Games starting with S

Platform:
role playing 3D roguelike
See also: https://github.com/q4a/scourge2
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: q4a/scourge.git( since 2015, ), svn.code.sf.net/p/scourge/code
Code dependencies: SDL
Platforms:
remake content commercial multiplayer online + LAN
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: GTA-ASM/SanAndreasUnity.git( since 2018, )
Code dependencies: Unity
Platform:
simulation clone content open
Inspiration: Powder Game
Developer: Max Bittker
Technical info
Code languages: Rust, JavaScript, TypeScript
Code licenses: MIT
Code repositories: maxbittker/sandspiel.git( since 2018, )
Code dependencies: WebGL
Platform:
arcade for kids
The player controls a girl, trying to catch good and golden eggs and avoiding bad eggs.
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sarah-maries-eierjagd.git
Code dependencies: SDL
Platform: Old [Googlecode project](https://code.google.com/archive/p/tether/)
Inspiration: Moonbase Commander
Developer: Donkyhotay
Technical info
Code languages: Python
Code licenses: GPL-3.0
Code repositories: Scorched-Moon/server.git( since 2015, ), Scorched-Moon/client.git @add( since 2015, )
Code dependencies: PGU, pygame
Platforms:
strategy 3D artillery clone turn-based
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgamearchive/scorched3d.git( archived, since 2019, ), git.code.sf.net/p/scorched3d/git @add, svn.code.sf.net/p/scorched3d/code, scorched3d.cvs.sourceforge.net
Platforms: Place letters on the board like in crosswords.
Inspiration: Scrabble
Developer: Scotty
Technical info
Code languages: Pascal
Code licenses: GPL-3.0
Code repositories: osgames/scrabble3d.git, Scrabble3D/3.1.git @add( since 2015, ), svn.code.sf.net/p/scrabble/code
Platform:
strategy content open roguelike
You drive your robot through unknown areas and have to fight other robots.
Developer: Thijs van Ommen
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: thijsvanommen/scrap.git( since 2017, )
Assets licenses: no media
Build system: Make
Platform: C port of Asylum. [Successor of Asylum](http://asylum.acornarcade.com/) from 1994. Asylum was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain.
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: osgames/sdl-asylum.git, svn.code.sf.net/p/sdl-asylum/code
Code dependencies: OpenGL, SDL
Assets licenses: Public domain
Platform:
Inspiration: Bomberman
Technical info
Code languages: C
Code licenses: GPL-2.0
Code dependencies: SDL
Platform: Port of the classic 8086 biplane shoot-em-up. See also the original [Sopwith](https://web.archive.org/web/20200131222432/http://davidlclark.com/page/sopwith)
Inspiration: Sopwith
Developers: Jesse Smith, Simon Howard
Technical info
Code languages: C
Code licenses: GPL-2.0
Code repositories: osgames/sdl-sopwith.git, svn.code.sf.net/p/sdl-sopwith/code
Code dependencies: SDL
Platform:
arcade content open
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: DusteDdk/SDL-Ball.git( since 2014, )
Code dependencies: OpenGL, SDL
Assets licenses: ?
Build system: Make
Platform:
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: NagyD/SDLPoP.git( since 2015, )
Code dependencies: SDL
Build system: CMake
Platform:
arcade skill
Inspiration: Fruit Ninja
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: quaap/SeafoodBerserker.git
Build system: Gradle
Platform:
strategy content open real-time
Search and destroy real-time strategy game game.
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code dependencies: pygame, PygLibs
Assets licenses: FAL
Platform: Jump and Run game like Super Mario World with an advanced Editor.
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: FluXy/SMC.git( since 2010, )
Platform: Something in-between of a turn-based/real-time strategy game set in Japan during the 16th and 17th centuries when warlords fought for control of the Japanese islands. More like alpha.
Developers: matle, P_Hansson
Homepage: sengdokuwsj
Download: sengdokuwsj/files
Technical info
Code languages: C++, Lua
Code licenses: MIT
Code repositories: osgames/sengoku.git
Code dependencies: SDL
Platform:
Inspiration: Sensitive
Developer: Alexander Schenkel
Technical info
Code languages: JavaScript
Code licenses: Custom
Code repositories: bylexus/sensitive-js.git( since 2017, )
Assets licenses: Unknown
Platform:
adventure point & click
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: blakeohare/pyweek-sentientstorage.git( since 2015, )
Code dependencies: pygame
Platform:
game engineremake content commercial + original required (full original game)
Engine modifications for the classic game Fallout 2 including bug fixes, support for modern operatins systems and additional features for modders.
Technical info
Code languages: C++, C
Code licenses: GPL-3.0
Code repositories: phobos2077/sfall.git( since 2015, )
Platform:
Inspiration: Shadow of the Beast
Developer: Andrea Bovo
Technical info
Code languages: JavaScript
Code licenses: Apache-2.0
Code repositories: spleennooname/shadow-of-the-beast-html5.git( since 2016, )
Code dependencies: PandaJS
Platform:
remake content original required
Content license?
Technical info
Code languages: C++
Code licenses: Custom
Code repositories: vayerx/shadowgrounds.git( since 2011, )
Build system: CMake
Platform: License has been added after personal communication with the original maintainer (https://github.com/Trilarion/opensourcegames/issues/17).
Inspiration: Konquest
Developer: Javier Marín
Homepage: sharpkonquest
Download: sharpkonquest/files
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: osgames/sharpkonquest.git
Platforms:
role playing roguelike
Inspiration: Pixel Dungeon
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: 00-Evan/shattered-pixel-dungeon.git
Build system: Gradle
Platforms:
remake content commercial + original required (game data from System Shock: Enhanced Edition)
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: Interrupt/systemshock.git( since 2018, )
Code dependencies: SDL2
Platforms:
remake 2D 3D shooter top-down
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/sdb.git
Code dependencies: SDL
Build system: Visual Studio
Platform: Aim of this project is to port the original Win32 Delphi code, over to C# using MonoGame and XNA.
Technical info
Code languages: Pascal
Code licenses: Custom
Code repositories: CartBlanche/Siege-of-Avalon-Open-Source.git( since 2011, ), soaos.cvs.sourceforge.net
Platform: Hybrid real-time, turn-based system.
Developer: Jan Rietema
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: LibreGamesArchive/silvertree.git( since 2015, ), code.google.com/archive/p/silvertree/source/default/source
Build system: Scons
Platform:
remake content commercial + original required
Singleplayer only version of FreeSO.
Inspiration: The Sims
Developer: riperiperi
Technical info
Code languages: C#
Code licenses: MPL-2.0
Code repositories: riperiperi/Simitone.git( since 2017, )
Platform:
arcade skill
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Brick-Games.git
Build system: Gradle
Platforms:
Developer: Steve Smith
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SimplePlatformer.git( since 2019, )
Code dependencies: libGDX
Build system: Gradle
Platform:
puzzle content open
Inspiration: Sokoban
Developer: Mateusz Viste
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: osgames/simplesok.git, svn.code.sf.net/p/simplesok/code
Code dependencies: SDL
Assets licenses: ?
Build system: Make
Platform: Solitaire game collection with 14 games.
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: TobiasBielefeld/Simple-Solitaire.git( since 2016, )
Platforms:
puzzle sudoku
Inspiration: Sudoku
Developer: Graeme Gott
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code dependencies: Qt
Platform: A cross-platform simulation game in which the player strives to run a successful transport system. Is [this](https://www.simutrans.com/en/) the English version? See also the mod [Iron Bite](https://sourceforge.net/projects/ironsimu/).
Technical info
Code languages: C++
Code licenses: Artistic License-1.0
Code repositories: aburch/simutrans.git( since 2009, ), svn.code.sf.net/p/simutrans/code
Platform:
music content open karaoke
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: FreeType, GStreamer, libavformat, portaudio, SDL
Assets licenses: ?
Platform: See also https://github.com/slx7R4GDZM/Sine-Toolkit
Inspiration: Asteroids
Developer: slx7R4GDZM
Homepage: slx7R4GDZM/Sine
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: slx7R4GDZM/Sine.git( since 2016, )
Code dependencies: SFML
Platform: Adventure game based on the open source film 'Sintel'.
Developer: Jonathan Buresh
Technical info
Code languages: Python
Code licenses: MIT
Code repositories: jonburesh/sintelgame.git( since 2013, )
Code dependencies: Blender game engine
Inspiration: SkiFree
Technical info
Code languages: JavaScript
Code licenses: GPL-3.0
Code repositories: andymason/Skifree-HTML5-clone.git( since 2011, )
Inspiration: SkiFree
Developers: Anders Evenrud, Daniel Hough
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: basicallydan/skifree.js.git( since 2012, )
Platform: Web-based cross between amazing games like, VGAPlanets, Ascendancy an for example Master of Orion. Many code comments and variable names in German. See also https://github.com/sepplsche/skrupel, https://github.com/skrupel
Homepage: skrupel
Download: skrupel/files
Technical info
Code languages: PHP, JavaScript
Code licenses: GPL-2.0
Code repositories: kantoks/skrupel.git( since 2011, ), osgames/skrupel.git @add, skrupel.cvs.sourceforge.net
Platform:
role playing clone roguelike
Variant of the roguelike game NetHack that offers extra features, monsters, and items. See also https://github.com/dirkz/slashem-iphone, https://github.com/Elronnd/slashem-next, https://code.google.com/archive/p/slashem-macosx/, https://github.com/blitz/slashem, https://github.com/mistydemeo/slashem, https://github.com/SLASHEM-Extended/SLASHEM-Extended, https://github.com/BarclayII/slashem-up
Technical info
Code languages: C, C++
Code licenses: Custom
Code repositories: osgamearchive/slashem.git( archived, since 2019, ), slashem.cvs.sourceforge.net
Build system: Make
Platform:
strategy turn-based
Developer: phill
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: osgames/slaygame.git
Platform:
role playing content open multiplayer
Aka Geisterfahrer is a two-player RPG game.
Developer: Jason Rohrer
Homepage: sleepisdeath.net
Technical info
Code languages: C++
Code licenses: ?
Code repositories: jasonrohrer/SleepIsDeath.git
Code dependencies: SDL
Assets licenses: ?
Build system: Make
Platforms: 2D side volleyball game.
Inspiration: Blobby Volley
Developers: MCMic, VinDuv
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
Build system: CMake
Platform:
arcade clone content open multiplayer competitive + split-screen skill
Inspiration: Slime Volleyball
Developer: Jonas Byström
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: highfestiva/life.git( since 2016, )
Platforms:
strategy content open turn-based
Gravity‐based.
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: osgames/slingshot.git, svn.code.sf.net/p/slingshot-game/code
Code dependencies: pygame
Assets licenses: GPL-2.0
Platform:
Inspiration: Slot Racers
Developer: Zillode
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: Zillode/Slot-Racers.git( since 2008, )
Build system: Make
Technical info
Code languages: C, C++, Objective-C
Code licenses: LGPL-2.1
Code repositories: opensludge/opensludge.git( since 2014, )
Code dependencies: GTK
Build system: Make
Platform:
Inspiration: Super Smash Bros.
Developer: Guillaume
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: guillaume-gouchon/smash.js.git( since 2014, )
Platforms:
actionplatform 2D shooter
Technical info
Code languages: C++
Code licenses: ?
Platform:
arcade open content
Developer: Andy Balaam
Technical info
Code languages: JavaScript
Code licenses: AGPL-3.0
Code repositories: smolpxl/smolpxl.git
Assets licenses: AGPL-3.0
Platform:
Inspiration: Snake
Developer: spypunk
Homepage: spypunk/snake
Technical info
Code languages: Java
Code licenses: WTFPL
Code repositories: spypunk/snake.git( since 2016, )
Build system: Maven
Platforms:
strategy real-time
Developer: Shawn Anderson
Technical info
Code languages: Ruby
Code licenses: LGPL-2.1
Code repositories: shawn42/snelps.git( since 2009, )
Code dependencies: Rubygame, SDL
Platforms:
puzzle content open
Inspiration: Sokoban
Technical info
Code languages: CoffeeScript
Code licenses: AGPL-3.0
Code repositories: obfusk/sokobang.git
Platforms:
Inspiration: Sokoban
Developer: Guy Langston
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/sokosolve/code, svn.code.sf.net/p/sokosolve/decade
Code dependencies: WinForms
Platforms:
actionarcaderemake content open
Inspiration: Solar Fox
Developers: Eero Tamminen, Pete Shinners
Technical info
Code languages: Python
Code licenses: LGPL-2.1
Code repositories: osgames/solarwolf.git
Code dependencies: pygame
Build system: Make
Platform:
action 2D open content shooter
Inspirations: Liero, Scorched Earth
Homepage: www.soldat.pl
Technical info
Code languages: C, Pascal
Code licenses: MIT
Code repositories: Soldat/soldat.git
Code dependencies: SDL2
Assets licenses: CC-BY
Build system: CMake
Platforms:
action 3D first-person horror shooter
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/3DHorrorGame.git( since 2019, )
Code dependencies: jMonkeyEngine
Assets licenses: (See readme)
Platform:
strategy setting medieval
Medieval Celtic fantasy trilogy by Stephen Lawhead.
Technical info
Code languages: C, C++
Code licenses: Apache-2.0
Code repositories: rayjohannessen/songofalbion.git( since 2015, ), code.google.com/archive/p/songofalbion/source
Platform:
arcade open content
Developer: Andy Balaam
Technical info
Code languages: Elm
Code licenses: GPL-2.0
Code repositories: andybalaam/sootl.git
Platform:
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-2.0
Code repositories: osgames/sopwith3.git, sopwith3.cvs.sourceforge.net
Build system: Make
Platform:
role playing multiplayer online + massive
Technical info
Code languages: Lua
Code licenses: GPL-3.0
Code repositories: tales/sourceoftales.git( archived, since 2012, )
Code dependencies: Mana source engine
Platform:
remake content commercial + original required
Technical info
Code languages: C++
Code licenses: MIT
Code repositories: sourcehold/Sourcehold.git( since 2019, )
Code dependencies: OpenAL, SDL2
Build system: CMake
Platform:
strategy 2D 4X space turn-based
Quite a lot of design documentation available.
Homepage: space-faring
Download: space-faring/files
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/space-faring/gitcode, svn.code.sf.net/p/space-faring/code
Platform:
strategy clone content open
Inspiration: Space Harrier
Developer: Bruno Ortiz
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BrunoAOR/Space-Harrier-Clone.git( since 2018, )
Code dependencies: SDL2
Platform:
remakestrategy multiplayer space
Technical info
Code languages: C, Lua
Code licenses: GPL-2.0
Code repositories: smcameron/space-nerds-in-space.git( since 2012, )
Build system: Make
Platform:
strategy 4X space
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgames/spaceopera.git, svn.code.sf.net/p/spaceopera/code
Platform:
role playing online space turn-based
Players assume the role of a crew member on a space station. Uses the [Byond engine]() which is closed source! Open source versions: + https://tgstation13.org/ https://github.com/tgstation/tgstation + https://baystation12.net/ https://github.com/Baystation12/Baystation12/ + https://www.paradisestation.org/forum/ https://github.com/ParadiseSS13/Paradise + https://github.com/ss13remake/ss13remake + https://github.com/griefly/griefly (not using Byond?)
Technical info
Code languages: DM
Code licenses: AGPL-3.0
Platform:
strategy space turn-based
Inspiration: Space Trader
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: bitbucket.org/brucelet/space-trader.git
Build system: Gradle
Platform:
strategy space turn-based
Port to C# (.NET) of the popular game for Palm.
Technical info
Code languages: C#
Code licenses: GPL-2.0
Code repositories: SpaceTraderGame/SpaceTrader-Windows.git( since 2013, ), spacetraderwin.cvs.sourceforge.net
Platform:
strategy space turn-based
Developer: Honza J.
Technical info
Code languages: Java
Code licenses: Apache-2.0
Code repositories: git.code.sf.net/p/space-war-2/git
Platforms:
action shooter space
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: fgerbig/SpacePeng.git
Code dependencies: libGDX
Build system: Gradle
Platforms:
strategy space turn-based
This port is based upon the C# port at Space Trader for Windows. Requires also jwinforms (https://sourceforge.net/projects/jwinforms/).
Inspiration: Space Trader
Developer: Aviv Eyal
Technical info
Code languages: Java
Code licenses: GPL-2.0
Code repositories: osgamearchive/spacetraderjava.git( archived, since 2018, ), svn.code.sf.net/p/spacetraderjava/code, spacetraderjava.cvs.sourceforge.net
Build system: Ant, Gradle
Platform:
strategy 2D multiplayer network real-time space
Developer: mrevenga
Technical info
Code languages: C
Code licenses: GPL-3.0
Code repositories: svn.code.sf.net/p/spacezero/code
Platform:
Developer: Panos Karabelas
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: PanosK92/SpartanEngine.git( since 2016, )
Build system: premake
Platforms: Rpg/strategy/adventure game about a poor spice farmer in 12th century Baghdad area.
Technical info
Code languages: Java
Code licenses: LGPL-2.1
Code repositories: osgames/spicetrade.git
Build system: Ant
Platform:
Inspiration: Supaplex
Developer: radu124
Homepage: radu124/splexhd
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: radu124/splexhd.git( since 2011, )
Platform:
puzzle clone content open multiplayer online + LAN + split-screen
Inspiration: Tetris
Technical info
Code languages: C#
Code licenses: GPL-3.0
Platform:
puzzle game framework
Developer: Tomas Slusny
Technical info
Code languages: C#
Code licenses: MIT
Code repositories: deathbeam/spooker.git( since 2014, )
Code dependencies: SFML
Platform:
strategy clone real-time
Gameplay is a mix of Company of Heroes and Supreme Commander
Homepage: spring1944.net
Technical info
Code languages: Lua
Code licenses: GPL-2.0, CC-BY-NC-3.0
Code repositories: spring1944/spring1944.git( since 2013, )
Code dependencies: Spring RTS engine
Assets licenses: CC-BY-NC-3.0
Platform:
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: ss13remake/ss13remake.git( since 2015, )
Platform:
Technical info
Code languages: Ren'Py
Code licenses: MIT
Code dependencies: Ren'Py
Assets licenses: CC-NC
Platform:
remakestrategy 4X real-time space
Music is not part of the open source release.
Homepage: starruler2.com
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: BlindMindStudios/StarRuler2-Source.git( since 2018, )
Assets licenses: CC-BY-NC 2.0
Platform:
Inspiration: Star Control 2
Developer: julian.jimenez
Technical info
Code languages: C, C++
Code licenses: MIT
Code repositories: jjimenezg93/star-control2.git( since 2016, ), jjimenezg93/U-gine.git @add( since 2015, ), jjimenezg93/InputManager.git @add( since 2016, )
Platform:
Technical info
Code languages: Python
Code licenses: GPL-2.0
Code repositories: abhinandanramesh/Star-Wars-III.git( since 2014, )
Platform:
action 2D shooter side-scrolling
Developer: lbprogramming
Homepage: starblastrix
Download: starblastrix/files
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: osgames/starblastrix.git
Platforms:
strategy 4X space turn-based
Technical info
Code languages: C#
Code licenses: GPL-3.0
Code repositories: subchannel13/Stareater.git( since 2015, )
Code dependencies: MonoGame
Platform:
remake content commercial + original required
Technical info
Code languages: C++, Lua
Code licenses: GPL-2.0
Code repositories: Wargus/stargus.git( since 2015, ), svn.code.sf.net/p/stargus/code, code.launchpad.net/stargus
Code dependencies: Stratagus
Build system: Make
Platform: Sources released by original creator in 2011.
Inspiration: Starshatter
Technical info
Code languages: C++
Code licenses: 3-clause BSD
Code repositories: Luomu/starshatter-open.git( since 2015, )
Platform:
Technical info
Code languages: Java
Code licenses: GPL-3.0
Code repositories: atorresm/Starun.git
Build system: Gradle
Platform:
platform content open
You play as a non-flying kind of duck. The goal is to collect eggs and coins.
Developer: Drummyfish
Technical info
Code languages: Python
Code licenses: CC0
Code repositories: drummyfish/Steamer-Duck.git
Code dependencies: pygame
Assets licenses: CC0
Platform:
music clone
Dance and rhythm game.
Technical info
Code languages: C, C++, Lua
Code licenses: MIT
Code repositories: stepmania/stepmania.git( since 2013, )
Assets licenses: CC-BY-NC
Build system: CMake
Platforms:
game engine 3D first-person multiplayer real-time shooter
Technical info
Code languages: Java
Code licenses: MIT
Code repositories: SteveSmith16384/SteveTech1.git( since 2019, )
Code dependencies: jMonkeyEngine
Platform:
strategy chess
Technical info
Code languages: C++
Code licenses: GPL-3.0
Code repositories: official-stockfish/Stockfish.git
Build system: Make
Platform:
role playing turn-based
Inspiration: Fire Emblem
Technical info
Code languages: Python
Code licenses: 3-clause BSD
Code repositories: bitbucket.org/featheredmelody/lost-sky-project-public/src, osgames/lost-sky.git @add
Code dependencies: pygame
Platforms:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: Wargus/stratagus.git( since 2015, )
Build system: CMake
Platform:
simulation multiplayer online space
Focused on cooperative (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.
Technical info
Code languages: C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/stressfreezone.git
Code dependencies: Lugre
Build system: Make, premake
Platform:
remake content commercial + original required first-person multiplayer online shooter
Technical info
Code languages: C, C++, Objective-C
Code licenses: GPL-3.0
Code repositories: svkaiser/strife-ve.git( since 2014, )
Platform:
platformpuzzle content open
aka Upsilon Cat
Technical info
Code languages: Python
Code licenses: Public domain
Code repositories: osgames/stringrolled.git
Code dependencies: pygame
Assets licenses: Public domain
Platforms:
action clone racing
With rally style of driving.
Technical info
Code languages: C, C++
Code licenses: GPL-3.0
Code repositories: stuntrally/stuntrally.git( since 2011, )
Code dependencies: OGRE, SDL2, VDrift
Build system: CMake
Platforms:
puzzle content open
Technical info
Code languages: C, Java
Code licenses: GPL-3.0
Code repositories: git.code.sf.net/p/sudokuki/code, svn.code.sf.net/p/sudokuki/svn
Assets licenses: GPL-3.0
Platform:
role playing clone multiplayer
Featuring both a single-player and a multiplayer mode for about 2 to 8 players.
Inspiration: Diablo
Technical info
Code languages: C, C++, Lua
Code licenses: GPL-3.0
Code repositories: osgames/sumwars.git
Platform:
game engineremakerole playingsimulation content commercial + original required space
Originally written in Pascal and compiled to bytecode for an abstract architecture. Implements a bytecode interpreter in C, which runs the game.
Homepage: laanwj/sundog
Technical info
Code languages: C, C++, Python
Code licenses: MIT
Code repositories: laanwj/sundog.git( since 2017, )
Code dependencies: SDL
Platform: Where are the newer sources of the resurrection project? Why is there a NDA for taking part in the beta? Looks not very open.
Technical info
Code languages: Java, Python
Code licenses: ?
Code repositories: svn.code.sf.net/p/sundog/code, sundog.cvs.sourceforge.net
Platform:
puzzleremake content commercial skill
Inspiration: Supaplex
Developer: eguneys
Technical info
Code languages: JavaScript
Code licenses: MIT
Code repositories: eguneys/supaxl.git( since 2018, )
Code dependencies: pixi.js
Assets licenses: Proprietary
Platforms:
platform 2D open content
Inspiration: Super Mario
Developer: Victor David Santos
Technical info
Code languages: Ruby
Code licenses: GPL-3.0
Code repositories: victords/super-bombinhas.git
Code dependencies: Gosu, MiniGL
Assets licenses: CC-BY-SA
Platforms:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Platform:
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code repositories: carstene1ns/super-methane-brothers.git( since 2014, )
Build system: CMake
Platform:
arcade skill
Technical info
Code languages: Kotlin
Code licenses: GPL-3.0
Code repositories: retrowars/retrowars.git
Build system: Gradle
Platform:
platform clone content open multiplayer competitive
Runs in browser based NES emulator.
Inspiration: Super Smash Bros.
Technical info
Code languages: Assembly, Python
Code licenses: WTFPL
Code repositories: sgadrat/super-tilt-bro.git( since 2016, )
Platform:
arcade content open side-scrolling
It is the sequel of the games Transball and Transball 2, all of them based in the 'Thrust' type of games.
Inspiration: Transball
Developer: Santiago Ontañón
Technical info
Code languages: C++
Code licenses: GPL-2.0
Code dependencies: SDL
Assets licenses: ?
Platform:
remake racing
Inspiration: Super Cars
Technical info
Code languages: Java
Code licenses: ?
Platform:
Inspiration: Super Foul Egg
Developer: Ant
Technical info
Code languages: Objective-C, C
Code licenses: MIT
Code repositories: ant512/SuperFoulEgg.git( since 2014, )
Platforms:
action clone content open entertainment multiplayer split-screen
Inspiration: Mario Party
Technical info
Code languages: GDScript
Code licenses: GPL-3.0
Code repositories: SuperTuxParty/SuperTuxParty.git
Code dependencies: Godot
Assets licenses: CC-BY-3.0
Build system: Make
Platform:
strategy 4X turn-based
Empire-building strategy game on the galactic level. See also the [forum](https://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=300) with recent activity.
Developer: Mike Strobel
Technical info
Code languages: C#
Code licenses: MS-RL
Code repositories: bitbucket.org/mstrobel/supremacy/src
Assets licenses: CC-BY-SA-2.0
Platform:
Inspiration: Survivor (1986)
Developer: Scott Schiller
Technical info
Code languages: JavaScript
Code licenses: CC-BY-NC-3.0
Code repositories: scottschiller/SURVIVOR.git( since 2012, )
Platform:
remake content commercial (?) + original required (?) shooter
Assets license unclear
Inspiration: Shadow Warrior
Developers: Evan Ramos, Martin Howe
Technical info
Code languages: C, C++
Code licenses: GPL-2.0
Code repositories: Hendricks266/SWP.git( since 2013, )
Build system: Make
Platform:
actionremakestrategy content commercial + original required real-time
Based on disassembly of original executable.
Inspiration: Syndicate Wars
Technical info
Code languages: C
Code licenses: GPL-3.0
Code dependencies: SDL
Platforms:
puzzle content open
Narrative puzzle game involving solving an assortment of ingenious logical and verbal puzzles embedded within a storyline which is revealed piece by piece as the puzzles are solved.
Inspiration: System's Twilight
Developer: Matthew D. Steele
Technical info
Code languages: Rust
Code licenses: GPL-3.0
Code repositories: mdsteele/syzygy.git( since 2016, )
Assets licenses: GPL-3.0
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