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		| @@ -103,6 +103,14 @@ namespace PolyVox | ||||
| 			return 1; | ||||
| 		} | ||||
|  | ||||
| 		/** | ||||
| 		 * Returns a material which is in some sense a weighted combination of the supplied materials. | ||||
| 		 * | ||||
| 		 * The Marching Cubes algotithm generates vertices which lie between voxels, and ideally the material of the vertex should be interpolated from the materials | ||||
| 		 * of the voxels. In practice, that material type is often an integer identifier (e.g. 1 = rock, 2 = soil, 3 = grass) and an interpolation doean't make sense | ||||
| 		 * (e.g. soil is not a combination or rock and grass). Therefore this default interpolation just return one material or the other, but if more advanced voxel | ||||
| 		 * types do support interpolation then it can be implemented in this function. | ||||
| 		 */ | ||||
| 		MaterialType blendMaterials(MaterialType a, MaterialType b, float weight) | ||||
| 		{ | ||||
| 			if(weight < 0.5f) | ||||
|   | ||||
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