Removed redundant stuff from Volume and VolumeIterator.
Fixed bug with scenery not disappearing.
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@ -372,28 +372,6 @@ namespace PolyVox
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}
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}
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}
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template <typename VoxelType>
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bool Volume<VoxelType>::isRegionHomogenous(const Region& region)
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{
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VolumeIterator<VoxelType> iter(*this);
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iter.setValidRegion(region);
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iter.setPosition(static_cast<Vector3DInt16>(region.getLowerCorner()));
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VoxelType tFirst = iter.getVoxel();
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iter.moveForwardInRegionXYZ();
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do
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{
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VoxelType tCurrent = iter.getVoxel();
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if(tCurrent != tFirst)
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{
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return false;
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}
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}while(iter.moveForwardInRegionXYZ());
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return true;
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}
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#pragma endregion
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#pragma region Private Implementation
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