More work on LOD - allowing material boundaries to collapse.
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@ -185,6 +185,8 @@ void OpenGLWidget::initializeGL()
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_LIGHT0);
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glShadeModel(GL_SMOOTH);
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}
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