Tidying code and removing warnings.

This commit is contained in:
David Williams
2008-04-24 19:06:41 +00:00
parent 545aa92d14
commit 1d3c60f341
9 changed files with 51 additions and 52 deletions

View File

@ -73,9 +73,9 @@ namespace PolyVox
generateMeshDataForRegion(regionX,regionY,regionZ, regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->m_vecVertices.size() > 0;
regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->m_vecVertices.size() > 0;
regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->m_vecVertices.size() == 0) && (regionGeometry.m_patchMultiMaterial->m_vecTriangleIndices.size() == 0));
regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->getVertices().size() > 0;
regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->getVertices().size() == 0) && (regionGeometry.m_patchMultiMaterial->getIndices().size() == 0));
listChangedRegionGeometry.push_back(regionGeometry);
}
@ -515,16 +515,16 @@ namespace PolyVox
//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
{
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != singleMaterialPatch->m_vecVertices.end())
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
{
Vector3DFloat tempNormal = computeNormal(static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
iterSurfaceVertex = multiMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != multiMaterialPatch->m_vecVertices.end())
iterSurfaceVertex = multiMaterialPatch->getVertices().begin();
while(iterSurfaceVertex != multiMaterialPatch->getVertices().end())
{
Vector3DFloat tempNormal = computeNormal(static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);