Initial work on unclassing raycast.

This commit is contained in:
David Williams
2012-10-02 16:03:39 +02:00
parent ca66396631
commit 23184e6924
3 changed files with 130 additions and 3 deletions

View File

@ -33,11 +33,33 @@ freely, subject to the following restrictions:
using namespace PolyVox;
bool foundIntersection;
bool isPassableByRay(const SimpleVolume<int8_t>::Sampler& sampler)
{
if(sampler.getVoxel() > 0)
{
foundIntersection = true;
}
return sampler.getVoxel() <= 0;
}
// This is the callback functor which is called by the raycast() function for every voxel it touches.
// It's primary purpose is to tell the raycast whether or not to continue (i.e. it tests whether the
// ray has hit a solid voxel). Because the instance of this class is passed to the raycast() function by reference we can also use it to encapsulate some state.
class MyFunctor
{
public:
bool operator()(const SimpleVolume<int8_t>::Sampler& sampler)
{
if(sampler.getVoxel() > 0)
{
foundIntersection = true;
}
return sampler.getVoxel() <= 0;
}
};
void TestRaycast::testExecute()
{
const int32_t uVolumeSideLength = 32;
@ -62,19 +84,33 @@ void TestRaycast::testExecute()
}
}
QTime timer;
timer.start();
//Cast rays from the centre. Roughly 2/3 should escape.
Vector3DFloat start (uVolumeSideLength / 2, uVolumeSideLength / 2, uVolumeSideLength / 2);
int hits = 0;
for(int ct = 0; ct < 1000000; ct++)
{
RaycastResult result;
/*RaycastResult result;
Raycast< SimpleVolume<int8_t> > raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, result, isPassableByRay);
raycast.execute();
if(result.foundIntersection)
{
hits++;
}*/
foundIntersection = false;
MyFunctor myFunctor;
raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, myFunctor);
if(foundIntersection)
{
hits++;
}
}
}
std::cout << "Finished in " << timer.elapsed() << "ms" << std::endl;
//Check the number of hits.
QCOMPARE(hits, 687494);