More work on LOD - allowing material boundaries to collapse.
This commit is contained in:
		| @@ -185,6 +185,8 @@ void OpenGLWidget::initializeGL() | ||||
| 	glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | ||||
| 	glEnable(GL_LIGHT0); | ||||
|  | ||||
| 	//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | ||||
|  | ||||
| 	glShadeModel(GL_SMOOTH); | ||||
| } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user