adler, elro the onk, Eric Parker, Fitzs, Fluxxdog, Gjorbjond, gonrada, Greg Bingleman, Gwen T., Hades Lucifer, Henk Slaaf, J. Hunter Johnson, jamrenaissance, Jason, Jason Buchanan, Jasper Spaans, Javier A. Ortiz Bultron, Jayme Cox, jdempsey-au, Jeff Baril, Jeremy Pallats/starcraft.man, Jerome Touffe-Blin, Joe Wells, Johannes E, Jonas Karlsson, Kieth A. Coleman, Kim Winz, kypvalanx, Leandro Coutinho, LegacyKing, Li-aung Yip, Lissa, Manichee, Mark Davies, Mark Schrijver, Martijn Verburg, Matt Chambers, MDT, Merkidemis, mertonmonk, Mike Elliott, Mike van Riel, Miles O'Connell, mjmeans, Moni, moogle0001, MotorViper, NeoFax, net-diver, Nicola Tuveri, Orangepeelbeef, Paul Grosse, Paul M. Lambert, Paul W. King, Per Christian Henden, Peter Yovich, Phantom of Krankor, Phoex, pokemonpasta, randomclass, Rebecca Downey, Regan Anderson, Riccardo, Rich Baumann, Richard Homonnai, Robert Ward, Ryelle, Scott Meyer, Shelley, Skylar Hiebert, Stefan Radermacher, Steven West, theheadkase, Thomas Clegg, Thomas Cooper, thpr, Tim McGilly, Tod Milam, Tom Parker, Trent, Vince Schiavoni, Vincent Hatakeyama, W. Robert Reed III, Zacharia Bickley
Technical info
Code languages: Java
Code licenses: LGPL-2.1
Code repositories: PCGen/pcgen.git( since 2014, ), svn.code.sf.net/p/pcgen/code, pcgen.cvs.sourceforge.net
Platform:
tool content open hangman
A version of the WebHangman modified by Klivo to support Esperanto.
Inspiration: Webhangman
Developers: Jan Mulder, Klivo
Technical info
Code languages: JavaScript
Code licenses: GPL-2.0
Code repositories: osgames/pendumito.git( since 2019, )
Assets licenses: GPL-2.0
Platform:
tool content open
Procedural map generator for roguelike games.
Developer: Maru
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: marukrap/ProceduralMapGenerator.git( since 2017, )
Platforms: Python specializing compiler. Unmaintained, refers to pypy.org
Technical info
Code languages: C
Code licenses: MIT
Platform: Map making utility used for role-playing games.
Developer: Mike
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: osgames/pymapper.git( since 2018, )
Code dependencies: wxPython
Platforms: Read Tiled Map Editor's TMX maps.
Developer: Leif Theden
Technical info
Code languages: Python
Code licenses: LGPL-3.0
Code repositories: bitcraft/PyTMX.git( since 2012, )
Platform: Post-processing graphics injector.
Homepage: reshade.me
Download: reshade.me/releases
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: crosire/reshade.git( since 2016, )
Build system: Visual Studio
Platform: FX sounds generator.
Inspiration: sfxr
Developer: Ray
Technical info
Code languages: C
Code licenses: zlib
Code repositories: raysan5/rfxgen.git( since 2017, )
Platform: PC and NPC character generator for Rolemaster RMFRP roleplaying system (from Iron Crown Enterprises).
Homepage: rmoffice
Download: rmoffice/files
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: git.code.sf.net/p/rmoffice/code
Platforms: Virtual tabletop software.
Technical info
Code languages: C++, JavaScript
Code licenses: GPL-2.0
Code repositories: Rolisteam/rolisteam.git( since 2015, )
Build system: CMake
Platform: Collection of programs and libraries for pen and paper role playing.
Homepage: rpdungeon
Download: rpdungeon/files
Technical info
Code languages: Pascal
Code licenses: GPL-2.0
Code repositories: osgames/rpdungeon.git( since 2018, ), svn.code.sf.net/p/rpdungeon/code
Platforms:
Technical info
Code languages: C++
Code licenses: MIT
Code dependencies: SDL
Build system: Make
Platforms:
tool content swappable
Tool of Doom. Editor for Doom-engine based games and source ports.
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: sirjuddington/SLADE.git( since 2012, )
Platforms:
Technical info
Code languages: Java
Code licenses: 3-clause BSD
Code dependencies: LWJGL
Platform:
game enginetool interactive fiction
Tool for creating multiple choice interactive fiction.
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: textadventures/squiffy.git( since 2013, )
Platform:
tool content commercial
Tool to statically recompile the original game executable to create a Windows or Linux version of the game.
Homepage: M-HT/SR
Technical info
Code languages: C, Assembly
Code licenses: MIT, GPL-2.0, ?
Code repositories: M-HT/SR.git( since 2016, )
Code dependencies: OpenGL, SDL
Platform:
simulationtool content commercial + original required
Tool of Transport Tycoon. Patch sets for Transport Tycoon Deluxe.
Homepage: www.ttdpatch.net
Technical info
Code languages: Assembly, C, C++
Code licenses: GPL-2.0
Code repositories: ttdpatch/ttdpatch.git( since 2017, )
Platform:
Technical info
Code languages: Pascal
Code licenses: MPL-1.1
Platform:
game enginetool interactive fiction text-based
Tool for telling interactive, nonlinear stories.
Homepage: twinery.org
Technical info
Code languages: JavaScript, TypeScript
Code licenses: GPL-3.0
Code repositories: klembot/twinejs.git( since 2018, )
Platform:
tool content commercial
Tool of Undertale. Tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games)
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: krzys-h/UndertaleModTool.git( since 2018, )
Build system: Visual Studio
Platform: Graphic Design tools.
Homepage: www.vgc.io
Technical info
Code languages: C++
Code licenses: Apache-2.0
Code repositories: vgc/vgc.git( since 2017, )
Code dependencies: Qt
Build system: CMake
Platform:
tool content commercial
Tool of The Legend of Zelda: The Wind Waker. It randomizes all the items in the game so that each playthrough is unique and you never know where a particular item will be.
Technical info
Code languages: Python, Assembly
Code licenses: MIT
Code repositories: LagoLunatic/wwrando.git( since 2018, )
Platform: Randomly generates scientifically-plausible solar systems, simulates plate tectonics, calculates climate, randomly generates towns, city blocks, NPCs, treasure hoards, dungeons, and other RPG-related things.
Developers: Ben, Cube
Homepage: worldbuilder
Download: worldbuilder/files
Technical info
Code languages: Visual Basic
Code licenses: GPL-2.0
Code repositories: osgames/worldbuilder.git( since 2018, ), worldbuilder.cvs.sourceforge.net
Platform: Emulator, implementing a DOS compatible environment just large enough to run ZZT and Super ZZT.
Inspirations: Super ZZT, ZZT
Developer: Adrian Siekierka
Homepage: zeta.asie.pl
Technical info
Code languages: C
Code licenses: MIT
Code repositories: asiekierka/zeta.git( since 2020, )
Code dependencies: SDL2
Build system: Make
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