Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
This commit is contained in:
84
include/PolyVox/Picking.inl
Normal file
84
include/PolyVox/Picking.inl
Normal file
@ -0,0 +1,84 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2013 Matt Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#include "PolyVox/Raycast.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
namespace
|
||||
{
|
||||
/**
|
||||
* This is just an implementation class for the pickVoxel function
|
||||
*
|
||||
* It makes note of the sort of empty voxel you're looking for in the constructor.
|
||||
*
|
||||
* Each time the operator() is called:
|
||||
* * if it's hit a voxel it sets up the result and returns false
|
||||
* * otherwise it preps the result for the next iteration and returns true
|
||||
*/
|
||||
template <typename VolumeType>
|
||||
class RaycastPickingFunctor
|
||||
{
|
||||
public:
|
||||
RaycastPickingFunctor(const typename VolumeType::VoxelType& emptyVoxelExample)
|
||||
:m_emptyVoxelExample(emptyVoxelExample)
|
||||
,m_result()
|
||||
{
|
||||
}
|
||||
|
||||
bool operator()(const typename VolumeType::Sampler& sampler)
|
||||
{
|
||||
if(sampler.getVoxel() != m_emptyVoxelExample) //If we've hit something
|
||||
{
|
||||
m_result.didHit = true;
|
||||
m_result.hitVoxel = sampler.getPosition();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_result.previousVoxel = sampler.getPosition();
|
||||
|
||||
return true;
|
||||
}
|
||||
const typename VolumeType::VoxelType& m_emptyVoxelExample;
|
||||
PickResult m_result;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* \param volData The volume to pass the ray though
|
||||
* \param v3dStart The start position in the volume
|
||||
* \param v3dDirectionAndLength The direction and length of the ray
|
||||
* \param emptyVoxelExample The value used to represent empty voxels in your volume
|
||||
*
|
||||
* \return A PickResult containing the hit information
|
||||
*/
|
||||
template<typename VolumeType>
|
||||
PickResult pickVoxel(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, const typename VolumeType::VoxelType& emptyVoxelExample)
|
||||
{
|
||||
RaycastPickingFunctor<VolumeType> functor(emptyVoxelExample);
|
||||
|
||||
raycastWithDirection(volData, v3dStart, v3dDirectionAndLength, functor);
|
||||
|
||||
return functor.m_result;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user