More work on LOD - allowing material boundaries to collapse.
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@@ -70,6 +70,7 @@ namespace PolyVox
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> extractSubset(std::set<uint8_t> setMaterials);
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void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
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void generateMaterialWeightedNormals();
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//Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
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