Games starting with S

Platform:
role playing 3D roguelike
See also: https://github.com/q4a/scourge2
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: q4a/scourge.git( since 2015, ), svn.code.sf.net/p/scourge/code
Code dependencies: SDL
Platforms:
remake content commercial multiplayer online + LAN
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: GTA-ASM/SanAndreasUnity.git( since 2018, )
Code dependencies: Unity
Platform:
simulation clone content open
Inspiration: Powder Game
Developer: Max Bittker
Technical info
Code languages: Rust, JavaScript, TypeScript
Code licenses: MIT
Code repositories: maxbittker/sandspiel.git( since 2018, )
Code dependencies: WebGL
Platform:
arcade for kids
The player controls a girl, trying to catch good and golden eggs and avoiding bad eggs.
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sarah-maries-eierjagd.git( since 2019, )
Code dependencies: SDL
Platform: Old [Googlecode project](https://code.google.com/archive/p/tether/)
Inspiration: Moonbase Commander
Developer: Donkyhotay
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: Scorched-Moon/server.git( since 2015, ), Scorched-Moon/client.git @add( since 2015, )
Code dependencies: PGU, pygame
Platforms:
strategy 3D artillery clone turn-based
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgamearchive/scorched3d.git( archived, since 2019, ), git.code.sf.net/p/scorched3d/git @add, svn.code.sf.net/p/scorched3d/code, scorched3d.cvs.sourceforge.net
Platforms: Place letters on the board like in crosswords.
Inspiration: Scrabble
Developers: Heiko Tietze, Scotty
Technical info
Code languages: Pascal
Code licenses: GPL-3.0
Code repositories: osgames/scrabble3d.git( since 2019, ), Scrabble3D/3.1.git @add( since 2015, ), svn.code.sf.net/p/scrabble/code
Platform:
strategy content open roguelike
You drive your robot through unknown areas and have to fight other robots.
Developer: Thijs van Ommen
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: thijsvanommen/scrap.git( since 2017, )
Assets licenses: no media
Build system: Make
Platform: C port of Asylum. [Successor of Asylum](http://asylum.acornarcade.com/) from 1994. Asylum was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain.
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: osgames/sdl-asylum.git( since 2019, ), svn.code.sf.net/p/sdl-asylum/code
Code dependencies: OpenGL, SDL
Assets licenses: Public domain
Platform:
Inspiration: Bomberman
Technical info
Code languages: C
Code licenses: GPL-2.0
Code dependencies: SDL
Platform: Port of the classic 8086 biplane shoot-em-up. See also the original [Sopwith](https://web.archive.org/web/20200131222432/http://davidlclark.com/page/sopwith)
Inspiration: Sopwith
Developers: Jesse Smith, Simon Howard
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: osgames/sdl-sopwith.git( since 2019, ), svn.code.sf.net/p/sdl-sopwith/code
Code dependencies: SDL
Platform:
arcade content open
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: DusteDdk/SDL-Ball.git( since 2014, )
Code dependencies: OpenGL, SDL
Assets licenses: ?
Build system: Make
Platform:
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: NagyD/SDLPoP.git( since 2015, )
Code dependencies: SDL
Build system: CMake
Platform:
arcade skill
Inspiration: Fruit Ninja
Developer: Tom Kliethermes
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: quaap/SeafoodBerserker.git( since 2017, )
Build system: Gradle
Platform:
strategy content open real-time
Search and destroy real-time strategy game game.
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame, PygLibs
Assets licenses: FAL
Platform: Jump and Run game like Super Mario World with an advanced Editor.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: FluXy/SMC.git( since 2010, )
Platform: Something in-between of a turn-based/real-time strategy game set in Japan during the 16th and 17th centuries when warlords fought for control of the Japanese islands. More like alpha.
Developers: matle, P_Hansson
Homepage: sengdokuwsj
Download: sengdokuwsj/files
Technical info
Code languages: C++, Lua
Code licenses: MIT
Code repositories: osgames/sengoku.git( since 2019, )
Code dependencies: SDL
Platform:
Inspiration: Sensitive
Developer: Alexander Schenkel
Technical info
Code languages: JavaScript
Code licenses: Custom
Code repositories: bylexus/sensitive-js.git( since 2017, )
Assets licenses: Unknown
Platform:
adventure point & click
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: blakeohare/pyweek-sentientstorage.git( since 2015, )
Code dependencies: pygame
Platform:
game engineremake content commercial + original required (full original game)
Engine modifications for the classic game Fallout 2 including bug fixes, support for modern operatins systems and additional features for modders.
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: phobos2077/sfall.git( since 2015, )
Platform:
Inspiration: Shadow of the Beast
Developer: Andrea Bovo
Technical info
Code languages: JavaScript
Code licenses: Apache-2.0
Code repositories: spleennooname/shadow-of-the-beast-html5.git( since 2016, )
Code dependencies: PandaJS
Platform:
remake content original required
Content license?
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: vayerx/shadowgrounds.git( since 2011, )
Build system: CMake
Platform: License has been added after personal communication with the original maintainer (https://github.com/Trilarion/opensourcegames/issues/17).
Inspiration: Konquest
Developer: Javier Marín
Homepage: sharpkonquest
Download: sharpkonquest/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: osgames/sharpkonquest.git( since 2018, )
Platforms:
role playing roguelike
Inspiration: Pixel Dungeon
Developers: Evan Debenham, Watabou
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: 00-Evan/shattered-pixel-dungeon.git( since 2014, )
Build system: Gradle
Platforms:
remake content commercial + original required (game data from System Shock: Enhanced Edition)
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: Interrupt/systemshock.git( since 2018, )
Code dependencies: SDL2
Platforms:
remake 2D 3D shooter top-down
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sdb.git( since 2019, )
Code dependencies: SDL
Build system: Visual Studio
Platform: Aim of this project is to port the original Win32 Delphi code, over to C# using MonoGame and XNA.
Technical info
Code languages: Pascal
Code licenses: Custom
Code repositories: CartBlanche/Siege-of-Avalon-Open-Source.git( since 2011, ), soaos.cvs.sourceforge.net
Platform: Hybrid real-time, turn-based system.
Developer: Jan Rietema
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: LibreGamesArchive/silvertree.git( since 2015, ), code.google.com/archive/p/silvertree/source/default/source
Build system: Scons
Platform:
remake content commercial + original required
Singleplayer only version of FreeSO.
Inspiration: The Sims
Developer: riperiperi
Technical info
Code languages: C#
Code licenses: MPL-2.0
Code repositories: riperiperi/Simitone.git( since 2017, )
Platform:
arcade skill
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Brick-Games.git( since 2016, )
Build system: Gradle
Platforms:
Developer: Steve Smith
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SimplePlatformer.git( since 2019, )
Code dependencies: libGDX
Build system: Gradle
Platform:
puzzle content open
Inspiration: Sokoban
Developer: Mateusz Viste
Technical info
Code languages: C, Objective-C
Code licenses: GPL-3.0
Code repositories: osgames/simplesok.git( since 2019, ), svn.code.sf.net/p/simplesok/code
Code dependencies: SDL
Assets licenses: ?
Build system: Make
Platform: Solitaire game collection with 14 games.
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Solitaire.git( since 2016, )
Platforms:
puzzle sudoku
Inspiration: Sudoku
Developer: Graeme Gott
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: Qt
Platform: A cross-platform simulation game in which the player strives to run a successful transport system. Is [this](https://www.simutrans.com/en/) the English version? See also the mod [Iron Bite](https://sourceforge.net/projects/ironsimu/).
Technical info
Code languages: C++
Code licenses: Artistic License-1.0
Code repositories: aburch/simutrans.git( since 2009, ), svn.code.sf.net/p/simutrans/code
Platform:
music content open karaoke
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: FreeType, GStreamer, libavformat, portaudio, SDL
Assets licenses: ?
Platform: See also https://github.com/slx7R4GDZM/Sine-Toolkit
Inspiration: Asteroids
Developer: slx7R4GDZM
Homepage: slx7R4GDZM/Sine
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: slx7R4GDZM/Sine.git( since 2016, )
Code dependencies: SFML
Platform: Adventure game based on the open source film 'Sintel'.
Developer: Jonathan Buresh
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: jonburesh/sintelgame.git( since 2013, )
Code dependencies: Blender game engine
Inspiration: SkiFree
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: andymason/Skifree-HTML5-clone.git( since 2011, )
Inspiration: SkiFree
Developers: Anders Evenrud, Daniel Hough
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: basicallydan/skifree.js.git( since 2012, )
Platform: Web-based cross between amazing games like, VGAPlanets, Ascendancy an for example Master of Orion. Many code comments and variable names in German. See also https://github.com/sepplsche/skrupel, https://github.com/skrupel
Homepage: skrupel
Download: skrupel/files
Technical info
Code languages: PHP, JavaScript
Code licenses: GPL-2.0
Code repositories: kantoks/skrupel.git( since 2011, ), osgames/skrupel.git @add( since 2018, ), skrupel.cvs.sourceforge.net
Platform:
role playing clone roguelike
Variant of the roguelike game NetHack that offers extra features, monsters, and items. See also https://github.com/dirkz/slashem-iphone, https://github.com/Elronnd/slashem-next, https://code.google.com/archive/p/slashem-macosx/, https://github.com/blitz/slashem, https://github.com/mistydemeo/slashem, https://github.com/SLASHEM-Extended/SLASHEM-Extended, https://github.com/BarclayII/slashem-up
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: osgamearchive/slashem.git( archived, since 2019, ), slashem.cvs.sourceforge.net
Build system: Make
Platform:
strategy turn-based
Developer: phill
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: osgames/slaygame.git( since 2018, )
Platform:
role playing content open multiplayer
Aka Geisterfahrer is a two-player RPG game.
Developer: Jason Rohrer
Homepage: sleepisdeath.net
Technical info
Code languages: C++
Code licenses: ?
Code repositories: jasonrohrer/SleepIsDeath.git( since 2017, )
Code dependencies: SDL
Assets licenses: ?
Build system: Make
Platforms: 2D side volleyball game.
Inspiration: Blobby Volley
Developers: MCMic, VinDuv
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
Build system: CMake
Platform:
arcade clone content open multiplayer competitive + split-screen skill
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: highfestiva/life.git( since 2016, )
Platforms:
strategy content open turn-based
Gravity‐based.
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/slingshot.git( since 2019, ), svn.code.sf.net/p/slingshot-game/code
Code dependencies: pygame
Assets licenses: GPL-2.0
Platform:
Inspiration: Slot Racers
Developer: Zillode
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: Zillode/Slot-Racers.git( since 2008, )
Build system: Make
Technical info
Code languages: C, C++, Objective-C
Code licenses: LGPL-2.1
Code repositories: opensludge/opensludge.git( since 2014, )
Code dependencies: GTK
Build system: Make
Platform:
Inspiration: Super Smash Bros.
Developer: Guillaume
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: guillaume-gouchon/smash.js.git( since 2014, )
Platforms:
actionplatform 2D shooter
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: DemonTPx/smashbattle.git
Platform:
arcade open content
Developer: Andy Balaam
Technical info
Code languages: JavaScript
Code licenses: AGPL-3.0
Code repositories: smolpxl/smolpxl.git( since 2020, )
Assets licenses: AGPL-3.0
Platform:
Inspiration: Snake
Developer: spypunk
Homepage: spypunk/snake
Technical info
Code languages: Java
Code licenses: WTFPL
Code repositories: spypunk/snake.git( since 2016, )
Build system: Maven
Platforms:
strategy real-time
Developer: Shawn Anderson
Technical info
Code languages: Ruby
Code licenses: LGPL-2.1
Code repositories: shawn42/snelps.git( since 2009, )
Code dependencies: Rubygame, SDL
Platform:
strategy content open real-time
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/snowballz.git( since 2019, ), snowballz.cvs.sourceforge.net
Code dependencies: pygame, pyglet, Rabbyt
Assets licenses: GPL
Platforms:
puzzle content open
Inspiration: Sokoban
Developer: Felix C. Stegerman
Technical info
Code languages: CoffeeScript
Code licenses: AGPL-3.0
Code repositories: obfusk/sokobang.git( since 2014, )
Platforms:
Inspiration: Sokoban
Developer: Guy Langston
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/sokosolve/code, svn.code.sf.net/p/sokosolve/decade
Code dependencies: WinForms
Platforms:
actionarcaderemake content open
Inspiration: Solar Fox
Developers: Eero Tamminen, Pete Shinners
Technical info
Code languages: Python
Code licenses: LGPL-2.1
Code repositories: osgames/solarwolf.git( since 2019, )
Code dependencies: pygame
Build system: Make
Platform:
action 2D open content shooter
Homepage: www.soldat.pl
Technical info
Code languages: C, Pascal
Code licenses: MIT
Code repositories: Soldat/soldat.git( since 2018, )
Code dependencies: SDL2
Assets licenses: CC-BY
Build system: CMake
Platforms:
action 3D first-person horror shooter
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/3DHorrorGame.git( since 2019, )
Code dependencies: jMonkeyEngine
Assets licenses: (See readme)
Platform:
strategy setting medieval
Medieval Celtic fantasy trilogy by Stephen Lawhead.
Technical info
Code languages: C, C++
Code licenses: Apache-2.0
Code repositories: rayjohannessen/songofalbion.git( since 2015, ), code.google.com/archive/p/songofalbion/source
Platform:
arcade open content
Developer: Andy Balaam
Technical info
Code languages: Elm, JavaScript
Code licenses: GPL-2.0
Code repositories: andybalaam/sootl.git( since 2016, )
Platform:
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-2.0
Code repositories: osgames/sopwith3.git( since 2019, ), sopwith3.cvs.sourceforge.net
Build system: Make
Platform:
role playing multiplayer online + massive
Technical info
Code languages: Lua
Code licenses: GPL-3.0
Code repositories: tales/sourceoftales.git( archived, since 2012, )
Code dependencies: Mana source engine
Platform:
remake content commercial + original required
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: sourcehold/Sourcehold.git( since 2019, )
Code dependencies: OpenAL, SDL2
Build system: CMake
Platform:
strategy 2D 4X space turn-based
Quite a lot of design documentation available.
Homepage: space-faring
Download: space-faring/files
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/space-faring/gitcode, svn.code.sf.net/p/space-faring/code
Platform:
strategy clone content open
Inspiration: Space Harrier
Developer: Bruno Ortiz
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BrunoAOR/Space-Harrier-Clone.git( since 2018, )
Code dependencies: SDL2
Platform:
remakestrategy multiplayer space
Technical info
Code languages: C, Lua
Code licenses: GPL-2.0
Code repositories: smcameron/space-nerds-in-space.git( since 2012, )
Build system: Make
Platform:
strategy 4X space
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgames/spaceopera.git( since 2018, ), svn.code.sf.net/p/spaceopera/code
Platform:
role playing online space turn-based
Players assume the role of a crew member on a space station. Uses the Byond engine which is closed source. + https://baystation12.net/ https://github.com/Baystation12/Baystation12/ + https://www.paradisestation.org/forum/ https://github.com/ParadiseSS13/Paradise + https://github.com/ss13remake/ss13remake + https://github.com/griefly/griefly (not using Byond?)
Developers: 4dplanner, 81Denton, aaaa1023, ACCount, actions-user, akenworthy87, Aki Ito, Akrilla, Alek2ander, Aleksej Komarov, Alex, Alexander Dorogov, Alisa Ulan, AMonkeyThatCodes, anconfuzedrock, AndrewJacksonThe2nd, Anonmare, AnturK, Aranclanos, ArcaneDefence, ArcaneMusic, Arkatos1, arsserpentarium, as334, ATH1909, Ava, Azarak, Barhandar, bawhoppen, BeeSting12, Bjorn Neergaard, Bobbahbrown, Bobylein, BordListian, Boredone, Buggy123, cacogen, Cael Aislinn, Carl Ivanov, carlarctg, carshalash, Celotajs, Cheridan, Chuckleberry Finn, CitrusGender, Coconutwarrior97, Coffee, coiax, CollenN, Core0verload, CosmicScientist, Couls, CRITAWAKETS, Cruix, Cuboos, danno "big fucking moron" brando, Davidj361, Dax Dupont, Deantwo, deathride58, Degirin2120, Delimusca, Dennok, Dex, Donkie, Dorsisdwarf, dragomagol, duncathan salt, EdgeLordExe, EgorDinamit, El-moo, Emil, Emmanuel S., Emmett Gaines, EOBGames, Ergovisavi, erwgd, esainane, EuroNumbers, Expletive, F Devine, Faerdan, FantasticFwoosh, Farquaar, Fayrik, Fel, Fhaxaris, Fikou, Firecage, Fox McCloud, FrozenGuy5, Gallyus, Gamer Menace, Gamer025, Ghilker, Ghom, Gilles Coremans, granpawalton, GuillaumePrata, GunHog, Haevacht, hornygranny, Iamgoofball, Ikarrus, imsxz, imtakingabreakdontatme, Incoming5643, IndieanaJones, InsaneRed, interestingusernam3, itseasytosee, Jalleo, Joan Lung, John Willard, JohnTheDonut, Jonathan Rubenstein, Jordan Brown, Jordie, jughu, KazeEspada, Kelenius, Khub, Kierany9, kilkun, kingofkosmos, Kokonut, KorPhaeron, Krysonism, Kyle Spier-Swenson, Kylerace, Kyrah Abattoir, LaharlMontogmmery, Lan, LatD, LemonInTheDark, Leo, Lexorion, Liam Baloh, Maarten van den Berg, MacBlaze1, Maersk Aerospace, ManeaterMildred, manofpepsi, Marc R. Uchniat, Matt Smith, Maurukas, Menshin, Mercenaryblue, Mervill, Metacide, Mickyan, Mike Long, mloc, MMMiracles, Mothblocks, Mr Potato Shaman, MrMelbert, MrPerson, msgerbs, NamelessFairy, necromanceranne, Neerti, nemvar, nicbn, Nichlas Pihl, Nick, Nickolas Gupton, NightRed, NikNakFlak, Nivek Hutchison, Nodrak, norill, nullbear, NullQuery, octareenroon91, Oisin100, Okand37, oranges, paprka, PatchouliKnowledge, peoplearestrange, Perakp, Pete Goodfellow, phil235, Pieter-Jan Briers, pireamaineach, PKPenguin321, plapatin, PlayerDeer, prodirus, Profakos, pubby, QualityVan, Radacitus, RandomGamer123, RandomMarine, RaveRadbury, Razharas, Remie Richards, Ricotez, Rob Bailey, Robustin, Rohesie, Rolan7, Ryll Ryll, Sabbat, Sawu, scoopscoop, Seris02, Seth Scherer, SgtHunk, Shdorsh, ShizCalev, silicons, skoglol, SmArtKar, Son-of-Space, SouDescolado, SpaceManiac, Sparkezel, spessbandit, spessbro, spookydonut, Steelpoint, SteelSlayer, Strathcona, Strommer Kilian, subject217, Sugarette, Supermichael777, SuperSayu, swindly, Tacolizard, Tastyfish, TechnoAlchemist, TehZombehz, TemporalOroboros, tgstation-server, Thalpy, thebleh, TheCarlSaganExpress, TheChosenEvilOne, TheVekter, Thunder12345, Tim, Timberpoes, Time-Green, TiviPlus, tkdrg, Tlaltecuhtli, Tokiko1, Tony, tralezab, Trevor Serpas, TrustyGun, Twaticus, uomo, Urumasi, Vile Beggar, Vincent, vincentiusvin, vista-, vuonojenmustaturska, Wallem, WarlockD, Watermelon914, Wayland-Smithy, wesoda25, Whoneedspacee, William Wallace, WJohn, XDTM, Xerux, xxalpha, Y0SH1M4S73R, YakumoChen, Yenwodyah, YotaXP, YoYoBatty, YPOQ, Zelacks, zxaber, Zytolg, 小月猫
Technical info
Code languages: DM
Code licenses: AGPL-3.0
Code repositories: tgstation/tgstation.git( since 2012, )
Platform:
strategy space turn-based
Inspiration: Space Trader
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: bitbucket.org/brucelet/space-trader.git
Build system: Gradle
Platform:
strategy space turn-based
Port to C# (.NET) of the popular game for Palm.
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: SpaceTraderGame/SpaceTrader-Windows.git( since 2013, ), spacetraderwin.cvs.sourceforge.net
Platform:
strategy space turn-based
Developer: Honza J.
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: git.code.sf.net/p/space-war-2/git
Platforms:
action shooter space
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: fgerbig/SpacePeng.git( since 2015, )
Code dependencies: libGDX
Build system: Gradle
Platforms:
strategy space turn-based
This port is based upon the C# port at Space Trader for Windows. Requires also jwinforms (https://sourceforge.net/projects/jwinforms/).
Inspiration: Space Trader
Developer: Aviv Eyal
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgamearchive/spacetraderjava.git( archived, since 2018, ), svn.code.sf.net/p/spacetraderjava/code, spacetraderjava.cvs.sourceforge.net
Build system: Ant, Gradle
Platform:
strategy 2D multiplayer network real-time space
Developer: mrevenga
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/spacezero/code
Platform:
Developer: Panos Karabelas
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: PanosK92/SpartanEngine.git( since 2016, )
Build system: premake
Platforms: Rpg/strategy/adventure game about a poor spice farmer in 12th century Baghdad area.
Technical info
Code languages: Java
Code licenses: LGPL-2.1
Code repositories: osgames/spicetrade.git( since 2018, )
Build system: Ant
Platform:
Inspiration: Supaplex
Developer: radu124
Homepage: radu124/splexhd
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: radu124/splexhd.git( since 2011, )
Platform:
puzzle clone content open multiplayer online + LAN + split-screen
Inspiration: Tetris
Technical info
Code languages: C#
Code licenses: GPL-3.0
Platform:
puzzle game framework
Developer: Tomas Slusny
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: deathbeam/spooker.git( since 2014, )
Code dependencies: SFML
Platform:
strategy clone real-time
Gameplay is a mix of Company of Heroes and Supreme Commander
Homepage: spring1944.net
Technical info
Code languages: Lua
Code licenses: GPL-2.0, CC-BY-NC-3.0
Code repositories: spring1944/spring1944.git( since 2013, )
Code dependencies: Spring RTS engine
Assets licenses: CC-BY-NC-3.0
Platform:
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: ss13remake/ss13remake.git( since 2015, )
Platform:
Technical info
Code languages: Ren'Py
Code licenses: MIT
Code dependencies: Ren'Py
Assets licenses: CC-NC
Platform:
remakestrategy 4X real-time space
Music is not part of the open source release.
Homepage: starruler2.com
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BlindMindStudios/StarRuler2-Source.git( since 2018, )
Assets licenses: CC-BY-NC 2.0
Platform:
Inspiration: Star Control 2
Developer: julian.jimenez
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: jjimenezg93/star-control2.git( since 2016, ), jjimenezg93/U-gine.git @add( since 2015, ), jjimenezg93/InputManager.git @add( since 2016, )
Platform:
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: abhinandanramesh/Star-Wars-III.git( since 2014, )
Platform:
action 2D shooter side-scrolling
Developer: lbprogramming
Homepage: starblastrix
Download: starblastrix/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/starblastrix.git( since 2019, )
Platforms:
strategy 4X space turn-based
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: subchannel13/Stareater.git( since 2015, )
Code dependencies: MonoGame
Platform:
remake content commercial + original required
Technical info
Code languages: C++, Lua
Code licenses: GPL-2.0
Code repositories: Wargus/stargus.git( since 2015, ), svn.code.sf.net/p/stargus/code, code.launchpad.net/stargus
Code dependencies: Stratagus
Build system: Make
Platform:
arcade open content shooter similar space
Inspirations: Asteroids, Omega Race
Developer: Jari Karjala
Technical info
Code languages: Scala
Code licenses: GPL-3.0
Code repositories: jkarjala/starmines-tng.git( since 2019, )
Code dependencies: Phaser
Platform: Sources released by original creator in 2011.
Inspiration: Starshatter
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: Luomu/starshatter-open.git( since 2015, )
Platform:
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: atorresm/Starun.git( since 2016, )
Build system: Gradle
Platform:
platform content open
You play as a non-flying kind of duck. The goal is to collect eggs and coins.
Developer: Drummyfish
Technical info
Code languages: Python
Code licenses: CC0
Code repositories: drummyfish/Steamer-Duck.git( since 2018, )
Code dependencies: pygame
Assets licenses: CC0
Platform:
music clone
Dance and rhythm game.
Technical info
Code languages: C, C++, Lua
Code licenses: MIT
Code repositories: stepmania/stepmania.git( since 2013, )
Assets licenses: CC-BY-NC
Build system: CMake
Platforms:
game engine 3D first-person multiplayer real-time shooter
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SteveTech1.git( since 2019, )
Code dependencies: jMonkeyEngine
Platform:
role playing turn-based
Inspiration: Fire Emblem
Technical info
Code languages: Python
Code licenses: 3-clause BSD
Code repositories: bitbucket.org/featheredmelody/lost-sky-project-public/src, osgames/lost-sky.git @add( since 2018, )
Code dependencies: pygame
Platforms:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: Wargus/stratagus.git( since 2015, )
Build system: CMake
Platform:
simulation multiplayer online space
Focused on cooperative (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.
Technical info
Code languages: C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/stressfreezone.git( since 2019, )
Code dependencies: Lugre
Build system: Make, premake
Platform:
remake content commercial + original required first-person multiplayer online shooter
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-3.0
Code repositories: svkaiser/strife-ve.git( since 2014, )
Platform:
platformpuzzle content open
aka Upsilon Cat
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: osgames/stringrolled.git( since 2019, )
Code dependencies: pygame
Assets licenses: Public domain
Platforms:
action clone racing
With rally style of driving.
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: stuntrally/stuntrally.git( since 2011, )
Code dependencies: OGRE, SDL2, VDrift
Build system: CMake
Platforms:
puzzle content open
Technical info
Code languages: C, Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/sudokuki/code, svn.code.sf.net/p/sudokuki/svn
Assets licenses: GPL-3.0
Platform:
role playing clone multiplayer
Featuring both a single-player and a multiplayer mode for about 2 to 8 players.
Inspiration: Diablo
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/sumwars.git( since 2019, )
Platform:
game engineremakerole playingsimulation content commercial + original required space
Originally written in Pascal and compiled to bytecode for an abstract architecture. Implements a bytecode interpreter in C, which runs the game.
Homepage: laanwj/sundog
Technical info
Code languages: C, C++, Python
Code licenses: MIT
Code repositories: laanwj/sundog.git( since 2017, )
Code dependencies: SDL
Platform:
puzzleremake content commercial skill
Inspiration: Supaplex
Developer: eguneys
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: eguneys/supaxl.git( since 2018, )
Code dependencies: pixi.js
Assets licenses: Proprietary
Platforms:
platform 2D open content
Technical info
Code languages: Ruby
Code licenses: GPL-3.0
Code repositories: victords/super-bombinhas.git( since 2019, )
Code dependencies: Gosu, MiniGL
Assets licenses: CC-BY-SA
Platforms:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Platform:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: carstene1ns/super-methane-brothers.git( since 2014, )
Build system: CMake
Platform:
arcade skill
Developer: Peter Serwylo
Technical info
Code languages: Kotlin
Code licenses: GPL-3.0
Code repositories: retrowars/retrowars.git( since 2021, )
Build system: Gradle
Platform:
platform clone content open multiplayer competitive
Runs in browser based NES emulator.
Inspiration: Super Smash Bros.
Technical info
Code languages: Assembly, Python
Code licenses: WTFPL
Code repositories: sgadrat/super-tilt-bro.git( since 2016, )
Platform:
arcade content open side-scrolling
It is the sequel of the games Transball and Transball 2, all of them based in the 'Thrust' type of games.
Inspiration: Transball
Developer: Santiago Ontañón
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Assets licenses: ?
Platform:
remake racing
Inspiration: Super Cars
Technical info
Code languages: Java
Code licenses: ?
Code repositories: jotd666/supercars3.git
Platform:
Inspiration: Super Foul Egg
Developer: Ant
Technical info
Code languages: Objective-C, C
Code licenses: MIT
Code repositories: ant512/SuperFoulEgg.git( since 2014, )
Platforms:
action clone content open entertainment multiplayer split-screen
Inspiration: Mario Party
Technical info
Code languages: GDScript
Code licenses: GPL-3.0
Code repositories: SuperTuxParty/SuperTuxParty.git( since 2018, )
Code dependencies: Godot
Assets licenses: CC-BY-3.0
Build system: Make
Platform:
strategy 4X turn-based
Empire-building strategy game on the galactic level. See also the [forum](https://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=300) with recent activity.
Developer: Mike Strobel
Technical info
Code languages: C#
Code licenses: MS-RL
Code repositories: bitbucket.org/mstrobel/supremacy/src
Assets licenses: CC-BY-SA-2.0
Platform:
Inspiration: Survivor (1986)
Developer: Scott Schiller
Technical info
Code languages: JavaScript
Code licenses: CC-BY-NC-3.0
Code repositories: scottschiller/SURVIVOR.git( since 2012, )
Platform:
remake content commercial (?) + original required (?) shooter
Assets license unclear
Inspiration: Shadow Warrior
Developers: Evan Ramos, Martin Howe
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: Hendricks266/SWP.git( since 2013, )
Build system: Make
Platform:
actionremakestrategy content commercial + original required real-time
Based on disassembly of original executable.
Inspiration: Syndicate Wars
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
Platforms:
puzzle content open
Narrative puzzle game involving solving an assortment of ingenious logical and verbal puzzles embedded within a storyline which is revealed piece by piece as the puzzles are solved.
Inspiration: System's Twilight
Developer: Matthew D. Steele
Technical info
Code languages: Rust
Code licenses: GPL-3.0
Code repositories: mdsteele/syzygy.git( since 2016, )
Assets licenses: GPL-3.0
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