Tidying code and removing warnings.
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@ -73,9 +73,9 @@ namespace PolyVox
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generateMeshDataForRegion(regionX,regionY,regionZ, regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
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regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->m_vecVertices.size() > 0;
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regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->m_vecVertices.size() > 0;
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regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->m_vecVertices.size() == 0) && (regionGeometry.m_patchMultiMaterial->m_vecTriangleIndices.size() == 0));
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regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
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regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->getVertices().size() > 0;
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regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->getVertices().size() == 0) && (regionGeometry.m_patchMultiMaterial->getIndices().size() == 0));
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listChangedRegionGeometry.push_back(regionGeometry);
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}
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@ -515,16 +515,16 @@ namespace PolyVox
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//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
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{
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->m_vecVertices.begin();
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while(iterSurfaceVertex != singleMaterialPatch->m_vecVertices.end())
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeNormal(static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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iterSurfaceVertex = multiMaterialPatch->m_vecVertices.begin();
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while(iterSurfaceVertex != multiMaterialPatch->m_vecVertices.end())
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iterSurfaceVertex = multiMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != multiMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeNormal(static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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