Split the raycast funtion into two versions.
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@ -95,7 +95,7 @@ void TestRaycast::testExecute()
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// Cast a large number of random rays
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for(int ct = 0; ct < 1000000; ct++)
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{
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MyRaycastResult result = raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, myFunctor);
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MyRaycastResult result = raycastWithDirection(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, myFunctor);
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if(result == MyRaycastResults::Interupted)
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{
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