Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
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include/PolyVox/IteratorController.inl
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63
include/PolyVox/IteratorController.inl
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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namespace PolyVox
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{
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template <typename IteratorType>
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void IteratorController<IteratorType>::reset(void)
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{
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m_Iter->setPosition(m_regValid.getLowerCorner());
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}
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template <typename IteratorType>
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bool IteratorController<IteratorType>::moveForward(void)
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{
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Vector3DInt32 v3dInitialPosition(m_Iter->getPosition().getX(), m_Iter->getPosition().getY(), m_Iter->getPosition().getZ());
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if(v3dInitialPosition.getX() < m_regValid.getUpperX())
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{
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m_Iter->movePositiveX();
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return true;
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}
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v3dInitialPosition.setX(m_regValid.getLowerX());
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if(v3dInitialPosition.getY() < m_regValid.getUpperY())
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{
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v3dInitialPosition.setY(v3dInitialPosition.getY() + 1);
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m_Iter->setPosition(v3dInitialPosition);
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return true;
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}
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v3dInitialPosition.setY(m_regValid.getLowerY());
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if(v3dInitialPosition.getZ() < m_regValid.getUpperZ())
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{
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v3dInitialPosition.setZ(v3dInitialPosition.getZ() + 1);
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m_Iter->setPosition(v3dInitialPosition);
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return true;
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}
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return false;
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}
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}
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