Merging code for Lod0 with code for other Lod levels.
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@ -52,10 +52,10 @@ namespace PolyVox
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uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
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uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
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void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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uint32_t computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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//uint32_t computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
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void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
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uint32_t computeDecimatedBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
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void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
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void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
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void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
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};
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};
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@ -82,7 +82,7 @@ namespace PolyVox
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VolumeSampler<uint8_t> volIter(*volumeData);
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VolumeSampler<uint8_t> volIter(*volumeData);
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//Compute bitmask for initial slice
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//Compute bitmask for initial slice
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uint32_t uNoOfNonEmptyCellsForSlice0 = computeBitmaskForSliceLevel0(volIter, regSlice0, offset, bitmask0, 0);
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uint32_t uNoOfNonEmptyCellsForSlice0 = computeBitmaskForSlice(volIter, 0, regSlice0, offset, bitmask0, 0);
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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{
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{
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//If there were some non-empty cells then generate initial slice vertices for them
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//If there were some non-empty cells then generate initial slice vertices for them
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@ -94,7 +94,7 @@ namespace PolyVox
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Region regSlice1(regSlice0);
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Region regSlice1(regSlice0);
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regSlice1.shift(Vector3DInt32(0,0,1));
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regSlice1.shift(Vector3DInt32(0,0,1));
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uint32_t uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSliceLevel0(volIter, regSlice1, offset, bitmask1, bitmask0);
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uint32_t uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(volIter, 0, regSlice1, offset, bitmask1, bitmask0);
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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{
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@ -125,7 +125,7 @@ namespace PolyVox
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delete[] vertexIndicesZ1;
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delete[] vertexIndicesZ1;
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}
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}
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uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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{
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{
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uint32_t uNoOfNonEmptyCells = 0;
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uint32_t uNoOfNonEmptyCells = 0;
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@ -361,7 +361,7 @@ namespace PolyVox
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}
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}
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return uNoOfNonEmptyCells;
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return uNoOfNonEmptyCells;
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}
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}*/
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Level 1
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// Level 1
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@ -408,7 +408,7 @@ namespace PolyVox
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VolumeSampler<uint8_t> volIter(*volumeData);
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VolumeSampler<uint8_t> volIter(*volumeData);
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//Compute bitmask for initial slice
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//Compute bitmask for initial slice
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uint32_t uNoOfNonEmptyCellsForSlice0 = computeDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0, 0);
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uint32_t uNoOfNonEmptyCellsForSlice0 = computeBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0, 0);
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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{
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{
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//If there were some non-empty cells then generate initial slice vertices for them
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//If there were some non-empty cells then generate initial slice vertices for them
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@ -420,7 +420,7 @@ namespace PolyVox
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Region regSlice1(regSlice0);
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Region regSlice1(regSlice0);
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regSlice1.shift(Vector3DInt32(0,0,uStepSize));
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regSlice1.shift(Vector3DInt32(0,0,uStepSize));
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uint32_t uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSlice(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
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uint32_t uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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{
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@ -460,7 +460,7 @@ namespace PolyVox
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}*/
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}*/
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}
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}
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uint32_t SurfaceExtractor::computeDecimatedBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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uint32_t SurfaceExtractor::computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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{
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{
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const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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uint32_t uNoOfNonEmptyCells = 0;
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uint32_t uNoOfNonEmptyCells = 0;
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@ -474,12 +474,16 @@ namespace PolyVox
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//Current position
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//Current position
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volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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const uint16_t uXRegSpace = volIter.getPosX() - offset.getX();
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const uint16_t uXRegSpace = uXVolSpace - offset.getX();
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const uint16_t uYRegSpace = volIter.getPosY() - offset.getY();
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const uint16_t uYRegSpace = uYVolSpace - offset.getY();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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uint8_t iCubeIndex = 0;
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if((uXVolSpace < volIter.getVolume().getWidth()-uStepSize) &&
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(uYVolSpace < volIter.getVolume().getHeight()-uStepSize) &&
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(uZVolSpace < volIter.getVolume().getDepth()-uStepSize))
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{
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bool isPrevXAvail = uXRegSpace > 0;
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bool isPrevXAvail = uXRegSpace > 0;
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bool isPrevYAvail = uYRegSpace > 0;
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bool isPrevYAvail = uYRegSpace > 0;
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bool isPrevZAvail = previousBitmask != 0;
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bool isPrevZAvail = previousBitmask != 0;
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@ -687,6 +691,66 @@ namespace PolyVox
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}
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}
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}
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}
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}
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}
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}
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else
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{
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if(uLevel == 0)
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{
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const uint8_t v000 = volIter.getVoxel();
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const uint8_t v100 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace , uZVolSpace );
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const uint8_t v010 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace+1, uZVolSpace );
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const uint8_t v110 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace+1, uZVolSpace );
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const uint8_t v001 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace , uZVolSpace+1);
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const uint8_t v101 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace , uZVolSpace+1);
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const uint8_t v011 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace+1, uZVolSpace+1);
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const uint8_t v111 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace+1, uZVolSpace+1);
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v010 == 0) iCubeIndex |= 4;
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if (v110 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v011 == 0) iCubeIndex |= 64;
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if (v111 == 0) iCubeIndex |= 128;
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}
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else
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{
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const uint8_t v000 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace+1, uYVolSpace , uZVolSpace );
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const uint8_t v100 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace , uYVolSpace+1, uZVolSpace );
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const uint8_t v010 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace+1, uYVolSpace+1, uZVolSpace );
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const uint8_t v110 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace , uYVolSpace , uZVolSpace+1);
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const uint8_t v001 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace+1, uYVolSpace , uZVolSpace+1);
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const uint8_t v101 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace , uYVolSpace+1, uZVolSpace+1);
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const uint8_t v011 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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volIter.setPosition(uXVolSpace+1, uYVolSpace+1, uZVolSpace+1);
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const uint8_t v111 = volIter.getSubSampledVoxelWithBoundsCheck(uLevel);
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v010 == 0) iCubeIndex |= 4;
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if (v110 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v011 == 0) iCubeIndex |= 64;
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if (v111 == 0) iCubeIndex |= 128;
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}
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}
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//Save the bitmask
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//Save the bitmask
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bitmask[getIndex(uXRegSpace,uYVolSpace- offset.getY(), regSlice.width()+1)] = iCubeIndex;
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bitmask[getIndex(uXRegSpace,uYVolSpace- offset.getY(), regSlice.width()+1)] = iCubeIndex;
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