Refactoring work... working on meshes
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@ -36,13 +36,13 @@ namespace Ogre
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/*ulong v0;
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ulong v1;
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ulong v2;*/
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std::list<SurfaceVertex>::iterator v0;
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std::list<SurfaceVertex>::iterator v1;
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std::list<SurfaceVertex>::iterator v2;
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std::set<SurfaceVertex>::iterator v0;
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std::set<SurfaceVertex>::iterator v1;
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std::set<SurfaceVertex>::iterator v2;
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SurfaceTriangle();
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SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet);
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SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet);
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//bool operator < (const SurfaceTriangle& rhs) const;
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};
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