Work on mesh decimation.
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@ -35,7 +35,7 @@ namespace Ogre
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{
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public:
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int crud;
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//int crud;
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SurfaceVertexIterator target;
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@ -43,8 +43,6 @@ namespace Ogre
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void computeNormalsFromVolume(VolumeIterator volIter);
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void computeOtherHalfEdges(void);
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#ifdef BLAH
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bool decimate(void);
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bool canCollapseEdge(SurfaceVertex target, SurfaceVertex other);
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