Added flag to test if we are on a material boundary.
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@ -48,8 +48,9 @@ namespace PolyVox
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public:
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Vector3DFloat position;
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Vector3DFloat normal;
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float material;
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float material; //FIXME: This shouldn't be float on CPU?
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bool m_bIsEdgeVertex;
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bool m_bIsMaterialEdgeVertex;
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};
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