235 lines
9.9 KiB
Python
235 lines
9.9 KiB
Python
"""
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Once data from libregamewiki is imported, synchronize with our database, i.e. identify the entries both have in common,
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estimate the differences in the entries both have in common, suggest to add the entries they have not in common to each
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other.
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unique imported fields: 'assets license', 'categories', 'code language', 'code license', 'developer', 'engine', 'genre', 'library', 'linux-packages', 'name', 'platform'
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mandatory imported fields: 'categories', 'name'
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Mapping lgw -> ours
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assets license -> assets license
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categories -> keywords
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code language -> code language
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code license -> code license
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developer -> free text (info)
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engine -> code dependencies
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genre -> keywords
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library -> code dependencies
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linux-packages - > free text (info)
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name -> name
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platform -> platform
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TODO also ignore our rejected entries
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"""
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import json
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import os
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from utils import constants, utils, osg
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name_replacements = {'Eat the Whistle': 'Eat The Whistle', 'Scorched 3D': 'Scorched3D', 'Silver Tree': 'SilverTree', 'Blob Wars Episode 1 : Metal Blob Solid': 'Blobwars: Metal Blob Solid', 'Adventure': 'Colossal Cave Adventure',
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'Fall Of Imiryn': 'Fall of Imiryn', 'Liquid War 6': 'Liquid War', 'Gusanos': 'GUSANOS', 'Corewars': 'Core War', 'FLARE': 'Flare', 'Vitetris': 'vitetris', 'Powder Toy': 'The Powder Toy', 'Asylum': 'SDL Asylum',
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'Atanks': 'Atomic Tanks', 'HeXon': 'heXon', 'Unnethack': 'UnNetHack', 'Nova Pinball': 'NOVA PINBALL', 'Jump n Bump': "Jump'n'Bump", 'Blades of Exile': 'Classic Blades of Exile', 'BlinKen': 'Blinken',
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'Colobot': 'Colobot: Gold Edition', 'Dead Justice': 'Cat Mother Dead Justice', 'FreeDink': 'GNU FreeDink', 'FRaBs': 'fRaBs', 'Harmonist': 'Dayoriah Clan Infiltration', 'Iris2 3D Client - for Ultima Online': 'Iris2',
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'Java Classic Role Playing Game': 'jClassicRPG'}
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ignored_names = ['Hetris', '8 Kingdoms', 'Antigravitaattori', 'Arena of Honour', 'Arkhart', 'Ascent of Justice', 'Balazar III', 'Balder3D', 'Barbie Seahorse Adventures', 'Barrage', 'Gnome Batalla Naval', 'User:AVRS/sandbox', 'Blocks',
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'Brickshooter', 'Bweakfwu', 'Cheese Boys', 'Clippers', 'Codewars', 'CRAFT: The Vicious Vikings', 'DQM', 'EmMines', 'Eskimo-run', 'Feuerkraft', 'Fight or Perish', 'Flatland', 'Forest patrol', 'Free Reign', 'GalaxyMage',
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'Gloss', 'GRUB Invaders', 'Howitzer Skirmish', 'Imperium: Sticks', 'Interstate Outlaws', 'GNOME Games', 'KDE Games']
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licenses_map = {'GPLv2': 'GPL-2.0', 'GPLv2+': 'GPL-2.0', 'GPLv3': 'GPL-3.0', 'GPLv3+': 'GPL-3.0'}
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def list_compare(a, b, k):
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"""
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"""
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x = [x for x in a if x not in b]
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p = ''
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for x in x:
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p += ' {} {} missing\n'.format(k, x)
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return p
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if __name__ == "__main__":
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similarity_threshold = 0.8
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maximal_newly_created_entries = 40
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# paths
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import_path = os.path.join(constants.root_path, 'tools', 'lgw-import')
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lgw_entries_file = os.path.join(import_path, '_lgw.cleaned.json')
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# import lgw import
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text = utils.read_text(lgw_entries_file)
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lgw_entries = json.loads(text)
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# perform name replacements
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lgw_entries = [x for x in lgw_entries if x['name'] not in ignored_names]
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for index, lgw_entry in enumerate(lgw_entries):
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if lgw_entry['name'] in name_replacements:
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lgw_entry['name'] = name_replacements[lgw_entry['name']]
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if 'code language' in lgw_entry:
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languages = lgw_entry['code language']
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h = []
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for l in languages:
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for g in ('/', 'and'):
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if g in l:
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l = l.split(g)
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l = [x.strip() for x in l]
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if type(l) == str:
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l = [l]
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h.extend(l)
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languages = h
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if languages:
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lgw_entry['code language'] = languages
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else:
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del lgw_entry['code language']
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lgw_entries[index] = lgw_entry
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# check for unique field names
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unique_fields = set()
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for lgw_entry in lgw_entries:
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unique_fields.update(lgw_entry.keys())
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print('unique lgw fields: {}'.format(sorted(list(unique_fields))))
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# which fields are mandatory
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mandatory_fields = unique_fields.copy()
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for lgw_entry in lgw_entries:
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remove_fields = [field for field in mandatory_fields if field not in lgw_entry]
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mandatory_fields -= set(remove_fields)
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print('mandatory lgw fields: {}'.format(sorted(list(mandatory_fields ))))
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# read our database
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our_entries = osg.assemble_infos()
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print('{} entries with us'.format(len(our_entries)))
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# just the names
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lgw_names = set([x['name'] for x in lgw_entries])
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our_names = set([x['name'] for x in our_entries])
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common_names = lgw_names & our_names
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lgw_names -= common_names
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our_names -= common_names
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print('{} in both, {} only in LGW, {} only with us'.format(len(common_names), len(lgw_names), len(our_names)))
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# find similar names among the rest
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#print('similar names')
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#for lgw_name in lgw_names:
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# for our_name in our_names:
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# if osg.game_name_similarity(lgw_name, our_name) > similarity_threshold:
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# print('{} - {}'.format(lgw_name, our_name))
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newly_created_entries = 0
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# iterate over their entries
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print('\n')
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for lgw_entry in lgw_entries:
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lgw_name = lgw_entry['name']
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is_included = False
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for our_entry in our_entries:
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our_name = our_entry['name']
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# find those that entries in LGW that are also in our database and compare them
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if lgw_name == our_name:
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is_included = True
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# a match, check the fields
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name = lgw_name
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p = ''
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# platform
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key = 'platform'
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p += list_compare(lgw_entry.get(key, []), our_entry.get(key, []), key)
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# code language
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key = 'code language'
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p += list_compare(lgw_entry.get(key, []), our_entry.get(key, []), key)
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if p:
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print('{}\n{}'.format(name, p))
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if not is_included:
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# a new entry, that we have never seen, maybe we should make an entry of our own
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if newly_created_entries >= maximal_newly_created_entries:
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continue
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# determine file name
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print('create new entry for {}'.format(lgw_name))
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file_name = osg.canonical_game_name(lgw_name) + '.md'
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target_file = os.path.join(constants.entries_path, file_name)
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if os.path.isfile(target_file):
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print('warning: file {} already existing, save under slightly different name'.format(file_name))
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target_file = os.path.join(constants.entries_path, file_name[:-3] + '-duplicate.md')
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if os.path.isfile(target_file):
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continue # just for safety reasons
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# add name
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entry = '# {}\n\n'.format(lgw_name)
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# add empty description
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entry += '_{}_\n\n'.format(lgw_entry['description'])
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# empty home (mandatory on our side)
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home = lgw_entry.get('home', None)
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dev_home = lgw_entry.get('dev home', None)
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entry += '- Home: {}\n'.format(', '.join([x for x in [home, dev_home] if x]))
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# state mandatory on our side
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entry += '- State: \n'
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# platform, if existing
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if 'platform' in lgw_entry:
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entry += '- Platform: {}\n'.format(', '.join(lgw_entry['platform']))
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# keywords (genre) (also mandatory)
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keywords = lgw_entry.get('genre', [])
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if 'assets license' in lgw_entry:
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keywords.append('open content')
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keywords.sort(key=str.casefold)
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if keywords:
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entry += '- Keywords: {}\n'.format(', '.join(keywords))
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# code repository (mandatory but not scraped from lgw)
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entry += '- Code repository: {}\n'.format(lgw_entry.get('repo', ''))
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# code language, mandatory on our side
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languages = lgw_entry.get('code language', [])
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languages.sort(key=str.casefold)
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entry += '- Code language: {}\n'.format(', '.join(languages))
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# code license, mandatory on our side
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licenses = lgw_entry.get('code license', [])
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licenses = [licenses_map[x] if x in licenses_map else x for x in licenses]
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licenses.sort(key=str.casefold)
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entry += '- Code license: {}\n'.format(', '.join(licenses))
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# code dependencies (only if existing)
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code_dependencies = lgw_entry.get('engine', [])
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code_dependencies.extend(lgw_entry.get('library', []))
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code_dependencies.sort(key=str.casefold)
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if code_dependencies:
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entry += '- Code dependencies: {}\n'.format(', '.join(code_dependencies))
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# assets licenses (only if existing)
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if 'assets license' in lgw_entry:
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licenses = lgw_entry.get('assets license', [])
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licenses = [licenses_map[x] if x in licenses_map else x for x in licenses]
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licenses.sort(key=str.casefold)
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entry += '- Assets license: {}\n'.format(', '.join(licenses))
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# external links
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ext_links = lgw_entry['external links']
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if ext_links:
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entry += '\nLinks: {}\n'.format('\n '.join(['{}: {}'.format(x[1], x[0]) for x in ext_links]))
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# free text
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if 'developer' in lgw_entry:
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entry += '\nDeveloper: {}\n'.format(', '.join(lgw_entry['developer']))
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if 'linux-packages' in lgw_entry:
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entry += '{}\n'.format(lgw_entry['linux-packages'])
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# write ## Building
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entry += '\n## Building\n'
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# finally write to file
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utils.write_text(target_file, entry)
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newly_created_entries += 1 |