Moved a comment, only because I forgot to save this file earlier. It's not an important change...
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@ -387,12 +387,12 @@ namespace PolyVox
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Vector3DInt32 pos(x,y,z);
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Vector3DInt32 pos(x,y,z);
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typename std::map<Vector3DInt32, LoadedBlock>::iterator itBlock = m_pBlocks.find(pos);
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typename std::map<Vector3DInt32, LoadedBlock>::iterator itBlock = m_pBlocks.find(pos);
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if(itBlock != m_pBlocks.end())
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{
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// If the block is already loaded then we don't load it again. This means it does not get uncompressed,
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// If the block is already loaded then we don't load it again. This means it does not get uncompressed,
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// whereas if we were to call getUncompressedBlock() regardless then it would also get uncompressed.
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// whereas if we were to call getUncompressedBlock() regardless then it would also get uncompressed.
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// This might be nice, but on the prefetch region could be bigger than the uncompressed cache size.
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// This might be nice, but on the prefetch region could be bigger than the uncompressed cache size.
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// This would limit the amount of prefetching we could do.
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// This would limit the amount of prefetching we could do.
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if(itBlock != m_pBlocks.end())
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{
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continue;
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continue;
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}
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}
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