# Thousand Parsec _A framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree._ - Home: https://web.archive.org/web/20180516211349/http://www.thousandparsec.net/tp/, https://sourceforge.net/projects/thousandparsec/ - State: beta, inactive since 2012 - Download: https://web.archive.org/web/20180523204730/http://www.thousandparsec.net/tp/download-instructions.php - Keywords: strategy - Code repository: https://github.com/thousandparsec/tpserver-cpp.git, https://github.com/thousandparsec/tpclient-pywx.git (+), (http://git.thousandparsec.net/ not available right now) - Code language: C++, Python - Code license: GPL-2.0 - Code dependencies: numpy, psyco, py2app, py2exe, pygame, pyOpenSSL, wxPython Should this be a game engine instead? Server is written in C++. Client is written in Python. ## Building