Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
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include/PolyVox/Mesh.inl
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163
include/PolyVox/Mesh.inl
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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namespace PolyVox
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{
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template <typename VertexType, typename IndexType>
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Mesh<VertexType, IndexType>::Mesh()
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{
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}
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template <typename VertexType, typename IndexType>
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Mesh<VertexType, IndexType>::~Mesh()
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{
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}
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template <typename VertexType, typename IndexType>
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IndexType Mesh<VertexType, IndexType>::getNoOfVertices(void) const
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{
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return m_vecVertices.size();
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}
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template <typename VertexType, typename IndexType>
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const VertexType& Mesh<VertexType, IndexType>::getVertex(IndexType index) const
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{
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return m_vecVertices[index];
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}
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template <typename VertexType, typename IndexType>
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const VertexType* Mesh<VertexType, IndexType>::getRawVertexData(void) const
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{
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return &(m_vecVertices[0]);
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}
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template <typename VertexType, typename IndexType>
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const std::vector<VertexType>& Mesh<VertexType, IndexType>::getVertices(void) const
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{
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return m_vecVertices;
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}
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template <typename VertexType, typename IndexType>
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uint32_t Mesh<VertexType, IndexType>::getNoOfIndices(void) const
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{
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return m_vecIndices.size();
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}
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template <typename VertexType, typename IndexType>
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IndexType Mesh<VertexType, IndexType>::getIndex(uint32_t index) const
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{
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return m_vecIndices[index];
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}
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template <typename VertexType, typename IndexType>
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const IndexType* Mesh<VertexType, IndexType>::getRawIndexData(void)
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{
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return &(m_vecIndices[0]);
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}
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template <typename VertexType, typename IndexType>
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const std::vector<IndexType>& Mesh<VertexType, IndexType>::getIndices(void) const
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{
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return m_vecIndices;
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}
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template <typename VertexType, typename IndexType>
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const Vector3DInt32& Mesh<VertexType, IndexType>::getOffset(void) const
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{
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return m_offset;
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}
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template <typename VertexType, typename IndexType>
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void Mesh<VertexType, IndexType>::setOffset(const Vector3DInt32& offset)
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{
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m_offset = offset;
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}
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template <typename VertexType, typename IndexType>
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void Mesh<VertexType, IndexType>::addTriangle(IndexType index0, IndexType index1, IndexType index2)
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{
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//Make sure the specified indices correspond to valid vertices.
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POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
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POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
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POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
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m_vecIndices.push_back(index0);
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m_vecIndices.push_back(index1);
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m_vecIndices.push_back(index2);
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}
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template <typename VertexType, typename IndexType>
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IndexType Mesh<VertexType, IndexType>::addVertex(const VertexType& vertex)
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{
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// We should not add more vertices than our chosen index type will let us index.
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POLYVOX_THROW_IF(m_vecVertices.size() >= std::numeric_limits<IndexType>::max(), std::out_of_range, "Mesh has more vertices that the chosen index type allows.");
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m_vecVertices.push_back(vertex);
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return m_vecVertices.size() - 1;
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}
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template <typename VertexType, typename IndexType>
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void Mesh<VertexType, IndexType>::clear(void)
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{
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m_vecVertices.clear();
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m_vecIndices.clear();
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}
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template <typename VertexType, typename IndexType>
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bool Mesh<VertexType, IndexType>::isEmpty(void) const
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{
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return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
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}
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template <typename VertexType, typename IndexType>
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void Mesh<VertexType, IndexType>::removeUnusedVertices(void)
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{
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std::vector<bool> isVertexUsed(m_vecVertices.size());
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std::fill(isVertexUsed.begin(), isVertexUsed.end(), false);
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for(uint32_t triCt = 0; triCt < m_vecIndices.size(); triCt++)
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{
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int v = m_vecIndices[triCt];
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isVertexUsed[v] = true;
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}
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int noOfUsedVertices = 0;
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std::vector<uint32_t> newPos(m_vecVertices.size());
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for(IndexType vertCt = 0; vertCt < m_vecVertices.size(); vertCt++)
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{
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if(isVertexUsed[vertCt])
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{
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m_vecVertices[noOfUsedVertices] = m_vecVertices[vertCt];
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newPos[vertCt] = noOfUsedVertices;
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noOfUsedVertices++;
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}
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}
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m_vecVertices.resize(noOfUsedVertices);
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for(uint32_t triCt = 0; triCt < m_vecIndices.size(); triCt++)
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{
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m_vecIndices[triCt] = newPos[m_vecIndices[triCt]];
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}
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}
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}
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