More work on LOD - allowing material boundaries to collapse.

This commit is contained in:
David Williams
2010-02-07 22:53:13 +00:00
parent d238da5fc9
commit 1448f95b0a
4 changed files with 110 additions and 7 deletions

View File

@ -185,6 +185,8 @@ void OpenGLWidget::initializeGL()
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_LIGHT0);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glShadeModel(GL_SMOOTH);
}