Removed redundant stuff from Volume and VolumeIterator.
Fixed bug with scenery not disappearing.
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@ -138,7 +138,6 @@ namespace PolyVox
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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void tidyUpMemory(uint32_t uNoOfBlocksToProcess = (std::numeric_limits<uint32_t>::max)());
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bool isRegionHomogenous(const Region& region);
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private:
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POLYVOX_SHARED_PTR< Block<VoxelType> > getHomogenousBlock(VoxelType tHomogenousValue) const;
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