Games starting with C

Platforms:
actionremake shooter
Overhead run-and-gun game.
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: cxong/cdogs-sdl.git( since 2013, )
Code dependencies: SDL2
Assets licenses: CC0, CC-BY, CC-BY-SA
Build system: CMake
Platform:
strategy clone turn-based
Empire building game.
Inspiration: Civilization II
Developer: Vasili Novikov
Technical info
Code languages: Pascal
Code licenses: Public domain, GPL-3.0
Code repositories: vn971/cevo.git( since 2015, )
Platform:
Developer: Yannick Comte
Homepage: demonixis/C3DE
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: demonixis/C3DE.git( since 2014, )
Code dependencies: MonoGame
Build system: Visual Studio
Platform:
Inspiration: Nuclear Reaction
Developer: maikmerten
Technical info
Code languages: C, Assembly
Code licenses: GPL-3.0
Code repositories: maikmerten/c64-nuclearreaction.git( since 2012, )
Platform: Mix between action and rpg.
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: Mekire/cabbages-and-kings.git( since 2013, )
Code dependencies: pygame, wxPython
Platform:
actionremake content commercial + original required
Recreation of the original game.
Inspiration: Cadaver
Technical info
Code languages: C++
Code licenses: GPL-2.0
Platform: Changed license from GPL to MIT (usually only possible with consent of all authors).
Homepage: www.cafu.de
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: bitbucket.org/cafu/cafu.git
Build system: CMake
Platform:
role playing asciiart text-based
Featuring ASCII art. See also [Candy Box](https://github.com/candybox2/candybox)
Developer: Andrei Kvapil
Technical info
Code languages: TypeScript, JavaScript
Code licenses: GPL-3.0
Code repositories: candybox2/candybox2.github.io.git( since 2017, )
Platform:
arcade for kids
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: tube42/candymem.git( since 2015, )
Build system: Gradle
Platforms:
sports table tennis
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/cannonsmash.git( since 2019, ), cannonsmash.cvs.sourceforge.net
Code dependencies: OpenGL
Platform:
actionremake content commercial
Technical info
Code languages: C++
Code licenses: MAME
Code repositories: djyt/cannonball.git( since 2012, )
Build system: CMake
Platforms:
music content open karaoke
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: spiderbit/canta.git( since 2010, )
Code dependencies: GStreamer, Soya3D
Assets licenses: GPL-2.0
Platforms:
puzzlesimulation content open sandbox
Physics simulation puzzle game in which the player has to get a red and a green circle together.
Developer: Roman Belov
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/caphgame/code
Code dependencies: SDL
Assets licenses: GPL-3.0
Platform:
cardspuzzle content open multiplayer online
Technical info
Code languages: JavaScript, Python
Code licenses: AGPL-3.0
Code repositories: farsides/cardstories.git( since 2011, )
Code dependencies: Twisted
Assets licenses: CC-BY-SA-3.0
Platforms:
actionremake content commercial + original required
Inspiration: Grand Theft Auto
Technical info
Code languages: C++, C
Code licenses: MIT
Code repositories: codenamecpp/carnage3d.git
Build system: Make
Platforms: On a pixel-grid in grayscale, with minimal detail.
Technical info
Code languages: AGS Script
Code licenses: Custom
Code repositories: gondur/cartlife_src.git( since 2015, )
Code dependencies: Adventure Game Studio
Platform: See also Castle of the Winds in Elm.
Inspiration: Castle of the Winds
Developer: Joseph Ni
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: mordrax/cotwmtor.git( since 2015, )
Platform: See also Castle of the Winds.
Technical info
Code languages: Elm, JavaScript
Code licenses: MIT
Code repositories: mordrax/cotwelm.git( since 2016, )
Platform:
Inspiration: Rampart
Developer: Karl Bartel
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: karlb/castle-combat.git( since 2019, )
Platform:
actionadventure content open
3D-engine (C++/DirectX9) and a fully playable prototype of a 3rd person action/adventure game featuring running, shooting and sneaking.
Technical info
Code languages: C++
Code licenses: 3-clause BSD, GPL-2.0
Code repositories: osgames/catmother.git( since 2019, ), svn.code.sf.net/p/catmother/code
Platform:
role playing roguelike
Post-apocalyptic roguelike. See also [Cataclysm: Dark Days Ahead](cataclysm_dark_days_ahead.md) (fork)
Technical info
Code languages: C++
Code licenses: CC-BY-SA-3.0
Code repositories: Whales/Cataclysm.git( since 2010, )
Platforms:
remakerole playing roguelike turn-based
Turn-based survival game set in a post-apocalyptic world. Fork of [Cataclysm](cataclysm.md)
Inspiration: Cataclysm
Developers: 8street, 9600bauds, acidia, actual-nh, Aenye, aierce, akirashirosawa, akozhevn, akrieger, Alan Brady, Alasnuyo, Alec White Valentine, Aleksander, Alexander Morland, Alexander Scherer, Alexey, Alexey Kim, Alexey Mostovoy, AlisW02, Allison, Aloxaf, Amans Tofu, ampersand55, anabatic, Andi Shores, andrei, Andrey Bienkowski, anejjam, Angela Graves, angoddu, anonym, anothersimulacrum, Anton Burmistrov, Anuradha Dissanayake, arcke, arijust, Ashes, Asmageddon, atomicdryad, Ava, awesine, axujen, Barhandar, Barry Gackle, barsoosayque, BeigeSand, Ben Fox-Moore, Ben Gray, Bence, Bernardo Sulzbach, BevapDin, Binrui Dong, BorkBorkGoesTheCode, Brad Busse, Brandon Bergren, Brandon Kentel, Brian Lefler, Brian McDade, Brian-Otten, cainiaowu, cake>pie, carmakazi, casswedson, Catacstone, Catiua, chaisawlajatang, Chaosvolt, Charlie Nolan, Chris Vickio, Christian Bielert, Christian Buskirk, ChunkOfMeat, Clarence "Sparr" Risher, Cliffs Dover, CodeBandit, codemime, Competently-Incompetent, Coolthulhu, CosmicCoincidence, Cosmitz, CountAlex, curstwist, Curtis Merrill, Cyrano7, D Anzorge, daftfad, DangerNoodle, DanmakuDan, Danny Bautista, Dark Daskin, darktoes, Davi-DeGanne, David, David Holmes, Dax Fugue, DeadLeaves, DemAvalon, Denis Volk, DialoMalison, dissociativity, Dmitry Serov, DoctorGoat, DoctorVanGogh, Donnie McNabb, DracoGriffin, Dru, Dylan Greer, Dyrewulfe, DZiral, Edith Brunel, Efi, Eighth-of-Third, ejseto, Ekarus Ryndren, eltank, ephemeralstoryteller, EpicOrange, Eric, Eric Pierce, Esdian, eso, evilexecutive, Faalagorn, faefux, Fergus Dall, ferociousdork, Firestorm01X2, FlameStormer2000, Francisco Moreira, freezerbunny, Fris0uman, Frost-wood, FryCarson, FulcrumA, Gabe-Lincoln, Gabriel-SE, GalenEvil, Gatleos, GennFaol, GiM, GlyphGryph, Gordon Watt, Goron, Greev, Greg McNew, halfahermit, harison86, Heather Soron Kaminski, Herbert Jones, Hesu Lee, Hirmuolio, hitbutton, HuXTUS, Huynh Yen Loc, Hymore246, hyper2snyper, I-am-Erk, Ian Strachan, ice-o-metric, Ilya Agafonov, Ilya Margolin, Inglonias, ipcyborg, Isaac Freund, ISuckM8, ituluwituluwzev, Ivan P., Ivan Zaitsev, Jacek Nakonieczny, James Gangur, Jamuro-g, Jason Gilbert, Jason Jones, jcd000, Jeremy, Jeremy Osborne, Jeremy Rose, Jerimee Richir, Jianxiang Wang (王健翔), jkraybill, Joe, John Bytheway, John Candlebury, johnrdconnolly, jokermatt999, JonahDes, Jorn Vernee, Josh Richey, Joshua Chin, joshuagiles, Justin, KA101, Kael Talvadore, Kanexan, karols146, Karthas077, Kelenius, Kevin Giovinazzo, Kevin Granade, Keyspace-1, kilozombie, Kilvoctu, klorpa, Kodi Arfer, KongMD, KurzedMetal, Kyle Fawcett, Lap, Larwick, LaVeyanFiend, Leland Clemmons, Leonid Vasilev, Lil Shining Man, LISPCoC, Lucasargh, lucasmr, lucianposton, LyleSY, Maddremor, Maleclypse, malhawee, Malkeus, Mark Langsdorf, mark7, Marloss, Martijn Arnoldussen, Matt K., Matthew Taylor, maxmurder, maxsond, mctynp, Mdnthrvst, Mecares, meladath, Menschheit, Michael Davies, mightyagrippa, Mike, MisterFelixFox, misterprimus, Mom-Bun, Mooses2k, moosestrangler, MorCel374, mqrause, mrkybe, Mshock777, MT-Arnoldussen, Muffindrake, mugling, Nate Moore, Nathan Fowler, NaturesWitness, neitsa, NeviNovat, nexusmrsep, Nicholas De Nova, Nick Taylor, nikheizen, Nioca, Noctifer-de-Mortem, NotFuji, nsklaus, Nymall, Octav "Narc" Sandulescu, oddbjol, Oddzball, Olanti, Oleg Antipin, Oleksii S. Malakhov, Oliver Jowett, OrenAudeles, origamiwolf, OromisElf, OvenBaker, OzoneH3, PatrikLundell, patternoia, Paul Fenwick, Pete Goodfellow, Peter Lacey-Bordeaux, Peter Piwowarski, Petr Onderka, phaethonfire, philippeop, Piotr Staszewski, pisskop, plazma-rush, Podesta, pouar, Pr0man, PropaneSoup, prutschman, Pupsi Mupsi, Pär Karlsson, Quietust, Rabbit, RadHazard, Rail-Runner, railmonkey, RarkGrames, Reaper42, Reclusive-reptile, Regularitee, Reiner Herrmann, Robert Maupin, Robert Tisdale, Robik81, RogueYun, Rolf K, Roy Berube, rsulli55, Ryan, Ryan Sullivant, Rémy Roy, sagethor, Saicchi, Salty Panda, satheon49, Sean "Chezzo" Osman, Sean Mirrsen, Senrain, Sergey Alirzaev, Sergio Duran, Serhiy Zahoriya, Seth, Skippy McSkip, skYYman, slimeboy460, Snaaty, sneeze-attack, snipercup, Soufian, SouP, souricelle, Soyweiser, spacenookie, Spencer Michaels, starpolemic, Steven Noonan, Steven Wu, Stevensonz, Stéphane Travostino, SunshineDistillery, Surma, surprise22, taiyu, Tamiore, TechyBen, Theawesomeboophis, TheFlame52, ThinkInvisible, Tivec, Tom Quinn, Tomas Volka, Tonkatsu, Tony, ToxiClay, Treah Blade, Tsunder, Turtlicious, Unknown, UrbanCMC, utunnels, vache, valuial, VampyreLord, Vasyan, Venera3, Veraghin, vidarsk, Violet White, Viss Valdyr, Vitaly Vlasov, Vlad, Voker57, Vollch, vulkans22, Whales, Williham Williham Totland, Wishbringer, Wokko1, wormingdead, Wouter van Kesteren, Wuzzy, xalgenos, xanderrootslayer, Xenomorph-III, Xpyder, Xygen, yobbobanana, yowshi, Zach Morgan, Zaweri, Zhilkin Serg, zombiethoughts, zwparchman
Technical info
Code languages: C++
Code licenses: CC-BY-SA-3.0
Code repositories: CleverRaven/Cataclysm-DDA.git( since 2012, )
Code dependencies: ncurses
Assets licenses: CC-BY-SA-3.0
Build system: Make
Platform:
action 2D content commercial shooter
Technical info
Code languages: Pascal
Code licenses: GPL-2.0
Code repositories: CatacombGames/Catacomb.git( since 2014, )
Platform:
action first-person shooter
Also includes repositories for the Catacomb Adventure Series.
Developer: rdmandel
Homepage: catacomb.games
Media: Catacomb 3-D
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: CatacombGames/Catacomb3D.git( since 2014, ), CatacombGames/CatacombAbyss.git @add( since 2014, ), CatacombGames/CatacombApocalypse.git @add( since 2014, ), CatacombGames/CatacombArmageddon.git @add( since 2014, )
Platform:
remake content commercial
CatacombGL is a Windows source port with OpenGL graphics for the 1992 game The Catacomb Abyss.
Inspiration: Catacomb 3-D
Developer: ArnoAnsems
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: ArnoAnsems/CatacombGL.git( since 2018, )
Code dependencies: OpenGL
Platform:
remake content commercial
Inspirations: Catacomb, Catacomb II
Developer: Braden Obrzut
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: Blzut3/CatacombSDL.git( since 2014, )
Build system: CMake
Platform:
Inspiration: Catan
Developer: Marcus
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: Bubu/android-dice-game.git( since 2017, )
Build system: Gradle
Platform:
role playing multiplayer local + massive
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: alphaonex86/CatchChallenger.git( since 2012, )
Platform:
action clone content commercial
Technical info
Code languages: TypeScript
Code licenses: MIT
Code repositories: dogballs/cattle-bity.git( since 2018, )
Platforms:
platform clone
Inspiration: Ugh!
Developers: Martin Gerhardy, Rémi Verschelde
Technical info
Code languages: C, JavaScript
Code licenses: GPL-3.0
Code repositories: mgerhardy/caveexpress.git( since 2014, )
Code dependencies: SDL
Assets licenses: CC-BY-SA-4.0
Build system: CMake
Platforms:
action clone
Technical info
Code languages: JavaScript, C, C++, Lua
Code licenses: GPL-3.0
Code repositories: mgerhardy/caveexpress.git( since 2014, )
Code dependencies: SDL
Build system: CMake
Platform:
actionarcade content open text-based
Inspirations: Boulder Dash, Digger
Developer: Tom Rune Flo
Technical info
Code languages: C
Code licenses: GPL-3.0
Assets licenses: GPL-3.0
Platform:
actionremakestrategy content commercial + original required
Technical info
Code languages: C++, Python
Code licenses: AGPL-3.0
Code repositories: institution/cc94.git( since 2014, )
Platform:
remakestrategy content commercial multiplayer split-screen + online + LAN real-time
Based on the open sourced code of Cortex Command.
Homepage: DataRealms/CCOSS
Technical info
Code languages: C++
Code licenses: AGPL-3.0
Code repositories: cortex-command-community/Cortex-Command-Community-Project-Source.git( since 2019, ), DataRealms/CCOSS.git @add( since 2019, )
Code dependencies: Allegro
Platform:
action shooter space top-down
Inspiration: Chromium B.S.U.
Developer: Daniel Foerster
Homepage: celestron
Download: celestron/files
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/celestron/code, osgames/celestron.git @add( since 2019, )
Code dependencies: NumPy, pygame
Platforms:
Developer: Ondřej Voves
Technical info
Code languages: C, C++
Code licenses: CC0
Code repositories: cyberegoorg/cetech.git( since 2015, )
Platform:
Technical info
Code languages: Java
Code licenses: LGPL-3.0
Code repositories: maikmerten/chainreaction.git( since 2012, )
Platform:
strategy content open first-person shooter
Including new weapons, maps, vehicles. See also: https://sourceforge.net/projects/chaosesqueanthologyvolume2/
Technical info
Code languages: ?
Code licenses: ?
Assets licenses: CC-BY
Platform:
boardstrategy 3D chess content open
Developers: FrenchYann, Yann
Technical info
Code languages: JavaScript, Python
Code licenses: GPL-3.0
Code repositories: FrenchYann/Chess3D.git( since 2013, )
Code dependencies: WebGL
Assets licenses: GPL-3.0
Platform:
role playing content open multiplayer massive + online requires server
Code for the server may not be up-to-date. See also Glitch the Game, released source code.
Technical info
Code languages: Dart, JavaScript
Code licenses: MIT
Code repositories: ChildrenOfUr/coUclient.git( archived, since 2013, ), ChildrenOfUr/coUserver.git
Assets licenses: MIT
Platform:
actionremake content commercial + original required
Remake of Duke Nukem 3D. TODO: License conflicts, see https://github.com/fabiensanglard/chocolate_duke3D/issues/48
Technical info
Code languages: C
Code licenses: GPL-2.0, Custom
Code repositories: fabiensanglard/chocolate_duke3D.git( archived, since 2012, )
Code dependencies: SDL
Build system: Autoconf
Platform:
role playing multiplayer online + massive
It's all about grinding and doing chores.
Developer: jazztickets
Technical info
Code languages: C++, C, Lua
Code licenses: GPL-3.0
Code repositories: jazztickets/choria.git( since 2012, )
Code dependencies: Lua, SDL
Build system: CMake
Platform:
puzzle open content
Developer: Amf
Technical info
Code languages: C
Code licenses: GPL-2.0
Assets licenses: GPL-2.0
Build system: Make
Platform:
action shooter top-down
Arcade-style, top-scrolling space shooter.
Technical info
Code languages: C++
Code licenses: Artistic License-1.0
Code repositories: git.code.sf.net/p/chromium-bsu/code
Build system: Autoconf
Platform:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: TheAssemblyArmada/Chronoshift.git( archived, since 2018, )
Build system: CMake
Platform:
puzzle content open
chrząszcz (meaning beetle in Polish) is a maze game in which the player needs to pass through chambers.
Developer: Pawel Biernacki
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: SDL
Assets licenses: GPL
Platforms:
game enginesimulation sandbox voxel
Inspiration: Minecraft
Developers: Hugo Devillers, landru27
Homepage: chunkstories.xyz
Technical info
Code languages: Kotlin, Java
Code licenses: LGPL-3.0
Code repositories: Hugobros3/chunkstories.git( since 2018, )
Build system: Gradle
Platforms:
Inspiration: Circus Atari
Technical info
Code languages: C
Code licenses: GPL-2.0
Platforms:
simulation clone content open
Technical info
Code languages: Rust, JavaScript
Code licenses: AGPL-3.0
Code repositories: citybound/citybound.git( since 2016, )
Platform:
strategy multiplayer online turn-based
Follow-up: https://gitlab.com/Trilarion/civil
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/civil.git( since 2018, ), civil.cvs.sourceforge.net
Platform:
remakestrategy turn-based
Strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was a successor to the Civilization series by Sid Meier. May require ownership of original content? See also https://github.com/ptitSeb/ctp2, https://github.com/jleclanche/darkdust-ctp2, https://github.com/RolandTaverner/ctp2
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: civctp2/civctp2.git( since 2018, ), ctp2.darkdust.net/anonsvn
Platform:
simulation city for kids online
Technical info
Code languages: Java, Blender Script
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/civitas/code, svn.code.sf.net/p/civitas/svn
Code dependencies: Blender game engine
Platform:
remakestrategy content commercial + original required
Exact clone.
Technical info
Code languages: C#
Code licenses: CC0
Code repositories: SWY1985/CivOne.git( since 2015, )
Platforms: Medium level development kit. Which games use ClanLib?
Technical info
Code languages: C, C++
Code licenses: zlib
Code repositories: sphair/ClanLib.git( since 2013, )
Build system: Make
Platform: Started as a commercial project. Part of the Exile series and released in 1997 by Spiderweb Software.
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: calref/cboe.git( since 2013, )
Platforms:
actiongame engineremake content commercial + original required first-person shooter
Update of the classic DOOM engine inside DOOM 3 BFG Edition. Classic RBDoom 3 BFG is updating the classic DOOM engine inside DOOM 3 BFG Edition
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: MadDeCoDeR/Classic-RBDOOM-3-BFG.git( since 2017, )
Code dependencies: SDL2
Platforms:
remake multiplayer online open content
Technical info
Code languages: C
Code licenses: 3-clause BSD
Code repositories: UnknownShadow200/ClassiCube.git( since 2014, )
Code dependencies: OpenGL
Platforms:
action clone content open
Inspiration: Gunpoint
Developer: Rohit Nirmal
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: rohit-n/Clonepoint.git( since 2015, )
Code dependencies: SDL2
Platform:
remake skill
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: ellisonleao/clumsy-bird.git( archived, since 2014, )
Code dependencies: melonJS
Platforms:
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: aperture-software/colditz-escape.git( since 2015, )
Build system: Make
Platform:
remakestrategy content open programming real-time
You can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Updated version of the Colobot original source code.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: colobot/colobot.git( since 2012, )
Code dependencies: SDL2
Build system: CMake
Platform: Design and develop of a sequel to the original game.
Homepage: coltoo
Download: coltoo/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/coltoo.git( since 2018, ), coltoo.cvs.sourceforge.net
Platform:
adventure text-based
Original Colossal Caves adventure game, but in Python 3. More repositories?
Technical info
Code languages: Python
Code licenses: Apache-2.0
Code repositories: brandon-rhodes/python-adventure.git( since 2014, )
Build system: setup.py
Platform:
arcade clone commercial content tetris-like
Inspiration: Columns
Developer: dgcor
Homepage: dgcor/Columns
Technical info
Code languages: C++
Code licenses: zlib
Code repositories: dgcor/Columns.git( since 2021, )
Code dependencies: SFML, DGEngine
Build system: CMake
Platform:
remakestrategy content original required + commercial engine
Technical info
Code languages: Go
Code licenses: GPL-2.0
Code repositories: pwiecz/command_series.git( since 2020, )
Platforms: Many different repositories on Github with different licenses.
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: Dringgstein/Commander-Genius.git( since 2018, ), albertz/commandergenius.git @add( since 2009, ), pelya/commandergenius.git @add( since 2009, ), gerstrong/Commander-Genius.git @add( since 2011, )
Build system: CMake
Platform:
Inspiration: Commando
Technical info
Code languages: JavaScript, CoffeeScript
Code licenses: MIT
Code repositories: commandojs/CommandoJS.git( since 2012, )
Code dependencies: melonJS
Platform:
puzzle content open
Inspiration: Magical Drops
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: Drasky-Vanderhoff/CommonDrops.git
Code dependencies: SFML
Build system: Visual Studio
Platform:
strategy real-time space
Developer: Jon Trulson
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: jtrulson/conquest.git( since 2018, )
Code dependencies: SDL2
Build system: Make
Platform:
Inspiration: Civilization series
Developer: Mark
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/conquests.git( since 2018, )
Platform:
puzzle programming
Revolving around cellular automata.
Technical info
Code languages: TypeScript
Code licenses: MIT
Code repositories: abagames/consomaton.git( since 2016, )
Code dependencies: Node.js
Platform: Construction game.
Developer: Ingo Ruhnke
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: Construo/construo.git( since 2015, )
Build system: CMake
Platform:
simulation programming
Two or more battle programs (called "warriors") compete for control of a virtual computer. See also [SDL pMars](https://corewar.co.uk/pihlaja/pmars-sdl/index.htm), [corewar.io](https://www.corewar.io/) with [sources on Github](https://github.com/corewar/corewar)
Technical info
Code languages: C, Java
Code licenses: GPL-2.0, 2-clause BSD
Code repositories: osgames/corewar.git( since 2019, ), corewar.cvs.sourceforge.net
Platform:
Developer: CorEduard
Technical info
Code languages: C
Code licenses: zlib
Platform:
platformremake content commercial + original required
Inspiration: Cosmo's Cosmic Adventure
Developer: Eric Fry
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: yuv422/cosmo-engine.git( since 2017, )
Code dependencies: SDL2
Build system: CMake
Platform:
remake content commercial + original required
Reconstruction of the original source code, compiles under Turbo-C to an MS-DOS EXE
Technical info
Code languages: C, Assembly
Code licenses: MIT
Code repositories: smitelli/cosmore.git( since 2020, )
Platform:
Inspiration: Astrosmash
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Platforms:
puzzle content open text-based
Technical info
Code languages: Ada
Code licenses: GPL-3.0
Assets licenses: None
Platforms:
puzzleremake multiplayer online
Inspiration: Tetris Attack
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: savannah.nongnu.org/cvs/?group=crack-attack
Build system: Autoconf
Platforms:
puzzle clone content open multiplayer online sandbox voxel
Technical info
Code languages: C, Python
Code licenses: MIT
Code repositories: fogleman/Craft.git( since 2013, )
Code dependencies: OpenGL
Build system: CMake
Platform:
Inspiration: Flappy Bird
Developer: Varun
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: varunpant/CrappyBird.git( since 2014, )
Platform:
action content open multiplayer online tower defense
Developer: Chf
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: khakulov/CreepTD.git( since 2011, ), svn.code.sf.net/p/creepsmash/code
Platform:
strategy clone turn-based
Tactical war game.
Inspiration: Battle Isle series
Technical info
Code languages: C++, C
Code licenses: GPL-2.0
Code repositories: osgames/crimson.git( since 2018, ), crimson.seul.org/cvs.php
Build system: Autoconf
Platform:
arcade 2D scrolling skill
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: alaskalinuxuser/app_critical_velocity.git( since 2018, )
Build system: Gradle
Platform:
simulationstrategy content open evolution
Life and evolution simulator.
Developer: Bob Winckelmans
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Build system: CMake
Platform:
actionarcade open content
Inspiration: Frogger
Developer: Andy Balaam
Technical info
Code languages: Elm, JavaScript
Code licenses: AGPL-3.0
Code repositories: andybalaam/cross-the-road.git( since 2018, )
Assets licenses: AGPL-3.0
Platforms:
role playing client clone content open fork OrionUO multiplayer online
Homepage: crossuo.com
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: crossuo/crossuo.git( since 2019, )
Build system: CMake
Platform:
boardrole playing content open
Inspiration: Scrabble
Developer: Eric House
Homepage: xwords.sourceforge.io
Download: xwords/files
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: git.code.sf.net/p/xwords/git, svn.code.sf.net/p/xwords/svn
Build system: Gradle
Platform:
Technical info
Code languages: C, C++, Vala
Code licenses: MIT
Code repositories: crownengine/crown.git( since 2012, )
Build system: Make
Platform: Pirate action/adventure game in the spirit of the old Pirates! game.
Technical info
Code languages: C++, C
Code licenses: Custom
Code repositories: osgames/crownandcutlass.git( since 2018, ), svn.code.sf.net/p/crownandcutlass/code
Platform:
Inspiration: Crystal Quest
Developer: Haley Thurston
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: haleymt/CrystalQuest.git( since 2015, )
Code dependencies: jQuery
Platform:
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: cubosphere/cubosphere-code.git( since 2018, ), cubosphere/cubosphere-data.git @add( since 2018, ), bzr://cubosphere.bzr.sourceforge.net/bzrroot/cubosphere
Code dependencies: SDL2
Build system: CMake
Platforms:
simulation 2D content open evolution
Inspiration: Game of Life
Developer: Jason Rohrer
Technical info
Code languages: C++
Code licenses: Public domain
Code dependencies: GLUT
Platforms:
strategy real-time
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: a-nikolaev/curseofwar.git( since 2013, )
Build system: CMake, Make
Platform:
puzzle maze
Developer: Graeme Gott
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: Qt
Platform:
Inspirations: Puyo Puyo, Tetris
Developer: Immanuel Halupczok
Technical info
Code languages: C++, OCaml
Code licenses: GPL-2.0
Code repositories: osgames/cuyo.git( since 2019, ), cvs.savannah.nongnu.org:/sources/cuyo
Build system: Autoconf
Platforms:
remake shooter
Inspiration: Cytadela
Technical info
Code languages: C++
Code licenses: GPL-3.0
Platform:
simulation clone content open
Homepage: cytopia.net
Download: cytopia.net/download
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: CytopiaTeam/Cytopia.git( since 2018, )
Code dependencies: SDL2
Build system: CMake
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