Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
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include/PolyVox/BaseVolume.h
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include/PolyVox/BaseVolume.h
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_BaseVolume_H__
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#define __PolyVox_BaseVolume_H__
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#include "PolyVox/Region.h"
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#include "PolyVox/Vector.h"
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#include <limits>
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namespace PolyVox
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{
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/// The BaseVolume class provides common functionality and an interface for other volume classes to implement. You should not try to create an instance of this
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/// class directly. Instead you should use RawVolume or PagedVolume.
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// More details to come...
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace WrapModes
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{
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enum WrapMode
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{
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Validate = 0,
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Clamp = 1,
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Border = 2,
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AssumeValid = 3
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};
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}
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typedef WrapModes::WrapMode WrapMode;
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// Required for a trick to implement specialization of template member
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// functions in template classes. See http://stackoverflow.com/a/4951057
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template <WrapMode W> struct WrapModeType{};
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template <typename _VoxelType>
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class BaseVolume
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{
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public:
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typedef _VoxelType VoxelType;
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#ifndef SWIG
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template <typename DerivedVolumeType>
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class Sampler
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{
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public:
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Sampler(DerivedVolumeType* volume);
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~Sampler();
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Vector3DInt32 getPosition(void) const;
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inline VoxelType getVoxel(void) const;
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bool isCurrentPositionValid(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
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inline bool setVoxel(VoxelType tValue);
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void setWrapMode(WrapMode eWrapMode, VoxelType tBorder = VoxelType());
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void movePositiveX(void);
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void movePositiveY(void);
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void movePositiveZ(void);
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void moveNegativeX(void);
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void moveNegativeY(void);
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void moveNegativeZ(void);
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inline VoxelType peekVoxel1nx1ny1nz(void) const;
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inline VoxelType peekVoxel1nx1ny0pz(void) const;
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inline VoxelType peekVoxel1nx1ny1pz(void) const;
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inline VoxelType peekVoxel1nx0py1nz(void) const;
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inline VoxelType peekVoxel1nx0py0pz(void) const;
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inline VoxelType peekVoxel1nx0py1pz(void) const;
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inline VoxelType peekVoxel1nx1py1nz(void) const;
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inline VoxelType peekVoxel1nx1py0pz(void) const;
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inline VoxelType peekVoxel1nx1py1pz(void) const;
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inline VoxelType peekVoxel0px1ny1nz(void) const;
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inline VoxelType peekVoxel0px1ny0pz(void) const;
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inline VoxelType peekVoxel0px1ny1pz(void) const;
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inline VoxelType peekVoxel0px0py1nz(void) const;
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inline VoxelType peekVoxel0px0py0pz(void) const;
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inline VoxelType peekVoxel0px0py1pz(void) const;
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inline VoxelType peekVoxel0px1py1nz(void) const;
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inline VoxelType peekVoxel0px1py0pz(void) const;
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inline VoxelType peekVoxel0px1py1pz(void) const;
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inline VoxelType peekVoxel1px1ny1nz(void) const;
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inline VoxelType peekVoxel1px1ny0pz(void) const;
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inline VoxelType peekVoxel1px1ny1pz(void) const;
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inline VoxelType peekVoxel1px0py1nz(void) const;
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inline VoxelType peekVoxel1px0py0pz(void) const;
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inline VoxelType peekVoxel1px0py1pz(void) const;
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inline VoxelType peekVoxel1px1py1nz(void) const;
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inline VoxelType peekVoxel1px1py0pz(void) const;
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inline VoxelType peekVoxel1px1py1pz(void) const;
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protected:
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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DerivedVolumeType* mVolume;
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//The current position in the volume
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int32_t mXPosInVolume;
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int32_t mYPosInVolume;
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int32_t mZPosInVolume;
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WrapMode m_eWrapMode;
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VoxelType m_tBorder;
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//Whether the current position is inside the volume
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//FIXME - Replace these with flags
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bool m_bIsCurrentPositionValidInX;
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bool m_bIsCurrentPositionValidInY;
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bool m_bIsCurrentPositionValidInZ;
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};
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#endif
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public:
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/// Gets the value used for voxels which are outside the volume
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VoxelType getBorderValue(void) const;
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/// Gets a Region representing the extents of the Volume.
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const Region& getEnclosingRegion(void) const;
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/// Gets the width of the volume in voxels.
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int32_t getWidth(void) const;
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/// Gets the height of the volume in voxels.
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int32_t getHeight(void) const;
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/// Gets the depth of the volume in voxels.
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int32_t getDepth(void) const;
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/// Gets the length of the longest side in voxels
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int32_t getLongestSideLength(void) const;
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/// Gets the length of the shortest side in voxels
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int32_t getShortestSideLength(void) const;
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/// Gets the length of the diagonal in voxels
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float getDiagonalLength(void) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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template <WrapMode eWrapMode>
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by a 3D vector
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template <WrapMode eWrapMode>
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VoxelType getVoxel(const Vector3DInt32& v3dPos, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode = WrapModes::Validate, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode = WrapModes::Validate, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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POLYVOX_DEPRECATED VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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/// Gets a voxel at the position given by a 3D vector
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POLYVOX_DEPRECATED VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
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/// Sets the value used for voxels which are outside the volume
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void setBorderValue(const VoxelType& tBorder);
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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void setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue, WrapMode eWrapMode = WrapModes::Validate);
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/// Sets the voxel at the position given by a 3D vector
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void setVoxel(const Vector3DInt32& v3dPos, VoxelType tValue, WrapMode eWrapMode = WrapModes::Validate);
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
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/// Sets the voxel at the position given by a 3D vector
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bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
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/// Calculates approximatly how many bytes of memory the volume is currently using.
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uint32_t calculateSizeInBytes(void);
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protected:
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/// Constructor for creating a fixed size volume.
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BaseVolume(const Region& regValid);
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/// Copy constructor
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BaseVolume(const BaseVolume& rhs);
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/// Destructor
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~BaseVolume();
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/// Assignment operator
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BaseVolume& operator=(const BaseVolume& rhs);
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//The size of the volume
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Region m_regValidRegion;
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//Some useful sizes
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int32_t m_uLongestSideLength;
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int32_t m_uShortestSideLength;
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float m_fDiagonalLength;
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//The border value
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VoxelType m_tBorderValue;
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};
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}
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#include "PolyVox/BaseVolume.inl"
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#include "PolyVox/BaseVolumeSampler.inl"
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#endif //__PolyVox_BaseVolume_H__
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