Refactoring work... working on meshes

This commit is contained in:
David Williams
2007-08-31 18:14:10 +00:00
parent 579aefab58
commit 121e00861c
6 changed files with 112 additions and 61 deletions

View File

@ -36,13 +36,13 @@ namespace Ogre
/*ulong v0;
ulong v1;
ulong v2;*/
std::list<SurfaceVertex>::iterator v0;
std::list<SurfaceVertex>::iterator v1;
std::list<SurfaceVertex>::iterator v2;
std::set<SurfaceVertex>::iterator v0;
std::set<SurfaceVertex>::iterator v1;
std::set<SurfaceVertex>::iterator v2;
SurfaceTriangle();
SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet);
SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet);
//bool operator < (const SurfaceTriangle& rhs) const;
};