Deprecated old serialization functions.
Added new serialization functions which support versioning. Added 'resize()' function to volume.
This commit is contained in:
@ -156,6 +156,8 @@ namespace PolyVox
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///Sets the voxel at a 3D vector position
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bool setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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///Resises the volume to the specified dimensions
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void resize(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength = 32);
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void tidyUpMemory(uint32_t uNoOfBlocksToProcess = (std::numeric_limits<uint32_t>::max)());
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private:
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@ -48,87 +48,19 @@ namespace PolyVox
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/// blocks are more likely to be homogeneous (so more easily shared) and have better
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/// cache behaviour. However, there is a memory overhead per block so if they are
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/// not shared it could actually be less efficient (this will depend on the data).
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/// The size of the volume may also be a factor when choosing block size. Specifying
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/// '0' for the block side length will cause the blocks to be as large as possible,
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/// which will basically be the length of the shortest side. Accept the default if
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/// you are not sure what to choose here.
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/// The size of the volume may also be a factor when choosing block size. Accept
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/// the default if you are not sure what to choose here.
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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Volume<VoxelType>::Volume(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength)
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:m_pBlocks(0)
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,m_uCurrentBlockForTidying(0)
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{
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//A values of zero for a block side length is a special value to indicate
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//that the block side length should simply be made as large as possible.
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if(uBlockSideLength == 0)
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{
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uBlockSideLength = (std::min)((std::min)(uWidth,uHeight),uDepth);
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}
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//Debug mode validation
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assert(isPowerOf2(uBlockSideLength));
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assert(uBlockSideLength <= uWidth);
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assert(uBlockSideLength <= uHeight);
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assert(uBlockSideLength <= uDepth);
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//Release mode validation
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if(!isPowerOf2(uBlockSideLength))
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{
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throw std::invalid_argument("Block side length must be a power of two.");
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}
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if(uBlockSideLength > uWidth)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume width.");
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}
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if(uBlockSideLength > uHeight)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume height.");
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}
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if(uBlockSideLength > uDepth)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume depth.");
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}
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//Compute the volume side lengths
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m_uWidth = uWidth;
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//m_uWidthPower = logBase2(m_uWidth);
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m_uHeight = uHeight;
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//m_uHeightPower = logBase2(m_uHeight);
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m_uDepth = uDepth;
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//m_uDepthPower = logBase2(m_uDepth);
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//Compute the block side length
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m_uBlockSideLength = uBlockSideLength;
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m_uBlockSideLengthPower = logBase2(m_uBlockSideLength);
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//Compute the side lengths in blocks
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m_uWidthInBlocks = m_uWidth / m_uBlockSideLength;
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m_uHeightInBlocks = m_uHeight / m_uBlockSideLength;
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m_uDepthInBlocks = m_uDepth / m_uBlockSideLength;
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//Compute number of blocks in the volume
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m_uNoOfBlocksInVolume = m_uWidthInBlocks * m_uHeightInBlocks * m_uDepthInBlocks;
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//Create the blocks
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m_pBlocks.resize(m_uNoOfBlocksInVolume);
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m_vecBlockIsPotentiallyHomogenous.resize(m_uNoOfBlocksInVolume);
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for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
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{
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m_pBlocks[i] = getHomogenousBlock(VoxelType());
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m_vecBlockIsPotentiallyHomogenous[i] = false;
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}
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//Create a volume of the right size.
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resize(uWidth, uHeight, uDepth, uBlockSideLength);
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//Create the border block
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polyvox_shared_ptr< Block<VoxelType> > pTempBlock(new Block<VoxelType>(m_uBlockSideLength));
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pTempBlock->fill(VoxelType());
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m_pBorderBlock = pTempBlock;
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//Other properties we might find useful later
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m_uLongestSideLength = (std::max)((std::max)(m_uWidth,m_uHeight),m_uDepth);
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m_uShortestSideLength = (std::min)((std::min)(m_uWidth,m_uHeight),m_uDepth);
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m_fDiagonalLength = sqrtf(static_cast<float>(m_uWidth * m_uWidth + m_uHeight * m_uHeight + m_uDepth * m_uDepth));
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -361,6 +293,91 @@ namespace PolyVox
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#pragma endregion
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#pragma region Other
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////////////////////////////////////////////////////////////////////////////////
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/// Note: Calling this function will destroy all existing data in the volume.
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/// \param uWidth The desired width in voxels. This must be a power of two.
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/// \param uHeight The desired height in voxels. This must be a power of two.
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/// \param uDepth The desired depth in voxels. This must be a power of two.
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/// \param uBlockSideLength The size of the blocks which make up the volume. Small
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/// blocks are more likely to be homogeneous (so more easily shared) and have better
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/// cache behaviour. However, there is a memory overhead per block so if they are
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/// not shared it could actually be less efficient (this will depend on the data).
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/// The size of the volume may also be a factor when choosing block size. Accept
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/// the default if you are not sure what to choose here.
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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void Volume<VoxelType>::resize(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength)
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{
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//Debug mode validation
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assert(uBlockSideLength > 0);
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assert(isPowerOf2(uBlockSideLength));
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assert(uBlockSideLength <= uWidth);
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assert(uBlockSideLength <= uHeight);
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assert(uBlockSideLength <= uDepth);
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//Release mode validation
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if(uBlockSideLength == 0)
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{
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throw std::invalid_argument("Block side length cannot be zero.");
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}
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if(!isPowerOf2(uBlockSideLength))
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{
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throw std::invalid_argument("Block side length must be a power of two.");
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}
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if(uBlockSideLength > uWidth)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume width.");
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}
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if(uBlockSideLength > uHeight)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume height.");
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}
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if(uBlockSideLength > uDepth)
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{
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throw std::invalid_argument("Block side length cannot be greater than volume depth.");
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}
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//Empty the previous data
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m_pBlocks.empty();
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m_vecBlockIsPotentiallyHomogenous.empty();
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m_pHomogenousBlock.empty();
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//Compute the volume side lengths
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m_uWidth = uWidth;
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m_uHeight = uHeight;
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m_uDepth = uDepth;
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//Compute the block side length
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m_uBlockSideLength = uBlockSideLength;
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m_uBlockSideLengthPower = logBase2(m_uBlockSideLength);
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//Compute the side lengths in blocks
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m_uWidthInBlocks = m_uWidth / m_uBlockSideLength;
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m_uHeightInBlocks = m_uHeight / m_uBlockSideLength;
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m_uDepthInBlocks = m_uDepth / m_uBlockSideLength;
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//Compute number of blocks in the volume
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m_uNoOfBlocksInVolume = m_uWidthInBlocks * m_uHeightInBlocks * m_uDepthInBlocks;
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//Create the blocks
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m_pBlocks.resize(m_uNoOfBlocksInVolume);
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m_vecBlockIsPotentiallyHomogenous.resize(m_uNoOfBlocksInVolume);
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for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
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{
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m_pBlocks[i] = getHomogenousBlock(VoxelType());
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m_vecBlockIsPotentiallyHomogenous[i] = false;
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}
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//Other properties we might find useful later
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m_uLongestSideLength = (std::max)((std::max)(m_uWidth,m_uHeight),m_uDepth);
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m_uShortestSideLength = (std::min)((std::min)(m_uWidth,m_uHeight),m_uDepth);
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m_fDiagonalLength = sqrtf(static_cast<float>(m_uWidth * m_uWidth + m_uHeight * m_uHeight + m_uDepth * m_uDepth));
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//Reset the counter for tidying
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m_uCurrentBlockForTidying = 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// Clean up the memory usage of the volume. Checks for any blocks which are
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/// homogeneous and flags them as such for faster processing and reduced memory
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