Added Single.material which avoids the use of a texture atlas.

This commit is contained in:
David Williams
2008-04-12 17:54:56 +00:00
parent 5791919f01
commit 0c3352382c
4 changed files with 317 additions and 0 deletions

View File

@ -0,0 +1,62 @@
material SingleMaterial
{
technique
{
pass
{
vertex_program_ref SingleOneLightVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
}
fragment_program_ref SingleFragmentProgram
{
}
texture_unit
{
texture bricks.jpg
}
texture_unit
{
texture castle_wall.png
}
texture_unit
{
texture roof_tiles.png
}
texture_unit
{
texture grass.png
}
texture_unit
{
texture water.png
}
texture_unit
{
texture ground.png
}
texture_unit
{
texture stained_glass.png
}
texture_unit
{
texture wall.png
}
}
}
}