Removed LoadedBlock and put timestamp into regular Block.
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@ -65,6 +65,8 @@ namespace PolyVox
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uint16_t m_uSideLength;
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uint8_t m_uSideLengthPower;
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bool m_bIsUncompressedDataModified;
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uint32_t timestamp;
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};
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}
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@ -231,18 +231,6 @@ namespace PolyVox
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// Make the ConstVolumeProxy a friend
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friend class ConstVolumeProxy<VoxelType>;
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struct LoadedBlock
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{
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public:
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LoadedBlock(uint16_t uSideLength, Compressor* pCompressor)
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:block(uSideLength, pCompressor)
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,timestamp(0)
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{
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}
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Block<VoxelType> block;
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uint32_t timestamp;
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};
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#endif
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public:
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@ -352,18 +340,18 @@ namespace PolyVox
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//polyvox_function<void(const ConstVolumeProxy<VoxelType>&, const Region&)> m_funcDataOverflowHandler;
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Block<VoxelType>* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
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void eraseBlock(typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itBlock) const;
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void eraseBlock(typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itBlock) const;
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/// this function can be called by m_funcDataRequiredHandler without causing any weird effects
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bool setVoxelAtConst(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue) const;
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//The block data
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mutable std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare> m_pBlocks;
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mutable std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare> m_pBlocks;
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//The cache of uncompressed blocks. The uncompressed block data and the timestamps are stored here rather
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//than in the Block class. This is so that in the future each VolumeIterator might to maintain its own cache
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//of blocks. However, this could mean the same block data is uncompressed and modified in more than one
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//location in memory... could be messy with threading.
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mutable std::vector< LoadedBlock* > m_vecBlocksWithUncompressedData;
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mutable std::vector< Block<VoxelType>* > m_vecBlocksWithUncompressedData;
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mutable uint32_t m_uTimestamper;
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mutable Vector3DInt32 m_v3dLastAccessedBlockPos;
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mutable Block<VoxelType>* m_pLastAccessedBlock;
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@ -381,7 +381,7 @@ namespace PolyVox
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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Vector3DInt32 pos(x,y,z);
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(pos);
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(pos);
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if(itBlock != m_pBlocks.end())
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{
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@ -412,7 +412,7 @@ namespace PolyVox
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template <typename VoxelType>
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void LargeVolume<VoxelType>::flushAll()
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{
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator i;
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator i;
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//Replaced the for loop here as the call to
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//eraseBlock was invalidating the iterator.
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while(m_pBlocks.size() > 0)
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@ -446,7 +446,7 @@ namespace PolyVox
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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Vector3DInt32 pos(x,y,z);
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(pos);
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(pos);
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if(itBlock == m_pBlocks.end())
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{
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// not loaded, not unloading
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@ -471,7 +471,7 @@ namespace PolyVox
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{
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for(uint32_t ct = 0; ct < m_vecBlocksWithUncompressedData.size(); ct++)
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{
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m_vecBlocksWithUncompressedData[ct]->block.destroyUncompressedData();
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m_vecBlocksWithUncompressedData[ct]->destroyUncompressedData();
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}
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m_vecBlocksWithUncompressedData.clear();
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}
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@ -531,7 +531,7 @@ namespace PolyVox
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}
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template <typename VoxelType>
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void LargeVolume<VoxelType>::eraseBlock(typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itBlock) const
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void LargeVolume<VoxelType>::eraseBlock(typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itBlock) const
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{
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if(m_pPager)
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{
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@ -551,7 +551,7 @@ namespace PolyVox
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if(m_vecBlocksWithUncompressedData[ct] == &(itBlock->second))
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{
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// TODO: compression is unneccessary? or will not compressing this cause a memleak?
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itBlock->second.block.destroyUncompressedData();
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itBlock->second.destroyUncompressedData();
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// put last object in cache here
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m_vecBlocksWithUncompressedData[ct] = m_vecBlocksWithUncompressedData.back();
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// decrease cache size by one since last element is now in here twice
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@ -602,7 +602,7 @@ namespace PolyVox
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return m_pLastAccessedBlock;
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}
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(v3dBlockPos);
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itBlock = m_pBlocks.find(v3dBlockPos);
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// check whether the block is already loaded
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if(itBlock == m_pBlocks.end())
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{
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@ -615,8 +615,8 @@ namespace PolyVox
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if(m_pBlocks.size() == m_uMaxNumberOfBlocksInMemory)
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{
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// find the least recently used block
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator i;
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator itUnloadBlock = m_pBlocks.begin();
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator i;
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator itUnloadBlock = m_pBlocks.begin();
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for(i = m_pBlocks.begin(); i != m_pBlocks.end(); i++)
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{
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if(i->second.timestamp < itUnloadBlock->second.timestamp)
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@ -629,12 +629,7 @@ namespace PolyVox
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}
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// create the new block
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LoadedBlock newBlock(m_uBlockSideLength, m_pCompressor);
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// Blocks start out compressed - should we change this?
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// Or maybe we should just 'seed' them with compressed data,
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// rather than creating an empty block and then compressing?
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//newBlock.block.destroyUncompressedData();
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Block<VoxelType> newBlock(m_uBlockSideLength, m_pCompressor);
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itBlock = m_pBlocks.insert(std::make_pair(v3dBlockPos, newBlock)).first;
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@ -657,12 +652,12 @@ namespace PolyVox
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}
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//Get the block and mark that we accessed it
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LoadedBlock& loadedBlock = itBlock->second;
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loadedBlock.timestamp = ++m_uTimestamper;
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Block<VoxelType>& block = itBlock->second;
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block.timestamp = ++m_uTimestamper;
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m_v3dLastAccessedBlockPos = v3dBlockPos;
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m_pLastAccessedBlock = &(loadedBlock.block);
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m_pLastAccessedBlock = █
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if(loadedBlock.block.hasUncompressedData())
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if(block.hasUncompressedData())
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{
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POLYVOX_ASSERT(m_pLastAccessedBlock->m_tUncompressedData, "Block has no uncompressed data");
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return m_pLastAccessedBlock;
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@ -687,20 +682,20 @@ namespace PolyVox
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}
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//Compress the least recently used block.
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m_vecBlocksWithUncompressedData[leastRecentlyUsedBlockIndex]->block.destroyUncompressedData();
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m_vecBlocksWithUncompressedData[leastRecentlyUsedBlockIndex]->destroyUncompressedData();
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//We don't actually remove any elements from this vector, we
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//simply change the pointer to point at the new uncompressed bloack.
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m_vecBlocksWithUncompressedData[leastRecentlyUsedBlockIndex] = &loadedBlock;
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m_vecBlocksWithUncompressedData[leastRecentlyUsedBlockIndex] = █
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}
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else
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{
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m_vecBlocksWithUncompressedData.push_back(&loadedBlock);
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m_vecBlocksWithUncompressedData.push_back(&block);
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}
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loadedBlock.block.createUncompressedData();
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block.createUncompressedData();
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m_pLastAccessedBlock = &(loadedBlock.block);
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m_pLastAccessedBlock = &(block);
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POLYVOX_ASSERT(m_pLastAccessedBlock->m_tUncompressedData, "Block has no uncompressed data");
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return m_pLastAccessedBlock;
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}
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@ -725,15 +720,15 @@ namespace PolyVox
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uint32_t uSizeInBytes = sizeof(LargeVolume);
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//Memory used by the blocks
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typename std::map<Vector3DInt32, LoadedBlock, BlockPositionCompare>::iterator i;
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typename std::map<Vector3DInt32, Block<VoxelType>, BlockPositionCompare>::iterator i;
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for(i = m_pBlocks.begin(); i != m_pBlocks.end(); i++)
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{
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//Inaccurate - account for rest of loaded block.
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uSizeInBytes += i->second.block.calculateSizeInBytes();
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uSizeInBytes += i->second.calculateSizeInBytes();
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}
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//Memory used by the block cache.
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uSizeInBytes += m_vecBlocksWithUncompressedData.capacity() * sizeof(LoadedBlock);
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uSizeInBytes += m_vecBlocksWithUncompressedData.capacity() * sizeof(Block<VoxelType>);
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uSizeInBytes += m_vecBlocksWithUncompressedData.size() * m_uBlockSideLength * m_uBlockSideLength * m_uBlockSideLength * sizeof(VoxelType);
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return uSizeInBytes;
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