Raycast and ambient occlusion tests now use primitive types instead of Material/Density classes.
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@ -31,9 +31,11 @@ freely, subject to the following restrictions:
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#include "PolyVoxCore/Region.h"
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#include "PolyVoxCore/Raycast.h"
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//These two should not be here!
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#include "PolyVoxCore/Material.h"
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#include "PolyVoxCore/SimpleVolume.h"
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#if defined(_MSC_VER)
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//These two should not be here!
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#include "PolyVoxCore/Material.h"
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#include "PolyVoxCore/SimpleVolume.h"
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#endif
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#include <algorithm>
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@ -24,16 +24,15 @@ freely, subject to the following restrictions:
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#include "TestAmbientOcclusionGenerator.h"
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#include "PolyVoxCore/AmbientOcclusionCalculator.h"
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#include "PolyVoxCore/Material.h"
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#include "PolyVoxCore/SimpleVolume.h"
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#include <QtTest>
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using namespace PolyVox;
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bool isVoxelTransparent(Material8 voxel)
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bool isVoxelTransparent(uint8_t voxel)
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{
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return voxel.getMaterial() == 0;
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return voxel == 0;
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}
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void TestAmbientOcclusionGenerator::testExecute()
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@ -41,7 +40,7 @@ void TestAmbientOcclusionGenerator::testExecute()
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const int32_t g_uVolumeSideLength = 64;
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//Create empty volume
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SimpleVolume<Material8> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(g_uVolumeSideLength-1, g_uVolumeSideLength-1, g_uVolumeSideLength-1)));
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SimpleVolume<uint8_t> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(g_uVolumeSideLength-1, g_uVolumeSideLength-1, g_uVolumeSideLength-1)));
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//Create two solid walls at opposite sides of the volume
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for (int32_t z = 0; z < g_uVolumeSideLength; z++)
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@ -52,8 +51,7 @@ void TestAmbientOcclusionGenerator::testExecute()
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{
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for (int32_t x = 0; x < g_uVolumeSideLength; x++)
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{
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Material8 voxel(1);
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volData.setVoxelAt(x, y, z, voxel);
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volData.setVoxelAt(x, y, z, 1);
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}
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}
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}
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@ -64,7 +62,7 @@ void TestAmbientOcclusionGenerator::testExecute()
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Array<3, uint8_t> ambientOcclusionResult(ArraySizes(g_uArraySideLength)(g_uArraySideLength)(g_uArraySideLength));
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//Create the ambient occlusion calculator
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AmbientOcclusionCalculator<SimpleVolume, Material8> calculator(&volData, &ambientOcclusionResult, volData.getEnclosingRegion(), 32.0f, 255, isVoxelTransparent);
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AmbientOcclusionCalculator<SimpleVolume, uint8_t> calculator(&volData, &ambientOcclusionResult, volData.getEnclosingRegion(), 32.0f, 255, isVoxelTransparent);
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//Execute the calculator
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calculator.execute();
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@ -33,9 +33,9 @@ freely, subject to the following restrictions:
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using namespace PolyVox;
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bool isPassableByRay(const SimpleVolume<Density8>::Sampler& sampler)
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bool isPassableByRay(const SimpleVolume<int8_t>::Sampler& sampler)
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{
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return sampler.getVoxel().getDensity() < Density8::getThreshold();
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return sampler.getVoxel() <= 0;
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}
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void TestRaycast::testExecute()
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@ -43,25 +43,21 @@ void TestRaycast::testExecute()
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const int32_t uVolumeSideLength = 32;
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//Create a hollow volume, with solid sides on x and y but with open ends in z.
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SimpleVolume<Density8> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(uVolumeSideLength-1, uVolumeSideLength-1, uVolumeSideLength-1)));
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SimpleVolume<int8_t> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(uVolumeSideLength-1, uVolumeSideLength-1, uVolumeSideLength-1)));
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for (int32_t z = 0; z < uVolumeSideLength; z++)
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{
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for (int32_t y = 0; y < uVolumeSideLength; y++)
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{
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for (int32_t x = 0; x < uVolumeSideLength; x++)
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{
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Density8 voxelValue;
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if((x == 0) || (x == uVolumeSideLength-1) || (y == 0) || (y == uVolumeSideLength-1))
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{
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voxelValue.setDensity(255);
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volData.setVoxelAt(x, y, z, 100);
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}
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else
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{
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voxelValue.setDensity(0);
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}
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volData.setVoxelAt(x, y, z, voxelValue);
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volData.setVoxelAt(x, y, z, -100);
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}
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}
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}
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}
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@ -72,7 +68,7 @@ void TestRaycast::testExecute()
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for(int ct = 0; ct < 1000000; ct++)
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{
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RaycastResult result;
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Raycast<SimpleVolume, Density8> raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, result, isPassableByRay);
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Raycast<SimpleVolume, int8_t> raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, result, isPassableByRay);
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raycast.execute();
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if(result.foundIntersection)
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{
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