Merge branch 'feature/cubiquity-version' of https://bitbucket.org/volumesoffun/polyvox.git into develop
This commit is contained in:
commit
1bff5c207c
@ -82,7 +82,7 @@ namespace PolyVox
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struct IndexAndMaterial
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{
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int32_t iIndex;
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int32_t uMaterial; //Should actually use the material type here, but this is ok for now.
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typename VolumeType::VoxelType uMaterial;
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};
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enum FaceNames
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@ -113,16 +113,16 @@ namespace PolyVox
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial>* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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#else
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial>* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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#endif
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void execute();
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private:
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int32_t addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, uint32_t uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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int32_t addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, typename VolumeType::VoxelType uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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bool performQuadMerging(std::list<Quad>& quads);
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bool mergeQuads(Quad& q1, Quad& q2);
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@ -135,7 +135,7 @@ namespace PolyVox
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Region m_regSizeInVoxels;
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//The surface patch we are currently filling.
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SurfaceMesh<PositionMaterial>* m_meshCurrent;
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SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* m_meshCurrent;
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//Used to avoid creating duplicate vertices.
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Array<3, IndexAndMaterial> m_previousSliceVertices;
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@ -36,7 +36,7 @@ namespace PolyVox
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const uint32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::MaxVerticesPerPosition = 8;
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template<typename VolumeType, typename IsQuadNeeded>
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial>* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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:m_volData(volData)
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,m_regSizeInVoxels(region)
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,m_meshCurrent(result)
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@ -88,7 +88,7 @@ namespace PolyVox
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{
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uint32_t regX = x - m_regSizeInVoxels.getLowerX();
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uint32_t material; //Filled in by callback
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typename VolumeType::VoxelType material; //Filled in by callback
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typename VolumeType::VoxelType currentVoxel = volumeSampler.getVoxel();
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typename VolumeType::VoxelType negXVoxel = volumeSampler.peekVoxel1nx0py0pz();
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typename VolumeType::VoxelType negYVoxel = volumeSampler.peekVoxel0px1ny0pz();
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@ -205,7 +205,7 @@ namespace PolyVox
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}
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template<typename VolumeType, typename IsQuadNeeded>
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int32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, uint32_t uMaterialIn, Array<3, IndexAndMaterial>& existingVertices)
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int32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::addVertex(uint32_t uX, uint32_t uY, uint32_t uZ, typename VolumeType::VoxelType uMaterialIn, Array<3, IndexAndMaterial>& existingVertices)
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{
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for(uint32_t ct = 0; ct < MaxVerticesPerPosition; ct++)
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{
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@ -214,14 +214,14 @@ namespace PolyVox
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if(rEntry.iIndex == -1)
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{
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//No vertices matched and we've now hit an empty space. Fill it by creating a vertex. The 0.5f offset is because vertices set between voxels in order to build cubes around them.
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rEntry.iIndex = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(static_cast<float>(uX) - 0.5f, static_cast<float>(uY) - 0.5f, static_cast<float>(uZ) - 0.5f), uMaterialIn));
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rEntry.iIndex = m_meshCurrent->addVertex(PositionMaterial<typename VolumeType::VoxelType> (Vector3DFloat(static_cast<float>(uX) - 0.5f, static_cast<float>(uY) - 0.5f, static_cast<float>(uZ) - 0.5f), uMaterialIn));
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rEntry.uMaterial = uMaterialIn;
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return rEntry.iIndex;
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}
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//If we have an existing vertex and the material matches then we can return it.
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if(rEntry.uMaterial == static_cast<int32_t>(uMaterialIn))
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if(rEntry.uMaterial == uMaterialIn)
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{
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return rEntry.iIndex;
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}
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@ -268,7 +268,7 @@ namespace PolyVox
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{
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//All four vertices of a given quad have the same material,
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//so just check that the first pair of vertices match.
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if(std::abs(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() - m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial()) < 0.001)
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if(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() == m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial())
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{
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//Now check whether quad 2 is adjacent to quad one by comparing vertices.
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//Adjacent quads must share two vertices, and the second quad could be to the
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@ -1,52 +1,52 @@
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_DefaultIsQuadNeeded_H__
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#define __PolyVox_DefaultIsQuadNeeded_H__
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#include "PolyVoxCore/Impl/TypeDef.h"
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#include <cstdint>
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namespace PolyVox
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{
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template<typename VoxelType>
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class DefaultIsQuadNeeded
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{
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public:
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bool operator()(VoxelType back, VoxelType front, uint32_t& materialToUse)
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{
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if((back > 0) && (front == 0))
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{
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materialToUse = static_cast<uint32_t>(back);
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return true;
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}
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else
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{
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return false;
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}
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}
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};
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}
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_DefaultIsQuadNeeded_H__
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#define __PolyVox_DefaultIsQuadNeeded_H__
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#include "PolyVoxCore/Impl/TypeDef.h"
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#include <cstdint>
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namespace PolyVox
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{
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template<typename VoxelType>
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class DefaultIsQuadNeeded
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{
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public:
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bool operator()(VoxelType back, VoxelType front, uint32_t& materialToUse)
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{
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if((back > 0) && (front == 0))
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{
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materialToUse = static_cast<uint32_t>(back);
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return true;
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}
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else
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{
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return false;
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}
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}
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};
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}
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#endif //__PolyVox_DefaultIsQuadNeeded_H__
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
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#else
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
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#endif
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void execute();
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@ -193,7 +193,7 @@ namespace PolyVox
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uint32_t m_uNoOfOccupiedCells;
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//The surface patch we are currently filling.
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SurfaceMesh<PositionMaterialNormal>* m_meshCurrent;
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SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* m_meshCurrent;
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//Information about the region we are currently processing
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Region m_regSizeInVoxels;
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File diff suppressed because it is too large
Load Diff
@ -132,12 +132,12 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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// PositionMaterial
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////////////////////////////////////////////////////////////////////////////////
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class PositionMaterial;
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template<typename MaterialType> class PositionMaterial;
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////////////////////////////////////////////////////////////////////////////////
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// PositionMaterialNormal
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////////////////////////////////////////////////////////////////////////////////
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class PositionMaterialNormal;
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template<typename MaterialType> class PositionMaterialNormal;
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////////////////////////////////////////////////////////////////////////////////
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// RawVolume
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@ -21,6 +21,8 @@ freely, subject to the following restrictions:
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distribution.
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*******************************************************************************/
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#include "PolyVoxCore/Impl/Utility.h"
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namespace PolyVox
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{
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template <typename VoxelType>
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@ -36,49 +36,107 @@ namespace PolyVox
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#ifdef SWIG
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class PositionMaterial
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#else
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template<typename MaterialType>
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class POLYVOX_API PositionMaterial
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#endif
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{
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public:
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PositionMaterial();
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PositionMaterial(Vector3DFloat positionToSet, float materialToSet);
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PositionMaterial()
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{
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}
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float getMaterial(void) const;
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const Vector3DFloat& getPosition(void) const;
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PositionMaterial(Vector3DFloat positionToSet, MaterialType materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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void setMaterial(float materialToSet);
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void setPosition(const Vector3DFloat& positionToSet);
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MaterialType getMaterial(void) const
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{
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return material;
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}
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const Vector3DFloat& getPosition(void) const
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{
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return position;
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}
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void setMaterial(MaterialType materialToSet)
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{
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material = materialToSet;
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}
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void setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
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public:
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//Nicely fits into four floats.
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Vector3DFloat position;
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float material;
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MaterialType material;
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};
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#ifdef SWIG
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class PositionMaterialNormal
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#else
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template<typename MaterialType>
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class POLYVOX_API PositionMaterialNormal
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#endif
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{
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public:
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PositionMaterialNormal();
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PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet);
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PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
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PositionMaterialNormal()
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{
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}
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float getMaterial(void) const;
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const Vector3DFloat& getNormal(void) const;
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const Vector3DFloat& getPosition(void) const;
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PositionMaterialNormal(Vector3DFloat positionToSet, MaterialType materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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void setMaterial(float materialToSet);
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void setNormal(const Vector3DFloat& normalToSet);
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void setPosition(const Vector3DFloat& positionToSet);
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PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, MaterialType materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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,material(materialToSet)
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{
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}
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MaterialType getMaterial(void) const
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{
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return material;
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}
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const Vector3DFloat& getNormal(void) const
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{
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return normal;
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}
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const Vector3DFloat& getPosition(void) const
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{
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return position;
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}
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void setMaterial(MaterialType materialToSet)
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{
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material = materialToSet;
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}
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void setNormal(const Vector3DFloat& normalToSet)
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{
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normal = normalToSet;
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}
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void setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
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public:
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//Nicely fits into seven floats, meaning we
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//can squeeze in one more for material blending.
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Vector3DFloat position;
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Vector3DFloat normal;
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float material; //FIXME: This shouldn't be float on CPU?
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MaterialType material; //FIXME: This shouldn't be float on CPU?
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};
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}
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||||
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||||
|
@ -25,86 +25,9 @@ freely, subject to the following restrictions:
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|
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namespace PolyVox
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{
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PositionMaterialNormal::PositionMaterialNormal()
|
||||
{
|
||||
}
|
||||
|
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PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet)
|
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:position(positionToSet)
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,material(materialToSet)
|
||||
{
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||||
}
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||||
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PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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||||
,material(materialToSet)
|
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{
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}
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||||
|
||||
float PositionMaterialNormal::getMaterial(void) const
|
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{
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return material;
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}
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const Vector3DFloat& PositionMaterialNormal::getNormal(void) const
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{
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return normal;
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}
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const Vector3DFloat& PositionMaterialNormal::getPosition(void) const
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{
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return position;
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}
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void PositionMaterialNormal::setMaterial(float materialToSet)
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{
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material = materialToSet;
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}
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void PositionMaterialNormal::setNormal(const Vector3DFloat& normalToSet)
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{
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normal = normalToSet;
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}
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void PositionMaterialNormal::setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
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||||
// PositionMaterial
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||||
////////////////////////////////////////////////////////////////////////////////
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||||
|
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PositionMaterial::PositionMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
PositionMaterial::PositionMaterial(Vector3DFloat positionToSet, float materialToSet)
|
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:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float PositionMaterial::getMaterial(void) const
|
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{
|
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return material;
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}
|
||||
|
||||
const Vector3DFloat& PositionMaterial::getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void PositionMaterial::setMaterial(float materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void PositionMaterial::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user