Rolled back some breaking changes.
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@ -30,10 +30,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace PolyVox
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{
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void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
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void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, boost::uint16_t regionX, boost::uint16_t regionY, boost::uint16_t regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
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Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
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void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, boost::uint16_t regionX, boost::uint16_t regionY, boost::uint16_t regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
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Vector3DFloat computeSmoothNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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}
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@ -50,7 +50,7 @@ namespace PolyVox
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VoxelType getVoxel(void) const;
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void setPosition(boost::uint16_t xPos, boost::uint16_t yPos, boost::uint16_t zPos);
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void setValidRegion(const Region& region);
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void setValidRegion(boost::uint16_t xFirst, boost::uint16_t yFirst, boost::uint16_t zFirst, boost::uint16_t xLast, boost::uint16_t yLast, boost::uint16_t zLast);
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void setVoxel(VoxelType tValue);
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bool isValidForRegion(void) const;
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@ -190,15 +190,15 @@ namespace PolyVox
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}
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template <typename VoxelType>
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void VolumeIterator<VoxelType>::setValidRegion(const Region& region)
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void VolumeIterator<VoxelType>::setValidRegion(boost::uint16_t xFirst, boost::uint16_t yFirst, boost::uint16_t zFirst, boost::uint16_t xLast, boost::uint16_t yLast, boost::uint16_t zLast)
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{
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mXRegionFirst = region.getLowerCorner().x();
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mYRegionFirst = region.getLowerCorner().y();
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mZRegionFirst = region.getLowerCorner().z();
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mXRegionFirst = xFirst;
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mYRegionFirst = yFirst;
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mZRegionFirst = zFirst;
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mXRegionLast = region.getUpperCorner().x();
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mYRegionLast = region.getUpperCorner().y();
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mZRegionLast = region.getUpperCorner().z();
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mXRegionLast = xLast;
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mYRegionLast = yLast;
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mZRegionLast = zLast;
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mXRegionFirstBlock = mXRegionFirst >> mVolume.m_uBlockSideLengthPower;
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mYRegionFirstBlock = mYRegionFirst >> mVolume.m_uBlockSideLengthPower;
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